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Topics - Hades

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D&D 3.5 and Pathfinder / [3.5] True necromancer, new (fixed?) version.
« on: February 26, 2020, 10:21:58 AM »
The True Necromancer PRC has a great flavour, and winks at AD&D (a necromancer in AD&D needed high Wisdom, so many people biclassed cleric/necromancer).
Alas, the PRC is notoriously underpowered, due to the "too many caster levels lost".

I found in the Living Greyhawk adventure "CORS4-02 - here there be dragons" a variant of the PRC. It's basically the same from Libris Mortis, but with dual progression for all levels (like mystic theurge and arcane hierophant progression). With this variant (and of course an early entry into Mistic Theurge before going True Necromancer) is quite easy to create a "double 9" character.
For instance, thanks to Alternative Source Spell (Dragon #325) we can create something like Cloistered Cleric 1/Wizard 3/MT 2/TN 14, achieving the spell progression of a 17th level cleric and  a 19th level wizard.

Do you think that the "full dual progression" can fix the true necromancer, finally making that a worthwhile PRC?

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D&D 3.5 and Pathfinder / [3.5] Delay death + Diehard.
« on: February 19, 2020, 09:17:14 AM »
I need a small clarification for an Ordained Champion of Hextor that will fight the PCs soon in my campaign.

The combo "delay death" from Spell Compendium and Diehard Feat allow a character to act as disabled until the spell ends, right? Of course, if at the end of the spell the NPC has -10 hp or less, it's instant death.

IIrc the disabled state allows for the "partial charge", right? I'm talking about "If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn."

The character also has Faith Unswerving feat. Looking at the wording of the tactical option "one last strike" (you must be the subject of an attack, spell, or ability that reduces you to 0 or fewer hit points) it means that each round the NPC is at negative hps but disabled thanks to Diehard, if he's attacked it "triggers" the immediate action attack?

Ty in advance



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Hi. I'm restatting various githyanki NPCs for my upcoming campaign.

For Githwarriors capitans I'll use warblade as a base class (diamond mind discipline is perfect falvour-wise, since they're psionic creatures).

For Knights, instead of the awful blackguard class I'm thinking about paladin of tyranny 4/crusader X. I thoughts about RKV (removing the "workship Wee-Jas" fluff), but since paladin of tyranny has just the spells from UA, githyanki has -2 Wisdom and paladin is quite MAD, I'm more for the "holy warrior" ACF from Complete Champion.

Thinking about their maneuvers... Since they live in the Astral Plane, and Stone Dragon maneuvers works only when the martial adept is on the ground, should I gave some of them or role-wise is better to focus on other disicplines? (there would be a nice sinergy between their silver cord - severing swords and Mountain Hammer to ignore the cord's hardness, but since Mountain Hammer can't work if the adept is flying, it quite difficult to be in contact on the ground and be in melee with an astral body)

And about casters, since in the Astral Plane All spells and spell-like abilities are automatically Qucikened, does it should be better to avoid to give Quicken spells to githyanki casters (maybe give them Twin Spell instead)?

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Can the archmage take the high arcana "spell power" more than once to pump his CL?

And if he's a sorcerer/wizard/ultimate magus, can he at least take "spell power" once for every arcane caster class he possesses?

Thanks in advance.

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Min/Max 3.x / Champion of Corellon elven gish
« on: September 25, 2014, 06:10:26 AM »
Hi. I tried to create a gish using the Champion of Corellon prc (to have Elegant strike). Quite feat starved, but it manages to do the "4 attack per round and 9th level spells at level 20.

The build is:

Race: Elf (maybe snow elf from Frostburn to have -2 cha instead of -2 con)

Wizard 8
Swiftblade 3
Dragonslayer 1 (to have armor & weapon prof)
Champion of Corellon 2
Spellsword 1
Abjurant Champion 5

At level 20 we'll have BAB +16 and spells as a 17th level - wizard.

Assuming no flaws, we need UA wizard ACF to take fighter feats. We can use Otyugh Hole for free Iron Will.

1: Dodge, Combat Expertise
3: Mounted Combat
5: Mobility
6: Weapon Finesse
9: Combat Casting, Spring Attack
12: Improved Weapon Familiarity
13: X (bonus fighter feat, with Combat Expertise, Dodge, or Mounted Combat as a prerequisite)
15: free (maybe Practiced Spellcaster to have full CL)
18: free (Arcane Strike could be fitting, since the char is a gish, or even Power Attack if we use an Elven Courtblade to do some nasty combo with wraithstrike)

Without flaws, how can the build be improved? I know that dropping Champion of Corellon could make easier to build a gish, but I'd really like to keep the "Dex on attack & Damage".

