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Messages - Nicklance

Pages: [1] 2 3 4 5 6 ... 14
1
[D&D 5e] Crack of Dawn / Re: OOC Blather
« on: November 06, 2015, 09:56:42 PM »
I have a colleague coming tonight to observe our game, again he might not show up either.

Either way, yes we have a guest.

Rock on!

2
[D&D 5e] Crack of Dawn / Re: OOC Blather
« on: October 24, 2015, 11:42:55 AM »
Ryla chooses cloak of protection.

Hopefully fur-trimmed or something.

Random Roll for Traits & Stuff

Creator - Fey
History - Heroic
Minor Property - Beacon (wtf...)
Quirk - Blissful (wtf...)

3
[D&D 5e] Crack of Dawn / Re: OOC Blather
« on: August 20, 2015, 07:35:28 AM »
I am unable to game this week due to work.

4
[D&D 5e] Crack of Dawn / Re: OOC Blather
« on: July 29, 2015, 09:20:57 AM »
Or you could just pick one instead of rolling or come up with one that isn't in the book.

What sort of flaw would you recommend then?

5
[D&D 5e] Crack of Dawn / Re: OOC Blather
« on: July 28, 2015, 06:31:54 PM »
I rerolled the flaw and came up with this

"I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me."

This isn't good either. I'd rather do the slow to trust, because there's definitely room to grow to trust.

I'll add some more equipment and clean up the sheet and I'll be done.

6
[D&D 5e] Crack of Dawn / Re: OOC Blather
« on: July 27, 2015, 09:53:36 AM »
Quote
Flaw: I am slow to trust members of other races, tribes, and societies.
Are you sure you want this? xD  Not very conducive for suddenly joining the party out of nowhere.

You're no paragon of exquisite society either  :rolleyes  :lol

Quote
Other than that, sounds okay.  Maybe let's just OOC summarize how it goes?  Also rip gauntlets. :<

Not really a loss.

7
[D&D 5e] Crack of Dawn / Re: OOC Blather
« on: July 26, 2015, 06:32:08 PM »
Alyssa will leave the party, after weighing the risks and finding that she can't get her family back together again if she herself couldn't survive. She's well aware of Yeenoghu's obsession over her and would find ways and means to mitigate the danger, after all a single person could travel and escape more nimbly than a group.

She leaves the crystal soul behind with Lien and whatever she does not need.

Do we take this to RP or can we handle this OOC?

8
[D&D 5e] Crack of Dawn / Re: Character sheets
« on: July 26, 2015, 11:04:21 AM »


Ryla Yarjerit

Background
Origin: Hunter-Gatherer (Never knew city life)
Personality Trait: I have a lesson for every situation, drawn from observing nature. (Raised by the bear fae, unknown to their intentions, abandoned to be picked up by an orc band when 12 after refusing to go independent, learned proper fighting while living with the band.)
Ideal: Change - Life is like the seasons, in constant change, and we must change with it. (That's what happens when living with fey, left the orc band when she could no longer stand their macho culture and disrespect for nature.)
Bond: I suffer awful visions of a coming disaster and will do anything to prevent it. (Vision dreams of a hole in the sky with glass raining down. Scenes of plants, life, people and places wither and die. Totem animal asleep beneath the earth. Unsure why I suffer from such visions.)
Flaw: I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me. (Growing up with bear fey, one tends to have an archive of grudges. Didn't help that orc warband macho culture is a huge put off as well.)

Half Orc Barbarian 5 / Fighter 2
CN Medium Humanoid
Init +1; Senses 60ft Dim ; Perception +4 (Passive +14), Investigation -1 (Passive +9)
_____________________________________________________
DEFENSE
_____________________________________________________
AC 17 ; (15 (Half Plate + 1 (Dex)  + 1 (Cloak)))
HP 75/75 (4d12 (28) +2d10 (12) +10(1st) +21(Con))
Saves +3 Prof; Strength +8 (3 Prof + 4 Str + 1 Cloak) ; Constitution +7 (3 Prof + 3 Con + 1 Cloak) ; +1 Cloak ; Advantage with Str and Dex throws
Resistance All damage except Psychic (Rage)
_____________________________________________________
OFFENSE
_____________________________________________________
Speed 40 ft
Combat +3(prof); +4 (Str); +1 (Dex)
Melee (Scale Ripper) +7 (2d6 slashing +4(Str) +2(rage)) x2
Ranged (Handaxe / Javelin) +7 (1d6 slashing/piercing +4) x2
Spell Attack -
Space 5ft; Reach 5ft

