Author Topic: Multifarious [Prestige]  (Read 898 times)

Offline Stratovarius

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Multifarious [Prestige]
« on: August 07, 2020, 01:02:23 PM »
Multifarious

"In me, the dark elements of strength, solitude, grotesqueness and knowledge combine to form perfection."
- Ctrfa Vole, Casglwyr Multifarious


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Making a Multifarious
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Table 1: The Multifarious
Hit Die: d10


Level  BAB   Ref  Fort  Will  Abilities                                   Necromant           
–––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––
1      +1    +0   +2    +2    Extra Bodies, Unitary Resources             ---
2      +2    +0   +3    +3    Solidarity, Rebirth                         +1 Necromant Level   
3      +3    +1   +3    +3    Improvement, Thought as One                 +1 Necromant Level   
4      +4    +1   +4    +4    Champions                                   +1 Necromant Level   
5      +5    +1   +4    +4    Extra Bodies                                ---
6      +6    +2   +5    +5    Improvement                                 +1 Necromant Level   
7      +7    +2   +5    +5    Out of Many, One                            +1 Necromant Level   
8      +8    +2   +6    +6    Undying                                     +1 Necromant Level   
9      +9    +3   +6    +6    Improvement                                 +1 Necromant Level   
10     +10   +3   +7    +7    Extra Bodies, Eternals                      ---


Class skills (4 + Int modifier per level): Acrobatics (Dex), Athletics (Str), Craft (Int), Heal (Wis), Intimidate (Cha), Knowledge (Arcana, History, Local, Nature, Religion) (Int), Mentalism (Int), Perception (Wis), Stealth (Dex), Warcraft (Int)

Requirements:
Feats: Enhanced Support, Servitor
Skills: Mentalism 8, Heal 8
Special: Necromantic Companion must be a Soldier

Class Features
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  • Extra Bodies (Ex): A multifarious wants to be in as many places as he can possibly be. So he is. At 1st, 5th, and 10th levels, the Multifarious gains another necromantic companion. These companions must be identical to the first, including having the same grafts, feats, skills, and all other selectable features.
  • Unitary Resources (Ex): Over time, the multifarious becomes more and more alike with those he creates in his own image. The multifarious's necromantic companions can draw upon his pool of corpuscles to enhance their own grafts. The pool's total is still his normal maximum. Additionally, his necromantic companions are no longer restricted to casting only one necros a day, as per Servitor, but can instead cast as many as desired, subject to the limitations of grave tokens, class features, and otherwise.
  • Solidarity (Ex): Where better for a multifarious to stand than amongst himself? For each creature (companions and multifarious) adjacent to one another, all creatures recieve a +1 bonus to all rolls. Thus, if three companions and the multifarious stand in line abreast, they would all receive a +4 bonus on all rolls.
  • Rebirth (Su): The reason the multifarious creates others in his own image is a simple one - so he can become them as the need arises. If the multifarious is killed and at least one companion remains alive, he resurrects at the location of the companion 24 hrs later. If more than one companion is still alive, the mutlifarious chooses which one to resurrect at. As part of this process, the chosen companion is killed. The multifarious suffers a temporary negative level for one week, but otherwise has no penalty from the resurrection.
  • Improvement (Ex): Always looking out for ways to bring the servants closer to the perfection of the master, the multifarious takes another step towards making them identical to him. At 3rd, 6th, and 9th levels, all companions gain a single bonus graft. This graft must be identical in choice and location to a graft attached to the master. The maximum allowed level for this graft is the same as the master's.
  • Champions (Ex): As the companions approach the grace that is the multifarious, the gifts he rains upon them increase. His companions now have their own pool of corpsucles, equal to that of a vivisector of 1/2 the companion's level. The companions can still draw upon their master's pool of corpuscles if desired.
  • Thought as One (Su): The multifarious is in as many places as possible, and knows everything there is for him to know. The multifarious and his necromantic companions can communicate telepathically over any distance, and the multifarious can see and hear through the senses of any of his companions as a swift action.
  • Out of Many, One (Su): Sometimes, it is best that one body acts for all. The multifarious and his necromantic companions can choose to forgo their standard and move actions during a round. If they do so, another necromantic companion or the multifarious may use those actions if they are within 10 ft. per class level. Thus, a companion could forgo his standard action to grant the multifarious an immediate standard action. In addition, necromantic companions now use the multifarious's natural, unmodified, skills where better than their own.
  • Undying (Su): Why stay dead a moment longer than necessary? Rebirth now triggers immediately, and there is no negative level applied.
  • Eternals (Ex): Risen from mere copies to true equals, the necromantic companions of the multifarious revel in the last and greatest gift they recieve. All of the multifarious's necromantic companions gain their own necromant ability and grave tokens as if they were a vivisector of their level. All choices in terms of Veins, Necros known, etc. must be identical to the multifarious's. They may still draw on the multifarious's grave token pool if they desire.