What kind of creatures did you deal with? Anyone from Droaam and such (Orc, Giant, Gnoll, etc)? Draconic and Undercommon are also some choices that fit your character...I don't know the geography well enough to know who or what he might have dealt with in traveling from his homeland to... where ever we're starting. :P I guess with the mass transit options available in Eberron, it could be about anything though, couldn't it?
Didn't the goblins once have a powerful empire in Eberron? I think I'll take Goblin as one. What the hell do the residents of Xoriat speak? It could be fun to know that. :D
Thanks Risada. OK, have a bit of a break (no tests for 2 days...). So I can do a bit more research. I'm thinking Undercommon, Daelkyr, Goblin, and Common.It's my first year in medical school. I literally have 5 "tests" this week. Two are practical exams, so pretty easy demonstrations of physical techniques, but still... it's totally nuts.
Thanks Risada. OK, have a bit of a break (no tests for 2 days...). So I can do a bit more research. I'm thinking Undercommon, Daelkyr, Goblin, and Common.
How is Grey making the Dc 20 check to make his masterwork shapesand items?Take 10. His bonus is +14 (or +12 without an alchemy lab). For DC 25+, he'd need an assistant (to Aid Another).
"Should be" being slightly key. :smirk:lol Eh, it's just a buckler. I had one character who wore armor made out of shapesand. :P
Travel Cloak
Price: 1200 GP
Weight: 1#
(Magic of Faerun p. 166)
Provides trail rations 3/day, a flask that produces up to 2 gallons of cool water or sugared hot tea per day, endure elements against cold, and can be transformed into a one-person tent 1/day.
Edit: Venn, I have a suggestion for your remaining gold (replacing a couple of your other items, probably):QuoteTravel Cloak
Price: 1200 GP
Weight: 1#
(Magic of Faerun p. 166)
Provides trail rations 3/day, a flask that produces up to 2 gallons of cool water or sugared hot tea per day, endure elements against cold, and can be transformed into a one-person tent 1/day.
Risada's character sheet appears done. If there aren't any objections, I'll start things up tomorrow night to give y'all a chance to make any last minute changes to your sheets.
Grey silently walks into the bar, his odd dark robes swirling behind him, and his face covered by a gas mask and the hood of his robe.Does this perhaps look a bit like a Plague Doctor mask? That would be creepily awesome.
It does now. :D That fits what I'm wanting his appearance to evoke perfectly. New portrait update:Grey silently walks into the bar, his odd dark robes swirling behind him, and his face covered by a gas mask and the hood of his robe.Does this perhaps look a bit like a Plague Doctor mask? That would be creepily awesome.
ANother question, this time for Risada: Are you mentioning games specific to Sarlona, trying to see if Grey knows about them? If so, he doesn't. I"m going to reply assuming this is what you were after.
No problem... Not like everyone playing Eberron should know about most of the wards in Sharn, for example (and they are numerous, BTW)
If it's alright with Genius, I'm going to add a Large Sap to my inventory for 2 gp. It seems an appropriate weapon to have as a bouncer, in case of small disturbances.
Genius, is it ok for me to RP both Novihrek and his psicrystal?That sounds good to me. Usually I let the players handle any rp of companions/familiars/etc unless there's a good reason for me not to
Besides, I think Xoriat is sealed away pretty tight by the Gatekeepers. Obviously something can get through every now and then or it wouldn't make an enticing plot hook.
I took out the part of his backstory about him aging dramatically within minutes, and left it ambigious as to whether he was sent physically or only mentally to Dal Quor. I'll leave that up to the DM, as it is related more to the cosmology.
I'm not sure what to do now, since the action all seems to be about the two psionic characters at the moment. I don't want to interrupt them, though I tried to inject a bit of action by my character's response. Unfortunately, it was a case of acting in-character to the point of alienating her to the other characters...
Hopefully she'll get a chance for the party to warm up to her, without anyone catching on fire. ;)
Sorry about the lack of update. I'd forgotten how crazy the holidays got. I'll. Get back to this probably tonight.I hear you... As an extra special holiday treat, I got home on NY day to discover that my basement was under 1.5 feet of water... Still working on how to make sure that doesn't happen again...
Sorry about the lack of update. I'd forgotten how crazy the holidays got. I'll. Get back to this probably tonight.I hear you... As an extra special holiday treat, I got home on NY day to discover that my basement was under 1.5 feet of water... Still working on how to make sure that doesn't happen again...
