Animal Form [Doll]Many dolls are shaped as effigies of the humanoid races. Some, however, are more animalistic in nature.Prerequisites: None
Benefit: Choose one of the following sets of benefits upon selecting this feat. The Platoon receives the listed changes.
- Avian Form: Remove Slam attack. Gain 2 Talon (1d3) secondary natural attacks and 20 ft. fly speed (average maneuverability). Dolls have a -2 penalty to Attack Rolls and Damage Rolls from their frail form, but a +2 bonus to AC from its litheness. The Doll Maker's class level must be 5th or higher to select this option.
- Nautical Form: Dolls receive a swim speed equal to their base land speed, though the latter is reduced by 10 ft. (minimum 5 ft., penalty is applied after swim speed is determined). Replace the Slam attack for either a single Bite (1d4) primary attack with a +2 bonus to Attack and Damage Rolls or two Tentacle (1d3) secondary attacks. Dolls do not suffer the normal penalty to attack rolls and damage from using bludgeoning or slashing weapons underwater, and the penalty to ranged weapon attack rolls is halved.
- Primate Form: Gain climb speed equal to base land speed, and a second Slam attack.
- Quadrupedal Form: Remove Slam attack. Gain 1 Bite (1d4) primary attack with +2 bonus to Attack and Damage Rolls OR 2 Claw (1d3) secondary attacks. Increase base land speed by 10 ft.
Note the above damage listings assume the default 'Small' size. Larger or smaller sizes scale the damage accordingly.
Attack Command [Doll]By imbuing your Dolls with a hint of thought and a weapon, you can focus them to act as an attack force without your direct supervision.Prerequisites: None
Effect: When ordering this Platoon, the Doll Maker may choose to make or retract an 'Attack Command'. While in effect, Dolls cannot perform Standard, Full-round, or 1 round Actions, nor any actions that would take longer than a round to complete.
In exchange, the affected Dolls receive a special ranged touch attack, which they automatically perform once per round- even without the Doll Maker spending an action to order them! The attack does 1d6 untyped damage that does not scale with the Dolls' size, and the target for the attack must be within 60 ft, but otherwise the attack is performed normally at some point during the Doll Maker's turn.
Dolls do not receive the Doll Maker's Dexterity Modifier as a bonus to their Attack Rolls or the Doll Maker's Intelligence Modifier as a bonus to their Damage Rolls when performing the above attack. The Doll Maker cannot order the Dolls to perform the attack again, though they can order their Dolls to forgo it and/or change between lethal and non-lethal damage (with the normal penalty for the latter), and they still determine the targets of each attack. Dolls may utilize any of their weapons in place of the special attack granted by this effect at the Doll Maker's discretion, though they each only get a single attack a turn while the Attack Command is active no matter what.
Special: This is a 'Command' Doll feat. Each Platoon can only be under the effects of a single 'Command' Doll feat at a time. If a Doll Maker wishes, he/she can spend a Swift Action to change which of each Platoon's 'Command' Doll feats is in effect at a time. This must be done before the Dolls in the affected Platoon has utilized whatever effect is granted by that 'Command' Doll feat during that turn.
Cruel Touch [Doll]Acting as conduits for deadly negative energy, these dolls take the form of evil creatures; silly mockeries hiding a threat as serious at the beings they imitate.Prerequisites: None
Benefit: At the start of each of the Doll Maker's turns, all hostile living creatures and friendly undead creatures adjacent to a Doll suffer (1/4th Doll Maker's class level, rounded up) points of damage. This is a negative energy effect, healing undead creatures, and multiple Dolls adjacent to the same creature stacks the effect. Cruel Touch cannot increase an undead creature's hit point total above half their maximum hit points.
Special: This is an 'Aura' Doll Feat. Dolls can only have 1 'Aura' Doll Feat's effect active at a time. By spending a Swift Action, Dolls in a Platoon can activate an Aura, change which Aura they are using, or remove their Aura.
If multiple Platoons have this Aura, any creature who would be healed or harmed by its effects on the same turn by Dolls from two or more different Platoons are healed/harmed by double the normal amount.
