You use the 70 HD deity for WBL. And it sounds like Tshern is already putting something together. dun dun dunJust dabbling. I have a sound strategy, but the devil is in the details. The builds aren't that hard to do, but the specifics of the strategy are killing me.
I agree, the specifics of the build is not something I think will matter a whole lot, with epic spellcasting anyone can do just about anything.You use the 70 HD deity for WBL. And it sounds like Tshern is already putting something together. dun dun dunJust dabbling. I have a sound strategy, but the devil is in the details. The builds aren't that hard to do, but the specifics of the strategy are killing me.
I doubt I will use epic spells apart from Esoteric aegis to shield myself from Mage's Disjunction. Doesn't seem necessary.I agree, the specifics of the build is not something I think will matter a whole lot, with epic spellcasting anyone can do just about anything.You use the 70 HD deity for WBL. And it sounds like Tshern is already putting something together. dun dun dunJust dabbling. I have a sound strategy, but the devil is in the details. The builds aren't that hard to do, but the specifics of the strategy are killing me.
It's more important to choose a sound strategy.
Also, remember that you are going to ignore your physical stats except for Con, because you'll just use the epic transform spell to turn into the biggest baddie out there. Possibly a Paragon Iron Colossus or something silly.You can ignore CON as well. Just transform and then slap on a CON booster to use the new CON score for hitpoints.
You should make him one of your proxies at the very least, the bonuses are quite awesome for no cost.I shall not, for a good reasons.
Also he should have been created with the corpsecrafter feat and in a desecrated area.I do not want to rely on a DM fiat. If Unholy toughness is not enough, I have lost already.
And Faeries Mysteries initiate might not be a bad idea when you are undead.I do not use Drag Mag stuff.
5,400 damage need to be turn to take down the Iron curtain directly.Assuming you allow him to reactivate it.
Dark Wind is a problem, offer bargain that helps further his power over time in order to stay out of the fight? Use DvR 2 epic Bard to fascinate/Suggestion him for a toke of Dis. Chance of success ???%Splitting the divine ranks between several members tends to be a bad idea. How would you contact Merorem? He is immune to mind-affecting stuff, he is an Abomination.
Catapsi will be an annoyance, does Mind-Affecting block it? Deity immunity won't work. Maybe modified Esoteric Aegis with ward against that power.It is mind-affecting, so Mindblank ought to work perfectly.
Dark Wind is a problem, offer bargain that helps further his power over time in order to stay out of the fight? Use DvR 2 epic Bard to fascinate/Suggestion him for a toke of Dis. Chance of success ???%Splitting the divine ranks between several members tends to be a bad idea. How would you contact Merorem? He is immune to mind-affecting stuff, he is an Abomination.
You could use the foresee epic seed combined with the transport epic seed to transport to any place on any plane without knowing were it is before you get there. Such places could be as unspecific as next to Dispater and would bring you there.
You could contact Meorem by simply dumping in right next to him.
From the BG Q&A thread there was this custom SDA:
Divine Spell Mastery
Prerequisites: Caster level 20 (or 10, see text), Divine Spellcasting, Key Ability Score 40+, Knowledge (arcana, religion, OR nature) 35 ranks, Spellcraft 35 ranks, Practiced Caster
Benefit: Through the deity's devotion to the art of spellcasting and its incredible skill in the area, the deity has exceeded the casting limits that would ordinarily be expected of it. The deity is always treated as having a caster level equal to its hit dice for the purposes of caster level checks and spell effects dependent on caster level. If the deity has multiple spellcasting classes, it must choose a single class to apply this benefit to, and the deity must have a caster level of 20 in that class. Deities with levels in a class whose caster level is 1/2 class level need only have caster level 10 to qualify, but deities who qualify via this method must apply the benefit to a class with 1/2 caster level progression, and deities who apply this ability to such a class are treated as having a caster level equal to half of their hit dice.