Bathra aproaches Grey...
Grey looks at Bantha ...Scout's character's name is Bathra. This is a Bantha: :lmao
lWhoops! I of course know what a Bantha is. I just mistyped it. :lmaoBathra aproaches Grey...Grey looks at Bantha ...Scout's character's name is Bathra. This is a Bantha: :lmao(click to show/hide)
MINDFEEDER
Price: +1 bonus
Property: Weapon
Caster Level: 15th
Aura: Strong; (DC 22) necromancy
Activation: —
Composed of a fl at, rough, slate-gray crystal,
this weapon seems to absorb your thoughts.
When you score a critical hit with a mindfeeder
weapon, you gain 1 temporary power
point for every 5 points of damage dealt
by the critical hit. These temporary power
points last for up to 1 minute. You gain
power points even if the target has none.
As with temporary hit points, temporary
power points do not stack with each
other; they overlap. Thus, if the wielder of
a mindfeeder weapon successfully scores
a critical hit while still enjoying temporary
power points from a previous critical
hit, the wielder gains only the higher of
the two values: either her current number
of temporary power points, or the new
infl ux of temporary power points, whichever
is greater. Creatures immune to extra
damage from critical hits do not trigger
mindfeeder weapons.
Projectile weapons bestow this property
upon their ammunition.
Prerequisites: Craft Magic Arms and
Armor, vampiric touch or psychic vampire
(EPH 127).
Cost to Create: Varies.
Since most of the time I am DM'ing...Aye, I feel you there.
Our DM has not been active since February. I've actually run this module before IRL... If you guys want, I'll take over the reigns and continue the story.HELL YES! :drunk
Our DM has not been active since February. I've actually run this module before IRL... If you guys want, I'll take over the reigns and continue the story.HELL YES! :drunk
But... We just lost a good melee and you are DM'ing again, ksb?Well... we also lost our healer, unless the artificer plans on handling that (which if we get him a wand, there's no reason he can't...).
Guys, an awesome thing happened to me a couple weeks ago. I got promoted. Now I work in another department and I have a lot more stuff to do. Which turns out to be a problem since I won't have much time to dedicate to PbP. That's why I need to quit a few campaigns I'm playing. I hope you understand and can forgive me, but I won't be able to play your campaign. I'm really sorry for the trouble.
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!Don't use this new roll. I said in the spoiler that you would see it because your preemptive Spot roll (#2) was a 16.
Spot Check 1d20+1 : 3 + 1, total 4
No, no. I didn't roll for you. You rolled it on January 7th (http://www.minmaxboards.com/index.php?topic=12244.msg210205#msg210205). I just recognize why geniussavant had us roll the checks in advance, so I'm using them to keep the game moving ;)
So, I guess we're abandoning the Charm tactic, given the attacks? >_>It didn't seem to be working well enough? Then the halfling mentioned having to kill it... That's all Thokram needed to hear.
So, I guess we're abandoning the Charm tactic, given the attacks? >_>
It's probably my favorite homebrew system.
Damn... I wanted to make a snarky comment about the Dark Lanterns, but figured that a wandering kalashtar would not know much about the political affairs in Khorvaire...
I'm here, was just letting someone else speak first since I'm the new guy :P:thumb
Magebred and Ashbound do not mix. So I might end up walking soon :PThat response was a bit more extraordinary than I had imagined it would be. This will be fun and interesting. :clap
"Besides, why did you not bring this up when Viorr first mentioned that they were magebred?"Because his DM didn't point out the Ashbound hate for mage red animals until yesterday :lol
Keep in mind that as an Ashbound druid, the whole concept of Magebred animals is anathema to you...Quote from: Eberron Campaign Setting, 172However, [House Vidalis] has clashed many times with the Ashbound, a sect that abhors the house’s work with magebred animals.
Sorry Strat... But we were not hired to kill expensive animals. (Yes, I am aware of the Ashbound's philosophy)
Let's try to understand each other more from now on :lmao
Fina gives the stablehand 20 gp.:o
QuoteFina gives the stablehand 20 gp.:o
I don't have time to craft a response right now, but the stable hand's mouth is agape.
Just a little bit of Eberron background, relevant to Venn's last post, and something I said earlier today:
The Silver Flame's "witch hunt" and purging of Lycanthropes from Khorvaire was not without merit or reason.