Divide and Conquer [Doll]Quantity is a quality.Prerequisites: None
Benefit: By careful division of your resources and focus, you sacrifice a bit of precision and strength for number. Count only half of the Dolls in the affected Platoon towards your limits of how many Dolls you can have a Link with at once and how many Dolls you can form a Link with per day (rounded up).
In exchange, the affected Dolls suffer a -2 penalty to Attack Rolls and Damage Rolls, and have only half the normal amount of hit points (rounded down, minimum 1). Further, any numerical bonuses the Dolls would receive are halved (rounded down).
Special: This Doll Feat cannot be taken with Hyper-Focused.
Doll Armor [Doll]Some artists are protective of their work. You, however, prefer your works able to defend themselves.Prerequisites: None
Benefit: Choose one type of light or medium armor and one type of shield (except tower shields). The Dolls in this Platoon are proficient in it, and come equipped with workable imitations of that type of armor and type of shield. The Dolls' armor and shields are worth no monetary value, weigh next to nothing, and function only when equipped by the Doll that comes with it. Otherwise, they function exactly as proper examples of the chosen armor/shield. Treat the armor and/or shield gained from this effect as having the Enhancement Bonus to AC Dolls receive.
Doll Armor, Improved [Doll]Your works will survive the test of time- proactively, if need be.Prerequisites: Doll Armor
Benefit: As Doll Armor, but with the following exceptions: you can now choose heavy armors, tower shields, and exotic armors and shields. Further, the armor (or shield) each Doll is equipped with is treated as having a magic armor (or shield) special quality equivalent to a +1 Enhancement Bonus in value or less.
Special: This feat may be taken multiple times. Each time, you can choose another special quality equivalent to a +1 Enhancement Bonus in value or less to add to the armor, or choose to replace it and any number of other special qualities with one of greater value. The special qualities chosen can never exceed a +X Enhancement Bonus equivalent value, where X is the number of instances of this Doll Feat associated with the Platoon, nor can it have more than X special qualities.
Doubled Aura [Doll]To evoke emotion and thought is the goal of art. Your creations are exceptional at doing just that.Prerequisites: Any 'Aura' Doll Feat
Benefit: The affected Dolls can now have two 'Aura' Doll Feats active at once. Further, each 'Aura' Doll Feat's effects extend 10 ft. from each Doll instead of only affecting adjacent creatures.
Special: This feat may be selected multiple times. each time, increase the number of Aura Doll Feats the Dolls can have active by 1, and increase the Aura's range by another 5 ft.
Explosive Fluff [Doll]A performance piece that ends on a bang, not a whimper.Prerequisites: None
Benefit: When a Doll is reduced to 0 hit points and destroyed, the magic animating it runs wild and lashes out at the nearest enemies. Foes within 15 ft. of a Doll when it is destroyed takes 1d4 + The Doll Maker's Intelligence Modifier fire damage, Reflex Save (DC 10 + 1/2 Doll Master's Class Level + Doll Maker's Intelligence Modifier) halves.
Special: This feat can be taken multiple times. For each time after the first, increase the damage dealt by 1d4, and the size of the effect's radius by 10 ft.
Special: Selecting the feat multiple times allows the Doll Maker to choose a different type of energy that the effect will deal instead of fire damage while taking the feats. If this feat has been taken at least twice, the damage can be Acid, Cold, or Electricity damage. If three times or more, it can be Force, Negative Energy (which heals undead creatures), Positive Energy (which heals living creatures), or Sonic damage, at the cost of dealing one less damage die. If taken four times or more, it can be untyped damage, at the cost of dealing one less damage die.
Finer Manipulation [Doll]Flexible material, additional joints, a little more energy going into the strings themselves... whatever the cause, your Dolls lack the clumsy movements characteristic of such creations.Prerequisites: None
Benefit: Your Dolls are better able to manipulate objects. They may now make Strength-based and Dexterity-based skill checks using the Doll Maker's respective skill modifier for each skill in place of their own, with a -3 penalty to the check (minimum +0).
