Author Topic: [3.5] The Corrupt Healer  (Read 1320 times)

Offline Kerrus

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[3.5] The Corrupt Healer
« on: June 16, 2016, 06:16:10 PM »
Designed to open up the healer base class to evil characters (PC or otherwise) in lower tier games, this adaption improves, changes, and adds a number of useful features to create interesting villain experiences at all levels.

I originally started it as just a minor conversion of the healer for someone's midboss squad, but I had some cool ideas today that led to my expanding it to a full 20 level progression.


Corrupt Healer

Alignment: Any Evil or Neutral, cannot be good or lawful
Adaption of the Healer base class (So uses the healer spell progression, spell list)

Skill additions: Add Bluff, Sleight of Hand to skill list.

Abilities:

1: Healing Hands (+Cha to heal spells/effects), Dark Restoration (May heal undead/negative energy creatures. May not use this ability to inflict damage)
2: Skill Focus: Craft (Alchemy)
3: Brew Tonic (You may create potions for the following effects: Cleanse Paralysis, Cleanse Disease, Cleanse Fear, Cleanse Poison, Cleanse Blindness, Cleanse Petrification. These potions cost half the normal cost to brew, and take a quarter of the time to create. You gain access each effect at the level indicated by the Healer's class feature. Each potion has a shelf life of 6 months divided by spell level. So a 9th level effect has a shelf life of two weeks, while a 1st level effect has a shelf life of 6 months)
4: Poison Use (Standard poison use boiler plate)
5: Revoke Healing (A corrupt healer knows that today's wounded might be tomorrow's enemies, and crafts her spells so they cannot be used against her. For a number of days equal to one day per spell level, as a standard action, a corrupt healer may revoke any restoration effects she has provided to a target she can see. A restoration effect is defined as any spell that heals ability damage or level drain. Additionally, as a full round action that provokes attacks of opportunity, a corrupt healer may revoke all applications of restoration spells that qualify)
7: Effortless Healing, Poison Adaptation (A corrupt healer becomes immune to her own poisons, and gains a +2 bonus to saving throws against poisons she has successfully crafted)
8: Conceal Poison (A corrupt healer may add a single dose of any poison she possesses to a tonic she brews without changing the recipe enough to be casually detectable. She may make this addition when she brews the tonic, or any time thereafter. If another character attempts to analysis the potion, it must make an opposed spellcraft check against the corrupt healer's craft (alchemy) result), Delayed Poison (A corrupt healer may structure potions with concealed poisons so the poison takes effect some time later, as though the imbiler were subject to a delay poison spell with a caster level equal to the Corrupt Healer's level. The corrupt healer may precisely choose how long it takes for the poison to take effect, down to five minute intervals)
9: Black Unicorn Companion (As Black Unicorn (Monsters of Faerun), but add: Magic circle against good, immunity to poison, charm, and compulsion, low-light vision, resistance to fire, acid, and cold 5, scent, spell resistance 9, wild empathy. At-will: Detect Good as a free action, 3/day Cure Moderate Wounds (Rider/self only))
10: Greater Restoration 1/day
13: Enhanced Poisons (The corrupt healer's skill at poison use improves to a level that her poisons may affect creatures otherwise immune to poison, albeit at half effectiveness)
15: Regenerate 1/day
16: Disease to Poison (The corrupt healer learns how to create poisons that mimic the effects of diseases. She may make a craft (alchemy) check that takes one hour versus the save DC of any disease she encounters. If successful, she learns how to create a new poison with identical effects to that disease. If she fails by 5 or more, she contracts the disease)
19: Greater Break Enchantment 1/day (As Break Enchantment, but not limited to spells of 5th level or lower)
20: True Resurrection 1/Week


Hopefully this isn't too super OP, it's been many years since I made anything homebrew, usually I try and design stuff entirely within the rules of the game, but obviously there are a number of limitations to that. Like stupid alignment requirements.