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Meta Board => Retired PbP Games => Archive => [D&D 3.5] Eberron - Whispers of Vampire's Blade => Topic started by: geniussavant on December 10, 2013, 12:17:15 PM

Title: OCC: A Nessecity
Post by: geniussavant on December 10, 2013, 12:17:15 PM
Discussion commence
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 10, 2013, 12:25:53 PM
I need to pick languages. Other than that, I think I'm ready. Suggestions on that front? I have him being from Karnath in his backstory, and having wandered around aimlessly for the last few years.
Title: Re: OCC: A Nessecity
Post by: Risada on December 10, 2013, 12:27:52 PM
What kind of creatures did you deal with? Anyone from Droaam and such (Orc, Giant, Gnoll, etc)? Draconic and Undercommon are also some choices that fit your character...
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 10, 2013, 12:35:09 PM
What kind of creatures did you deal with? Anyone from Droaam and such (Orc, Giant, Gnoll, etc)? Draconic and Undercommon are also some choices that fit your character...
I don't know the geography well enough to know who or what he might have dealt with in traveling from his homeland to... where ever we're starting. :P I guess with the mass transit options available in Eberron, it could be about anything though, couldn't it?

Didn't the goblins once have a powerful empire in Eberron? I think I'll take Goblin as one. What the hell do the residents of Xoriat speak? It could be fun to know that. :D
Title: Re: OCC: A Nessecity
Post by: Risada on December 10, 2013, 01:42:20 PM
Didn't the goblins once have a powerful empire in Eberron? I think I'll take Goblin as one. What the hell do the residents of Xoriat speak? It could be fun to know that. :D

Xoriat does not have a "language"... Daelkyr had their own language and said language "evolved" into Undercommon... IIRC...
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 10, 2013, 02:19:19 PM
Thanks Risada. OK, have a bit of a break (no tests for 2 days...). So I can do a bit more research. I'm thinking Undercommon, Daelkyr, Goblin, and Common.
Title: Re: OCC: A Nessecity
Post by: geniussavant on December 10, 2013, 02:21:21 PM
Haha glad to know I'm not the only one dealing with exams.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 10, 2013, 02:28:11 PM
Thanks Risada. OK, have a bit of a break (no tests for 2 days...). So I can do a bit more research. I'm thinking Undercommon, Daelkyr, Goblin, and Common.
It's my first year in medical school. I literally have 5 "tests" this week. Two are practical exams, so pretty easy demonstrations of physical techniques, but still... it's totally nuts.
Title: Re: OCC: A Nessecity
Post by: geniussavant on December 10, 2013, 02:57:37 PM
I'm in the middle of my BA in English with a minor in Creative writing. Two massive lit essays last week and three exams this week, one in Spanish, means I feel your pain.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 10, 2013, 03:02:23 PM
I fleshed out my backstory a bit more, to include him currently living in the "Cogs" of Sharn, making a living as an alchemist. I didn't include an alchemist's lab in his backstory or wealth, but I did include a lot of alchemical items in his inventory that were self-crafted (and so purchased at 1/3 market cost). I hope you don't mind.
Title: Re: OCC: A Nessecity
Post by: geniussavant on December 10, 2013, 03:46:16 PM
No, I'll assume he used the lab of the shop he was working out of allowed him to use theirs. If you need further use of the shop, I'll allow it at the cost of 8 hours of shop tending per day of using the lab.
Title: Re: OCC: A Nessecity
Post by: Risada on December 10, 2013, 04:27:24 PM
Thanks Risada. OK, have a bit of a break (no tests for 2 days...). So I can do a bit more research. I'm thinking Undercommon, Daelkyr, Goblin, and Common.

Well... Eberron is the only setting I can claim to know quite a bit, so I'm glad I could be of help.
Title: Re: OCC: A Nessecity
Post by: geniussavant on December 10, 2013, 07:22:30 PM
How is Grey making the Dc 20 check to make his masterwork shapesand items?
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 10, 2013, 07:23:42 PM
How is Grey making the Dc 20 check to make his masterwork shapesand items?
Take 10. His bonus is +14 (or +12 without an alchemy lab). For DC 25+, he'd need an assistant (to Aid Another).
Title: Re: OCC: A Nessecity
Post by: geniussavant on December 10, 2013, 08:05:02 PM
That's his bonus for craft alchemy, making the shapesand into the form of a weapon or shield or armor would take a craft: weaponsmithing or armor smithing respectively.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 10, 2013, 08:24:46 PM
Oh that! You can craft untrained. So he could try over and over till he got it right (i.e. rolled high enough). As long as he never unshapes it, he should be OK. :P
Title: Re: OCC: A Nessecity
Post by: geniussavant on December 10, 2013, 10:05:13 PM
"Should be" being slightly key.  :smirk
Title: Re: OCC: A Nessecity
Post by: VennDygrem on December 10, 2013, 10:20:23 PM
Alright, I've got my sheet ported over. I've got 1120 gp left to spend, then I'll be all set. :)
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 10, 2013, 10:29:48 PM
"Should be" being slightly key.  :smirk
:lol Eh, it's just a buckler. I had one character who wore armor made out of shapesand. :P

Edit: Venn, I have a suggestion for your remaining gold (replacing a couple of your other items, probably):
Quote
Travel Cloak
Price: 1200 GP
Weight: 1#
(Magic of Faerun p. 166)
Provides trail rations 3/day, a flask that produces up to 2 gallons of cool water or sugared hot tea per day, endure elements against cold, and can be transformed into a one-person tent 1/day.
Title: Re: OCC: A Nessecity
Post by: geniussavant on December 10, 2013, 10:44:49 PM
I had a golem made of shapesand one time. Once the Pcs realized the encounter went from almost unwinnable to ridiculously easy. It was great. The players talked about it for the rest of the campaign.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on December 11, 2013, 12:09:14 AM
Edit: Venn, I have a suggestion for your remaining gold (replacing a couple of your other items, probably):
Quote
Travel Cloak
Price: 1200 GP
Weight: 1#
(Magic of Faerun p. 166)
Provides trail rations 3/day, a flask that produces up to 2 gallons of cool water or sugared hot tea per day, endure elements against cold, and can be transformed into a one-person tent 1/day.

Thanks, though the the beauty of the Everfull Mug/Everlasting Rations combo is that it's ridiculously inexpensive, though it's limited to only really producing enough supplies for one PC. It's great for economy equipping, though. :)
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on December 11, 2013, 11:06:17 PM
I'm planning to take the Inattentive flaw to pick up one more feat.  If I had my druthers, it would be Stone Power, but I don't qualify for it at first level.  I suppose Improved Bull Rush is likely my best option.  It opens up both Shocktrooper and Knockback.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 12, 2013, 12:02:05 AM
My MO in combat is going to be hide in the ground while I kill people from relative safety (aka, he's a mole). I hope no one is bothered by my cowardice OOC (IC it could be fun to RP out :P ).
Title: Re: OCC: A Nessecity
Post by: geniussavant on December 12, 2013, 10:22:46 PM
Are we ready to begin?
Title: Re: OCC: A Nessecity
Post by: VennDygrem on December 12, 2013, 11:35:34 PM
Pretty sure I'm finished up on equipment on my character sheet, just need to copy it to the other sheet but otherwise I believe I'm all set!
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on December 13, 2013, 12:06:33 AM
I just need to edit in my flaw and Improved Bull Rush.
Title: Re: OCC: A Nessecity
Post by: Scout89 on December 13, 2013, 06:21:19 AM
I'm good to go!
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 13, 2013, 08:12:34 AM
Ready
Title: Re: OCC: A Nessecity
Post by: geniussavant on December 13, 2013, 09:48:45 AM
Risada's character sheet appears done. If there aren't any objections, I'll start things up tomorrow night to give y'all a chance to make any last minute changes to your sheets.
Title: Re: OCC: A Nessecity
Post by: Risada on December 13, 2013, 10:45:22 AM
Risada's character sheet appears done. If there aren't any objections, I'll start things up tomorrow night to give y'all a chance to make any last minute changes to your sheets.

I'm done... I'm just unsure if I am going to try my hands with Dreamlily...
Title: Re: OCC: A Nessecity
Post by: geniussavant on December 15, 2013, 12:09:58 AM
Sorry about not getting things started today. Got wrapped up in a surprise birthday party for someone else. I'll get us going tonight after work.
Title: Re: OCC: A Nessecity
Post by: geniussavant on December 15, 2013, 11:32:45 PM
The campaign thread is open. Please post introductions.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on December 16, 2013, 12:32:28 AM
Question: Are we beginning the campaign knowing each other? Or are we just happening to meet at this tavern, and there's just the one table we happen to have to share out of necessity?
Title: Re: OCC: A Nessecity
Post by: geniussavant on December 16, 2013, 08:06:10 AM
The latter, I figured it would be better than me writing for your characters. Part of why I left the opening so vague
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 16, 2013, 08:31:16 AM
It's OK if some of us want to say we already know each other, though, right? I think it might make things easier. It might make sense for my character to know Risada's and/or Scout's character(s) and them be meeting each other here, for example. Otherwise... well, I think more than a few of us are pretty antisocial and/or paranoid, according to our backstories. :P

How about if Risada's character bought some alchemical items from mine in the past, and after realizing they were both psionicists (my character saw his Psionic subtype with mindsight? /shrug), my character would have been very curious about Novihrek. My character is mentally about 12, but physically in his early/mid 20s. So he's kind of immature and moody, but also impressionable and intensely curious about psionics (and alchemy).

Maybe Novihrek is already friends with one of the other characters also?
Never mind. Starting out with a card game seems like more fun. :P
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on December 16, 2013, 11:19:55 AM
Grey silently walks into the bar, his odd dark robes swirling behind him, and his face covered by a gas mask and the hood of his robe.
Does this perhaps look a bit like a Plague Doctor mask?  That would be creepily awesome.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 16, 2013, 11:42:16 AM
Grey silently walks into the bar, his odd dark robes swirling behind him, and his face covered by a gas mask and the hood of his robe.
Does this perhaps look a bit like a Plague Doctor mask?  That would be creepily awesome.
It does now. :D That fits what I'm wanting his appearance to evoke perfectly. New portrait update:
(click to show/hide)
:devil
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on December 16, 2013, 01:46:18 PM
If it's alright with Genius, I'm going to add a Large Sap to my inventory for 2 gp.  It seems an appropriate weapon to have as a bouncer, in case of small disturbances.
Title: Re: OCC: A Nessecity
Post by: Risada on December 16, 2013, 06:21:57 PM
Genius, is it ok for me to RP both Novihrek and his psicrystal?

... and this is the second PbP I join where my character talks with things that are not exactly human...
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 16, 2013, 06:53:05 PM
Risada's IC post brings up a question: how do you interpret Mindsight?

RAW, it's pretty all encompassing. I've seen interpretations/houserules that limit it to being blocked on things that are immune/protected from Mind-Affecting effects, though. Just curious if Grey would detect the psicrystal. :D
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 16, 2013, 07:29:40 PM
ANother question, this time for Risada: Are you mentioning games specific to Sarlona, trying to see if Grey knows about them? If so, he doesn't. I"m going to reply assuming this is what you were after.
Title: Re: OCC: A Nessecity
Post by: Risada on December 16, 2013, 07:33:09 PM
ANother question, this time for Risada: Are you mentioning games specific to Sarlona, trying to see if Grey knows about them? If so, he doesn't. I"m going to reply assuming this is what you were after.

King of Fire (http://eberronunlimited.wikidot.com/the-king-of-fire) is a tavern located in Hareth's Folly, a ward within Middle Dura. King of Fire is known for its layout designed after Fernia, the Sea of Fire and as a gambling spot.

Conqueror is Eberron's answer to chess. It is also the most played game in Karrnath.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 16, 2013, 07:54:04 PM
We'll just RP it as him not being very worldly, then (which will make my job easier, as I'm not that familiar with Eberron :P ). He probably only knows one or two card games, but things it makes him look cool/tough/intimidating to wear the crazy mask and play with cards. :D
Title: Re: OCC: A Nessecity
Post by: Risada on December 16, 2013, 07:57:58 PM
No problem... Not like everyone playing Eberron should know about most of the wards in Sharn, for example (and they are numerous, BTW)
Title: Re: OCC: A Nessecity
Post by: VennDygrem on December 16, 2013, 10:07:22 PM
No problem... Not like everyone playing Eberron should know about most of the wards in Sharn, for example (and they are numerous, BTW)

Oh, are they ever. :D

Had some first-hand experience with this over the recent holiday, when I ran a quickly pieced-together one-shot for my brothers and sister-in-law which took place in Sharn. Had to determine exactly where they were going and where things would be located, and it was a bit of a beast to tackle for an adventure I literally put together from scratch on the fly.
Title: Re: OCC: A Nessecity
Post by: geniussavant on December 16, 2013, 10:54:51 PM
If it's alright with Genius, I'm going to add a Large Sap to my inventory for 2 gp.  It seems an appropriate weapon to have as a bouncer, in case of small disturbances.

That's fine, and there's good justification for it.

Genius, is it ok for me to RP both Novihrek and his psicrystal?
That sounds good to me. Usually I let the players handle any rp of companions/familiars/etc unless there's a good reason for me not to

The psicrystal has a mind, so mindsight would detect it. I didn't bother to make mention of any of the PC's types/int scores. If you really want them, I'm sure you could just pull up their sheets. Also, I'm not going to to through offering up every type, subtype, intelligence score in a 100ft radius unless you specifically ask. Usually, I'll just make mention of anything unusual or fairly high. Assume if I don't list any types/subtypes that the types are mostly humanoid/construct(living construct). Warforged being common in Eberron, I don't see them as being particularly unusual enough for Grey to take notice of. Changeling will get pointed out in a spoiler though as Grey would notice the shapeshifting subtype readily to take note of any deception.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 16, 2013, 11:59:54 PM
His telepathy radius is only 40' at the moment. And yeah, I peeked at the other PC's character sheets already. :P

Edit: So... I rolled quite well on Grey's knowledge psionics check. I'm not sure how much he'd know about Quori/Inspired/Kalashtar with that check, though. It should be enough for him to "identify" Novihrek's race technically, but given the secretive nature of both the Quori and Kalashtar, are the normal DCs applicable? Even if it's the 30+ DC for "really difficult", he'd still make it. So he at least should know about kalashtar (and so likely inspired), and identify Novirhek's race (as one or the other)... Which leads me to another question: how can you tell the difference between the two races? Do they look alike?

Edit: Decided to roll with it. In Grey's obsession with uncovering all the secrets of psionics that he can, in order to try and understand his "affliction", he learned of the kalashtar, and thought maybe they could answer his questions about his nature.  :plotting
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on December 17, 2013, 12:45:26 AM
Are there any support posts throughout the table area?  I'll probably have Thokram go lean against one sort of close to the PC table, assuming there are any.  Don't want to assume as much, though.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 17, 2013, 09:22:01 AM
I think I'm going to slightly alter Grey's backstory. It probably actually fits his condition more if his Dad (a binder) was trying to call and bind a quori of some kind. Perhaps in some kind of reversal of how the quori normally possess and control the inspired, his Dad wanted to call and bind a quori, basically enslaving it, and use its supernatural powers as his own. After trying and failing, in desperation he sent Grey bodily to Dal Quor to try and entice a quori spirit to merge with him, so he could then draw it back into the world. Of course, then this went wrong somehow, leaving Grey with his "disorder" (he's turning into an Unbodied (http://www.d20srd.org/srd/psionic/monsters/unbodied.htm)).

Grey probably didn't really understand all of this initially, but through his own research into his condition, kind of figured it out partially. The main alteration from what I had originally is sending him to Dal Quor instead of Xoriat, but I think slowly becoming incorporeal (i.e. dreamlike, ethereal, ephemeral) fits better with Dal Quor than Xoriat (he'd probably just grow tentacles or something :P ).

Does this sound OK? Is it too crazy?
Title: Re: OCC: A Nessecity
Post by: VennDygrem on December 17, 2013, 09:33:17 AM
Besides, I think Xoriat is sealed away pretty tight by the Gatekeepers. Obviously something can get through every now and then or it wouldn't make an enticing plot hook.
Title: Re: OCC: A Nessecity
Post by: Risada on December 17, 2013, 09:46:22 AM
Besides, I think Xoriat is sealed away pretty tight by the Gatekeepers. Obviously something can get through every now and then or it wouldn't make an enticing plot hook.

While Dal Quor is completely out of reach for most of us. Aside from when you normal people are sleeping  :P
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 17, 2013, 11:28:28 AM
I took out the part of his backstory about him aging dramatically within minutes, and left it ambigious as to whether he was sent physically or only mentally to Dal Quor. I'll leave that up to the DM, as it is related more to the cosmology.
Title: Re: OCC: A Nessecity
Post by: Risada on December 17, 2013, 05:34:44 PM
I took out the part of his backstory about him aging dramatically within minutes, and left it ambigious as to whether he was sent physically or only mentally to Dal Quor. I'll leave that up to the DM, as it is related more to the cosmology.

Don't mind me. I am just being picky  :P
Title: Re: OCC: A Nessecity
Post by: VennDygrem on December 18, 2013, 12:08:10 AM
I'm not sure what to do now, since the action all seems to be about the two psionic characters at the moment. I don't want to interrupt them, though I tried to inject a bit of action by my character's response. Unfortunately, it was a case of acting in-character to the point of alienating her to the other characters...

Hopefully she'll get a chance for the party to warm up to her, without anyone catching on fire. ;)
Title: Re: OCC: A Nessecity
Post by: Risada on December 18, 2013, 04:33:21 AM
I'm not sure what to do now, since the action all seems to be about the two psionic characters at the moment. I don't want to interrupt them, though I tried to inject a bit of action by my character's response. Unfortunately, it was a case of acting in-character to the point of alienating her to the other characters...

