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Messages - zugschef

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Now I'm wondering how a tabletop rules system would look if optimizers made it.
It would probably be a complete shit show as optimization skills have nothing to do with design skills. Skills to exploit a system does not require to be able to design one.

As for PF, it's another set of mostly pointless house rules just like 3.5 was. Maybe a little bit worse than 3.5 in that regard (a net loss instead of even). 3.5 was only better than 3.0 insofar as it had way more material. What PF got going for it, is that the material is available online.

2
Min/Max 3.x / Re: [3.5e] Salvaging a 4th Level Fighter
« on: April 19, 2016, 01:48:33 AM »
How is the druid not overpowered when the player is competent?

3
Gaming Advice / Re: [PF] Winter Witch broken?
« on: April 18, 2016, 03:02:39 AM »
So yes, the printed text is an error. The reason they do not correct it in the errata is that they assume you are not stupid and can figure out what they mean. The Rules aren't a programming language, so it does not have "bugs" in that sense. As long as the reader can understand the meaning, it has done its job.
Oh my fuckin' god, please stop.

4
General D&D Discussion / Re: Popularity of 3.5E/PF over 4E/5E
« on: April 13, 2016, 04:53:00 AM »
5E isn't even a complete game and Mearls just said that they've started thinking about what to include in a mechanical expansion. After the PHB has been out for almost a year, they are thinking about the first crunchy splatbook. This is a dead game.

The only reason to play 5E are new players who have bought the books, but otherwise veterans have no reason whatsoever to switch to a in all phases of the game inferior product.

Pathfinder is still the biggest player in the industry and that won't change in the near future, and it certainly won't ever be challanged by 5E which was stillborn.

5
Min/Max 3.x / Re: [3.5] Uncanny Forethought
« on: March 25, 2016, 04:35:47 PM »
I hadn't realized how strongly you felt about it. Sure then, it's a terrible feat and this thread is pointless. Please refrain from posting here in the future, this discussion is full of weirdos that might disagree with you, and you would be giving this thread more credit than it deserves.  :)
Perhaps you should just refrain from threadshitting by claiming how great spell mastery is because shadowcraft gnomes can still break the game with silent image even when their GM is a fuckin' asshole.

Spell mastery is a shitty feat because it's either mandatory (namely if your GM's name is Gary Gygax) in which case it should be a class feature (or you shouldn't play with him) or completely pointless in which case it shouldn't exist.

Suffice to say, it simply shouldn't exist.

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Min/Max 3.x / Re: [3.5] Uncanny Forethought
« on: March 25, 2016, 02:09:51 PM »
Spell mastery sucks ass because it never comes into play unless your GM is a Gygaxian dick who likes to render his players' characters useless by disabling their class features.

Are you a Gygaxian dick?

7
Min/Max 3.x / Re: [3.5] Uncanny Forethought
« on: March 25, 2016, 09:45:04 AM »
How bad is the -2 caster level drawback in practice?

Practiced spellcaster may correct the problem but your gm might not let that fly and you set another feat on fire. As a non-human/strongheart halfling with no flaws this eats up almost all your feats which makes entering prestige classes really hard. And otyugh holes and frog anythings, etc. are that much more unlikely to be allowed with a gm who doesn't let you use flaws and doesn't let you use practiced spellcaster in conjunction with uncanny forethought.

Quite honestly, under these circumstances I'm not convinced that this feat is actually worth taking a shitty prereq like spell mastery and missing out on prestige classes or having to enter them later.

(And quite honestly the casting time thing is a game-breaker; almost  every group will fix that hole in the rules. So please ignore that "benefit" for this question)

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Min/Max 3.x / Re: Spell Focus vs Weapon Focus: Which is better?
« on: February 28, 2016, 05:37:15 AM »
Is this a troll-question?

9
A rope... to hang himself?

10
There is no such bullshit as quadratic growth of bonuses in 3rd edition. One of the things where the designers really did not fuck it up. Guess why toughness explicitly states that it stacks? Because otherwise it fuckin' wouldn't.

11
D&D 3.5 and Pathfinder / Re: Better gish base:Wizards or sorcerer?
« on: January 03, 2016, 08:34:13 AM »
If you are aiming for a gish, why do you use wings of flurry or arcane spellsurge as an argument? The mechanically best way to do it is probably via a focused specialist (transmutation).

