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Meta Board => Retired PbP Games => Archive => [D&D 3.5] The Iron Siege => Topic started by: TravelLog on November 25, 2011, 06:54:27 PM

Title: General Discussion
Post by: TravelLog on November 25, 2011, 06:54:27 PM
Here you may discuss possible plans with one another or work on builds before posting them.
Title: Re: General Discussion
Post by: Shadowmind on November 25, 2011, 08:38:28 PM
If we have a 70HD Diety and a 100HD Dragon/Outsider for the 4 party members do which character do we use the WBL for?

Factotum 11, Binder 21+, Psion 21(effective), Metamind 10, Witch Slayer 5, Warblade X,


Step one is making a character that can negate any attack/ability that Dispater can throw,
Step two will be trying to attack back.
Step three will be trying to find him.
Title: Re: General Discussion
Post by: Mixster on November 25, 2011, 09:21:15 PM
I'd say, the hardest part is getting to him. Unless you have your deific immunity to Dimensional Anchor, you are gonna have some problems moving about in an infinitely sized tower.

In addition searching an infinite tower by brute force is impossible, however, if you can somehow glean some sort of knowledge as to where Dispater teleports, the area is finite, you can then use brute force of searching for him.
Title: Re: General Discussion
Post by: Shadowmind on November 25, 2011, 11:33:31 PM
If the rules allow:(I'm a bit confused on how the 40/70/100 HD cap work with the up to 4 party members)
The challenger will be a Fusion creature made of the DvR 18 being, and the 100 HD Dragon. Epic power version of fusion if needed for the duration.
The Classes already mentioned will be what most of the HD is made of, A Master of Nine with Legacy Champion advancing it further will be a part of the Dragon for the Iron Heart/Diamond Mind/WRT/.
Slayer prc will be used for the Mind effecting immunity to not worry about an opposing DvR check.
The Legacy Weapon will contain at minimum the Cunning ability, epic legacy abilities possible if the 6hp+gp for the abilities is better in the long run.
Title: Re: General Discussion
Post by: Mixster on November 26, 2011, 05:15:09 AM
Remember that with one of the guys being a thrallherd, we could have an almost infinite supply of minions to fuse into ourselves, meaning that we can get just about everything we need.
Title: Re: General Discussion
Post by: Tshern on November 26, 2011, 09:40:46 AM
Thinking about a party of four. As I see it now, I need a dragon, two undeads and the deity. Maybe something like this:
-Cannon fodder 1: Dry demilich Wizard X/Archmage 5/Plenty of PrCs here. The point is to keep a lot of caster levels. At level 100, I think 120 will suffice for this mate.
-Cannon fodder 2: Somekind of a friendly draconic chap. Not sure of this one yet, possibly a psionic one.
-Cannon fodder 3: Dry demilich Cleric/PrC.

Then the deity itself. I have a strategy in mind already.
Title: Re: General Discussion
Post by: TravelLog on November 26, 2011, 01:01:57 PM
You use the 70 HD deity for WBL. And it sounds like Tshern is already putting something together. dun dun dun
Title: Re: General Discussion
Post by: Tshern on November 26, 2011, 02:04:13 PM
You use the 70 HD deity for WBL. And it sounds like Tshern is already putting something together. dun dun dun
Just dabbling. I have a sound strategy, but the devil is in the details. The builds aren't that hard to do, but the specifics of the strategy are killing me.
Title: Re: General Discussion
Post by: Mixster on November 26, 2011, 05:01:11 PM
You use the 70 HD deity for WBL. And it sounds like Tshern is already putting something together. dun dun dun
Just dabbling. I have a sound strategy, but the devil is in the details. The builds aren't that hard to do, but the specifics of the strategy are killing me.
I agree, the specifics of the build is not something I think will matter a whole lot, with epic spellcasting anyone can do just about anything.
It's more important to choose a sound strategy.
Title: Re: General Discussion
Post by: Tshern on November 26, 2011, 05:05:00 PM
You use the 70 HD deity for WBL. And it sounds like Tshern is already putting something together. dun dun dun
Just dabbling. I have a sound strategy, but the devil is in the details. The builds aren't that hard to do, but the specifics of the strategy are killing me.
I agree, the specifics of the build is not something I think will matter a whole lot, with epic spellcasting anyone can do just about anything.
It's more important to choose a sound strategy.
I doubt I will use epic spells apart from Esoteric aegis to shield myself from Mage's Disjunction. Doesn't seem necessary.
Title: Re: General Discussion
Post by: Shadowmind on November 26, 2011, 09:57:03 PM
Can you use fusion on a being the is already on the effect of fusion? I don't think so which is why the plan only involves two beings at the time.
Component 1, Wyrm of War Vecna Blooded Spire Dragon.Feat dependent abilities will be placed here if possible to take advantage of the higher HD cap.
Component 2, the Diety, Focus: Epic Powers,Focus:Epic spells, Locating Dispater.

Is the 22+DvR a typo for the point buy of greater deities? It went  160, 180, 200, then 22. So I think a 0 was left off.
Title: Re: General Discussion
Post by: Tshern on November 27, 2011, 08:31:55 AM
It's a typo. Worth clarifying though.
Title: Re: General Discussion
Post by: Mixster on November 27, 2011, 09:49:25 AM
Also, remember that you are going to ignore your physical stats except for Con, because you'll just use the epic transform spell to turn into the biggest baddie out there. Possibly a Paragon Iron Colossus or something silly.
Title: Re: General Discussion
Post by: Tshern on November 27, 2011, 09:58:17 AM
Also, remember that you are going to ignore your physical stats except for Con, because you'll just use the epic transform spell to turn into the biggest baddie out there. Possibly a Paragon Iron Colossus or something silly.
You can ignore CON as well. Just transform and then slap on a CON booster to use the new CON score for hitpoints.
Title: Re: General Discussion
Post by: DrHorrible on November 27, 2011, 10:59:39 AM
I'm working on a Dragon deity 'cause Dragons are cool.

 :cool
Title: Re: General Discussion
Post by: Tshern on November 27, 2011, 02:03:14 PM
I am working on my first little minion. The minion is just going to be, well, a Cleric, nothing special there. I could, however, use hints about possible prestige class options. The build also assumes that the capstone of Walker in the Waste works as written, so I pay no LA for that. Demilich was ruled to be +8 LA, but I get five for free. Thus, 97 class levels for this fellow.

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Title: Re: General Discussion
Post by: Mixster on November 27, 2011, 06:21:48 PM
You should make him one of your proxies at the very least, the bonuses are quite awesome for no cost.

Also he should have been created with the corpsecrafter feat and in a desecrated area.

And Faeries Mysteries initiate might not be a bad idea when you are undead.
Title: Re: General Discussion
Post by: Tshern on November 27, 2011, 08:09:36 PM
You should make him one of your proxies at the very least, the bonuses are quite awesome for no cost.
I shall not, for a good reasons.

Quote
Also he should have been created with the corpsecrafter feat and in a desecrated area.
I do not want to rely on a DM fiat. If Unholy toughness is not enough, I have lost already.

Quote
And Faeries Mysteries initiate might not be a bad idea when you are undead.
I do not use Drag Mag stuff.

As a note, here are my thoughts. Apart from Esoteric aegis and the one triangulation spell, I shall not use epic magic. Both spells I have approved. If they are disallowed, I will find something else. In short, my tactics needs nothing else but a guard from Mage's Disjunction. when it comes to epic spells. Trying to keep it simple.
Title: Re: General Discussion
Post by: Tshern on November 27, 2011, 08:16:45 PM
Sorry for the spam, but...

I just decided to remove myself from the challenge. I will rather stay as an impartial observer and help the DM to answer the questions posed by other challengers. My reasoning is simple, I have had too much time to think about how Dispater works and I have helped TravelLog already with some rulings. As such, I cannot possibly imagine to mount an impartial offense against Dispater.