Tshern said a psionic version could be allowed in the Wotc board. So I'm wonder if this SDA could be allowed
Divine Mastery:
Prerequisites:Effective Class level 20 in relevant class. Divine Rank 6
All level dependent abilities of the class are set equal to the Deities HD(ie Caster level, Manifester level, effective F . This bonus overlaps (does not stack with) with bonuses from any other source(ie Orange Ion stone, Monk's Belt,
Special: You can take this multiple times, selecting a different class each time.
If not what about
Just Divine Spell Mastery and a psionic version?
Divine spell mastery actually got allowed? Surprising indeed, wonder what I was taking at the time.
Is there a class that actually grants Improved mettle? It would make sense, but I am not sure if I have seen it in a class.
Warfoged CEDoesn't that build only have +2 fortitude save bonus when you are entering Ur-Priest? If so, it doesn't qualify.
Factotum 1/Bard 1/Wizard 3/Psion 3/Cerebremancer 2/Ur-Priest 2/Sublime Cord 1/Psychic Theurge 7/Cerebremancer +8/Factotum +10/Binder 3/Anima Mage 10/Binder +8/Warblade 2/RKV 7/Prestige Paladin of Slaughter 2/
Is the build so far, using Martial Study/Stance to meet the RKV requirements.
He could just make it a savage bard.Warfoged CEDoesn't that build only have +2 fortitude save bonus when you are entering Ur-Priest? If so, it doesn't qualify.
Factotum 1/Bard 1/Wizard 3/Psion 3/Cerebremancer 2/Ur-Priest 2/Sublime Cord 1/Psychic Theurge 7/Cerebremancer +8/Factotum +10/Binder 3/Anima Mage 10/Binder +8/Warblade 2/RKV 7/Prestige Paladin of Slaughter 2/
Is the build so far, using Martial Study/Stance to meet the RKV requirements.
Is there a class that actually grants Improved mettle? It would make sense, but I am not sure if I have seen it in a class.
He could just make it a savage bard.Warfoged CEDoesn't that build only have +2 fortitude save bonus when you are entering Ur-Priest? If so, it doesn't qualify.
Factotum 1/Bard 1/Wizard 3/Psion 3/Cerebremancer 2/Ur-Priest 2/Sublime Cord 1/Psychic Theurge 7/Cerebremancer +8/Factotum +10/Binder 3/Anima Mage 10/Binder +8/Warblade 2/RKV 7/Prestige Paladin of Slaughter 2/
Is the build so far, using Martial Study/Stance to meet the RKV requirements.
1. Was Thrallherd a goer?
2. How about Fusion?
3. How about Metamind?
4. How about Schism?
5. Epic Seed Foresee says it can be used to see the future and thus can be combined with the Epic Seed Transport to get you anywhere, does this work?
6. Can I make custom Epic spells out of the Epic Seeds in the epic level handbook?
Thanks. I was hoping for a low level way of doing that for my future characters, but I guess that is not going to happen. Oh well.Is there a class that actually grants Improved mettle? It would make sense, but I am not sure if I have seen it in a class.
Void Incarnate (http://www.wizards.com/default.asp?x=dnd/ei/20030418a) gives it split into Will and Fort parts (both of which it grants).
Tshern can you confirm for deny that this ability:I don't think it has ever even been in the challenge. That is not Merorem's Temporal mastery, so I am guessing that is one of the SDAs PhaedrusXY made. If so, it has never seen any use. Naturally I have not been able to use that at all.
Temporal Mastery (Ex)...
...is not required to abide by the usual restrictions of temporal energy. He may affect creatures during a time stop or temporal stasis, as long as he does not harm their physical being. For instance, while he could not tear the head off of an opponent, he could most certainly strip that opponent of all his weaponry and clothing. He may still leave spell effects to take place after the time stop has ended.
Has or has not been used to strip characters of their equipment?
Still going to use a warforged with embedded components, but information is valuable.
Does asking for custom SDA's/Artifacts go into the Q&A thread?Yes to both.