Think of the problem a group of lycanthropes can cause in a "normal" world.
Now realize that lycanthropes will be transformed and rampaging an average of 19 days of every 28-day month.
How "human" and sane would these individuals be even on days when they were not forced into hybrid/animal form?
Yes, the Silver Flame has been over-zealous in the past (they originally tried to eradicate Shifters, too), but there were certainly times when they were justified.
Nice to see I'm causing consternation. However, remember he is a divine caster, so finds magic of that sort is entirely acceptable. At least when used in the appropriate manner.Believe me, I'm finding this to be quite fun.
And at some point I need to actually flesh out his stat block.Yeah, I think Risada needs to flesh his character sheet out a bit, too (what psionic powers does he have, PP per day, etc).
Yeah, I think Risada needs to flesh his character sheet out a bit, too (what psionic powers does he have, PP per day, etc).
I'm ok with red-lining, unless you particularly felt like we could us a combat encounter or something.
(http://www.minmaxboards.com/Themes/Thing/images/dice_warn.gif) This dice roll has been tampered with!All your horses take one point of lethal damage.
Forced March damage 1d6 : 1, total 1
Mounted Movement
A mount bearing a rider can move at a hustle. The damage it takes when doing so, however, is lethal damage, not nonlethal damage. The creature can also be ridden in a forced march, but its Constitution checks automatically fail, and, again, the damage it takes is lethal damage. Mounts also become fatigued when they take any damage from hustling or forced marches.
So... about resting for casters/manifesters. If I slept inside a coach/wagon, on a relatively smooth road, could that count as getting a full night's rest?That seems reasonable. Similar to sleeping on a ship. I'll use the examples in the Concentration skill to demarcate when a situation is no longer restful; anything that would require a Concentration check, will count as an interruption of rest (and thus require one additional hour of rest per interruption).
Vigorous motion (on a moving mount, taking a bouncy wagon ride, in a small boat in rough water, belowdecks in a storm-tossed ship).
Violent motion (on a galloping horse, taking a very rough wagon ride, in a small boat in rapids, on the deck of a storm-tossed ship).
Weather is a high wind carrying blinding rain or sleet.
And I'm betting these horses are slower and less hardy than the Magebred horses would have been.
Well, even if things go wrong, I can keep level 2 slots around for SDA, and I've got my AC and myself. So it shouldn't be too bad from a slots point of view. Provided we don't get stuck in endurance level random encounters.I have an Entangle-like ability, but it requires concentration. So I can provide BFC if needed, assuming we're near something that can act to grab them (it doesn't need to be plant growth for the psionic ability).
Spells prepared: (per day)(Save DC = 13+lvl)
0 (5): Guidance, Light, Detect Magic, Mending, Read Magic
1 (4): Produce Flame, Entangle, Entangle, Lesser Vigor
2 (3): Barkskin, Fog Cloud, Mass Snake's Swiftness
Spells prepared: (per day)(Save DC = 13+lvl)
0 (5): Guidance, Light, Detect Magic, Mending, Read Magic
1 (4): Produce Flame,Entangle, Entangle, Lesser Vigor
2 (3): Barkskin,Fog Cloud,Mass Snake's Swiftness
Will do. Any suggestions as to what I take? SDA, the only spell I'm really focused around, is the only one I don't need to memorize.
I'd say we do this: ride for 8 hours per day at a normal speed, and then Strat casts Traveler's Mount on all the horses and we hustle for another 4 hours. If I am reading things correctly, that should basically let us move twice as far as you normally can on horseback in one day (32x2=64, assuming we have light horses), without harming the horses at all.
Do mounts count as allies? My Heavenly Alignment formula could help heal them if so.I can't see why they wouldn't.
Yeah, shouldn't be a problem...Binders get it.
How often can it be used outside of combat? "Unlimited healing" is something WotC shied away from pretty hard.*
*No, Thokram isn't going to spar with someone to heal the horses...
Binders get it.True, but that also only affects the binder, not every creature you run across...
I'm not sure I understand your comment. They can heal the whole party to full at will out of combat by binding Buer, which is available at level 5 or 6 if you take Improved Binding.Binders get it.True, but that also only affects the binder, not every creature you run across...
No problem. I doubt I get much info with my bad rolls. :blushWell, hopefully you rolled poorly enough to piss them off to the point where they reveal whether they know this dude or not... and then Grey can Charm them into telling us what they know. :lmao
Thanks guys. Venn deserves just as much credit, though.