Good luck fellows.
Title: Re: General Discussion
Post by: Shadowmind on December 01, 2011, 11:43:51 AM
Okay pretty much all entities in dis can be truly damage with a Consecrate Spell Searing [Fire] spell, using rings of free magic to ignore the planar traits that blocks [Good] spells. Need the Ring for Divination spells as well.

They also can be turned by a  Mortal(only mortals, wonder if Dragons count) if they have turn outsider and if they can get their effect level and turn check high enough.

5,400 damage need to be turn to take down the Iron curtain directly.

Be Vecna-blooed and get Dispater to try to divine your location. Possible, paranoid individuals seeks information about their enemies.

Dark Wind is a problem,  offer bargain that helps further his power over time in order to stay out of the fight? Use DvR 2 epic Bard to fascinate/Suggestion him for a toke of Dis. Chance of success ???%

Catapsi will be an annoyance, does Mind-Affecting block it? Deity immunity won't work. Maybe modified Esoteric Aegis with ward against that power.

Get Dispater outside of the Iron Tower. Improbable.



Title: Re: General Discussion
Post by: Tshern on December 01, 2011, 12:17:44 PM
5,400 damage need to be turn to take down the Iron curtain directly.
Assuming you allow him to reactivate it.

Quote
Dark Wind is a problem,  offer bargain that helps further his power over time in order to stay out of the fight? Use DvR 2 epic Bard to fascinate/Suggestion him for a toke of Dis. Chance of success ???%
Splitting the divine ranks between several members tends to be a bad idea. How would you contact Merorem? He is immune to mind-affecting stuff, he is an Abomination.

Quote
Catapsi will be an annoyance, does Mind-Affecting block it? Deity immunity won't work. Maybe modified Esoteric Aegis with ward against that power.
It is mind-affecting, so Mindblank ought to work perfectly.
Title: Re: General Discussion
Post by: Shadowmind on December 01, 2011, 12:44:01 PM
Dark Wind is a problem,  offer bargain that helps further his power over time in order to stay out of the fight? Use DvR 2 epic Bard to fascinate/Suggestion him for a toke of Dis. Chance of success ???%
Splitting the divine ranks between several members tends to be a bad idea. How would you contact Merorem? He is immune to mind-affecting stuff, he is an Abomination.

Music of the Gods epic feat: Bardic Music ignore mind effecting immunity, they still receive +10 on will saves against it. Reread about the SDA a deity gets, reduced to DvR 1, For Divine Bard and Divine Spellcasting.

Contact:The Circle of Locking the Nine Gates, if we can modify it like a an epic spell would work better. Would not start the conversation to a good start, but getting in contact of Merorem is difficult. Reality Revision/Wish could also work if Merorem location becomes known.
Title: Re: General Discussion
Post by: Mixster on December 01, 2011, 01:54:11 PM
You could use the foresee epic seed combined with the transport epic seed to transport to any place on any plane without knowing were it is before you get there. Such places could be as unspecific as next to Dispater and would bring you there.
You could contact Meorem by simply dumping in right next to him.
Title: Re: General Discussion
Post by: Shadowmind on December 01, 2011, 05:46:54 PM
You could use the foresee epic seed combined with the transport epic seed to transport to any place on any plane without knowing were it is before you get there. Such places could be as unspecific as next to Dispater and would bring you there.
You could contact Meorem by simply dumping in right next to him.

I haven't look far in to epic spells right yet, so making completely custom epic spells would come after I can't find another solution to the problem.

I have been asking question to figure out what the DF rules dealing with deities and try to to find out how far the rules bend. Still not sure how deity swift action work.

Does anyone know a method that grants regeneration that has a elemental weakness that isn't cold or fire?
Title: Re: General Discussion
Post by: Tshern on December 02, 2011, 08:33:19 AM
I know one of the challengers had a decent regeneration. Let me see if I can dig that up.
Title: Re: General Discussion
Post by: Shadowmind on December 02, 2011, 04:49:32 PM
Okay to get rid of the iron curtain in 1 attack, will need
900d6 of maximized fire damage
450 if Intensified
225 if Twinned
112.5 if Energy Admixture. (If I am reading right you can have a Energy Sub[Fire] to a spell already with [Fire]. then have a [Fire][Fire] Energy Admixture.)

Current idea:
Need effective Binder 21+(Delay Death/Sphere of Annihilation)
Cleric 21+(Cleric spells)
Prestige Paladin,(=Cleric +1)(Certain Paladin spells)
RKV 7( =Cleric +5)(Extra swift actions)
Factotum 11(Extra Standard actions, Ignore SR/DR)
Psion 21+(Psion Powers/Psywar powers with Feats)
Wizard/Sorc 21+(Wizard spells)
Witch Slayer 2,(Mettle)
Cerebremancer(=Psion +10&Wizard/Sorc +10)(See Psion&Wizard/Sorc)
Artificer 9+(Item crafting feats, certain Infusions)
Difficulty is trying to fit all this in a 70ish HD build and maintain a good CL/ML. There is a reason I want an Epic version of fusion.

Just writing ideas so I don't forget them.
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Title: Re: General Discussion
Post by: Tshern on December 02, 2011, 07:12:00 PM
Remember to get through his immunity to fire. Also, if you are concerned about damaging him, I have two pieces of advice: 1. If you need to think of that, you are dead already. 2. It is not very hard.
Title: Re: General Discussion
Post by: TravelLog on December 02, 2011, 07:13:48 PM
You cannot use Energy Admixture to add the same element to something that it already is. There is no double "[fire][fire]" descriptor.
Title: Re: General Discussion
Post by: Shadowmind on December 04, 2011, 04:19:45 PM
From the BG Q&A thread there was this custom SDA:
Divine Spell Mastery
Prerequisites: Caster level 20 (or 10, see text), Divine Spellcasting, Key Ability Score 40+, Knowledge (arcana, religion, OR nature) 35 ranks, Spellcraft 35 ranks, Practiced Caster
Benefit: Through the deity's devotion to the art of spellcasting and its incredible skill in the area, the deity has exceeded the casting limits that would ordinarily be expected of it. The deity is always treated as having a caster level equal to its hit dice for the purposes of caster level checks and spell effects dependent on caster level. If the deity has multiple spellcasting classes, it must choose a single class to apply this benefit to, and the deity must have a caster level of 20 in that class. Deities with levels in a class whose caster level is 1/2 class level need only have caster level 10 to qualify, but deities who qualify via this method must apply the benefit to a class with 1/2 caster level progression, and deities who apply this ability to such a class are treated as having a caster level equal to half of their hit dice.

Tshern said a psionic version could be allowed in the Wotc  board. So I'm wonder if this SDA could be allowed

Divine Mastery:
Prerequisites:Effective Class level 20 in relevant class. Divine Rank 6
All level dependent abilities of the class are set equal to the Deities HD(ie Caster level, Manifester level, effective F . This bonus overlaps (does not stack with) with bonuses from any other source(ie Orange Ion stone, Monk's Belt,
Special: You can take this multiple times, selecting a different class each time.
If not what about
Just Divine Spell Mastery and a psionic version?
Title: Re: General Discussion
Post by: Tshern on December 04, 2011, 05:02:03 PM
Divine spell mastery actually got allowed? Surprising indeed, wonder what I was taking at the time.
Title: Re: General Discussion
Post by: TravelLog on December 04, 2011, 05:05:41 PM
From the BG Q&A thread there was this custom SDA:
Divine Spell Mastery
Prerequisites: Caster level 20 (or 10, see text), Divine Spellcasting, Key Ability Score 40+, Knowledge (arcana, religion, OR nature) 35 ranks, Spellcraft 35 ranks, Practiced Caster
Benefit: Through the deity's devotion to the art of spellcasting and its incredible skill in the area, the deity has exceeded the casting limits that would ordinarily be expected of it. The deity is always treated as having a caster level equal to its hit dice for the purposes of caster level checks and spell effects dependent on caster level. If the deity has multiple spellcasting classes, it must choose a single class to apply this benefit to, and the deity must have a caster level of 20 in that class. Deities with levels in a class whose caster level is 1/2 class level need only have caster level 10 to qualify, but deities who qualify via this method must apply the benefit to a class with 1/2 caster level progression, and deities who apply this ability to such a class are treated as having a caster level equal to half of their hit dice.