Does asking what goes in the Q&A thread go in the Q&A thread?
I don't think it has ever even been in the challenge. That is not Merorem's Temporal mastery, so I am guessing that is one of the SDAs PhaedrusXY made. If so, it has never seen any use. Naturally I have not been able to use that at all.
Do deific immunities make you immune to a Demi-Lichs trap the soul ability? If not, then as soon as you spot Dispater you could make him succeed on a DC137 Fort save or be trapped in one of your gems. Then you could just teleport back to your home, and wait 24 hours before returning with Dispater consumed.With Soul trap, Cosmic and Abomination aren't immune, deities are. Bypassed by opposed rank checks as normal.
Then you just need to find Dispater, which is probably the hardest part.
Thanks. I was hoping for a low level way of doing that for my future characters, but I guess that is not going to happen. Oh well.Is there a class that actually grants Improved mettle? It would make sense, but I am not sure if I have seen it in a class.
Void Incarnate (http://www.wizards.com/default.asp?x=dnd/ei/20030418a) gives it split into Will and Fort parts (both of which it grants).
Edit: By the way, the epic Fusion is still not optimised. For a level 70 character, you could take 140d6 backlash.
Dispater is immune to ability drain, right?By the virtue of being an Abomination, yes.
So, I talked with TravelLog. Assuming I am the first to finish a challenger, I shall try to defeat Dispater. If not or should I lose, I will help him with the technicalities. However, I would like to ask the rest of you if you consider this to be an okay idea. I have the advantage of knowing how I used to play Dispater, which might help me out. Just tell me what you think.Since I'm not up for statting 4 Entire 100HD builds myself, and their 8 ~100HD cohorts, and their ~16 ~100HD cohorts, and their ~10k 20th level followers I'm surely up for pooling resources.
In any case, my challenger will not find Dispater. I am relatively sure I can figure another way around this.
Also, as a final note here, if anyone would be willing to combine his expertise with my vague ideas and mediocre skills, I would be more than happy to help. I have an idea about how to solve this, but the optimisation details may or may not be beyond me. This, however, only works if the challenger I work on will be the first in line to try. If someone is interested, get in touch through this thread or a PM.
Edit: By the way, the epic Fusion is still not optimised. For a level 70 character, you could take 140d6 backlash.
A party of four is the highest you can have. My idea requires two, although four would be better. However, I wish everyone to note that I have promised to help TravelLog with the challenge and assuming my build or the build and idea I help someone with has to be the first one to get ready. Otherwise I might use inside knowledge and that is not nice.So, I talked with TravelLog. Assuming I am the first to finish a challenger, I shall try to defeat Dispater. If not or should I lose, I will help him with the technicalities. However, I would like to ask the rest of you if you consider this to be an okay idea. I have the advantage of knowing how I used to play Dispater, which might help me out. Just tell me what you think.Since I'm not up for statting 4 Entire 100HD builds myself, and their 8 ~100HD cohorts, and their ~16 ~100HD cohorts, and their ~10k 20th level followers I'm surely up for pooling resources.
In any case, my challenger will not find Dispater. I am relatively sure I can figure another way around this.
Also, as a final note here, if anyone would be willing to combine his expertise with my vague ideas and mediocre skills, I would be more than happy to help. I have an idea about how to solve this, but the optimisation details may or may not be beyond me. This, however, only works if the challenger I work on will be the first in line to try. If someone is interested, get in touch through this thread or a PM.
Edit: By the way, the epic Fusion is still not optimised. For a level 70 character, you could take 140d6 backlash.
Oh, and with the amount of characters you can get because Leadership is allowed, screw all other mitigating followers than spell slots. Since all your followers will have those, you'll have enough spell slots.
The Power of Friendship [Ritual]If this works can I go:(click to show/hide)
A party of four is the highest you can have. My idea requires two, although four would be better. However, I wish everyone to note that I have promised to help TravelLog with the challenge and assuming my build or the build and idea I help someone with has to be the first one to get ready. Otherwise I might use inside knowledge and that is not nice.
