i believe your base math is in error. for example, subtracting 30% of 13,000 from 13,000 is not 10,000, even ignoring the rounding. so you will need to recalculate all of that.
shouldn't the formula to reverse the 30% deduction be "x - 0.3x = 10,000" ?
to eliminate the "kalashar or Inspired" limitation i'm actually adding +30% to 10.000 gp base price :D 10.000 +(10000*0.3) = 13.000 easy peasy :)
i still think you are doing it backwards. you see, the racial limitation is a 30% reduction of the original value, with the result of 10,000. you are not coming to the correct calculation of the "original value" by simply adding 30% to the 10,000. the calculation should be "what minus 30% of itself equals 10,000", which is NOT the same as "10,000 plus 30% of 10,000".
i was trying to avoid doing the math, but fine, here is what i came up with:
Simplifying
x + -0.3x = 10000
Combine like terms: x + -0.3x = 0.7x
0.7x = 10000
Solving
0.7x = 10000
Move all terms containing x to the left, all other terms to the right.
Divide each side by '0.7'.
x = 14285.71429
Simplifying
x = 14285.71429
which is definitely not 13,000. even rounding to the nearest thousand will get you 14,000. therefore, adding 30% to the final cost is not the same as redacting the 30% to get the original cost. questions?
Those Quori shards are awesome aren't they? ^_^
So let's follow up with the Ectoplasmic Fist and use a little theoretical thinking on what the rules might say since you're allowed one per limb. As noted else where, this isn't the most legal thing but let's just stick to the shards stacking ok? You all have allowed worse to be listed as "good" TO.
The Build
This is a quick example of how to squeeze everything together.
Name: Rokujuichibi (http://www.omniglot.com/language/numbers/japanese.htm) (61-tailed beast)
Class: Human Overwhelming Attack Monk 4 / Lion Totem Barbarian 1 / Shou Disciple 3 / Psychic Warrior 1 / Wilder 1 / Psionic Fist 1 / War Mind 1 / Zerth Cenobite 1 / StP Erudite 4 / Major Bloodline 3 (not in this exact order)
Feats: Wild TalentHuman, Power AttackFlaw, Weapon Focus(gauntlet)Flaw, DodgeMonk1, Run1st, Monastic TrainingMonk2, Tashalatora3rd, Spring AttackMonk6, Battle Jump6th, Mantis Leap9th, Improved InitiativeShou3, Snap Kick12th, Practice Manifester(erudite)15th, Lightning Fists18th, Two-Weapon FightingPact1, Improved Two-Weapon FightingPact2, Greater Two-Weapon FightingHeroics, QuickTrait.
Items (using partial wands): Wand of Greater Mighty Wallop (36k, 720/charge) taking it to Colossal, a Wand of Mighty Wallop (750gp, 15/charge, +1 size), a Fanged Ring (10k, +1 size), Ectoplasmic Fists x4 (16k, +4 size), a Morphing Valorous Manyfanged Dagger(32,302gp+16,000gp, x4 dmg), Sandals of Tiger's Leap (3.5k, x2 dmg), Fast Leg (4k, +10ft), Feather Wings (10k, fly=landx2), Rapid Wrath (11,702gp, x2 spd), Horned Helm (38k, x2 spd), Wand of Divine Power (21k, 420/charge), Wand of Extended Footsteps of the Divine (60k, 1200/charge), Manifested Expansion(free, +2 size), Scroll of Mental Pinnacle (1,650gp).
Speed(land): 210ft = 30 base, +10 trait, +20 monk, +10 leg, x3 helm/rapid.
Speed(flight): 1,260ft = (land x2), x3 helm/rapid.
Total Manifester Levels: 62 = erudite (4 base, +4 feat, +3 bloodline, x1.5 consumptive field), mental pinnacle (11 base, x1.5 cf), fighter/fist/wa/cenobite each (1 base, +3 bloodline, x1.5 cf).