Hopefully she'll get a chance for the party to warm up to her, without anyone catching on fire. ;)

Let's get this party started! Now to use that Dual Mind racial feature...
Title: Re: OCC: A Nessecity
Post by: VennDygrem on December 18, 2013, 08:39:51 PM
So I hadn't thought about it before, but Fina's abilities and background lend very well to her celestial heritage being descended from a Firre Eladrin. I'm almost tempted to shuffle some skill points around to add in ranks for perform, though I doubt that would necessarily help. Plus, it's not a class skill, nor is it a trained-only skill.

Regardless, the most important thing is that this gives me some more ideas about Fina's background. Her real father may have been an aasimar like her, descended from a firre eladrin, or potentially a firre eladrin himself, disguised as a mortal. Might explain his disappearance, or account for him showing up in the future. Maybe Fina didn't actually set the fire when she was young, and perhaps it was her father returning to find the imposter and subsequently trying to drive the imposter away. I'm ok leaving this ambiguous for now, as it may not even ever come up. I like having a dangling plot hook for my characters, though. :)
Title: Re: OCC: A Nessecity
Post by: geniussavant on December 21, 2013, 06:49:49 PM
Leave it open, dangling hooks are always a pleasure to use.

Sorry for the delay, I'll post the contents of the letter later tonight assuming you guys open it.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on December 21, 2013, 11:18:15 PM
Assuming the boy and the letter isn't a joke (I assume not), it might be a good idea for someone to ask the boy to state the descriptions he was given.  I suspect my character's description is included, but unless that is made known to him, Thokram will just continue his bouncer duties, and let you all leave.  Where would be the fun in that?  :P
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 22, 2013, 12:32:20 AM
I can't let him off that easily... not when at least a couple of us are basically on the run from various forces (or at least think we are :P ). We need to know who tracked us down and how.
Title: Re: OCC: A Nessecity
Post by: geniussavant on December 23, 2013, 01:53:29 PM
In game, it's about 10:15 pm, so the group has enough time to pick up any odd ball items with the new money and head the the meeting. Any stops need to be fairly quick though.
Title: Re: OCC: A Nessecity
Post by: Risada on December 23, 2013, 02:33:09 PM
I will assume Fina read the letter aloud to the group, including Thokram in the mix.
Title: Re: OCC: A Nessecity
Post by: geniussavant on December 27, 2013, 09:14:11 AM
Just to clarify, each platinum coin is worth 100 gp.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on December 27, 2013, 01:48:51 PM
Just to be clear on my end,  Fina is not using the platinum piece to tip the barkeep.  :)
Title: Re: OCC: A Nessecity
Post by: geniussavant on December 27, 2013, 02:27:40 PM
I assumed just a few copper pieces were a tip.
Title: Re: OCC: A Nessecity
Post by: geniussavant on December 27, 2013, 10:37:26 PM
I will progress the group to the meeting place tomorrow evening unless anyone wishes to make any stops.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on December 31, 2013, 01:23:25 AM
I'm good with a time skip, unless there's anything of note going on at the Silver Flame outpost that Fina stopped at.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on January 04, 2014, 10:51:48 PM
Bump? I'm thinking bump.

How's everyone doing? Recovering from the holidays?
Title: Re: OCC: A Nessecity
Post by: geniussavant on January 05, 2014, 07:35:34 AM
Sorry about the lack of update. I'd forgotten how crazy the holidays got. I'll. Get back to this probably tonight.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on January 05, 2014, 12:19:02 PM
Sorry about the lack of update. I'd forgotten how crazy the holidays got. I'll. Get back to this probably tonight.
I hear you... As an extra special holiday treat, I got home on NY day to discover that my basement was under 1.5 feet of water... Still working on how to make sure that doesn't happen again...
Title: Re: OCC: A Nessecity
Post by: VennDygrem on January 05, 2014, 12:53:23 PM
Sorry about the lack of update. I'd forgotten how crazy the holidays got. I'll. Get back to this probably tonight.
I hear you... As an extra special holiday treat, I got home on NY day to discover that my basement was under 1.5 feet of water... Still working on how to make sure that doesn't happen again...

Oh man, that's rough. That happened to my old house a few years ago. There was a crack in the foundation and it was a particularly wet year. We had to install a sump pump, and luckily the crack was such that it could be patched fairly inexpensively and effectively. I say inexpensive, though that's just in comparison with any other alternatives. That may also have been the year the roof leaked above the kitchen due to the horrible ice build-up...
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on January 05, 2014, 03:39:19 PM
Our house is in a low spot, and so has a sump pump built into the basement floor (it really shouldn't have been built with a basement, but that's another story...  :rolleyes ). I guess December was a record-breaking month for precipitation here, and the water table (ground water level) actually got up to/near by basement floor. So the sump pump was unable to pump it out fast enough, and the switch must have overheated from constantly pumping or something. So the pump quit working entirely... Of course this all had to happen during the two weeks we were gone for vacation...  :shakefist
Title: Re: OCC: A Nessecity
Post by: geniussavant on January 05, 2014, 10:43:38 PM
Update Time
Title: Re: OCC: A Nessecity
Post by: geniussavant on January 05, 2014, 11:02:24 PM
Can I get 5 spot checks, 5 listen, 5 move silently, and 5 hide checks from each party member, 2 initiative checks also. I will be using these as your rolls for future events that wouldn't normally require interaction, such as noticing something special. Any actively taken actions will use a roll taken at that time though. These are mainly to help speed up the action so we don't have to come to a halt if I need a check for something common.

I also need a spot check for the current events in the action 
Title: Re: OCC: A Nessecity
Post by: Scout89 on January 06, 2014, 06:54:08 AM
Are there holes in the gates so we can see what's beyond it?
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on January 06, 2014, 11:28:20 AM
So how long has it been since the bar scene? Wondering if my 1/hr ability is back. :D
Title: Re: OCC: A Nessecity
Post by: geniussavant on January 07, 2014, 07:01:11 PM
The Gate is wrought iron, and behind it, you can see nothing but the stairs behind the gate.

@Phaedrusxy: Sorry about forgetting mindsight. A few friendly reminders might be necessary until I get used to it.
(click to show/hide)

It's been an hour and fifteen minutes since they left the tavern. The party has fifteen minutes until they are supposed to be inside the tower.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on January 08, 2014, 11:00:02 AM
Bathra aproaches Grey...
Grey looks at Bantha ...
Scout's character's name is Bathra.  This is a Bantha:          :lmao
(click to show/hide)
Title: Re: OCC: A Nessecity
Post by: Scout89 on January 08, 2014, 11:34:17 AM
Damn you, Phaedrusxy!  :shakefist
Kidding, I haven't even noticed.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on January 08, 2014, 11:41:40 AM
Bathra aproaches Grey...
Grey looks at Bantha ...
Scout's character's name is Bathra.  This is a Bantha:          :lmao
(click to show/hide)
lWhoops! I of course know what a Bantha is. I just mistyped it.  :lmao
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on January 10, 2014, 11:07:40 PM
So... I just found out that the MiC removed the 1x/day cap on Mindfeeder weapons, and dropped them from +3 to +1!  :o It's less temporary PPs per crit, but still... it's a hell of an improvement, IMO!

Quote
MINDFEEDER
Price: +1 bonus
Property: Weapon
Caster Level: 15th
Aura: Strong; (DC 22) necromancy
Activation: —
Composed of a fl at, rough, slate-gray crystal,
this weapon seems to absorb your thoughts.
When you score a critical hit with a mindfeeder
weapon, you gain 1 temporary power
point for every 5 points of damage dealt
by the critical hit. These temporary power
points last for up to 1 minute. You gain
power points even if the target has none.
As with temporary hit points, temporary
power points do not stack with each
other; they overlap. Thus, if the wielder of
a mindfeeder weapon successfully scores
a critical hit while still enjoying temporary
power points from a previous critical
hit, the wielder gains only the higher of
the two values: either her current number
of temporary power points, or the new
infl ux of temporary power points, whichever
is greater. Creatures immune to extra
damage from critical hits do not trigger
mindfeeder weapons.
Projectile weapons bestow this property
upon their ammunition.
Prerequisites: Craft Magic Arms and
Armor, vampiric touch or psychic vampire
(EPH 127).
Cost to Create: Varies.
Title: Re: OCC: A Nessecity
Post by: geniussavant on January 12, 2014, 07:46:30 PM
That's a nice improvement
Title: Re: OCC: A Nessecity
Post by: geniussavant on January 23, 2014, 08:01:41 PM
Sorry I've been absent, been sick, will return soon
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on January 23, 2014, 10:20:36 PM
OK, glad to hear from you. Hope you're feeling better. I was sick as well.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on January 24, 2014, 01:07:04 AM
It's going around. Glad you're not so sick anymore! Probably at least a little bit still.

Just take it easy if you have to.
Title: Re: OCC: A Nessecity
Post by: Risada on January 30, 2014, 05:55:37 AM
Just don't let this die! I've been waiting HARD for a Eberron game to join... Since most of the time I am DM'ing...
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on January 31, 2014, 11:20:06 AM
Since most of the time I am DM'ing...
Aye, I feel you there.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on May 29, 2014, 10:49:27 PM
Our DM has not been active since February.  I've actually run this module before IRL... If you guys want, I'll take over the reigns and continue the story.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on May 29, 2014, 10:50:56 PM
Our DM has not been active since February.  I've actually run this module before IRL... If you guys want, I'll take over the reigns and continue the story.
HELL YES!  :drunk
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on May 29, 2014, 10:58:01 PM
Well, it will take me at least a few days to reaquaint myself with some of the story.  In the interim, perhaps everyone else will get a chance to chime in.
Title: Re: OCC: A Nessecity
Post by: Risada on May 29, 2014, 11:04:32 PM
Our DM has not been active since February.  I've actually run this module before IRL... If you guys want, I'll take over the reigns and continue the story.
HELL YES!  :drunk

+1.

But... We just lost a good melee and you are DM'ing again, ksb?
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on May 29, 2014, 11:09:13 PM
But... We just lost a good melee and you are DM'ing again, ksb?
Well... we also lost our healer, unless the artificer plans on handling that (which if we get him a wand, there's no reason he can't...).
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on May 29, 2014, 11:11:07 PM
Well, I was planning on keeping Thokram on as a DMPC.  If you guys don't mind.

I've been a DM for so long now, I get just as much pleasure from doing that as I do from playing.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on May 30, 2014, 01:47:41 AM
So I found the following message from Scout89 in this thread (http://www.minmaxboards.com/index.php?topic=12429.msg226342#msg226342):
Quote
Guys, an awesome thing happened to me a couple weeks ago. I got promoted. Now I work in another department and I have a lot more stuff to do. Which turns out to be a problem since I won't have much time to dedicate to PbP. That's why I need to quit a few campaigns I'm playing. I hope you understand and can forgive me, but I won't be able to play your campaign. I'm really sorry for the trouble.

I'm guessing he didn't post as such here, because the game was already in a coma.

So that leaves us with an Ardent/PsyWar, a Psion of sorts, a Barb/Crusader DMPC, and possibly a Flamespeaker...  I've PM'd Prime32 about making me the Moderator for the sub-forum, but that's not super important.  I'll wait a day or two for VennDygrem to give us his thoughts, then I'll probably try to recruit another player.  Now would be the time to introduce someone new.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on May 30, 2014, 08:26:33 AM
I'm still interested. If you need me to fill a different role to cover what we're missing, I can throw together a new character if needed (as I recycled the character into a new game), otherwise I'm good to go. :)
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on May 30, 2014, 08:42:05 AM
Nah, y'all can keep the characters you've got.

Okay, I'll place an advert for another player, based upon Scout89's situation.  I'll have his warforged follow on for a bit in case he comes back and does want to keep playing.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 02, 2014, 02:46:43 AM
Stratovarius will be joining us with a desert-themed halfling druid named Ǽlǽtan.

I have a live game on Monday evenings, so I'm usually not that active on Mondays.  I'll likely get this whole thing restarted on Tuesday (but my insomnia may drive me to do it earlier than that  :P)
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 02, 2014, 01:42:50 PM
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Spot Check 1d20+1 : 3 + 1, total 4
Don't use this new roll.  I said in the spoiler that you would see it because your preemptive Spot roll (#2) was a 16.
This is what they were rolled for, so we might as well use them  ;)
Title: Re: OCC: A Nessecity
Post by: Risada on June 02, 2014, 01:57:03 PM
Alright... So I am not entirely blind when someone else rolls for me  :P

Edit: adjusted my post to reflect this 16 on the spot check.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 02, 2014, 02:00:06 PM
No, no. I didn't roll for you.  You rolled it on January 7th (http://www.minmaxboards.com/index.php?topic=12244.msg210205#msg210205).  I just recognize why geniussavant had us roll the checks in advance, so I'm using them to keep the game moving ;)
Title: Re: OCC: A Nessecity
Post by: Risada on June 02, 2014, 02:05:57 PM
No, no. I didn't roll for you.  You rolled it on January 7th (http://www.minmaxboards.com/index.php?topic=12244.msg210205#msg210205).  I just recognize why geniussavant had us roll the checks in advance, so I'm using them to keep the game moving ;)

... Totally forgot about them.  :twitch
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 02, 2014, 03:44:12 PM
Figures. Good roll on Handle Animal, iffy roll on Wild Empathy. :facepalm
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 02, 2014, 08:37:35 PM
I thought since I could "see" it before it saw us, I might get a surprise round to ready an action to charm it. If not, I'd like to change my action, as charming it after combat has started is useless. I'll change to manifesting a swift action Psychic Whip instead, and try to stun it.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 02, 2014, 08:53:36 PM
My ability to take this thing down without killing it is rather limited. My best bet seems to be either giving it a 10% miss chance on its attacks or a 25% chance to not act each round. Either options relies on me damaging it though, and possibly setting it on fire...

My only real non-damaging option is giving everyone a minor buff.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 03, 2014, 02:04:46 AM
The map is up.  Let me know if the character tokens are okay.

I just realized I don't know the best way to randomly determine which maneuvers are granted to me...
I have 5 readied, but 3 granted.  I guess just roll a 1d5, a 1d4, and a 1d3. Count down the list, ignoring those already chosen by the previous roll...
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 03, 2014, 02:30:03 AM
Fine for me. I'll eventually get around to picking my own image, but haven't even for the char sheet yet.

Also hadn't realized Summon Desert Ally gave me constructs. Not quite as nice with Augment Summoning. Don't think I'll exactly be struggling though.

Would it be possible to take a flipped Beckon the Frozen (http://dndtools.eu/feats/frostburn--68/beckon-the-frozen--201/) at some point in the future? i.e. Grants fire damage and fire subtype instead of cold.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 03, 2014, 08:27:04 AM
Excellent job.  The ape failed his save.  I'll post an update later this morning (have a busy morning ahead of me).

Stratovarius: There's no mechanical reason not to allow it.  Sure.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 03, 2014, 10:54:50 AM
Ǽlǽtan is next.  Maybe another Wild Empathy check, in combination with Phaedrus' Charm, will do the trick.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 03, 2014, 12:01:46 PM
Incoming momentarily.

Edit: I am the world's worst druid.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 03, 2014, 02:28:40 PM
Not that it mattered in Risada's last attack, but keep in mind that restraining yourself to non-lethal damage with a normally lethal weapon imposes a -4 penalty to the attack roll.  Novihrek's +7 attack modifier for non-lethal looks suspiciously like his normal attack modifier with his deep crystal weapon.  As I said, it doesn't make a difference in this case (an 18 would still hit); just keep it in mind for the future.

Edit: I'm a moron... the -4 was counteracted by Leading the Attack...  :blush

Serafina's turn.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 03, 2014, 02:53:53 PM
So, I guess we're abandoning the Charm tactic, given the attacks? >_>
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 03, 2014, 03:01:11 PM
So, I guess we're abandoning the Charm tactic, given the attacks? >_>
It didn't seem to be working well enough?  Then the halfling mentioned having to kill it... That's all Thokram needed to hear.

The good news is that it now has 26 points of nonlethal damage.  That's a nice wide margin in which it will fall unconscious without dying, even if people start attacking it with lethal damage.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 03, 2014, 03:30:03 PM
So, I guess we're abandoning the Charm tactic, given the attacks? >_>

I tried. I'm just no good at it  :-\

Although my character will be perfectly happy if we manage a nonlethal solution.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 03, 2014, 08:50:47 PM
Whoops, forgot to factor my boosted Dex into my touch attack. Pretty sure I hit either way.

 ;)
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 03, 2014, 09:54:11 PM
Can someone give me a simple run-down of the spell-shaping thing that Fina uses?  I'm assuming these are supernatural abilities?  I just need to know some more about it if I'm going to be DM'ing a player with it  ;)

Edit: I'm a dummy.  He linked the class in his character sheet.
Still, it sounded like this was some massive homebrew project?  Is there anything in particular I should know about it?
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 03, 2014, 10:25:31 PM
Think of it like smushing spellcasting into the Tome of Battle system. Formulae can do a lot of things that spells can do, but they don't last nearly as long, can't generally be boosted to such insane degrees by loopholes like spells can, and you don't learn nearly as many, nor can you have as much of a variety prepared at one time, and you generally only have access to a small number of circles (usually elementally themed, though some revolve around other themes like illusions or force magic). In exchange, your limited number of abilities are usable per encounter and have conditions that can allow you to regain them, like martial initiators can. It's best-suited to making blasters, but there are a wide variety of effects it can cover depending on your selection.

It's probably my favorite homebrew system, and if I were running a 3.5 campaign I'd seriously consider replacing regular magic with it in a custom setting. I think that's about the highest praise I can give anything.  :lmao
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 03, 2014, 10:49:28 PM
Cool.  So most of the abilities are Ex or Su?  I probably won't know it well enough to notice if you use one that is a Sp (and thus subject to AoO's).
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 03, 2014, 11:04:53 PM
Most of the Flamespeaker's abilities are Ex or Su. All spellshape attacks and formulae are spell-like abilities, but the Flamespeaker's Searing Touch is a melee touch attack (rather than ranged) and specifically mentions that neither the spellshape attack nor formulae shaped with it provoke AoO's. It's still subject to spell resistance, so if we come across something with that, go ahead and roll the check for it. Formulae use somatic components, and are subject to requiring concentration rolls for certain conditions such as while in a grapple or during violent weather.

