Author Topic: Arena/Survival campaign (3.5, Recruiting)  (Read 31306 times)

Offline Flay Crimsonwind

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Re: Arena/Survival campaign (3.5, Recruiting)
« Reply #40 on: May 14, 2012, 11:52:05 PM »
What's the limit on characters looking like? With this layout, I know that a high number might be a strain for updates, but it IS interesting. If able to join, I am thinking of a crafty ranger-type. My initial idea was to use this ACF if allowed. This was the inspiration, and would be my second choice.
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Offline HeadofVecna

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Re: Arena/Survival campaign (3.5, Recruiting)
« Reply #41 on: May 15, 2012, 02:15:29 AM »
But do you allow the PF Monk//PF Ninja//Battle Dancer gestalt, which I call Martial Artist in my games?

I have no idea what a Battle Dancer is, but other than that it would work fine. Also, you might want to keep this to PM's. Other players knowing what you are going to run could be bad news.

Did the PF Monk//PF Ninja//Battle Dancer tristalt get approved? Or just monk/ninja? Not that just monk/ninja would be bad.
« Last Edit: May 15, 2012, 06:20:31 AM by HeadofVecna »

Offline ImperatorK

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Re: Arena/Survival campaign (3.5, Recruiting)
« Reply #42 on: May 15, 2012, 07:13:39 AM »
It got approved.
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Offline ImperatorK

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Re: Arena/Survival campaign (3.5, Recruiting)
« Reply #43 on: May 15, 2012, 01:55:54 PM »
Fractional BaB and saves? And if yes, then can someone explain to me how they work?
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Offline Wrex

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Re: Arena/Survival campaign (3.5, Recruiting)
« Reply #44 on: May 15, 2012, 05:47:38 PM »
Fractional BaB and saves? And if yes, then can someone explain to me how they work?

I don't have them on, because I have no idea what they are. They are probably better than the standard variant though.

Offline Wrex

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Re: Arena/Survival campaign (3.5, Recruiting)
« Reply #45 on: May 15, 2012, 05:49:44 PM »
What's the limit on characters looking like? With this layout, I know that a high number might be a strain for updates, but it IS interesting. If able to join, I am thinking of a crafty ranger-type. My initial idea was to use this ACF if allowed. This was the inspiration, and would be my second choice.

One char per player, please. Shadowcasting Ranger approved.

Offline ImperatorK

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Re: Arena/Survival campaign (3.5, Recruiting)
« Reply #46 on: May 15, 2012, 06:36:02 PM »
Fractional BaB and saves? And if yes, then can someone explain to me how they work?

I don't have them on, because I have no idea what they are. They are probably better than the standard variant though.
Example BaB: I take Wizard 1/Sorcerer 1.
Do I have +0 BaB, because both Wizard and Sorc give +0 at 1st level, or do I count it as 1/2 + 1/2 = 1?
Example Saves: Wizard 1/Sorcerer 1/Beguiler 1.
Do I have Fort +0, because all three classes give +0 at 1st level, or do I count it as 1/3 + 1/3 + 1/3 = 1?
And do I have Will +6, because all three classes give +2 at 1st level, or do I count it as 2 1/2 + 1/2 + 1/2 = 3 (the +2 added only once)?
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Offline Wrex

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Re: Arena/Survival campaign (3.5, Recruiting)
« Reply #47 on: May 15, 2012, 06:39:09 PM »
Fractional BaB and saves? And if yes, then can someone explain to me how they work?

I don't have them on, because I have no idea what they are. They are probably better than the standard variant though.
Example BaB: I take Wizard 1/Sorcerer 1.
Do I have +0 BaB, because both Wizard and Sorc give +0 at 1st level, or do I count it as 1/2 + 1/2 = 1?
Example Saves: Wizard 1/Sorcerer 1/Beguiler 1.
Do I have Fort +0, because all three classes give +0 at 1st level, or do I count it as 1/3 + 1/3 + 1/3 = 1?
And do I have Will +6, because all three classes give +2 at 1st level, or do I count it as 2 1/2 + 1/2 + 1/2 = 3 (the +2 added only once)?

I rather like dips boosting saves, so leaving it normal for now seems ideal.

Offline sirpercival

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Re: Arena/Survival campaign (3.5, Recruiting)
« Reply #48 on: May 15, 2012, 06:41:26 PM »
Technically going Wiz 1/Sorc 1/Beguiler 1 would give you a Will save of +7, since you would have +2.5 +2.5 +2.5 = +7.5

Wrex, the "+2 only applies once" rule is another variant of fractional saves, you can have fractional saves and still get save boosts from dips.
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Offline ImperatorK

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Re: Arena/Survival campaign (3.5, Recruiting)
« Reply #49 on: May 15, 2012, 06:45:12 PM »
Quote
Technically going Wiz 1/Sorc 1/Beguiler 1 would give you a Will save of +7, since you would have +2.5 +2.5 +2.5 = +7.5
Oh, that's nice.
Until now I didn't quite understand what's this talk about fractional BaB and saves, but now I understand and it's cool.