In any case, I am quite certain I know how to reach Dispater, I know how to kill Dispater and I know how to avoid all his minions. So far I have not considered any custom abilities, spells or items, which probably would make this easier.
Edit: I am not saying that the other challengers are bad optimisers or have bad ideas. That is definitely not my point. I do have some insight about playing Dispater though and that is what I am going to utilise if I ever try this challenge.
Why make that a swift action? The duration is instantaneous, so take your time before the challenge starts. Makes it more, well, acceptable.I have a lot of followers I want to fuse into me, so I'll need to cast it a lot (170 times to be precise) with swift actions this takes 17 minutes, in which we can also do other tasks, like prepare another bunch of epic spells I want. Such as making sure I'm immune to a bunch of other stuff.
I didn't think you idea would involve that many guys. Just that my current does, so any pooling of resources that can bring the amount of guys down should be awesome.Far as I know, four people is the maximum regardless of feats and class features. Feel free to ask about that though. More the merrier, right?
What I was planning was to fuse a bunch of characters into one so I had one character that had bascially infinite actions, who could use himself to power Epic Spell rituals and constantly cast a combined Foresee+Transport seed to move to wherever Dispater, while being immune to anything Dispater did. In addition to constantly attempting to use Trap The Soul on Dispater everytime he saw him.Ah, an old classic.
Ah, an old classic.Heh, Epic spells is hardly optimization. It's mostly, imagine what you wanna do, find out how much spellcraft this spell has, divide by 17 and use that number of 9th level slots on it.
My plan is quite not as sophisticated, but I think it will work better. No intention of questioning your optimisation skills there, but I am just trying to take away most of the variables. Therefore I planned it with no custom abilities, no more than four characters and minimal amount of resources. Everything else I may stack on top of that is just gravy.
What I was planning was to fuse a bunch of characters into one so I had one character that had bascially infinite actions, who could use himself to power Epic Spell rituals and constantly cast a combined Foresee+Transport seed to move to wherever Dispater, while being immune to anything Dispater did. In addition to constantly attempting to use Trap The Soul on Dispater everytime he saw him.
In any case, I am quite certain I know how to reach Dispater, I know how to kill Dispater and I know how to avoid all his minions. So far I have not considered any custom abilities, spells or items, which probably would make this easier.
Edit: I am not saying that the other challengers are bad optimisers or have bad ideas. That is definitely not my point. I do have some insight about playing Dispater though and that is what I am going to utilise if I ever try this challenge.
Far as I know, four people is the maximum regardless of feats and class features. Feel free to ask about that though. More the merrier, right?Unless the rules have changed you also get the full number of Avatars. Since there are 1/2 of the HD/Class levels of the Deity, I haven't found much use for them except for contributing to epic spells since they don't come with equipment.
I shall disclose this secret to someone who will accept my terms. That is, assuming we are not the first ones to try this under TravelLog, we do not try at all. That is harsh, but I explained my reasoning before. Sorry if that sounds rude.In any case, I am quite certain I know how to reach Dispater, I know how to kill Dispater and I know how to avoid all his minions. So far I have not considered any custom abilities, spells or items, which probably would make this easier.
Edit: I am not saying that the other challengers are bad optimisers or have bad ideas. That is definitely not my point. I do have some insight about playing Dispater though and that is what I am going to utilise if I ever try this challenge.
I am curious what you plan is to find/reach Dispater. That was the one part I was missing in my non-epic Ardent theoretical attempt.
That could be. Sorry, I have not thought of the avatar rules for a while, so I was quoting old rules from my memory.Far as I know, four people is the maximum regardless of feats and class features. Feel free to ask about that though. More the merrier, right?Unless the rules have changed you also get the full number of Avatars. Since there are 1/2 of the HD/Class levels of the Deity, I haven't found much use for them except for contributing to epic spells since they don't come with equipment.