Spellshape attacks are mentioned as being equal to a spell of a level equal to 1/2 (rounded down) of the spellshaper's Shaper Level (class level in a spellshaping class), minimum 1st level and maximum 9th level. It's similar in some regards to a Warlock's Eldritch Blast.

The Flamespeaker gets around some of the drawbacks of other spellshaping classes, such as not provoking AoO's, but their ability to do any kind of harm at range is limited, and all of their formulae deal fire damage unless something else in the formula specifically does a different kind. Eventually they can bypass fire resistance and part of immunity, given that it's so prevalent and they're so focused.

The full rules are in this thread (http://www.minmaxboards.com/index.php?topic=848.0).
Title: Re: OCC: A Nessecity
Post by: Risada on June 03, 2014, 11:24:24 PM
Damn... I wanted to make a snarky comment about the Dark Lanterns, but figured that a wandering kalashtar would not know much about the political affairs in Khorvaire...
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 04, 2014, 01:57:13 AM
It's probably my favorite homebrew system.

:bash

(Had to).

Damn... I wanted to make a snarky comment about the Dark Lanterns, but figured that a wandering kalashtar would not know much about the political affairs in Khorvaire...

I know my character certainly doesn't have a great deal of understanding. He's been living in the middle of the Blade Desert until recently.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 04, 2014, 02:40:20 PM
Everyone seems to have been active in the conversation there near the end, so I'll move things along here later today.  If you have anything else you want to talk it Viorr about, now would be the time.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 05, 2014, 03:24:25 PM
DM pokes players with a stick.

Staring down the street isn't going to catch Lucan.  :P
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 05, 2014, 03:27:25 PM
I'm here, was just letting someone else speak first since I'm the new guy :P
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 05, 2014, 03:37:21 PM
I'm here, was just letting someone else speak first since I'm the new guy :P
:thumb
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 05, 2014, 03:42:48 PM
I wanted to give someone else a chance to post first,  plus I've been at work. Out now so I'll update soon. :)
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 05, 2014, 03:45:19 PM
No worries.  Just overly-enthused about a "new" game.  ;)
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 05, 2014, 09:27:27 PM
I'm eager myself, though I don't want to over-post. :)
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 06, 2014, 02:03:37 AM
Magebred and Ashbound do not mix. So I might end up walking soon :P
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 06, 2014, 02:27:53 AM
Magebred and Ashbound do not mix. So I might end up walking soon :P
That response was a bit more extraordinary than I had imagined it would be.  This will be fun and interesting.  :clap
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 06, 2014, 02:34:34 AM
Why thank you.  :D

I thought about having a more mild response, but figured it wouldn't really be in character for Ǽlǽtan.

It's a masterwork scimitar made from Shapesand, btw. That's what his pack is full of. Thanks to Phae for the suggestion, since it's totally in character.
Title: Re: OCC: A Nessecity
Post by: Risada on June 06, 2014, 07:49:46 AM
Sorry Strat... But we were not hired to kill expensive animals. (Yes, I am aware of the Ashbound's philosophy)

Let's try to understand each other more from now on  :lmao
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 06, 2014, 08:55:59 AM
"Besides, why did you not bring this up when Viorr first mentioned that they were magebred?"
Because his DM didn't point out the Ashbound hate for mage red animals until yesterday  :lol

Keep in mind that as an Ashbound druid, the whole concept of Magebred animals is anathema to you...

Quote from: Eberron Campaign Setting, 172
However, [House Vidalis] has clashed many times with the Ashbound, a sect that abhors the house’s work with magebred animals.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 06, 2014, 09:45:24 AM
I'm going to change Grey's mask (and remove one picture). I"m already playing a psionic character with a plague doctor mask in another game, and I think it fits that character more than this one.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 06, 2014, 11:29:01 AM
Sorry Strat... But we were not hired to kill expensive animals. (Yes, I am aware of the Ashbound's philosophy)

Let's try to understand each other more from now on  :lmao

That's why I left it so you could restrain me :P

And yes, don't know Eberron that well, so Snow Owl gives me hints. Hence the sometimes slow appearance of comments like these. Currently in a bar, so excuse the short response.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 06, 2014, 12:56:29 PM
So what's the weather currently like? I'm mostly interested in visibility. Is there a moon? Or is it cloudly/new moon/etc? I have every useless alchemical item under the sun (even powdered water...) but not a light source to my name. :P
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 06, 2014, 01:06:41 PM
So what's the weather currently like?
Cloudy and lightly snowing.  Upper 30's (ºF), though the daytime will be warmer.

I'm mostly interested in visibility. Is there a moon?
Eberron has 12 visible moons.  IIRC, there is a Full Moon (the three-day D&D term) an average of 19 days a month.  Though some of the moons are visibly small (due to distance from Eberron), basically, if you have low-light vision, you will never have difficulty seeing outside at night.

Just for ease of later reference, we'll call the current date the wee morning hours of January 14th, 998 YK.
http://www.wizards.com/dnd/ec/index.htm

On that date, four moons are in crescent phase, one moon is half full, and six moons are in gibbous phase.
Title: Re: OCC: A Nessecity
Post by: Risada on June 06, 2014, 01:14:30 PM
Depending on the answer you guys will see a continuation of the situation in the stables. Get hyped  :lmao
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 06, 2014, 02:18:48 PM
Quote
Fina gives the stablehand 20 gp.
:o
I don't have time to craft a response right now, but the stable hand's mouth is agape.
Title: Re: OCC: A Nessecity
Post by: Risada on June 06, 2014, 02:23:47 PM
Quote
Fina gives the stablehand 20 gp.
:o
I don't have time to craft a response right now, but the stable hand's mouth is agape.

As expected from followers of the Silver Flame. As full of gold as they are kind  :lol
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 06, 2014, 02:42:59 PM
All part of why I didn't spend all of my starting wealth to the last copper,  like I usually do. ;)
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 06, 2014, 10:41:40 PM
Just a little bit of Eberron background, relevant to Venn's last post, and something I said earlier today:

The Silver Flame's "witch hunt" and purging of Lycanthropes from Khorvaire was not without merit or reason.
Think of the problem a group of lycanthropes can cause in a "normal" world.
Now realize that lycanthropes will be transformed and rampaging an average of 19 days of every 28-day month.
How "human" and sane would these individuals be even on days when they were not forced into hybrid/animal form?

Yes, the Silver Flame has been over-zealous in the past (they originally tried to eradicate Shifters, too), but there were certainly times when they were justified.
Title: Re: OCC: A Nessecity
Post by: Risada on June 06, 2014, 11:18:06 PM
Just a little bit of Eberron background, relevant to Venn's last post, and something I said earlier today:

The Silver Flame's "witch hunt" and purging of Lycanthropes from Khorvaire was not without merit or reason.
Think of the problem a group of lycanthropes can cause in a "normal" world.
Now realize that lycanthropes will be transformed and rampaging an average of 19 days of every 28-day month.
How "human" and sane would these individuals be even on days when they were not forced into hybrid/animal form?

Yes, the Silver Flame has been over-zealous in the past (they originally tried to eradicate Shifters, too), but there were certainly times when they were justified.

That and the fact that even afflicted lycanthropes could bite people and make even more lycanthropes at the time of the Silver Crusade...
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 06, 2014, 11:30:36 PM
Right, I'd forgotten that.
(In truth I'd forgotten that by the rules only natural lycanthropes can pass the curse... that's dumb.)
Edit: I just checked, and in 3.0, ALL lycanthropes passed on the curse.  Interesting thing to keep in mind for future campaigns...
Edit 2: I also just noticed that wererats apparently lost the ability to pass their curse through their rapier attacks (at least, I can't find it in the text).
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 07, 2014, 01:26:27 AM
It's still up in the air what Fina considers good and evil, and she did mention that the "witch hunts" were "so-called."

Granted, she's less likely to take the "burn them all until there aren't any left" route than the "try to help them and only do what is necessary when the time comes" route. However, she will do what is necessary, if and when it comes to it.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 07, 2014, 04:22:24 AM
Nice to see I'm causing consternation. However, remember he is a divine caster, so finds magic of that sort is entirely acceptable. At least when used in the appropriate manner.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 07, 2014, 08:21:46 AM
Nice to see I'm causing consternation. However, remember he is a divine caster, so finds magic of that sort is entirely acceptable. At least when used in the appropriate manner.
Believe me, I'm finding this to be quite fun.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 07, 2014, 09:40:24 AM
I think a little bit of inter-party conflict can make for good roleplaying, so long as it doesn't actively hinder the game. I welcome it. :D
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 07, 2014, 09:53:46 AM
Oh good. I shall make sure to have my serval wake you up in the depths of night as a warning. :P

 And at some point I need to actually flesh out his stat block.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 07, 2014, 10:58:41 AM
And at some point I need to actually flesh out his stat block.
Yeah, I think Risada needs to flesh his character sheet out a bit, too (what psionic powers does he have, PP per day, etc).

But heck, Thokram doesn't even have his HP total listed yet, so I'm a bad player/DM, too.


So, let me ask you guys how much time you want me to spend with us traveling.  There are a few things that can occur along the way, as well as random encounters.  Generally, random encounters are a bad thing in a pbp game, slowing the story to a crawl for several days.  One of the great things in Eberron is the "red line*" effect, focusing on the story at locations of interest, not focusing on the journey to get there.  It's just a different way to tell a story or run a game, and it does have some advantages.

That said, you are currently just traveling on horses, and you're traveling about 800 miles to get to Trolanport.  How quick do you want that trip to be?

*Red Lining:
(click to show/hide)
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 07, 2014, 11:33:47 AM
I don't particularly mind red-lining it, since I get the feeling that stories tend to go a fair bit smoother in that case. It's certainly something I'll probably poach for the games I'm running, when I get the chance.
Title: Re: OCC: A Nessecity
Post by: Risada on June 07, 2014, 05:38:47 PM
Yeah, I think Risada needs to flesh his character sheet out a bit, too (what psionic powers does he have, PP per day, etc).


His sheet is complete over at Myth Weavers... But I am SO lazy to make one here  :banghead
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 07, 2014, 05:45:32 PM
Oh, that's right.  Sorry, I'd only remembered wondering where everything was, and forgot that I'd previously figured out everything was at mythweavers.  :P
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 07, 2014, 06:00:53 PM
I'm ok with red-lining, unless you particularly felt like we could us a combat encounter or something.
Title: Re: OCC: A Nessecity
Post by: Risada on June 07, 2014, 06:26:04 PM
I'm ok with red-lining, unless you particularly felt like we could us a combat encounter or something.

This.

This is one of the reasons I love to DM in Eberron... No random encounter tables EVER.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 08, 2014, 07:38:21 PM
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!
Forced March damage 1d6 : 1, total 1
All your horses take one point of lethal damage.

Quote
Mounted Movement

A mount bearing a rider can move at a hustle. The damage it takes when doing so, however, is lethal damage, not nonlethal damage. The creature can also be ridden in a forced march, but its Constitution checks automatically fail, and, again, the damage it takes is lethal damage. Mounts also become fatigued when they take any damage from hustling or forced marches.

You'll need to decide how long to push every day, and how to deal with the lethal damage they will take from hustling more than one hour, or traveling more than eight hours.

Your horses travel 3.5 miles per hour (according to the book; that's rounded down from 35 ft x 600 rounds per hour = 3.977 miles per hour), and can hustle for one hour, getting the equivalent of 9 hours of travel (31.5 miles or 35.79 miles, depending which version you use) without taking any damage.  They will naturally heal 3 points of damage by resting overnight.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 08, 2014, 07:51:01 PM
And I'm betting these horses are slower and less hardy than the Magebred horses would have been.

 :shakefist


 :P
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 08, 2014, 07:51:36 PM
So... about resting for casters/manifesters. If I slept inside a coach/wagon, on a relatively smooth road, could that count as getting a full night's rest? I've never actually considered doing this... until now, because I don't think I've ever had to worry about sleep deprivation in a game. :P
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 08, 2014, 08:44:53 PM
So... about resting for casters/manifesters. If I slept inside a coach/wagon, on a relatively smooth road, could that count as getting a full night's rest?
That seems reasonable.  Similar to sleeping on a ship.  I'll use the examples in the Concentration skill to demarcate when a situation is no longer restful; anything that would require a Concentration check, will count as an interruption of rest (and thus require one additional hour of rest per interruption).

Quote from: Concentration
Vigorous motion (on a moving mount, taking a bouncy wagon ride, in a small boat in rough water, belowdecks in a storm-tossed ship).
Violent motion (on a galloping horse, taking a very rough wagon ride, in a small boat in rapids, on the deck of a storm-tossed ship).
Weather is a high wind carrying blinding rain or sleet.


Of course, if you are driving your horses long enough to go day and night, then you'll have to replace them after a day or two.  Magical healing could make up for a few extra hours of travel per day, and be maintained long-term, but once you start keeping them on the road for much more than 12 hours, even with magical healing, they'll wear out and have to be replaced, or they might die or come up lame regardless.  (At the very least they would be exhausted, so they'll only move at half speed).
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 09, 2014, 01:54:33 AM
And I'm betting these horses are slower and less hardy than the Magebred horses would have been.

Don't go around corrupting nature and just use a flying mount instead :P

I can stack up on the healing to keep the horses going, but of course that makes me somewhat less useful in combat, if we ever get surprised. Otherwise we should probably keep it inside the rate the horses can heal.
Title: Re: OCC: A Nessecity
Post by: Risada on June 09, 2014, 11:40:08 AM
There are a few spells that could help with this, like Traveler's Mount (http://dndtools.eu/spells/complete-divine--56/travelers-mount--754/)...

...But it would eat through Strat's slots...
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 09, 2014, 11:43:56 AM
Well, even if things go wrong, I can keep level 2 slots around for SDA, and I've got my AC and myself. So it shouldn't be too bad from a slots point of view. Provided we don't get stuck in endurance level random encounters.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 09, 2014, 11:58:11 AM
We could always alternate fast days and normal days.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 09, 2014, 12:14:41 PM
Well, even if things go wrong, I can keep level 2 slots around for SDA, and I've got my AC and myself. So it shouldn't be too bad from a slots point of view. Provided we don't get stuck in endurance level random encounters.
I have an Entangle-like ability, but it requires concentration. So I can provide BFC if needed, assuming we're near something that can act to grab them (it doesn't need to be plant growth for the psionic ability).

If we're close to passing a town with a stable, perhaps we could look into trading out our horses.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 09, 2014, 12:40:17 PM
Traveler's Mount looks like a pretty darn good option.  Still, you have six members to your party, each with a horse, plus a pack horse.  So it would take seven spell slots, which by my count is every first and second level spell slot Ǽlǽtan has.

Counting encumbrance, with 4 hours per day of Traveler's Mount, your horses will be able to cover "4 miles per hour," but they can hustle, so it will really be 8 miles per hour.  Plus another 4 hours of normal movement at 3.5 miles per hour, and you'll be moving (4*8)+(4*3.5)=46 miles per day.  Without injuring your horses.  That's not too bad.


Stratovarius, please add a "Spells" section to your character sheet, that looks something like this:
Quote
Spells prepared: (per day)(Save DC = 13+lvl)
0 (5): Guidance, Light, Detect Magic, Mending, Read Magic
1 (4): Produce Flame, Entangle, Entangle, Lesser Vigor
2 (3): Barkskin, Fog Cloud, Mass Snake's Swiftness

As we go about adventuring, and you use up your prepared spells, mark out the ones you've already cast for the day.  I prefer the strike-through:
Quote
Spells prepared: (per day)(Save DC = 13+lvl)
0 (5): Guidance, Light, Detect Magic, Mending, Read Magic
1 (4): Produce Flame, Entangle, Entangle, Lesser Vigor
2 (3): Barkskin, Fog Cloud, Mass Snake's Swiftness
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 09, 2014, 01:14:57 PM
Will do. Any suggestions as to what I take? SDA, the only spell I'm really focused around, is the only one I don't need to memorize.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 09, 2014, 01:46:40 PM
I'd say we do this: ride for 8 hours per day at a normal speed, and then Strat casts Traveler's Mount on all the horses and we hustle for another 4 hours. If I am reading things correctly, that should basically let us move twice as far as you normally can on horseback in one day (32x2=64, assuming we have light horses), without harming the horses at all.
Title: Re: OCC: A Nessecity
Post by: Risada on June 09, 2014, 01:55:06 PM
Will do. Any suggestions as to what I take? SDA, the only spell I'm really focused around, is the only one I don't need to memorize.

There's Snake's Swiftness (http://dndtools.eu/spells/spell-compendium--86/snakes-swiftness--4182/) and its mass version, Instant of Power (http://dndtools.eu/spells/forge-war--105/instant-power--3550/), Blinding Spittle (http://dndtools.eu/spells/spell-compendium--86/blinding-spittle--3968/), Kelpstrand (http://dndtools.eu/spells/spell-compendium--86/kelpstrand--4327/), among many many others.

For desert themed spells, there's Sandblast (http://dndtools.eu/spells/spell-compendium--86/sandblast--4124/), Halo of Sand (http://dndtools.eu/spells/sandstorm--85/halo-of-sand--3123/), Saltray (http://dndtools.eu/spells/spell-compendium--86/saltray--4122/) (refluffed to be sand instead of salt)...

I'd say we do this: ride for 8 hours per day at a normal speed, and then Strat casts Traveler's Mount on all the horses and we hustle for another 4 hours. If I am reading things correctly, that should basically let us move twice as far as you normally can on horseback in one day (32x2=64, assuming we have light horses), without harming the horses at all.

