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Messages - Omck4heroes

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1
Archive / Re: Souls of Arhosa
« on: November 25, 2019, 12:43:53 PM »
Jarn sets himself on the longest straight path he sees. In one hand he carries his spear, and with the other, he readies a javelin. He bounces in place, eager to be in motion


Initiative:
Rolled 1d20+5 : 4 + 5, total 9



2
Archive / Re: Depths of Arhosa
« on: November 07, 2019, 11:48:06 AM »

3
Archive / Re: Depths of Arhosa
« on: November 07, 2019, 11:47:32 AM »
Rerolling damage cause the calculation got screwed up

Bludgeoning Damage:
Rolled 3d6+10 : 3, 5, 3 + 10, total 21


Fire damage:
Rolled 1d6 : 2, total 2

4
Archive / Re: Depths of Arhosa
« on: November 07, 2019, 11:44:21 AM »
(Damage there should be 17, had a typo in the damage roll. 3d6+10, not +1)

5
Archive / Re: Depths of Arhosa
« on: November 07, 2019, 11:43:30 AM »
Lifter took a lumbering step South, and once more brought his hammer down, this time on the skeleton closest to the Flonha.


Attack:
Rolled 1d20+12 : 17 + 12, total 29


Damage:
Rolled 3d6+1 : 1, 4, 1 + 1, total 7


(Forgot the 1d6 fire on my last attack)

6
Archive / Re: Souls of Arhosa
« on: November 06, 2019, 03:53:03 PM »
Jarn scans the undergrowth, looking for a sign that the creature is approaching

"Agreed. If it does not trouble us, we should avoid it"

7
Archive / Re: Fasnachu's Blessings [Dice]
« on: November 05, 2019, 03:18:45 PM »
Initiative Lifter

Rolled 1d20-3 : 15 - 3, total 12

8
Archive / Re: Souls of Arhosa
« on: November 05, 2019, 03:17:59 PM »
Jarn brings up the rear, javelin in hand, scanning the surroundings for movement or more death-traps

9
Archive / Re: Depths of Arhosa
« on: November 01, 2019, 05:04:47 PM »
Making use of his invisibility to catch the nearest enemy unawares, Lifter brought his great maul up and swung it down with all the force of a tunnel collapse

(Attack on the Town Guard token one square East of the Gretchen token)

Attack:
Rolled 1d20+13 : 6 + 13, total 19


If hit, Damage:
Rolled 3d6+11 : 5, 4, 1 + 11, total 21

10
Archive / Re: Souls of Arhosa
« on: October 21, 2019, 01:12:03 PM »
Jarn emerges from the grass and follows the group into the woods. He keeps to the back, making sure nothing comes up behind them

11
Archive / Re: Depths of Arhosa
« on: October 21, 2019, 12:26:20 PM »
Lifter continues moving, and stops in front of the Western shield wall



12
Archive / Re: Souls of Arhosa
« on: October 15, 2019, 11:07:50 AM »
Seeing that the stranger is speaking with the rest of the party, and is apparently no threat, Jarn returns to watching for Kier, keeping himself hidden

13
Archive / Re: Depths of Arhosa
« on: October 15, 2019, 11:04:52 AM »
Moving as quietly as he can--without much success--Lifter proceeds towards the Left shield wall

https://beta.ditzie.com/64700/5da5dfc79bcf2

14
Archive / Re: Souls of Arhosa
« on: October 09, 2019, 11:20:23 AM »
Unseen eyes pick out the hunter, and watch carefully

Perception: 26

Stealth: 33

15
Archive / Re: Fasnachu's Blessings [Dice]
« on: October 09, 2019, 11:18:17 AM »
Jarn's Perception and Stealth for his dawn patrol

Rolled 1d20+14 : 12 + 14, total 26


Rolled 1d20+16 : 17 + 16, total 33

16
Archive / Re: Fasnachu's Blessings [Dice]
« on: October 08, 2019, 05:53:20 PM »
Mechadildo Stealth

Rolled 1d20-2 : 9 - 2, total 7

17
Archive / Re: Depths of Arhosa
« on: October 08, 2019, 05:51:30 PM »
Now invisible, Lifter makes his way towards the Officers as quietly as the Constructed is able

(Stealth Result 7)

(Here's the new map)
https://beta.ditzie.com/64700/5d9d08951eab2

18
Archive / Re: Depths of Arhosa
« on: October 07, 2019, 04:12:05 PM »
The Constructed nods, and hefts his maul, readying himself for the battle to come

19
Archive / Re: Souls of Arhosa
« on: September 26, 2019, 12:56:20 PM »
Making sure the farmers can't hear him, Jarn says

"Maybe we should go, let the Kier have them, then come back when they are busy"

20
Archive / Re: Fasnachu's Blessings [Dice]
« on: September 24, 2019, 06:30:52 PM »
Stealth to hide in the grass, and perception to spot any Kier that come towards the Ritualist

Rolled 1d20+16 : 8 + 16, total 24


Rolled 1d20+14 : 3 + 14, total 17

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