Epic spells are most definitely optimisation. Not the kind I frown upon though, but still optimisation. My challengers are by no means against custom spells, SDAs and whatnot, I simply decided to plan them before those. That way they can probbaly do what I want them to and then supplement those abilities with custom stuff.Ah, an old classic.Heh, Epic spells is hardly optimization. It's mostly, imagine what you wanna do, find out how much spellcraft this spell has, divide by 17 and use that number of 9th level slots on it.
My plan is quite not as sophisticated, but I think it will work better. No intention of questioning your optimisation skills there, but I am just trying to take away most of the variables. Therefore I planned it with no custom abilities, no more than four characters and minimal amount of resources. Everything else I may stack on top of that is just gravy.
Fill those slots with leadership/thrallherd-dom.
Another reason I wanted all preparation to be done in less than 30 minutes was the fact that my idea for a god was something that it would be funny if there was a new god who came into being 30 minutes ago and suddenly was so powerful it could fight just about anything.
Fusion them into yourself to get their abilities?Far as I know, four people is the maximum regardless of feats and class features. Feel free to ask about that though. More the merrier, right?Unless the rules have changed you also get the full number of Avatars. Since there are 1/2 of the HD/Class levels of the Deity, I haven't found much use for them except for contributing to epic spells since they don't come with equipment.
But this doesn't change much. Then I just need to make the spells contingent and do them in the preparation. Then I just need to add a few more casters in preparation, and a few hundred different triggers, so I'm sure I've got every situation covered.QuoteWhat I was planning was to fuse a bunch of characters into one so I had one character that had bascially infinite actions, who could use himself to power Epic Spell rituals and constantly cast a combined Foresee+Transport seed to move to wherever Dispater, while being immune to anything Dispater did. In addition to constantly attempting to use Trap The Soul on Dispater everytime he saw him.
This is why I was disallowing it. I've given you leash, so show me it's deserved. Otherwise I'll make the rule be that all plans can only involve 4 people. So you could have four characters or four people fusioned into one. And none of you want that rule, I'm sure.
Epic spells are most definitely optimisation. Not the kind I frown upon though, but still optimisation. My challengers are by no means against custom spells, SDAs and whatnot, I simply decided to plan them before those. That way they can probbaly do what I want them to and then supplement those abilities with custom stuff.Epic spells are at best TO for any game other than this. But probably required to beat something with a divine rank.
Personally I allowed Incantatrix with the exception that they may not use epic metamagic feats or apply metamagics to epic spells. It only seemed reasonable to me. Still I doubt any such trickery is needed to beat this challenge. I wish I were not so lazy, I could have finished my challengers already!Still mostly a speed-bump with Automatic Metamagic and 1000+ spell slots to pump those epic spells full of metamagic effects.
Still mostly a speed-bump with Automatic Metamagic and 1000+ spell slots to pump those epic spells full of metamagic effects.As said, I would not allow the Incantatrix ability to work on epic spells. The class was designed for level 20 and under. Much like I would not allow, say, a Loremaster to grab epic feats with their bonus feats. Not up to my ruling through, so I wish you the best of luck. Someone has to win this thing eventually!
Think of it this way, even a 21st level Wizard w/ Leadership and 36 charisma (easy to get with epic spells) using an Epic spell and fuelling with spells from all his minions could cast 4 epic spells with a spellcraft level of well above 1000. I've tried creating a few epic spells, and I haven't ever been able to make one at more than 1500. This is within the grasp of the lowly 21st level mage. What should somebody with 100HD that can potentially have these guys as follower not be able to do?Aye, charisma 36 is nothing at this level. I still don't see the point of such epic spells. It is my opinion that you people are making this way more complicated than it truly is. Then again, I have never tried to face Dispater here (well, I did run scenarios), so I might be wrong.