Choose a simple weapon. The Dolls in this Platoon are proficient in it, and come equipped with one or two workable imitations of that type of weapon (and an endlessly replenishing stock of basic ammunition, if a ranged weapon, or of the weapon itself, if thrown). The Dolls' weapons/ammunition are worth no monetary value, weigh next to nothing, and function only when equipped or fired/thrown by the Doll that comes with it. They are treated as both natural weapons (being a part of the Dolls themselves) and manufactured ones for the purposes of effects. Otherwise, they function exactly as proper examples of the chosen weapon.
Guard Command [Doll]Even without your vigilant gaze, your Dolls act to protect you and your allies.Prerequisites: None
Effect: When ordering this Platoon, the Doll Maker may choose to make or retract a 'Guard Command'. While in effect, Dolls cannot perform Standard, Full-round, or 1 round Actions, nor any actions that would take longer than a round to complete.
Whenever an ally other than a Doll would suffer damage from an attack or spell, if there is an unoccupied square adjacent to that ally, a Doll who is its move speed from the square or closer may move to it as an Immediate Action, even if they did not receive an order from the Doll Maker this turn or the last. Redirect the attack or spell's damage from that ally to the Doll. Damage transferred in this way cannot be mitigated by any means. Any negative effects that would be inflicted on a creature damaged by the attack or spell is instead inflicted on the Doll.
If a negative effect (other than damage) from the attack or spell does not specifically require the creature to be damaged to be affected, it still affects the original target normally (with that target getting a save if the effect grants one). Whether or not to use this effect must be determined before an attack roll or saving throw is made. If a Doll is already adjacent to the target, it need not move, though it must still spend an Immediate Action. The movement from this effect provokes Attacks of Opportunity.
Special: This is a 'Command' Doll feat. Each Platoon can only be under the effects of a single 'Command' Doll feat at a time. If a Doll Maker wishes, he/she can spend a Swift Action to change which of each Platoon's 'Command' Doll feats is in effect at a time. This must be done before the Dolls in the affected Platoon has utilized whatever effect is granted by that 'Command' Doll feat during that turn.
Harass Command [Doll]Dolls harry foes, distracting them and obstructing their vision.Prerequisites: None
Effect: When ordering this Platoon, the Doll Maker may choose to make or retract a 'Harass Command'. While in effect, Dolls cannot perform Standard, Full-round, or 1 round Actions, nor any actions that would take longer than a round to complete.
Enemies within range of a Doll's weapon suffer a cumulative -1 circumstance penalty to Attack Rolls and Concentration checks (to a maximum of -5), and must make Concentration checks to cast spells (DC 15 + Spell Level * 2).
Further, an enemy attempting a ranged attack against a creature with a Doll between them treats the target as having Cover (if the target does not already have Cover of some sort). This only applies if the target is no more than 1 size larger than the Doll. If the Doll is 2 sizes larger than the target or more, the would-be target receives Total Cover.
Special: This is a 'Command' Doll feat. Each Platoon can only be under the effects of a single 'Command' Doll feat at a time. If a Doll Maker wishes, he/she can spend a Swift Action to change which of each Platoon's 'Command' Doll feats is in effect at a time. This must be done before the Dolls in the affected Platoon has utilized whatever effect is granted by that 'Command' Doll feat during that turn.
Heal Command [Doll]Recuperating from attacks and injury with magic is simple- enough so you don't even have to supervise your Dolls for them to do it.Prerequisites: None
Effect: When ordering this Platoon, the Doll Maker may choose to make or retract a 'Heal Command'. While in effect, Dolls cannot perform Standard, Full-round, or 1 round Actions, nor any actions that would take longer than a round to complete.
In exchange, the affected Dolls gain the ability to heal themselves and allies. In addition to Fast Healing 1, each Doll gains the ability to heal a single target within 30 ft, removing 1d4 damage from the affected creature or object. This ability cannot heal a target to more than 50% their maximum hit points, and each Doll can only do it once per turn, but it is performed automatically during the Doll Maker's turn without requiring an order unless he/she wishes for one or more Dolls to forgo it. This is a positive energy effect, but cannot be used to harm undead creatures or any other target.
