-
Rolls go here, so you don't risk messing them up when editing IC or OOC posts.
-
Undulation Ray
Target: Pirate at I-23
Ranged touch Attack: Rolled 1d20+8 : 1 + 8, total 9
Damage on hit: Rolled 6d4 : 2, 4, 2, 1, 2, 4, total 15
Penalty of 10 to dexterity for 3 rounds.
-
Kong's Bomb to-hit (Round 1 v pirates) aimed at P23:
Rolled 1d20+6 : 2 + 6, total 8
Kong's bomb's damage:
Fire: Rolled 2d6 : 5, 3, total 8
Bludgeoning: Rolled 2d6 : 4, 2, total 6
BTW, do you care if we use invisible castle and link to the rolls, or is this better/easier?
-
You can use Insivible castle and link the rolls if you prefer, as long as the numbers are easily acessible on this subforum.
Saves and scatter
Rolled 1d20 : 7, total 7
Rolled 1d20 : 19, total 19
Rolled 1d8 : 3, total 3
-
Roll for engulf
Rolled 1d20+10 : 15 + 10, total 25
-
Roll to resist
Rolled 1d20 : 7, total 7
-
More rolls
Rolled 1d20 : 13, total 13
Rolled 1d8 : 2, total 2
Rolled 1d6 : 3, total 3
Rolled 1d20 : 3, total 3
Rolled 1d8 : 6, total 6
Rolled 1d6 : 5, total 5
Rolled 1d20 : 10, total 10
Rolled 1d8 : 1, total 1
Rolled 1d6 : 6, total 6
Rolled 1d20 : 16, total 16
Rolled 1d8 : 1, total 1
Rolled 1d6 : 6, total 6
Rolled 1d20 : 19, total 19
Rolled 1d8 : 1, total 1
Rolled 1d6 : 3, total 3
Rolled 1d20 : 20, total 20
Rolled 1d8 : 1, total 1
Rolled 1d6 : 5, total 5
Rolled 1d20 : 13, total 13
Rolled 1d8 : 8, total 8
Rolled 1d6 : 4, total 4
Rolled 1d20 : 20, total 20
Rolled 3d10 : 8, 3, 8, total 19
Rolled 1d20 : 6, total 6
Rolled 3d10 : 6, 3, 8, total 17
Rolled 1d20 : 11, total 11
Rolled 1d8 : 1, total 1
Rolled 1d20 : 7, total 7
Rolled 1d8 : 8, total 8
Rolled 1d20 : 9, total 9
Rolled 1d8 : 4, total 4
Rolled 1d20 : 17, total 17
Rolled 1d8 : 5, total 5
Rolled 1d20 : 16, total 16
Rolled 1d8 : 1, total 1
Rolled 1d20 : 13, total 13
Rolled 1d8 : 4, total 4
Rolled 1d20 : 1, total 1
Rolled 1d8 : 3, total 3
Rolled 1d20 : 4, total 4
Rolled 1d8 : 3, total 3
Rolled 1d20 : 4, total 4
Rolled 1d8 : 1, total 1
Rolled 1d20 : 10, total 10
Rolled 1d8 : 7, total 7
Rolled 1d20 : 14, total 14
Rolled 1d8 : 4, total 4
Rolled 1d20 : 4, total 4
Rolled 1d8 : 2, total 2
-
Rolls
Rolled 1d20 : 1, total 1
Rolled 3d10 : 8, 5, 2, total 15
Rolled 1d20 : 3, total 3
Rolled 1d20 : 20, total 20
Rolled 1d20 : 11, total 11
Rolled 1d20 : 18, total 18
Rolled 1d20 : 12, total 12
Rolled 1d20 : 14, total 14
Rolled 1d20 : 1, total 1
Rolled 1d4 : 1, total 1
-
Keep the rolling
Rolled 1d20 : 19, total 19
Rolled 1d6 : 3, total 3
Rolled 1d20 : 8, total 8
Rolled 1d6 : 4, total 4
Rolled 1d20 : 4, total 4
Rolled 1d6 : 5, total 5
Rolled 1d20 : 16, total 16
Rolled 1d6 : 3, total 3
Rolled 1d20 : 1, total 1
Rolled 1d6 : 1, total 1
Rolled 1d20 : 6, total 6
Rolled 1d6 : 6, total 6
Rolled 1d20 : 3, total 3
Rolled 1d6 : 3, total 3
Rolled 1d20 : 9, total 9
Rolled 1d6 : 6, total 6
Rolled 1d20 : 16, total 16
Rolled 1d6 : 6, total 6
Rolled 1d20 : 8, total 8
Rolled 1d6 : 4, total 4
Rolled 1d20 : 20, total 20
Rolled 1d6 : 5, total 5
Rolled 1d20 : 3, total 3
Rolled 1d6 : 1, total 1
Rolled 1d20 : 6, total 6
Rolled 1d6 : 2, total 2
Rolled 1d20 : 20, total 20
Rolled 1d6 : 2, total 2
-
Ah, yes, save against the Kirby's paralyzis
Rolled 1d20 : 3, total 3
-
Crit threat confirmations
Rolled 1d20 : 9, total 9
Rolled 1d6 : 2, total 2
Rolled 1d20 : 15, total 15
Rolled 1d6 : 4, total 4
-
To Hit Roll for Charge Action:
+4 BAB +2 Strength +1 Enhancement +2 from Charge
(On a charge, threatens a crit on an 18-20 and multiplier goes from x2 to x3)
Rolled 1d20+9 : 11 + 9, total 20
Damage from Charge:
1d8 base +2 Strength +1 Enhancement +1d6 Cold
Rolled 1d8+3 : 8 + 3, total 11
AcidRolled 1d6 : 6, total 6
Rabbit's AC will drop by 2 until the beginning of his next action. (Effective AC 16)
-
Roll to hit with Star Shot
Rolled 1d20+3 : 17 + 3, total 20
Roll for damage dealt by the Air gun portion of the damage.
Rolled 3d8 : 1, 4, 7, total 12
roll for scatter after shot
Rolled 1d8 : 7, total 7
Roll for how long before he can engulf again.
Rolled 1d3 : 2, total 2
-
Rolls
Rolled 1d20 : 19, total 19
Rolled 1d20 : 19, total 19
Extra damage for orc weight
Rolled 3d8 : 3, 8, 1, total 12
-
Attack 1:
Rolled 1d20+15 : 3 + 15, total 18
Rolled 1d8+5 : 4 + 5, total 9
Rolled 1d6 : 6, total 6
Attack 2:
Rolled 1d20+10 : 8 + 10, total 18
Rolled 1d8+5 : 7 + 5, total 12
Rolled 1d6 : 2, total 2
-
Bayleef
Attack 1d20+9 : 20 + 9, total 29
Damage 1d8+3 : 5 + 3, total 8
-
Full Attack v pirate at Q19; To-Hit:
First Attack: Rolled 1d20+13 : 18 + 13, total 31
Second Attack: Rolled 1d20+8 : 7 + 8, total 15
Damage:
First Hit: Rolled 1d8+11 : 5 + 11, total 16
Second Hit: Rolled 1d8+11 : 4 + 11, total 15
-
Confirming Bayleef's crit
Rolled 1d20+9 : 4 + 9, total 13
Rolled 1d8+3 : 6 + 3, total 9
-
NPC rolls
Rolled 1d20 : 16, total 16
Rolled 1d8 : 2, total 2
Rolled 1d20 : 20, total 20
Rolled 1d8 : 2, total 2
Rolled 1d6 : 2, total 2
Rolled 1d20 : 8, total 8
Rolled 1d8 : 5, total 5
Rolled 1d6 : 2, total 2
Rolled 1d20 : 7, total 7
Rolled 1d8 : 7, total 7
Rolled 1d6 : 3, total 3
Rolled 1d20 : 2, total 2
Rolled 1d8 : 4, total 4
Rolled 1d6 : 1, total 1
Rolled 1d20 : 19, total 19
Rolled 1d8 : 7, total 7
Rolled 1d6 : 5, total 5
Rolled 1d20 : 11, total 11
Rolled 1d8 : 6, total 6
Rolled 1d6 : 3, total 3
Rolled 1d20 : 1, total 1
Rolled 1d8 : 6, total 6
Rolled 1d20 : 13, total 13
Rolled 1d8 : 3, total 3
Rolled 1d20 : 5, total 5
Rolled 1d8 : 2, total 2
Rolled 1d20 : 17, total 17
Rolled 1d8 : 7, total 7
Rolled 1d20 : 11, total 11
Rolled 1d8 : 7, total 7
Rolled 1d20 : 7, total 7
Rolled 1d8 : 6, total 6
Rolled 1d20 : 2, total 2
Rolled 1d8 : 7, total 7
Rolled 1d20 : 12, total 12
Rolled 1d8 : 4, total 4
Rolled 1d20 : 11, total 11
Rolled 1d8 : 7, total 7
Rolled 1d20 : 9, total 9
Rolled 1d8 : 8, total 8
Rolled 1d20 : 17, total 17
Rolled 1d8 : 1, total 1
Rolled 1d20 : 9, total 9
Rolled 1d8 : 7, total 7
Rolled 1d20 : 17, total 17
Rolled 1d20 : 1, total 1
Rolled 1d20 : 10, total 10
Rolled 1d20 : 20, total 20
Rolled 1d20 : 4, total 4
-
More rolls
Rolled 1d20 : 1, total 1
Rolled 3d10 : 3, 4, 4, total 11
Rolled 1d20 : 10, total 10
Rolled 3d10 : 7, 6, 10, total 23
Rolled 1d20 : 10, total 10
Rolled 1d6 : 4, total 4
Rolled 1d20 : 18, total 18
Rolled 1d6 : 3, total 3
Rolled 1d20 : 17, total 17
Rolled 1d6 : 2, total 2
Rolled 1d20 : 13, total 13
Rolled 1d6 : 6, total 6
Rolled 1d20 : 9, total 9
Rolled 1d6 : 3, total 3
Rolled 1d4 : 3, total 3
-
Forgot a couple
Rolled 1d20 : 10, total 10
Rolled 1d6 : 3, total 3
-
Some more rolls
Rolled 1d20 : 9, total 9
Rolled 1d20 : 18, total 18
Rolled 1d20 : 10, total 10
Rolled 1d20 : 14, total 14
Rolled 1d20 : 11, total 11
Rolled 1d20 : 5, total 5
-
Attack 1:
Rolled 1d20+15 : 18 + 15, total 33
Rolled 1d8+5 : 2 + 5, total 7
Rolled 1d6 : 4, total 4
Attack 2:
Rolled 1d20+10 : 13 + 10, total 23
Rolled 1d8+5 : 8 + 5, total 13
Rolled 1d6 : 2, total 2
-
Icy Vortex damage
All pirates affected but the one at H-13
Pirate at F23
Half piercing/half cold damage: Reflex save 18 for half on: Rolled 3d6 : 1, 6, 3, total 10
Cold sign damage: Rolled 3d6 : 3, 3, 3, total 9
Pirate at I22
Half piercing/half cold damage: Reflex save 18 for half on: Rolled 3d6 : 1, 6, 3, total 10
Cold sign damage: Rolled 3d6 : 2, 4, 6, total 12
Pirate at K23
Half piercing/half cold damage: Reflex save 18 for half on: Rolled 3d6 : 2, 2, 1, total 5
Cold sign damage: Rolled 3d6 : 1, 2, 3, total 6
Pirate at N23
Half piercing/half cold damage: Reflex save 18 for half on: Rolled 3d6 : 2, 4, 3, total 9
Cold sign damage: Rolled 3d6 : 4, 4, 5, total 13
Pirate at K16
Half piercing/half cold damage: Reflex save 18 for half on: Rolled 3d6 : 3, 5, 4, total 12
Cold sign damage: Rolled 3d6 : 4, 2, 4, total 10
Pirate at P22
Half piercing/half cold damage: Reflex save 18 for half on: Rolled 3d6 : 2, 5, 6, total 13
Cold sign damage: Rolled 3d6 : 4, 2, 3, total 9
Pirate at Q19
Half piercing/half cold damage: Reflex save 18 for half on: Rolled 3d6 : 6, 2, 4, total 12
Cold sign damage: Rolled 3d6 : 2, 3, 3, total 8
-
Slam
Attack 1d20+11 : 20 + 11, total 31
Damage 1d8+5 : 6 + 5, total 11
Vine Whip 1
Attack 1d20+6 : 12 + 6, total 18
Damage 1d6+2 : 1 + 2, total 3
Vine Whip 2
Attack 1d20+6 : 13 + 6, total 19
Damage 1d6+2 : 1 + 2, total 3
-
Slam confirmation
Attack 1d20+11 : 4 + 11, total 15
-
To Hit Roll
+4 BAB +2 Strength +1 Enhancement
Rolled 1d20+7 : 19 + 7, total 26
Damage:
1d8 base +2 Strength +1 Enhancement +1d6 Cold
Rolled 1d8+3 : 3 + 3, total 6
Acid
Rolled 1d6 : 1, total 1
-
I may actually be illiterate.
For BOTH of the damages I rolled with my FROST enchanted battle scythe, I wrote the word "ACID" above the damage rather then "COLD"
Turns out my pistol does ACID damage, while my FROST enchanted battle scythe does COLD. I even wrote fluff about how chilly and cold the FROST enchanted battle scythe was.
Please excuse my inability to remember my character sheet. Though in my own defense, I am only human.
-
Pirate saves (six, since Zax already shot down the one at P22)
Rolled 1d20 : 12, total 12
Rolled 1d20 : 6, total 6
Rolled 1d20 : 20, total 20
Rolled 1d20 : 13, total 13
Rolled 1d20 : 6, total 6
Rolled 1d20 : 14, total 14
-
Kong's auto-attack
Rolled 1d20+13 : 12 + 13, total 25
Rolled 1d20+8 : 15 + 8, total 23
Rolled 1d8+11 : 2 + 11, total 13
Rolled 1d8+11 : 5 + 11, total 16
-
Rolls
Rolled 1d20 : 2, total 2
Rolled 1d20 : 9, total 9
Rolled 1d20 : 14, total 14
Rolled 1d20 : 16, total 16
Rolled 1d20 : 16, total 16
Rolled 1d20 : 2, total 2
Rolled 1d8 : 3, total 3
Rolled 1d6 : 5, total 5
Rolled 1d20 : 9, total 9
Rolled 1d8 : 5, total 5
Rolled 1d6 : 4, total 4
Rolled 1d20 : 7, total 7
Rolled 1d8 : 4, total 4
Rolled 1d6 : 6, total 6
Rolled 1d20 : 7, total 7
Rolled 1d8 : 1, total 1
Rolled 1d6 : 3, total 3
Rolled 1d20 : 6, total 6
Rolled 1d8 : 6, total 6
Rolled 1d6 : 3, total 3
Rolled 1d20 : 11, total 11
Rolled 1d8 : 4, total 4
Rolled 1d20 : 18, total 18
Rolled 1d8 : 1, total 1
Rolled 1d20 : 6, total 6
Rolled 1d8 : 1, total 1
Rolled 1d20 : 6, total 6
Rolled 1d8 : 4, total 4
Rolled 1d20 : 18, total 18
Rolled 1d8 : 7, total 7
Rolled 1d20 : 16, total 16
Rolled 1d8 : 8, total 8
Rolled 1d20 : 8, total 8
Rolled 1d8 : 4, total 4
Rolled 1d20 : 20, total 20
Rolled 1d8 : 1, total 1
Rolled 1d20 : 2, total 2
Rolled 1d8 : 1, total 1
Rolled 1d20 : 18, total 18
Rolled 1d8 : 7, total 7
-
Some of rolls in between
Rolled 1d20 : 15, total 15
Rolled 1d20 : 4, total 4
Rolled 1d20 : 3, total 3
Rolled 3d10 : 3, 2, 5, total 10
Rolled 1d20 : 19, total 19
Rolled 3d6 : 2, 5, 4, total 11
Rolled 1d6 : 6, total 6
-
Hopefully final rolls
Rolled 1d20 : 16, total 16
Rolled 1d6 : 2, total 2
Rolled 1d20 : 1, total 1
-
Attack 1:
Rolled 1d20+13 : 5 + 13, total 18
Rolled 1d8+5 : 5 + 5, total 10
Rolled 1d6 : 2, total 2
Attack 2:
Rolled 1d20+8 : 14 + 8, total 22
Rolled 1d8+5 : 2 + 5, total 7
Rolled 1d6 : 6, total 6
-
Luckily, Stormwrack does provide a chance to be thrown off-board when a vessel suddenly stops: flat 20%
Rolled 1d20 : 9, total 9
Rolled 1d20 : 11, total 11
Rolled 1d20 : 20, total 20
Rolled 1d20 : 3, total 3
Rolled 1d8 : 1, total 1
Rolled 1d8 : 6, total 6
Rolled 1d8 : 1, total 1
Rolled 1d8 : 5, total 5
Rolled 1d5 : 2, total 2
Rolled 1d5 : 3, total 3
Rolled 1d5 : 3, total 3
Rolled 1d5 : 3, total 3
Rolled 1d5 : 1, total 1
Rolled 1d5 : 1, total 1
Rolled 1d5 : 2, total 2
Rolled 1d5 : 2, total 2
Rolled 1d5 : 3, total 3
Rolled 1d5 : 1, total 1
Rolled 1d5 : 1, total 1
Rolled 1d5 : 5, total 5
Rolled 1d5 : 1, total 1
Rolled 1d5 : 1, total 1
Rolled 1d5 : 1, total 1
Rolled 1d5 : 2, total 2
Rolled 1d5 : 4, total 4
Rolled 1d5 : 4, total 4
Rolled 1d5 : 4, total 4
Rolled 1d5 : 2, total 2
Rolled 1d5 : 4, total 4
Rolled 1d5 : 2, total 2
Rolled 1d5 : 4, total 4
Rolled 1d5 : 1, total 1
Rolled 1d5 : 2, total 2
-
Some more rolls
Rolled 1d20 : 14, total 14
Rolled 1d20 : 6, total 6
Rolled 1d20 : 7, total 7
Rolled 1d20 : 18, total 18
Rolled 1d20 : 16, total 16
Rolled 1d20 : 11, total 11
Rolled 1d10 : 3, total 3
-
Last batch... Attack rolls to see if the pirates thrown overboard hit the water? :)
-
Well, crap.
