Author Topic: OOC Discussion thread  (Read 155226 times)

Offline phaedrusxy

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Re: OOC Discussion thread
« Reply #80 on: July 02, 2013, 11:43:21 PM »
idk if you downloaded the 3.0/3.5 ravenloft setting but it has flintlock stuff in there also..
I don't actually have any Ravenloft material... I thought I could get enough fluff info online and here without having to delve into it. Are those flintlocks exotic weapons? I am not going to burn any proficencies. So I'll probably just use whatever I wind up going with with the -4 non-proficiency, and maybe have a crossbow or bow as backup (or all of the time if we get into an actual ranged fight, lol). The pistol is just for flavor, really. :D


Edit: So... who wants to optimize around some Teamwork benefits, since we've all known each other for at least 2 years? :D

Group Trance is a given, since I'm playing a half-elf, for anyone with at least 1 rank in concentration.

Infiltration and Cunning Ambush both look nice. Snap Out of It could be helpful, also, and is very easy to get.
« Last Edit: July 03, 2013, 12:33:36 AM by phaedrusxy »
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Offline zook1shoe

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Re: OOC Discussion thread
« Reply #81 on: July 03, 2013, 12:16:02 AM »
Yeah it is exotic
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Offline dna1

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Re: OOC Discussion thread
« Reply #82 on: July 03, 2013, 12:20:29 AM »
Firearms in Ravenloft
http://www.obsidianportal.com/campaign/evilalwayswins/wikis/firearms-in-ravenloft


EDIT: ya teamwork benefit's would be awesome. and would make sense...
« Last Edit: July 03, 2013, 12:23:46 AM by dna1 »
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Offline phaedrusxy

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Re: OOC Discussion thread
« Reply #83 on: July 03, 2013, 12:48:55 AM »
So.... I saw pepperbox listed as a possible pistol weapon in there. Could I get stats and cost for that? :D
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Offline dna1

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Re: OOC Discussion thread
« Reply #84 on: July 03, 2013, 12:57:29 AM »
So.... I saw pepperbox listed as a possible pistol weapon in there. Could I get stats and cost for that? :D

Sure, I'll get back to you with that in a bit.


btw guys, I have been adding in some pics to the maps & pics section. I will be updating that all week, so take a look when you get a min.

edit: also brujon please post something in the characters section. you can re-edit the post as needed. itd be nice to get everyone in there though.
thanks
« Last Edit: July 03, 2013, 01:09:24 AM by dna1 »
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Offline brujon

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Re: OOC Discussion thread
« Reply #85 on: July 03, 2013, 08:49:41 AM »
So.... I saw pepperbox listed as a possible pistol weapon in there. Could I get stats and cost for that? :D

Sure, I'll get back to you with that in a bit.


btw guys, I have been adding in some pics to the maps & pics section. I will be updating that all week, so take a look when you get a min.

edit: also brujon please post something in the characters section. you can re-edit the post as needed. itd be nice to get everyone in there though.
thanks

I'm going to, in the meantime, here's the link to my Myth Weavers sheet: http://www.myth-weavers.com/sheetview.php?sheetid=599073

Ignore the sheet name please... The concept has evolved somewhat since then. Attributes still need to be tweaked, skill points distributed, spells assigned and gold spent.
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Offline zook1shoe

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Re: OOC Discussion thread
« Reply #86 on: July 03, 2013, 10:33:10 AM »
You can change the sheet name, it took me a long time to figure it out
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Offline brujon

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Re: OOC Discussion thread
« Reply #87 on: July 03, 2013, 11:09:06 AM »
You can change the sheet name, it took me a long time to figure it out

Where?! I swear i didn't see the option anywhere... If anything the sheet should be named Ctulhu Grappler or From the Deeps or somesuch.
"All the pride and pleasure of the world, mirrored in the dull consciousness of a fool, are poor indeed compared with the imagination of Cervantes writing his Don Quixote in a miserable prison" - Schopenhauer, Aphorisms: The Wisdom of Life

Offline professorgear

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Re: OOC Discussion thread
« Reply #88 on: July 03, 2013, 11:23:20 AM »
Can I use the Unseelie Fey template? I'm not going to use it's most OP feature, the saves penalty aura. I mainly want my character to be fey for flavor, without a LA.

Offline zook1shoe

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Re: OOC Discussion thread
« Reply #89 on: July 03, 2013, 12:15:40 PM »
Its not a button or box or anything, which is what I also looked for.

You double-click to the right of the 'name' of the sheet
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Offline phaedrusxy

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Re: OOC Discussion thread
« Reply #90 on: July 03, 2013, 12:24:29 PM »
Can I use the Unseelie Fey template? I'm not going to use it's most OP feature, the saves penalty aura. I mainly want my character to be fey for flavor, without a LA.
IIRC, Killorens are LA+0 fey from Races of the Wild.
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Offline professorgear

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Re: OOC Discussion thread
« Reply #91 on: July 03, 2013, 12:30:16 PM »
Yeah, there are a couple LA 0 fey races, but I want to retain my base race.