Special: This is a 'Command' Doll feat. Each Platoon can only be under the effects of a single 'Command' Doll feat at a time. If a Doll Maker wishes, he/she can spend a Swift Action to change which of each Platoon's 'Command' Doll feats is in effect at a time. This must be done before the Dolls in the affected Platoon has utilized whatever effect is granted by that 'Command' Doll feat during that turn.
Hyper-Focused [Doll]Quality over quantity.Prerequisites: None
Benefit: By focusing your resources and efforts, you can sacrifice raw number for power. Each Doll in the affected Platoon is counted twice towards your limits of how many Dolls you can have a Link with at once and how many Dolls you can form a Link with per day.
In exchange, the affected Dolls receive a slew of benefits. Their hit points are doubled, and their Attack Rolls, Damage Rolls, and AC receive an untyped +4 bonus.
Most notably, any numeric bonuses or penalties the Dolls grant or receive are doubled when it would be positive to do so. For example, any bonuses granted to the Dolls or allies through a Doll Feat are doubled, and penalties imposed on enemies are also doubled.
Special: This Doll Feat cannot be taken with Divide and Conquer.
Iron Guard [Doll]Bits and pieces chip off and return to the dolls periodically, wafting about the air around them on the power of your Links. When foes would strike, these pieces intercept, dampening the blow.Prerequisites: None
Benefit: Allies adjacent to the affected Dolls receive DR 2/-. This benefit stacks with other sources of DR, and from Dolls from different Platoons with the same effect (to a maximum of your Intelligence Modifier, minimum 2), but not from multiple Dolls in the same Platoon.
Special: This is an 'Aura' Doll Feat. Dolls can only have 1 'Aura' Doll Feat's effect active at a time. By spending a Swift Action, Dolls in a Platoon can activate an Aura, change which Aura they are using, or remove their Aura.
Larger Than Life [Doll]There are times for subtlety, then there are times to be big and loud.Prerequisites: None
Benefit: Increase the size of the affected Dolls by 1 step. As their enlarged forms allow the Doll Maker to give them greater articulation and detail with ease, the affected Dolls also gain a +1 untyped bonus to Attack Rolls and AC.
Special: This effect can be selected and applied to the same Platoon multiple times. Each time, increase the size your Dolls may be by 1 step (Large at two, Huge at three, Gargantuan at 4, Colossal at 5, assuming no other effects), and increase the bonus to Attack Rolls and AC by +1.
Merciful Touch [Doll]With all the terrifying tales of possessed dummies and macabre puppets, it's easy to forget how dolls sometimes take the form of a childhood toy that can bring comfort and warmth.Prerequisites: None
Benefit: At the start of each of the Doll Maker's turns, all friendly living creatures and hostile undead creatures adjacent to a Doll heal (1/4th Doll Maker's class level, rounded up) hit points. This is a positive energy effect, harming undead creatures, and multiple Dolls adjacent to the same creature stacks the effect. Merciful Touch cannot increase a living creature's hit point total above half their maximum hit points.
Special: This is an 'Aura' Doll Feat. Dolls can only have 1 'Aura' Doll Feat's effect active at a time. By spending a Swift Action, Dolls in a Platoon can activate an Aura, change which Aura they are using, or remove their Aura.
If multiple Platoons have this Aura, any creature who would be healed or harmed by its effects on the same turn by Dolls from two or more different Platoons are healed/harmed by double the normal amount.
Miniaturization [Doll]Bigger is not always better- a smaller size is helpful in going unnoticed.Prerequisites: None
Benefit: The affected Dolls are now Tiny-size, instead of Small.
Special: This feat can be taken multiple times, reducing the size of the affected Dolls an additional step each (Diminutive at 2, Fine at 3).
Special: This feat cannot be taken with Larger Than Life.
