Author Topic: Arhosa Discussion and Notes  (Read 76978 times)

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #100 on: June 05, 2015, 08:13:00 AM »
Updated the Pybyr Fluctator so that it can now store and retrieve energy in one round increments. It's also definitely my favourite of the little 3 level racial classes.

Just boosted the Pybyr Fluctator a little more - each level in the class now increases the cap on Resourceful Nature by 2 (to a max of +/-10).

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #101 on: June 27, 2015, 07:45:40 AM »
Merged in the new Animalism and Spellbond feats into the general list, as a well as a few minor clean up edits in various places.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #102 on: July 02, 2015, 08:11:10 AM »
So, looking over the list of Arhosan kingdoms, these are the ones without their own race:

Haugars
Cuall
Astalch
Anaraf
Cynndeir (which is odd, because they're the main characters in a novella of mine that's already written)
Byd Nitur
Enayinbo

Unplayable races (they'd be high LA/RHD)
Liara
Ghoel - More a place for adventures, they're a deceased kingdom/race
Pellennig - Arhosa's equivalent of the Astral plane inhabitants
Edfryd

Outside of Arhosa
Chral Kala - These guys are more realistically a rival empire/kingdom than part of the setting

Several of the playable races would overlap heavily with existing ones, but I'll still see what I can do to come up with something interesting. As well as poking around the lore so that it's more appropriate to the setting (the magical subsystem races like the Necromantic and Ritual ones don't fit lore-wise, and there are no PPF races).

Offline Nanshork

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Re: Arhosa Discussion and Notes
« Reply #103 on: July 06, 2015, 08:07:18 PM »
Will you be writing guides for all the classes?

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #104 on: July 06, 2015, 08:29:04 PM »
Will you be writing guides for all the classes?

Over time, most likely. Much of the Savage material (like the races) will be cut and paste with the Champion, since they get access to the same feats and so on.

Depends on what I feel like working on at a given time, however :P

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #105 on: October 30, 2015, 07:10:08 PM »
Jotting this down so I remember it:

Hanian Levitator PrC - High level archmage type that focuses around the creation of the skycities and other flying objects.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #106 on: November 01, 2015, 01:43:09 PM »
Made the Crossbow Skirmisher - Not the most exciting class, but makes using a crossbow much more viable.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #107 on: November 02, 2015, 07:37:26 AM »
A pile of extra material added:

Gateways are now complete. Contains a skill, item, feat, and prestige class (Gatehunter).
Thundercrack - Three level Thunder Club specialist
Arbalester - Three level Ponderous Arbalest specialist (also added two feats)

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #108 on: November 16, 2015, 10:40:43 AM »
Added in an ACF that allows the Savage to swap frenzy for favoured enemy. This now allows usage of the Carcass Hunter ritual PrC as well.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #109 on: December 03, 2015, 10:25:38 AM »
Updated a number of the Daylight and Nightlight feats.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #110 on: December 11, 2015, 09:49:33 AM »
Cleaned up some errors in the Arbalester.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #111 on: December 11, 2015, 02:21:27 PM »
Added a few new feats, a new prestige class (Linebreaker), and a (tentative) new skill.

Offline skydragonknight

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Re: Arhosa Discussion and Notes
« Reply #112 on: December 11, 2015, 03:11:13 PM »
So if Astral Magic becomes a thing, will there be a "Starcraft" skill?
Hmm.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #113 on: December 11, 2015, 04:51:15 PM »
So if Astral Magic becomes a thing, will there be a "Starcraft" skill?

Probably not - I've not created skills for any of the magic systems, aside from Knowledge skills for Ritual and Chronomancy. I could easily create Knowledge skills for the rest, but I decided not to since it would just add a mass of extra Knowledge skills that are fairly limited in scope. Spellsong, of course, is the exception, since the whole magic system is based on the skill.

New skills are for the setting and characters as a whole, is my general goal. It's why Animalism, Spellbond, Use Gateway, and now Warcraft are more there as interesting additions to characters that allow them to do something without having to spend major class resources on it, rather than as the core of something special.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #114 on: December 18, 2015, 07:26:14 AM »
As a quick note, these feat fixes are Arhosa eligible.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #115 on: May 23, 2016, 02:00:44 PM »
Three new feats. Comments before I add to the feat thread?

Ironstone War Chant
Prerequisites: Perform (chant) 6, Gallant Music
Benefit: By expending one of your daily uses of gallant music, you may perform a deadly style of combat known as the ironstone war chant. Activating a ironstone war chant is a free action, and once activated, you add your Wisdom modifier to your attack rolls with any two handed bludgeoning melee weapon you wield. This bonus to hit stacks with any bonuses you get from a high Strength score. A ironstone war chant lasts for a number of rounds equal to your ranks in Perform (chant). Performing a ironstone war chant is physically tiresome – when the ironstone war chant ends, you become fatigued for the next 10 minutes.

Dazing Blows
Prerequisites: BAB +1, Proficiency with a bludgeoning weapon
Benefit: If you strike a creature in consecutive rounds with the same bludgeoning weapon for more than 10 points of damage in a single attack, that creature must make a Will save against 10 + 1/2 character level + Strength modifier or be dazed. This only applies to living creatures. No matter how many times you strike a foe, he must only make this save once per round.

Crushing Strikes
Prerequisites: BAB +1, Proficiency with a bludgeoning weapon
Benefit: When you use a full attack action while fighting with any bludgeoning weapon, each attack that connects beats down your foe's defenses, granting a cumulative +1 bonus on attack rolls until the end of your current turn.

Offline Nanshork

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Re: Arhosa Discussion and Notes
« Reply #116 on: May 23, 2016, 05:58:04 PM »
Dazing Blows seems really powerful.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #117 on: May 23, 2016, 06:53:09 PM »
Dazing Blows seems really powerful.

You should be complaining after you finish getting to use it.  :lol

Offline Nanshork

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Re: Arhosa Discussion and Notes
« Reply #118 on: May 23, 2016, 06:58:41 PM »
Dazing Blows seems really powerful.

You should be complaining after you finish getting to use it.  :lol

Pfft, haven't I shot myself in the foot before reviewing your homebrew?

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #119 on: May 25, 2016, 05:08:00 PM »
Dazing Blows seems really powerful.

So, Dazing Blows is based on Anvil of Thunder, just without the ton of BS requirements, and with a slower activation ability. It seemed reasonable based on that.