Author Topic: We Be Goblins! - Character sheets  (Read 2055 times)


Offline altpersona

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Re: We Be Goblins! - Character sheets
« Reply #1 on: August 21, 2019, 07:29:28 AM »
Male Goblin Expert 1
NE Small humanoid (goblinoid)
Hit Dice: 1d8 + 2
Hit Points: 7 / 7
Initiative: +3 (3 Dex)
Senses: Darkvision 60 ft., Perception +0
Speed: 30 ft
Armor Class: 15 (+3 Dex, +1 armor, +1 size), touch 14, flat-footed 12
Base Attack: +0
CMB/CMD: -2 / 11
Attack: Sharpened Rock +0 (1d3-1); Dart +4 (1d3-1)
Saves: Fort +1 (0 base + 1 Con), Ref +3 (0 base + 3 Dex), Will +2 (2 base + 0 Wis)
Abilities: Str 08 (-1), Dex 17 (+3), Con 12 (+1), Int 09 (-1), Wis 11 (+0), Cha 06 (-2)
Skills: Acrobatics +7, Disable Device +7, Escape Artist +7, Ride +7, Sleight of Hand +7, Stealth +15
Feats: Weapon Finesse
Languages: Goblin

Equipment: Padded Armor, Dart (1), Sharpened Rock (functions as an improvised dagger), Bottle of Pimple Squeezings (functions as oil), Cicada Shell (counts as empty calories), Extra Juicy Earthworm (for later)

Pustular: Your face is covered with unpleasant pimples and outright boils that have a tendency to pop at inopportune moments. Although this makes you particularly ugly, you are also used to discomfort. Whenever you’re subjected to an effect that causes the sickened condition, you may make two saving throws to avoid the effect (if a saving throw is allowed), taking the better of the two results as your actual saving throw.

Special Challenge Talent: Chuffy has a special talent that provides an unexpected boon while attempting to win Licktoad badges. His nasty, pus-filled sores make him extra sticky, granting him a +2 bonus on combat maneuver checks during the Animal Fiendship challenge.

CHUFFY’S SONG
Chuffy’s face might make you sick,
But Chuffy’s knife is awful quick.
And if you are his stabby pick—
The knife goes in you, STICK STICK STICK!
The goal of power is power. - 1984
We are not descended from fearful men. - Murrow
The Final Countdown is now stuck in your head.

Anim-manga still sux.

Offline Stratovarius

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Re: We Be Goblins! - Character sheets
« Reply #2 on: August 21, 2019, 07:47:34 AM »
Mogmurch (Played by Strat)
Male Goblin Expert 1
NE Small humanoid (goblinoid)
Hit Dice: 1d8 + 2
Hit Points: 7 / 7
Initiative: +2 (+2 Dex)
Senses: Darkvision 60 ft., Perception +3
Speed: 30 ft
Armor Class: 14 (+2 Dex, +1 Armor, +1 Size), touch 13, flat-footed 12
Base Attack: +0
CMB/CMD: -3 / 9
Attack: Club -1 (1d4-2); Thrown Rock +3 (1d3-2)
Saves: Fort +1 (0 base + 1 Con), Ref +2 (0 base + 2 Dex), Will +1 (2 base - 1 Wis)
Abilities: Str 7 (-2), Dex 15 (+2), Con 12 (+1), Int 13 (+1), Wis 08 (-1), Cha 08 (-1)
Skills: Heal +3, Knowledge (Nature) +5, Perception +3, Ride +7, Sleight of Hand +6, Stealth +14, Survival +3
Feats: Throw Anything
Languages: Goblin, Varisian

Equipment: Padded Armor, Club, Bottles of Oil (2), Flint and Steel, Pumpkin Seeds (16), Swamp Gourds filled with Fire Paste (3, functions as alchemist's fire), Throwing Rocks (4)

Bouncy: Your bones, flesh, and skin are a bit more elastic than those of most goblins—when you fall, you tend to bounce a little better as a result. Whenever you take falling damage, the first 1d6 points of lethal damage taken in the fall are automatically converted to nonlethal damage. You also gain a +2 trait bonus on all Reflex saves made to avoid unexpected falls.

Special Challenge Talent: Mogmurch has a special talent that provides a boon while attempting to win Licktoad badges. His flexibility offers a hilarious advantage in self-inflicted
injuries, providing Mogmurch with a +2 circumstance bonus on Charisma checks in the Happy Beat challenge.