Ref:Rolled 1d20+9 : 3 + 9, total 12
-
Activating 'Never Outnumbered'
Demoralizing attempt vs everyone within 10ft. Failure results in cowering status.
Intimidate: Rolled 1d20+33 : 8 + 33, total 41
-
Attack Roll on square of surface at L29, AC=5.
Ranged attack is +3, 80ft with a 20ft range increment -8 (don;t know if that matters with me dropping it, can't find anything in the SRD for modifying ranges for shooting strait down): total is -5 Vs an AC 5.
Rolled 1d20-5 : 8 - 5, total 3
Spread roll if I miss the square
Rolled 1d8 : 6, total 6
Damage (DC15 reflex save for half)
Bludgeoning Rolled 2d6 : 5, 5, total 10
Fire Rolled 2d6 : 5, 1, total 6
The ice has hardness 0 and 3HP per inch :)
-
Ranged Attack Roll vs Pirate Q28
(Base +4 Dex +3 Enhancement +1 Range -2)
Rolled 1d20+6 : 16 + 6, total 22
Damage Roll
(3d6+1 Fire + 1d6 Acid)
Rolled 3d6+1 : 6, 3, 1 + 1, total 11
Rolled 1d6 : 4, total 4
-
Rolled 1d20+15 : 3 + 15, total 18
Rolled 1d8+5 : 6 + 5, total 11
Rolled 1d6 : 1, total 1
-
Icy Vortex damage
Rolling all of this is slightly tiresome. Perhaps I could just roll once and apply the damage to every targets?
Cold damage against objects is divide by 4 but not the piercing damage.
Big pirate (if cowering, loses dex modifier)
Half piercing/half cold damage: Reflex save 18 for half on: Rolled 3d6 : 2, 2, 4, total 8
Cold sign damage: Rolled 3d6 : 1, 3, 2, total 6
Pirate at J3
Half piercing/half cold damage: Reflex save 18 for half on: Rolled 3d6 : 1, 5, 3, total 9
Cold sign damage: Rolled 3d6 : 5, 3, 5, total 13
Pirate at R3
Half piercing/half cold damage: Reflex save 18 for half on: Rolled 3d6 : 4, 3, 2, total 9
Cold sign damage: Rolled 3d6 : 3, 5, 6, total 14
Pirate at J7
Half piercing/half cold damage: Reflex save 18 for half on: Rolled 3d6 : 3, 2, 5, total 10
Cold sign damage: Rolled 3d6 : 1, 2, 3, total 6
Pirate at L7
Half piercing/half cold damage: Reflex save 18 for half on:
Cold sign damage: Rolled 3d6 : 2, 1, 1, total 4
Pirate at O7
Half piercing/half cold damage: Reflex save 18 for half on:
Cold sign damage: Rolled 3d6 : 6, 3, 1, total 10
Pirate at P7
Half piercing/half cold damage: Reflex save 18 for half on: Rolled 3d6 : 2, 5, 1, total 8
Cold sign damage: Rolled 3d6 : 6, 6, 2, total 14
Pirate at Q8
Half piercing/half cold damage: Reflex save 18 for half on: Rolled 3d6 : 4, 1, 4, total 9
Cold sign damage: Rolled 3d6 : 6, 4, 5, total 15
Wood of the ship around her
Half piercing/half cold damage: Rolled 3d6 : 5, 4, 3, total 12
Cold sign damage: Rolled 3d6 : 6, 5, 4, total 15
Catapult, mostly to destroy the rope system and render it unusable (mwahaha at Hardness 0!)
Half piercing/half cold damage: Rolled 3d6 : 4, 6, 4, total 14
Cold sign damage: Rolled 3d6 : 5, 4, 1, total 10
-
Forgot two icy vortex split damage rolls; for O7 and P7
O7:Rolled 3d6 : 1, 3, 4, total 8
P7:Rolled 3d6 : 3, 1, 1, total 5
-
(P7 was L7, my bad. Also forgot to put the rolls in spoilers, sorry.)
Also made a proper 30ft radius graph and found out I'm also affecting pirate R-33 and Q10
The pirates in the water are only affected if they are within 15ft deep... or if they don't see the ivy vortex effect above the water and try to climb the ice directly in front of them on their turn.
R33
cold/pierce:Rolled 3d6 : 3, 4, 1, total 8
cold sign:Rolled 3d6 : 3, 1, 4, total 8
Q10
cold/pierce:Rolled 3d6 : 2, 2, 4, total 8
cold sign:Rolled 3d6 : 3, 3, 2, total 8
-
Kong's climb to keep ahold of mast:
Rolled 1d20+7 : 8 + 7, total 15
-
Just to make it easier for you
Name: Cold damage on failed save - Piercing damage on failed save / Cold damage on successful save - Piercing damage on successful save
(total on fail | total on save)
---------------------------
Big pirate: 10 - 4 / 6 - 2
(14 | 8)
Pirate at J3: 17.5 - 4.5 / 15 - 2
(22 | 17)
Pirate at R3: 18.5 - 4.5 / 16 - 2
(23 | 18)
Pirate at J7: 11 - 5 / 8.5 - 2.5
(16 | 11)
Pirate at L7: 6.5 - 2.5 / 5 - 1
(9 | 6)
Pirate at O7: 14 - 4 / 12 - 2
(18 | 14)
Pirate at P7: 18 - 4 / 16 - 2
(22 | 18)
Pirate at Q8: 19.5 - 4.5 / 17 - 2
(24 | 19)
Pirate at Q10: 12 - 4 / 10 - 2
(16 | 12)
Pirate at R33: 12 - 4 / 10 - 2
(16 | 12)
Wood of the ship around her (cold/4, including hardness 5): 0 - 1
(1) ...woooah. More than I thought!
Catapult ropes (cold/4, including hardness 0): 4 - 7
(11)
Catapult wood (cold/4, including hardness 5): 0 - 2
(2)
-
Before saves, commander gets an aoo from his Ticket of Blades stance.
Rolled 1d20 : 8, total 8
Rolled 1d10 : 10, total 10
Rolled 2d6 : 2, 1, total 3
Rolled 1d6 : 1, total 1
-
Saves and stuff
Rolled 1d20 : 12, total 12
Rolled 1d20 : 4, total 4
Rolled 1d20 : 13, total 13
Rolled 1d20 : 3, total 3
Rolled 1d20 : 18, total 18
Rolled 1d20 : 15, total 15
Rolled 1d20 : 17, total 17
Rolled 1d20 : 5, total 5
Rolled 1d20 : 5, total 5
-
Ah, yes, save against Kurt's bomb
Rolled 1d20 : 19, total 19
-
Bayleef
Attack 1d20+7 : 6 + 7, total 13
[roll{Damage}1d10+3[/roll]
Attack 1d20+2 : 14 + 2, total 16
Damage 1d10+3 : 2 + 3, total 5
-
Fucked up damage roll correction
Damage 1d10+3 : 9 + 3, total 12
-
Rolls
Rolled 1d20 : 18, total 18
Rolled 1d8 : 1, total 1
Rolled 1d6 : 3, total 3
Rolled 1d20 : 19, total 19
Rolled 1d8 : 6, total 6
Rolled 1d6 : 5, total 5
Rolled 1d20 : 7, total 7
Rolled 1d8 : 4, total 4
Rolled 1d6 : 2, total 2
Rolled 1d20 : 16, total 16
Rolled 1d8 : 2, total 2
Rolled 1d6 : 2, total 2
Rolled 1d20 : 5, total 5
Rolled 1d8 : 4, total 4
Rolled 1d6 : 5, total 5
Rolled 1d20 : 1, total 1
Rolled 1d8 : 5, total 5
Rolled 1d20 : 7, total 7
Rolled 1d8 : 5, total 5
Rolled 1d20 : 4, total 4
Rolled 1d8 : 5, total 5
Rolled 1d20 : 14, total 14
Rolled 1d8 : 1, total 1
Rolled 1d20 : 15, total 15
Rolled 1d8 : 4, total 4
Rolled 1d20 : 3, total 3
Rolled 1d8 : 7, total 7
Rolled 1d20 : 2, total 2
Rolled 1d8 : 4, total 4
Rolled 1d20 : 16, total 16
Rolled 1d8 : 1, total 1
Rolled 1d20 : 17, total 17
Rolled 1d8 : 6, total 6
Rolled 1d20 : 4, total 4
Rolled 1d8 : 8, total 8
Rolled 1d20 : 7, total 7
Rolled 1d20 : 12, total 12
Rolled 1d20 : 10, total 10
Rolled 1d20 : 19, total 19
Rolled 1d20 : 13, total 13
-
More rolls
Rolled 1d20 : 17, total 17
Rolled 3d10 : 2, 3, 4, total 9
Rolled 1d20 : 19, total 19
Rolled 1d8 : 5, total 5
Rolled 1d20 : 10, total 10
Rolled 1d8 : 5, total 5
Rolled 1d20 : 20, total 20
Rolled 1d20 : 1, total 1
Rolled 1d20 : 1, total 1
-
Yet more rolls
Rolled 1d6 : 3, total 3
Rolled 1d6 : 4, total 4
Rolled 1d20 : 13, total 13
Rolled 1d6 : 6, total 6
-
Some more rolls
Rolled 1d20 : 8, total 8
Rolled 1d6 : 4, total 4
Rolled 1d20 : 6, total 6
Rolled 1d6 : 3, total 3
Rolled 1d20 : 6, total 6
Rolled 1d6 : 4, total 4
Rolled 1d20 : 3, total 3
Rolled 1d6 : 6, total 6
Rolled 1d20 : 19, total 19
Rolled 1d6 : 2, total 2
Rolled 1d20 : 20, total 20
Rolled 1d6 : 4, total 4
-
Crit confirm
Rolled 1d20 : 9, total 9
Rolled 1d6 : 6, total 6
-
Kong having taken damage, needs Climb checks to hold onto the mast
Rolled 1d20+7 : 16 + 7, total 23
Rolled 1d20+7 : 12 + 7, total 19
-
Like a pro. Now hopefully final rolls.
Rolled 1d20 : 2, total 2
Rolled 1d6 : 3, total 3
Rolled 1d20 : 17, total 17
Rolled 1d6 : 6, total 6
Rolled 1d20 : 18, total 18
Rolled 1d6 : 6, total 6
Rolled 1d20 : 19, total 19
Rolled 1d6 : 1, total 1
Rolled 1d20 : 1, total 1
Rolled 1d6 : 3, total 3
-
3 more hits, 3 more climb checks.
Rolled 1d20+7 : 8 + 7, total 15
Rolled 1d20+7 : 8 + 7, total 15
Rolled 1d20+7 : 1 + 7, total 8
-
Ignore, rechecking the map one of the last attacks was a miss, so Kong doesn't fall after all.
Falling damage
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 6, total 8
Vortex damage
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 3d6 : 6, 2, 6, total 14
And his reflex save to save time
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+7 : 4 + 7, total 11
Cold Sign damage
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 3d6 : 6, 5, 4, total 15
-
Kong v Big Pirate:
Jump Down:
Rolled 1d20+18 : 19 + 18, total 37
To-Hit (1):
Rolled 1d20+15 : 19 + 15, total 34
Damage (1):
Rolled 2d8+14 : 4, 2 + 14, total 20
To-Hit (2):
Rolled 1d20+10 : 4 + 10, total 14
Damage (2):
Rolled 2d8+14 : 5, 3 + 14, total 22
-
Intimidate check; Never Outnumbered. (realize Kong can just fly above them without fear of an AoO but figured I might as well use the moment to delay two of the catapult-pirates in helping with the reloading process.
Rolled 1d20+33 : 8 + 33, total 41
-
Rolled 1d20+16 : 7 + 16, total 23
Rolled 1d6+5 : 3 + 5, total 8
-
Some rolls
Rolled 1d20 : 1, total 1
Rolled 1d20 : 17, total 17
Rolled 1d20 : 18, total 18
-
Touch attack:
Rolled 1d20+8 : 2 + 8, total 10
Dmg on hit:
Rolled 6d4 : 4, 1, 4, 3, 3, 1, total 16
-10 penalty to Dex if hit for 3 rounds.
-
Rolls!
