medium humanoidHit Dice: 4d6+1d4+2d10+14+10(campaign bonus) (57 hit points)
Initiative: +8 (2dex, 2psicrystal, 2 trait, 2 mantle)
Speed: 30 (20 w/medium encumbrance)
Armor Class: 17 (10+6armor+3dex-1trait-1flaw) (15 w/Exp)
Touch: 11 (10 w/Exp)
Flat-footed: 14 (13 w/Exp),
FFTouch: 8 (7 w/Exp)
Base Attack/Grapple: 5/8 (+13 grapple w/Expansion)
Attack: Peacemaker (deep crystal dwarven warpike) +9 (2d6+5) or Armor Spikes +8 (1d6+1) or Light X-bow +8 (1d8)(with Expansion: Peacemaker +9 (3d6+7) or Armor Spikes +8 (1d8+2) or Light X-bow +6 (2d6))
Full Attack: same
Space/Reach: 5/5 (10/10 with Expansion)
Special Qualities:Saves (base): Fort +8(6), Ref +4(2), Will +11(7) [+2 vs. Death, Fear, and Shadow. Immune to glyph, rune, sigil and symbol spells with CL less than or equal to his character level. -4 to save against those with a higher CL.]
Abilities: Str 16 (18 w/Exp), Dex 16 (14 w/Exp), Con 14, Int 12, Wis 18, Cha 8
Skills: Concentration +11 (9), Martial Lore +3 (2), Know: Rel +7 (2), Know: History +7 (2), Know: Psionics +7 (2), Know: Local +6 (1), Know: Dungeoneering +6 (1), Know: any other +5 (0), Autohypnosis +5 (1), Tumble (traded for ride via ACF) +9 (9) (+8 w/Expansion, +6 with medium encumbrance), Spot +6 (8 w/psicrystal), Listen +4 (6 w/psicrystal), Sense Motive +7 (3)
Skill tricks: Collector of Stories
Feats: Practiced Manifester: Ardent (1), Psicrystal Affinity (Eru1), Psicrystal Containment (Eru1), Combat Reflexes (flaw),
Stand Still (3), Extra Granted Maneuver (6)
Flaw: Vulnerable (-1 AC)
Trait: Aggressive (+2 init, -1 AC)
Alignment: Lawful Neutral
Action Points: 5+1/2CL (8)
Key Equipment (19,042/19,000 gp spent):
Peacemaker (+1 Deep Crystal
Dwarven Warpike (1000 gp, 15 lbs), summonable/dismissable as a free action), Chain Shirt (100 gp, 25 lbs), Steadfast Boots of Dexterity +1 (2500 gp), Chahar-Aina with Armor Spikes (150 gp, 10 lbs), Dastana of Ogre Power (4,100 gp), Healing Belt (750 gp)(worn by psicrystal), light crossbow and 20 bolts (37 gp, 6 lbs), Crown of the White Ravens (novice) and Wisdom +2 (3000 gp + 4,000 gp), Lesser Metapsionic Rod of Extend (3,000 gp), Encyclopedia Eberonica (MW tools +2 circ. bonus for all Knowledge skills, 500 gp, weight?), Monocle of far-seeing (MW Spot tool, 50 gp)
Mundane Gear (~55 gp, 44 lbs, all in backpack)
Travelers's outfit (1 gp, 5 lb)
Backpack (2 gp, 2 lbs)
Winter Blanket (5 sp, 3 lbs)
Chalk (1 cp)
Flint and Steel (1 gp)
Grappling Hook (1 gp, 4 lbs)
Ink (1 oz. vial)(8 gp)
Quill (1 sp)
Small Steel Mirror (10 gp, 1/2 lb)
Parchment, sheet x10 (2 gp)
Belt Pouch (1 gp, 1/2 lb)
Trail Rations (per day) x10 (5 gp, 5 lb)
Silk Rope (100 ft.) (20 gp, 10 lbs)
Signal Whistle (8 sp)
Soap (1 sp)
Waterskin x2 (2 gp, 8 lbs)
Whetstone (2 cp, 1 lb)
Torch x3 (3 cp, 3 lbs)
Oil flask x2 (2 sp, 2 lbs)
Encumbrance: 102 lbs of gear (44 in backpack, 58 worn/held). Light: 76 lb. or less, Med: 77-153 lb., Heavy: 154-230 lb.
When under the effects of Expansion, he is only lightly encumbered.
Mantles: Guardian (primary), Time, Physical Power. (Expansion traded for Adrenaline Surge in Physical Power, and Share Pain added to Guardian)
Ardent Powers (ML7, DC14+level): Vigor (PP), Expansion (PP), Damp Power (G), Share Pain (G)
Power Points: 28 (11ard+14wis+2erud+1int)
Erudite Powers (ML2, DC11+level): Can pick one 1st level Psion/Wilder power known per day "on the fly".
Mantle Abilities:Guardian: Expend focus as immediate action to intercept a blow targeting an adjacent ally. You take damage instead of the ally.
Time: +2 to initiative. Once per day can expend focus as an immediate action to delay the damage from an attack for 1 round. You cannot gain immunity in the mean time (but it doesn't say anything about gaining temporary hit points).