Offline professorgear

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Re: OOC Discussion thread
« Reply #92 on: July 03, 2013, 12:34:41 PM »
Also, I've changed my character concept yet again dna1. I now intend to play a Sha'ir. I need to know how many (if any) spells you'll allow me to have witnessed in my character background. I don't know if you read or watch Naruto, but it's like the sharingan, except less powerful. Part of the way a Sha'ir learns spells is to successfully identify spells with spellcraft, after having witnessed them of course. So I'll still need to roll the check for each spell witnessed, but I'm just wondering how many you'll let me witness. Sha'ir is from Dragon 315 or Dragon Compendium.

Offline brujon

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Re: OOC Discussion thread
« Reply #93 on: July 03, 2013, 02:04:57 PM »
Also, I've changed my character concept yet again dna1. I now intend to play a Sha'ir. I need to know how many (if any) spells you'll allow me to have witnessed in my character background. I don't know if you read or watch Naruto, but it's like the sharingan, except less powerful. Part of the way a Sha'ir learns spells is to successfully identify spells with spellcraft, after having witnessed them of course. So I'll still need to roll the check for each spell witnessed, but I'm just wondering how many you'll let me witness. Sha'ir is from Dragon 315 or Dragon Compendium.

I was writing a long text about how interesting of a choice it is, pros and cons and sinergies between my character and yours, when it hit me:

Sha'ir can't function in Ravenloft. The Gen needs to plane shift in order to retrieve spells, and you can't plane shift in Ravenloft. It is closed off to all forms of planar travel. The only way to get in and out of Ravenloft is by the will of the Dark Powers.

If i might suggest another arcanist/divine hybrid, Archivists are very good, and i'm playing one.
"All the pride and pleasure of the world, mirrored in the dull consciousness of a fool, are poor indeed compared with the imagination of Cervantes writing his Don Quixote in a miserable prison" - Schopenhauer, Aphorisms: The Wisdom of Life

Offline dna1

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Re: OOC Discussion thread
« Reply #94 on: July 03, 2013, 02:26:54 PM »
Can I use the Unseelie Fey template? I'm not going to use it's most OP feature, the saves penalty aura. I mainly want my character to be fey for flavor, without a LA.

Sure.


Also, I've changed my character concept yet again dna1. I now intend to play a Sha'ir. I need to know how many (if any) spells you'll allow me to have witnessed in my character background. I don't know if you read or watch Naruto, but it's like the sharingan, except less powerful. Part of the way a Sha'ir learns spells is to successfully identify spells with spellcraft, after having witnessed them of course. So I'll still need to roll the check for each spell witnessed, but I'm just wondering how many you'll let me witness. Sha'ir is from Dragon 315 or Dragon Compendium.

I was writing a long text about how interesting of a choice it is, pros and cons and sinergies between my character and yours, when it hit me:

Sha'ir can't function in Ravenloft. The Gen needs to plane shift in order to retrieve spells, and you can't plane shift in Ravenloft. It is closed off to all forms of planar travel. The only way to get in and out of Ravenloft is by the will of the Dark Powers.

If i might suggest another arcanist/divine hybrid, Archivists are very good, and i'm playing one.

I'm not familiar with the Sha'ir I would have to look it up. Although technically what Brujon is saying here is mostly true. A Planeshift spell would probably fail, or if it did work it would only transport you to another Domain in Ravenloft, since each Domain is its own plane technically.
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Offline phaedrusxy

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Re: OOC Discussion thread
« Reply #95 on: July 03, 2013, 06:06:04 PM »
Can I use the Unseelie Fey template? I'm not going to use it's most OP feature, the saves penalty aura. I mainly want my character to be fey for flavor, without a LA.

Sure.


Also, I've changed my character concept yet again dna1. I now intend to play a Sha'ir. I need to know how many (if any) spells you'll allow me to have witnessed in my character background. I don't know if you read or watch Naruto, but it's like the sharingan, except less powerful. Part of the way a Sha'ir learns spells is to successfully identify spells with spellcraft, after having witnessed them of course. So I'll still need to roll the check for each spell witnessed, but I'm just wondering how many you'll let me witness. Sha'ir is from Dragon 315 or Dragon Compendium.

I was writing a long text about how interesting of a choice it is, pros and cons and sinergies between my character and yours, when it hit me:

Sha'ir can't function in Ravenloft. The Gen needs to plane shift in order to retrieve spells, and you can't plane shift in Ravenloft. It is closed off to all forms of planar travel. The only way to get in and out of Ravenloft is by the will of the Dark Powers.

If i might suggest another arcanist/divine hybrid, Archivists are very good, and i'm playing one.

I'm not familiar with the Sha'ir I would have to look it up. Although technically what Brujon is saying here is mostly true. A Planeshift spell would probably fail, or if it did work it would only transport you to another Domain in Ravenloft, since each Domain is its own plane technically.
I remember reading that Ravenloft has its own transitive planes (Ethereal, Astral, and Shadow), but that they aren't connected to the rest of those planes, and you can only use them to travel to different domains within Ravenloft itself.