Tshern said a psionic version could be allowed in the Wotc  board. So I'm wonder if this SDA could be allowed

Divine Mastery:
Prerequisites:Effective Class level 20 in relevant class. Divine Rank 6
All level dependent abilities of the class are set equal to the Deities HD(ie Caster level, Manifester level, effective F . This bonus overlaps (does not stack with) with bonuses from any other source(ie Orange Ion stone, Monk's Belt,
Special: You can take this multiple times, selecting a different class each time.
If not what about
Just Divine Spell Mastery and a psionic version?

Ha. Haha. Hahaha. Your request fills me laughter.

Sorry, but Not Allowed. You are all good enough optimizers to have CLs in the stratosphere without this anyway.
Title: Re: General Discussion
Post by: Shadowmind on December 04, 2011, 06:02:37 PM
Divine spell mastery actually got allowed? Surprising indeed, wonder what I was taking at the time.

It was 2008 and you just started running the Tower. And, no one has even came close to beating the challenge and bigger numbers won't help much. That might be it?


I think I've gotten a build almost ready. I'm barely high 20s with Arcane/Divine/Psion caster/manifester levels before items. So that is a weak point.

Request Artifact:
Defense Grid:
Warforged component embedded
Grants:Evasion, Improved Evasion, Mettle, Improved Mettle.
Gain Touchsight out to 500 feet.

Precedence: Ring of Evasion: 25,000gp
Tarbard of Valor: Gain Mettle at half hp, improved mettle if already have mettle 16,000gp CChamp
Touchsight priced as 3rd level spell, 49th manifester level, duration continuous, epic 2,940,000.



Title: Re: General Discussion
Post by: Tshern on December 04, 2011, 07:21:42 PM
Is there a class that actually grants Improved mettle? It would make sense, but I am not sure if I have seen it in a class.
Title: Re: General Discussion
Post by: Shadowmind on December 04, 2011, 07:34:47 PM
Is there a class that actually grants Improved mettle? It would make sense, but I am not sure if I have seen it in a class.

Not that I know of, and  quick search on giantitp and BG turned up nothing. The Tarbard of Valor seems to be the only way to get it.

Current build
Warfoged CE
Factotum 1/Bard 1/Wizard 3/Psion 3/Cerebremancer 2/Ur-Priest 2/Sublime Cord 1/Psychic Theurge 7/Cerebremancer +8/Factotum +10/Binder 3/Anima Mage 10/Binder +8/Warblade 2/RKV 7/Prestige Paladin of Slaughter 2/
Is the build so far, using Martial Study/Stance to meet the RKV requirements.
Title: Re: General Discussion
Post by: TravelLog on December 04, 2011, 07:44:22 PM
I had no idea improved mettle even existed to be honest. But your math checks out and it doesn't seem too unreasonable. Tentatively Allowed.
Title: Re: General Discussion
Post by: Tshern on December 04, 2011, 08:00:33 PM
Warfoged CE
Factotum 1/Bard 1/Wizard 3/Psion 3/Cerebremancer 2/Ur-Priest 2/Sublime Cord 1/Psychic Theurge 7/Cerebremancer +8/Factotum +10/Binder 3/Anima Mage 10/Binder +8/Warblade 2/RKV 7/Prestige Paladin of Slaughter 2/
Is the build so far, using Martial Study/Stance to meet the RKV requirements.
Doesn't that build only have +2 fortitude save bonus when you are entering Ur-Priest? If so, it doesn't qualify.
Title: Re: General Discussion
Post by: Mixster on December 04, 2011, 08:14:24 PM
Warfoged CE
Factotum 1/Bard 1/Wizard 3/Psion 3/Cerebremancer 2/Ur-Priest 2/Sublime Cord 1/Psychic Theurge 7/Cerebremancer +8/Factotum +10/Binder 3/Anima Mage 10/Binder +8/Warblade 2/RKV 7/Prestige Paladin of Slaughter 2/
Is the build so far, using Martial Study/Stance to meet the RKV requirements.
Doesn't that build only have +2 fortitude save bonus when you are entering Ur-Priest? If so, it doesn't qualify.
He could just make it a savage bard.

1. Was Thrallherd a goer?
2. How about Fusion?
3. How about Metamind?
4. How about Schism?
5. Epic Seed Foresee says it can be used to see the future and thus can be combined with the Epic Seed Transport to get you anywhere, does this work?
6. Can I make custom Epic spells out of the Epic Seeds in the epic level handbook?
Title: Re: General Discussion
Post by: Garryl on December 04, 2011, 08:36:28 PM
Is there a class that actually grants Improved mettle? It would make sense, but I am not sure if I have seen it in a class.

Void Incarnate (http://www.wizards.com/default.asp?x=dnd/ei/20030418a) gives it split into Will and Fort parts (both of which it grants).
Title: Re: General Discussion
Post by: Shadowmind on December 04, 2011, 08:43:38 PM
Warfoged CE
Factotum 1/Bard 1/Wizard 3/Psion 3/Cerebremancer 2/Ur-Priest 2/Sublime Cord 1/Psychic Theurge 7/Cerebremancer +8/Factotum +10/Binder 3/Anima Mage 10/Binder +8/Warblade 2/RKV 7/Prestige Paladin of Slaughter 2/
Is the build so far, using Martial Study/Stance to meet the RKV requirements.
Doesn't that build only have +2 fortitude save bonus when you are entering Ur-Priest? If so, it doesn't qualify.
He could just make it a savage bard.

1. Was Thrallherd a goer?
2. How about Fusion?
3. How about Metamind?
4. How about Schism?
5. Epic Seed Foresee says it can be used to see the future and thus can be combined with the Epic Seed Transport to get you anywhere, does this work?
6. Can I make custom Epic spells out of the Epic Seeds in the epic level handbook?

Or I could just move the Binder 11 just after Factotum, thus increasing saves and bab.

Metamind using Temporal Reiteration for Font of Power has already been disallowed by Tshern. Without that Fusion doesn't have a long enough duration to really have use of, except maybe niche uses regarding the other 3 party members.
Is Dispater immune to [teleport]? I don't see it in Cosmic or Divine immunity.
Title: Re: General Discussion
Post by: Tshern on December 04, 2011, 08:44:23 PM
Is there a class that actually grants Improved mettle? It would make sense, but I am not sure if I have seen it in a class.

Void Incarnate (http://www.wizards.com/default.asp?x=dnd/ei/20030418a) gives it split into Will and Fort parts (both of which it grants).
Thanks. I was hoping for a low level way of doing that for my future characters, but I guess that is not going to happen. Oh well.
Title: Re: General Discussion
Post by: TravelLog on December 04, 2011, 09:05:20 PM
Please post all questions in the Q&A thread.
Title: Re: General Discussion
Post by: Shadowmind on December 04, 2011, 10:53:40 PM
Tshern can you confirm for deny that this ability:
Temporal Mastery (Ex)...
...is not required to abide by the usual restrictions of temporal energy. He may affect creatures during a time stop or temporal stasis, as long as he does not harm their physical being. For instance, while he could not tear the head off of an opponent, he could most certainly strip that opponent of all his weaponry and clothing. He may still leave spell effects to take place after the time stop has ended.

