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Messages - veekie

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61
[M&M 3e] Millennial Miracles / Re: 2000/1/08-09 Poison Pen Weekend
« on: August 29, 2015, 09:17:32 AM »
Jennifer leans in, whispering, "Actually, we're going climbing AND swimming, but don't tell them yet."

Then she hauls Kiley to the bus, picking up a Dennis and passing the rather shrimpy boy to Kiley. "Help me herd everyone into the van!."

62
[M&M 3e] Millennial Miracles / Re: 2000/1/08-09 Poison Pen Weekend
« on: August 29, 2015, 09:07:33 AM »
"KILEY!" Kiley is promptly tackled by the somewhat larger Jennifer, "Did you get mind reading powers?"

63
[M&M 3e] Millennial Miracles / Re: 2000/1/08-09 Poison Pen Weekend
« on: August 29, 2015, 08:44:21 AM »
At the school gate, Jennifer is already there with what looks like half the club, mostly unnaturally perky despite the early hour and chattering away as she tries to herd them aboard, with limited success. The 'van' is waiting, a bored looking driver at the wheel.

The other half of  the club is trickling in slowly, not very enthused at the idea of going for a swim this early in the morning at this time of year

64
[FATE]/golden entelechia / Re: Day Three - Fuyuki Shuffle
« on: August 27, 2015, 11:41:47 AM »
"It's not how much power you got. It's how you use it.", Lancer considers the opponent, "Or waste it. He'd have done better if he just let his Servant use his brains instead of putting even more power into it."

65
[M&M 3e] Millennial Miracles / 2000/1/08-09 Poison Pen Weekend
« on: August 27, 2015, 11:37:20 AM »
Kiley wakes to the sound of her phone beeping at an ungodly early hour, a message from Jennifer on the screen, 'rise and shine!!! today we swim at bootleggers, meet at school gate at 7. van is waiting'

Sam meanwhile could swear the bed has triggered with his power.

66
[M&M 3e] Millennial Miracles / Re: 2000/1/06-07 Paper Trail
« on: August 27, 2015, 11:25:17 AM »
With that parting thought, the duo casually evades the security and makes their way back to the dorms without incident, though there is an oddly ominous sense to every scrap of paper or text as they leave..

67
[M&M 3e] Millennial Miracles / Re: 2000/1/06-07 Paper Trail
« on: August 26, 2015, 07:11:39 PM »
The hallway is bare of any guards, though Sam could sense them moving about the school, having finished with their business. Nothing of note except a poster exhorting students to keep the school clean.

68
[M&M 3e] Millennial Miracles / Re: 2000/1/06-07 Paper Trail
« on: August 23, 2015, 10:56:24 AM »
Sam does not recognize the handwriting, which indicates either someone not on the council, or someone important enough on the council that they never need to write much. A search through contact numbers turn up a blank. Either Leaf Ronin was using a burner phone, or he's not actually on the council itself.

Sam does find one Finch Ashley - Minion(M) who was the source of an 'anonymous' message which ruined his day last semester however.

69
[M&M 3e] Millennial Miracles / Re: 2000/1/06-07 Paper Trail
« on: August 22, 2015, 03:14:46 PM »
The binder falls open with a clatter, revealing simple, handwritten instructions in a beautiful cursive, catching a stray beam of moonlight where Sam can see it head on. You will obey the Student Council.

Cute. Nothing unusual happens.

70
[M&M 3e] Millennial Miracles / Re: 2000/1/06-07 Paper Trail
« on: August 22, 2015, 02:28:16 PM »
As Kiley soon discovers, there is indeed a LOT of records, seeing as some anal retentive councilor left all past members in the stack. Flipping through the records, Kiley was about to open what looked like an index when she feels a warning tingle in her hand touching the file.

71
[M&M 3e] Millennial Miracles / Re: 2000/1/06-07 Paper Trail
« on: August 22, 2015, 01:19:08 PM »
Sneaking into the school at night was fairly straightforward, and the pair of smooth criminals slip past the night watchman without getting his attention...which was fairly straightforward when it turns out one was taking a nap in the security room and the other wasn't seen around the corridors.

Reaching the student council room likewise, posed little trouble, and soon Kiley and Sam were staring down the rather large cabinets which contained the council records, securely locked, as were all the other cupboards, aside from the one with the tea and snacks.

72
[FATE]/golden entelechia / Re: Day Three - Fuyuki Shuffle
« on: August 20, 2015, 11:46:52 AM »
Lancer quirks an eyebrow, THAT is surprisingly fast, given that he's likely faster than anything other than himself as Rider.

73
[FATE]/golden entelechia / Re: Day Three - Fuyuki Shuffle
« on: August 20, 2015, 11:29:04 AM »
"Eh, no problem. Not as fast as I am, is she?"

74
[D&D 5e] Crack of Dawn / Re: OOC Blather
« on: May 12, 2015, 11:05:02 AM »
I'm down for option 2 and 5 and I propose 2 other options.