I guess that's right...
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 09, 2014, 02:21:25 PM
Traveler's Mount allows the animal to hustle without taking damage.  It does nothing for a forced march (which would be anything beyond 8 hours).  And if you are already using (most) all of Ǽlǽtan's spells for Traveler's Mount, you won't be able to heal them any extra.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 09, 2014, 03:05:44 PM
Do mounts count as allies? My  Heavenly Alignment formula could help heal them if so.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 09, 2014, 03:59:07 PM
Do mounts count as allies? My  Heavenly Alignment formula could help heal them if so.
I can't see why they wouldn't.

What, exactly, does the Heavenly Alignment ability do?
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 09, 2014, 05:09:01 PM
I used it in our battle. It grants fast healing 1 and +1 to AC and saves for 5 rounds. Probably not feasible to use during our ride, but I can use it to heal the horses while we make camp, and should cover what they don't heal overnight.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 09, 2014, 05:27:30 PM
Yeah, shouldn't be a problem...

How often can it be used outside of combat?  "Unlimited healing" is something WotC shied away from pretty hard.*

*No, Thokram isn't going to spar with someone to heal the horses...
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 09, 2014, 05:50:24 PM
So, going to fill the L1 slots with Sandblast & Snake's Swiftness (2 of each), L2 with Saltray. As default, anyway. For now, it looks like I'll be using a lot of Traveler's Mount spells.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 09, 2014, 06:29:03 PM
It gets expended upon use, like a martial maneuver, and can be recovered by spending a turn doing nothing/meditating (so, effectively once after every two turns, if that's all you're doing). In theory it can provide unlimited out of combat healing, albeit slowly. If this is a concern for you (it didn't seem to bother geniussavant,  but this isn't his game anymore), we can work out an out of combat recovery limit. Maybe say that out of combat, maneuvers or formulae can only be recovered after an hour of rest?
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 09, 2014, 07:40:31 PM
Yeah, shouldn't be a problem...

How often can it be used outside of combat?  "Unlimited healing" is something WotC shied away from pretty hard.*

*No, Thokram isn't going to spar with someone to heal the horses...
Binders get it.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 10, 2014, 12:12:55 AM
Binders get it.
True, but that also only affects the binder, not every creature you run across...

I'll think on it.  A quick compromise that comes to mind is that it works as normal in combat, but out of combat it is limited to healing something to up to half full hit points (much like Touch of Healing or whatever aura does the same thing (Dragonshaman?))
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 10, 2014, 01:03:00 AM
It's the Dragon Shaman aura. Keeps you semi-topped up.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 10, 2014, 08:18:23 AM
Binders get it.
True, but that also only affects the binder, not every creature you run across...
I'm not sure I understand your comment. They can heal the whole party to full at will out of combat by binding Buer, which is available at level 5 or 6 if you take Improved Binding.
http://therafimrpg.wikidot.com/buer

Healing Gift: As a standard action, you can cure 1 point of damage to yourself or another creature. As a fullround action, you can cure 1d8 points of damage +1 point per effective binder level (maximum 1d8+10 points). Either version requires that you touch the creature to be cured. If you use the fullround cure ability, you cannot use your healing gift again for 5 rounds. The other version is usable at will. Both uses of the ability channel positive energy and deal a corresponding amount of damage to undead.

Unlimited out of combat healing is rare in official D&D, but it's not unprecedented.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 10, 2014, 11:52:28 AM
My mistake.  I was thinking Nebarius (sp?), I didn't know about the other one.

Eh, okay. So be it.

So, heal the horses up to keep them going for today, then starting tomorrow with Traveler's Mount, you'd be covering:

Twelve hours per day of travel, breaks down thusly:
Effective 8 hours* at 4 mph      = 32 miles
Real 8 hours at 3.5 mph   = 28 miles
Total of 60 miles per day.

That requires healing of the horses along the way, but is at a sustainable pace.  Ride them longer or harder than that, even with healing, and they'll start to have problems, and need to be replaced with fresh horses.  There are sizable towns along the way where that shouldn't be an issue, if you decide to run your horses near to death.

*This is from hustling for 4 hours, the equivalent of 8 normal hours of travel.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 10, 2014, 12:33:30 PM
If it's a problem,  we can always apply the previously proposed limit. I also promise it won't become a problem,  not that my promise holds much weight. 
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 10, 2014, 12:37:16 PM
Nah, it'll be fine.  Just a "more than 12 hours for days on end" clause is plenty.

The infinite healing just caught me off guard.  Took me a bit to realign my paradigm  ;)
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 10, 2014, 12:39:05 PM
So, while we're under Traveler's Mount, just assume I have a single 2nd level spell left. It'll be a Saltray (aka SDA II).
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 10, 2014, 02:32:36 PM
It sounds like we have a pretty good plan of action for travel starting tomorrow:
Ride the horses for 8 normal hours, then ride them from 4 more hours while under Traveler's Mount, healing them along the way.
If you want to push the horses harder than that, just let me know.

Just an FYI - southern Khorvaire in this period of winter would get about 11 hours of light per day, so you will literally be riding all day.

Anything in particular you want to do in any towns that you pass through?  Tell me what, if anything, and I can include that info in the travel synopsis that will come along later, and speed back up toward the action  ;)
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 10, 2014, 03:35:41 PM
We definitely want to ask around in the towns to see if anyone has seen this guy passing through (and if so, what he was up to), and if anyone acts suspicious about our questioning, Grey will try to Charm them for even more in depth questioning.

Grey's social skills are kind of crappy, though (except for Intimidate). So someone else should probably be the "face", and he can just jump in as needed for more "psionically enhanced interrogation". :D
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 10, 2014, 04:34:52 PM
The Orien trade road actually heads northeast to First Tower, before turning southeast to head toward Zilspar.

According to the Eberron Wiki, the official distance between Sharn and First Tower is 56 miles, but counting pixels on a high-def jpeg of Khorvaire, I'm coming up with 37.5 miles.

You guys would have traveled 42 miles today, so we'll say you made it to First Tower by late afternoon.  It is a thorp with a population of 64.  The most exciting thing about it is that it is the first Lightning Rail stop from Sharn.  There is a three-story tower in the center of town.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 10, 2014, 04:54:57 PM
A population of 64?  :lmao Well... let's get to questioning them. If necessary, we should be able to talk to them all by sunrise!  :tongue
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 11, 2014, 02:21:45 AM
If you need them lightly tortured, I always have a claw happy cat and some shapesand ;)

Edit - Also, my Animal Companion is now statted up and in the character sheet. Couldn't think of a feat to take with him, so snagged Multiattack to boost his bite/rake combo.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 11, 2014, 11:27:33 AM
I've got a pretty busy day of lab work ahead of me.  Don't know how much time I'll have to post. Just FYI.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 11, 2014, 01:51:01 PM
No problem. I doubt I get much info with my bad rolls. :blush
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 11, 2014, 01:58:19 PM
No problem. I doubt I get much info with my bad rolls. :blush
Well, hopefully you rolled poorly enough to piss them off to the point where they reveal whether they know this dude or not... and then Grey can Charm them into telling us what they know.  :lmao
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 11, 2014, 02:09:43 PM
More likely a bad roll just means they'll ignore me. Then you can charm them anyway.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 12, 2014, 01:41:19 AM
If you need me to come try my hand at searching,  I can,  but it's not exactly my character's specialty.  :P
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 12, 2014, 09:37:46 AM
As to Grey's / phaedrus' idea, Trolanport is far removed from any lightning rail stations.  The Zilargo rail stops at Zolanberg and Korranberg are nearly as far from Trolanport as First Tower was.

Here's a map.  Sharn and Trolanport are on the southern coast:
Hold on, I'm going to crop a map of the area in question, because the map of the whole continent is HUGE.
(click to show/hide)
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 13, 2014, 12:45:14 AM
Great posts, Phaedrus.  I can't tell if the frustration is real or just good role-play.  :clap

I should have some time to post in the morning tomorrow (have wedding crap in the afternoon), so what do you guys want to do?  Push your horses harder?  Continue on as you have been, hoping Lucan has trouble?  Try to hire a ship? (Note, Zilspar isn't actually on the coast, though you should be able to find some kind of ship if you head to the coast (fishing villages, etc).)

Airships need a docking tower for anything much more than pulling people up a dropped rope, and Zilspar doesn't have a docking tower that you can see.  Flagging down an airship here is highly unlikely.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 13, 2014, 02:07:47 AM
I think the halfling might have a little trouble with trying to kill the horses, although there's a chance he can be talked into it. And he certainly wouldn't want to go on a waterborne ship.

Going to second KBS on the applause, Phae  :clap
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 13, 2014, 09:37:40 AM
Thanks guys. Venn deserves just as much credit, though.

I honestly don't know what we should do OOC, either. :P Sounds like getting an airship is unlikely, and getting a boat might not work too well either. So we should probably try to learn how to speed our overland travel.

Hmm... here's an idea which might be useful both IC and OOC: how about we send Bathra ahead? He's a warforged. He can run full speed, non-stop, 24/7. Even on foot, he can almost certainly overtake them (unless they're literally not stopping at all somehow). Once he catches up, he can at least tag along "spying", and leaving us messages (somehow... we'll work that out. could be a simple as leaving messengers/notes) on where our mark went.
Title: Re: OCC: A Nessecity
Post by: Risada on June 13, 2014, 09:44:56 AM
Thanks guys. Venn deserves just as much credit, though.

I honestly don't know what we should do OOC, either. :P Sounds like getting an airship is unlikelygoddamn expensive even with Breland's money, and getting a boat might not work too well either. So we should probably try to learn how to speed our overland travel.

Hmm... here's an idea which might be useful both IC and OOC: how about we send Bathra ahead? He's a warforged. He can run full speed, non-stop, 24/7. Even on foot, he can almost certainly overtake them (unless they're literally not stopping at all somehow). Once he catches up, he can at least tag along "spying", and leaving us messages (somehow... we'll work that out. could be a simple as leaving messengers/notes) on where our mark went.

Fixed and I agree  :)

Edit: considering he's an artificer, he could use Spell Storing Item (http://kolidascope.wikia.com/wiki/Spell_Storing_Item) infusion to emulate anything to communicate with us - whispering wind, animal messenger, etc... And report to us what he finds out.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 13, 2014, 10:15:06 AM
Edit: considering he's an artificer, he could use Spell Storing Item (http://kolidascope.wikia.com/wiki/Spell_Storing_Item) infusion to emulate anything to communicate with us - whispering wind, animal messenger, etc... And report to us what he finds out.
Holy hell... am I reading this right, or can he basically "cast" any spell of half his level using his 1st level infusion slots? Is this right? That's COMPLETELY nuts! I must be misreading this...
Title: Re: OCC: A Nessecity
Post by: Risada on June 13, 2014, 10:46:20 AM
Edit: considering he's an artificer, he could use Spell Storing Item (http://kolidascope.wikia.com/wiki/Spell_Storing_Item) infusion to emulate anything to communicate with us - whispering wind, animal messenger, etc... And report to us what he finds out.
Holy hell... am I reading this right, or can he basically "cast" any spell of half his level using his 1st level infusion slots? Is this right? That's COMPLETELY nuts! I must be misreading this...

Dear phaedrus, you are not misreading this. It is exactly as you said.

This is only one of the few reasons that allow artificer to share Tier 1 with the full casters...
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 13, 2014, 10:59:20 AM
Holy crap, is that true?  Wow, that's cool.

[Edit:  Yep, it does work.  It's not a sure thing (UMD checks involved, can mishap) and it costs a small bit of XP (caster level x 2, so 8 XP for every effect); sadly, there's no mention of being able to use your crafting XP to power it.]

Can warforged run non-stop?  IIRC, the whole reason people loved Barbarian + Warforged Juggernaut was because it made a warforged immune to fatigue.  Normal warforged are still subject to it.

Still, however it is pulled off, sending someone ahead isn't a bad idea.
Bathra does get 4 first level infusions, and 3 second level infusions per day... that could be seven more castings of traveler's mount...

Edit: So base warforged are immune to fatigue and exhaustion, but they are NOT immune to non-lethal damage.  With some repair light damage infusions, he could go for a decent length of time.

Two Traveler's Mount spells on his horse, plus forced marching it beyond that, and then leaving it behind and continuing anew on foot...

That'd be effectively 16 hours of 4 mph travel on the horse, plus... say 4 more hours of horse travel at 3.5 mph, then Bathra goes on foot at 3 mph for another 8 hours... that'd be 102 miles in 20 hours, and he wouldn't even be taking nonlethal damage yet...
Title: Re: OCC: A Nessecity
Post by: Risada on June 13, 2014, 11:27:08 AM
[Edit:  Yep, it does work.  It's not a sure thing (UMD checks involved, can mishap) and it costs a small bit of XP (caster level x 2, so 8 XP for every effect); sadly, there's no mention of being able to use your crafting XP to power it.]

It is not mentioned, but I think it's reasonable to allow artificers to use their Crafting Reserve when activating Spell Storing Item. I know I allow it in my groups... And no, I am not saying it because I want it abused here  :P
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 13, 2014, 11:33:49 AM
Can warforged run non-stop?  IIRC, the whole reason people loved Barbarian + Warforged Juggernaut was because it made a warforged immune to fatigue.  Normal warforged are still subject to it.
No, they're all immune to fatigue. Fluff-wise, it was one of the main reasons they were constructed (they can fight non-stop 24/7).

Quote
Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.

from here: http://dndtools.eu/races/eberron-campaign-setting--12/warforged--45/
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 13, 2014, 11:37:53 AM
Sounds like our options are either ride even harder, or send the immune to fatigue one ahead as a scout, given that airships are rather unlikely to appear. Either of them are fine for me, both IC and OOC.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 13, 2014, 11:42:05 AM
From my slow edit to my last post:
Quote
Edit: So base warforged are immune to fatigue and exhaustion, but they are NOT immune to non-lethal damage.  With some repair light damage infusions, he could go for a decent length of time.

Two Traveler's Mount spells on his horse, plus forced marching it beyond that, and then leaving it behind and continuing anew on foot...

That'd be effectively 16 hours of 4 mph travel on the horse, plus... say 4 more hours of horse travel at 3.5 mph, then Bathra goes on foot at 3 mph for another 8 hours... that'd be 102 miles in 20 hours, and he wouldn't even be taking nonlethal damage yet...

He also doesn't need to sleep, but he does need 8 hours of rest before he can renew his infusions (over 15 minutes).  If he just keeps pushing himself... he could go another several hours, using Repair Damage spells to remove the nonlethal damage he sustains.

If you want, he'll start that tomorrow.  Or heck, you've only been going for four hours today.  He could take off now, and see how much distance he can gain.  If Strat gives his horse a Traveler's Mount, he'll be off.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 13, 2014, 12:01:12 PM
From my slow edit to my last post:
Quote
Edit: So base warforged are immune to fatigue and exhaustion, but they are NOT immune to non-lethal damage.  With some repair light damage infusions, he could go for a decent length of time.

Two Traveler's Mount spells on his horse, plus forced marching it beyond that, and then leaving it behind and continuing anew on foot...

That'd be effectively 16 hours of 4 mph travel on the horse, plus... say 4 more hours of horse travel at 3.5 mph, then Bathra goes on foot at 3 mph for another 8 hours... that'd be 102 miles in 20 hours, and he wouldn't even be taking nonlethal damage yet...
Why is he going to be taking non-lethal damage? He doesn't get tired... ever. He could literally run (not hustle) full speed, all day. The rules about making checks, etc, were obviously meant for normal characters who get tired. As is the line "A character can’t run for an extended period of time."

I don't have the time to look up rules for this stuff, but I'd bet this is explicitly spelled out in Libris Mortis or somewhere like that. Undead, constructs, and other creatures immune to fatigue ignore all of these rules, and can run as fast and as far as they want.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 13, 2014, 12:21:38 PM
Undead and normal Constructs are immune to fatigue and nonlethal damage. Warforged are only immune to fatigue.

Forced marches do two things:
1) Inflict 1d6 points of nonlethal damage on a failed Constitution check after the ninth and subsequent hours.
2) If you take said nonlethal damage, you become fatigued.

Warforged are immune to the secondary effect, not the first one.

Now, being immune to fatigue, so long as a warforged can deal with the damage, he's good to go.

Quote
Unlike other constructs, warforged are subject to critical hits, nonlethal damage, ...
From the FAQ:
Quote
How long can a warforged run? How long can it hustle?
How long can it make a forced march?

A warforged can’t run any longer than a normal character
(PH 144).
A warforged suffers all the effects of hustling (PH 164)
except for the fatigue (since warforged are by definition
immune to fatigue). Unless the warforged has access to healing,
eventually it can hustle itself to negative hit points.
The same is true of a warforged making a forced march.
While it can’t become fatigued, it still suffers the nonlethal
damage caused by a failed Constitution check.

Now, with his infusions, he'll be able to go a pretty long way before needing to rest.
Bathra has 20 HP's.
On average, he could forced march for five hours (3.5*5 = 17.5), and that doesn't take into account that warforged do heal nonlethal damage (their racial traits only say they can't heal lethal damage on their own), and so he would be healing 4 points of nonlethal damage each hour... so he can go quite a long time.  It would take a series of bad rolls for him to be in danger of going unconscious.  Then each Repair Light Damage would heal him of an average of 8.5 damage with each casting.  He'll go for a good long while...
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 13, 2014, 01:21:26 PM
Interesting... OK, so undead (and true, i.e. not "living", constructs) could run forever, but warforged can't.


I'm on the fence a bit as to where to go in the game. I think it's a safer bet to send him ahead on his own, as he'll almost assuredly catch them. Of course... then it's NPC chasing NPC, off screen... which is pretty boring for the PCs (and outside of our control entirely)... So from that perspective, maybe we should have him just stick with us.

On the other hand, it does get rid of the NPC that we don't really need anymore, but also keep the possibility of bringing him back into the game real, if Scout89 returns later.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 13, 2014, 02:07:33 PM
At any suggestion of clashing with Lucan, Bathra says he will only attempt to know of his whereabouts.  He will not be engaging Lucan if he has any other choice.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 16, 2014, 07:35:32 AM
Back from vacation and jetlag induced grogginess, so can post more regularly now. Sorry for the quietude over the last couple days.

