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Legends of the Heroes / Re: New campaign for my kids based on Marvel characters
« on: February 02, 2023, 08:13:46 PM »
Further dialogue with the eldritch beast...
Me:
I really like your idea about having the kids explore the ancient underwater city mentioned in the Tome of the Depths. Could you flesh out the ideas you mentioned for that a bit more?
ChatGPT:
Sure! Here are a few more details on the idea of exploring the ancient underwater city:
Location: The ancient city is located at the bottom of a deep ocean and can only be reached by a treacherous underwater journey. The characters may need to gather information and equipment, such as diving gear and underwater vehicles, to successfully reach the city.
History: The city was once a thriving metropolis, home to a powerful and advanced civilization that worshiped dragon-gods. However, the city was eventually destroyed by a great cataclysm, sinking to the bottom of the ocean and becoming lost to time. The characters may discover relics and artifacts that hint at the city's history and the beliefs of its people.
Dangers: The ancient city is now inhabited by all sorts of underwater creatures, including dangerous sea monsters and hostile underwater civilizations. The characters will have to navigate these dangers and solve puzzles to uncover the secrets of the city and retrieve the powerful artifacts hidden within.
The Tome of the Depths: The characters discover that the ancient city holds the key to unlocking the power of the dracoliches and that the cult seeks to control this power. The characters must find the Tome of the Depths, a powerful artifact said to hold the secrets of the city and the dracoliches, before the cult can get their hands on it.
With these elements, the players can have an exciting adventure exploring the ancient underwater city, uncovering its secrets, and battling against the forces of the dracolich cult.
Me:
The Tome of the Depths is actually not about dracoliches. It is heavily inspired by the Necronomicon from the works of H.P. Lovecraft. The Tome of the Depths was written by a cultist that heard whispers from an ancient being locked away outside of the universe by the new gods. This being is older than the gods, one of the Old Ones. There is a pact among the gods that prohibits any of them from entering the mortal realm. All of the gods (and all magic users) basically feed on the power of souls to fuel their own powers. Modern gods mostly do this via worshippers who devote themselves intentionally to them, but the Old Gods simply devoured human souls directly. In the God Wars, these horrific beings were either destroyed or banished beyond the world, and the new gods created the Pact Primeval was written up, and signed by all the major powers, and enforced by them. Any being of higher than demigod status that dares to fully enter the Prime Material Plane risks the wrath of the combined might of all the greater powers, and any beings that have attempted to do so have either been destroyed or imprisoned. However, Dagon, the creature who inspired the Tome of the Depths, is such an ancient and powerful evil that if it were released even the combined might of the current gods might not be enough to defeat it. Even if they could, the resulting cataclysmic war would no doubt break the world and send civilization back to the stone age. I'm thinking that this idol that the kids stole may be a planar key that has some power to possibly set something in motion that might free Dagon. However, why would the Cult of the Dragon want such a thing? What other purpose could they have for it?
ChatGPT:
Interesting! The Cult of the Dragon is seeking to unlock the ancient being, Dagon, as they believe it will give them immense power. The idol they stole serves as a planar key that could potentially free Dagon from its prison outside the universe. The cultists believe that they will be able to harness the immense power of Dagon and use it to achieve their ultimate goal of ruling over the world. However, releasing Dagon would no doubt result in a catastrophic event that could threaten the very existence of civilization. The tension between the desire for power and the fear of the unknown consequences of releasing Dagon would make for an exciting and suspenseful adventure. The kids may be caught in the middle of this conflict, as they navigate through the underwater city, uncovering clues about Dagon and the pact of the gods, and ultimately deciding what to do with the powerful planar key they have acquired.
Me:
I really like your idea about having the kids explore the ancient underwater city mentioned in the Tome of the Depths. Could you flesh out the ideas you mentioned for that a bit more?
ChatGPT:
Sure! Here are a few more details on the idea of exploring the ancient underwater city:
Location: The ancient city is located at the bottom of a deep ocean and can only be reached by a treacherous underwater journey. The characters may need to gather information and equipment, such as diving gear and underwater vehicles, to successfully reach the city.
History: The city was once a thriving metropolis, home to a powerful and advanced civilization that worshiped dragon-gods. However, the city was eventually destroyed by a great cataclysm, sinking to the bottom of the ocean and becoming lost to time. The characters may discover relics and artifacts that hint at the city's history and the beliefs of its people.
Dangers: The ancient city is now inhabited by all sorts of underwater creatures, including dangerous sea monsters and hostile underwater civilizations. The characters will have to navigate these dangers and solve puzzles to uncover the secrets of the city and retrieve the powerful artifacts hidden within.
The Tome of the Depths: The characters discover that the ancient city holds the key to unlocking the power of the dracoliches and that the cult seeks to control this power. The characters must find the Tome of the Depths, a powerful artifact said to hold the secrets of the city and the dracoliches, before the cult can get their hands on it.
With these elements, the players can have an exciting adventure exploring the ancient underwater city, uncovering its secrets, and battling against the forces of the dracolich cult.
Me:
The Tome of the Depths is actually not about dracoliches. It is heavily inspired by the Necronomicon from the works of H.P. Lovecraft. The Tome of the Depths was written by a cultist that heard whispers from an ancient being locked away outside of the universe by the new gods. This being is older than the gods, one of the Old Ones. There is a pact among the gods that prohibits any of them from entering the mortal realm. All of the gods (and all magic users) basically feed on the power of souls to fuel their own powers. Modern gods mostly do this via worshippers who devote themselves intentionally to them, but the Old Gods simply devoured human souls directly. In the God Wars, these horrific beings were either destroyed or banished beyond the world, and the new gods created the Pact Primeval was written up, and signed by all the major powers, and enforced by them. Any being of higher than demigod status that dares to fully enter the Prime Material Plane risks the wrath of the combined might of all the greater powers, and any beings that have attempted to do so have either been destroyed or imprisoned. However, Dagon, the creature who inspired the Tome of the Depths, is such an ancient and powerful evil that if it were released even the combined might of the current gods might not be enough to defeat it. Even if they could, the resulting cataclysmic war would no doubt break the world and send civilization back to the stone age. I'm thinking that this idol that the kids stole may be a planar key that has some power to possibly set something in motion that might free Dagon. However, why would the Cult of the Dragon want such a thing? What other purpose could they have for it?
ChatGPT:
Interesting! The Cult of the Dragon is seeking to unlock the ancient being, Dagon, as they believe it will give them immense power. The idol they stole serves as a planar key that could potentially free Dagon from its prison outside the universe. The cultists believe that they will be able to harness the immense power of Dagon and use it to achieve their ultimate goal of ruling over the world. However, releasing Dagon would no doubt result in a catastrophic event that could threaten the very existence of civilization. The tension between the desire for power and the fear of the unknown consequences of releasing Dagon would make for an exciting and suspenseful adventure. The kids may be caught in the middle of this conflict, as they navigate through the underwater city, uncovering clues about Dagon and the pact of the gods, and ultimately deciding what to do with the powerful planar key they have acquired.