6) Format Last Blood and rewrite it into another weapon, it is after all only a magical item and not an artifact, and hence it would probably take an arc to accomplish that.
This is functionally destroying it/trading it. You won't get the same type of magic item back.
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7) Alyssa leaves the party, I have a new character already written up that would be a better addition to the party. Storywise, the easiest would be that Alyssa leaves to lure the "wild hunt" away, and goes on her own adventures.
The hellhounds are not the Wild Hunt. There are still a few conditions to be fulfilled for that.


And questions for Veekie:  I know that fire elementals won't like Zeni carrying a staff composed of elemental water into their border region, but would the earth elementals give a damn about it?  Would they like it?  Would stowing it in the bag of holding affect anything?
1) Elemental rivalry.
Fire dislikes Water(major) and Earth(minor), likes Air
Air dislikes Fire(minor) and Earth(major), likes Water
Water dislikes Fire(major) and Air(minor), likes Earth
Earth dislikes Air(major) and Water(minor), likes Fire

3) If they can't see it they don't care about it.

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... Is using fireball to open the gate going to upset the earth elementals right beside us? I don't really imagine so, but just being safe, Zeni's knowledge roll should give her at least a hint on that.
See above elemental chart.

As for replacement weapons, they can happen(spoilers, one magic weapon has already been rolled). For DPS, sorry, not happening unless I override the loot tables completely. The Flametongue/Frostbrand have a 0.1% chance of being rolled at this CR. The next best things are +2 and +1 weapons for raw DPS.

There are a lot more useful weapons, but for DPS those two are supreme until you reach the 11-15 loot tables, where you have about a 10% chance of getting  something as good.

Finally....Ellis doesn't even HAVE a magic weapon at all you know.

75
[D&D 5e] Crack of Dawn / Re: OOC Blather
« on: May 10, 2015, 06:19:13 AM »
Alright,  since the sword is causing some undue strife, the following options are available for it(they were always available for the matter just bringing it up):

1) Cast the sword away. Know that the Flametongue/Frostbrand are the most powerful weapons in the available loot tables for raw damage value, and are immensely unlikely to be rolled again. This can be done immediately. However, the sword knows the taste of your blood and will become a complication if another wielder takes it up.

2) Trade the sword. The problem comes with finding someone willing to trade for an evil weapon, who has a non evil weapon available. Fortunately you're in the planes, where such things are possible, with a little luck. Complications are certain, but it won't be personal for the sword(who, after all, got a spanking new wielder).

3) Destroy the sword. It's not actually indestructible. Same issues with finding a replacement, and of course the actual smashing itself would be Interesting. Ensures the undying hatred of Yeenoghu, but what's life without a pissed off god?

4) Return the sword. Give it back to Yeenoghu for some reason.

5) Don't use it for the final blow on the creatures of prophecy. Its not complicated, the sword doesn't do anything unless it scores a kill.

Finally, there's no actual urgent need for a replacement weapon. The Blade Pact warlock is one of the few classes who come with built in magical weapon, so you never need to worry about bypassing DR.

76
Off Topic Fun / Re: Taoist Immortality
« on: February 23, 2015, 09:08:47 AM »
Hm...I asked this cause I'm statting up the yaoguai, which seems to be a generic term for demons and monsters.  Apparently they include:

Animals who have become immortal via taoist sorcery, or being the pet of a god, or becoming a demon who sustains their immortality by eating people

Fallen celestials who are now demons

Beings who have always been demons

Objects which have somehow become ghosts.

The one link is tha they have achieved immortality somehow

Most of them don't technically have immortality, they have unusually long lifespans compared to mortal versions of their kind, but do not live forever.
Yaoguai is the exact same term as Youkai.

Here's a bit of a chinese supernatural glossary:
-Jing - Anything which has attained intelligence, when it normally isn't intelligent, but is benign.
--Almost anything can become Jing from age alone, so it happens to particularly old animals, plants and objects. It also happens to things around concentrations of power, tools used to perform magic, or animals that have been around gods are likely to become intelligent. Magic comes before intelligence, so they tend to have powers of their own.

-Guai - Anything with an unusual form. It's the broadest term and technically applicable to even benign supernaturals, though they'd be pretty offended.
--Adding Shou(beast) to it means a monster animal, generally  extremely large, or with additional limbs and heads.

- Yao - Anything which has acquired malice. Animals which have tasted human flesh and blood, weapons used in great slaughter, ghosts which have a powerful grudge or envy for the living. This also gives them great power, because feeding on humans is one of the fastest way for a monster to grow powerful(though it caps lower than those who achieve power through enlightenment)

- Ling - Anything which is spiritual in form. Ghosts, usually, but there are also nature spirits and the like.

- Gui - Ghosts, usually, but it's often used for unidentified spooks.