And remember, thrallherds do this even better. Since they get 2 followers, who can again be followers, giving you a progression of thralls that work according to fibonacci numbers. (The number of thralls you'll have of any given level is equal to number of thralls you have that are one level above it + the number of thralls you have 2 levels above it)Assuming you are allowed to use Leadership, I think Undead Leadership stacks with it. With a bunch of people mixing in Thrallherd and the two Leaderships, you could have even more people.
What are the flaws in this plan: I know there are some.Reality revision to do what? I seriously doubt the solution is this difficult. Killing Dispater is not the problem, getting within reach (whether with spells or something) is. So far I deem the attempts and ideas given rather inadequate for that, because I know I would have contingencies against them,. However, we do have a new DM. I guess that is why I am eager to try.
Once in Dis move away from the iron road as fast as possible, use Temporal Acceleration if necessary, since Spell Stowaway (time stop) doesn't effect it.
Encase oneself in a none iron sphere to break line of effect and line of sight. Improved Over Channel the Temporal Acceleration to about 120 ML taking up to 1920 damage, use up to 3 of those rounds to heal that damage back.
While in the Temporal Acceleration to use Reality Revision into the Tower, repeating until you pass the rank check.
Have maybe a minute in a half-left in the time acceleration.
Hard part begins.
I get the sense that this has quickly degenerated into "let's mess with the new guy."Don't worry, unless I am the first one, I'll cover your back. Do remember, no DM of the Iron Siege lost their first try! Or the second. Or the third.
Challenge accepted, gentlemen.
Reality revision to do what? I seriously doubt the solution is this difficult. Killing Dispater is not the problem, getting within reach (whether with spells or something) is. So far I deem the attempts and ideas given rather inadequate for that, because I know I would have contingencies against them,. However, we do have a new DM. I guess that is why I am eager to try.For the Transport travelers clause: This power can lift one creature per manifester level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the effect, and power resistance (if any) applies.
Ah, there are better ways of doing this. Make sure to take Travel as a portfolio element and use Alter reality. No XP cost there.Reality revision to do what? I seriously doubt the solution is this difficult. Killing Dispater is not the problem, getting within reach (whether with spells or something) is. So far I deem the attempts and ideas given rather inadequate for that, because I know I would have contingencies against them,. However, we do have a new DM. I guess that is why I am eager to try.For the Transport travelers clause: This power can lift one creature per manifester level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the effect, and power resistance (if any) applies.
Unless there is an easier to enter the Tower.
The plan up that point was just a plan to get into the Tower without being interrupted.
As said, I would not allow the Incantatrix ability to work on epic spells. The class was designed for level 20 and under. Much like I would not allow, say, a Loremaster to grab epic feats with their bonus feats. Not up to my ruling through, so I wish you the best of luck. Someone has to win this thing eventually!I wasn't talking about using the incantatrix ability to modify the epic spells.
I wasn't talking about using the incantatrix ability to modify the epic spells. I was talking about the fact that to mimic any metamagic feat the incantatrix could add to this epic spell would be at most +150 to the spellcraft DC, meaning it would be trivial for any 21st level mage to get around it.So not so much about modifying epic spells than it is about modifying epic spells? Adding a metamagic feat to a spell is modifying the spell.
The problem I see with giving people 400HD and 18 Divine Ranks and then banning things on a case for case basis is pretty weird. With this amount of power, any given problem can be solved in a myriad of ways. Banning the simpler ones (Incantatrix doing the Metamagic for you, Transport + Foresee working), is just speedblocks.Actually 370 HD and 18 DvR. If you use divine ranks, one of your characters is restricted to 70 HD.
#1 Teleport to Dispater and get around his defenses; Easiest Solution: Transport + Foresee + Some Ignore Magical protections Epic SeedsSeems like too much effort to me, could be worth trying nevertheless. Every time a challenger tries something, the others know a bit more. All in all, I think you may have a plan here.