ALso, I'll have a guide to Summon Desert Ally up fairly soonish, with the statblocks for all the possible summons. Which will help if anyone wants to make suggestions about the type of creatures to use. Given I'm mostly unimpressed with the list (SDA II is quite dreary, for one).
Title: Re: OCC: A Nessecity
Post by: Risada on June 16, 2014, 08:46:00 AM
... I guess sonner or later Novihrek will not wake up... Thanks to being headless from the halfling sand scimitar  :lmao
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 16, 2014, 09:07:11 AM
I'm thinking more "Hunting Cats in the Night", myself...   :lol
Title: Re: OCC: A Nessecity
Post by: Risada on June 16, 2014, 11:07:43 AM
...Now would be a good time to starting rolling up a new character... What does the group need, again? I see no skillmonkey... So maybe a rogue? What about a Swift Hunter?  :lmao :lol
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 16, 2014, 11:40:40 AM
Go with a Karrnathi Necromancer of some sort. That way things get even more fun next time around. :P
Title: Re: OCC: A Nessecity
Post by: Risada on June 16, 2014, 12:40:56 PM
Alright Strat, let's roll Initiative and settle this once and for all.  :lol  :lol /jk
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 16, 2014, 01:01:11 PM
Just give me a round or two to get my summons in order...  :plotting

I think my plan would just be to bury you in kittens. Or baboons.
Title: Re: OCC: A Nessecity
Post by: Risada on June 16, 2014, 01:31:30 PM
Just give me a round or two to get my summons in order...  :plotting

I think my plan would just be to bury you in kittens. Or baboons.

You would win anyway  :rolleyes

I have nothing to deal with swarms of stuff on hand anyway.

If you decide to go for it, I WILL need to roll up a new character ...
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 16, 2014, 01:36:09 PM
Well, it'd be me (who just has a small scimitar, not exactly deadly), my AC, and 1d3 servals (I've only got one spell left, and it's a SDA II). Any kind of elemental AoE would wipe most of that out in a single go.

Rolled 1d3 : 3, total 3
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 16, 2014, 01:39:39 PM
Don't forget, Risada, almost all the other party members are on your side too. The Druid's not made many friends here. :P
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 16, 2014, 01:45:44 PM
Exactly. See? Fair fight! :P

Although I think I'd get my butt kicked taking on the rest of the party. Which is as it should be.

And oddly enough, my (usually) friendliest character is a Lawful Evil necromancer called Relak Traven who's been used on and off for the last... 12 years or so. Good strong morals, happy, believes in using undead tools and that provided he's following his morals, the law, custom, religion, and everything else can go hang.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 16, 2014, 02:34:37 PM
Visiting my in-laws at rural farm; traveling home tomorrow. Internet is slow and spotty here, so I likely won't post much until tomorrow night.

I meant to provide more information and advancement in my last game post, but wedding junk got in the way time-wise, and I figured you'd use the time for a bit of character chatting. It looks like I was right. :)
Title: Re: OCC: A Nessecity
Post by: Risada on June 16, 2014, 02:40:02 PM
Visiting my in-laws at rural farm; traveling home tomorrow. Internet is slow and spotty here, so I likely won't post much until tomorrow night.

I meant to provide more information and advancement in my last game post, but wedding junk got in the way time-wise, and I figured you'd use the time for a bit of character chatting Trying to kill each other. It looks like I was right. :)

Fixed?  :P
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 16, 2014, 02:49:19 PM
Well, we haven't actually come to blows. Although I'm now curious how a (strictly OOC) fight would turn out. Obviously depends, as always, on the dice gods, terrain, etc., but would be interesting all the same.

Edit: Question for the DM: What would the ruling be on shapesand throwing weapons? Ǽlǽtan is much better with throwing weapons than melee ones (he's a halfling, after all). Would it be possible to reuse, or at least recover them so I don't lose any of the shapesand?
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 17, 2014, 10:56:42 PM
Strat, let me read up on shapesand and get back to you.

Edit:  So shapesand will hold its shape so long as it remains within 100 feet of you.  The maximum range of a dagger is 50 feet, and spears is 100 feet; javelins could get you outside that range, as could projectile weapons.  But, you also have considerations for a battle-on-the-move, or a large battlefield where you have to move away from your "dropped" weapons...

The easy answer is that the item stays together so long as you remain within 100 feet, and can recover 100% of such shapesand, and similar to arrows that have missed their target, you can recover 50% of the shapesand that loses its form.  I might play with the percentages in some way, but I don't want this to get overly complicated.


Interesting turn of events while I was traveling the road today.  So, are we going to really split the party? :twitch
I can accommodate whatever plans you guys want.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 18, 2014, 05:45:20 AM
Wasn't planning on it, but the halfling is a bit of a coward when it comes to water. He's from a desert after all. They'll just have to do some convincing.

And so, short range throwing weapons it is.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 18, 2014, 05:13:51 PM
I added a bit to the last post.  I'll advance to Tzanthus later tonight.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 19, 2014, 08:36:23 AM
So, I'm ready to go on, but the halfling will just be kicking and screaming about going over the water. Anyone with a charm spell should consider using it :P
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 19, 2014, 09:51:12 AM
I don't think the plan is to go over water anymore. So unless he's kicking and screaming on the road, I don't think that'll be necessary. :P
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 19, 2014, 09:52:34 AM
I don't think the plan is to go over water anymore. So unless he's kicking and screaming on the road, I don't think that'll be necessary. :P

Oh good. I can now save spells for the internecine fighting. :D
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 19, 2014, 09:53:31 AM
I don't think the plan is to go over water anymore. So unless he's kicking and screaming on the road, I don't think that'll be necessary. :P
Well, I think he meant "go over water, on a bridge."  He's THAT unnerved by water.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 19, 2014, 10:03:36 AM
Pretty close to it. You try living in a giant sandy desert for 20 years and see how you react to water :P
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 19, 2014, 10:29:26 AM
I'd probably be amazed at the abundance of it, and cherish the fact that I get to be so close to life-giving water. :P
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 19, 2014, 10:32:18 AM
Planning on taking a swim, were you?
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 19, 2014, 11:00:44 AM
It's probably the only place Fina is safe from the halfling's wrath. :D
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 19, 2014, 11:32:39 AM
You're actually right, since SDA doesn't have any aquatic creatures (for obvious reasons). So I don't have anything that can get you there. I'll just have to wait until dry land :P
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 20, 2014, 04:17:05 PM
Somehow not sure I'm the best party to chase them down solo... So I'll move at the same speed as the rest, until such time as it looks necessary. I've only got the 1 spell slot at the moment due to the travelling, right?
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 20, 2014, 04:25:20 PM
I've only got the 1 spell slot at the moment due to the travelling, right?
You've used six Traveler's Mounts (which I think leaves you with two spell slots remaining), because you were down one horse when Bathra was gone.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 20, 2014, 04:33:41 PM
Okay, so that does leave me with just the 1 slot (4 1st level, 3 2nd level slots) open, which has a Saltray memorized. It's going to be a SDA II to summon 1d3 Dustform Servals, barring some strange situation.

Speaking of my summons, where do you want the stat blocks for them posted?
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 20, 2014, 04:40:13 PM
In a spoiler at the bottom of your posts? (each time?)

That would be the easiest for me.

Or just start building a spoiler block in your character sheet.  That works, too.  (and actually is better, so I don't have to hunt down your last post each time, I can just look at the character sheet page)
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 20, 2014, 05:02:06 PM
Stuck them at the end of the char sheet thread, since there's a lot of each level. Can pretty much guarantee I'll only be using Servals and Baboons until SDA III though.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 20, 2014, 11:55:02 PM
Thinking of trying to entangle their horses using this (http://dsp-d20-srd.wikidot.com/entangling-debris), if there is enough plant/other matter near the edges of the roads.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 21, 2014, 01:34:13 AM
Thinking of trying to entangle their horses using this (http://dsp-d20-srd.wikidot.com/entangling-debris), if there is enough plant/other matter near the edges of the roads.
Despite the horses taking up a 10-foot square each for combat purposes, realistically there's no way they are close enough to the edges for the grass to reach them.

There are no large plants near the road here, and the grass looks about like what is on the right side foreground in this picture:
(click to show/hide)
You also need to get 640 feet closer before spells and powers become an option...  ;)
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 23, 2014, 01:49:21 PM
I know I need to get closer. If there are old dead logs/limbs alongside the road/fence as in that picture, couldn't the power move/use them to entangle? I'm not limited to living materials, or even large/whole pieces of things, from what I can see in the power description. It seems like it can act on a large number of small pieces in a 40' radius spread. (So maybe a pile of gravel and old dead tree limbs forms around their legs, for example.)

The fact that I have to continue concentrating on it for it to work seems like a fair trade-off to get around the limitations of the Entangle spell.

If not, I'll do something else... :P
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 23, 2014, 02:07:10 PM
Well, there's always killing one of the lead horses and using that to tumble the wagon. We've got enough ranged firepower for it to happen. Or I could summon a pack of 1d3 servals onto the horse's back...

And they only (presumably) have 19hp and an AC of 13, meaning if I got more than 1 serval, I should be able to drop a horse in a single round... Especially with throwing weapons + Animal Companion involved.

Of course, that's us opening with a rather violent attack, and one that might not work (servals aren't fast enough to keep up with the horses in the long term).
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 23, 2014, 02:15:12 PM
Yeah... one thing that crossed my mind was... what if it's not even the right coach/guy? :P

After noticing that Power Storing seems like it can't be added to a ranged weapon (it's not on the table), nor can Lucky (wtf), I'm kind of wishing I hadn't picked that Psionic Weapon 1st level power...
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 23, 2014, 02:36:14 PM
If there are old dead logs/limbs alongside the road/fence as in that picture, couldn't the power move/use them to entangle?
The picture was just for demonstrating the kind of grass nearby (not long).  It is otherwise a pretty open plain.
There are pebbles and gravel, even fist-sized stones around.  Maybe my mind's eye is just too blind to see how that would help, but I guess... it is a psychokenisis force effect (telekinesis by another name)... Okay.

My first reading was relying too much on my understanding of Entangle.

So, basically you could turn a pile of gravel into a big hand that grabs the targets, or heck, even use the top layer of soil?  Seems a heck of a lot more powerful than Entangle.  Where couldn't this thing be used?

What source is it from?  I can't seem to find its original source.

It just seems a lot more powerful than either Entangle or Earthen Grasp (the two most closely similar spells via mechanics and fluff).
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 23, 2014, 02:38:11 PM
Yeah... one thing that crossed my mind was... what if it's not even the right coach/guy? :P

"Oh, I am so terribly sorry. Here's a big draft on the king's coin to make things right. And please don't mention that you were savaged by psionic bandits and desert constructs. Frightfully embarrassing if that got out."

After noticing that Power Storing seems like it can't be added to a ranged weapon (it's not on the table), nor can Lucky (wtf), I'm kind of wishing I hadn't picked that Psionic Weapon 1st level power...

Lucky especially is an odd one. Why wouldn't that be allowed? Don't think they give enough choices for ranged weapons in general, though.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 23, 2014, 02:40:57 PM

What source is it from?  I can't seem to find its original source.

It just seems a lot more powerful than either Entangle or Earthen Grasp (the two most closely similar spells via mechanics and fluff).

Psionics Expanded, by Dreamscarred Press.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 23, 2014, 03:02:53 PM
If there are old dead logs/limbs alongside the road/fence as in that picture, couldn't the power move/use them to entangle?
The picture was just for demonstrating the kind of grass nearby (not long).  It is otherwise a pretty open plain.
There are pebbles and gravel, even fist-sized stones around.  Maybe my mind's eye is just too blind to see how that would help, but I guess... it is a psychokenisis force effect (telekinesis by another name)... Okay.

My first reading was relying too much on my understanding of Entangle.

So, basically you could turn a pile of gravel into a big hand that grabs the targets, or heck, even use the top layer of soil?  Seems a heck of a lot more powerful than Entangle.  Where couldn't this thing be used?

What source is it from?  I can't seem to find its original source.

It just seems a lot more powerful than either Entangle or Earthen Grasp (the two most closely similar spells via mechanics and fluff).
And yet both of those are "fire and forget", while I have to spend my standard action every round to keep this thing going. If it had similar limitations to Entangle, I wouldn't have even picked it as a power known... I definitely don't see it as a lot more powerful than Entangle, though. It's basically the same thing, but with a tradeoff (usable in more places, but requires your action every round).

From my reading of the description, I think you need loose materials (if unattached) or long, ropy ones (if attached to something; aka tree branches). I don't think the top layer of soil would work.

Once I can augment it to do a bit of damage, it will be nicer, but even then, its basically like Briar Web, but still requiring concentration. So its basically the same tradeoff, still.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 23, 2014, 03:12:00 PM
True... Okay.

As I said, there are some stones and pebbles.  That's about it as far as what there is to manipulate that could move to reach the horses, so not a lot.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 24, 2014, 01:43:41 PM
Okay, so this is going much slower than I anticipated.  If you are all planning to keep pace with each other, I'll just move you as a group until something changes (you get in range for long-range spells, the coach driver notices you, whatever.)
Title: Re: OCC: A Nessecity
Post by: Risada on June 24, 2014, 01:45:28 PM
Okay, so this is going much slower than I anticipated.  If you are all planning to keep pace with each other, I'll just move you as a group until something changes (you get in range for long-range spells, the coach driver notices you, whatever.)

Please do.

Maybe people isn't sure how to use that Ditzie thing...
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 24, 2014, 01:46:08 PM
Okay, so this is going much slower than I anticipated.  If you are all planning to keep pace with each other, I'll just move you as a group until something changes (you get in range for long-range spells, the coach driver notices you, whatever.)

Please do.

Maybe people isn't sure how to use that Ditzie thing...

Don't think there is anything for us to do until we're in long spell range, honestly. Certainly nothing I can do with the halfling.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 24, 2014, 02:35:35 PM
Not sure how I'd portray it on the map, but my horse is much faster than the carriage, right? That means I can try and flank them and force them to turn one way or another, hopefully even back towards the rest of the group.

Thoughts how to execute on the plan?
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 24, 2014, 02:47:39 PM
As far as depicting it on the map:

Not counting the 100-foot spacers, there is ~140 feet between you and the carriage.  You can run your horse at 350 feet per round, so just move him 50 feet forward on the map, and make sure there are three less spacers between you and the carriage (the two behind Thokram right now, plus one more that you'll put between yourself and Thokram).

The plan is up to you, however.
Title: Re: OCC: A Nessecity
Post by: Risada on June 24, 2014, 03:00:32 PM
Will post as soon as I get in home... Within the next 4 hours.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 24, 2014, 03:20:48 PM
No problem.  For a verbal description...

The party is 845 feet behind (and the 45 is somewhat maleable as we get the spacers moved around) the coach, but Thokram is 200 feet ahead of the party.  Really, the distance between shouldn't be changing, aside from when Strat's character starts pulling forward of the party (relative mapping and all), but whatever.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 24, 2014, 03:27:03 PM
Yeah, unless we want to start shooting wildly from galloping horses (and almost certainly missing...), there isn't much we can do till we get to within long range. Even then, we'll risk failing concentration checks if we start trying to cast/manifest (DC 15+ spell/power level). Although Grey could certainly get one off by expending his psionic focus to take 15... So if it looks like there is enough loose debris, I might try that entangling power, again once we get within close range.

Edit: Maybe there is something we could do... Are our horses still "magically sped up"? If not... we could throw some magic on them. Bathra in particular should be able to whip something out, given that crazy artificer infusion we discussed earlier...  :p
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 24, 2014, 03:42:24 PM
Your horses are under the effects of Traveler's Mount, yes.  Right now it is the only reason you are keeping pace with the coach.

Longstrider won't stack with it (both are enhancement bonuses), and Expeditious Retreat is self only, so there's not any way to get that cast on a horse.

Not sure what other 1st or 2nd level spells would be able to speed them up any more.

Edit: I take that back... He could use Spell Storing Item to cast Reduce Person on Fina or Novihrek (Thokram and Grey are Monstrous Humanoids, so no go there).
Title: Re: OCC: A Nessecity
Post by: Risada on June 24, 2014, 04:00:24 PM
There's also Quick March... a 2nd level Cleric spell that grants 30 ft. enhancement bonus for 1 round.

Quite wasteful, but it's an option anyway...
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 24, 2014, 04:12:04 PM
There's also Quick March... a 2nd level Cleric spell that grants 30 ft. enhancement bonus for 1 round.

Quite wasteful, but it's an option anyway...
Each casting would gain 75 feet at a run.
(50 ft speed -> 80 ft speed, medium encumbrance -> 55 ft x 5 = 275 feet in a round.)

Agreed, quite wasteful.  Then add in the fact that it will take at least two of Bathra's turns to do it, and he'd need to stop his horse to ensure he didn't fail a Concentration check... you're at a net loss relative to the carriage.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 25, 2014, 07:03:27 AM
As far as depicting it on the map:

Not counting the 100-foot spacers, there is ~140 feet between you and the carriage.  You can run your horse at 350 feet per round, so just move him 50 feet forward on the map, and make sure there are three less spacers between you and the carriage (the two behind Thokram right now, plus one more that you'll put between yourself and Thokram).

The plan is up to you, however.

Think I got it right. Let me know if I screwed something up.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 25, 2014, 09:27:20 AM
Looks great.

Bathra is just going to move forward and keep pace with the coach, so if Venn want's to go before I get the chance to, feel free.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on June 25, 2014, 12:52:53 PM
Sorry for being so absent. I've been fairly busy lately. I should have an update a little later today, once I'm out of work.  Most likely I'll just be moving ahead as normal.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 25, 2014, 02:59:15 PM
No problem.  I've had a very busy day today as well, and my evening is packed full, too.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 26, 2014, 04:07:34 PM
So, I'm going to wait until I can get at least one round ahead of the coach, because that gives me the most options. Let's them act as well, if the coach wants to.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 28, 2014, 08:42:40 AM
How far ahead of the coach can I move this round? Because I'd like to cast a spell, but I've only got the one, and failing the concentration check would be ruinous.