Has or has not been used to strip characters of their equipment?


Still going to use a warforged with embedded components, but information is valuable.


Does asking for custom SDA's/Artifacts go into the Q&A thread?
Does asking what goes in the Q&A thread go in the Q&A thread?
Title: Re: General Discussion
Post by: Tshern on December 05, 2011, 07:42:07 AM
Tshern can you confirm for deny that this ability:
Temporal Mastery (Ex)...
...is not required to abide by the usual restrictions of temporal energy. He may affect creatures during a time stop or temporal stasis, as long as he does not harm their physical being. For instance, while he could not tear the head off of an opponent, he could most certainly strip that opponent of all his weaponry and clothing. He may still leave spell effects to take place after the time stop has ended.

Has or has not been used to strip characters of their equipment?


Still going to use a warforged with embedded components, but information is valuable.
I don't think it has ever even been in the challenge. That is not Merorem's Temporal mastery, so I am guessing that is one of the SDAs PhaedrusXY made. If so, it has never seen any use. Naturally I have not been able to use that at all.

Quote
Does asking for custom SDA's/Artifacts go into the Q&A thread?
Does asking what goes in the Q&A thread go in the Q&A thread?
Yes to both.
Title: Re: General Discussion
Post by: Shadowmind on December 05, 2011, 11:07:34 AM

I don't think it has ever even been in the challenge. That is not Merorem's Temporal mastery, so I am guessing that is one of the SDAs PhaedrusXY made. If so, it has never seen any use. Naturally I have not been able to use that at all.

It is the Temporal Mastery that Paradox has, So the can confirm that Paradox isn't likely involved in the challenge.
Still to figure out how that challenger has his equipment stripped. I know of several effects that do that but they all offer saves.
Title: Re: General Discussion
Post by: Mixster on December 05, 2011, 02:27:32 PM
Do deific immunities make you immune to a Demi-Lichs trap the soul ability? If not, then as soon as you spot Dispater you could make him succeed on a DC137 Fort save or be trapped in one of your gems. Then you could just teleport back to your home, and wait 24 hours before returning with Dispater consumed.

Then you just need to find Dispater, which is probably the hardest part.
Title: Re: General Discussion
Post by: Shadowmind on December 05, 2011, 03:47:49 PM
Do deific immunities make you immune to a Demi-Lichs trap the soul ability? If not, then as soon as you spot Dispater you could make him succeed on a DC137 Fort save or be trapped in one of your gems. Then you could just teleport back to your home, and wait 24 hours before returning with Dispater consumed.

Then you just need to find Dispater, which is probably the hardest part.
With Soul trap, Cosmic and Abomination aren't immune, deities are. Bypassed by opposed rank checks as normal.

Getting into the Tower I think has occurred with a passed opposed rank check and Reality Revision/Miracle/Wish, but there is probably some sort of Diver Teleport/Anticipate Teleport like effect to make sure those who try that method end up in a unpleasant location.

HeadofVecna made this epic fusion in 2008, and Tshern hesitantly approved it then but he didn't like the Instantaneous duration. Even I think it is overpowered by a bit, for the instantaneous duration and the maintaining the same number of actions as if they were not fused.
But if these could be used as a base then there might be something.
Seed: Transform
Factors: Any type +5, Incorporeal +10, Specific individual +25, 100 HD max +170, Fuses beings rather than shapechange with no loss of abilities +20 (ad hoc)



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Title: Re: General Discussion
Post by: Garryl on December 05, 2011, 03:52:03 PM
Is there a class that actually grants Improved mettle? It would make sense, but I am not sure if I have seen it in a class.

Void Incarnate (http://www.wizards.com/default.asp?x=dnd/ei/20030418a) gives it split into Will and Fort parts (both of which it grants).
Thanks. I was hoping for a low level way of doing that for my future characters, but I guess that is not going to happen. Oh well.

I think the Goliath Rogue 2 racial sub level gives you Mettle (Fort only, but also +4 to Fort saves) and makes the Imp. Evasion from Rogue abilities into Imp. Mettle (for Fort). AFB so I can't check, though.
Title: Re: General Discussion
Post by: Tshern on December 05, 2011, 04:29:18 PM
So, I talked with TravelLog. Assuming I am the first to finish a challenger, I shall try to defeat Dispater. If not or should I lose, I will help him with the technicalities. However, I would like to ask the rest of you if you consider this to be an okay idea. I have the advantage of knowing how I used to play Dispater, which might help me out. Just tell me what you think.

In any case, my challenger will not find Dispater. I am relatively sure I can figure another way around this.

Also, as a final note here, if anyone would be willing to combine his expertise with my vague ideas and mediocre skills, I would be more than happy to help. I have an idea about how to solve this, but the optimisation details may or may not be beyond me. This, however, only works if the challenger I work on will be the first in line to try. If someone is interested, get in touch through this thread or a PM.

Edit: By the way, the epic Fusion is still not optimised. For a level 70 character, you could take 140d6 backlash.
Title: Re: General Discussion
Post by: Shadowmind on December 05, 2011, 05:01:25 PM
Edit: By the way, the epic Fusion is still not optimised. For a level 70 character, you could take 140d6 backlash.

The Power of Friendship [Ritual]
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Title: Re: General Discussion
Post by: DrHorrible on December 05, 2011, 05:05:22 PM
Dispater is immune to ability drain, right?

Title: Re: General Discussion
Post by: Tshern on December 05, 2011, 05:47:57 PM
Dispater is immune to ability drain, right?
By the virtue of being an Abomination, yes.

Hmm, got a new idea of tricking Dispater, or rather the DM, a bit. If anyone is interested in a co-project, give me a holler.
Title: Re: General Discussion
Post by: Mixster on December 05, 2011, 05:48:59 PM
So, I talked with TravelLog. Assuming I am the first to finish a challenger, I shall try to defeat Dispater. If not or should I lose, I will help him with the technicalities. However, I would like to ask the rest of you if you consider this to be an okay idea. I have the advantage of knowing how I used to play Dispater, which might help me out. Just tell me what you think.

In any case, my challenger will not find Dispater. I am relatively sure I can figure another way around this.

Also, as a final note here, if anyone would be willing to combine his expertise with my vague ideas and mediocre skills, I would be more than happy to help. I have an idea about how to solve this, but the optimisation details may or may not be beyond me. This, however, only works if the challenger I work on will be the first in line to try. If someone is interested, get in touch through this thread or a PM.

Edit: By the way, the epic Fusion is still not optimised. For a level 70 character, you could take 140d6 backlash.
Since I'm not up for statting 4 Entire 100HD builds myself, and their 8 ~100HD cohorts, and their ~16  ~100HD cohorts, and their ~10k 20th level followers I'm surely up for pooling resources.

Oh, and with the amount of characters you can get because Leadership is allowed, screw all other mitigating followers than spell slots. Since all your followers will have those, you'll have enough spell slots.
Title: Re: General Discussion
Post by: Tshern on December 05, 2011, 05:56:36 PM
So, I talked with TravelLog. Assuming I am the first to finish a challenger, I shall try to defeat Dispater. If not or should I lose, I will help him with the technicalities. However, I would like to ask the rest of you if you consider this to be an okay idea. I have the advantage of knowing how I used to play Dispater, which might help me out. Just tell me what you think.

In any case, my challenger will not find Dispater. I am relatively sure I can figure another way around this.

Also, as a final note here, if anyone would be willing to combine his expertise with my vague ideas and mediocre skills, I would be more than happy to help. I have an idea about how to solve this, but the optimisation details may or may not be beyond me. This, however, only works if the challenger I work on will be the first in line to try. If someone is interested, get in touch through this thread or a PM.