Rolled 1d20 : 15, total 15
Rolled 1d8 : 4, total 4
Rolled 1d6 : 5, total 5
Rolled 1d20 : 14, total 14
Rolled 1d8 : 6, total 6
Rolled 1d6 : 1, total 1
Rolled 1d20 : 17, total 17
Rolled 1d8 : 3, total 3
Rolled 1d6 : 1, total 1
Rolled 1d20 : 7, total 7
Rolled 1d8 : 1, total 1
Rolled 1d6 : 6, total 6
Rolled 1d20 : 6, total 6
Rolled 1d8 : 1, total 1
Rolled 1d20 : 7, total 7
Rolled 1d8 : 7, total 7
Rolled 1d20 : 16, total 16
Rolled 1d8 : 6, total 6
Rolled 1d20 : 13, total 13
Rolled 1d8 : 1, total 1
Rolled 1d20 : 1, total 1
Rolled 1d8 : 5, total 5
Rolled 1d20 : 15, total 15
Rolled 1d8 : 6, total 6
Rolled 1d20 : 6, total 6
Rolled 1d8 : 7, total 7
Rolled 1d20 : 18, total 18
Rolled 1d8 : 8, total 8
Rolled 1d20 : 20, total 20
Rolled 1d8 : 2, total 2
Rolled 1d20 : 6, total 6
Rolled 1d8 : 4, total 4
Rolled 1d20 : 12, total 12
Rolled 1d20 : 12, total 12
Rolled 1d20 : 19, total 19
Rolled 1d20 : 5, total 5
Rolled 1d20 : 4, total 4
-
More rolls
Rolled 1d20 : 12, total 12
Rolled 1d20 : 19, total 19
Rolled 1d20 : 4, total 4
Rolled 1d20 : 3, total 3
Rolled 1d20 : 5, total 5
Rolled 1d20 : 8, total 8
Rolled 1d20 : 20, total 20
Rolled 1d20 : 1, total 1
Rolled 1d20 : 16, total 16
Rolled 1d6 : 4, total 4
Rolled 1d20 : 14, total 14
Rolled 1d8 : 7, total 7
Rolled 1d20 : 16, total 16
Rolled 1d8 : 7, total 7
Rolled 1d20 : 11, total 11
Rolled 1d8 : 6, total 6
Rolled 1d20 : 13, total 13
Rolled 1d8 : 3, total 3
Rolled 1d20 : 6, total 6
Rolled 1d6 : 3, total 3
Rolled 1d20 : 16, total 16
Rolled 1d6 : 3, total 3
Rolled 1d20 : 5, total 5
Rolled 1d6 : 3, total 3
Rolled 1d20 : 11, total 11
Rolled 1d6 : 1, total 1
Rolled 1d20 : 18, total 18
Rolled 1d6 : 2, total 2
Rolled 1d20 : 11, total 11
Rolled 1d6 : 1, total 1
Rolled 1d20 : 16, total 16
Rolled 1d6 : 6, total 6
Rolled 1d20 : 20, total 20
Rolled 1d6 : 2, total 2
-
Couple more rolls
Rolled 1d20 : 4, total 4
Rolled 1d6 : 2, total 2
-
Ranged Attack Roll vs Pirate S29
(Base +4 Dex +3 Enhancement +1 Range -2)
Rolled 1d20+6 : 20 + 6, total 26
Damage Roll
(3d6+1 Fire + 1d6 Acid)
Rolled 3d6+1 : 3, 5, 5 + 1, total 14
Rolled 1d6 : 4, total 4
-
Intimidate check:
Rolled 1d20+33 : 10 + 33, total 43
+Cold Sign:Rolled 3d6 : 5, 6, 2, total 13
-
Attack 1:
Rolled 1d20+17 : 4 + 17, total 21
Rolled 1d6+5 : 5 + 5, total 10
Attack 2:
Rolled 1d20+12 : 8 + 12, total 20
Rolled 1d6+5 : 4 + 5, total 9
-
Rolls
Rolled 1d20 : 6, total 6
Rolled 1d20 : 4, total 4
Rolled 1d20 : 11, total 11
Rolled 1d20 : 7, total 7
Rolled 1d20 : 17, total 17
Rolled 1d20 : 10, total 10
Rolled 1d20 : 18, total 18
Rolled 1d20 : 17, total 17
Rolled 1d20 : 4, total 4
Rolled 1d20 : 9, total 9
Rolled 1d20 : 18, total 18
Rolled 1d20 : 3, total 3
Rolled 1d8 : 1, total 1
Rolled 1d6 : 5, total 5
Rolled 1d20 : 12, total 12
Rolled 1d8 : 1, total 1
Rolled 1d6 : 6, total 6
Rolled 1d20 : 18, total 18
Rolled 1d8 : 1, total 1
Rolled 1d6 : 3, total 3
Rolled 1d20 : 1, total 1
Rolled 1d8 : 5, total 5
Rolled 1d6 : 6, total 6
Rolled 1d20 : 7, total 7
Rolled 1d8 : 5, total 5
Rolled 1d6 : 5, total 5
Rolled 1d20 : 11, total 11
Rolled 1d8 : 6, total 6
Rolled 1d20 : 3, total 3
Rolled 1d8 : 2, total 2
Rolled 1d20 : 4, total 4
Rolled 1d8 : 7, total 7
Rolled 1d20 : 1, total 1
Rolled 1d8 : 1, total 1
Rolled 1d20 : 10, total 10
Rolled 1d8 : 3, total 3
Rolled 1d20 : 17, total 17
Rolled 1d8 : 6, total 6
Rolled 1d20 : 16, total 16
Rolled 1d8 : 6, total 6
Rolled 1d20 : 16, total 16
Rolled 1d8 : 8, total 8
Rolled 1d20 : 1, total 1
Rolled 1d8 : 2, total 2
Rolled 1d20 : 12, total 12
Rolled 1d8 : 8, total 8
-
More rolls
Rolled 1d20 : 6, total 6
Rolled 3d10 : 3, 7, 6, total 16
Rolled 1d20 : 10, total 10
-
Hopefully final rolls
Rolled 1d20 : 2, total 2
Rolled 1d10 : 7, total 7
Rolled 1d20 : 5, total 5
Rolled 1d10 : 8, total 8
Rolled 1d20 : 12, total 12
Rolled 1d20 : 20, total 20
Rolled 1d20 : 5, total 5
Rolled 1d20 : 10, total 10
Rolled 1d20 : 18, total 18
Rolled 1d20 : 19, total 19
Rolled 1d20 : 5, total 5
Rolled 1d20 : 8, total 8
Rolled 1d20 : 8, total 8
Rolled 1d20 : 15, total 15
Rolled 1d20 : 14, total 14
-
Still need a couple rolls
Rolled 1d20 : 10, total 10
Rolled 6d6 : 4, 5, 5, 2, 2, 4, total 22
-
One more roll
-
Attack 1:
Rolled 1d20+12 : 6 + 12, total 18
Rolled 1d8+5 : 1 + 5, total 6
Rolled 1d6 : 6, total 6
Attack 2:
Rolled 1d20+7 : 1 + 7, total 8
Rolled 1d8+5 : 8 + 5, total 13
Rolled 1d6 : 1, total 1
-
Woah. Big Pirate is shaken with a -10 penalty to dex and he still pulls off the save with that roll. What a nasty mother! :lmao
Heal check to help with the whole bleeding/harpoon business:Rolled 1d20+1 : 1 + 1, total 2
-
Kong's use of healing belt, burning three charges for:
Rolled 4d8 : 7, 3, 2, 8, total 20
-
Machop's thrown damage.
Rolled 2d6+6 : 2, 4 + 6, total 12
-
Rolls
Rolled 1d20 : 7, total 7
Rolled 1d20 : 6, total 6
Rolled 1d20 : 4, total 4
Rolled 1d20 : 3, total 3
Rolled 1d20 : 15, total 15
Rolled 1d20 : 10, total 10
Rolled 1d20 : 18, total 18
Rolled 1d20 : 6, total 6
Rolled 1d20 : 8, total 8
Rolled 1d20 : 10, total 10
Rolled 1d20 : 14, total 14
Rolled 1d20 : 10, total 10
Rolled 1d8 : 1, total 1
Rolled 1d6 : 4, total 4
Rolled 1d20 : 18, total 18
Rolled 1d8 : 2, total 2
Rolled 1d6 : 5, total 5
Rolled 1d20 : 11, total 11
Rolled 1d8 : 7, total 7
Rolled 1d6 : 5, total 5
Rolled 1d20 : 13, total 13
Rolled 1d8 : 5, total 5
Rolled 1d20 : 17, total 17
Rolled 1d8 : 5, total 5
Rolled 1d20 : 13, total 13
Rolled 1d8 : 5, total 5
Rolled 1d20 : 18, total 18
Rolled 1d8 : 5, total 5
Rolled 1d20 : 7, total 7
Rolled 1d8 : 5, total 5
Rolled 1d20 : 20, total 20
Rolled 1d8 : 7, total 7
Rolled 1d20 : 2, total 2
Rolled 1d8 : 4, total 4
Rolled 1d20 : 3, total 3
Rolled 1d8 : 3, total 3
-
Some rolls in between
Rolled 1d20 : 10, total 10
Rolled 1d20 : 11, total 11
Rolled 1d20 : 15, total 15
-
More rolls
Rolled 1d20 : 18, total 18
Rolled 1d10 : 4, total 4
Rolled 2d6 : 4, 5, total 9
Rolled 1d20 : 9, total 9
Rolled 1d10 : 5, total 5
Rolled 1d20 : 3, total 3
Rolled 1d10 : 2, total 2
Rolled 1d20 : 4, total 4
Rolled 1d6 : 6, total 6
Rolled 1d20 : 13, total 13
Rolled 1d6 : 5, total 5
Rolled 1d20 : 5, total 5
Rolled 1d6 : 1, total 1
Rolled 1d20 : 6, total 6
Rolled 1d6 : 3, total 3
Rolled 1d20 : 17, total 17
Rolled 1d6 : 3, total 3
-
Intercepting Shade from Zax
Rolled 1d20 : 18, total 18
And a couple more rolls
Rolled 1d6 : 1, total 1
Rolled 1d20 : 17, total 17
-
If not properly tended to this round, self-stabilization for next round.
Stabilizing on a roll between 1 and 10:Rolled 1d100 : 28, total 28
-
Ranged Attack Roll vs Pirate Captain
(Base +4 Dex +3 Enhancement +1)
Rolled 1d20+8 : 7 + 8, total 15
Damage Roll
(3d6+1 Fire + 1d6 Acid)
Rolled 3d6+1 : 4, 4, 3 + 1, total 12
Rolled 1d6 : 6, total 6
-
Machop
Attack 1d20+9 : 3 + 9, total 12
Damage 2d6+6 : 6, 1 + 6, total 13
-
Kong's Heal/Aid Another:
Rolled 1d20+6 : 1 + 6, total 7
-
Rolls
Rolled 1d20 : 12, total 12
Rolled 3d10 : 6, 9, 3, total 18
Rolled 1d20 : 11, total 11
Rolled 1d8 : 7, total 7
Rolled 1d20 : 18, total 18
Rolled 1d8 : 3, total 3
Rolled 1d6 : 5, total 5
Rolled 1d20 : 18, total 18
Rolled 1d8 : 8, total 8
Rolled 1d6 : 2, total 2
Rolled 1d20 : 10, total 10
Rolled 1d8 : 1, total 1
Rolled 1d6 : 4, total 4
Rolled 1d20 : 3, total 3
Rolled 1d8 : 4, total 4
Rolled 1d20 : 12, total 12
Rolled 1d8 : 5, total 5
Rolled 1d20 : 8, total 8
Rolled 1d8 : 8, total 8
Rolled 1d20 : 6, total 6
Rolled 1d8 : 4, total 4
Rolled 1d20 : 2, total 2
Rolled 1d8 : 2, total 2
Rolled 1d20 : 2, total 2
Rolled 1d8 : 2, total 2
Rolled 1d20 : 6, total 6
Rolled 1d8 : 5, total 5
Rolled 1d20 : 5, total 5
Rolled 1d20 : 7, total 7
Rolled 1d20 : 5, total 5
-
Some rolls in betwee
Rolled 1d20 : 13, total 13
Rolled 1d20 : 4, total 4
Rolled 1d20 : 6, total 6
Rolled 1d20 : 2, total 2
Rolled 1d20 : 10, total 10
Rolled 1d20 : 20, total 20
-
More rolls
Rolled 1d20 : 3, total 3
Rolled 1d10 : 7, total 7
Rolled 2d6 : 5, 6, total 11
Rolled 1d20 : 19, total 19
Rolled 1d10 : 6, total 6
Rolled 1d20 : 3, total 3
Rolled 1d10 : 4, total 4
Rolled 1d20 : 18, total 18
Rolled 1d10 : 9, total 9
Rolled 1d20 : 17, total 17
Rolled 1d10 : 1, total 1
-
Hopefully final rolls
Rolled 1d20 : 12, total 12
Rolled 1d20 : 6, total 6
Rolled 1d10 : 3, total 3
Rolled 2d6 : 2, 4, total 6
-
Ranged Attack Roll vs Pirate Captain
(Base +4 Dex +3 Enhancement +1)
Rolled 1d20+8 : 3 + 8, total 11
Damage Roll
(3d6+1 Fire + 1d6 Acid)
Rolled 3d6+1 : 4, 1, 2 + 1, total 8
Rolled 1d6 : 4, total 4
-
...
(http://oi45.tinypic.com/2ebybec.jpg)
-
Machop
Attack 1d20+9 : 10 + 9, total 19
Rolled 2d6+6 : 1, 4 + 6, total 11
Jeremy
Heal 1d20+11 : 20 + 11, total 31
-
Attack roll
3+2-6 = -1
Rolled 1d20-1 : 5 - 1, total 4
Scatter (just in case)
Rolled 1d8 : 5, total 5
Damage
Rolled 2d6 : 2, 4, total 6
Bludgeoning
Rolled 2d6 : 5, 1, total 6
Fire
-
Rolls!
Rolled 1d20 : 18, total 18
Rolled 1d20 : 4, total 4
Rolled 1d20 : 1, total 1
Rolled 1d20 : 17, total 17
Rolled 1d20 : 16, total 16
Rolled 1d20 : 13, total 13
Rolled 1d8 : 8, total 8
Rolled 1d6 : 1, total 1
Rolled 1d20 : 18, total 18
Rolled 1d8 : 1, total 1
Rolled 1d6 : 2, total 2
Rolled 1d20 : 15, total 15
Rolled 1d8 : 2, total 2
Rolled 1d6 : 6, total 6
Rolled 1d20 : 15, total 15
Rolled 1d8 : 4, total 4
Rolled 1d20 : 7, total 7
Rolled 1d8 : 4, total 4
Rolled 1d20 : 16, total 16
Rolled 1d8 : 6, total 6
Rolled 1d20 : 11, total 11
Rolled 1d8 : 2, total 2
Rolled 1d20 : 12, total 12
Rolled 1d8 : 5, total 5
Rolled 1d20 : 10, total 10
Rolled 1d8 : 4, total 4
Rolled 1d20 : 9, total 9
Rolled 1d8 : 2, total 2
Rolled 1d20 : 13, total 13
Rolled 1d8 : 6, total 6
-
Some more rolls in between
Rolled 1d20 : 17, total 17
Rolled 1d20 : 2, total 2
Rolled 1d20 : 6, total 6
-
Hopefully final rolls for the round
Rolled 1d20 : 19, total 19
Rolled 1d10 : 10, total 10
Rolled 2d6 : 2, 6, total 8
Rolled 1d6 : 3, total 3
Rolled 1d20 : 16, total 16
Rolled 1d10 : 9, total 9
Rolled 1d20 : 10, total 10
Rolled 1d10 : 7, total 7
Rolled 1d20 : 2, total 2
Rolled 1d10 : 2, total 2
Rolled 1d20 : 4, total 4
Rolled 1d6 : 2, total 2
-
Knew I was forgeting something
-
Kong Bomb No. 2!
To Hit: Rolled 1d20+6 : 15 + 6, total 21
Damn extra range increment.
Bludgeoning Damage:
Rolled 2d6 : 4, 4, total 8
Fire Damage:
Rolled 2d6 : 3, 3, total 6
-
Machop
Attack 1d20+9 : 1 + 9, total 10
Damage 2d6+6 : 6, 3 + 6, total 15
Jeremy
-4 attack for range penalties
Attack 1d20+4 : 19 + 4, total 23
Damage 1d8+1 : 3 + 1, total 4
-
Crit conformation
Crit conformation attack 1d20+4 : 9 + 4, total 13
Extra damage if crit is successful 2d8+2 : 5, 2 + 2, total 9
-
Ranged Attack Roll vs Pirate Captain
(Base +4 Dex +3 Enhancement +1)
Rolled 1d20+8 : 2 + 8, total 10
Damage Roll
(3d6+1 Fire + 1d6 Acid)
Rolled 3d6+1 : 5, 2, 2 + 1, total 10
Rolled 1d6 : 3, total 3
-
Attack roll
3-4 = -1
Rolled 1d20-1 : 16 - 1, total 15
Scatter Roll (just in case)
Rolled 1d8 : 1, total 1
Damage:
Bludgeoning Rolled 2d6 : 1, 6, total 7
Fire Rolled 2d6 : 1, 3, total 4
-
Couple of rolls first of all
Rolled 1d20 : 8, total 8
Rolled 1d20 : 10, total 10
-
Another couple rolls
Rolled 1d20 : 20, total 20
Rolled 1d20 : 3, total 3
-
Rolls
Rolled 1d20 : 15, total 15
Rolled 1d8 : 3, total 3
Rolled 1d20 : 18, total 18
Rolled 1d8 : 2, total 2
Rolled 1d20 : 12, total 12
Rolled 1d8 : 6, total 6
Rolled 1d20 : 9, total 9
Rolled 1d8 : 7, total 7
Rolled 1d20 : 11, total 11
Rolled 1d8 : 7, total 7
Rolled 1d20 : 11, total 11
Rolled 1d8 : 1, total 1
Rolled 1d20 : 20, total 20
Rolled 1d20 : 15, total 15
Rolled 1d20 : 14, total 14
Rolled 1d20 : 9, total 9
Rolled 3d10 : 2, 1, 9, total 12
Rolled 1d10 : 2, total 2
-
More rolls
Rolled 1d20 : 17, total 17
Rolled 1d8 : 4, total 4
Rolled 1d6 : 3, total 3
Rolled 1d20 : 3, total 3
Rolled 1d8 : 1, total 1
Rolled 1d6 : 4, total 4
Rolled 1d20 : 9, total 9
Rolled 1d8 : 4, total 4
Rolled 1d6 : 5, total 5
-
Throwing Goron Bomb at Ice under Pirate Commander's feet.