Using (Greater) Consumptive Field through Magic/Psionic Transparency, since you can recast the Spell to renew the duration (see stacking effects) the maximum value is assumed.
Support costs 135,519gp by single charge, WBL for lv20 is 760,000gp,and at this point we deal Colossal+8 for damage. Added Tail costs 6,000gp & Ectoplasmic Fist costs 4,000gp, so we'll spend 610,000gp on 61 of these leaving us with around 14,481gp left.
Barbarian's also only lose Rage if they become Lawful, so yes you can use Monk/Barbarian together. Just like Dragon has a Chaotic Monk variant too.
Unarmed Damage
Size Progressions
In D&D weapons are Sized according to their intended wielder with a minimum size based on being able to deal 1 damage. But there is no upper end cap, so a Colossal Creature with Monkey Grip could own a Greatsword sized for his abilities (which is colossal+ btw). Unarmed Strike is a Light Weapon and increasing it's effective size for damage does not change it's effective handiness. So we just continue the progress as laid out.
Previously I only calculated the table out to +25 using the as presented x2 increase in dice used every two sizes.
Medium Large Huge Gar Colo +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20 +21 +22 +23 +24 +25
2d10 4d8 6d8 8d8 12d8 16d8 24d8 32d8 48d8 64d8 96d8 128d8 192d8 256d8 384d8 512d8 768d8 1024d8 1536d8 2048d8 3072d8 4096d8 6144d8 8192d8 12288d8 16384d8 24576d8 32768d8 49152d8 65536d8
In relation to the build, it obtains +69 Size increase beyond Colossal which is faster to simply calculate. And +69 comes out to 274,877,906,944d8 damage for base damage. The built uses Manyfanged Dagger Morphed to a Gauntlet to further quadruple this, and thanks to Shou Disciple we're allowed to Furry with it.
Charging
Mantis Leap does what!?
Mantis Leap lets us charge as part of a jump check, jump checks are made as part of a moving. Minimal Jump you'd think is "1 inch" or something like that and if you're feeling spunky you could do just that. But for this example we'll use "hop up" which consumes 10ft no matter what. So for every 10ft of movement we have we can charge our opponent.
In relation to the build, I'm going to use fly speed (heck most of the time you're in the air anyway) which is 1,260ft, +120ft for Footsteps, with x5 for running, for 6,900ft/rnd giving us 690 attacks. It's Full-Attack, thanks to Lion Totem's Pounce, with the Manyfanged is 4 for it's BAB, 2 for Furry of Blows, 2 for Lightning Fists, 3 for Greater TWF, 1 for Haste, and finally it gets 1 more for Snap Kick which specifically doesn't let us use Manyfaged. Valorous, the Sandals of Tiger's Leap, and Battle Jump increase Manyfang's bonus from x4 to x7.
Build-Specific Total
How much can we deal?
A: 274,877,906,944, x7 damage, x12 attacks = 23,089,744,183,296d8
B: 274,877,906,944, x4 dmg, x1 attack = 1,099,511,627,776d8
C: (A+B, or 24,189,255,811,072d8s), x690 full-attacks = 16,690,586,509,639,680d8s rolled.
Note: This does not include Strength Modifier and other such bonuses. And even through each +1 is worth +52,800 damage, it's barely worth noting.
That's 75,107,639,293,378,560* (http://www.calculator.net/big-number-calculator.html) damage on average or over seventy five quadrillion damage.
Imagine adding Sadism to this. :)
Random notes...
Planar Touchstone(oxyrhynchus) also gives another Unarmed Strike like Snap Kick against Flat-Footed opponents.
Whirling Frenzy is a Rage Variant (not a class variant) and gives an extra attack...
You also have sixteen Serpent Arms, a strong attraction to school girls in sailor uniforms, and on average deal over 9,000 damage per hit.
welcome to the true world of munchkin:
Detect Schoolgirl (Su): Tentacle demons continuously detect schoolgirls, as the spell detect magic cast by a 12-level spellcaster, only squickier.