Edit: By the way, the epic Fusion is still not optimised. For a level 70 character, you could take 140d6 backlash.
Since I'm not up for statting 4 Entire 100HD builds myself, and their 8 ~100HD cohorts, and their ~16  ~100HD cohorts, and their ~10k 20th level followers I'm surely up for pooling resources.

Oh, and with the amount of characters you can get because Leadership is allowed, screw all other mitigating followers than spell slots. Since all your followers will have those, you'll have enough spell slots.
A party of four is the highest you can have. My idea requires two, although four would be better. However, I wish everyone to note that I have promised to help TravelLog with the challenge and assuming my build or the build and idea I help someone with has to be the first one to get ready. Otherwise I might use inside knowledge and that is not nice.

In any case, I am quite certain I know how to reach Dispater, I know how to kill Dispater and I know how to avoid all his minions. So far I have not considered any custom abilities, spells or items, which probably would make this easier.

Edit: I am not saying that the other challengers are bad optimisers or have bad ideas. That is definitely not my point. I do have some insight about playing Dispater though and that is what I am going to utilise if I ever try this challenge.
Title: Re: General Discussion
Post by: Mixster on December 05, 2011, 06:01:38 PM
The Power of Friendship [Ritual]
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If this works can I go:
What if we were meant to be together? (http://www.youtube.com/watch?v=tIoW4Nel2v0)[Ritual]
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Title: Re: General Discussion
Post by: Tshern on December 05, 2011, 06:04:05 PM
Why make that a swift action? The duration is instantaneous, so take your time before the challenge starts. Makes it more, well, acceptable.
Title: Re: General Discussion
Post by: Mixster on December 05, 2011, 06:07:56 PM
A party of four is the highest you can have. My idea requires two, although four would be better. However, I wish everyone to note that I have promised to help TravelLog with the challenge and assuming my build or the build and idea I help someone with has to be the first one to get ready. Otherwise I might use inside knowledge and that is not nice.

In any case, I am quite certain I know how to reach Dispater, I know how to kill Dispater and I know how to avoid all his minions. So far I have not considered any custom abilities, spells or items, which probably would make this easier.

Edit: I am not saying that the other challengers are bad optimisers or have bad ideas. That is definitely not my point. I do have some insight about playing Dispater though and that is what I am going to utilise if I ever try this challenge.

I didn't think you idea would involve that many guys. Just that my current does, so any pooling of resources that can bring the amount of guys down should be awesome.

What I was planning was to fuse a bunch of characters into one so I had one character that had bascially infinite actions, who could use himself to power Epic Spell rituals and constantly cast a combined Foresee+Transport seed to move to wherever Dispater, while being immune to anything Dispater did. In addition to constantly attempting to use Trap The Soul on Dispater everytime he saw him.
Basically, teleport next to him, be immune to any combat stuff he can do, use trap the soul, fail the opposed divine rank, Dispater either fights back or teleports away, if he fights back I'm immune, if not I'll teleport after him. And attempt to trap him again. Rinse and repeat untill he fails his Divine Rank check.
As of now I assumed that required around 340, 20th level casters providing slots to pull off enough times to actually be sure of working.

Why make that a swift action? The duration is instantaneous, so take your time before the challenge starts. Makes it more, well, acceptable.
I have a lot of followers I want to fuse into me, so I'll need to cast it a lot (170 times to be precise) with swift actions this takes 17 minutes, in which we can also do other tasks, like prepare another bunch of epic spells I want. Such as making sure I'm immune to a bunch of other stuff.
Title: Re: General Discussion
Post by: Tshern on December 05, 2011, 06:11:50 PM
I didn't think you idea would involve that many guys. Just that my current does, so any pooling of resources that can bring the amount of guys down should be awesome.
Far as I know, four people is the maximum regardless of feats and class features. Feel free to ask about that though. More the merrier, right?

Quote
What I was planning was to fuse a bunch of characters into one so I had one character that had bascially infinite actions, who could use himself to power Epic Spell rituals and constantly cast a combined Foresee+Transport seed to move to wherever Dispater, while being immune to anything Dispater did. In addition to constantly attempting to use Trap The Soul on Dispater everytime he saw him.
Ah, an old classic.

My plan is quite not as sophisticated, but I think it will work better. No intention of questioning your optimisation skills there, but I am just trying to take away most of the variables. Therefore I planned it with no custom abilities, no more than four characters and minimal amount of resources. Everything else I may stack on top of that is just gravy.
Title: Re: General Discussion
Post by: Mixster on December 05, 2011, 06:17:30 PM
Ah, an old classic.

My plan is quite not as sophisticated, but I think it will work better. No intention of questioning your optimisation skills there, but I am just trying to take away most of the variables. Therefore I planned it with no custom abilities, no more than four characters and minimal amount of resources. Everything else I may stack on top of that is just gravy.
Heh, Epic spells is hardly optimization. It's mostly, imagine what you wanna do, find out how much spellcraft this spell has, divide by 17 and use that number of 9th level slots on it.

Fill those slots with leadership/thrallherd-dom.

Another reason I wanted all preparation to be done in less than 30 minutes was the fact that my idea for a god was something that it would be funny if there was a new god who came into being 30 minutes ago and suddenly was so powerful it could fight just about anything.
Title: Re: General Discussion
Post by: TravelLog on December 05, 2011, 06:20:35 PM
Quote
What I was planning was to fuse a bunch of characters into one so I had one character that had bascially infinite actions, who could use himself to power Epic Spell rituals and constantly cast a combined Foresee+Transport seed to move to wherever Dispater, while being immune to anything Dispater did. In addition to constantly attempting to use Trap The Soul on Dispater everytime he saw him.

This is why I was disallowing it. I've given you leash, so show me it's deserved. Otherwise I'll make the rule be that all plans can only involve 4 people. So you could have four characters or four people fusioned into one. And none of you want that rule, I'm sure.
Title: Re: General Discussion
Post by: Garryl on December 05, 2011, 06:24:56 PM
In any case, I am quite certain I know how to reach Dispater, I know how to kill Dispater and I know how to avoid all his minions. So far I have not considered any custom abilities, spells or items, which probably would make this easier.

Edit: I am not saying that the other challengers are bad optimisers or have bad ideas. That is definitely not my point. I do have some insight about playing Dispater though and that is what I am going to utilise if I ever try this challenge.

I am curious what you plan is to find/reach Dispater. That was the one part I was missing in my non-epic Ardent theoretical attempt.
Title: Re: General Discussion
Post by: Shadowmind on December 05, 2011, 06:28:27 PM
Far as I know, four people is the maximum regardless of feats and class features. Feel free to ask about that though. More the merrier, right?
Unless the rules have changed you also get the full number of Avatars. Since there are 1/2 of the HD/Class levels of the Deity, I haven't found much use for them except for contributing to epic spells since they don't come with equipment.
Title: Re: General Discussion
Post by: Tshern on December 05, 2011, 06:36:13 PM
In any case, I am quite certain I know how to reach Dispater, I know how to kill Dispater and I know how to avoid all his minions. So far I have not considered any custom abilities, spells or items, which probably would make this easier.

Edit: I am not saying that the other challengers are bad optimisers or have bad ideas. That is definitely not my point. I do have some insight about playing Dispater though and that is what I am going to utilise if I ever try this challenge.

I am curious what you plan is to find/reach Dispater. That was the one part I was missing in my non-epic Ardent theoretical attempt.
I shall disclose this secret to someone who will accept my terms. That is, assuming we are not the first ones to try this under TravelLog, we do not try at all. That is harsh, but I explained my reasoning before. Sorry if that sounds rude.