So it would actually be better for us to have fractional BaB and saves? I'd gonna say yes, because without fractional BaB I'll lose out on +1, maybe more. And it would give me +1 to some saves, probably. With that in mind I would vote for fractional BaB and saves to be included, if that's okay with you Wrex. :)
« Last Edit: May 15, 2012, 06:49:04 PM by ImperatorK »
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Offline sirpercival

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Re: Arena/Survival campaign (3.5, Recruiting)
« Reply #50 on: May 15, 2012, 06:57:11 PM »
Yes, fractional BAB and saves are the way to go.  Otherwise a Cleric 1/Monk 1/Ardent 1/Psychic Theurge 1/Sacred Fist 1/Psionic Fist 1 would have a BAB of +0.
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Offline Wrex

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Re: Arena/Survival campaign (3.5, Recruiting)
« Reply #51 on: May 15, 2012, 07:28:33 PM »
Yes, fractional BAB and saves are the way to go.  Otherwise a Cleric 1/Monk 1/Ardent 1/Psychic Theurge 1/Sacred Fist 1/Psionic Fist 1 would have a BAB of +0.

K, fractional saves/BAB is in effect, but dips still grant the save buffs you are accustomed to.

Also, how do you ask for a PBP board around here? I think we have sufficent intrest now :)

Offline ImperatorK

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Magic is for weaklings.

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Offline LordBlades

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Re: Arena/Survival campaign (3.5, Recruiting)
« Reply #53 on: May 16, 2012, 01:07:51 AM »
Regretfully I need to withdraw interest. A huge work assignment landed on my desk this morning, so I probably won't have much time for anything at least until some time next week >:(

Offline phaedrusxy

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Re: Arena/Survival campaign (3.5, Recruiting)
« Reply #54 on: May 16, 2012, 01:11:13 AM »
So... about the skill and feat changes...

1) Do size bonuses to Hide apply to the combined Stealth skill?

2) You said racial modifiers to one of the skills that was combined would apply to the merged skill for all uses, correct?

3) If any of the merged skills were class skills, I assume the merged skill is as well?

4) For something like the swordsage's Discipline Focus ability, which is like Weapon Focus applied to a bunch of specific weapons, would that instead apply to a specific type of weapon (bludgeoning/piercing/slashing)? And would it auto-scale as if you'd taken it?

5) Since the maneuver Wolf Fang Strike lets you attack with two weapons as a standard action (which is possible by default in this game), can it be replaced with something more useful? For anyone wanting higher level Tiger Claw maneuvers, it is pretty much required as a prereq, since it is one of the only ones that has no prereqs itself.
« Last Edit: May 16, 2012, 12:45:32 PM by phaedrusxy »
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Offline JohnnyMayHymn

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Re: Arena/Survival campaign (3.5, Recruiting)
« Reply #55 on: May 16, 2012, 06:00:26 AM »
Hrm....   :plotting

if you could use another player, I'll PM a character sheet tomorrow night (must sleep now :-\)
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Offline InnaBinder

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Re: Arena/Survival campaign (3.5, Recruiting)
« Reply #56 on: May 16, 2012, 12:32:36 PM »
Wrex,
Updates made per your suggestions.
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Offline Wrex

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Re: Arena/Survival campaign (3.5, Recruiting)
« Reply #57 on: May 16, 2012, 06:46:49 PM »
So... about the skill and feat changes...

1) Do size bonuses to Hide apply to the combined Stealth skill?

2) You said racial modifiers to one of the skills that was combined would apply to the merged skill for all uses, correct?

3) If any of the merged skills were class skills, I assume the merged skill is as well?

4) For something like the swordsage's Discipline Focus ability, which is like Weapon Focus applied to a bunch of specific weapons, would that instead apply to a specific type of weapon (bludgeoning/piercing/slashing)? And would it auto-scale as if you'd taken it?

5) Since the maneuver Wolf Fang Strike lets you attack with two weapons as a standard action (which is possible by default in this game), can it be replaced with something more useful? For anyone wanting higher level Tiger Claw maneuvers, it is pretty much required as a prereq, since it is one of the only ones that has no prereqs itself.

1. Yes

2. Yes

3. Yes

4. Yes

5. It is no longer a pre-req.
Hrm....   :plotting

if you could use another player, I'll PM a character sheet tomorrow night (must sleep now :-\)

Sure, the more the merrier!

Offline nijineko

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Re: Arena/Survival campaign (3.5, Recruiting)
« Reply #58 on: May 17, 2012, 12:38:33 AM »
please post the game thread link, this sounds like it will be interesting reading.

Offline Wrex

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Re: Arena/Survival campaign (3.5, Recruiting)
« Reply #59 on: May 17, 2012, 09:37:00 PM »
please post the game thread link, this sounds like it will be interesting reading.

The problem here is that the stuff won't actually be revealed until after the game.  All moves deliver over PM, you know? That said, I plan to post up each player's correspondence after the game is over. Deaths will be detailed on the day they occur.