1
Min/Max 3.x / Re: Full spell list
« Last post by nijineko on Today at 06:30:54 PM »Thank you again for your fabulous work!
Arcing shot allows one to ignore ranged penalties anyway, and Farsight reduces the penalties to -1 per increment all the time. Still, nice for those times where there is a ceiling to account for, and for the extra increment.
A second item of note from the same book is a great find for those max-range archery builds. The Archer's Standard will likely require someone else to carry it for you (thri-kreen and other 4-armed archers can manage it solo) but it lets you ignore all penalties associated with an additional range increment and also extends your maximum range by 1 increment (11 normally, 16 for Cragtop Archer).
Plants blocking Disintegrate is a fairly famous exploit.
“If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance (see Charge, page 154).”(PHB 157)According to the second sentence of First paragraph, it seems whatever action rider uses to make an attack, he can make a mount charge. But the third sentence links to charge action, but designers never said rider need make a charge action for mount charge. I’m really confused about that.
“Lances and Charge Attacks: A lance deals double damage if employed by a mounted character in a charge.”(PHB 154)
“If your mount charges, you also take the AC penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge.”(RC 89)