Far as I know, four people is the maximum regardless of feats and class features. Feel free to ask about that though. More the merrier, right?
Unless the rules have changed you also get the full number of Avatars. Since there are 1/2 of the HD/Class levels of the Deity, I haven't found much use for them except for contributing to epic spells since they don't come with equipment.
That could be. Sorry, I have not thought of the avatar rules for a while, so I was quoting old rules from my memory.

Ah, an old classic.

My plan is quite not as sophisticated, but I think it will work better. No intention of questioning your optimisation skills there, but I am just trying to take away most of the variables. Therefore I planned it with no custom abilities, no more than four characters and minimal amount of resources. Everything else I may stack on top of that is just gravy.
Heh, Epic spells is hardly optimization. It's mostly, imagine what you wanna do, find out how much spellcraft this spell has, divide by 17 and use that number of 9th level slots on it.

Fill those slots with leadership/thrallherd-dom.

Another reason I wanted all preparation to be done in less than 30 minutes was the fact that my idea for a god was something that it would be funny if there was a new god who came into being 30 minutes ago and suddenly was so powerful it could fight just about anything.
Epic spells are most definitely optimisation. Not the kind I frown upon though, but still optimisation. My challengers are by no means against custom spells, SDAs and whatnot, I simply decided to plan them before those. That way they can probbaly do what I want them to and then supplement those abilities with custom stuff.
Title: Re: General Discussion
Post by: Mixster on December 05, 2011, 06:38:48 PM
Far as I know, four people is the maximum regardless of feats and class features. Feel free to ask about that though. More the merrier, right?
Unless the rules have changed you also get the full number of Avatars. Since there are 1/2 of the HD/Class levels of the Deity, I haven't found much use for them except for contributing to epic spells since they don't come with equipment.
Fusion them into yourself to get their abilities?

Quote
What I was planning was to fuse a bunch of characters into one so I had one character that had bascially infinite actions, who could use himself to power Epic Spell rituals and constantly cast a combined Foresee+Transport seed to move to wherever Dispater, while being immune to anything Dispater did. In addition to constantly attempting to use Trap The Soul on Dispater everytime he saw him.

This is why I was disallowing it. I've given you leash, so show me it's deserved. Otherwise I'll make the rule be that all plans can only involve 4 people. So you could have four characters or four people fusioned into one. And none of you want that rule, I'm sure.
But this doesn't change much. Then I just need to make the spells contingent and do them in the preparation. Then I just need to add a few more casters in preparation, and a few hundred different triggers, so I'm sure I've got every situation covered.
(Such as half a hundred contingent counterspells on different people around me casting spells, a teleportation effect occurring and stuff like that).
So while this seems to remove the trick, all it does is just giving the challenger more homework.

Unless you ban leadership and it's derivatives entirely, but then you'd also need to ban avatars. And even then, you could probably do this with 400HD. So you could as well ban preparation time. However, for every non-infinite loop ban you make, you take this further from an optimization challenge and more into an actual game.
That could be your intention, I'm not sure, but then I might have misunderstood something from what this actually is.

(This was also why I found it weird that Beholder Mage and Incantatrix was banned, what are the powers that an Incantatrix has that a Deity can't mimic? I mean you have all the free metamagic you want from being able to create your own Plane, where you can say all spells cast by you have every metamagic you want applied to them, and beholder mage saves you 10 dual-progression HD, what does that do for any real build?)

EDIT: By the way Tshern, I accept your terms, on the condition that we will bring along at least one Demi-Lich.
Quote
Epic spells are most definitely optimisation. Not the kind I frown upon though, but still optimisation. My challengers are by no means against custom spells, SDAs and whatnot, I simply decided to plan them before those. That way they can probbaly do what I want them to and then supplement those abilities with custom stuff.
Epic spells are at best TO for any game other than this. But probably required to beat something with a divine rank.
Title: Re: General Discussion
Post by: Tshern on December 05, 2011, 06:43:34 PM
Personally I allowed Incantatrix with the exception that they may not use epic metamagic feats or apply metamagics to epic spells. It only seemed reasonable to me. Still I doubt any such trickery is needed to beat this challenge. I wish I were not so lazy, I could have finished my challengers already!
Title: Re: General Discussion
Post by: Mixster on December 05, 2011, 06:56:34 PM
Personally I allowed Incantatrix with the exception that they may not use epic metamagic feats or apply metamagics to epic spells. It only seemed reasonable to me. Still I doubt any such trickery is needed to beat this challenge. I wish I were not so lazy, I could have finished my challengers already!
Still mostly a speed-bump with Automatic Metamagic and 1000+ spell slots to pump those epic spells full of metamagic effects.

Think of it this way, even a 21st level Wizard w/ Leadership and 36 charisma (easy to get with epic spells) using an Epic spell and fuelling with spells from all his minions could cast 4 epic spells with a spellcraft level of well above 1000. I've tried creating a few epic spells, and I haven't ever been able to make one at more than 1500. This is within the grasp of the lowly 21st level mage. What should somebody with 100HD that can potentially have these guys as follower not be able to do?

And remember, thrallherds do this even better. Since they get 2 followers, who can again be followers, giving you a progression of thralls that work according to fibonacci numbers. (The number of thralls you'll have of any given level is equal to number of thralls you have that are one level above it + the number of thralls you have 2 levels above it)
Title: Re: General Discussion
Post by: Shadowmind on December 05, 2011, 07:00:47 PM
What are the flaws in this plan: I know there are some.
Once in Dis move away from the iron road as fast as possible, use Temporal Acceleration if necessary, since  Spell Stowaway (time stop) doesn't effect it.
Encase oneself in a none iron sphere to break line of effect and line of sight. Improved Over Channel the Temporal Acceleration to about 120 ML taking up to 1920 damage, use up to 3 of those rounds to heal that damage back.
While in the Temporal Acceleration to use Reality Revision into the Tower, repeating until you pass the rank check.
Have maybe a minute in a half-left in the time acceleration.
Hard part begins.
Title: Re: General Discussion
Post by: Tshern on December 05, 2011, 07:02:55 PM
Still mostly a speed-bump with Automatic Metamagic and 1000+ spell slots to pump those epic spells full of metamagic effects.
As said, I would not allow the Incantatrix ability to work on epic spells. The class was designed for level 20 and under. Much like I would not allow, say, a Loremaster to grab epic feats with their bonus feats. Not up to my ruling through, so I wish you the best of luck. Someone has to win this thing eventually!

Quote
Think of it this way, even a 21st level Wizard w/ Leadership and 36 charisma (easy to get with epic spells) using an Epic spell and fuelling with spells from all his minions could cast 4 epic spells with a spellcraft level of well above 1000. I've tried creating a few epic spells, and I haven't ever been able to make one at more than 1500. This is within the grasp of the lowly 21st level mage. What should somebody with 100HD that can potentially have these guys as follower not be able to do?
Aye, charisma 36 is nothing at this level. I still don't see the point of such epic spells. It is my opinion that you people are making this way more complicated than it truly is. Then again, I have never tried to face Dispater here (well, I did run scenarios), so I might be wrong.