Ranged Attack Roll vs Pirate Commander's icy square
(Base +4 Dex +3 Increment -2)
Rolled 1d20+5 : 13 + 5, total 18
Damage Roll
(2d6 Bludgeon - 2d6 Fire) 5' Radius (Ref DC 15 Half) Bludgeon First
Rolled 2d6 : 6, 2, total 8
Rolled 2d6 : 4, 4, total 8
-
Machop
Rolled 1d20+9 : 14 + 9, total 23
Damage 2d6+6 : 1, 5 + 6, total 12
Jeremy
-4 attack for range penalties
Attack 1d20+4 : 15 + 4, total 19
Damage 1d8+1 : 6 + 1, total 7
-
Rolls
Rolled 1d20 : 18, total 18
Rolled 1d20 : 15, total 15
-
More rolls
Rolled 1d20 : 20, total 20
Rolled 1d20 : 5, total 5
Rolled 1d20 : 20, total 20
Rolled 1d20 : 10, total 10
Rolled 1d20 : 12, total 12
Rolled 1d20 : 15, total 15
Rolled 1d20 : 15, total 15
Rolled 1d20 : 13, total 13
Rolled 1d20 : 12, total 12
Rolled 1d20 : 5, total 5
Rolled 1d8+1 : 7 + 1, total 8
Rolled 1d8+1 : 6 + 1, total 7
Rolled 1d8+1 : 3 + 1, total 4
-
Damage Roll against chilled chains of Blackwood Chest
(3d6+1 Fire + 1d6 Acid)
Rolled 3d6+1 : 1, 5, 6 + 1, total 13
Rolled 1d6 : 2, total 2
-
Mystic Cold Wind:
Rolled 1d20+33 : 19 + 33, total 52
Cold Sign:Rolled 3d6 : 5, 2, 6, total 13
-
Jeremy
Spot 1d20+4 : 18 + 4, total 22
Listen 1d20+4 : 12 + 4, total 16
Survival 1d20+11 : 15 + 11, total 26
Bayleef
Spot 1d20+1 : 6 + 1, total 7
Listen 1d20+1 : 16 + 1, total 17
Survival 1d20+10 : 13 + 10, total 23
-
Spot:
Rolled 1d20+8 : 19 + 8, total 27
Listen:Rolled 1d20-1 : 9 - 1, total 8
(Aid another) Survival:Rolled 1d20+1 : 7 + 1, total 8
Search:Rolled 1d20+2 : 7 + 2, total 9
-
Spot
Rolled 1d20+8 : 5 + 8, total 13
Listen
Rolled 1d20+8 : 10 + 8, total 18
Search
Rolled 1d20+3 : 2 + 3, total 5
Survival
Rolled 1d20+8 : 9 + 8, total 17
-
Search
Rolled 1d20+0 : 17, total 17
Spot
Rolled 1d20+11 : 1 + 11, total 12
Listen
Rolled 1d20+11 : 20 + 11, total 31
Survival
Rolled 1d20+9 : 17 + 9, total 26
-
Wolvos Iniatives
Rolled 1d20+2 : 14 + 2, total 16
Rolled 1d20+2 : 3 + 2, total 5
Rolled 1d20+2 : 9 + 2, total 11
-
Zax initiative
Rolled 1d20+4 : 9 + 4, total 13
-
Initiative:
Rolled 1d20-2 : 4 - 2, total 2
I think the tall grass is supposed to grant concealment and the large bushes provide cover.
Pha's position would be in the front, 10ft up. Say, AF-24
-
Jeremy
Initiative 1d20+2 : 5 + 2, total 7
-
Kurt Initiative
Rolled 1d20+1 : 2 + 1, total 3
-
Rabbit Initiative (Man, that sounds like a Government Cover Up waiting to happen...)
Rolled 1d20+3 : 3 + 3, total 6
-
Kong Initiative v Wolves
Ring of Anticipation means roll twice and take highest:
Rolled 1d20+6 : 12 + 6, total 18
Rolled 1d20+6 : 20 + 6, total 26
-
Half piercing/half cold damage: Reflex save 18 for half on:
Rolled 3d6 : 1, 3, 2, total 6
Cold sign damage: Rolled 3d6 : 6, 5, 3, total 14
Thought I'd roll once for everything affected by it from now on. No need for so many rolls per creature.
-
Well let's start solving this turn
Rolled 1d20 : 4, total 4
Rolled 1d20 : 6, total 6
Rolled 1d20 : 13, total 13
Rolled 1d20 : 2, total 2
Rolled 1d20 : 11, total 11
Rolled 1d20 : 6, total 6
-
More rolls
Rolled 1d20 : 17, total 17
Rolled 2d6 : 6, 2, total 8
Rolled 1d20 : 11, total 11
-
Some more stuff
Rolled 1d20 : 8, total 8
Rolled 1d6 : 1, total 1
Rolled 1d20 : 1, total 1
Rolled 1d6 : 3, total 3
-
Kong's Str check
Rolled 1d20+7 : 12 + 7, total 19
-
Hopefully final rolls
Rolled 1d20 : 9, total 9
Rolled 1d6 : 1, total 1
Rolled 1d20 : 2, total 2
Rolled 1d20 : 18, total 18
Rolled 1d20 : 1, total 1
Rolled 1d20 : 4, total 4
Rolled 1d20 : 1, total 1
Rolled 1d20 : 7, total 7
Rolled 1d20 : 4, total 4
Rolled 1d20 : 17, total 17
Rolled 1d20 : 1, total 1
Rolled 1d20 : 20, total 20
Rolled 1d20 : 11, total 11
Rolled 1d20 : 17, total 17
Rolled 1d20 : 20, total 20
Rolled 1d20 : 20, total 20
Rolled 1d20 : 14, total 14
-
Kong v wolfos, round 1:
To-Hit (1): Rolled 1d20+13 : 19 + 13, total 32
- Damage (1): Rolled 1d8+10 : 3 + 10, total 13
To Hit (2): Rolled 1d20+8 : 1 + 8, total 9
- Damage (2): Rolled 1d8+10 : 7 + 10, total 17
-
Well let's get this turn solved
Rolled 1d20 : 3, total 3
Rolled 1d20 : 5, total 5
-
Well that's two wolvos thrown into the air screaming and kicking.
Rolled 1d20 : 20, total 20
Rolled 1d20 : 3, total 3
Rolled 1d20 : 18, total 18
Rolled 1d20 : 20, total 20
-
Now the falling damage, following by applying party damage.
Rolled 3d6 : 4, 1, 2, total 7
Rolled 5d6 : 3, 5, 3, 2, 3, total 16
-
Rolls
Rolled 1d20 : 1, total 1
Rolled 1d6 : 5, total 5
Rolled 1d20 : 10, total 10
Rolled 1d8 : 6, total 6
Rolled 1d20 : 2, total 2
Rolled 1d8 : 5, total 5
Rolled 1d20 : 7, total 7
Rolled 1d20 : 3, total 3
Rolled 1d20 : 4, total 4
Rolled 1d20 : 9, total 9
Rolled 1d20 : 15, total 15
Rolled 1d20 : 8, total 8
Rolled 1d20 : 13, total 13
Rolled 1d20 : 19, total 19
Rolled 1d20 : 13, total 13
Rolled 1d20 : 2, total 2
Rolled 1d20 : 7, total 7
Rolled 1d20 : 13, total 13
Rolled 1d20 : 15, total 15
Rolled 1d20 : 12, total 12
Rolled 1d20 : 14, total 14
Rolled 1d20 : 11, total 11
-
Grapple resist from Zax
Rolled 1d20+10 : 9 + 10, total 19
-
Pokeball: Ranged touch attack
Attack 1d20+7 : 19 + 7, total 26
-
Machop
Attack 1d20+11 : 16 + 11, total 27
Damage 1d6+9 : 1 + 9, total 10
-
Reflex save DC 18 for half cold dmg and to negate Slow for one round.
Cold dmg:Rolled 1d20+33 : 3 + 33, total 36
Rolled 3d6 : 2, 2, 1, total 5
-
Air Gun Damage: changed to slashing damage via Air Gun Master.
Rolled 3d8 : 4, 3, 4, total 11
Save DC 21 for half.
-
Full attack on wolvo round 2
to hit
Rolled 1d20+11 : 18 + 11, total 29
damage
[roll]1d8+14'
to hit 2
' is not a valid dice string!
1d20+6[/roll]
damage
[/roll]1d8+14[/roll]
-
Sorry, let's try those last three again
damage
Rolled 1d8+14 : 4 + 14, total 18
to hit 2
Rolled 1d20+6 : 3 + 6, total 9
damage 2
Rolled 1d8+14 : 5 + 14, total 19
-
Rabbit: Ranged Attack Roll vs Wolvo (AG26)
(Base +4 Dex +3 Enhancement +1)
Rolled 1d20+8 : 19 + 8, total 27
Damage Roll
(3d6+1 Fire + 1d6 Acid)
Rolled 3d6+1 : 3, 1, 3 + 1, total 8
Rolled 1d6 : 5, total 5
Rezbit: Ranged Touch vs. Wolvo (AG26)
Range Touch +2 Base +2 Enhancement
Rolled 1d20+4 : 3 + 4, total 7
1d6+2 Electrical Damage
Rolled 1d6+2 : 4 + 2, total 6
-
First batch of rolls
Rolled 1d20 : 2, total 2
Rolled 1d20 : 14, total 14
Rolled 1d20 : 18, total 18
Rolled 1d20 : 12, total 12
Rolled 1d20 : 12, total 12
Rolled 1d20 : 9, total 9
Rolled 1d20 : 5, total 5
Rolled 1d20 : 2, total 2
-
More rolls
Rolled 1d20 : 4, total 4
Rolled 1d6 : 1, total 1
Rolled 1d20 : 17, total 17
Rolled 1d8 : 3, total 3
Rolled 1d20 : 14, total 14
Rolled 1d8 : 8, total 8
Rolled 1d20 : 11, total 11
Rolled 2d6 : 4, 3, total 7
Rolled 1d20 : 1, total 1
Rolled 1d20 : 18, total 18
Rolled 1d20 : 4, total 4
Rolled 1d20 : 15, total 15
Rolled 1d20 : 9, total 9
Zax's bullrush resist
Rolled 1d20+3 : 8 + 3, total 11
-
Hopefully final rolls for the round
Rolled 1d20 : 8, total 8
Rolled 2d6 : 2, 1, total 3
Rolled 1d20 : 13, total 13
Rolled 2d6 : 6, 3, total 9
Rolled 1d6 : 4, total 4
Rolled 1d6 : 4, total 4
Rolled 1d20 : 18, total 18
Rolled 1d20 : 8, total 8
Machop's grapple resists
Rolled 1d20+14 : 10 + 14, total 24
Rolled 1d20+14 : 4 + 14, total 18
-
Icy Vortex
Half piercing/half cold damage: Reflex save 18 for half on:Rolled 3d6 : 3, 5, 6, total 14
-
Jeremy's Fortitude Save
Rolled 1d20+2 : 6 + 2, total 8
-
Jeremy
Attack 1d20+9 : 9 + 9, total 18
Damage 1d8 : 8, total 8
Machop
Attack -4 1d20+7 : 20 + 7, total 27
Damage 1d8+9 : 2 + 9, total 11
-
Machop Crit Confirm
Attack -4 1d20+7 : 19 + 7, total 26
-
To hit square AH 27
Rolled 1d20+3 : 12 + 3, total 15
Spread die if miss.
Rolled 1d8 : 2, total 2
Bludgeoning damage
Rolled 2d6 : 5, 1, total 6
Fire damage
Rolled 2d6 : 1, 3, total 4
-
Kong v Web!
To-Hit:
Rolled 1d20+9 : 14 + 9, total 23
Damage:
Rolled 1d12+10 : 6 + 10, total 16
-
Rabbit v Web! Epic melee battle start!
Heroic To-Hit: Rolled 1d20+7 : 7 + 7, total 14
Epic Damage: 1d8+3 plus 1d6 Cold
Rolled 1d8+3 : 3 + 3, total 6
Rolled 1d6 : 1, total 1
-
Rolls
Rolled 1d20 : 12, total 12
Rolled 1d20 : 10, total 10
Rolled 1d20 : 2, total 2
Rolled 1d20 : 6, total 6
-
Spot check, if needed:
Rolled 1d20+8 : 7 + 8, total 15
-
Spot checks sound like good idea!
SPOT: Rolled 1d20+0 : 9, total 9
-
Stuff
Rolled 1d20 : 7, total 7
Rolled 1d20 : 7, total 7
Rolled 1d20 : 16, total 16
Rolled 1d20 : 11, total 11
Rolled 1d20 : 5, total 5
Rolled 1d20 : 20, total 20
Rolled 1d20 : 2, total 2
Rolled 1d100 : 70, total 70
Rolled 1d12 : 4, total 4
-
Spot 1d20+4 : 13 + 4, total 17
-
I goofed and rolled in the Pre-Campaign Discussion Thread. Linking...
Connection Established: http://www.minmaxboards.com/index.php?topic=3992.msg124313#msg124313
-
Rolled 1d20+8 : 15 + 8, total 23
Rolled 1d20-1 : 13 - 1, total 12
-
Spot
Rolled 1d20+8 : 14 + 8, total 22
Search
Rolled 1d20+3 : 12 + 3, total 15
-
Spot:
Rolled 1d20+8 : 6 + 8, total 14
Search:Rolled 1d20+2 : 1 + 2, total 3
-
I guess scary faery intimidation also works as an alternative to murdering the guards to gain entry.
Rolled 1d20 : 16, total 16
Rolled 1d20 : 15, total 15
Rolled 1d20 : 7, total 7
Rolled 1d20 : 19, total 19
Rolled 1d20 : 8, total 8
Rolled 1d20 : 13, total 13
Rolled 1d20 : 16, total 16
Rolled 1d20 : 9, total 9
Rolled 1d20 : 8, total 8
Rolled 1d20 : 11, total 11
Rolled 1d20 : 10, total 10
Rolled 1d20 : 3, total 3
Rolled 1d4 : 4, total 4
Rolled 1d6 : 5, total 5
Rolled 1d8 : 5, total 5
Rolled 1d10 : 2, total 2
Rolled 1d12 : 2, total 2
Rolled 1d100 : 89, total 89
-
Jeremy
Listen 1d20+4 : 14 + 4, total 18
Spot 1d20+4 : 8 + 4, total 12
Ivysaur
Listen 1d20+1 : 16 + 1, total 17
Spot 1d20+1 : 14 + 1, total 15
-
Spot
Rolled 1d20+8 : 1 + 8, total 9
Listen
Rolled 1d20+8 : 20 + 8, total 28
-
Spot:
Rolled 1d20+8 : 9 + 8, total 17
Listen: Rolled 1d20+8 : 20 + 8, total 28
-
Spot:
Rolled 1d20+8 : 11 + 8, total 19
Listen:Rolled 1d20-1 : 13 - 1, total 12
-
SEARCH: Bolstered by X-Ray Scope module
Take 10: 10 + 10 = 20
SPOT:
Rolled 1d20+0 : 8, total 8
-
Perception time outside of temple
Spot
Rolled 1d20+11 : 18 + 11, total 29
Listen
Rolled 1d20+11 : 12 + 11, total 23
-
Enemy Iniatives
Rolled 1d20+4 : 7 + 4, total 11
Rolled 1d20+4 : 12 + 4, total 16
Rolled 1d20+4 : 19 + 4, total 23
Rolled 1d20+4 : 8 + 4, total 12
Rolled 1d20+4 : 17 + 4, total 21
Rolled 1d20+4 : 19 + 4, total 23
Rolled 1d20+4 : 6 + 4, total 10
Rolled 1d20+4 : 12 + 4, total 16
Rolled 1d20+4 : 17 + 4, total 21
Rolled 1d20+3 : 3 + 3, total 6
Rolled 1d20+8 : 5 + 8, total 13
Rolled 1d20+8 : 11 + 8, total 19
-
Zax initiative:
Rolled 1d20+4 : 6 + 4, total 10
Position is at AZ 17 (rearguard, you know?).
-
Kurt initiative
Rolled 1d20+1 : 20 + 1, total 21
Position AX 17, elevation 15ft.
Note: I am going to eat a faery. I'ma teach them who's where on the food chain. "good enough to eat" psh.
-
Jeremy is in AY18, Ivysaur in AY19.
Initiative 1d20+2 : 8 + 2, total 10
-
Position: AX18
Initiative: Rolled 1d20+3 : 2 + 3, total 5
-
Initiative:
Rolled 1d20+6 : 2 + 6, total 8
Initiative 2:
Rolled 1d20+6 : 13 + 6, total 19
Ring of Anticipation: Whichever roll is higher I use.
-
Looks like we're acting second. With a -2 modifier to Ini checks I can't possibly beat 23.
-
I still need your starting position.
-
AY 19. Elevation 15ft.
My bad. Forgot there was a map. :hide
-
Well, assuming Kong helps fill the frontline at AX 16.
Stabbing time!
Rolled 1d20 : 10, total 10
Rolled 1d8 : 3, total 3
Rolled 1d20 : 6, total 6
Rolled 1d8 : 4, total 4
Rolled 1d20 : 9, total 9
Rolled 1d8 : 6, total 6
Rolled 1d20 : 6, total 6
Rolled 1d8 : 1, total 1
Rolled 1d20 : 14, total 14
Rolled 1d8 : 1, total 1
Rolled 1d20 : 16, total 16
Rolled 1d8 : 2, total 2
Rolled 1d20 : 4, total 4
Rolled 1d8 : 5, total 5
Rolled 1d20 : 8, total 8
Rolled 1d8 : 6, total 6
Rolled 1d20 : 11, total 11
Rolled 1d8 : 8, total 8
Rolled 1d20 : 16, total 16
Rolled 1d8 : 4, total 4
Rolled 1d20 : 10, total 10
Rolled 1d20 : 1, total 1
Rolled 3d6 : 1, 1, 6, total 8
Rolled 1d20 : 12, total 12
Rolled 3d6 : 3, 1, 6, total 10
-
Mystic Cold Wind + Cold Sign
Ref DC 19 for cold damage and to avoid Slow for 1 round.
