Author Topic: Planetouched Handbook  (Read 19270 times)

Offline The_Mad_Linguist

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Planetouched Handbook
« on: January 06, 2012, 10:21:12 PM »
Planetouched Races - Lesser is Better


Planetouched races are sort of underappreciated.  This is mostly because they tend to be LA+1, and a bit weak for that.

There is, however, a way to offset the level adjustment.  Player's Guide to Faerun gives the option of playing a "lesser" planetouched.  You lose both the outsider type and your level adjustment, although you retain a weakness to anti-outsider spells.  Technically this reduces higher level adjustment planetouched to LA+0, but for the purposes of this guide I'm treating it as "reduce your level adjustment by one point", since otherwise I'd just be saying "play a lesser fey'ri, they are the bomb".



Planetouched races: Should be done, unless there are more lurking in obscure splats.
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Good variant rules for planetouched
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Good Planetouched Classes (suggest away!)
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Upgrade to Planetouched from Base Races
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Planetouched feats (either specific, or recommended): Work in Progress
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Summary of LA+0 racial stat mods
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Offline The_Mad_Linguist

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Re: Planetouched Handbook
« Reply #1 on: January 06, 2012, 10:23:29 PM »
Further Exploits
Earlier I mentioned how lesser planetouched and template transition classes combine in fairly awesome way.  Let me give you an example.

Lesser Aasimar / Half celestial Transition 1.
LA + 1
Racial ability mods
Str +2, Con +2, Wis +2, Cha +2
Abilities:
natural armor +1,
disease immunity,
+4 racial bonus on Fortitude saves against poison.
energy resistance (acid 5, cold 5, electricity 5),
spell resistance equal to character level
SLAS granted at levels:
1st       Bless 1/day, protection from evil 3/day, daylight 1/day
3rd       Aid 1/day, detect evil 1/day
7th       Holy smite 1/day, remove disease 1/day
13th    Hallow 1/day, holy aura 3/day

If you want to play a holy warrior without getting bogged down with the paladin class, this is an excellent racial choice.  You have many of the benefits associated with the archetype, and get some good scaling benefits with additional levels.  Cool for a crusader or a battle dancer, and you could take Magic In The Blood for a little more staying power. 

Similar benefits from tielfing/half-fiend1 apply, almost completely invaliding the acolyte of the skin prestige class.

Now, normally savage progressions require you to complete the whole course of LA.  However, the savage progressions on the website have a specific exception.
Quote from: Description of Template Classes
Characters are not required to complete all the levels of a given template class in uninterrupted succession. For example, a character who takes a level of wereboar could then take a level of fighter and a level of rogue (or any other combination of other class levels) before taking another level of wereboar. A character must still take the first level of wereboar before taking the second, just as with a normal class.

Further Transition Class Cheese
You can further improve transition classes by using Legacy Champion (Weapons of Legacy) or Unseen Seer (Complete Scoundrel) to advance the class.  This has the benefit of actually giving you hit dice, BAB, and skills for those levels.  Given that transition class levels past the first aren't particularly good otherwise, it's not that unbalanced, and an aasimar/half celestial who uses a legendary sword of the gods to bring out his angelic powers is pretty darn cool.

Credits:
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