I don't know if that's relevant to the Sha'ir, though.
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline linklord231

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Re: OOC Discussion thread
« Reply #96 on: July 03, 2013, 06:49:36 PM »
I'm 90% sure that Gen retrieve spells from powerful spirits on the elemental planes.  That being said, they could easily be adapted to getting their spells from the Dark Powers instead, similar to how Clerics still get spells without their god.  What's more interesting, I think, is how being a Dark Companion will effect the Gen. 
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Offline brujon

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Re: OOC Discussion thread
« Reply #97 on: July 03, 2013, 07:07:04 PM »
If i read it right, the Gen travels through the Elemental planes seeking the spells the Sha'ir wants, speaking to the many Genie & Djinn and native inhabitants if they can grant the spells to the Gen, which is why you need a diplomacy roll for each of the spells you ask. The spell is then brought to you, so you can promptly memorize it, although you forget about it in Sha'ir Level/hours. Which kind of sucks if you don't know exactly when you'll need offensive spells, but is really useful for when you are in a dungeon crawl and need that *one* specific spell. In a way, it combines the versatility of the Wizard with the ready availability of the Sorcerer, but has that drawback that it's practically IMPOSSIBLE to request spells mid-battle, as they're delivered several rounds later, by which time the battle will most likely be over. There are also several disadvantages. While one can argue that a Wizard's spellbook is just as vulnerable, the Sha'ir Gen, in a way, is the Sha'ir spellbook. Being a living thing, it is subject to slaying, and the killing of it carries a hefty XP penalty (200xp per Shai'r level). Not only that, you don't even need to kill it, you merely need to strip away it's ability to Plane Shift. Most paranoid high level Wizards ward their lairs against teleportation and plane shifting... It's one of the most common defenses in dungeons(  Sha'ir couldn't, for instance, function properly in the Tomb of Horrors, since Plane Shift has big chance of causing TPK's there). At each combat, it would be a major liability to have the Gen out, but also a big drawback if you're running out of  spells, or if the spells you do have aren't suitable for the situation. All in all, i'm really torn with the Sha'ir, i don't see it bringing that much to the table in comparison to the core Wizard/Sorcerer or Cleric.

But i digress. Regardless, i am not so sure about the Elemental planes in Ravenloft, but i guess, if they're open, then it's OK.

EDIT: Ninja'd while typing. That is a very good point link, that would be a good adaptation, didn't think of it. So, just maybe it can be done, up to the DM i think.
« Last Edit: July 03, 2013, 07:09:19 PM by brujon »
"All the pride and pleasure of the world, mirrored in the dull consciousness of a fool, are poor indeed compared with the imagination of Cervantes writing his Don Quixote in a miserable prison" - Schopenhauer, Aphorisms: The Wisdom of Life

Offline phaedrusxy

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Re: OOC Discussion thread
« Reply #98 on: July 04, 2013, 12:47:35 AM »
I'd been trying to decide which aspect to choose, then remembered the bit about doing double damage when you do a diving charge:

Edit: From this RotG article, you can get double damage on a charge while diving if you use a natural, piercing or slashing weapon.

Quote
Charge

Flying creatures can use the charge action. A flying charge must be in straight line and most cover at least 10 feet (2 squares). A flyer can charge while diving, but not while gaining more than 5 feet altitude (unless the flyer has perfect maneuverability and can climb without losing speed).

If a flyer makes a diving charge of at least 30 feet (6 squares) and also loses 10 feet of altitude or more, it can attack only with a claw or with a piercing or slashing weapon. These attacks, however, deal double damage.
So wings it is! :P
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Offline dna1

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Re: OOC Discussion thread
« Reply #99 on: July 04, 2013, 01:14:37 AM »
Phaedrus:
(click to show/hide)


The planes and Ravenloft.  Ok so RL is technically cut off from the rest of existence. Although it does have Ethereal, Astral, and Shadow planes. The Domains are considered there own plane of existence.
Any spell effect that would normally transport a subject to the Ethereal Plane actually leads to the Near Ethereal, the borderlands between RL and the Deep Ethereal. A character who shifts to the Near Ethereal is still within the Realm of Dread and cannot travel deeper into the Ethereal Plane. Also a worthy note, in RL strong emotions can take on tangible form in the Near Ethereal causing Sinkholes of Evil or worse.

Summoning, Planeshifting, and that general stuff.
Ok so when you use a Planeshift spell in RL the most common results is just being teleported to another domain in RL still. There is even a chance that you could be teleported into the same Domain. It is possible to choose which Domain you travel to this way, but you must have visited said Domain first.
Summons - Well, things that come into RL can't leave....    :devil
Teleporting - The teleport magic in d&d typically involves instantaneous travel through the Astral Plane. Although RL's restricted planar ties would seem to render this process impossible, the Dark Powers do allow teleport spells to function within RL. But under there own rules. In RL all Teleport magic is instantaneous through the Mists instead of the astral plane. Because each Domain is its own plane, transportation spells below 6th level cannot transport creatures or objects across domain borders. Power spells such as teleport without error can accomplish this. But no spell can transport anyone or anything across a closed Domain boarder.
« Last Edit: July 04, 2013, 01:16:39 AM by dna1 »
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