Basically, the goal is to move ahead of the carriage, cast the spell (which, at a full round, is going to take a while), and hopefully block the progress of the carriage, or at least make it swerve.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 29, 2014, 09:55:52 PM
The carriage is moving at 200 feet per round; you can move at 350 feet per round.  Movement of 150 would get you to K/L-13/14 this coming turn.  Another round of advancement like that could move you a similar distance forward, placing you a full 150 feet in front of the carriage's horses.

You can have your mount move its normal speed (i.e. - not hustling) in a round and not require a Concentration check on your part, so you'd spend the next two rounds to get 150 feet ahead, then move only 70 feet the third round (and start casting), putting the front horses of the carriage 220 feet behind you when you start casting, and 20 feet behind you at the start of your next turn (four rounds from now), which would allow you to place the summoned creatures on the horses (In truth, summoning them onto the horses themselves is debatable; I'll probably allow it, but arriving on the carriage can happen without question).

All of this assumes that you and your horse survive that long, but it is theoretically doable as described above.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on June 29, 2014, 09:59:42 PM
Even if he does nothing but pass the carriage and stop his horse in front of it, it will go a long way towards helping the rest of us catch up with it, as the carriage horses will no longer be able to run at 4x that round. They'll at best be able to double move, and part of that will be moving around him (and probably off-road, which might cost double movement, etc).
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 30, 2014, 01:03:07 AM
Yep, that's true, too.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on June 30, 2014, 11:27:11 AM
Because the movement is relative at the moment, you didn't have the time to attack (you were running to gain on her).  But, now that you've caught up, we can do the normal turn-based oddity back-and-forth, so when the carriage moves during its turn, I'll apply your rolled attack as an AoO against one of the horses (it should hit, I think).

Eh, we'll keep the same within the round, so Strat is out of relative movement right now, but he did have to still run to get where he placed his token (~160 ft., approximately 20 feet more than a double move).  Technically you have to run in a straight line, which would preclude you from maneuvering around and in front of the coach, but I'm in a good mood  ;)  Still, you didn't have time to attack on your turn, so I'll apply your attack roll as your upcoming AoO (as I said, it should almost assuredly hit).

Unless anyone wants to do anything special, I'll move the latter half of the initiative order forward when I post the turn for the carriage (since Strat is in the way, she'll have a hard time running the horses, so you guys will start to catch up.)
Title: Re: OCC: A Nessecity
Post by: Risada on June 30, 2014, 12:36:01 PM
Unless anyone wants to do anything special, I'll move the latter half of the initiative order forward when I post the turn for the carriage (since Strat is in the way, she'll have a hard time running the horses, so you guys will start to catch up.)

No problem with me.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on June 30, 2014, 12:43:55 PM
Whoops. Forgot to look up the speed on the horse and guessed wrong. Ah well, the main point was to get in front and block the carriage, slow it down somehow. Got lucky with my rubbish melee attack as well.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on July 05, 2014, 11:55:27 PM
Still not within long range yet, right? If Grey uses his ability to float 1 foot above the ground, but held onto the horse, would that let the horse ignore his weight (and be less burdened), and then run faster?
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 06, 2014, 12:07:01 AM
Still not within long range yet, right? If Grey uses his ability to float 1 foot above the ground, but held onto the horse, would that let the horse ignore his weight (and be less burdened), and then run faster?
Don't know what the rules would actually allow, but I'm cool with that working.  I'll treat it much like the skate power:
Quote
If you manifest skate on an object, treat the object as having only one-tenth of its normal weight for the purpose of dragging it along the ground.
That should more than put you under the Heavy Horse's medium load, so with Traveler's Mount its movement would be 60 feet, and it can run at x5, or 300 feet per round.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on July 06, 2014, 02:06:46 AM
Out of curiosity, what's the current load on my horse? I can't imagine my weight plus my fairly meager equipment is weighing it down that much. >_>
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 06, 2014, 03:12:51 AM
Out of curiosity, what's the current load on my horse? I can't imagine my weight plus my fairly meager equipment is weighing it down that much. >_>
The light load for a normal heavy horse tops out at 200 pounds.  It's possible a smaller human* female, plus clothing, gear, etc, doesn't cross that threshold.  The standard adventurer's kit (which you have) weighs 33.5 pounds on its own.  A saddle and reigns is 26 pounds.  An average female Aasimar is 140 pounds.  Add those three weights together and you're half a pound from 200.  Add in a weapon or shield...
Many of you didn't include vital statistics such as height and weight, so I was going off what was most probable.  If you want to add a weight for your character, it might well change.  ;)

Edit: I see you did include height and weight on the mythweaver sheet, so yeah, at 125 lbs, you may well fall under 200 pounds.
We've had 9 rounds, and if you were running at 300 feet instead of 200 feet, that would put you up to 900 feet closer.  How close do you want to be?

*I know Fina is an Aasimar; they have the same vital stats.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 06, 2014, 06:19:36 AM
How possible would it be for me to jump up onto the back of the carriage, since it's currently within one move for me? Also, I think we're probably going to need a token on the map for my animal companion rather shortly.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on July 06, 2014, 10:08:59 AM
Well, I really don't have much in the way of ranged attacks. If I could come up right behind the carriage, I could possibly do something. What's the scale on the map? Are those spacers there for a reason?
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 06, 2014, 10:21:57 AM
They were a hundred feet each, but I thought we'd gotten a bit closer than that.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 06, 2014, 11:19:23 AM
How possible would it be for me to jump up onto the back of the carriage, since it's currently within one move for me? Also, I think we're probably going to need a token on the map for my animal companion rather shortly.
Sounds like an excellent feat of heroism to me.  Go for it.

What's the scale on the map? Are those spacers there for a reason?
Aside from the spacers, the scale is 5-foot squares.  At the start of the chase there were 11 spacers (representing 1100 feet) plus 100 feet of real space on the map separating you from the carriage.  Now there are six spacers plus about 100 feet of real space.  The main group has gained 500 feet on the carriage (first round or two, before she noticed you and kicked the horses into a run, plus this last round when she slowed to maneuver around Ǽlǽtan).
Title: Re: OCC: A Nessecity
Post by: VennDygrem on July 06, 2014, 05:45:25 PM
If I could be about 10-20 feet behind Ǽlǽtan, behind the carriage, I think that's a good spot. The problem being that my horse would be the next target. Still, if I can get up behind or next to the carriage, I can try to set it on fire.

It's times like these I dislike not having the ability to do my attacks at range. I suppose I could take a feat to get the fireblast attack, though it wouldn't interact with a lot of my class features.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 06, 2014, 05:50:44 PM
Oh, another one - are the doors of the carriage unlocked? If so, I think my AC and I could try and hop inside, which would be fun :D
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 07, 2014, 01:35:04 PM
If I could be about 10-20 feet behind Ǽlǽtan, behind the carriage, I think that's a good spot.
I'll take into account where the coach and its horses were, and get you as close as possible given that.  Sound good?  You still have your turn this round, so feel free to move in and attack!  ;)

On another note... Fina's class abilities are Supernatural?  Or Spell-Like?  That will make a difference as to if you need to make Concentration checks or not while your horse is running/hustling.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on July 07, 2014, 03:40:48 PM
Some are supernatural,  though my bread-and-butter abilities are spell-like. So I can't for the life of me figure out why I wouldn't have put any ranks in concentration... I'll have to fix that if we ever level up.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 08, 2014, 12:24:21 AM
Some are supernatural,  though my bread-and-butter abilities are spell-like. So I can't for the life of me figure out why I wouldn't have put any ranks in concentration... I'll have to fix that if we ever level up.
Well, for the current situation, you can pull alongside the carriage this turn with a single move of your horse, and then you won't need to make any concentration checks to use any ability.  Once the carriage acts at the end of this round however, it's likely back to a running game.

It'll be interesting to see what Fina and Ǽlǽtan can pull off.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 08, 2014, 09:09:13 AM
Going to say I'm very glad my AC has 5 attacks, because right now in combat I'm rather useless with a weapon. Which means there's a good chance Ms Wizard up front leaves me toasted like she did my horse. :P

Also, why didn't I think to gather something to throw at her if she cast spells? I'm a halfling, I can throw a banjo accurately if need be...  :banghead
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 08, 2014, 01:36:55 PM
To better explain relative movement:

Imagine a cowboy western movie where the hero rides up to the run-away train on his trusty steed.  He's only slowly gaining each round, pulls alongside the caboose, and then leaps from the saddle.  There is none of the awkward turn-based back-and-forth that happens in a normal D&D encounter.

For something like that, where it is a linear chase, and your speed is matching or slowly advancing on the target, we can dispense with the awkward, unrealistic advance-and-fall-behind that turn-based games create.  Instead, you only advance each turn by the difference between your speed and the carriage you are chasing.  The carriage is running at 200 feet per round.  If you are only running 200 feet per round (an average human adventurer on a heavy horse under the effects of Traveler's Mount), then the relative distance between you and the running carriage never changes.

If you are light enough to not encumber your horse, and thus its speed is faster than 40 feet, at a run you will travel more than 200 feet per round.  For your relative advance each round, subtract the speed of the carriage (200 feet), and that is how far you will advance that round.  This is the case for Strat and Venn (and now Grey).  They are light, or have found a way to reduce their encumbrance on their horse.  They have slowly caught up to the carriage.

Alternatively, if the carriage can be slowed down, everyone will catch up a bit.  This happened last round when Ǽlǽtan got in front of the carriage, and forced it to slow to a double-move, instead of a x5 run.  He slowed its speed from 200 to 80 (really about 70, with diagonal moves to get around Ǽlǽtan), so everyone in the back (who is only moving 200 feet) gained 130 feet on the carriage at the end of that round.

I am breaking verisimilitude a bit, by going to normal back-and-forth turn-based movement once you get within ~100 feet of the carriage.  I didn't intend to initially; it just sort of happened because I didn't explain relative movement well enough.  We can reinstate it if people want to (it would make the most sense, really), but it would mean that, unless you bring the carriage to a stop, you are going to be riding your horses at least at a hustle, if not a full run the whole time, which makes it quite difficult to cast any spells or SLA's (Concentration DC 10 at a hustle, or DC 15 at a run).

Make sense?
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 08, 2014, 06:21:36 PM
Venn,

I get that Blaze is a free action (much like Rage).  How are you activating two other "spells?" Is one of them a move action?

Sorry, I'm sort of having to just take you at your word on this stuff; I haven't had a lot of time to read through the homebrew system and abilities.

Edit: as for a saving throw for the carriage... eh... even though I agree it's not really "wielded" by the driver, and this is a blatant muddling of the rules, I'm going to give it a reflex save as if it had a Dex of 0, so it will save at 1d20-5 (so it will only succeed on a natural 20.)
Title: Re: OCC: A Nessecity
Post by: VennDygrem on July 08, 2014, 06:24:48 PM
Sorry, forgot to mention one is a swift action. I'll edit it in. The one is a "spell"-like ability, the other is an attack using my searing touch.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 08, 2014, 06:28:29 PM
Gotcha.  See my stealth edit above about a Reflex save for the carriage.

Edit: Sorry for the edits.  So your Searing Touch dealt 10 points of fire damage.  Fire damage against objects is divided by 2, and then hardness is applied.  Wood has a hardness of 5.  So the carriage actually took 0 points of fire damage... does the ability have a clause for what happens if the target doesn't take any fire damage?  Regardless, the 1d6 points per round for catching on fire will always be divided by two before applying Hardness 5, so it won't catch...

Now, that's talking about planks of wood, such as the side of a carriage.  Although technically (and stupidly) this gets into house rules, obviously that wouldn't apply to tinder, twigs, leaves, and there has to be some "continuously-applied-heat" clause which allows the hardness to be worn down so larger pieces of wood catch.

Now, the left-side door is hanging open... if you want to have touched the curtain flapping in the wind (choosing the best place to attack, etc) for your Searing Touch, I'm game with that.  It'll catch.  I'll mention this fluff in my next post.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on July 08, 2014, 06:31:42 PM
I'd like to repeat my earlier offer to rebuild my character into something you're less unfamiliar with. I know you said you're ok, though the fact that I'm constantly using rules from a homebrew class system you're unfamiliar with seems to be causing some confusion and other issues.

I'd point out that technically I buffed a teammate as a swift action and used an energy attack as a standard, which technically could have been more damaging if I used my one Major formula which adds to damage, though I'd also point out that technically I may have not actually done any damage to the carriage yet since its got at least Hardness 5 and fire does half damage to objects.  Not sure if that negates the catching on fire or not too.

Still, if it would make things easier, I'm more than willing to change to something else, once an appropriate swap-point comes up or after this encounter, depending on whether it's a whole new character of just retconning the current build.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 08, 2014, 06:46:17 PM
Question from the affected player's point of view - is that aura of fire on my serval friendly fire capable? Because if so... I think I just caught on fire, since I'm adjacent to it.

Edit: Looked it up (http://www.minmaxboards.com/index.php?topic=871.msg5316#msg5316). I am now lit on fire by my serval. As is everything in here with me. Toasty. :P
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 08, 2014, 06:47:03 PM
If you are okay with leading me by the hand on some of these things, I don't want to retroactively deprive you of the character you seem very eager to play.  But, if my seemingly blind stumbling through these homebrew rules is causing an annoyance for you, feel free to alter the character to something more familiar.  ;)

Edit: Note that the wink was intended as a friendly wink, not as a means of encouraging you one way or the other.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on July 08, 2014, 07:01:02 PM
You don't catch on fire, though you might take some damage. I could quickly swap the formula for a different one, before it's official. I thought there was more space inside the carriage...
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 08, 2014, 07:11:57 PM
Passenger space is all adjacent squares. So it's a little hot in herre (http://www.youtube.com/watch?v=GeZZr_p6vB8). We can figure it out though.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 08, 2014, 08:26:52 PM
Okay, so... this conversation would have been a bit different if I'd actually looked at that darned map before writing my replies  :p

I also started trying to make sense of the Flamespeaker class, and I've got some questions on that front. (Though on the whole it is making sense for the most part; I apologize for not getting to this earlier [I had a very busy June :bigeyes].)

The carriage door is not open on the right side, which is the side you pulled up to.  Unfortunately that will make it harder to set on fire.
You might be able to see Ǽlǽtan through the window, but the windows do actually have panes of glass in them, which likely block line of effect.  They've both been inside the carriage since the start of your turn, so unless you swing over to the left side of the carriage, you don't have line of effect to either Ǽlǽtan or his serval.

I'm assuming it is your Burn extraordinary ability that is potentially setting the carriage on fire?  The ability says that only works on creatures*.  Or is it some other ability?

You have listed that you did 4d6 points of fire damage with your Searing Touch.  I see that your searing touch ability would normally deal 1d6 damage (it will go up to 2d6 at 5th level), and Burn increases the searing touch damage by +1d6, to 2d6.  Your Spellshape Focus feat then adds another 1d6, bringing the total to 3d6.  What am I missing? How are you getting 4d6 damage?

*
(click to show/hide)

Given all the above (assuming I'm reading and understanding things right), if you want to somehow alter your actions, feel free (and go ahead and reuse the Concentrations checks and whatnot, if that is the case).
Title: Re: OCC: A Nessecity
Post by: VennDygrem on July 08, 2014, 09:42:18 PM
The extra +1d6 is coming from my Empowering Lamen (http://www.minmaxboards.com/index.php?topic=1783.0), a magic item that acts like a focus, or in some aspects, like a magic weapon (grants me a +1 on attacks with spellshape attacks, and the Empowering enchantment boosts damage of spellshape attacks by an additional die of damage).

As for Burn, I guess I got it mixed up with the Ignite formula (http://www.minmaxboards.com/index.php?topic=871.0), which specifies that the target of your attack catches on fire. So, I guess Burn only works on creatures (which explains why I learned Ignite, because I was starting to think it was worthless). Unfortunately, I don't have Ignite prepared.  :banghead

To be honest, I'm not sure why only creatures would catch on fire and not objects, and it might have been an oversight, but it does currently clearly specify creatures. I'll have to rethink my turn.  :-\
Title: Re: OCC: A Nessecity
Post by: VennDygrem on July 08, 2014, 09:49:46 PM
So, if this is all relative speed, would I be able to gain enough ground this round to advance from my start-of-round position up to the woman's horses, and make my attack on one of them? I'd be a closer target for her, but if I can burn one of her horses that should make things more difficult for her. At best she'd slow down, at worst the horse may turn into an obstacle that the other horses trip over.

>_> 

<_<

Of course I haven't done almost this very thing in other D&D games what are you talking about that's crazy...

:flutter
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 08, 2014, 10:25:07 PM
So, if this is all relative speed, would I be able to gain enough ground this round to advance from my start-of-round position up to the woman's horses, and make my attack on one of them? I'd be a closer target for her, but if I can burn one of her horses that should make things more difficult for her. At best she'd slow down, at worst the horse may turn into an obstacle that the other horses trip over.
Sounds good to me.  And yes, it will make you a target...  :plotting
(Speaking of which... these aren't warhorses, so any that get struck will elicit a DC 20 Ride check as a move action to control it... Ǽlǽtan's lucky I forgot... or not so lucky, since it kept her attacking his horse...)

Just edit your post to account for the change in tactics, but go ahead and keep the same rolls (i.e., you won't fail to hit the horse).

Quote
Of course I haven't done almost this very thing in other D&D games what are you talking about that's crazy...