12
Elven commoner 1 (age 350) with ranks in craft basket weaving: wbl broken before the game even started.

13
Min/Max 3.x / Re: [3.5] Druid vs Cleric, which is "better"?
« on: December 27, 2015, 09:18:52 AM »
Quote from: Kaelik
It was a poor choice to use an in game terminology to describe the thing you were talking about when the thing you were talking about is not that thing. Also, you specifically said "Spells with init" and "Dex from wildshape" right next to each other. If someone thought you meant spells which increase init, they are making the most obvious possible interpretation.
Yeah, true. Still, the point stands: druids have an advantage in action economy, way better class features and more spells for crowd control in the most relevant levels of play.

14
Min/Max 3.x / Re: [3.5] Druid vs Cleric, which is "better"?
« on: December 26, 2015, 05:45:03 PM »
The druid class is simply better than any other class in the average game it's not even funny. Second place goes to the beguiler btw. No gaming table apart from a totally negligible number of people cares about wizards who abuse stupidly worded spells or prestige classes. If you guys are talking about breaking the game, i'll do that as an elven commoner with ranks in basket weaving and zero XP. So shove your e-penis up your own butt.

In actual games played by hundreds of thousands of people noone gives a fuck about scry'n'die or shapechange. That's because most people have never played a character who was of high enough level to cast these spells. Only people who have nothing better to do than arguing over mostly impractical rules bullshit of a rpg like me do that. (And quite honestly I don't really care about shapechange). People care about doing things and a druid simply does more than anybody else. Your average wizard won't have all the spells he needs in any situation. A druid knows his whole fucking list. Summon nature's ally and the animal companion win a lot of fights simply by themselves. You don't even have to prepare that shit and you don't have to make your spell selection on level up. Just because wizards can be crazy powerful doesn't mean that the druid chassis isn't like five times better. The cleric is good at a lot of stuff but he doesn't do anything the druid couldn't. The point is still: druids simply do more.

(And honestly, if anybody really thought that by "spells with initiative" i meant spells which increase your initiative... I feel sorry for you. A spell like entanglement has initiative. It does something the moment you cast it. It's neither reactive nor a spell you have to cast in advance which most cleric spells are.)

15
Min/Max 3.x / Re: [3.5] Druid vs Cleric, which is "better"?
« on: December 26, 2015, 12:48:26 PM »
For the relevant levels of play in your average group the druid will always be better than the cleric. Simply because action economy. And because their spell list has a lot more "fast" spells. Druids win the rocket tag compared to clerics. And i'm talking about standard games where people don't even know about chain gating, planar binding and all that stupid shit. Druids do more (companion), do it faster (spells with initiative and dex from wildshape) and do it better (summon unicorn > curative spells).

Dmm persist is a tactic which doesn't even work that well without nightsticks which are from an obscure book and also need stacking to really help. Thus, dmm persist is a rather weak argument.

And that bullshit about druids needing splatbooks: in a core game the druid is king. Full. Fucking. Stop.

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Power word: pain.

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General D&D Discussion / Re: Is D&D 5 better than D&D 3.5?
« on: June 22, 2015, 02:10:39 PM »
In many of the aspects where it lacks rules, 5e also lacks guidelines, or they are incredibly broad, like 'this is possible, now design the rules for it, GO!'
this.

5e is an incomplete, half-assed product which was to be expected with Mearls.

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General D&D Discussion / Re: Is D&D 5 better than D&D 3.5?
« on: June 18, 2015, 04:09:15 PM »
5th edition isn't even a complete ruleset. Almost half of the rules are explicitly an encouragement to just make shit up.

19
D&D 3.5 and Pathfinder / Re: Why the urge to theurge?
« on: June 01, 2015, 05:40:49 AM »
The reason why a theurge is worse than a wizard cohort is the fact that the cohort casts 3rd level spells and the theurge 2nd level spells. And yes, because of action economy an assload of spells per day is not as helpful as you might think.

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D&D 3.5 and Pathfinder / Re: Why the urge to theurge?
« on: May 31, 2015, 10:22:41 AM »
A theurge is a worse caster than a cohort. I'd definitely call that gimped.

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