Physical Power: Expend focus to add +2 to Str, Con, or Dex for 1 round.
Maneuvers (IL6, 6+1 known, 5 readied, 3 granted):
Leading the Attack (WR1, if strike hits allies gain +4 morale to attack target till next turn)
Stone Vise (SD2, strike, +1d6 dmg, Fort (DC 12+Str) or movement is 0 for 1 round)
Stone Bones (SD1, strike, gain DR 5/adamantine if successful)
Revitalizing Strike (DS3, 1 prereq, if strike successful, heal 3d6+IL to one ally w/in 10 ft)
Foe Hammer (DS2, strike, +2d6 dmg, ignores DR)
Burning Blade (DW1, boost, swift action, adds 1d6+IL fire damage to attacks for 1 round)
White Raven Tactics (item granted)(WR3, boost, 1 swift action, 10 ft range, ally's initiative moved up to yours -1, can take a second turn)
Houserule on retraining manuevers. Retrained Crusader's Strike to Revitalizing Strike @7th.
Stances:Leading the Charge (WR1, no prereqs, swift, stance, allies that charge gain +IL to damage)
Thicket of Blades (DS3, all movement provokes, including 5' steps)
Other Abilities:Psionic Wrath: As a swift action, you can spend a power point to gain a +4 bonus on a single attack or martial strike. You also do an extra 1d10 points of damage. You can augment this by spending more power points. For every two power points beyond the first you do another 1d10 points of damage. Both bonuses can be applied only on an attack made before the beginning of your next turn.
Rite of Wakening: +2 knowledge skills (can use untrained), +2 saves vs. Death and Fear effects.
Steely Resolve: Delayed damage pool of 5. Take this damage at end of next turn.
Furious Counterstrike: +1 att/dmg if delayed damage pool has any points in it.
Racial abilities• Luminous Sigils – glowing, insubstantial sigils float around an Illumian’s head, giving off light as bright as a candle. May be suppressed as a Standard Action and restored as a Free Action. Gains one Sigil at 1st level and another at 2nd. A power is gained from each (see page 49), and the two form a ‘word’ which grants additional abilities.
Sigils:Krau (magic): This is the official sigil that boosts caster levels by +1, up to a maximum of your character level.
Vash (game): (Custom sigil) This sigil boosts your initiator level for martial adept classes by +1, up to a maximum of your character level.
VashKrau: (Custom power word) As a swift action , you may recover any one maneuver you have already used this encounter and which is currently unavailable to you. You may only use this ability twice per day.
• Glyphic Resonance – if the Illumian comes in contact with a Glyph, Rune, Sigil, or Symbol –and– his/her
character level is greater than or equal the spell’s caster level, he/she is immune. If the character
level is less, then the Illumian receives a –4 Racial penalty on any saving throw.
• Final Utterance – when an Illumian dies, “words” trapped in his/her body are released for 1 round per HD. Although often gibberish, sometimes the words are curses and/or prophetic.
• +2 Racial bonus on saves vs. spells with the ‘shadow’ descriptor.
• Superior Literacy – always Literate and Speak Language is always an in-class skill.
• Not restricted in returning to Paladin and/or Monk after multiclassing.
Psicrystal: Size/Type: Diminutive Construct
Hit Dice: 6 (28 hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 20 ft.*
Armor Class: 18 (+4 size, +2 Dex*, +2nat), touch 16, flat-footed 16
Base Attack/Grapple: +5/-12
Attack: —
Full Attack: —
Space/Reach: 1 ft./0 ft.
Special Attacks: —
Special Qualities: Construct traits, hardness 15, Fast Repair 2, psicrystal granted abilities (improved evasion, self-propulsion, share powers, sighted, telepathic link (1 mile), deliver touch powers, Nimble personality (+2 to master's initiative), telepathic speech (20 feet))
Saves: Fort +8, Ref +4, Will +11
Abilities: Str 1*, Dex 15*, Con Ø, Int 8, Wis 10, Cha 10
Skills: Speaks common, Climb +14*, Hide +14, Listen +6, Move Silently +6, Search +2, Spot +9
Feats: Alertness, Skill Focus: Spot
Items:
Mithril band of hardness and repair: Gives psicrystal 15 hardness, and "Fast Repair 2" (same as Fast Healing). Once per day as a swift action, Memrhek can increase this to Fast Repair 5 for a number of rounds equal to his character level. Also, once per day per three character levels, Memhrek can transfer this fast healing to an ally for 10 +1/lvl rounds.
The psicrystal also wears a
healing belt, which it can use to heal Memrhek or his party mates.
Link to familiar/psicrystal houserule. Progression Starting Ability Scores
Str 14 (6)
Dex 15 (8)
Con 14 (6)
Int 12 (4)
Wis 15 (8) +1 at 4th level
Cha 8
Progression:
1 Ardent 1 Practiced Manifester, [Expansion, Vigor]
2 Erudite 1 Psicrystal Affinity and Containment
3 Ardent 2 Stand Still, [Share Pain]
4 Ardent 3 [Damp Power]
5 Crusader 1
6 Crusader 2 Extra Granted Maneuver
7 JPM