Author Topic: Design Goals  (Read 6550 times)

Offline Garryl

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Re: Design Goals
« Reply #20 on: September 18, 2012, 04:47:09 PM »
Sense Dreamwalker: A Dreamer is entitled to a Lucid Dreaming check anytime a Dreamwalker uses the Lucid Dreaming skill to modify the Dreamer's Dreamscape in any way, even if such changes happen to a part of the Dreamscape that their conscious mind is not currently within. If they succeed at this check, they sense that another mind has intruded their dreams (although they may dismiss this as part of the dream after they wake up if they are not familiar with the ability to Dreamwalk). The DC of this check depends on the magnitude of the effect the Dreamwalker has produced, and whether it is within the view of the Dreamer or not. Effects within view of the Dreamer only have a DC of 10. Effects outside of their view have a DC of 20 for Change Aspect, 30 for Change Appearance, and 25-spell level for Alter Reality.

A Dreamwalker can sense whether they are about to be detected by a Dreamer and may make a special Lucid Dreaming check as an immediate action to avoid detection. The result of their check becomes the DC of the Dreamer's Lucid Dreaming check to detect them, making this an opposed check. As with all opposed checks, this will always result in the loss of Stability of the Dreamscape.

Once a Dreamer succeeds in detecting an invading Dreamwalker within their dreamscape, they are entitled to an immediate Lucid Dreaming check with a +5 bonus to realize that they are dreaming.

Quote
Dreamers vs Dreamers: Dreamers can actively oppose the activities of other dreamers in both dreamscapes and in the Dreamheart. This is accomplished by opposed Lucid Dreaming checks. A dreamer may always make such a check instead of any other check or saving throw if it is more advantageous for them to do so. A Dreamer may always oppose any Lucid Dreaming check that they are aware of within their Dreamscape, even the effect does not affect them and/or does not normally allow a saving throw or skill check

Note that any opposed Lucid Dreaming check will always lower the Stability score of the dream, as the Dreamer who loses counts as failing a Lucid Dreaming check. The exception to this is an opposed Lucid Dreaming check to avoid detection

Also, you're missing a period at the end there.

Offline phaedrusxy

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Re: Design Goals
« Reply #21 on: September 18, 2012, 04:49:31 PM »
Ah OK, thanks. :D I guess I was thinking differently when I wrote those two different sections. Now I have to decide which way I want it to work.... I think I'll make it reduce the stability, and remove the line in the "Dreamer vs. Dreamer" section.
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Offline phaedrusxy

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Re: Design Goals
« Reply #22 on: September 18, 2012, 11:22:05 PM »
I think the current write-up of Lucid Dreaming actually addresses most of the things in the outlines in the first few posts. So unless I missed something, I don't think this thread is really needed anymore...
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