#2 Be immune to any preliminary defense Dispater has set up; Easiest Solution: Demilich + Planar Bubble + Epic Spell to make you immune to being timestopped and Disjuncted. Another Epic spell to make you immune to epic spells (I'm guessing you need one per epic spell, so this takes some time).
#3 Make sure Dispater doesn't escape; Easiest Solution: Contingent Transport + Foresee + some ignore magical protections epic seeds to follow him.
#4 Kill Dispater; Easiest solution: Trap The Soul from Demilich, and a few retries.
All of these can be bypassed by the SDA Overlord: Abominations. But reading the "how to create your own deity" chapter hardly qualifies as optimization.
All in all, a DM could keep banning these things, and an optimizer would keep needing to get a new work-around. This then develops into a what will the DM allow, until one of the points become impossible, and the task thus becomes impossible, or a work-around is allowed and the task is completed.Use abilities that are in line with the stuff that has been used when Dispater was build.
What are the flaws in this plan: I know there are some.
Once in Dis move away from the iron road as fast as possible, use Temporal Acceleration if necessary, since Spell Stowaway (time stop) doesn't effect it.
Encase oneself in a none iron sphere to break line of effect and line of sight. Improved Over Channel the Temporal Acceleration to about 120 ML taking up to 1920 damage, use up to 3 of those rounds to heal that damage back.
While in the Temporal Acceleration to use Reality Revision to travel into the Tower or Alter Reality if have Travel porfolio, repeating until you pass the rank check.
Have maybe a minute in a half-left in the time acceleration.
Hard part begins.
Use Metamorphosis, Greater to turn into a piece of iron like a coin or an animated object with some way to mask your magical auras. Now wait until you find some one who isn't immune to mind effecting(detected by Mindsight preferably with below 40 int), then Possess Mortal, and keep jumping from devil to devil until get get to one that knows where Dispater is. Doing this completely undetected will be near impossible. Non detection, ring of Sequestering, Vecna blooded divination immunity benefit stolen by a Illithid Savant, and other things might help along with high hide and bluff checks.
I have arrived to such an annoying situation in my plan that it is driving me nuts. More accurately, I am sort of stuck with one of my minions as I can't find a way for him to do what I want the way I want. Thus, I turn to you for some advice.
Do you guys know a feasible of method of acquiring more immediate actions? Swifts are easy, but immediate ones less so. The character will be a non-deity with approximately 95 HD to play with, so that should not be a problem. I need no more than, say, three immediate actions a round.
And Temporal acceleration, obviously. I was afraid this would be the result, but there is not much I can do about it. Thanks.I have arrived to such an annoying situation in my plan that it is driving me nuts. More accurately, I am sort of stuck with one of my minions as I can't find a way for him to do what I want the way I want. Thus, I turn to you for some advice.
Do you guys know a feasible of method of acquiring more immediate actions? Swifts are easy, but immediate ones less so. The character will be a non-deity with approximately 95 HD to play with, so that should not be a problem. I need no more than, say, three immediate actions a round.
Chronotyryn, or timestop are the only ways I know of.
Hmmm...The point has always been to kill him in Dis. If you call him elsewhere, killing him will not end the challenge.
I have an idea; does anyone know of a way to create an Epic Spell that fools all forms of Divination into thinking that they are on a different plane?
Because I have a way to kill Dispater through one. Simple. Touch attack.
In other words, I think I've figured out a way to get him to accept a Painless Death if you call him through the Locking the Gates ritual...
Change of plans:Could work, it indeed could work.
Call him in a Mordenkainen's Magnificent Mansion (iirc, it counts as its own plane, due to being a private demiplane), then evict him back into Dis before those 5 rounds are up.
Its the 3.5 officially licensed Planescape setting
here's the free pdfs
http://www.planewalker.com/sections/30-35-pscs
I'm not sure if I asked, but I was curious if several of the Dragonlance books are available (Towers of High Sorcery, Bestiary of Krynn) ? The Dragonlance books are 1st and 2nd party (licensed plus published by Wizards or another company)
I'm glad you're back!