I honestly don't know what we should do OOC, either. :P Sounds like getting an airship isunlikelygoddamn expensive even with Breland's money, and getting a boat might not work too well either. So we should probably try to learn how to speed our overland travel.
Hmm... here's an idea which might be useful both IC and OOC: how about we send Bathra ahead? He's a warforged. He can run full speed, non-stop, 24/7. Even on foot, he can almost certainly overtake them (unless they're literally not stopping at all somehow). Once he catches up, he can at least tag along "spying", and leaving us messages (somehow... we'll work that out. could be a simple as leaving messengers/notes) on where our mark went.
Edit: considering he's an artificer, he could use Spell Storing Item (http://kolidascope.wikia.com/wiki/Spell_Storing_Item) infusion to emulate anything to communicate with us - whispering wind, animal messenger, etc... And report to us what he finds out.Holy hell... am I reading this right, or can he basically "cast" any spell of half his level using his 1st level infusion slots? Is this right? That's COMPLETELY nuts! I must be misreading this...
Edit: considering he's an artificer, he could use Spell Storing Item (http://kolidascope.wikia.com/wiki/Spell_Storing_Item) infusion to emulate anything to communicate with us - whispering wind, animal messenger, etc... And report to us what he finds out.Holy hell... am I reading this right, or can he basically "cast" any spell of half his level using his 1st level infusion slots? Is this right? That's COMPLETELY nuts! I must be misreading this...
[Edit: Yep, it does work. It's not a sure thing (UMD checks involved, can mishap) and it costs a small bit of XP (caster level x 2, so 8 XP for every effect); sadly, there's no mention of being able to use your crafting XP to power it.]
Can warforged run non-stop? IIRC, the whole reason people loved Barbarian + Warforged Juggernaut was because it made a warforged immune to fatigue. Normal warforged are still subject to it.No, they're all immune to fatigue. Fluff-wise, it was one of the main reasons they were constructed (they can fight non-stop 24/7).
Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.
Edit: So base warforged are immune to fatigue and exhaustion, but they are NOT immune to non-lethal damage. With some repair light damage infusions, he could go for a decent length of time.
Two Traveler's Mount spells on his horse, plus forced marching it beyond that, and then leaving it behind and continuing anew on foot...
That'd be effectively 16 hours of 4 mph travel on the horse, plus... say 4 more hours of horse travel at 3.5 mph, then Bathra goes on foot at 3 mph for another 8 hours... that'd be 102 miles in 20 hours, and he wouldn't even be taking nonlethal damage yet...
From my slow edit to my last post:Why is he going to be taking non-lethal damage? He doesn't get tired... ever. He could literally run (not hustle) full speed, all day. The rules about making checks, etc, were obviously meant for normal characters who get tired. As is the line "A character can’t run for an extended period of time."QuoteEdit: So base warforged are immune to fatigue and exhaustion, but they are NOT immune to non-lethal damage. With some repair light damage infusions, he could go for a decent length of time.
Two Traveler's Mount spells on his horse, plus forced marching it beyond that, and then leaving it behind and continuing anew on foot...
That'd be effectively 16 hours of 4 mph travel on the horse, plus... say 4 more hours of horse travel at 3.5 mph, then Bathra goes on foot at 3 mph for another 8 hours... that'd be 102 miles in 20 hours, and he wouldn't even be taking nonlethal damage yet...
Unlike other constructs, warforged are subject to critical hits, nonlethal damage, ...From the FAQ:
How long can a warforged run? How long can it hustle?
How long can it make a forced march?
A warforged can’t run any longer than a normal character
(PH 144).
A warforged suffers all the effects of hustling (PH 164)
except for the fatigue (since warforged are by definition
immune to fatigue). Unless the warforged has access to healing,
eventually it can hustle itself to negative hit points.
The same is true of a warforged making a forced march.
While it can’t become fatigued, it still suffers the nonlethal
damage caused by a failed Constitution check.
Just give me a round or two to get my summons in order... :plotting
I think my plan would just be to bury you in kittens. Or baboons.
Visiting my in-laws at rural farm; traveling home tomorrow. Internet is slow and spotty here, so I likely won't post much until tomorrow night.