:flutter
Hahahaha.  Yep.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on July 09, 2014, 09:12:01 PM
Jump onto one of the horses pulling the carriage, Fina!  :D
Title: Re: OCC: A Nessecity
Post by: VennDygrem on July 09, 2014, 09:24:18 PM
That's the idea, I think. Certainly better than losing the carriage, or winding up as wolf-chow.  :P

It's just too bad I can't use Dex for a jump check...
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 10, 2014, 08:25:42 AM
If you're wolf chow, I can probably get them to regurgitate you shortly afterwards... :D
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 13, 2014, 04:41:29 PM
Waiting for someone to act.  It sounded like Venn was going to jump onto one of the carriage horses.  Can't wait to see it  ;)
Title: Re: OCC: A Nessecity
Post by: VennDygrem on July 13, 2014, 05:01:45 PM
Not as smooth as I'd have hoped...

 :blush
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 14, 2014, 07:35:16 AM
Looks like you made it though, which is a good thing. Or should be.
Title: Re: OCC: A Nessecity
Post by: Risada on July 14, 2014, 09:19:26 AM
And now all you need to do is kill each and every horse with one attack so we fatasses can arrive  :P
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 15, 2014, 12:05:01 PM
Okay, under the assumption that Grey will continue advancing and Novihrek will continue to keep pace, later today I'll update and post the carriage's turn.  Anyone object?
Title: Re: OCC: A Nessecity
Post by: Risada on July 15, 2014, 02:07:30 PM
Okay, under the assumption that Grey will continue advancing and Novihrek will continue to keep pace, later today I'll update and post the carriage's turn.  Anyone object?

No. Since my fat ass doesn't allow me to run fast... Might as well keep watching it from far away  :P

Novihrek will keep moving forward.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 15, 2014, 02:12:12 PM
Have you consider WeightWatchers or SlimFast? :P
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on July 15, 2014, 02:14:25 PM
And now all you need to do is kill each and every horse with one attack so we fatasses can arrive  :P
I imagine just one horse dead would be enough to stop the carriage...

And yeah, sounds good. I just got back into town, and had poor internet connection before that.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 15, 2014, 02:34:34 PM
I just got back into town, and had poor internet connection before that.
I know; that's why I haven't been pushy about moving things along the last few days.

I'll get this sucker moving this afternoon/evening.

Just so that I'm clear on what may happen... from the carriage driver's perspective, Serafina doesn't have any weapon in her hand, right?  And since she hit with her fiery touch against the horse, then spent a round leaping onto the horse, she doesn't have a touch spell effect active?  I.E. - she doesn't threaten the driver, right (or at least, doesn't appear to do so)?

And then from the DM perspective, she doesn't have anything that she can activate as an AoO when the driver acts?
Title: Re: OCC: A Nessecity
Post by: VennDygrem on July 15, 2014, 04:22:26 PM
She wouldn't appear to have any sort of spell or weapon, no, though from what I read in the rules (http://www.minmaxboards.com/index.php?topic=848.0), I don't see why you wouldn't technically be able to make an AoO with Searing Touch:
Quote
  All spellshape attacks are spell-like abilities, with neither verbal nor somatic components.  As such, a spellshaper can make spellshape attacks even in circumstances in which he could not shape formulae or incantations.
Quote
Making a spellshape attack requires no more effort than attacking with a conventional weapon, so a spellshaper may make multiple spellshape attacks with a full attack action if his base attack bonus is high enough.

The are no somatic or verbal components, and you can make spellshape attacks as readily as a weapon attack. Since Searing Touch is a melee touch attack, I would assume, therefore, that it could be used to make an AoO. However, this is never explicitly stated, that I know of.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 15, 2014, 06:16:36 PM
Okay, cool.  That's what I was making sure of.  Normally, using an SLA would be a standard action, but this specifically says (or at least heavily implies) that it can be done as an attack action.  So an AoO is good to go.  That will be handy... people will think you aren't threatening, when you are  :smirk
Title: Re: OCC: A Nessecity
Post by: VennDygrem on July 15, 2014, 11:30:36 PM
That's Fina all over. Seemingly innocent, but a firebrand nonetheless. ;)
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 16, 2014, 11:05:23 AM
A part of me feels bad that Risada has been stuck at the back this whole chase.  A small part, but a part of me nonetheless.  ;)
Title: Re: OCC: A Nessecity
Post by: Risada on July 16, 2014, 02:09:45 PM
A part of me feels bad that Risada has been stuck at the back this whole chase.  A small part, but a part of me nonetheless.  ;)

Relax... I am getting close to trampling that goddamned halfling take part in the fight against the wolves  :)
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 16, 2014, 02:22:46 PM
Hey, what did I ever do to you? :P
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 16, 2014, 02:46:00 PM
Hey, what did I ever do to you? :P
I'm going to laugh if at least one of your horses dies, and you guys are forced to take some of the magebred horses from the carriage.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 16, 2014, 02:58:31 PM
You already killed mine... :P
Title: Re: OCC: A Nessecity
Post by: Risada on July 16, 2014, 03:19:02 PM
Hey, what did I ever do to you? :P

Among other things? Insulted my psicrystal. That. is. UNFORGIVABLE.

I'm going to laugh if at least one of your horses dies, and you guys are forced to take some of the magebred horses from the carriage.

I will tie the halfling up and put him with said horse  :P
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 16, 2014, 03:21:27 PM
You already killed mine... :P
To be fair, she only knocked it into negative hit points.  If you guys are speedy, you might be able to save it.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on July 16, 2014, 04:00:26 PM
And what about my poor, wolf - chow horse? :P
Title: Re: OCC: A Nessecity
Post by: Risada on July 16, 2014, 04:13:29 PM
And what about my poor, wolf - chow horse? :P

Swapped with ANOTHER magebred horse  :)
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 17, 2014, 08:15:53 AM
And what about my poor, wolf - chow horse? :P

Swapped with ANOTHER magebred horse  :)
Hey, what did I ever do to you? :P

Among other things? Insulted my psicrystal. That. is. UNFORGIVABLE.

I'm going to laugh if at least one of your horses dies, and you guys are forced to take some of the magebred horses from the carriage.

I will tie the halfling up and put him with said horse  :P

You guys are combining to torture my poor little halfling to death, aren't you? All these magebred horses around... I'm just going to have to kill them all and walk back home! :P
Title: Re: OCC: A Nessecity
Post by: Risada on July 17, 2014, 09:36:03 AM
And what about my poor, wolf - chow horse? :P

Swapped with ANOTHER magebred horse  :)
Hey, what did I ever do to you? :P

Among other things? Insulted my psicrystal. That. is. UNFORGIVABLE.

I'm going to laugh if at least one of your horses dies, and you guys are forced to take some of the magebred horses from the carriage.

I will tie the halfling up and put him with said horse  :P

You guys are combining to torture my poor little halfling to death, aren't you? All these magebred horses around... I'm just going to have to kill them all and walk back home! :P

 :lmao :lmao :lmao
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 17, 2014, 10:08:58 AM
:lmao :lmao :lmao

The sympathy is overwhelming. I'm having my serval wake you at 3am with a nibble on your overly large proboscis.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 17, 2014, 10:11:50 AM
:lmao :lmao :lmao

The sympathy is overwhelming. I'm having my serval wake you at 3am with a nibble on your overly large proboscis.
Hey now! This is a family-friendly establishment, bub.  Watch your mouth around the little ones.  :lmao

It is your turn, Strat.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 17, 2014, 10:20:30 AM
My post's right before yours, with the serval taking a shot at Lucan... :P
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 17, 2014, 10:24:40 AM
*Glances at thread*... Well hot damn!  It sure is.  Venn, you're up.

*Glances again at thread*... Ah, I see the confusion.  Before, you were acting for round 11.  Then the driver did her thing, finishing out that round (several people only act such that they are running their horses).  We are now on round 12, and Novihrek just went, making it your turn, Strat.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 17, 2014, 10:28:17 AM
:lmao :lmao :lmao

The sympathy is overwhelming. I'm having my serval wake you at 3am with a nibble on your overly large proboscis.
Hey now! This is a family-friendly establishment, bub.  Watch your mouth around the little ones.  :lmao

Not my mouth he needs to be worrying about :P
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 17, 2014, 12:39:08 PM
*Glances at thread*... Well hot damn!  It sure is.  Venn, you're up.

*Glances again at thread*... Ah, I see the confusion.  Before, you were acting for round 11.  Then the driver did her thing, finishing out that round (several people only act such that they are running their horses).  We are now on round 12, and Novihrek just went, making it your turn, Strat.
In case Strat missed my stealth edit.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 18, 2014, 11:03:25 AM
Okay, so Strat is delaying.  Venn, what does Fina want to do about being on a run-away carriage?
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 18, 2014, 02:25:31 PM
The dice just tried to kill me. I think they may have succeeded too. :P

Edit: So I'm stranded on my own, with a pack of hungry wolves nearby... This is not going to go well for me, is it?
Title: Re: OCC: A Nessecity
Post by: VennDygrem on July 18, 2014, 08:14:23 PM
You're a druid. Make them your friends! :P

ksb: What would I need to do to move to the driver's seat? Do I need a ride check, or just a balance check to move over there without falling? Can I tumble there to avoid provoking AoO's? :D
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 18, 2014, 08:35:38 PM
You're a druid. Make them your friends! :P

Did you see what happened the last time I rolled a skill check? I fell off a wagon and got run over. I'd rather not fail my check so badly I get turned into kibbles and bits :P
Title: Re: OCC: A Nessecity
Post by: VennDygrem on July 18, 2014, 08:42:46 PM
You're gonna become kibbles and bits even if you don't try! Might as well gamble willingly with your own life. :D
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 18, 2014, 09:09:59 PM
You're gonna become kibbles and bits even if you don't try! Might as well gamble willingly with your own life. :D

I was thinking I might summon a few cats to save my ass instead :P
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 19, 2014, 01:59:10 AM
ksb: What would I need to do to move to the driver's seat? Do I need a ride check, or just a balance check to move over there without falling? Can I tumble there to avoid provoking AoO's? :D
How about a Balance check?  It's way too complicated a move to be only a 5-foot step, but you can do it as a move action (though that will mean AoO's by the wolves).  I'll let you Tumble, but will treat the path as severely obstructed (+5 DC).
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 19, 2014, 12:47:11 PM
Phaedrus, I hope you don't mind.  I assumed you wanted to continue running your horse forward at 300 feet per round.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on July 19, 2014, 01:39:04 PM
That's fine until he is within long range, then he will manifest a power.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on July 22, 2014, 12:11:28 AM
Out of curiosity, do we know why there's concealment on the wolf? I think I missed that.
Title: Re: OCC: A Nessecity
Post by: Risada on July 22, 2014, 12:16:07 AM
Out of curiosity, do we know why there's concealment on the wolf? I think I missed that.

I guess it's because we are currently enjoying the effects of shadowy illumination from the incoming night...
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 22, 2014, 03:50:09 AM
Out of curiosity, do we know why there's concealment on the wolf? I think I missed that.

I guess it's because we are currently enjoying the effects of shadowy illumination from the incoming night...
Umm.... and because the DM forgot that Fina is glowing like a torch?  :bigeyes

I'll edit said concealment away.  The wolf is slightly more bloodied, but still not dead.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 22, 2014, 06:56:17 AM
That serval really needs some extra damage on its attacks. There's lots of them, but they're all weaksauce.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on July 22, 2014, 07:45:34 AM
I can fix that. :D
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 22, 2014, 07:47:59 AM
I can fix that. :D

Given we're about to get charged by an angry pack of wolves? I think it would be a good idea.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on July 22, 2014, 09:06:20 PM
grey is within 560 ft of the carriage now?
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 22, 2014, 09:36:09 PM
grey is within 560 ft of the carriage now?
Yep!  Go to town.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 23, 2014, 02:09:36 PM
With Entangling Debris... would an already-manifested power with a duration of concentration affect new materials that entered the area after the power was already in effect?  I'm thinking along the lines of the reins of the carriage once the horses enter the area...
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on July 23, 2014, 10:39:34 PM
With Entangling Debris... would an already-manifested power with a duration of concentration affect new materials that entered the area after the power was already in effect?  I'm thinking along the lines of the reins of the carriage once the horses enter the area...
I had actually originally wanted to try and affect the reins as well, but didn't mention that in my post. If that's fair game (I wasn't sure they counted as "unattended", then we'll say he sets it back enough to include the carriage horses in the area. :D
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 24, 2014, 09:47:25 PM
Yeah, you can place it with the horses inside the radius.  The reins are sufficiently unattended, at least in my mind.  Go ahead and edit your last post to reflect that.

Then while maintaining focus, he wheels his horse around and off the road towards the fleeing mind he sensed.
Assuming you begin to sense the mind again, what do you want to do?  Get right beneath it?  Overshoot it? What?
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on July 25, 2014, 08:25:59 PM
Depends on where it is. Since you said underneath, I guess it is airborne or in a tree. So almost underneath it (say 10 ft shy).
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 31, 2014, 08:26:24 AM
So for my part of this turn, I'll be finishing up the summoning of the 1d3 servals in the general direction towards the wolves, and moving towards them, unless anyone has any objections...
Title: Re: OCC: A Nessecity
Post by: Risada on July 31, 2014, 09:12:28 AM
Hey ksb, if Novihrek moves this round he will reach the carriage, right?

Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 31, 2014, 10:44:51 AM
Hey ksb, if Novihrek moves this round he will reach the carriage, right?
Your horse runs at 200 feet per round.  You'll get as far as Thokram did, assuming you get past the wolves without being tripped...

The carriage has come to pretty much a complete stop at this point.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 31, 2014, 12:08:18 PM
So for my part of this turn, I'll be finishing up the summoning of the 1d3 servals in the general direction towards the wolves, and moving towards them, unless anyone has any objections...
Go for it!  Just drag down more cat icons from above the map.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on July 31, 2014, 01:00:12 PM
Quote
If possible, I'd like to have them all ready charges whenever a creature enters their charging range.
You cannot ready a charge.

Quote
If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn.
The dustform servals are not restricted to only a standard or move action; choosing to only take a standard action is not the same thing.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on July 31, 2014, 01:12:21 PM
Ah well, they can just chill out this round then. They don't have all the special attacks of a regular serval anyway, which kinda sucks. Biggest downside of the dustform template.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on August 01, 2014, 01:56:21 PM
My toddler poured a glass of water on my laptop... May be out of commission for a few days while I get a new one... Luckily everything important was set to auto-backup to google...
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on August 01, 2014, 02:06:07 PM
My toddler poured a glass of water on my laptop... May be out of commission for a few days while I get a new one... Luckily everything important was set to auto-backup to google...
Oh!  Ouch!  Best of luck with that.  Venn needs to go first, anyway, and it's the weekend soon, so things would slow down regardless.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on August 02, 2014, 03:24:59 PM
Hmm, I was going to shape Embrace of Flame on myself, then I remembered that I apparently used it on Strat's animal companion last round... There wasn't any mention of the effects, but my last post has it there anyway. And now Strat's got a flaming Serval standing around near him just waiting to pounce, which we've established they can't do. If we could retcon the last round I'd save the Embrace of Flame formula and use it this round. If not, I may have to alter my plans.  :blush
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on August 02, 2014, 05:00:53 PM
Hmm, I was going to shape Embrace of Flame on myself, then I remembered that I apparently used it on Strat's animal companion last round... There wasn't any mention of the effects, but my last post has it there anyway. And now Strat's got a flaming Serval standing around near him just waiting to pounce, which we've established they can't do. If we could retcon the last round I'd save the Embrace of Flame formula and use it this round. If not, I may have to alter my plans.  :blush
I'll be nice... this time  ;)

Just go ahead and edit your last turn, and you can use it instead this round.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on August 02, 2014, 05:06:39 PM
Ok, thanks. :D

It won't matter if the wolves don't come up to me, so much, but if they do then next round I can recover my maneuvers then use it on the serval the following round.

Unless Strat was counting on his serval companion having the boost right now, but it didn't look like he noticed it was there. *shrug*
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on August 02, 2014, 05:20:07 PM
...but it didn't look like he noticed it was there. *shrug*
Yeah, that's probably my fault. Stupid DM disappearing for almost a week!  :P
Title: Re: OCC: A Nessecity
Post by: Stratovarius on August 04, 2014, 09:31:41 AM
Forgot about the boost being there...

Was planning on making the wolves hit my cheap summons first, but if you want to be the sacrificial target, not going to complain :P
Title: Re: OCC: A Nessecity
Post by: VennDygrem on August 04, 2014, 06:03:12 PM
I want to see if I can make them catch on fire. ;)

Nothing stopping your pets from attacking the wolves, however. I'll just have to position myself a bit differently.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on August 06, 2014, 11:55:24 AM
What does Grey see where he senses the airborne humanoid mind?
You see nothing.  The person must be invisible in some way.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on August 08, 2014, 02:31:58 PM
Phaedrus, were you going to do anything else with your turn?  Or just look for the mind's visual position?
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on August 08, 2014, 06:14:41 PM
Was thinking of trying to hit him with a vial of Torchbug Paste, just hadn't had time to roll it...
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on August 08, 2014, 06:17:18 PM
Was thinking of trying to hit him with a vial of Torchbug Paste, just hadn't had time to roll it...
No problem.  Just didn't want to overrun your turn.

FYI - I will be going out of town for a funeral on Monday-Tuesday, so my posting might be crappier than normal at that time  :tongue
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on August 08, 2014, 09:54:18 PM
Hmm... I don't guess I can use Telekinetic Maneuver (http://www.d20srd.org/srd/psionic/powers/telekineticManeuver.htm) on him, can I? Since he still has total concealment, I don't think I can target him. However, since the attacks are "resolved as normal", that could arguably include the 50% miss chance...

Rolled the touch attack (http://www.minmaxboards.com/index.php?topic=12244.msg250790#msg250790), assuming no... Got a nat 1...
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on August 09, 2014, 10:29:19 AM
Hmm... I don't guess I can use Telekinetic Maneuver (http://www.d20srd.org/srd/psionic/powers/telekineticManeuver.htm) on him, can I? Since he still has total concealment, I don't think I can target him. However, since the attacks are "resolved as normal", that could arguably include the 50% miss chance...