Rolled 1d20+33 : 2 + 33, total 35
Rolled 3d6 : 3, 3, 2, total 8
-
Air Gun
Rolled 6d4+2 : 4, 4, 1, 4, 2, 1 + 2, total 18
-
I guess the the other players are waiting to see if the
meat bone fodder drops from the aoes, so rolling some stuff ahead
Rolled 1d20 : 7, total 7
Rolled 1d20 : 11, total 11
Rolled 1d8 : 8, total 8
Rolled 1d20 : 18, total 18
Rolled 1d20 : 10, total 10
Rolled 1d20 : 20, total 20
Rolled 1d20 : 8, total 8
Rolled 1d20 : 5, total 5
-
Miss chance from displacement, misses on a 1
Rolled 1d2 : 2, total 2
-
Rolled 1d20 : 17, total 17
-
Jeremy
Attack 1d20+9 : 19 + 9, total 28
Damage 1d8 : 6, total 6
-
Ivysaur
Slam attack 1d20+11 : 18 + 11, total 29
Slam damage 1d8+5 : 3 + 5, total 8
Vine attack 1d20+6 : 6 + 6, total 12
Vine damage 1d6+2 : 1 + 2, total 3
Vine attack 1d20+6 : 9 + 6, total 15
Vine damage 1d6+2 : 3 + 2, total 5
-
Kong round 1 v stalfoes
Bomb to-hit:
Rolled 1d20+8 : 2 + 8, total 10
Bomb damage:
fire
Rolled 2d6 : 3, 2, total 5
bludgeoning
Rolled 2d6 : 6, 1, total 7
-
Frosted Battle Scythe vs Stalfoes at AV18
TO HIT: BAB 4 + Str (2) + Enhancement (1)
Rolled 1d20+7 : 1 + 7, total 8
DAMAGE: +1 / Frost Mithril Battle Scythe (1d8+3 damage + 1d6 Cold)
Rolled 1d8+3 : 5 + 3, total 8
Rolled 1d6 : 6, total 6
-
Rolled 1d20 : 15, total 15
Rolled 1d20 : 16, total 16
Rolled 1d20 : 18, total 18
-
Rolled 1d20 : 14, total 14
Rolled 1d8 : 4, total 4
Rolled 1d20 : 18, total 18
Rolled 1d8 : 5, total 5
Rolled 1d20 : 13, total 13
Rolled 1d8 : 4, total 4
Rolled 1d20 : 9, total 9
Rolled 1d8 : 4, total 4
Rolled 1d20 : 7, total 7
Rolled 1d8 : 2, total 2
Rolled 1d20 : 6, total 6
Rolled 1d8 : 4, total 4
Rolled 1d20 : 14, total 14
Rolled 1d8 : 3, total 3
Rolled 1d20 : 5, total 5
Rolled 1d8 : 7, total 7
Rolled 1d20 : 5, total 5
Rolled 1d8 : 5, total 5
Rolled 1d20 : 12, total 12
Rolled 3d6 : 1, 3, 1, total 5
-
More rolls on wrong thread. (http://www.minmaxboards.com/index.php?topic=3990.msg128706#msg128706)
-
Uh oh... Will save vs sleep.
Rolled 1d20+5 : 20 + 5, total 25
-
Will vs Sleep, assuming it bypassed the SR17.
Rolled 1d20+6 : 11 + 6, total 17
-
Intimidate:
Rolled 1d20+33 : 11 + 33, total 44
-
Frosted Battle Scythe vs Stalfoes at AV19
TO HIT: BAB 4 + Str (2) + Enhancement (1)
Rolled 1d20+7 : 9 + 7, total 16
DAMAGE: +1 / Frost Mithril Battle Scythe (1d8+3 damage + 1d6 Cold)
Rolled 1d8+3 : 8 + 3, total 11
Rolled 1d6 : 1, total 1
-
Air Gun damage (bludgeoning)
Rolled 6d4+2 : 3, 4, 2, 1, 1, 3 + 2, total 16
-
kong v stalfoes with an axe, -1 to power attack
to hit
Rolled 1d20+8 : 1 + 8, total 9
damage
Rolled 1d12+12 : 4 + 12, total 16
-
Ivysaur
[roll]{Slam Attack}1d20+11[roll]
Slam Damage 1d8+5 : 1 + 5, total 6
Vine Whip Attack 1d20+6 : 16 + 6, total 22
Vine Whip Damage 1d6+2 : 1 + 2, total 3
Vine Whip Attack 1d20+6 : 6 + 6, total 12
Vine Whip Damage 1d6+2 : 4 + 2, total 6
-
Grr.
Slam Attack 1d20+11 : 18 + 11, total 29
-
Improved Grab
Grapple 1d20+15 : 19 + 15, total 34
Constrict (not sure if this applies for the first grapple attempt
Rolled 1d6+2 : 3 + 2, total 5
-
Rolled 1d20 : 4, total 4
Rolled 1d20 : 10, total 10
Rolled 1d20 : 8, total 8
Rolled 1d20 : 17, total 17
Rolled 1d20 : 11, total 11
Rolled 1d20 : 13, total 13
Rolled 1d20 : 13, total 13
Rolled 1d20 : 17, total 17
Rolled 1d20 : 4, total 4
Rolled 1d20 : 16, total 16
Rolled 1d20 : 17, total 17
-
Large Stalfos tecnically makes the reflex save against the frost pillars, but nowhere to step out so sent upwards anyway.
Rolled 1d20 : 17, total 17
Rolled 1d6 : 4, total 4
Rolled 1d6 : 6, total 6
Rolled 2d6 : 2, 4, total 6
-
New Ivysaur grapple as large stalfos seeks to break free
Rolled 1d20+15 : 4 + 15, total 19
Rolled 1d20 : 5, total 5
Rolled 1d20 : 17, total 17
Rolled 1d6 : 2, total 2
-
DC 15 Reflex Save vs. Entangle effect
Base Reflex Save: +5
Bonus from Alacrity Implant: +2
Rolled 1d20+7 : 18 + 7, total 25
-
Jeremy reflex
Rolled 1d20+7 : 6 + 7, total 13
Ivysaur reflex
Rolled 1d20+4 : 15 + 4, total 19
-
Kong Reflex
Rolled 1d20+7 : 15 + 7, total 22
-
Kong full attack on stalfoe
to-hit (1)
Rolled 1d20+9 : 1 + 9, total 10
Damage (1)
Rolled 1d12+10 : 8 + 10, total 18
to-hit (2)
Rolled 1d20+4 : 18 + 4, total 22
Damage (2)
Rolled 1d12+10 : 8 + 10, total 18
-
Vs Entangle:
Rolled 1d20+9 : 2 + 9, total 11
-
Demoralize, ignoring immunities and size bonuses from the large stalfos:
Rolled 1d20+29 : 4 + 29, total 33
-
Save vs entangle:
Reflex 1d20+7 : 1 + 7, total 8
-
v. entangle
Rolled 1d20+3 : 13 + 3, total 16
-
Ivysaur
Slam 1d20+11 : 8 + 11, total 19
Slam damage 1d8+5 : 5 + 5, total 10
Vine Whip 1d20+6 : 17 + 6, total 23
Vine Whip Damage 1d6+2 : 5 + 2, total 7
Vine Whip 2 1d20+6 : 18 + 6, total 24
Vine Whip 2 Damage 1d6+2 : 1 + 2, total 3
Improved Grab
Grapple 1d20+15 : 9 + 15, total 24
Constrict if applicable 1d6+2 : 6 + 2, total 8
-
Frosted Battle Scythe vs Stalfoes at AV18
TO HIT: BAB 4 + Str (2) + Enhancement (1)
Rolled 1d20+7 : 2 + 7, total 9
DAMAGE: +1 / Frost Mithril Battle Scythe (1d8+3 damage + 1d6 Cold)
Rolled 1d8+3 : 6 + 3, total 9
Rolled 1d6 : 4, total 4
-
Solving the other player's actions to see what's left standing.
Rolled 1d20 : 7, total 7
Rolled 1d20 : 15, total 15
Rolled 1d20 : 19, total 19
-
Rolls
Rolled 1d20 : 8, total 8
Rolled 3d6 : 1, 6, 2, total 9
Rolled 1d20 : 19, total 19
Rolled 3d6 : 1, 5, 2, total 8
Rolled 1d20 : 16, total 16
Rolled 1d20 : 15, total 15
-
Zax's turtle shell wall protecting Jeremy.
Rolled 1d20+16 : 19 + 16, total 35
-
Confirming crit
Rolled 1d20 : 12, total 12
Rolled 3d6 : 2, 3, 5, total 10
-
Air Gun Bludgeoning damage
Rolled 6d4+2 : 4, 3, 3, 2, 3, 2 + 2, total 19
-
Roll
Rolled 1d20 : 14, total 14
-
As a Rezbit, Hex64 can gain 3 Rounds worth of info as per Detect Magic in the first round of observation. So Hex64 will scan the Armor, Weapon, and Shield left behind by the Large Stalfoes.
It'll make a Spellcraft roll as normal. If it succeeds on the Spellcraft check to identify the aura of an active spell or effect, it also identifies that effect as though using the analyze dweomer spell. As there are 3 units of energy invested in the Rezbit module, it'll gain +6 to this roll for a total of +9.
Assuming that all three are magical:
Armor:
Rolled 1d20+9 : 5 + 9, total 14
Sword:
Rolled 1d20+9 : 6 + 9, total 15
Shield:
Rolled 1d20+9 : 11 + 9, total 20
-
Roll
Rolled 1d20 : 7, total 7
-
Deku Baba defense ho!
Rolled 1d20 : 1, total 1
Rolled 1d6 : 6, total 6
Rolled 1d20 : 17, total 17
Rolled 1d6 : 2, total 2
-
One more roll
Rolled 1d3 : 3, total 3
-
Bowshot 1d20+12 : 4 + 12, total 16
Rolled 1d8+4 : 3 + 4, total 7
Rolled 1d6 : 4, total 4
-
Fort Save vs Con damage
Rolled 1d20+13 : 4 + 13, total 17
Str Check for Freedom
Rolled 1d20+2 : 12 + 2, total 14
-
Rolls
Rolled 1d20 : 13, total 13
Rolled 1d20 : 19, total 19
-
Rolls
Rolled 1d20 : 2, total 2
Rolled 1d6 : 6, total 6
-
Ah, yes, and the will save for Pha's new luring attempt
Rolled 1d20 : 1, total 1
-
Ah, yes, and the will save for Pha's new luring attempt
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20 : 1, total 1
And the verdict is.... (http://www.sadtrombone.com/?play=true)
-
Str Check for Freedom
Rolled 1d20+2 : 16 + 2, total 18
-
Roll
Rolled 1d20 : 15, total 15
-
Deku Baba saves
Rolled 1d20 : 5, total 5
Rolled 1d20 : 15, total 15
Rolled 1d20 : 9, total 9
Rolled 1d20 : 4, total 4
-
Pha's Undulation ray
Rolled 1d20+7 : 10 + 7, total 17
Rolled 6d4 : 1, 1, 3, 2, 3, 2, total 12
Rolled 1d20 : 12, total 12
Rolled 1d20 : 5, total 5
Rolled 1d8 : 4, total 4
Rolled 1d20 : 16, total 16
Rolled 1d20 : 15, total 15
Rolled 1d8 : 1, total 1
Rolled 1d20 : 11, total 11
Rolled 1d20 : 14, total 14
Rolled 1d8 : 7, total 7
Rolled 1d20 : 19, total 19
Rolled 1d20 : 12, total 12
Rolled 1d8 : 1, total 1
Rolled 1d20 : 7, total 7
Rolled 1d20 : 10, total 10
Rolled 1d8 : 6, total 6
-
Enemy iniative
Rolled 1d20+7 : 1 + 7, total 8
Rolled 1d20+7 : 20 + 7, total 27
Rolled 1d20+7 : 1 + 7, total 8
Rolled 1d20+7 : 1 + 7, total 8
Rolled 1d20+7 : 9 + 7, total 16
-
Fortitude save 1d20+2 : 17 + 2, total 19
Initiative 1d20+2 : 17 + 2, total 19
-
Fort DC is 14, save is +13. If I fail this... Ah well, 5%
Rolled 1d20+13 : 12 + 13, total 25
Initiative, # to beat is 26. I can't beat that. So, not going to roll.
-
DC 14 Fort save to resist nauseated condition:
Rolled 1d20+7 : 15 + 7, total 22
No need to roll initiative. I can't beat the best number.
-
Rolls
Rolled 1d20 : 12, total 12
Rolled 1d20 : 16, total 16
Rolled 1d8 : 1, total 1
Rolled 1d20 : 1, total 1
Rolled 1d20 : 15, total 15
Rolled 1d8 : 5, total 5
Rolled 1d6 : 6, total 6
Rolled 1d20 : 10, total 10
Rolled 1d20 : 4, total 4
Rolled 1d8 : 4, total 4
Rolled 1d6 : 5, total 5
Rolled 1d20 : 12, total 12
Rolled 1d20 : 19, total 19
Rolled 1d8 : 3, total 3
Rolled 1d6 : 6, total 6
Rolled 1d20 : 11, total 11
Rolled 1d20 : 5, total 5
Rolled 1d8 : 4, total 4
Rolled 1d6 : 6, total 6
-
Will 1d20+4 : 20 + 4, total 24
Fort 1d20+2 : 14 + 2, total 16
-
Ivysaur
Slam 1d20+11 : 8 + 11, total 19
Slam damage 1d8+5 : 2 + 5, total 7
Vine Whip 1 1d20+6 : 7 + 6, total 13
Vine Whip 1 damage 1d6+2 : 2 + 2, total 4
Vine Whip 2 1d20+6 : 11 + 6, total 17
Vine Wihp 2 damage 1d6+2 : 4 + 2, total 6
-
Kong v Will (DC13 - Shaken)
Rolled 1d20+6 : 16 + 6, total 22
Kong v Fort (DC14 - Sicken)
Rolled 1d20+9 : 9 + 9, total 18
Attack with Skullblade
Rolled 1d20+9 : 6 + 9, total 15
Rolled 2d8+10 : 2, 8 + 10, total 20
-
Fort Save: DC 14
Rolled 1d20+13 : 5 + 13, total 18
Will Save: DC 13
Rolled 1d20+6 : 10 + 6, total 16
-
Air Gun Damage:
Rolled 6d4+2 : 3, 4, 4, 2, 3, 1 + 2, total 19
-
Battle Scythe vs Ghostie at AE29
Rolled 1d20+7 : 12 + 7, total 19
Damage: 1d8+3, 1d6 Cold
Rolled 1d8+3 : 3 + 3, total 6
Rolled 1d6 : 3, total 3
Hex64 Shock Pulse at Ghostie at AE29
Touch Attack: Rolled 1d20+5 : 19 + 5, total 24
Damage: 1d6+3 Electrical
Rolled 1d6+3 : 2 + 3, total 5
-
Reflex saves
Rolled 1d20 : 20, total 20
Rolled 1d20 : 4, total 4
Rolled 1d20 : 4, total 4
-
More rolls
Rolled 1d20 : 10, total 10
Rolled 1d8 : 7, total 7
Rolled 1d20 : 4, total 4
Rolled 1d8 : 5, total 5
Rolled 1d20 : 8, total 8
Rolled 1d8 : 6, total 6
Rolled 1d20 : 5, total 5
Rolled 1d8 : 5, total 5
Rolled 1d4 : 4, total 4
-
Some more rolls
Rolled 1d20 : 15, total 15
Rolled 1d20 : 16, total 16
Rolled 1d20 : 18, total 18
Rolled 1d20 : 7, total 7
-
Jeremy fortitude
Save 1d20+2 : 5 + 2, total 7
Ivysaur fortitude
Save 1d20+14 : 11 + 14, total 25
-
Kong Fort 1
Rolled 1d20+9 : 9 + 9, total 18
Kong Fort 2
Rolled 1d20+9 : 2 + 9, total 11
Attack
Rolled 1d20+9 : 1 + 9, total 10
Damage
Rolled 1d8+10 : 7 + 10, total 17
Attack 2
Rolled 1d20+3 : 11 + 3, total 14
Damage 2
Rolled 1d8+10 : 8 + 10, total 18
-
ROLLIN' HP.
Rolled 4d8 : 4, 4, 4, 6, total 18
Rolled 3d12 : 2, 3, 6, total 11
-
Mystic Cold Wind damage (Reflex save DC 18 for half cold dmg and to negate Slow for one round)
Rolled 1d20+33 : 4 + 33, total 37
Extra Cold Sign damage:
Rolled 3d6 : 6, 6, 3, total 15
-
Ivysaur go!