Miniaturize and Multiply [Doll]By utilizing less material per Doll, you're capable of creating duplicates that work in tandem over a single whole.Prerequisites: Tiny-size or smaller.
Benefit: The affected Dolls receive the
Swarm subtype. Use the Doll Maker's full class level as the Dolls' hit dice when determining Swarm damage and Distraction special attack save DC, and use the Doll Maker's Intelligence Modifier in place of the Dolls' Constitution Modifier for the latter.
Of Legendary Cloth [Doll] [Epic]Your creations surpass the ordinary man in every form, shackled only be being extensions of you instead of their own beings.Prerequisites: Doll Maker's class level is 21 or higher, 5 or more Doll Feats other than 'Of Legendary Cloth'.
Benefit: Choose up to two base classes. The affected Dolls are treated as having a level in each class, with all the associated benefits and granted class abilities, on top of their normal abilities. If only one class was chosen, they are treated as having two levels in that class.
For the purposes of class abilities and skills, (and ONLY class abilities and skills), treat your Dolls' Strength, Dexterity, and Constitution scores as equaling your Dexterity score, and their Intelligence, Wisdom, and Charisma scores as equaling your Intelligence score.
Special: This feat may be taken multiple times. Each time, the Doll Maker must choose to either progress their Dolls in one or more previously chosen classes or grant them one or more level(s) in a new class. Dolls can only receive two class levels for each time this Feat is applied.
Radiate Spell [Doll]By extending your Link ever so slightly, for the briefest of moments, allies can receive your boons.Prerequisites: Doll Maker has access to 2nd level spells or higher
Benefits: When you cast a spell through the effects of Magic Strings, you can choose to have that spell affect all creatures adjacent to the affected Doll(s).
Spells with a duration of 'Instantaneous' affect adjacent creatures at the time of its casting (if they are possible targets), and creatures entering a square adjacent to the Doll for 1 round after casting. Spells with a duration of 1 round or longer are applied in this manner for as long as the spell's normal duration, though creatures only receive the effects of that spell while in Radiate Spell's range and for 1 round after leaving.
Only one spell can be applied through this effect at a time- if the Doll Maker attempts to apply a new spell with it, the previous spell is no longer applied. Beneficial spells are only applied to allies, and harmful spells are only applied to enemies.
A given spell applied by this effect need only be resisted once- a creature who successfully saves against a spell applied through Radiate Spell is treated as immune to the spell when applied through Radiate Spell until 24 hours pass.
Special: This is an 'Aura' Doll Feat. Dolls can only have 1 'Aura' Doll Feat's effect active at a time. By spending a Swift Action, Dolls in a Platoon can activate an Aura, change which Aura they are using, or remove their Aura.
Rallying Banner [Doll]Adorned with the heraldry of your cause, flying a banner, or otherwise supernaturally encouraging, these Dolls whip allies into a frenzy and solidify their determination.Prerequisites: None
Benefit: All friendly creatures adjacent to the affected Dolls receive a cumulative +1 morale bonus to Attack Rolls and Damage Rolls, to a maximum of 1/4th the Doll Maker's class level (rounded up).
Special: This is an 'Aura' Doll Feat. Dolls can only have 1 'Aura' Doll Feat's effect active at a time. By spending a Swift Action, Dolls in a Platoon can activate an Aura, change which Aura they are using, or remove their Aura.
Scout Command [Doll]Ten foot poles, marbles, rubber balls, and magnets are popular tools among adventurers for the ability to poke and prod things from a safe distance. The Scout Command can be considered the evolution of such items.Prerequisites: None
Effect: When ordering this Platoon, the Doll Maker may choose to make or retract a 'Scout Command'. While in effect, Dolls cannot perform Standard, Full-round, or 1 round Actions, nor any actions that would take longer than a round to complete.
The affected Dolls are granted a bonus to Hide, Listen, Move Silently, Search, and Spot checks equal to their 'hit dice', gaining the ability to use those skills as if they had the Doll Maker's respective skill modifiers if they weren't able to already. While this is in effect, the Dolls have access to all the senses their creator does, both mundane (low-light vision, darkvision) and magical (Detect Magic).