I meant to provide more information and advancement in my last game post, but wedding junk got in the way time-wise, and I figured you'd use the timefor a bit of character chattingTrying to kill each other. It looks like I was right. :)
I don't think the plan is to go over water anymore. So unless he's kicking and screaming on the road, I don't think that'll be necessary. :P
I don't think the plan is to go over water anymore. So unless he's kicking and screaming on the road, I don't think that'll be necessary. :PWell, I think he meant "go over water, on a bridge." He's THAT unnerved by water.
I've only got the 1 spell slot at the moment due to the travelling, right?You've used six Traveler's Mounts (which I think leaves you with two spell slots remaining), because you were down one horse when Bathra was gone.
Thinking of trying to entangle their horses using this (http://dsp-d20-srd.wikidot.com/entangling-debris), if there is enough plant/other matter near the edges of the roads.Despite the horses taking up a 10-foot square each for combat purposes, realistically there's no way they are close enough to the edges for the grass to reach them.
If there are old dead logs/limbs alongside the road/fence as in that picture, couldn't the power move/use them to entangle?The picture was just for demonstrating the kind of grass nearby (not long). It is otherwise a pretty open plain.
Yeah... one thing that crossed my mind was... what if it's not even the right coach/guy? :P
After noticing that Power Storing seems like it can't be added to a ranged weapon (it's not on the table), nor can Lucky (wtf), I'm kind of wishing I hadn't picked that Psionic Weapon 1st level power...
What source is it from? I can't seem to find its original source.
It just seems a lot more powerful than either Entangle or Earthen Grasp (the two most closely similar spells via mechanics and fluff).
And yet both of those are "fire and forget", while I have to spend my standard action every round to keep this thing going. If it had similar limitations to Entangle, I wouldn't have even picked it as a power known... I definitely don't see it as a lot more powerful than Entangle, though. It's basically the same thing, but with a tradeoff (usable in more places, but requires your action every round).If there are old dead logs/limbs alongside the road/fence as in that picture, couldn't the power move/use them to entangle?The picture was just for demonstrating the kind of grass nearby (not long). It is otherwise a pretty open plain.
There are pebbles and gravel, even fist-sized stones around. Maybe my mind's eye is just too blind to see how that would help, but I guess... it is a psychokenisis force effect (telekinesis by another name)... Okay.
My first reading was relying too much on my understanding of Entangle.
So, basically you could turn a pile of gravel into a big hand that grabs the targets, or heck, even use the top layer of soil? Seems a heck of a lot more powerful than Entangle. Where couldn't this thing be used?
What source is it from? I can't seem to find its original source.
It just seems a lot more powerful than either Entangle or Earthen Grasp (the two most closely similar spells via mechanics and fluff).
Okay, so this is going much slower than I anticipated. If you are all planning to keep pace with each other, I'll just move you as a group until something changes (you get in range for long-range spells, the coach driver notices you, whatever.)
Okay, so this is going much slower than I anticipated. If you are all planning to keep pace with each other, I'll just move you as a group until something changes (you get in range for long-range spells, the coach driver notices you, whatever.)
Please do.
Maybe people isn't sure how to use that Ditzie thing...
There's also Quick March... a 2nd level Cleric spell that grants 30 ft. enhancement bonus for 1 round.Each casting would gain 75 feet at a run.
Quite wasteful, but it's an option anyway...
As far as depicting it on the map:
Not counting the 100-foot spacers, there is ~140 feet between you and the carriage. You can run your horse at 350 feet per round, so just move him 50 feet forward on the map, and make sure there are three less spacers between you and the carriage (the two behind Thokram right now, plus one more that you'll put between yourself and Thokram).
The plan is up to you, however.
Unless anyone wants to do anything special, I'll move the latter half of the initiative order forward when I post the turn for the carriage (since Strat is in the way, she'll have a hard time running the horses, so you guys will start to catch up.)
Still not within long range yet, right? If Grey uses his ability to float 1 foot above the ground, but held onto the horse, would that let the horse ignore his weight (and be less burdened), and then run faster?Don't know what the rules would actually allow, but I'm cool with that working. I'll treat it much like the skate power:
If you manifest skate on an object, treat the object as having only one-tenth of its normal weight for the purpose of dragging it along the ground.That should more than put you under the Heavy Horse's medium load, so with Traveler's Mount its movement would be 60 feet, and it can run at x5, or 300 feet per round.