Critical Damage Calculation
2d6 slashing (base weapon) +2d6 slashing (critical doubling) +1d6 slashing (savage attack racial trait) +4 (str) +2(rage) +14(sharpness)

Total : 5d6 +20 (reroll any 1s or 2s from the 5d6 once)
_____________________________________________________
STATISTICS 15,14,13,12,10,8
_____________________________________________________
Str 18 (+4) Dex 13 (+1) Con 16 (+3) Int 8 (-1) Wis 12 (+1) Cha 10 (+0)
Proficiency Bonus +3
Proficiencies:
Armor: all armor, shields
Weapons: simple, martial
Tools: staff, hunting trap, flute
Vehicle:

Feats:

Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you.
In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Skills
Race Skills: Intimidate +3 (+3 Prof, +0 Cha)
Class Skills: Animal Handling +4 (+3 Prof, +1 Wis), Perception +4 (+3 Prof, +1 Wis)
Background Skills: Athletics +7 (+3 Prof, +4 Str), Survival +4 (+3 Prof, +1 Wis)
Other Skills: Acrobatics +1 (+1 Dex), Sleight of Hand +1 (+1 Dex), Stealth +1 (+1 Dex, Disadvantage), Arcana -1 (-1 Int), History -1 (-1 Int), Investigation -1 (-1 Int), Nature -1 (-1 Int), Religion -1 (-1 Int), Insight +1 (+1 Wis), Medicine +1 (+1 Wis), Deception +0 (+0 Cha), Performance +0 (+0 Cha), Persuasion +0 (+0 Cha)

Languages
Common
Orc
Sylvan
_____________________________________________________
SPECIAL ABILITIES
_____________________________________________________

Dark Vision - 60ft Dim
(click to show/hide)

Menacing
(click to show/hide)

Relentless Endurance
(click to show/hide)

Savage Attacks
(click to show/hide)

Rage 3/long rest, +2 damage
(click to show/hide)

Unarmored Defense 10 +1 (Dex) +3 (Con) = 14
(click to show/hide)

Reckless Attack
(click to show/hide)

Danger Sense
(click to show/hide)

Extra Attack
(click to show/hide)

Fast Movement
(click to show/hide)

Spirit Seeker
(click to show/hide)

Beast Sense
(click to show/hide)

Speak with Animals
(click to show/hide)

Totem Spirit
(click to show/hide)

Fighting Style - Great Weapon Fighting
(click to show/hide)

Second Wind 1d10+1 / short rest
(click to show/hide)

Action Surge 1/short or long rest
(click to show/hide)
_____________________________________________________
EQUIPMENT
_____________________________________________________

Scale Ripper - Greatsword of Sharpness (Gift from Bear Fae)
(click to show/hide)
When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.
When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage.
Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM.
If the creature has no limb to sever, you lop off a portion of its body instead.
In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet.
Speaking the command word again or sheathing the sword puts out the light.

Necklace of Fireballs
Celestial - The weapon is half the normal weight and inscribed with feathered wings, suns, and other symbols of good. Fiends find the item's presence repulsive.
Bane - Undead - This item was created by the foes of a particular culture or kind of creature. If the culture or creatures are still around, they might recognize the item and single out the bearer as an enemy.
Beacon - The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
Frail - The item crumbles, frays , chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.

Cloak of Protection
+1 to AC and Saving Throws
Elemental Fire - This item is warm to the touch, and any metal parts are crafted from black iron. Sigils of flames cover its surface. Shades of red and orange are prominent colors.
Arcane - This item was created for an ancient order of spellcasters and bears the order's symbol.
Strange Material - This item was crafted from a material that is bizarre given its purpose. It's durability is unaffected. (Flaming embers that scatter when struck)
Frail - The item crumbles, frays , chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.

Half Plate AC 15 + Dex (up to +2)
Dagger x2
Hand Axe x3
Javelins x5

A Flute
A Staff
A Hunting Trap
Trophy from Dire Wolf (Teeth)
Traveler's Clothes
Belt Pouch with 10gp

9
[D&D 5e] Crack of Dawn / Re: OOC Blather
« on: June 07, 2015, 03:29:05 AM »
I'm not sure how wealth is measured in 5E, but with each of us carrying at least 3K gold pieces, I'm sure we're carrying the GDP equivalent of a large village, per each of us.