Slam 1d20+11 : 6 + 11, total 17
Slam Damage 1d8+5 : 4 + 5, total 9
Vine Whip 1 1d20+6 : 19 + 6, total 25
Vine Whip 1 Damage 1d6+2 : 3 + 2, total 5
Vine Whip 2 1d20+6 : 18 + 6, total 24
Vine Whip 2 Damage 1d6+2 : 4 + 2, total 6
-
Battle Scythe vs Ghostie at AE29
Rolled 1d20+7 : 2 + 7, total 9
Damage: 1d8+3, 1d6 Cold
Rolled 1d8+3 : 6 + 3, total 9
Rolled 1d6 : 4, total 4
Hex64 Shock Pulse at Skeleton at AB29
Touch Attack:
Rolled 1d20+5 : 8 + 5, total 13
Damage: 1d6+3 Electrical
Rolled 1d6+3 : 2 + 3, total 5
-
Fort Save:
Rolled 1d20+13 : 15 + 13, total 28
Air Gun, bludgeoning damage, Reflex DC 19 for 1/2
Rolled 6d4+2 : 4, 2, 3, 2, 2, 1 + 2, total 16
-
As a reminder, Mystic cold wind is a Fort save, not a reflex one. I also believe Anomander meant aiming right, since left there' just the wall.
Rolled 1d20 : 8, total 8
Rolled 1d20 : 16, total 16
Rolled 1d20 : 8, total 8
Rolled 1d20 : 19, total 19
Rolled 1d20 : 1, total 1
Rolled 1d20 : 19, total 19
Rolled 1d20 : 14, total 14
-
Main batch of rolls
Rolled 1d6 : 2, total 2
Rolled 1d6 : 1, total 1
Rolled 1d20 : 14, total 14
Rolled 1d20 : 2, total 2
Rolled 1d8 : 3, total 3
Rolled 1d20 : 19, total 19
Rolled 1d20 : 18, total 18
Rolled 1d8 : 7, total 7
Rolled 1d20 : 5, total 5
Rolled 1d6 : 2, total 2
Rolled 1d20 : 3, total 3
Rolled 1d6 : 1, total 1
Rolled 1d20 : 14, total 14
Rolled 1d6 : 4, total 4
Rolled 1d20 : 19, total 19
Rolled 1d6 : 5, total 5
Rolled 1d20 : 2, total 2
Rolled 1d6 : 4, total 4
Rolled 1d20 : 7, total 7
Rolled 1d6 : 2, total 2
Rolled 1d20 : 11, total 11
Rolled 1d6 : 5, total 5
Rolled 1d20 : 14, total 14
Rolled 1d6 : 2, total 2
Rolled 1d20 : 2, total 2
Rolled 1d6 : 1, total 1
Rolled 1d20 : 16, total 16
Rolled 1d6 : 4, total 4
-
Some more rolls
Rolled 1d2 : 1, total 1
Rolled 1d2 : 2, total 2
Rolled 1d2 : 2, total 2
Rolled 1d2 : 1, total 1
-
Fort save DC14 vs sickened:
Rolled 1d20+4 : 10 + 4, total 14
-
Fort Saves: First is DC 14, second is DC 16
Rolled 1d20+13 : 3 + 13, total 16
Rolled 1d20+13 : 1 + 13, total 14
Air Gun, bludgeoning damage, Reflex DC 19 for 1/2
Rolled 6d4+2 : 2, 4, 1, 2, 4, 4 + 2, total 19
-
Save vs dex damage
Jeremy Fort Save 1d20+2 : 5 + 2, total 7
Ivysaur Fort Save 1d20+14 : 14 + 14, total 28
Save vs sickened
Jeremy Fort Save 1d20+2 : 14 + 2, total 16
Ivysaur Fort Save 1d20+14 : 3 + 14, total 17
-
Ivysaur attack
Slam 1d20+11 : 7 + 11, total 18
Slam Damage 1d8+5 : 4 + 5, total 9
Vine Whip 1 1d20+6 : 3 + 6, total 9
Vine Whip 1 Damage 1d6+2 : 6 + 2, total 8
Vine Whip 2 1d20+6 : 15 + 6, total 21
Vine Whip 2 Damage 1d6+2 : 4 + 2, total 6
-
AoO Slam
To hit:
Rolled 1d20+8 : 20 + 8, total 28
Damage:
Rolled 1d6+2 : 4 + 2, total 6
-
Critical Threat!
Confirmation:
Rolled 1d20+8 : 20 + 8, total 28
Damage:
Rolled 1d6+2 : 1 + 2, total 3
-
Whoo! Crit on the crit confirm!
Also, I cannot seem to find Jeremy on the map. Where'abouts is the little tyke?
-
Initiative
AKA, GOTTA GO FAST
Rolled 1d20+15 : 17 + 15, total 32
-
Icy Touch 1:
Rolled 1d20+9 : 14 + 9, total 23
Dmg:Rolled 1d8 : 3, total 3
Icy Touch 2:Rolled 1d20+9 : 5 + 9, total 14
Dmg:Rolled 1d8 : 5, total 5
-
Kong attacks
Rolled 1d20+9 : 14 + 9, total 23
Rolled 1d10+10 : 9 + 10, total 19
Rolled 1d20+4 : 20 + 4, total 24
Rolled 1d10+10 : 7 + 10, total 17
Rabbit attacks
Rolled 1d20+7 : 16 + 7, total 23
Rolled 1d8+3 : 6 + 3, total 9
Rolled 1d6 : 3, total 3
Hexbit
Rolled 1d20+5 : 14 + 5, total 19
Rolled 1d6+3 : 3 + 3, total 6
Rolled 1d20 : 19, total 19
Rolled 1d20 : 3, total 3
Rolled 1d20 : 16, total 16
Rolled 1d20 : 4, total 4
Rolled 1d20 : 1, total 1
-
Continue?
Save and Continue?
Save and Exit?
Exit?
Rolled 1d20 : 13, total 13
Rolled 1d20 : 7, total 7
Rolled 1d20 : 5, total 5
Rolled 1d20 : 1, total 1
Rolled 1d20 : 13, total 13
Rolled 1d20 : 12, total 12
Rolled 1d20 : 12, total 12
Rolled 1d20 : 16, total 16
Rolled 1d20 : 11, total 11
Rolled 1d20 : 18, total 18
Rolled 1d20 : 9, total 9
Rolled 1d20 : 3, total 3
Rolled 1d20 : 5, total 5
Rolled 1d20 : 5, total 5
Rolled 1d20 : 15, total 15
Rolled 1d20 : 1, total 1
Rolled 1d20 : 14, total 14
-
Possible attempt at diplomacy to influence the dark faery:
Rolled 1d20+21 : 2 + 21, total 23
-
Stuff
Rolled 1d20 : 8, total 8
Rolled 1d20 : 7, total 7
Rolled 1d20 : 7, total 7
Rolled 1d20 : 8, total 8
Rolled 1d20 : 16, total 16
Rolled 1d20 : 20, total 20
Rolled 1d20 : 4, total 4
Rolled 1d20 : 16, total 16
Rolled 1d20 : 6, total 6
-
More stuff
Rolled 1d20 : 16, total 16
Rolled 1d20 : 4, total 4
Rolled 1d20 : 12, total 12
Rolled 1d20 : 16, total 16
Rolled 1d20 : 16, total 16
Rolled 1d20 : 16, total 16
Rolled 1d20 : 16, total 16
Rolled 1d20 : 8, total 8
Rolled 1d20 : 5, total 5
Rolled 1d20 : 1, total 1
-
Some more stuff
Rolled 1d20 : 19, total 19
Rolled 3d6 : 6, 6, 3, total 15
Rolled 1d20 : 19, total 19
Rolled 1d6 : 4, total 4
-
Couple more rolls
Rolled 1d6 : 1, total 1
Rolled 2d6 : 5, 4, total 9
-
Fortitude Save 1d20+3 : 20 + 3, total 23
-
Initiative 1d20+2 : 13 + 2, total 15
-
Initiative:
Rolled 1d20+3 : 2 + 3, total 5
As Rabbit intends to do something about the giant monster in front of him, might as well roll that will save: Rolled 1d20+5 : 16 + 5, total 21
-
Initiative:
Rolled 1d20-2 : 10 - 2, total 8
Fort save DC14:Rolled 1d20+4 : 2 + 4, total 6
Little spider must succeed on a Ref save DC16 or be entangled.
Will save DC14 to demoralize Gohma if closing eyes doesn't feel like it diminishes its influence and if it counts as 'striking back at it' or an attack for the purpose of its fear ability:Rolled 1d20+6 : 6 + 6, total 12
Demoralization, ignoring size bonuses:Rolled 1d20+33 : 12 + 33, total 45
-
Ups, forgot to roll enemy Initiative here.
Rolled 1d20+7 : 14 + 7, total 21
Rolled 1d20+4 : 1 + 4, total 5
-
Roll
Rolled 1d20 : 8, total 8
-
More rolls
Rolled 1d20 : 16, total 16
Rolled 1d6 : 1, total 1
Rolled 1d6 : 1, total 1
Rolled 1d20 : 7, total 7
Rolled 3d6 : 6, 4, 6, total 16
Rolled 2d6 : 1, 3, total 4
-
Rabbit: Ranged Attack Roll vs Giant Boss-Sized Ghoma
(Base +4 Dex +3 Enhancement +1)
Rolled 1d20+8 : 17 + 8, total 25
Damage Roll
(3d6+1 Fire + 1d6 Acid)
Rolled 3d6+1 : 2, 5, 4 + 1, total 12
Rolled 1d6 : 4, total 4
-
Tumble DC15 (if actually within mini's reach):
Rolled 1d20+10 : 7 + 10, total 17
Icy Vortex DC 18 ref/half. Half damage is piercing, other half cold:Rolled 3d6 : 4, 6, 3, total 13
Cold Sign damage, no saves:Rolled 3d6 : 3, 4, 5, total 12
-
I HAVE FINALLY REMEMBERED
Reflex Save 1d20+1 : 5 + 1, total 6
-
As an extra reminder, the gaiden campaign has its own rolling thread.
Rolled 1d20 : 7, total 7
Rolled 1d6 : 5, total 5
Rolled 1d6 : 5, total 5
-
More rolls
Rolled 1d20 : 20, total 20
Rolled 1d20 : 15, total 15
Rolled 1d20 : 7, total 7
Rolled 1d20 : 16, total 16
Rolled 1d20 : 6, total 6
Rolled 1d20 : 18, total 18
Rolled 1d20 : 4, total 4
Rolled 1d20 : 17, total 17
-
New turn advance!
Rolled 1d20 : 19, total 19
Rolled 1d20 : 2, total 2
Rolled 1d20 : 5, total 5
-
More rolls
Rolled 9d6 : 6, 6, 1, 4, 6, 2, 3, 2, 3, total 33
-
Rabbit: Ranged Attack Roll vs Giant Boss-Sized Ghoma
(Base +4 Dex +3 Enhancement +1, -2 Range)
Rolled 1d20+6 : 17 + 6, total 23
Damage Roll
(3d6+1 Fire + 1d6 Acid)
Rolled 3d6+1 : 2, 4, 5 + 1, total 12
Rolled 1d6 : 2, total 2
-
Reflex DC 17:
Rolled 1d20+7 : 13 + 7, total 20
-
Rabbit: Ranged Attack Roll vs Web (Attempt to free Pha)
(Base +4 Dex +3 Enhancement +1 -2 Range)
Rolled 1d20+6 : 6 + 6, total 12
Damage Roll
(3d6+1 Fire + 1d6 Acid)
Rolled 3d6+1 : 2, 2, 4 + 1, total 9
Rolled 1d6 : 4, total 4
Rezbit: Ranged Touch vs. Gohma
Range Touch +2 Base +3 Enhancement
Rolled 1d20+5 : 9 + 5, total 14
1d6+3 Electrical Damage
Rolled 1d6+3 : 4 + 3, total 7
-
Icy Vortex DC 18 ref/half. Half damage is piercing, other half cold:
Rolled 3d6 : 5, 3, 4, total 12
-
RL work work work.
Rolled 1d20 : 2, total 2
-
Reflex
Rolled 1d20+7 : 12 + 7, total 19
-
Ref DC 19 or Entangled into place
+5 Reflex Save, +2 Alacritous Reflex System Module (2 Energy Invested)
Rolled 1d20+7 : 14 + 7, total 21
-
Rezbit Hail Mary save vs. Web (Ref DC 19)
Rolled 1d20+1 : 15 + 1, total 16
-
DC19 Ref save:
Rolled 1d20+9 : 11 + 9, total 20
-
Cold sign:
Rolled 3d6 : 4, 3, 1, total 8
MCW: Rolled 1d20+33 : 3 + 33, total 36
-
Rabbit: Ranged Attack Roll vs Mother Gohma
(Base +4 Dex +3 Enhancement +1 Range -2)
Rolled 1d20+6 : 19 + 6, total 25
Damage Roll
(3d6+1 Fire + 1d6 Acid)
Rolled 3d6+1 : 3, 4, 1 + 1, total 9
Rolled 1d6 : 1, total 1
-
Spot:
Rolled 1d20+8 : 7 + 8, total 15
Listen:Rolled 1d20-1 : 15 - 1, total 14
-
Stuff
Rolled 12d20 : 19, 11, 13, 2, 9, 17, 12, 9, 6, 5, 11, 3, total 117
Rolled 12d20 : 15, 13, 3, 19, 9, 16, 19, 2, 8, 2, 4, 17, total 127
-
Listen 1d20+16 : 4 + 16, total 20
-
Spot:
Rolled 1d20+8 : 9 + 8, total 17
Listen:Rolled 1d20-1 : 18 - 1, total 17
-
Spot 1d20+17 : 19 + 17, total 36
Listen 1d20 : 11, total 11
-
That listen is actually 28, I forgot the +17.
-
Spot:
Rolled 1d20+0 : 20, total 20
Listen:
Rolled 1d20+0 : 6, total 6
-
initiative 1d20+4 : 1 + 4, total 5
-
(http://oi58.tinypic.com/scfbmh.jpg)
Rolled 1d20+3 : 17 + 3, total 20
-
Rolled 1d20+4 : 11 + 4, total 15
-
I cannot possibly roll higher than Sneaky, but alright.
Initiative:Rolled 1d20-2 : 17 - 2, total 15
-
And I suppose I should roll for the redeads as well.
Rolled 1d20+1 : 10 + 1, total 11
Rolled 1d20+1 : 7 + 1, total 8
Rolled 1d20+1 : 3 + 1, total 4
Rolled 1d20+1 : 8 + 1, total 9
Rolled 1d20+1 : 13 + 1, total 14
Rolled 1d20+1 : 20 + 1, total 21
-
Whoops!
Initiative 1d20+2 : 19 + 2, total 21
-
Garos go!
Rolled 1d20 : 19, total 19
Rolled 1d6 : 6, total 6
Rolled 1d20 : 1, total 1
Rolled 1d6 : 3, total 3
Rolled 1d20 : 12, total 12
Rolled 1d6 : 6, total 6
Rolled 1d20 : 16, total 16
Rolled 1d6 : 4, total 4
Rolled 1d20 : 12, total 12
Rolled 1d6 : 4, total 4
-
egg 1d20+12 : 2 + 12, total 14
blindness 1d3 : 1, total 1
-
Two Will saves with DC 12 or Shaken for 1 round.
Rolled 1d20+5 : 18 + 5, total 23
Rolled 1d20+5 : 19 + 5, total 24
One Will save with DC 13 or Slowed for 1 round.
Rolled 1d20+5 : 2 + 5, total 7
-
Intimidate:
Rolled 1d20+33 : 2 + 33, total 35
-
Hide check
Rolled 1d20+22 : 18 + 22, total 40
-
Spit:
Rolled 1d20+8 : 1 + 8, total 9
Crossbow1
Rolled 1d20+8 : 3 + 8, total 11
Crossbow2
Rolled 1d20+8 : 18 + 8, total 26
Spit Damage
Rolled 1d6 : 1, total 1
Spit Sneak Attack:
Rolled 3d6 : 4, 2, 3, total 9
Crossbow Damage 1
Rolled 1d2+1 : 1 + 1, total 2
Crossbow 1 SA
Rolled 3d6 : 4, 4, 1, total 9
Crossbow Damage 2
Rolled 1d2+1 : 1 + 1, total 2
Crossbow 2 SA
Rolled 3d6 : 2, 3, 2, total 7
Hide check to hide after Sniping
Rolled 1d20+2 : 2 + 2, total 4
Move Silently
Rolled 1d20+16 : 11 + 16, total 27
-
Hasted Attack
Rolled 1d20+9 : 5 + 9, total 14
Damage
Rolled 1d6 : 1, total 1
Sneak Attack
Rolled 3d6 : 4, 2, 4, total 10
-
Standard action: +1 Frost Mithril Battle Scythe (1d8+3 damage + 1d6 Cold, 20/x2) on Baddie at AT7
+4 Base +2 Str +1 Enchantment
Rolled 1d20+7 : 2 + 7, total 9
Damage:
Rolled 1d8+3 : 4 + 3, total 7
Rolled 1d6 : 5, total 5
Extra Haste Partial: Standard action: +1 Frost Mithril Battle Scythe (1d8+3 damage + 1d6 Cold, 20/x2) on Baddie at AT7
+4 Base +2 Str +1 Enchantment
Rolled 1d20+7 : 11 + 7, total 18
Damage:
Rolled 1d8+3 : 2 + 3, total 5
Rolled 1d6 : 2, total 2
-
Busy weekend and monday were busy.