Out of curiosity, what's the current load on my horse? I can't imagine my weight plus my fairly meager equipment is weighing it down that much. >_>The light load for a normal heavy horse tops out at 200 pounds. It's possible a smaller human* female, plus clothing, gear, etc, doesn't cross that threshold. The standard adventurer's kit (which you have) weighs 33.5 pounds on its own. A saddle and reigns is 26 pounds. An average female Aasimar is 140 pounds. Add those three weights together and you're half a pound from 200. Add in a weapon or shield...
How possible would it be for me to jump up onto the back of the carriage, since it's currently within one move for me? Also, I think we're probably going to need a token on the map for my animal companion rather shortly.Sounds like an excellent feat of heroism to me. Go for it.
What's the scale on the map? Are those spacers there for a reason?Aside from the spacers, the scale is 5-foot squares. At the start of the chase there were 11 spacers (representing 1100 feet) plus 100 feet of real space on the map separating you from the carriage. Now there are six spacers plus about 100 feet of real space. The main group has gained 500 feet on the carriage (first round or two, before she noticed you and kicked the horses into a run, plus this last round when she slowed to maneuver around Ǽlǽtan).
If I could be about 10-20 feet behind Ǽlǽtan, behind the carriage, I think that's a good spot.I'll take into account where the coach and its horses were, and get you as close as possible given that. Sound good? You still have your turn this round, so feel free to move in and attack! ;)
Some are supernatural, though my bread-and-butter abilities are spell-like. So I can't for the life of me figure out why I wouldn't have put any ranks in concentration... I'll have to fix that if we ever level up.Well, for the current situation, you can pull alongside the carriage this turn with a single move of your horse, and then you won't need to make any concentration checks to use any ability. Once the carriage acts at the end of this round however, it's likely back to a running game.
So, if this is all relative speed, would I be able to gain enough ground this round to advance from my start-of-round position up to the woman's horses, and make my attack on one of them? I'd be a closer target for her, but if I can burn one of her horses that should make things more difficult for her. At best she'd slow down, at worst the horse may turn into an obstacle that the other horses trip over.Sounds good to me. And yes, it will make you a target... :plotting
Of course I haven't done almost this very thing in other D&D games what are you talking about that's crazy...Hahahaha. Yep.
:flutter
Okay, under the assumption that Grey will continue advancing and Novihrek will continue to keep pace, later today I'll update and post the carriage's turn. Anyone object?
And now all you need to do is kill each and every horse with one attack so we fatasses can arrive :PI imagine just one horse dead would be enough to stop the carriage...
I just got back into town, and had poor internet connection before that.I know; that's why I haven't been pushy about moving things along the last few days.
All spellshape attacks are spell-like abilities, with neither verbal nor somatic components. As such, a spellshaper can make spellshape attacks even in circumstances in which he could not shape formulae or incantations.
Making a spellshape attack requires no more effort than attacking with a conventional weapon, so a spellshaper may make multiple spellshape attacks with a full attack action if his base attack bonus is high enough.
A part of me feels bad that Risada has been stuck at the back this whole chase. A small part, but a part of me nonetheless. ;)
Hey, what did I ever do to you? :PI'm going to laugh if at least one of your horses dies, and you guys are forced to take some of the magebred horses from the carriage.
Hey, what did I ever do to you? :P
I'm going to laugh if at least one of your horses dies, and you guys are forced to take some of the magebred horses from the carriage.
You already killed mine... :PTo be fair, she only knocked it into negative hit points. If you guys are speedy, you might be able to save it.
And what about my poor, wolf - chow horse? :P
And what about my poor, wolf - chow horse? :P
Swapped with ANOTHER magebred horse :)Hey, what did I ever do to you? :P
Among other things? Insulted my psicrystal. That. is. UNFORGIVABLE.I'm going to laugh if at least one of your horses dies, and you guys are forced to take some of the magebred horses from the carriage.
I will tie the halfling up and put him with said horse :P
And what about my poor, wolf - chow horse? :P
Swapped with ANOTHER magebred horse :)Hey, what did I ever do to you? :P
Among other things? Insulted my psicrystal. That. is. UNFORGIVABLE.I'm going to laugh if at least one of your horses dies, and you guys are forced to take some of the magebred horses from the carriage.
I will tie the halfling up and put him with said horse :P
You guys are combining to torture my poor little halfling to death, aren't you? All these magebred horses around... I'm just going to have to kill them all and walk back home! :P
:lmao :lmao :lmao
Hey now! This is a family-friendly establishment, bub. Watch your mouth around the little ones. :lmao:lmao :lmao :lmao
The sympathy is overwhelming. I'm having my serval wake you at 3am with a nibble on your overly large proboscis.