MOGMURCH’S SONG
Things go boom when Mogmurch throws,
Much more fun than using bows.
Sometimes where the boom boom blows
Is not my fault—that’s how it goes

Offline bhu

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Re: We Be Goblins! - Character sheets
« Reply #3 on: August 21, 2019, 10:44:53 AM »
Poog

Male Goblin Adept 1
NE Small humanoid (goblinoid)
Hit Dice: 1d6 + 1
Hit Points: 3 / 5
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Senses: Darkvision 60 ft., Perception +1
Speed: 30 ft
Armor Class: 14 (+2 Dex, +1 Armor, +1 Size), touch 13, flat-footed 12
Base Attack: +0
CMB/CMD: -3 / 9
Attack: Club -1 (1d4-2)
Saves: Fort +0 (0 base + 0 Con), Ref +2 (0 base + 2 Dex), Will +3 (2 base + 1 Wis)
Abilities: Str 07 (-2, currently 5/-3), Dex 14 (+2), Con 11 (+0), Int 08 (-1), Wis 13 (+1), Cha 10 (+0)
Skills: Ride +6, Spellcraft +3, Stealth +10
Feats: Improved Initiative
Languages: Goblin

Adept Spells Prepared (CL 1st; concentration +2)
0 (at will)—detect magic, guidance, touch of fatigue (DC 11)
1st—burning hands (DC 12), cure light wounds

Equipment: Padded Armor, Club, Chewed Stick, Half a Banana, Handfuls of Dirt (3), Square of Burlap, Wooden Goblin Doll, Wooden Holy Sympbol of Zarongel (has some teeth marks)

Squirmtongue Badge Benefit: The user of this Licktoad badge can reroll a single saving throw he just failed, but he immediately falls prone.

Happy Beat Badge Benefit: The user of this Licktoad badge gains DR 5/− against a single attack, and is hurled 5 feet away from his attacker in a direction he chooses, landing on his feet. The user can activate this badge after he is hit, but before damage is rolled.

Goblin Bravery: You have a worrying propensity for overconfidence in combat. When you're facing an enemy that’s larger than you, if you have no allies in any adjacent squares, your posturing, bravado, and cussing grant you a +1 trait bonus on attack rolls with non-reach melee weapons.

Special Challenge Talent: Poog has a special talent that provides an unexpected boon while attempting to win Licktoad badges. His bravery means he’ll dig deep and hurl out insults other goblins might be afraid to during the Blistering Words challenge, granting him a +2 bonus on corresponding Intelligence checks.

POOG’S SONG
Poog say Zarongel is the best,
He help burn things and heal the rest.
Zarongel’s favor makes Poog blessed.
And Poog also stab you with knife if you make fun of how he isn’t good at riding animals.
« Last Edit: October 08, 2019, 10:38:01 PM by bhu »

Offline skydragonknight

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Re: We Be Goblins! - Character sheets
« Reply #4 on: August 21, 2019, 11:43:31 AM »
Reta Bigbad

Female Goblin Warrior 1
NE Small humanoid (goblinoid)
Hit Dice: 1d10 + 2
Hit Points: 4 / 8
Initiative: +2 (+2 Dex)
Senses: Darkvision 60 ft., Perception +9
Speed: 30 ft
Armor Class: 14 (+2 Dex, +1 Armor, +1 Size), touch 13, flat-footed 12
Base Attack: +1
CMB/CMD: +0 / 12
Attack: Club +2 (1d4); Thrown Rock +4 (1d2)
Saves: Fort +3 (2 base + 1 Con), Ref +2 (0 base + 2 Dex), Will +0 (0 base + 0 Wis)
Abilities: Str 11 10 (+0), Dex 15 (+2), Con 12 (+1), Int 09 (-1), Wis 10 (+0), Cha 06 (-2)
Skills: Perception +8, Ride +6, Stealth +10
Feats: Skill Focus (Perception)
Languages: Goblin

Equipment: Padded Armor, Club, Throwing Rocks (3), Red Pebbles (5), Short Length of Twine, Someone's Ear (not sure whose), Literally the Biggest Beetle Ever (it's almost the size of an apple!), Hat Made Out of a Dead Rat, Pocket Full of Insects (mostly wood lice and one six-legged spider)

Balloon-Headed: Your head is particularly wide and large, even for a goblin. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. You take a –8 penalty on any Escape Artist checks that require you to squeeze your head through a tight space.

Special Challenge Talent: Reta has a special talent that provides an unexpected boon while attempting to win Licktoad badges. Her eager embracing of violent acts, combined with her creativity in expressing these violent urges grants her a +2 circumstance bonus on Charisma checks in the Happy Beat challenge.

RETA’S SONG
Reta chop and Reta bite!
Reta slay and Reta fight!
Reta stab and Reta smite!
Reta kills it all just right!

Reta's Stuff:
Squirmtongue Badge Benefit: The user of this Licktoad badge can reroll a single saving throw he just failed, but he immediately falls prone.

Hurtful Words Badge Benefit: The user of this Licktoad badge can call forth a stream of blistering invectives against a single creature with an Intelligence score of 3 or higher within 30 feet. This allows the user to attempt an Intimidate check to demoralize that creature with a +5 circumstance bonus on the roll. If the user’s check exceeds the target DC by 5 or more, her target is staggered for 1 round instead of shaken. This is a mind-affecting effect.

Happy Beat Badge Benefit: The user of this Licktoad badge gains DR 5/− against a single attack, and is hurled 5 feet away from his attacker in a direction he chooses, landing on his feet. The user can activate this badge after he is hit, but before damage is rolled.
« Last Edit: November 26, 2019, 08:45:58 AM by skydragonknight »
Hmm.