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Messages - Tshern

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1
Introduce Yourself / Re: Hi
« on: January 29, 2022, 11:43:56 AM »
1.13 is a complete game changer that came about after Sir-Tech went bankrupt and released the JA2 source code to the general public. Everything that could has been externalized into XML files, allowing you to read, modify, remove and add content from weapon stats over shop inventories down to enemy and militia equipment if you feel so inclined.
It also fixes some features that were never properly implemented (like flame throwers or suppressive fire).
It also introduces features that range from autistic (some 20 different variants of the AK-47) over micromanaging (barrel heat for prolonged automatic fire) and busywork (food, hunger and thirst management) down to outright silly (Romero zombies). These can all be altered or outright turned off, but it requires some fiddling, reading and trying out to tune the game settings to your liking.

Most current download is always available here: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24648&start=0&
The Bear's Pit forum is the central hub for JA2 modders, and also comes with a Discord if you prefer quick answers to quick questions.

Stracciatella is a 1.13 fork that tries to keep the improvements, but without the overwhelming complexity and with a gameplay closer to the vanilla game. Downside is that you also get much less gears and knobs to customize the game to your liking.
Iiiiinteresting. Currently in the middle of Kingmaker (well, the end, I guess), but I book marked this. Let's see if I can still try my luck with JA2. The extra micro sounds like it could not be for me, but you never know till you try that too!

2
Introduce Yourself / Re: Hi
« on: January 29, 2022, 11:42:27 AM »
Welcome back Tshern!
Thanks. Been checking the place out times, but it's always something! You alright?

3
Introduce Yourself / Re: Hi
« on: January 29, 2022, 11:41:53 AM »
I'm glad you're still alive!

If you use Discord, that's the place most action has moved to.  Some of the old regulars have popped up there after long disappearances so you'd have some company (along with all of us that never left but you wouldn't know which is which so I won't name drop).
Is there a channel for like the people around here? Would be awesome to have a look, as bad a Discord user as I am.

4
Introduce Yourself / Re: Hi
« on: January 21, 2022, 09:25:28 PM »
Welcome back.

So, Jagged Alliance 2. The insanely gear-headed but fun 1.13 fan mod, the plain old vanilla game or the Stracciatella mod inbetween?
There's been mods? Are they any good? I played Wildfire or something back in the day, but it just basically "raised the numbers" and abused higher ground. Wasn't fun. The vanilla has been enough for me. EZ PZ, you get Shadow and Vicki from the start and stealth to the end!

Edit: And thank you. Hope all is well.

5
Introduce Yourself / Hi
« on: January 21, 2022, 07:47:05 PM »
Hello everyone,

I've been struggling for a long time. With mental health, with financial health, all that. Made promises to look up what is up here and all that. I've mostly failed at the latest one, that's my bad.

But hence, a new introduction thread. I'll try again. To all the all friends, hello. To all the new friends, nice to meet you.

Stay safe,
Tshern

6
Min/Max 3.x / Re: The Meh-Gus
« on: May 13, 2018, 09:04:40 PM »
Reserves of Strength removes the cap of what? Your caster level, yes. Spell level, no.

7
Introduce Yourself / Re: Yo
« on: May 13, 2018, 08:54:05 PM »
Tough times, but I lurk again. Sorry to everyone I may have disappointed by going AWOL.

8
Introduce Yourself / Re: Hello
« on: December 06, 2017, 12:37:01 AM »
Welcome to the flock.

9
Board Business / Re: Welcome Back!
« on: July 03, 2017, 10:41:01 AM »
Such excellent news and a great big thank you to everyone involved!

10
D&D 3.5 and Pathfinder / Re: Sand Blaster
« on: June 01, 2017, 06:53:15 AM »
I'd rather try and fail, then never try at all.
In all fairness, this is the way most of the funny stuff in DnD has been discovered and refined.

11
Min/Max 3.x / Re: Templates and racial multiple forms.
« on: May 23, 2017, 10:13:13 AM »
The RAW readings have been elaborated on here quite a bit, but as for RAI:
You are the unquestionable ruler of all D&D and everyone who ever plays D&D, past, present, and future, must all defer to only your interpretation of the rules and are not allowed to have an opinion of their own. Nor are the DM's allowed to make any rulings on their own
As I said earlier, if the ruling works for you and your group, that sounds good enough to me.

12
Min/Max 3.x / Re: Templates and racial multiple forms.
« on: May 21, 2017, 06:56:44 PM »
Tbh, I just got my Handbook Writer tag for administering the index thread. Not sure what rest of the Handbook Writer Mafia does in the dimly lit rooms behind the butcher's shop.

13
Min/Max 3.x / Re: Templates and racial multiple forms.
« on: May 21, 2017, 12:19:18 PM »
As long as the house rules work for you and your group, there is absolutely nothing wrong with those.