They search for anything the Doll Maker specifies, whether it be a general idea of the surrounding areas, looking for traps or treasure, the location of nearby creatures, and so on, and grant the Doll Maker knowledge of anything they find (including location, loose details like how many creatures/items/traps, and size).
In specific, they alert the Doll Maker immediately as to which of the Dolls found what at the moment it does, allowing the Doll Maker to switch to its perception as per the Share Sense class ability (if they have it).
Special: This is a 'Command' Doll feat. Each Platoon can only be under the effects of a single 'Command' Doll feat at a time. If a Doll Maker wishes, he/she can spend a Swift Action to change which of each Platoon's 'Command' Doll feats is in effect at a time. This must be done before the Dolls in the affected Platoon has utilized whatever effect is granted by that 'Command' Doll feat during that turn.
Sentinels [Doll]People think you have eyes in the back of your head. In truth, your extra eyes aren't on your person in the literal sense.Prerequisites: None
Benefit: You grant something to your Dolls that other craftsmen can't- a simple spark of awareness. Though still treated as mindless for all intents and purposes, your Dolls are now entitled to Listen, Spot, and Search checks (using your own skill modifiers for the checks) and possess a normal vision range equivalent to a human in the same circumstances.
If any Doll finds something, you immediately become aware of it, gaining any benefits of having succeeded the check yourself (while also being protected from traps that are based on sight, such as an Explosive Runes spell), such as being able to act in a surprise round.
With this new awareness, your Dolls act to ward off danger. Creatures threatened by a Doll in the affected Platoon take a -2 circumstance penalty to Attack Rolls against you, your Dolls, and your allies (does not stack from multiple such Dolls).
If the creature attacks any of the aforementioned, they provoke an Attack of Opportunity from Dolls in the affected Platoon in doing so (except from any Doll their attack was targeting). The first X Attack of Opportunities your Dolls make through this effect do not count towards your per round limit, where 'X' is your Intelligence Modifier.
Shifting Form [Doll]Dolls with arrangeable and interchangeable parts are rare for their complexity, but that's hardly an obstacle for you.Prerequisites: Animal Form Doll Feat and/or Stuffed Mimicry Doll Feat
Benefit: If the Dolls in the Platoon have the Animal Form feat, the Doll Maker may, as a swift action, change which Form they have selected for their Dolls in any Platoons with this feat and the Animal Form feat, and/or suppress the effects of the latter for a Platoon.
If the Dolls in the Platoon are associated with the Stuffed Mimicry Doll Feat (see below), you can choose another creature of the appropriate type and hit dice. They can assume a form similar to that creature's as they can with the creature you initially chose for Stuffed Mimicry, with the same rules and limitations. The rounds spent in this form are counted separately from the form chosen for Stuffed Mimicry.
Whichever of the above effects you apply, you must make the same choice for the entire Platoon as once. Two or more Dolls in the same Platoon cannot have different forms (such as one with the Avian Form and one with the Nautical Form, one with the first chosen creature form for Stuffed Mimicry and one with another, or one transformed by either effect and one not) at a time. As always, Dolls in two different Platoons are not limited in this manner, needing only to match the others in the same Platoon.
Stuffed Mimicry [Doll]Many dolls are made in the image of real creatures- people, animals, legendary creatures, and more. These are a bit closer to the real deal than most would think.Prerequisites: None
Benefit: Choose a single creature of Aberration, Animal, Dragon, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Plant, or Vermin type, with hit dice equal to or lower than that of your individual Dolls upon selecting this feat. As a Full-round Action, Dolls in the Platoon can tap into your magic, gaining some of the powers of the creature they're imitating.
The affected Dolls are then treated as having the racial abilities, (Ex) abilities, Size, Movement Speed (and types such as Flying or Burrowing), and Natural Attacks of that creature, though their type is still 'Construct'. They retain their own ability scores/hit points, recalculating DC, AC, Attack Roll/Damage Roll bonuses, etc accordingly.
