Author Topic: D20 Modern rules for a Stargate game  (Read 3053 times)

Offline ksbsnowowl

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D20 Modern rules for a Stargate game
« on: February 15, 2012, 05:08:32 PM »
Just porting over some stuff from the old boards, as I might use it again in the near future.

Vitality/Wounds

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There are possibly a few odd references to "standard actions" that I need to edit in these, but the V/W rules won't change in any fundamental way, unless there is something wonky we discover along the way.

Offline ksbsnowowl

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Re: D20 Modern rules for a Stargate game
« Reply #1 on: February 15, 2012, 05:10:32 PM »
The Stargate

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Offline ksbsnowowl

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Re: D20 Modern rules for a Stargate game
« Reply #2 on: February 15, 2012, 05:10:56 PM »
Equipment

Earth Weapons

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Gou'ald Weapons

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Offline ksbsnowowl

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Re: D20 Modern rules for a Stargate game
« Reply #3 on: February 15, 2012, 05:11:22 PM »
Races

Jaffa

+2 Strength, +2 Constitution
Type: Humanoid (genetically altered human)
Jaffa gain 4 fewer skill points at first level, and 1 fewer skill point at every level beyond first
Jaffa gain only 1 feat at first level based on their Hit Die; they can still gain extra feats from occupations, as normal.
Symbiote:  Jaffa carry an immature gou'ald in a specialized pouch located in their torsos, just above their navels.  The symbiote has stats similar to a 2 HD tsochar (exact stats will be posted later), and it replaces and enhances the Jaffa's immune system, granting the Ultra Immune System feat (d20Future).  The symbiote also provides the Jaffa with an extended adult lifespan (specifics to be determined later, old age at around 150+ years), and exceptional healing.  A Jaffa with a symbiote heals vitality damage, wound damage, and ability damage at twice the rate of a human.
Symbiote dependant:  A symbiote replaces the immune system of an adult Jaffa.  If the Jaffa's symbiote is removed he will quickly weaken, sicken, and die.  After the symbiote's removal the Jaffa must make a DC 20 Fortitude save.  If successful he is disabled, though his wound points remain at their previous level until he makes an attack action to cause him to lose one wound point.  If the save fails, the Jaffa is nauseated and can only take one move action per round.  The Jaffa must succeed on this save any time he wishes to perform anything other than a move action.  The Jaffa also immediately loses his +2 racial bonus to Strength.  Ten minutes after the symbiote's removal the Jaffa takes 1 point of Constitution damage.  He takes 1 point of Constitution damage every 10 minutes thereafter until the symbiote is replaced (either with a symbiote or a treatment of tretonin), or the Jaffa dies.