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Min/Max 3.x / Solo kill the Tarrasque at 13th level.
« on: May 27, 2014, 04:08:14 AM »
Hi :)

Actually I dunno if it was already done, but I'd like to do a nice game.

Build a 13th level character that's able to kill the Tarrasque. You get 36 point-buy for ability scores and 110 k gp wealth.

All 3.5 official manuals and dungeon/dragon magazines are allowed. You can get a partially charged item (like a wand of invisibility with only 25 charges, paying it 2,250 gp). You can't use flaws, infinite loops, planar binding for free wishes, cohorts and followers, or dominate/charm other creatures (but animal companions, summon monsters and the like are allowed). Hour/level buffs or persistent spells are allowed.

You also have 1 minute of preparation time before the big T comes in melee range.

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General D&D Discussion / Lawful Slaad?
« on: April 03, 2014, 08:09:25 AM »
Ok, it may be a "logic bomb" for the creature, but I think that somehow, somewhere in the multiverse, there "may" be a lawful slaad.

Slaads, as we know, are incarnations of chaos. But if "all slaads are chaotic", that would be a "constant", and constant are arguably a "lawful" thing.

So, to truly be the essence of chaos, imho at least one slaad in the multiverse has to be lawful. After all there are already things like fallen celestials, or rogue modron (ok, a rogue modron can still be lawful  ^^').

What do you think about it?

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Min/Max 3.x / [3.5] Mystic Ranger "theurgic gish"
« on: November 18, 2013, 12:48:12 PM »
Reading about the "holy trinity" Mystic Ranger (Class variant from DR#336 p.105), Shooting Star (Substitution levels from CoV p.50) and Sword of The Arcane Order (Feat from CoV p.34) in this topic

http://www.minmaxboards.com/index.php?topic=1543.0

I thought on this build. Maybe it's not the best gish ever, but I hope that it can be interesting

Race: Elf (maybe snow elf from Frostburn, -2 Cha instead of -2 Con is nice)

Classes:
Mystic Ranger 4
Wizard 1
Wildrunner (RotW) 1 (a necessary evil to get "trackless step as a class feature" to qualify for Arcane Hierophant)
Abjurant Champion (CM) 4
Arcane Hierophant (RotW) 10

This build gives
BaB: +16
Base Saves: Fort: +10, Ref: +10, Will +14
Spellcasting: As a 14th Mystic Ranger (up to 5th level spells), can prepare wiz/sor spells on ranger slots and as a 15th level Wizard (8th level spells)

The class features give us a nice caster level, without any need of Practiced Spellcaster:

Wizard caster level, tanks to Sword of the Arcane Order ("If you also have levels in wizard, your wizard caster level is treated as the sum of your wizard, paladin, and ranger class levels.") is
1 (Wizard) + 4 (Mystic Ranger) + 4 (Abjurant Champion) + 10 (Arcane Hierophant) = 19th (orange ioun stone or ring of arcane might can boost it to 20th)

Ranger caster level, thanks to Shooting Star ("If you also have arcane spellcasting ability from another class, you can add your CL from that class to this value to determine CL."), assuming that Mystic Ranger CL = 1/2 class level is
2 (1/2 Mystic Ranger) + 5 (1/2 Arcane Hierophant) +2 (Shooting Star Improved Spellcasting class feature) + 19 (wizard CL) = 28th (we han have nice things like 9d6 SA with Hunter's Eye).

Dunno if with only 4 Mystic Ranger levels we can take Wild Shape Ranger variant. If yes, that's a nice ACF, since Arcane Hierophant progress WS.

With Arcane Hierophant we can ignore ASF from light or medium nonmetallic armor. Using Greater Mighty Wallop (RoTD) and Greater Magic Weapon, with a morning star (Mystic Ranger is proficient only with simple melee weapons) we can deal 6d6+5 damage with each hit, not counting STR bonus, Power Attack and the like.

Both Elf Ranged and Elf Wizard racial subs (both from RotW) are interesting for the build, and with Trap Expert from Dungeonscape (replace Track with rogue's trapfinding, and add Disable Device as a class skill) it can be an adeguate scout.

I'd like to see suggestion with feats (besides prerequisites, I think that Power Attack and Arcane Strike are given), gear, spells and other ACF that would be useful to this build.

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Introduce Yourself / Hi all!
« on: November 18, 2013, 12:01:43 PM »
Hi.

I'm an Italian guy from Brescia, a northen Italy city near Milan.

My favourites RPGs are D&D (expecially 3.5) and Pathfinder, but I also like games like Trail of Cthulhu and WoD.

I like videogames, music (I'm a metalhead, but I don't play any instrument ^^'), manga, anime, reading, trekking, martial arts, etc (too lazy to remember all things that I like atm XD)

I lurked this boards for a while, and I thought "why not register?"

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