As a reminder, 3.5 haste doesn't grant an extra partial action, it grants some numeric bonus and an extra attack on a fullattack.
Rolled 1d20 : 9, total 9
Rolled 1d20 : 5, total 5
Rolled 1d20 : 18, total 18
Rolled 1d20 : 7, total 7
Rolled 1d6 : 4, total 4
Rolled 1d20 : 4, total 4
Rolled 1d6 : 1, total 1
Rolled 1d20 : 14, total 14
Rolled 1d6 : 1, total 1
Rolled 1d20 : 15, total 15
Rolled 1d6 : 3, total 3
Miss chance for egg blindness, fail on a 1.
Rolled 1d2 : 2, total 2
-
Mystic Cold Wind damage (Reflex save DC 18 for half cold dmg and to negate Slow for one round)
Rolled 1d20+33 : 19 + 33, total 52
-
Full Attack action: +1 Frost Mithril Battle Scythe (1d8+3 damage + 1d6 Cold, 20/x2) on Baddie at AT7
+4 Base +2 Str +1 Enchantment
Rolled 1d20+7 : 4 + 7, total 11
Damage:
Rolled 1d8+3 : 2 + 3, total 5
Rolled 1d6 : 3, total 3
Extra Haste attack: +1 Frost Mithril Battle Scythe (1d8+3 damage + 1d6 Cold, 20/x2) on Baddie at AT7 (Unless AT7 died, then AS8)
+4 Base +2 Str +1 Enchantment
Rolled 1d20+7 : 10 + 7, total 17
Damage:
Rolled 1d8+3 : 3 + 3, total 6
Rolled 1d6 : 2, total 2
-
Attack 1d20+7 : 3 + 7, total 10
Fire Damage 2d6 : 2, 6, total 8
[roll]{Bludgeoning Damage}[2d6]
-
Bludgeoning Damage 2d6 : 4, 6, total 10
-
Spit at AS-8
Rolled 1d20+10 : 1 + 10, total 11
Rolled 1d6 : 2, total 2
Hide
Rolled 1d20+2 : 11 + 2, total 13
Move Silent
Rolled 1d20+16 : 11 + 16, total 27
-
busybusybusyweek
Rolled 1d20 : 18, total 18
Rolled 1d6 : 1, total 1
Rolled 1d20 : 20, total 20
Rolled 1d6 : 6, total 6
Rolled 1d20 : 5, total 5
Rolled 1d6 : 3, total 3
Rolled 2d20 : 2, 15, total 17
Rolled 2d20 : 10, 20, total 30
Rolled 1d20 : 16, total 16
Rolled 1d6 : 3, total 3
-
Hide
Rolled 1d20+22 : 17 + 22, total 39
Move Silentlike
Rolled 1d20+16 : 18 + 16, total 34
-
Search Check: +8 from X-Ray Visor module (2 units of energy)
Rolled 1d20+8 : 2 + 8, total 10
-
Stuff
Rolled 1d20 : 6, total 6
Rolled 1d6 : 3, total 3
Rolled 1d20 : 1, total 1
Rolled 1d20 : 17, total 17
Rolled 1d20 : 20, total 20
Rolled 1d20 : 10, total 10
-
Hide
Rolled 1d20+22 : 8 + 22, total 30
Move Silently
Rolled 1d20+16 : 17 + 16, total 33
-
Update time!
Rolled 1d20 : 18, total 18
Rolled 1d6 : 1, total 1
Rolled 1d20 : 4, total 4
Rolled 1d6 : 2, total 2
Rolled 1d20 : 9, total 9
Rolled 1d6 : 1, total 1
Rolled 1d20 : 11, total 11
Rolled 1d6 : 5, total 5
Rolled 2d20 : 5, 17, total 22
Rolled 2d20 : 5, 12, total 17
Rolled 2d20 : 8, 18, total 26
-
Some more rolls needed
Rolled 1d4 : 3, total 3
Rolled 1d4 : 3, total 3
Rolled 1d4 : 2, total 2
-
Will Save 1d20+7 : 11 + 7, total 18
-
Willpower save DC 15. Here comes the Min/Max board's legendary 'awesome' rolling algorithm...
Rolled 1d20+5 : 14 + 5, total 19
-
Should have also rolled to miss and to not damage while I was at it.
Readied attack on Redead at AN7 with +1 Corrosive Laser Pistol (3d6+1 damage + 1d6 Acid, 20/x2, 40' Increment)
Base +4
Dex +3
Weapon +1
Range -0
Rolled 1d20+8 : 12 + 8, total 20
Rolled 3d6+1 : 5, 6, 6 + 1, total 18
Rolled 1d6 : 3, total 3
-
Hide
Rolled 1d20+22 : 13 + 22, total 35
Move Quiet-like
Rolled 1d20+16 : 3 + 16, total 19
Spit!
Rolled 1d20+10 : 18 + 10, total 28
Damage
Rolled 1d6+1 : 1 + 1, total 2
Sneak Attack (Die # cut in 1/2 assuming can't normally SA re-deads. Penetrating Strike ACF)
Rolled 1d6 : 3, total 3
Hide after Sniping (-20 to check)
Rolled 1d20+2 : 1 + 2, total 3
-
Will save:
Rolled 1d20+6 : 8 + 6, total 14
-
Icy Vortex (half piercing half cold), ref DC 18 for half:
Rolled 3d6 : 1, 3, 4, total 8
+Cold Sign cold dmg:Rolled 3d6 : 5, 5, 4, total 14
-
Yeah, had a busy summer, but I didn't forget this.
Enemy phase!
Rolled 1d20 : 6, total 6
Rolled 2d20 : 4, 10, total 14
Rolled 1d20 : 18, total 18
Rolled 2d20 : 11, 20, total 31
Rolled 1d20 : 3, total 3
Rolled 2d20 : 1, 18, total 19
-
Couple rolls missing
Rolled 2d6 : 5, 2, total 7
-
Will save:
Rolled 1d20+6 : 11 + 6, total 17
-
Icy Vortex (half piercing half cold), ref DC 18 for half:
Rolled 3d6 : 1, 6, 5, total 12
-
DC 15 or paralyzed with fear for 3 rounds.
Rolled 1d20+5 : 16 + 5, total 21
Attack on Redead at AQ7 with +1 Corrosive Laser Pistol (3d6+1 damage + 1d6 Acid, 20/x2, 40' Increment)
Base +4
Dex +3
Weapon +1
Range -0
Rolled 1d20+8 : 16 + 8, total 24
Rolled 3d6+1 : 5, 5, 4 + 1, total 15
Rolled 1d6 : 3, total 3
-
Potential of remaining enemies falling right away
Rolled 1d20 : 16, total 16
Rolled 1d20 : 6, total 6
-
Spot 1d20+17 : 7 + 17, total 24
Listen 1d20+17 : 3 + 17, total 20
-
Spot
Rolled 1d20+9 : 18 + 9, total 27
Listen
Rolled 1d20+9 : 19 + 9, total 28
-
Listen!
Rolled 1d20-1 : 20 - 1, total 19
SpotRolled 1d20+8 : 1 + 8, total 9
-
Hide
Rolled 1d20+22 : 8 + 22, total 30
Move Silently
Rolled 1d20+16 : 3 + 16, total 19
-
Diplomacy:
Rolled 1d20+21 : 8 + 21, total 29
Because we're the good guys.
-
Diplomacy: DIE ROLL!
Because we're the good guys.
Rabbit's going to Aid Another on Pha's diplomacy, since at the core they all want the corruption to end.
Untrained Diplomacy Aid another.... GO!
Rolled 1d20+0 : 16, total 16
-
Initiative:
Rolled 1d20-2 : 11 - 2, total 9
-
Forgot to Init!
Rolled 1d20+4 : 15 + 4, total 19
-
Initiate Initiative Initiative!
Rolled 1d20+3 : 20 + 3, total 23
-
Everyone else is doing it...
Initiative 1d20+2 : 7 + 2, total 9
-
Everyone else is doing it...
Initiative 1d20+2 : 7 + 2, total 9
Hooray! Peer Pressure at its finest!
-
Hero's Shade Initiative:
Rolled 1d20+8 : 6 + 8, total 14
-
Hide (-5 for moving more than half speed but not more than full speed)
Rolled 1d20+17 : 15 + 17, total 32
Move Silently (-5 for moving more than half speed but not more than full speed)
Rolled 1d20+11 : 14 + 11, total 25
-
Intimidate:
Rolled 1d20+33 : 17 + 33, total 50
-
Standard action: +1 Frost Mithril Battle Scythe (1d8+3 damage + 1d6 Cold, 20/x2) on Hero's Shade. (Crit Range increased to 18-20 on a charge)
+4 Base +2 Str +1 Enchantment +2 Charge
Rolled 1d20+9 : 9 + 9, total 18
-
In case the Hero's Shade is asleep and the attack hits: 1d8+3 damage + 1d6 Cold
Rolled 1d8+3 : 8 + 3, total 11
Rolled 1d6 : 3, total 3
-
[Enemy Phase]
Rolled 1d20 : 17, total 17
Rolled 1d20 : 8, total 8
Rolled 1d20 : 1, total 1
Rolled 1d20 : 12, total 12
-
More rolls
Rolled 1d20 : 7, total 7
Rolled 6d6 : 1, 2, 5, 5, 6, 4, total 23
-
Reflex save
Rolled 1d20+7 : 10 + 7, total 17
-
Bomb
Attack 1d20+7 : 8 + 7, total 15
Damage 2d6 : 5, 1, total 6
Fire Damage 2d6 : 1, 3, total 4
-
MCW dmg (Reflex save DC 18 for half cold dmg and to negate Slow for one round):
Rolled 1d20+33 : 13 + 33, total 46
-
Spit To Hit
Rolled 1d20+8 : 10 + 8, total 18
Spit Damage
Rolled 1d6 : 1, total 1
Sacrifice Sneak Attack to inflict -5 AC to Hero Shade via Disruptive Attack
Crossbow 1 To Hit
Rolled 1d20+8 : 3 + 8, total 11
Crossbow 1 Damage
Rolled 1d2+1 : 2 + 1, total 3
Sneak Attack (Penetrating Strike 1/2 SA dice rounded down to 1. Assumed to be Crit Immune)
Rolled 1d6 : 2, total 2
Crossbow 2 To Hit
Rolled 1d20+8 : 6 + 8, total 14
Crossbow 2 Damage
Rolled 1d2+1 : 1 + 1, total 2
Sneak Attack (Penetrating Strike 1/2 SA dice rounded down to 1. Assumed to be Crit Immune)
Rolled 1d6 : 4, total 4
-
Hide check after Sniping! Includes the -20
Rolled 1d20+2 : 16 + 2, total 18
-
Reflex 13 for half damage and no daze
+2 Base Reflex, +3 Dexterity, +2 Alacritous Reflex System
Rolled 1d20+7 : 8 + 7, total 15
-
Attack of Opportunity: +1 Frost Mithril Battle Scythe (1d8+3 damage + 1d6 Cold, 20/x2) on Hero's Shade. (Crit Range normal due to not charging)
+4 Base +2 Str +1 Enchantment
Rolled 1d20+7 : 5 + 7, total 12
1d8+3 damage + 1d6 Cold
Rolled 1d8+3 : 8 + 3, total 11
Rolled 1d6 : 6, total 6
I'm rolling the Cold damage anyway in case it has Resist Cold 5 rather than Immune to Cold.
-
Attack on Hero's Shade with +1 Corrosive Laser Pistol (3d6+1 damage + 1d6 Acid, 20/x2, 40' Increment)
Base +4
Dex +3
Weapon +1
Rolled 1d20+8 : 3 + 8, total 11
Rolled 3d6+1 : 6, 2, 5 + 1, total 14
Rolled 1d6 : 3, total 3
-
Reactive rolls
Rolled 1d20 : 13, total 13
Rolled 1d20 : 13, total 13
Rolled 1d20 : 16, total 16
Rolled 1d20 : 2, total 2
-
Well that was quite a bit of lag.
Rolled 1d20 : 17, total 17
Rolled 10d3 : 1, 3, 2, 3, 3, 3, 2, 1, 1, 3, total 22
-
Ref save
Rolled 1d20+9 : 9 + 9, total 18
-
Intimidate to demoralize 1d20+33 : 11 + 33, total 44
-
Reflex Save
Rolled 1d20+8 : 8 + 8, total 16
-
Spit Attack
Rolled 1d20+10 : 10 + 10, total 20
Spit Damage
Rolled 1d6+1 : 4 + 1, total 5
-
Bomb
Attack 1d20+7 : 5 + 7, total 12
Bludgeoning Damage 2d6 : 4, 3, total 7
Fire Damage 2d6 : 5, 3, total 8
-
Reflex 14 for Half and negates blindness.
+2 Base Reflex, +3 Dexterity, +2 Alacritous Reflex System
Rolled 1d20+7 : 16 + 7, total 23
+1 Frost Mithril Battle Scythe (1d8+3 damage + 1d6 Cold, 20/x2) on Hero's Shade.
+4 Base +2 Str +1 Enchantment
Rolled 1d20+7 : 3 + 7, total 10
Rolled 1d8+3 : 1 + 3, total 4
Rolled 1d6 : 4, total 4
-
Rolling!
Rolled 1d20 : 4, total 4
Rolled 1d20 : 2, total 2
Rolled 1d20 : 8, total 8
-
Tumbling tumbles!
Rolled 1d20+13 : 12 + 13, total 25
-
Hide?
Rolled 1d20+22 : 8 + 22, total 30
-
Enemy Phase.
Rolled 1d20 : 16, total 16
Rolled 1d10 : 9, total 9
Rolled 1d20 : 19, total 19
Rolled 1d10 : 5, total 5
Rolled 1d20 : 4, total 4
Rolled 1d10 : 8, total 8
Rolled 1d20 : 19, total 19
Rolled 1d10 : 7, total 7
-
Of, two crit chances!
Rolled 1d20 : 14, total 14
Rolled 1d10 : 9, total 9
Rolled 1d20 : 15, total 15
Rolled 1d10 : 5, total 5
-
Ah, yes, Squeak's miss chance, fail on a 1.
Rolled 1d5 : 5, total 5
-
Reflex Save 1d20+7 : 4 + 7, total 11
Will Save 1d20+7 : 11 + 7, total 18
-
If the attack goes through her sudden concealment:
Ref save:Rolled 1d20+8 : 20 + 8, total 28
Will save:Rolled 1d20+12 : 9 + 12, total 21
-
Reflex vs Blind!
Rolled 1d20+8 : 4 + 8, total 12
Will vs SPEACHLESS
Rolled 1d20+1 : 13 + 1, total 14
-
Fifty subdual damage brings me to 66 nonlethal damage, way more then my forty something hit points. So unless that sudden concealment stretches to Rabbit, and works, Rabbit will be blind and speechless by virtue of being unconscious :)
Now, I'm not saying that there are little imaginary cuccos clucking in a circle over his head... but I'm not saying they aren't there, either.
EDIT: Fixing my "Just Woke Up" math. 63 subdual. :)
-
Blue Hero's Shade adjacent to Pha, so that's a 20% miss chance, attack fails on a 1:
Rolled 1d5 : 3, total 3
-
20% miss chance, attack fails on a 1:
Rolled 1d5 : 3, total 3
-
Will save (also the penalty for Power of Luck is only supposed to be half your Cha mod. And no, simple bonus to Cha checks don't count towards it like they don't count for cha-based save DCs or bonus spells per day.
Rolled 1d20 : 4, total 4
-
Well time for the hero to use his own re-roll.
Rolled 1d20 : 9, total 9
-
Enemy Phase
Rolled 1d20 : 3, total 3
Rolled 1d10 : 9, total 9
Rolled 1d20 : 9, total 9
Rolled 1d10 : 10, total 10
Rolled 1d20 : 7, total 7
Rolled 1d10 : 1, total 1
Rolled 1d20 : 1, total 1
Rolled 1d10 : 4, total 4
-
Raticates Initiatives:
Rolled 1d20+8 : 6 + 8, total 14
Rolled 1d20+8 : 5 + 8, total 13
Rolled 1d20+8 : 1 + 8, total 9
-
Will post a bit later when I get time. Until then, have an initiative!