Hey now! This is a family-friendly establishment, bub. Watch your mouth around the little ones. :lmao:lmao :lmao :lmao
The sympathy is overwhelming. I'm having my serval wake you at 3am with a nibble on your overly large proboscis.
In case Strat missed my stealth edit.*Glances at thread*... Well hot damn! It sure is. Venn, you're up.
*Glances again at thread*... Ah, I see the confusion. Before, you were acting for round 11. Then the driver did her thing, finishing out that round (several people only act such that they are running their horses). We are now on round 12, and Novihrek just went, making it your turn, Strat.
You're a druid. Make them your friends! :P
You're gonna become kibbles and bits even if you don't try! Might as well gamble willingly with your own life. :D
ksb: What would I need to do to move to the driver's seat? Do I need a ride check, or just a balance check to move over there without falling? Can I tumble there to avoid provoking AoO's? :DHow about a Balance check? It's way too complicated a move to be only a 5-foot step, but you can do it as a move action (though that will mean AoO's by the wolves). I'll let you Tumble, but will treat the path as severely obstructed (+5 DC).
Out of curiosity, do we know why there's concealment on the wolf? I think I missed that.
Umm.... and because the DM forgot that Fina is glowing like a torch? :bigeyesOut of curiosity, do we know why there's concealment on the wolf? I think I missed that.
I guess it's because we are currently enjoying the effects of shadowy illumination from the incoming night...
I can fix that. :D
grey is within 560 ft of the carriage now?Yep! Go to town.
With Entangling Debris... would an already-manifested power with a duration of concentration affect new materials that entered the area after the power was already in effect? I'm thinking along the lines of the reins of the carriage once the horses enter the area...I had actually originally wanted to try and affect the reins as well, but didn't mention that in my post. If that's fair game (I wasn't sure they counted as "unattended", then we'll say he sets it back enough to include the carriage horses in the area. :D
Then while maintaining focus, he wheels his horse around and off the road towards the fleeing mind he sensed.Assuming you begin to sense the mind again, what do you want to do? Get right beneath it? Overshoot it? What?
Hey ksb, if Novihrek moves this round he will reach the carriage, right?Your horse runs at 200 feet per round. You'll get as far as Thokram did, assuming you get past the wolves without being tripped...
So for my part of this turn, I'll be finishing up the summoning of the 1d3 servals in the general direction towards the wolves, and moving towards them, unless anyone has any objections...Go for it! Just drag down more cat icons from above the map.
If possible, I'd like to have them all ready charges whenever a creature enters their charging range.You cannot ready a charge.
If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn.The dustform servals are not restricted to only a standard or move action; choosing to only take a standard action is not the same thing.
My toddler poured a glass of water on my laptop... May be out of commission for a few days while I get a new one... Luckily everything important was set to auto-backup to google...Oh! Ouch! Best of luck with that. Venn needs to go first, anyway, and it's the weekend soon, so things would slow down regardless.
Hmm, I was going to shape Embrace of Flame on myself, then I remembered that I apparently used it on Strat's animal companion last round... There wasn't any mention of the effects, but my last post has it there anyway. And now Strat's got a flaming Serval standing around near him just waiting to pounce, which we've established they can't do. If we could retcon the last round I'd save the Embrace of Flame formula and use it this round. If not, I may have to alter my plans. :blushI'll be nice... this time ;)
...but it didn't look like he noticed it was there. *shrug*Yeah, that's probably my fault. Stupid DM disappearing for almost a week! :P
What does Grey see where he senses the airborne humanoid mind?You see nothing. The person must be invisible in some way.
Was thinking of trying to hit him with a vial of Torchbug Paste, just hadn't had time to roll it...No problem. Just didn't want to overrun your turn.
Hmm... I don't guess I can use Telekinetic Maneuver (http://www.d20srd.org/srd/psionic/powers/telekineticManeuver.htm) on him, can I? Since he still has total concealment, I don't think I can target him. However, since the attacks are "resolved as normal", that could arguably include the 50% miss chance...Nope. You must be able to see (or touch) the target.
Rolled the touch attack (http://www.minmaxboards.com/index.php?topic=12244.msg250790#msg250790), assuming no... Got a nat 1...