10
[D&D 5e] Crack of Dawn / Re: OOC Blather
« on: May 30, 2015, 07:12:10 PM »
So if Alyssa didn't break Last Blood we'd be 400xp short?

11
[D&D 5e] Crack of Dawn / Re: Minor PbP Interactions
« on: May 25, 2015, 06:37:29 PM »
"And risk any disaster happening at face range? Can we find a confirmed safe method of destruction at least so that the disaster you seem so concerned about doesn't actually happen?"

12
[D&D 5e] Crack of Dawn / Re: Minor PbP Interactions
« on: May 24, 2015, 05:02:02 AM »
Alyssa sighs as she pinches the bridge of her nose, as if trying to get rid of a growing headache.

"I have no objections to getting rid of Last Blood, let's just move on shall we?"

13
[D&D 5e] Crack of Dawn / Re: OOC Blather
« on: May 16, 2015, 07:05:24 PM »
Gauntlets!!!!!!!!  :love :love :love :love

14
[D&D 5e] Crack of Dawn / Re: OOC Blather
« on: May 12, 2015, 09:26:37 AM »
Any option that removes Last Blood without a replacement (or a rewrite) reduces my combat effectiveness.

15
[D&D 5e] Crack of Dawn / Re: OOC Blather
« on: May 12, 2015, 06:35:55 AM »
I'm down for option 2 and 5 and I propose 2 other options.

6) Format Last Blood and rewrite it into another weapon, it is after all only a magical item and not an artifact, and hence it would probably take an arc to accomplish that.
7) Alyssa leaves the party, I have a new character already written up that would be a better addition to the party. Storywise, the easiest would be that Alyssa leaves to lure the "wild hunt" away, and goes on her own adventures.

16
[D&D 5e] Crack of Dawn / Re: OOC Blather
« on: April 28, 2015, 11:04:54 AM »
Quote from: IRC
[21:51:52] * Alyssa (~Alyssa@94BA2BB7.CB48A196.6339BCF.IP) has joined #CrackOfDawnOOC
[21:51:58] <Alyssa> somebody have the logs?
[21:52:03] <Alyssa> I want to check the last session's logs
[21:59:15] * Alyssa (~Alyssa@94BA2BB7.CB48A196.6339BCF.IP) Quit (Ping timeout: 240 seconds)
You've entered IRC and spoken a few times before Nick and I didn't see the message till you were gone. x3  If you want my attention, you have to beep me, say my name or Zeni or... I think even Alveri still beeps me. xD

That aside, sorry about lagging behind with the logs.  :'3  No excuse, just lazy.

No problems, not something super urgent, I could just leave a message at the chatroom and you'll read it eventually.

17
[D&D 5e] Crack of Dawn / Re: OOC Blather
« on: April 24, 2015, 08:21:49 AM »
Curious about the staffs that uses charges to cast spells, are they cast at your CL or at the base caster level?

18
[D&D 5e] Crack of Dawn / Re: OOC Blather
« on: April 13, 2015, 10:39:10 PM »
Power supplies die with far greater frequency than motherboards and none of your steps ruled that out!  When you attempt to power on, does the PSU fan spin up at all?  Does the diagnostic light (or any light) on the mobo ever come on?  If you're getting NOTHING it's far more likely its the PSU, imo!

If it's just the PSU then that won't take too much money to replace. :3

Oh and most motherboards need at least one stick of ram in to even begin POSTing, the proper way to test ram is to have one in DIMM0 and swap that stick with another till it has failed to boot with each one etc.

Yeah I forgot to mention I swapped the PSU out. Even with the old one, the mobo lights were all on and the fan spun up.

19
[D&D 5e] Crack of Dawn / Re: OOC Blather
« on: April 13, 2015, 10:18:01 PM »
Owwwch... :<  Are you sure its the mobo?  It can often be difficult to narrow things down to being the mobo without spare parts.

Regardless, good luck. T_T  I'm good at hardware stuffs if you need any help!

Here's my diagnostics step by step:

1) Change monitors and keyboard to see if there's an error
2) Remove power to dvd drive and HDDs and boot up
3) Remove RAM and boot up
4) Remove GPU and boot up
5) Conclude that even after all the above steps, no beeping cues from mobo
6) Conclusion = Mobo gone

I've got the tech guys on speed dial...no funds to get a whole new computer.

20
[D&D 5e] Crack of Dawn / Re: OOC Blather
« on: April 13, 2015, 07:27:07 PM »
Just note, PC is dead, motherboard fried.

Laptop still working, but very slowly.

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