Quote
And remember, thrallherds do this even better. Since they get 2 followers, who can again be followers, giving you a progression of thralls that work according to fibonacci numbers. (The number of thralls you'll have of any given level is equal to number of thralls you have that are one level above it + the number of thralls you have 2 levels above it)
Assuming you are allowed to use Leadership, I think Undead Leadership stacks with it. With a bunch of people mixing in Thrallherd and the two Leaderships, you could have even more people.
Title: Re: General Discussion
Post by: Tshern on December 05, 2011, 07:05:33 PM
What are the flaws in this plan: I know there are some.
Once in Dis move away from the iron road as fast as possible, use Temporal Acceleration if necessary, since  Spell Stowaway (time stop) doesn't effect it.
Encase oneself in a none iron sphere to break line of effect and line of sight. Improved Over Channel the Temporal Acceleration to about 120 ML taking up to 1920 damage, use up to 3 of those rounds to heal that damage back.
While in the Temporal Acceleration to use Reality Revision into the Tower, repeating until you pass the rank check.
Have maybe a minute in a half-left in the time acceleration.
Hard part begins.
Reality revision to do what? I seriously doubt the solution is this difficult. Killing Dispater is not the problem, getting within reach (whether with spells or something) is. So far I deem the attempts and ideas given rather inadequate for that, because I know I would have contingencies against them,. However, we do have a new DM. I guess that is why I am eager to try.
Title: Re: General Discussion
Post by: TravelLog on December 05, 2011, 07:11:10 PM
I get the sense that this has quickly degenerated into "let's mess with the new guy."

Challenge accepted, gentlemen.
Title: Re: General Discussion
Post by: Tshern on December 05, 2011, 07:12:56 PM
I get the sense that this has quickly degenerated into "let's mess with the new guy."

Challenge accepted, gentlemen.
Don't worry, unless I am the first one, I'll cover your back. Do remember, no DM of the Iron Siege lost their first try! Or the second. Or the third.
Title: Re: General Discussion
Post by: Shadowmind on December 05, 2011, 07:13:48 PM
Reality revision to do what? I seriously doubt the solution is this difficult. Killing Dispater is not the problem, getting within reach (whether with spells or something) is. So far I deem the attempts and ideas given rather inadequate for that, because I know I would have contingencies against them,. However, we do have a new DM. I guess that is why I am eager to try.
For the Transport travelers clause: This power can lift one creature per manifester level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the effect, and power resistance (if any) applies.
Unless there is an easier to enter the Tower.
The plan up that point was just a plan to get into the Tower without being interrupted.
Title: Re: General Discussion
Post by: Tshern on December 05, 2011, 07:21:08 PM
Reality revision to do what? I seriously doubt the solution is this difficult. Killing Dispater is not the problem, getting within reach (whether with spells or something) is. So far I deem the attempts and ideas given rather inadequate for that, because I know I would have contingencies against them,. However, we do have a new DM. I guess that is why I am eager to try.
For the Transport travelers clause: This power can lift one creature per manifester level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the effect, and power resistance (if any) applies.
Unless there is an easier to enter the Tower.
The plan up that point was just a plan to get into the Tower without being interrupted.
Ah, there are better ways of doing this. Make sure to take Travel as a portfolio element and use Alter reality. No XP cost there.
Title: Re: General Discussion
Post by: Mixster on December 05, 2011, 08:22:25 PM
As said, I would not allow the Incantatrix ability to work on epic spells. The class was designed for level 20 and under. Much like I would not allow, say, a Loremaster to grab epic feats with their bonus feats. Not up to my ruling through, so I wish you the best of luck. Someone has to win this thing eventually!
I wasn't talking about using the incantatrix ability to modify the epic spells.
I was talking about the fact that to mimic any metamagic feat the incantatrix could add to this epic spell would be at most +150 to the spellcraft DC, meaning it would be trivial for any 21st level mage to get around it.
---
The problem I see with giving people 400HD and 18 Divine Ranks and then banning things on a case for case basis is pretty weird. With this amount of power, any given problem can be solved in a myriad of ways. Banning the simpler ones (Incantatrix doing the Metamagic for you, Transport + Foresee working), is just speedblocks.

Here's a bunch of the objectives and the easiest solution, as I see them. Every time you ban the easiest solution, it doesn't mean the problem doesn't have to be solved. So an optimizer needs to use his HD+Divine Rank + Epic Spells (+ Skills + Feats) to find a work-around, if you keep banning work-arounds the task becomes meaningless, because all you do is setting the bar lower and lower for what can be used.

#1 Teleport to Dispater and get around his defenses; Easiest Solution: Transport + Foresee + Some Ignore Magical protections Epic Seeds
#2 Be immune to any preliminary defense Dispater has set up; Easiest Solution: Demilich + Planar Bubble + Epic Spell to make you immune to being timestopped and Disjuncted. Another Epic spell to make you immune to epic spells (I'm guessing you need one per epic spell, so this takes some time).
#3 Make sure Dispater doesn't escape; Easiest Solution: Contingent Transport + Foresee + some ignore magical protections epic seeds to follow him.
#4 Kill Dispater; Easiest solution: Trap The Soul from Demilich, and a few retries.
All of these can be bypassed by the SDA Overlord: Abominations. But reading the "how to create your own deity" chapter hardly qualifies as optimization.

All in all, a DM could keep banning these things, and an optimizer would keep needing to get a new work-around. This then develops into a what will the DM allow, until one of the points become impossible, and the task thus becomes impossible, or a work-around is allowed and the task is completed.
Title: Re: General Discussion
Post by: Tshern on December 05, 2011, 08:42:51 PM
I wasn't talking about using the incantatrix ability to modify the epic spells. I was talking about the fact that to mimic any metamagic feat the incantatrix could add to this epic spell would be at most +150 to the spellcraft DC, meaning it would be trivial for any 21st level mage to get around it.
So not so much about modifying epic spells than it is about modifying epic spells? Adding a metamagic feat to a spell is modifying the spell.

Quote
The problem I see with giving people 400HD and 18 Divine Ranks and then banning things on a case for case basis is pretty weird. With this amount of power, any given problem can be solved in a myriad of ways. Banning the simpler ones (Incantatrix doing the Metamagic for you, Transport + Foresee working), is just speedblocks.
Actually 370 HD and 18 DvR. If you use divine ranks, one of your characters is restricted to 70 HD.

Secondly, if this can be solved in a myriad of ways, then not one of those options has been tried. Obviously custom abilities have to be accepted on a case by case basis. Epic spells specifically require that. The other abilities have to be accepted, because otherwise they might not be in line with the original abilities. If they are only speedblocks, there should be no problem?
Here's a bunch of the objectives and the easiest solution, as I see them. Every time you ban the easiest solution, it doesn't mean the problem doesn't have to be solved. So an optimizer needs to use his HD+Divine Rank + Epic Spells (+ Skills + Feats) to find a work-around, if you keep banning work-arounds the task becomes meaningless, because all you do is setting the bar lower and lower for what can be used.

Quote
#1 Teleport to Dispater and get around his defenses; Easiest Solution: Transport + Foresee + Some Ignore Magical protections Epic Seeds
#2 Be immune to any preliminary defense Dispater has set up; Easiest Solution: Demilich + Planar Bubble + Epic Spell to make you immune to being timestopped and Disjuncted. Another Epic spell to make you immune to epic spells (I'm guessing you need one per epic spell, so this takes some time).
#3 Make sure Dispater doesn't escape; Easiest Solution: Contingent Transport + Foresee + some ignore magical protections epic seeds to follow him.
#4 Kill Dispater; Easiest solution: Trap The Soul from Demilich, and a few retries.
All of these can be bypassed by the SDA Overlord: Abominations. But reading the "how to create your own deity" chapter hardly qualifies as optimization.
Seems like too much effort to me, could be worth trying nevertheless. Every time a challenger tries something, the others know a bit more. All in all, I think you may have a plan here.