- Xian - Divine, ascended to heaven in some manner.

- Mo - Magical, powerfully so. Almost always refers to demonic and corrupting routes of power.

- Tao - Understanding. Usually refers to power achieved through study and enlightenment. NOT exclusive with demonic sources of power.

So onto your examples
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Animals who have become immortal via taoist sorcery
Almost never happens that way. The usual process is that they acquire the Jing state first, becoming intelligent through environment or age, then study sorcery. At some point they master a humanoid transformation, and can go further from there.

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, or being the pet of a god,
This is becoming powerful through ambient power. they absorb a bit of divine power, becoming intelligent, then generally steal some item of power from their master on their way out. They have access to high levels of magical knowledge as well, from exposure to divine secrets.
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or becoming a demon who sustains their immortality by eating people
This is anything that claims enough lives, a sword, a mountain, a tiger, all of these can acquire the Jing state by acquiring enough corrupt power. They usually go through the fast way of acquiring power, by eating things from a higher state of being, they grow strong and evil.

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Fallen celestials who are now demons
Fallen celestials are not necessarily evil. They broke the divine rules for some reason, ranging from neglect of duty, crime or illicit love affairs(divine marriages are strictly regulated and most definitely not supposed to be sexing up mortals). Which leads to them being forcibly reincarnated as a mortal or animal(the really dangerous ones are sealed away instead).

As an animal or spirit(for severe crimes), they still possess a lot of their divine powers and memories, which allows it to fast track to become Jing, and most gods know enough transformation magic to turn into a human form even after their punishment. As a human(for lesser crimes), they usually don't possess much of their memories, but the powers are there, and will slowly transform the human back towards their divine state, while challenges and misfortune would plague them until they either reincarnate for another try, or they prove themselves worthy of divinity again, and resume their memories and title.

Some try to redeem their way back to heaven by heroic deeds and good living, others revel in their freedom as a mortal, while yet others harbor a grudge over their punishment and vent their fury upon mortals.

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Beings who have always been demons
VERY few of these exist. Most of these are rogue divine enforcers that ran out of control or lost to their base impulses.

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Objects which have somehow become ghosts.

See above regarding Jing.

Many of them seek immortality because they are aware of how short lived their base forms are, and the fear of death haunts them. Many of them get some level of immortality, making up for encroaching age with growing power, but it's not inherent to their state.

77
Off Topic Fun / Re: Taoist Immortality
« on: February 23, 2015, 02:40:05 AM »
Taoist immortality is elixir based, according to the myths, you have several examples of immortality:
-Hou Yi's Elixir, stolen by Chang'e, who overdosed and flew to the moon. This is apparently perfect since she never needed a second dose.
-The Eight Immortals' personal and highly variable methods, with variable effectiveness.
-Celestial Peaches, not quite immortality, but each one grants another hundred years of life free from aging. They occupy the same role as Idunn's apples, as every god gets some(aside from buddhism crossovers, as buddhas have transcended life and death they don't need it)
-Ginseng fruit(the magic one, not the tonic) and other rare foods, grant a thousand years of life free from aging.
-Basic elixir of immortality renders the imbiber immune to the inconveniences of aging, you still age, but no longer suffer from disease, nor grow weaker.
-Advanced elixir of immortality releases the imbiber from the mortal coil, granting them a spiritual body that doesn't age at all.

However, a few complicating factors apply:
-Most of the permanent elixirs are unique, each using materials and methods that would be impossible to replicate.
-Many of the replicable elixirs require maintenance, especially the ones who are made by alchemists(as opposed to those who blunder into immortality). Exception: One monkey who ate ALL the drugs
-Injury, exertion, extremes of emotion, indulgence, exhaustion of magical powers and other disruptions to the body can reduce the effects of the elixirs.
-You still die when your time is up, there is a book in the Underworld that records when you will die, at which point destiny catches up to you. Since this is a matter of fate, anyone with a source of immortality was already fated to live a long time. Exception: one monkey who ripped his page out of the book.

78
[FATE]/golden entelechia / Re: Day Three - Fuyuki Shuffle
« on: February 01, 2015, 04:13:09 PM »
Lancer peers at Laoise's face, "Well, what happened?"

79
[D&D 5e] Crack of Dawn / Re: Minor PbP Interactions
« on: February 01, 2015, 03:59:44 PM »
The initiate grimaces briefly at the slight to the designer, then liberates Zeni from the dress, "Fire resistance treatment would be ten gold, though it only prevents the fabric from igniting from heat and resisting singes. Directly applied fire would still damage the cloth."

She adds with a wicked tone of voice as the dress comes off, "We do have a wide range of padding however. They are very popular with your people."

80
[D&D 5e] Crack of Dawn / Re: Minor PbP Interactions
« on: February 01, 2015, 02:36:48 PM »
The initiate seems panicked for a moment, rushing up to the burning cloth, then pauses in a huff, "Very funny miss."

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