Battle vs Radicate Hoard: Rolled 1d20+1 : 14 + 1, total 15
-
Initiative 1d20+2 : 9 + 2, total 11
-
Initiative 1d20-4 : 2 - 4, total -2
-
initiative 1d20+2 : 17 + 2, total 19
-
Rolled 1d20+4 : 8 + 4, total 12
-
Let's start off with a bang!
Power attack -2 on nearest ratticate. Shadow Blade Technique rolls twice.
Rolled 1d20+9 : 13 + 9, total 22
Rolled 1d20+9 : 12 + 9, total 21
Damage on hit: Rolled 1d10+12 : 8 + 12, total 20
plus Rolled 1d6 : 4, total 4
from stance.
Extra Cold Damage (if applicable): [roll]1d6[/color]
-
Botched that cold damage roll, here we go.
Rolled 1d6 : 2, total 2
-
amount medium Fiendish Spiders 1d3 : 3, total 3
those spiders shoot webs 1d20+5 : 3 + 5, total 8
does this spider even exist 1d20+5 : 16 + 5, total 21
does this spider even exist 1d20+5 : 5 + 5, total 10
Gompa Knowledges Raticates 1d20+11 : 1 + 11, total 12
Have to add knowledge devotion math
Gompa attacks with a slam charge 1d20+13 : 16 + 13, total 29
thats a lot of rolls please work.
he may hit, acid 1d6+9 : 1 + 9, total 10
Rolled 2d6 : 2, 6, total 8
-
Cold Sign 3d6 : 3, 4, 6, total 13
-
Rolled 1d20+10 : 18 + 10, total 28
Rolled 1d6+1 : 2 + 1, total 3
-
Reactive rolls.
Rolled 1d20 : 5, total 5
Rolled 1d20 : 1, total 1
Rolled 1d20 : 3, total 3
Rolled 1d20 : 2, total 2
-
Jeremy's spell penetration.
Rolled 1d20+6 : 3 + 6, total 9
-
Enemy Phase
Rolled 1d20 : 18, total 18
Rolled 1d8 : 6, total 6
Rolled 1d20 : 1, total 1
Rolled 1d8 : 5, total 5
Rolled 1d20 : 8, total 8
Rolled 1d8 : 1, total 1
Rolled 1d20 : 11, total 11
Rolled 1d8 : 6, total 6
Rolled 1d20 : 18, total 18
Rolled 1d8 : 8, total 8
Rolled 1d20 : 6, total 6
Rolled 1d8 : 3, total 3
Rolled 1d20 : 4, total 4
Rolled 1d8 : 1, total 1
Rolled 1d20 : 18, total 18
Rolled 1d8 : 3, total 3
Rolled 1d20 : 20, total 20
Rolled 1d8 : 7, total 7
-
More rolls
Confirm nat 20 crit.
Rolled 1d20 : 13, total 13
Rolled 1d8 : 7, total 7
Rolled 1d20 : 9, total 9
-
Cold Sign 3d6 : 2, 5, 2, total 9
MCW Intimidate 1d20+40 : 19 + 40, total 59
-
Retroactive mushroom attack.
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+1 : 2 + 1, total 3
EDIT: Ignore, I had completely missed the player's rol up.
-
So many dice rolls but already blind. :smirk
Slam 1 1d20+12 : 16 + 12, total 28
Slam 1 damage 1d6+10 : 6 + 10, total 16
Rolled 2d6 : 5, 4, total 9
+slow
Slam 2 1d20+12 : 18 + 12, total 30
Slam 2 damage 1d6+10 : 6 + 10, total 16
Rolled 2d6 : 5, 3, total 8
+slow
If the rats are still alive.
Concentration check for celestial bison need an 18 to cast defensively 1d20+9 : 9 + 9, total 18
summoned to flank with the spider
Spider
Bite 1d20+6 : 2 + 6, total 8
Bite damage 1d6+2 : 3 + 2, total 5
Rolled 2d6 : 3, 5, total 8
+poison DC 14
strength poison 1d4 : 2, total 2
Bison
Gore 1d20+12 : 19 + 12, total 31
Gore damage 1d8+11 : 2 + 11, total 13
Rolled 2d6 : 4, 2, total 6
-
Upcoming Wall of Blades...
Rolled 1d20+11 : 8 + 11, total 19
This is my new AC vs the more damaging of the two attacks.
-
Opposed strength check vs trip!
Rolled 1d20+9 : 6 + 9, total 15
, includes +4 bonus from stability.
-
I really should do all my rolls in one post.
Reflex vs blind: Rolled 1d20+4 : 4 + 4, total 8
Still one more to go for attack rolls, if any.
-
Blind and prone, no holds barred, here we go!
No Power Attack, -4 prone, 50% miss chance. Rolled 1d20+7 : 1 + 7, total 8
Rolled 1d100 : 60, total 60
(High is good)
Damage, if any: Rolled 1d10+8 : 4 + 8, total 12
and Rolled 1d6 : 6, total 6
-
Rolled 1d20+10 : 12 + 10, total 22
Rolled 1d6+1 : 2 + 1, total 3
-
Jeremy's spell penetration:
Rolled 1d20+6 : 16 + 6, total 22
Rolled 3d20 : 10, 3, 3, total 16
-
Another roll
Rolled 1d20 : 6, total 6
-
Knowledge Local
Rolled 1d20+11 : 20 + 11, total 31
Knowledge Nature/though maybe arcana they are the same anyway rolled both in case both needed.
Rolled 1d20+11 : 15 + 11, total 26
Rolled 1d20+11 : 12 + 11, total 23
Move silently
Rolled 1d20+11 : 12 + 11, total 23
Hide if there is a suitable spot.
Rolled 1d20+8 : 19 + 8, total 27
-
Rolled 1d20+1 : 4 + 1, total 5
-
charisma check
Optional description 1d20+3 : 7 + 3, total 10
-
Spot 1d20-1 : 20 - 1, total 19
sense motive 1d20-1 : 5 - 1, total 4
-
Spot if we do end up going 1d20+8 : 18 + 8, total 26
Sense Motive if we do end up going 1d20+3 : 18 + 3, total 21
Spot from Intelligent Item 1d20+8 : 5 + 8, total 13
Sense Motive from Intelligent Item 1d20+8 : 15 + 8, total 23
-
Pha Spot check 1d20+8 : 1 + 8, total 9
I.I. Spot check 1d20+9 : 18 + 9, total 27
-
Pha ini 1d20-4 : 9 - 4, total 5
I.I. ini 1d20-6 : 5 - 6, total -1
-
Enemy Phase
Rolled 1d20 : 6, total 6
Rolled 9d10 : 3, 3, 4, 8, 5, 4, 2, 5, 7, total 41
-
Opps. Wrong thread.
-
Will
Rolled 1d20 : 9, total 9
-
Spot 1d20+17 : 10 + 17, total 27
Listen 1d20+17 : 11 + 17, total 28
-
Character is blind no spot roll made
Blindsight 60 ft
listen Rolled 1d20+8 : 8 + 8, total 16
-
Spot
Rolled 1d20+9 : 4 + 9, total 13
Listen
Rolled 1d20+9 : 16 + 9, total 25
-
Spot 1d20+9 : 6 + 9, total 15
Listen 1d20+4 : 3 + 4, total 7
Coho Spot 1d20+9 : 3 + 9, total 12
Coho Listen 1d20+16 : 9 + 16, total 25
-
Sense Motive 1d20+6 : 15 + 6, total 21
-
Diplomacy 1d20+1 : 12 + 1, total 13
-
Pha Sense Motive 1d20+3 : 7 + 3, total 10
Pha Diplomacy 1d20+30 : 17 + 30, total 47
Coho Diplomacy Aid Another 1d20+23 : 8 + 23, total 31
Coho Sense Motive 1d20+9 : 13 + 9, total 22
-
Gompa Knowledge
Rolled 1d20+11 : 3 + 11, total 14
-
Pha Diplomacy 1d20+30 : 15 + 30, total 45
Coho Diplomacy Aid Another 1d20+23 : 15 + 23, total 38
-
Pha Sense Motive 1d20+4 : 10 + 4, total 14
Coho Sense Motive 1d20+8 : 8 + 8, total 16
-
Rolled 1d20-1 : 17 - 1, total 16
-
Rolled 1d20+9 : 4 + 9, total 13
Rolled 1d20+4 : 2 + 4, total 6
Rolled 1d20+9 : 4 + 9, total 13
Rolled 1d20+16 : 14 + 16, total 30
-
Spot
Rolled 1d20+9 : 10 + 9, total 19
Listen
Rolled 1d20+9 : 2 + 9, total 11
-
Spot
Rolled 1d20-1 : 4 - 1, total 3
Listen
Rolled 1d20+8 : 13 + 8, total 21
-
Spot
Rolled 1d20+17 : 5 + 17, total 22
Listen
Rolled 1d20+17 : 17 + 17, total 34
-
Enemy Initiative
Rolled 1d20+8 : 12 + 8, total 20
-
Might as well roll for initiative.
Rolled 1d20+2 : 19 + 2, total 21
-
Initiative 1d20+2 : 7 + 2, total 9
-
Initiative 1d20-4 : 5 - 4, total 1
-
Yay finally managed to organize myself to update!
Rolled 1d20 : 17, total 17
Rolled 1d20 : 6, total 6
-
Rolled 1d20+4 : 10 + 4, total 14
-
Rolled 1d20+13 : 9 + 13, total 22
Escape Artist
-
Rolled 1d20 : 14, total 14
-
Spot 1d20+2 : 4 + 2, total 6
Listen 1d20+2 : 2 + 2, total 4
-
Spot
Rolled 1d20+9 : 20 + 9, total 29
Listen
Rolled 1d20+9 : 18 + 9, total 27
-
Hide
Rolled 1d20+22 : 18 + 22, total 40
Move Silently
Rolled 1d20+16 : 2 + 16, total 18
-
Spot 1d20+8 : 18 + 8, total 26
Listen 1d20+4 : 4 + 4, total 8
-
My rolls:
Spot 1d20 : 6, total 6
Listen 1d20+1 : 1 + 1, total 2
My horses rolls:
Spot 1d20+4 : 14 + 4, total 18
Listen 1d20+4 : 6 + 4, total 10
-
Spot 1d20+5 : 6 + 5, total 11
Listen 1d20-4 : 6 - 4, total 2
Hide 1d20+20 : 19 + 20, total 39
Move Silently 1d20+15 : 4 + 15, total 19
-
Attack 1d20+7 : 18 + 7, total 25
Damage 1d4+3 : 4 + 3, total 7
Initiative 1d20-5 : 15 - 5, total 10
-
Attack 1d20+13 : 12 + 13, total 25
Damage 4d6+1 : 2, 6, 3, 2 + 1, total 14
Hide 1d20 : 11, total 11
Initiative 1d20+6 : 8 + 6, total 14
-
Initiative
Surprise Round Spit Shot
Rolled 1d20+9 : 13 + 9, total 22
Damage
Rolled 1d6 : 4, total 4
Sneak Attack
Rolled 3d6 : 2, 1, 5, total 8
-
Rolled 1d20+4 : 19 + 4, total 23
Initiative
-
Hide (-20 after sniping)
Rolled 1d20+2 : 11 + 2, total 13
-
Attack 1d20+6 : 7 + 6, total 13
Damage 6d6+12 : 1, 1, 5, 1, 6, 4 + 12, total 30
-
Roll
Rolled 1d20 : 7, total 7
Only Blue Hobkoblin has hope of beating Sneak's initiative:
Rolled 1d20+6 : 18 + 6, total 24
-
Rolled 1d20 : 7, total 7
Rolled 1d20 : 8, total 8
Rolled 1d10 : 5, total 5
Rolled 1d20 : 8, total 8
Rolled 1d10 : 10, total 10
Rolled 1d20 : 13, total 13
Rolled 1d10 : 3, total 3
Rolled 1d20 : 19, total 19
Rolled 1d10 : 9, total 9
Rolled 1d20 : 18, total 18
Rolled 1d10 : 6, total 6
Rolled 1d20 : 2, total 2
Rolled 1d10 : 5, total 5
Rolled 1d20 : 7, total 7
Rolled 1d12 : 1, total 1
Rolled 1d20 : 18, total 18
Rolled 1d12 : 3, total 3
Rolled 1d20 : 10, total 10
Rolled 1d12 : 8, total 8
-
Opportunity attack 1d20+13 : 16 + 13, total 29
damage 1d10+7 : 4 + 7, total 11
-
Tumble vs DC15 1d20+12 : 5 + 12, total 17
Attack 1 1d20+17 : 17 + 17, total 34
Damage 1 1d8+7 : 4 + 7, total 11
Vs Evil 2d6+2 : 2, 5 + 2, total 9
Attack 2 1d20+17 : 20 + 17, total 37
Damage 2 1d8+7 : 2 + 7, total 9
Vs Evil 2d6+2 : 3, 4 + 2, total 9
Attack 3 1d20+17 : 16 + 17, total 33
Damage 3 1d8+7 : 3 + 7, total 10
Vs Evil 2d6+2 : 3, 2 + 2, total 7
Attack 4 1d20+17 : 17 + 17, total 34
Damage 4 1d8+7 : 6 + 7, total 13
Vs Evil 2d6+2 : 4, 3 + 2, total 9
Attack 5 1d20+17 : 1 + 17, total 18
Damage 5 1d8+7 : 7 + 7, total 14
Vs Evil 2d6+2 : 6, 2 + 2, total 10
-
Critical Confirm: Attack 1 1d20+17 : 13 + 17, total 30
Critical Confirm: Attack 2 1d20+17 : 7 + 17, total 24
Critical Confirm: Attack 4 1d20+17 : 14 + 17, total 31
-
Seed Spit
Rolled 1d20+9 : 13 + 9, total 22
Seed Damage
Rolled 1d6 : 3, total 3
Seed Sneak Attack Damage
Rolled 3d6 : 1, 2, 5, total 8
Crossbow #1
Rolled 1d20+13 : 19 + 13, total 32
Crossbow #1 Damage
Rolled 1d2+4 : 1 + 4, total 5
Crossbow #1 Sneak Attack
Rolled 3d6 : 4, 2, 6, total 12
Crossbow #2
Rolled 1d20+13 : 10 + 13, total 23
Crossbow #2 Damage
Rolled 1d2+4 : 2 + 4, total 6
Crossbow #2 Sneak Attack
Rolled 3d6 : 2, 3, 3, total 8
-
Crossbow #1 Critical Confirmation
Rolled 1d20+13 : 12 + 13, total 25
Crossbow #1 Extra Critical Damage
Rolled 1d2+4 : 2 + 4, total 6
-
Huh. Dice are gone... Let's try it again:
Nope, still not working. :/
Attack 1d20+13 : 2 + 13, total 15
Damage 6d6+1 : 6, 4, 2, 1, 3, 2 + 1, total 19
-
Attack 1
Attack 1d20+8 : 11 + 8, total 19
Bludgeoning Damage 1d8+4 : 4 + 4, total 8
Cold Damage 2d6 : 2, 2, total 4
Fire Damage:4
Attack 2
Attack 1d20+8 : 8 + 8, total 16
Bludgeoning Damage 1d8+4 : 7 + 4, total 11
Cold Damage 2d6 : 4, 5, total 9
Fire Damage:4
-
Enemy Phase.
Rolled 1d20 : 8, total 8
Rolled 1d10 : 2, total 2
Rolled 1d20 : 3, total 3
Rolled 1d10 : 7, total 7
Rolled 1d20 : 1, total 1
Rolled 1d10 : 10, total 10
Rolled 1d20 : 14, total 14
Rolled 1d10 : 10, total 10
Rolled 1d20 : 17, total 17
Rolled 1d10 : 4, total 4
-
Attack 1d20+14 : 17 + 14, total 31
Damage 7d6+9 : 2, 3, 2, 4, 5, 4, 6 + 9, total 35
-
Attack 1d20+13 : 2 + 13, total 15
Damage 8d6+1 : 4, 5, 4, 4, 6, 5, 3, 5 + 1, total 37
-
Rolled 1d20+6 : 10 + 6, total 16
Rolled 6d6 : 2, 5, 4, 5, 2, 6, total 24
-
Seed Spit
Rolled 1d20+9 : 6 + 9, total 15
Seed Damage
Rolled 1d6 : 6, total 6
Seed Sneak Attack Damage
Rolled 3d6 : 1, 1, 2, total 4
Crossbow #1
Rolled 1d20+13 : 18 + 13, total 31
#1 Damage
Rolled 1d2+4 : 2 + 4, total 6
#1 Sneak Attack Damage
Rolled 3d6 : 3, 6, 2, total 11
Crossbow #2
Rolled 1d20+13 : 14 + 13, total 27
#2 Damage
Rolled 1d2+4 : 2 + 4, total 6
#2 Sneak Attack Damage
Rolled 3d6 : 1, 5, 6, total 12