Quote
All in all, a DM could keep banning these things, and an optimizer would keep needing to get a new work-around. This then develops into a what will the DM allow, until one of the points become impossible, and the task thus becomes impossible, or a work-around is allowed and the task is completed.
Use abilities that are in line with the stuff that has been used when Dispater was build.
Title: Re: General Discussion
Post by: Shadowmind on December 05, 2011, 09:28:26 PM
What are the flaws in this plan: I know there are some.
Once in Dis move away from the iron road as fast as possible, use Temporal Acceleration if necessary, since  Spell Stowaway (time stop) doesn't effect it.
Encase oneself in a none iron sphere to break line of effect and line of sight. Improved Over Channel the Temporal Acceleration to about 120 ML taking up to 1920 damage, use up to 3 of those rounds to heal that damage back.
While in the Temporal Acceleration to use Reality Revision to travel into the Tower or Alter Reality if have Travel porfolio, repeating until you pass the rank check.
Have maybe a minute in a half-left in the time acceleration.
Hard part begins.
Use Metamorphosis, Greater to turn into a piece of iron like a coin or an animated object with some way to mask your magical auras. Now wait until you find some one who isn't immune to mind effecting(detected by Mindsight preferably with below 40 int), then Possess Mortal, and keep jumping from devil to devil until get get to one that knows where Dispater is. Doing this completely undetected will be near impossible. Non detection, ring of Sequestering, Vecna blooded  divination immunity benefit stolen by a Illithid Savant, and other things might help along with high hide and bluff checks.



Updated the strategy.
Title: Re: General Discussion
Post by: Tshern on December 16, 2011, 07:15:52 AM
I have arrived to such an annoying situation in my plan that it is driving me nuts. More accurately, I am sort of stuck with one of my minions as I can't find a way for him to do what I want the way I want. Thus, I turn to you for some advice.

Do you guys know a feasible of method of acquiring more immediate actions? Swifts are easy, but immediate ones less so. The character will be a non-deity with approximately 95 HD to play with, so that should not be a problem. I need no more than, say, three immediate actions a round.
Title: Re: General Discussion
Post by: Mixster on December 17, 2011, 08:32:00 AM
I have arrived to such an annoying situation in my plan that it is driving me nuts. More accurately, I am sort of stuck with one of my minions as I can't find a way for him to do what I want the way I want. Thus, I turn to you for some advice.

Do you guys know a feasible of method of acquiring more immediate actions? Swifts are easy, but immediate ones less so. The character will be a non-deity with approximately 95 HD to play with, so that should not be a problem. I need no more than, say, three immediate actions a round.

Chronotyryn, or timestop are the only ways I know of.
Title: Re: General Discussion
Post by: Tshern on December 18, 2011, 09:01:08 AM
I have arrived to such an annoying situation in my plan that it is driving me nuts. More accurately, I am sort of stuck with one of my minions as I can't find a way for him to do what I want the way I want. Thus, I turn to you for some advice.

Do you guys know a feasible of method of acquiring more immediate actions? Swifts are easy, but immediate ones less so. The character will be a non-deity with approximately 95 HD to play with, so that should not be a problem. I need no more than, say, three immediate actions a round.

Chronotyryn, or timestop are the only ways I know of.
And Temporal acceleration, obviously. I was afraid this would be the result, but there is not much I can do about it. Thanks.
Title: Re: General Discussion
Post by: zook1shoe on December 30, 2011, 07:34:49 PM
I've been trying some stuff. It's hard... Like everyone has said, finding is the hardest
Title: Re: General Discussion
Post by: Daniel on February 06, 2012, 11:23:12 PM
Both Wish and Arcane Fusion can mimic spells that take an immediate action. To use those when it's not your turn you can use Contingency (SLA to let you refresh it each turn), Synchronicity, or that divine spell that gives you an extra readied action. Swiftblade & Swiftness (choker) would get you 2 extra actions that you could turn into immediate actions through the methods listed above.

The loss of Incantatrix makes me a little bit sad. The ability to modify a hostile spell with Metamagic Effect/Seize Concentration + Enhance Effect/Snatch Spell was one of the coolest abilities that I have learned of through this challenge. I really hope that Incantatrix was not banned due to it's cheap metamagic. There are so many ways to do that in this challenge that Metamagic Effect hardly breaks Incantatrix. (I'm assuming that Metamagic effect doesn't allow you to apply metamagic to epic spells.)

Here is a quick reference sheet for some ways to bypass some of the obstacles.

Disjuction: Esoteric Aegis
Planar Effects: Epic Consecrated Stealth Planar Bubble
Vile Damage: Epic Consecrated Stealth Planar Bubble
Detect Magic: Epic Consecrated Stealth Planar Bubble
Holy Water: Life Ward
Dimensional Anchor: Spell Resistance/Immunity
Telekinesis: Force Immunity (Void Incarnate)
Vile Lightning: Evasion
Spell Stowaway (Time Stop): Innervated Speed
Stolen/Disjoined Items: Vow of Poverty/Demilich
Extraordinary Detection: Darkstalker/Superior Invisibility
Entering the Tower: Wish
Iron Curtain: Alter Reality
Ferric Affinity: Don't get detected

Any build should also include plenty of raw stat bonuses (Marshal, Factotum, Cosmic Descryer, Paladin), numerous immunities (Illithid Slayer, Void Incarnate, Undead/Construct Subtype) and the option for extra actions when needed (Swiftblade, Factotum, Ruby Knight Vindicator).
Title: Re: General Discussion
Post by: Amechra on March 04, 2012, 01:19:54 AM
Hmmm...

I have an idea; does anyone know of a way to create an Epic Spell that fools all forms of Divination into thinking that they are on a different plane?

Because I have a way to kill Dispater through one. Simple. Touch attack.

In other words, I think I've figured out a way to get him to accept a Painless Death if you call him through the Locking the Gates ritual...
Title: Re: General Discussion
Post by: Tshern on March 04, 2012, 08:18:00 AM
Hmmm...

I have an idea; does anyone know of a way to create an Epic Spell that fools all forms of Divination into thinking that they are on a different plane?

Because I have a way to kill Dispater through one. Simple. Touch attack.

In other words, I think I've figured out a way to get him to accept a Painless Death if you call him through the Locking the Gates ritual...
The point has always been to kill him in Dis. If you call him elsewhere, killing him will not end the challenge.
Title: Re: General Discussion
Post by: Amechra on March 04, 2012, 09:44:19 AM
Well, that's what the Divination-fooling spell is for; so that I can make Dispater believe that he's in a Mordenkainen's Magnificent Mansion on the Material Plane while he is, in fact, on one on Dis.

A Planar Bubble should do the trick of making <that room> not count as Dis, correct?

Or I can just Contingency him, with the Contingency being activated as soon as he spends 1 minute on Dis, with Painless Death triggering then.

It still has some knots (like getting the most paranoid being in the universe to allow me to cast a spell on him  :bigeyes)
Title: Re: General Discussion
Post by: Tshern on March 04, 2012, 06:59:58 PM
Why would the Planar bubble prevent his regeneration that is specifically triggered to his plane? If you are not on Dis, he will respawn.
Title: Re: General Discussion
Post by: Amechra on March 04, 2012, 07:22:11 PM
Change of plans:

Call him in a Mordenkainen's Magnificent Mansion (iirc, it counts as its own plane, due to being a private demiplane), then evict him back into Dis before those 5 rounds are up.
Title: Re: General Discussion
Post by: Tshern on March 23, 2012, 08:08:08 PM
Hopefully this thing is not dying.

Change of plans:

Call him in a Mordenkainen's Magnificent Mansion (iirc, it counts as its own plane, due to being a private demiplane), then evict him back into Dis before those 5 rounds are up.
Could work, it indeed could work.
Title: Re: General Discussion
Post by: zook1shoe on September 06, 2017, 03:39:43 AM
Its the 3.5 officially licensed Planescape setting

here's the free pdfs

http://www.planewalker.com/sections/30-35-pscs

I'm not sure if I asked, but I was curious if several of the Dragonlance books are available (Towers of High Sorcery, Bestiary of Krynn) ?  The Dragonlance books are 1st and 2nd party (licensed plus published by Wizards or another company)

I'm glad you're back!

If things get rolling again, here's a question that never got answered