Silten has some difficulties mounting the kybuk, this one dubbed Arryn, due to the serpentine nature of how the he needs to coil about her. Eventually she accepts Silten's way of riding and sprints off after the rest of the group just behind Kel who is having similar issues with the stubborn kybuk, Vergun. Terrain whips past as the Arryn leaps and dodges trees with ease, but guiding her along the path to close in on scouts is still difficult yet.
Silten's datapad seems to be impaired by the thick clouds of fungal spores in the air, causing it to act erradically. Also even though the ride is smooth on Arryn's back, her leaping keeps causing silten to hit the wrong thing on the datapad. He makes some progress in trying to jam the communications of the speeder bikes but is not quite successful yet.
You will have a -2 to the Ride check next round.
Each of you leave the village far behind and enter into the thick fungal swamp. Small shallow bodies of water and morass dot the landscape and everywhere low-hanging vegetation reduces your visibility. Large flying fauna swoop down and return to the skies with other beasts in their claws. Your mounts send up huge splashes as they tear through the water, soaking you in the process. The jungle becomes thicker around you and you are lashed by some of the multicolored mushrooms that whip past.
You still hear the whine of the repulsor engines on the bikes and can see traces of their passing to keep on their tails. It appears the two have gotten separated with one closer than the other. Slowing greatly due to thicker overgrowth.
Visibilty in the Fungal Swamp is reduced to 20 squares currently.
Abbreviated the ranges below in the status too.
BLR = Beyond Long Rang
LR = Long Range
MR = Medium Range
BP = Blaster Pistol
Will also possibly use;
SR = Short Range
PBR = Point Blank Range (Tuokool may use a force power here as this is within 20 squares, so for the purposes of this SC I will allow it at the slightly greater than 12 square distance)
Chase the Imperial Scouts Round 2 Begins!Perception: Find the best path to keep pace with their quarry or looks for indicators of where the target is heading next.
Survival: You track the speeders as you ride along. The speed in which you are moving makes this difficult (no longer an option for the PC after the first failure using this skill).
Stealth:The heroes can try to sneak through the undergrowth in an attempt to cut off their quarry as long as they remain unnoticed.
Use Computer: The heroes may use a datapad (or the computer on a speederbike) during the ride to try to slice the imperial communications to get advanced knowledge or to jam them. Very difficult due to the bumpy ride and the simple nature of the device being used (no longer an option for the PC after the first failure of this skill).
Use the Force: Reach out with your feelings and sense the presence of the scout troopers through the force. With the abundance of surrounding life and the less than ideal conditions this can be difficult to concentrate for.
Ride:Ride along the fastest routes, avoid obstacles, and find ways to get closer to the target. Once close, the target begins making opposed checks with the pilot skill. (One ride check must be made by everyone each round)
Pilot: (useable if the PC acquires a speeder bike). Pilot along the fastest routes, avoid obstacles, and find ways to get closer to the target. Once close, the target begins making opposed checks with the pilot skill. (One pilot check must be made by everyone each round if on a speeder).
Persuasion: Bond with the Kybuck or Intimidate it the beast into accepting you as a rider or spurring it on to greater speed. Success adds a bonus to your ride check for the round.
Knowledge (Galactic Lore or Life Sciences):Using what you know or have heard about the planet can aid you in your pursuit. Success adds a bonus to your ride check for the round (usable once during the challenge).
Status--->Kel on Vergun @ Fungal Swamp (Scout 1 BLR of BP, Scout 2 LR of BP) | Hit Points = 30/31 | Dmg Thresh = 15 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:
+5 to FORT against extreme temp and rads (Racial); | Cond:
-2 to Ride for Rnd 2--->Tuokool on Razus @ Fungal Swamp (Scout 1 BLR of BP, Scout 2 LR of BP) | Hit Points = 20/32 | Dmg Thresh = 13 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:
| Cond:
--->Rald on Kulper @ Fungal Swamp (Scout 1 LR of BP, Scout 2 MR of BP) | Hit Points = 14/18 | Dmg Thresh = 12 | Condition Track = 0 | Second Wind = 0 | Med Pack Use = 1 | Full Rest = 0 | FP: 5 | DP: 1 | Misc:
| Cond:
Imperial Scout on Speeder Bike @ Exiting the Fungal Swamp | Hit Points = Down 0 | Condition Track = 0 | Misc:
| Cond:
Imperial Scout on Speeder Bike @ Lost in the Fungal Swamp | Hit Points = Down 0 | Condition Track = 0 | Misc:
| Cond:
--->Corran on Windel @ Fungal Swamp (Scout 1 BLR of BP, Scout 2 MR of BP) | Hit Points = 32/32 | Dmg Thresh = 16 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 0 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:
| Cond:
--->Silten on Arryn @ Fungal Swamp (Scout 1 BLR of BP, Scout 2 LR of BP) | Hit Points = 6/19 | Dmg Thresh = 14 | Condition Track = 0 | Second Wind = 1 | Med Pack Use = 1 | Full Rest = 0 | FP: 6 | DP: 1 | Misc:
| Cond:
-2 to Ride for Rnd 2