This effect can only be applied for (Doll Maker's class level) rounds per day. The duration can be spread out over the course of the day in increments of 1 round, and can be ended by willing it at the beginning or the end of the Doll Maker's turn. The turn the effect is ended on counts towards this duration, and the effect automatically ends at the end of the final round.
Swiss Army Doll [Doll]Simply having the right tool can make all the difference in the world. Unlike other Dolls, these are created as tools first and bodyguards second.Prerequisites: Finer Manipulation
Benefit: The Doll Maker can now perform any skill through their Dolls, with the exception of purely mental skills (Auto-hypnosis, Concentrate, Knowledge, Martial Lore, Psicraft, and Spellcraft) or social skills (Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive). This does not let them perform a skill that is trained-only if they do not have at least 1 rank in said skill.
Further, due to the physical alterations to the Doll proper and precision controls, they gain a +2 circumstance bonus for all skill checks made through the Doll (as if the Doll were a Masterwork Tool).
Special: This feat can be selected multiple times. Each time, increase the circumstance bonus by +2.
Uncanny Form [Doll]There's something deeply unsettling about things that are like us, but not quite. The lifeless visage of dolls are well known for the nightmares they can inspire.Prerequisites: None
Benefit: When a creature hostile to the Doll Maker enters a square adjacent to the affected Platoon while this Aura is in effect (see Special), they must make a Will Save (DC 10 + 1/2 Doll Maker's class level + Doll Maker's Int Modifier) or become Shaken until they are no longer adjacent to the Doll for at least 2 rounds.
This effect can only be inflicted on a creature once per round. A creature who successfully saves against this effect becomes immune to it for 24 hours. This is a fear-based, mind-affecting effect.
Special: This is an 'Aura' Doll Feat. Dolls can only have 1 'Aura' Doll Feat's effect active at a time. By spending a Swift Action, Dolls in a Platoon can activate an Aura, change which Aura they are using, or remove their Aura.
If more than one Platoon is using the same Aura, increase the Save DC for the effect by 2.
Vengeful Impulse [Doll]The bond you share with your creations can carry more than just orders and spells. It can also carry emotion, including fury or concern.Prerequisites: None
Benefit: When a Doll in the Platoon is damaged but not destroyed, all Dolls in the Platoon receive a bonus to Attack Rolls and Damage Rolls of any amount up to your Intelligence Modifier until the end of your next turn, but take an equal penalty to AC. These bonuses/penalties do not stack with themselves no matter how many Dolls are damaged, though the duration can be reset. The Doll Maker can choose not to activate this benefit.
Vengeful Impulse, Improved [Doll]By controlling your emotions and imbuing your Dolls with a touch of excess magic to go with them, you can bring out something far more fierce than the sum of its parts.Prerequisites: Vengeful Impulse
Benefits: Upon selecting this feat, choose two Doll Feats the Dolls meet the prerequisites for (other than Improved Vengeful Impulse). Whenever Vengeful Impulse's effect is active, the affected Dolls also receive the benefits of the chosen Doll Feats for its duration.
Vindictive Karma [Doll]Superstition is rampant among some monstrous races, specifically those who know of magic but not its finer workings. However, there is some hints of truth to be found in their strange beliefs, and you've learned to tap into this odd power to harm your enemies.Prerequisites: None
Benefits: As a move action, choose 1 creature within 60 ft. of at least one of the Platoon's Dolls. Whenever one or more Dolls in the Platoon takes damage, the targeted creature takes Xd4 untyped damage so long as at least one of the damaged Dolls is within 60 ft. of them. X equals one quarter the Doll Maker's class level, rounded up, the damage capping at half the damage done to the Doll, rounded down.
Only one creature can be targeted by this effect at a time, and multiple Platoons with this feat cannot target the same creature at the same time. Changing the target requires only a move action, and that the new target be within 60 ft. of one or more of the Platoon's Dolls. No matter how many of the Dolls in a Platoon are damaged by an effect, the target only takes the damage once per effect.