Target or Targets
Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.
Right, but a strict interpretation also means you can't target someone if you can only "see" them via Blindsight, Touchsight, etc, which I think is obviously not RAI.QuoteTarget or Targets
Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.
Gotcha. That is how I would rule as well. Anything that lets you "see" them without any concealment is good enough to target. Just knowing their square (blindsense, mind sight, etc) does not allow you to target them.Right, but a strict interpretation also means you can't target someone if you can only "see" them via Blindsight, Touchsight, etc, which I think is obviously not RAI.QuoteTarget or Targets
Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.
In this case, I think RAI likely is that you can't target though, as you still suffer the total concealment, making Mindsight more like Blindsense.
I'm not sure I had enough dice rolls to do there. :PI thought the dustform servals lost pounce?
It is a level 2, with the menu B option of "Flight".Doesn't a level 2 astral construct only get menu A options? It can still get fly at 20 feet. It's pretty strong, and can fly with 86 lbs or less. And it can run, so it can still move 80 feet at put you where you want. But do you weigh less than 86 lbs?
I think I'm going to need another map... because where I'm planning to go with Grey is off the current one. He has two more rounds of moving 80', with a 40' radius Mindsight. So I'm going to sweep one way, then back the other, both in the direction away from the party, and also climb 10' each round. It's hard to explain without drawing it out though...Keep in mind that it can only move 80 feet if it is running, which means it can only move in a straight line.
Thanks to the turn based nature of D&D, it can run in a straight line in one round, and a straight line in a different direction in the next, right? ;)Okay, so roughly South, then West, then Northwest?
So let's go with round one 180 degrees, round 2 at 270 degrees, round 3 at 315 degrees.
The duration is only 3 rounds (his ML is one less than his HD). My movements included the first round to the south. So next it would be west, then NW.Thanks to the turn based nature of D&D, it can run in a straight line in one round, and a straight line in a different direction in the next, right? ;)Okay, so roughly South, then West, then Northwest?
So let's go with round one 180 degrees, round 2 at 270 degrees, round 3 at 315 degrees.
What about round 4 of flight? Or are you saying you want round 2 to also be south again? (You already spend your first of four rounds flying south.)
So everything is dead?Hehehe. Yeah. I just figured the wolf would take down the horse, and then there was no chance... I wasn't thinking ahead. The thing actually pulled off running away and saving its hide.
And Please don't mind the spam in the rolling thread... I messed up TWICE there....
Grey pokes his head through the side of the "box" and peeks inside. :DIt doesn't appear as though Grey has Darkvision. You see darkness.
I cast magic missile...Grey pokes his head through the side of the "box" and peeks inside. :DIt doesn't appear as though Grey has Darkvision. You see darkness.
(Don't attack it!)
I have it... Since it is a prereq for the PrC I want to pick later on.Absolutely. Now I look to MM5, p. 195 for official Vampire Lore DC's, and hope you roll well ;)
Do I get to roll? :flutter :flutter
One of our best agents, Lucan Stellos, disappeared three days ago. Yesterday, a high-security vault we maintain here in Sharn was compromised, and a powerful magic sword was stolen. Shortly before dawn this morning, Lucan was spotted leaving Sharn by the east road.
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We need Lucan back here – or dead so that he can't betray us.
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Lucan appears to have gained powers he's never displayed before.
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He has a sister, Grilsha... She's a striking young woman with long red hair.
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Lucan is a male human, well trained in both combat and espionage.
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Here's a letter of credit. If you run into unanticipated expenses, present it at any House Kundarak bank and you'll receive a cash advance. A friendly warning: King Baronel doesn't like to see his gold spent frivolously, so save the letter of credit until you really need it.
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The sword is called the soul blade... Our mages say it radiates evil, so be careful with it.
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We don't know what Lucan's intentions are, but we do have a clue based on a search of his living quarters. Based on some notes he made – notes he thought he destroyed – we know he's going to Trolanport. That's in Zilargo. The only other word we were able to salvage from the notes was 'krell.' We have no idea who or what a krell is.
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Lucan worked in counterintelligence. He was superb at gaining the trust of enemy agents, figuring out who they worked for, and exposing entire networks of enemy spies. Not only have we lost that expertise ... but one of those spy networks may have turned Lucan against us.
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It is important that he be returned to us, so we can learn what he knows, who he's told, who he's working for, and if the corruption extends beyond himself.