(noticed the giantitp thread = legit)
Fighter 1 / Wiz Abj X ... and a small discussion about recharging the hp pool, get a Familiar.
Mastermind and Inquisitor should discuss not stepping on each others toes, partitioning the skills.
http://www.enworld.org/forum/showthread.php?488616-GUIDE-I-Fought-the-Law-and-Won-The-Rogue-Guide&p=6895455&viewfull=1#post6895455May I suggest Inquisitor dipping Cleric Arcane 1 at level 5 for Booming Blade, and
Mastermind dipping Hexblade Warlock 2 for artillery and sneakyness (maybe at level 4 or 5).
You
really need your DM to allow the UA Revised Ranger
plus a solid hint at the most typical monsters.
Because you're gonna be the Frontliner of the party like it or not.
Sword + Board and Dueling is your best bet early.
The Wiz can be slightly tank-ier early on, but not later.
You might be the stealth guy if the Mastermind goes Face.
Tell the Wiz to train their Familiar to shove a Goodberry
down the throat of downed party mates, otherwise
no in combat healing, no as in nada, as in my deities won't allow etc.