Rolled the touch attack (http://www.minmaxboards.com/index.php?topic=12244.msg250790#msg250790), assuming no... Got a nat 1...
Nope. You must be able to see (or touch) the target.
Quote
Target or Targets
Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on August 09, 2014, 12:43:38 PM
Quote
Target or Targets
Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.
Right, but a strict interpretation also means you can't target someone if you can only "see" them via Blindsight, Touchsight, etc, which I think is obviously not RAI.

In this case, I think RAI likely is that you can't target though, as you still suffer the total concealment, making Mindsight more like Blindsense.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on August 09, 2014, 11:41:13 PM
Quote
Target or Targets
Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.
Right, but a strict interpretation also means you can't target someone if you can only "see" them via Blindsight, Touchsight, etc, which I think is obviously not RAI.

In this case, I think RAI likely is that you can't target though, as you still suffer the total concealment, making Mindsight more like Blindsense.
Gotcha.  That is how I would rule as well.  Anything that lets you "see" them without any concealment is good enough to target.  Just knowing their square (blindsense, mind sight, etc) does not allow you to target them.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on August 11, 2014, 03:14:23 PM
Just to make sure... Embrace the Flame by Serafina only affects adjacent creatures at the start of her (next) turn, right?  It won't effect any wolves that attack her, until her next round starts?
Title: Re: OCC: A Nessecity
Post by: VennDygrem on August 11, 2014, 05:13:09 PM
Yep. They'll still be subject to her burn effect, though.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on August 19, 2014, 11:39:02 AM
Sorry for the long delay.  I traveled out of town for a funeral last week, and it took a few days for everything to get back to the normal swing of things once I got back.  ... I also have been voraciously devouring media coverage of part of my state nearly becoming a war zone, so that's been a bit distracting.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on August 21, 2014, 09:40:23 AM
I'm not sure I had enough dice rolls to do there. :P
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on August 21, 2014, 12:44:37 PM
I'm not sure I had enough dice rolls to do there. :P
I thought the dustform servals lost pounce?

Also, the angle on charging is really too narrow for more than about two of them to actually get to a target.  The rules/angles are exceedingly restrictive.  A broad path the entire width of your space (given the angle at which you are traveling) must be completely free of creatures.  See the diagram from the PHB:

(http://i277.photobucket.com/albums/kk48/ksbsnowowl/Charging_zps2da36dac.gif) (http://s277.photobucket.com/user/ksbsnowowl/media/Charging_zps2da36dac.gif.html)

If the summoned ones get out of the way, your animal companion can certainly charge the north-most one around Serafina...
Let me know what you want to do.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on August 21, 2014, 12:59:58 PM
Ugh, yes, they do. This is what I get for using too many servals - I keep crossbreeding the two in my mind.  :facepalm

Charge using the AC first, and have the others fill in with the single slam attack they get at the end of the charge. Changes the damage slightly (adds +2 damage), but not the attack rolls. Those that can't charge, just double move into range of the wolves - they'll take AoOs, but with the DR, they should shrug most of it off.

The SDA spells only using animals and then taking away all of their special attacks is going to be really quite annoying over time  :shakefist
Title: Re: OCC: A Nessecity
Post by: Stratovarius on August 28, 2014, 03:17:28 PM
Ah well, the servals shall have a fun time during the next round chewing up the wolves. At least my solution to every problem seems to be working :P
Title: Re: OCC: A Nessecity
Post by: VennDygrem on August 29, 2014, 08:35:22 PM
Yep, you got it right! ;)
Title: Re: OCC: A Nessecity
Post by: Risada on September 05, 2014, 12:19:55 AM
What is that green mini on the map... Named Red Tanarukk?
Title: Re: OCC: A Nessecity
Post by: Stratovarius on September 05, 2014, 06:42:41 AM
My Animal Companion serval, as opposed to the summoned ones.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on September 05, 2014, 10:01:09 AM
Yeah, this weekend I need to do another round of token making.  Make a lynx with a different boarder, make some more prone tokens, etc.  The only foes visible on the map right now are the wolves.

Sorry for the slow down.  Work has changed a lot in the last month or so, with me taking on different responsibilities that eat up my time whole lot more (and wear me out more...)  The game is NOT dead, but the pace will probably remain slow for a while.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on September 05, 2014, 01:49:07 PM
No problem on the pace. I've been INSANELY busy for the last few weeks, and don't expect it to let up for a while...
Title: Re: OCC: A Nessecity
Post by: VennDygrem on September 05, 2014, 06:21:32 PM
Yesh, I think the same goes for most of us. September tends to be busy for everyone.  For my part, I'll be starting grad school (finally) this month. And I agreed to DM my own PbP game, because I am a masochist.   :lmao
Title: Re: OCC: A Nessecity
Post by: Stratovarius on September 05, 2014, 06:32:06 PM
Same for me - everyone just got back from vacation this week, and suddenly it's Deadlines Ahoy!

Should have enough bandwidth to keep gaming without too much trouble though.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on September 05, 2014, 07:44:22 PM
Well, I'm glad to hear I'm not the only one  ;)

We will slowly press on as people get around to taking their turns.
Title: Re: OCC: A Nessecity
Post by: Risada on September 06, 2014, 07:18:50 PM
Sorry for the delay.

Hopefully that attack will not miss the wolf...
Title: Re: OCC: A Nessecity
Post by: Stratovarius on September 09, 2014, 01:23:21 PM
Should I just go ahead and go? Been waiting to see if the attack kills the wolf, mostly.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on September 09, 2014, 04:52:10 PM
Sorry, had a busy weekend.  I'll update it tonight.... but, yes, that hits and kills the wolf.  Feel free to attack any other foe than the now dead one, Strat.  In fact, I'll do a quick update right now.
Title: Re: OCC: A Nessecity
Post by: Stratovarius on September 09, 2014, 08:12:19 PM
Kittycat assault complete. My summoned pets are intent on proving their worth, even when fighting from the ground. Fairly certain that killed either 2 or 3 wolves. Would have been more if my Animal Companion hadn't decided to get a case of the yips.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on September 10, 2014, 01:59:33 PM
The summoned kitties did well.  Their combined assaults killed two of the wolves, and allowed Bathra to down one as well.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on September 20, 2014, 11:54:05 AM
Venn or Phaedrus.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on September 22, 2014, 12:33:19 AM
Quote from: PhaedrusXY
It is a level 2, with the menu B option of "Flight".
Doesn't a level 2 astral construct only get menu A options?  It can still get fly at 20 feet.  It's pretty strong, and can fly with 86 lbs or less.  And it can run, so it can still move 80 feet at put you where you want.  But do you weigh less than 86 lbs?

Otherwise, if you were to use shed body, your armor could still grip him, and you would be weightless...  Want to do that?
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on September 22, 2014, 10:52:53 AM
Sorry I had decided a while back to manifest the lvl 2, but forgot why... lol. Grey is effectively weightless due to Scorn Earth, even without Shed Body going... but I think activating Shed Body is a good idea also (I thought I'd already done that :P ).

So yeah... that seems like a good option. He'll use Shed Body, but choose NOT to use Assume Equipment on his armor (which would make it incorporeal). This will keep the armor corporeal, but he can still wear it (it won't fall through him) due to the Uncarnate Armor ability. That will let him "grab" the AC using the armor, but it will only have to carry the armor's weight, not Grey's.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on September 22, 2014, 01:03:27 PM
Excellent.  I'll update today or tonight when I get a chance.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on September 29, 2014, 12:18:20 AM
Quote
I think I'm going to need another map... because where I'm planning to go with Grey is off the current one. He has two more rounds of moving 80', with a 40' radius Mindsight. So I'm going to sweep one way, then back the other, both in the direction away from the party, and also climb 10' each round. It's hard to explain without drawing it out though...
Keep in mind that it can only move 80 feet if it is running, which means it can only move in a straight line.

Also remember that with average maneuverability, each turn of 45o requires five feet of movement, or just wastes ("eats up") 5 feet of movement to turn in place.  Since you can only move straight with a run, each change in direction will eat up 5 feet of movement for every 45o you change, and only at the start or end of your move.  Given that you can only move in straight-line chunks, it's probably easier to just tell me what direction you want to turn (Treat North as 0/360, and just give me a heading: Round 1 was straight south at 180o, Round 2 should be at 120o, turning to the east, if I still don't feel the mind, Round 3 will be ... etc.)

I can make a map if you want me to, but it just seems it would be easier to do it verbally, since your are stuck with straight lines (or going very slow).
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on September 29, 2014, 10:37:15 AM
Thanks to the turn based nature of D&D, it can run in a straight line in one round, and a straight line in a different direction in the next, right? ;)

So let's go with round one 180 degrees, round 2 at 270 degrees, round 3 at 315 degrees.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on September 29, 2014, 12:06:27 PM
Thanks to the turn based nature of D&D, it can run in a straight line in one round, and a straight line in a different direction in the next, right? ;)

So let's go with round one 180 degrees, round 2 at 270 degrees, round 3 at 315 degrees.
Okay, so roughly South, then West, then Northwest?

What about round 4 of flight?  Or are you saying you want round 2 to also be south again? (You already spend your first of four rounds flying south.)
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on September 29, 2014, 12:26:40 PM
Thanks to the turn based nature of D&D, it can run in a straight line in one round, and a straight line in a different direction in the next, right? ;)

So let's go with round one 180 degrees, round 2 at 270 degrees, round 3 at 315 degrees.
Okay, so roughly South, then West, then Northwest?

What about round 4 of flight?  Or are you saying you want round 2 to also be south again? (You already spend your first of four rounds flying south.)
The duration is only 3 rounds (his ML is one less than his HD). My movements included the first round to the south. So next it would be west, then NW.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on September 29, 2014, 12:29:48 PM
Gotcha.  Forgot about the lost manifestor level.  Okay, I'll get that up shortly.
Title: Re: OCC: A Nessecity
Post by: Risada on September 29, 2014, 01:25:57 PM
So everything is dead?

And Please don't mind the spam in the rolling thread... I messed up TWICE there....
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on September 29, 2014, 01:47:26 PM
So everything is dead?

And Please don't mind the spam in the rolling thread... I messed up TWICE there....
Hehehe.  Yeah.  I just figured the wolf would take down the horse, and then there was no chance... I wasn't thinking ahead.  The thing actually pulled off running away and saving its hide.

Yes, everything is dead or run off.  Except the carriage horses; one of those is dead, but the other five are fine.  They are magebred, though... Ǽlǽtan is just going to have to buck up and deal, though... of the six of you, two of your horses are dead, and one is run off.  I suppose salvage the special small-person saddle from Ǽlǽtan's dead horse, transfer it to one of the other normal horses, then let half the party take on magebred ones.

You could probably make the carriage work fine on four horses instead of six, and just travel that way.  You could either have one magebred horse with your remaining 3 normal ones, or you could try to find Grey's horse that ran off.  In the dark.  After it was sprinting for its life...

Well, I say that, but the PHB entry for a carriage says it only requires two horses... oh well.  That just gave extra opportunities to trip up and catch the carriage for your guys.  Conveniently, carriages can hold up to four in the cab, plus two drivers.  Let one  person ride the third horse to make room for the Serval; you're good to go.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on September 29, 2014, 03:08:08 PM
So... can we get a quick recap of what exactly just happened? The red-haired woman/driver dove off the carriage and "disappeared". Grey came along and detected an invisible and flying enemy (might have been her, but not sure), tried to catch them, but they got away.

Where did the other enemy go? The man? He's the one we're presumably after, right?
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on September 29, 2014, 03:36:26 PM
The man was presumably in the carriage (Ǽlǽtan can give you more info on that).  The red-haired driver said "Time to go, brother!" then dove off the carriage, which continued on its merry way, taking Ǽlǽtan and Serafina with it.  Ǽlǽtan was the only one to see what occurred in the carriage, but assuming others ask, he'll tell you what he saw happen in the carriage (that the man dissolved into mist (http://www.minmaxboards.com/index.php?topic=12099.msg247455#msg247455) after the driver dove off, and exited the carriage, hiding (http://www.minmaxboards.com/index.php?topic=12244.msg246964#msg246964) in the dusky gloom as he did so.)

Grey detected a mind that was adjacent to the ground (standing or laying, you don't know), heard some spell casting, then the mind darted off.  You caught up to it a bit, but then it evaded you.  If this mind was using Fly, it could move at 60 feet, and double move at 120 feet, potentially leaving you far behind.

You don't know for sure which mind that was, though the verbal components sounded as though it was a feminine voice.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on December 03, 2014, 05:31:14 PM
Sorry for the two-month hiatus.  I was waiting on Strat to start telling people what he saw in the carriage (apparently my parenthetical nudge, above, fell on deaf ears), then October got really busy (my wife defended her PhD, among other things), a PM to Strat got no response other than him silently logging on to the boards, and then in November I was putting more effort into ramping my other on-line game back up after a similar hiatus in October.

If everyone else is still here, we can continue on.  Given the magebred horse situation, and Strat not being on the boards for over 40 days, I may have him ride off to leave you all behind.  If Strat shows up again, he can ride into town, or whatever.  I'll plan to continue running Bathra as an NPC for now.
Title: Re: OCC: A Nessecity
Post by: VennDygrem on December 03, 2014, 06:53:45 PM
I was wondering what was going on, though I've been busy as well with holidays and starting Grad school (just took my first final! One down, so many more to go).

I'm around if everyone else is still on board.
Title: Re: OCC: A Nessecity
Post by: Risada on December 04, 2014, 08:27:45 AM
I am here.... And kind of sad since my sidekick isn't around anymore  :lmao
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 04, 2014, 08:29:55 AM
Still here... and wondering if I've signed up for too many games, since this and another I was in seem to be restarting (and I've joined several others during their hiatus). :P (Since all the heavy work of character building is long done, I should be OK... it doesn't normally take very much time to just respond every day or so.)
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on December 05, 2014, 01:54:33 PM
Grey pokes his head through the side of the "box" and peeks inside.  :D
It doesn't appear as though Grey has Darkvision.  You see darkness.

(Don't attack it!)
Title: Re: OCC: A Nessecity
Post by: VennDygrem on December 05, 2014, 02:19:13 PM
There,  now what does he see? :P
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 05, 2014, 09:17:04 PM
Grey pokes his head through the side of the "box" and peeks inside.  :D
It doesn't appear as though Grey has Darkvision.  You see darkness.

(Don't attack it!)
I cast magic missile...
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 15, 2014, 11:43:06 PM
So... would taking 10 on Know (religion) untrained (max DC 10) be enough to know that vampires sleep in coffins? It seems like pretty obvious knowledge, but I don't know if it would be considered "commonplace" in Eberron.

It's pretty amazing that not a single person in our entire party has even 1 rank in this skill...  :lmao
Title: Re: OCC: A Nessecity
Post by: Risada on December 16, 2014, 05:26:10 AM
I have it... Since it is a prereq for the PrC I want to pick later on.

Do I get to roll?  :flutter :flutter
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on December 16, 2014, 09:14:43 AM
I have it... Since it is a prereq for the PrC I want to pick later on.

Do I get to roll?  :flutter :flutter
Absolutely.  Now I look to MM5, p. 195 for official Vampire Lore DC's, and hope you roll well  ;)

Go ahead and make the roll.  Later today I'll make a post that covers what the Halfling saw, which will help justify the check (no one else really saw much of what he could do.)
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on December 16, 2014, 09:26:34 AM
Bah, like I own the MM5. :P
Title: Re: OCC: A Nessecity
Post by: Risada on December 16, 2014, 10:36:37 AM
Edited my last post with my religion check...

... Damn.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on January 05, 2015, 01:47:20 PM
Go ahead and make any spell preps, etc, that you want, given the new day.  You'll make it to Trolanport just after nightfall, so keep that in mind.
Title: Re: OCC: A Nessecity
Post by: ksbsnowowl on January 28, 2015, 12:13:47 PM
It's been a while, so here is a recap of what you learned form Viorr, before you left Sharn:

Quote
One of our best agents, Lucan Stellos, disappeared three days ago.  Yesterday, a high-security vault we maintain here in Sharn was compromised, and a powerful magic sword was stolen.  Shortly before dawn this morning, Lucan was spotted leaving Sharn by the east road.
...

We need Lucan back here – or dead so that he can't betray us.
...

Lucan appears to have gained powers he's never displayed before.
...

He has a sister, Grilsha...  She's a striking young woman with long red hair.
...

Lucan is a male human, well trained in both combat and espionage.
...

Here's a letter of credit.  If you run into unanticipated expenses, present it at any House Kundarak bank and you'll receive a cash advance.  A friendly warning: King Baronel doesn't like to see his gold spent frivolously, so save the letter of credit until you really need it.
...

The sword is called the soul blade... Our mages say it radiates evil, so be careful with it.
...

We don't know what Lucan's intentions are, but we do have a clue based on a search of his living quarters.  Based on some notes he made – notes he thought he destroyed – we know he's going to Trolanport.  That's in Zilargo.  The only other word we were able to salvage from the notes was 'krell.'  We have no idea who or what a krell is.
...

Lucan worked in counterintelligence.  He was superb at gaining the trust of enemy agents, figuring out who they worked for, and exposing entire networks of enemy spies.  Not only have we lost that expertise ... but one of those spy networks may have turned Lucan against us.
...

It is important that he be returned to us, so we can learn what he knows, who he's told, who he's working for, and if the corruption extends beyond himself.
Title: Re: OCC: A Nessecity
Post by: phaedrusxy on January 28, 2015, 10:20:15 PM
out of town for a couple days. may not be able to post much/any.
Title: Re: OCC: A Nessecity
Post by: Risada on February 05, 2015, 09:41:50 AM
Straight to business, this Serafina...

And here I was thinking on working the guy slowly until the proper time to ask... Now, let's just pray Krell isn't prohibited by the Trust...
Title: Re: OCC: A Nessecity
Post by: VennDygrem on February 05, 2015, 09:56:31 AM
Fina's a firecracker. ;)