14
I'd go so far as to say that it is impossible to play without at least deciding how you're going to interpret some rules, because the RAW frequently isn't clear at all...
True as well. And you don't even need to go into absurdities like "Well, it doesn't say humans have two legs!" to find ambiguities.

15
D&D 3.5 and Pathfinder / Re: Empower Spell Rounding
« on: May 17, 2017, 01:21:23 PM »
The general rule of thumb is the SRD left out everything needed to actually play the game. Which is also why it's so easily to use as a default go to, if you have a pretty good idea on how to play you can get by with just the bare bone entries serving as reminders.
This. Maybe two years ago a friend of mine who's new to DnD ran into problems with SRD because of the omissions. I seriously didn't even realise so many things had been left out before he said he couldn't understand some of the rules. I suppose the book rules were too deeply seated in my brain.

16
If your group doesn't like an official rule/ruling, the GM or relevant party can ignore it.  No sense in following rules just because they're 'the rules' if people dislike them and can ignore them.
To be fair, I don't think I've ever played in a campaign that's been following RAW without a single adjustment. The groups I've played with more often have a bunch of well-established house rules that have become our own "RAW".

17
D&D 3.5 and Pathfinder / Re: Sand Blaster
« on: May 15, 2017, 05:56:41 PM »
Not really related to the point of the original thread, because I genuinely have no interest in taking part in that debate, but...

The old Sleep arrows had a flat DC 15 save, the new ones have a charisma-based one (pixies get +2 racial bonus though), so whether or not the new ones are more powerful depends on your charisma. Furthermore, the crafting rules for the item haven't been upgraded, so I don't see why you couldn't craft them with the 3.0 rules and utilising the 3.5 rules for the DC.

18
Min/Max 3.x / Re: Templates and racial multiple forms.
« on: May 15, 2017, 05:31:14 PM »
*Eats some popcorn* It's great being on the outside of this. It's like Silveron thinks the option to become a fluffybunny is modified by something that doesn't affect Special Abilities, or even if it did he illogically thinks he can apply X+2 to a later used set-to-Y ability, probably both even through you can't on either one of those.

In either case there are four, now five, people contributing to this thread.
Your Alternate Form turns you into, using your example, a sparrow, not a Draconic sparrow and thus you assume the physical ability scores of a sparrow.
The shapechange effect informs you what does and doesn't change. RAW, you'd only change into a sparrow with average sparrow range of features, like color, wing dimensions, etc. Fluffy stuff, like dragonblood sparrow is more or less up to the DM as to it's effects exceeding this.
Template traits are part of your original form. If you assume another form, some of the template traits get 'covered up'. This often, but not always, includes stats, and almost always includes physical form. That is in fact what you're doing; changing your body's shape/composition.
It's like Silveron thinks the option to become a fluffybunny is modified by something that doesn't affect Special Abilities, or even if it did he illogically thinks he can apply X+2 to a later used set-to-Y ability, probably both even through you can't on either one of those.
And some how this is a thing.
My question was do templates carry over into to different forms? I think the consensus is: Yes.

@Everyone else, I can feel your irritation. Let if flow through you, feel it's power.
Aye. After my second to last post I already figured I was done and after my last one I most certainly am. An interesting thread in some ways though. Now I know rules are still too stronk at least.

19
Min/Max 3.x / Re: Templates and racial multiple forms.
« on: May 14, 2017, 06:15:38 PM »
The OA Hengeyokai entry literally says that you assume the physical ability scores indicated in the table.

Quote from: OA, page 11
Hengeyokai have the size, speed, AC, damage rating and physical ability scores shown on Table 1-3
.
Quote from: OA, Table 1-3, page 12, the physical stats of a sparrow
1 23 10
The latter are listed in the following order: STR, DEX, CON.

As Chemus already explained, this ability does not change in the Dragon Magazine 318 update. The hybrid form offers other options, naturally.

To reiterate: You get the physical ability scores of the sparrow. Not a Draconic sparrow, not a Paragon sparrow, not a Saint sparrow. Just. A. Sparrow.

P.S. Yes, if you had the Pathetic flaw applied to one of your physical ability scores, turning into a sparrow would override it. Thus, if your STR with the flaw would be 8, you would still get the sparrow's score of 1 instead of -1. I am not sure why these rule appear to cause so much confusion.

20
D&D 3.5 and Pathfinder / Re: Let's build the ultimate vault.
« on: May 12, 2017, 09:59:46 AM »
A very basic idea in itself, but it might not hurt to add Sequester to the list of useful spells here. The vault's size might be a problem, but if not, getting some protection against divination shouldn't hurt. No special components or XP cost either, which is great.

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