Author Topic: Chapter 1: A New Beginning  (Read 129389 times)

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8182
    • View Profile
Re: Chapter 1: A New Beginning
« Reply #920 on: October 18, 2019, 07:58:23 AM »
ooc: Ward doesnt work on ability damage, I need to fix that.
No, I meant that the rules say you take one point of ability damage per 1d6 of temp HP rolled. I wanted to only gain 2d6 temp HP and take 2 ability damage rather than get 18d6 for 18 points of ability damage.


How many men are assisting with the spell and how many are standing guard?  You've got a dozem.
I didn't realize non-casters could assist in the magic. What does each do? Increase the DC?
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16075
  • Fnord bitches
    • View Profile
Re: Chapter 1: A New Beginning
« Reply #921 on: October 22, 2019, 10:30:28 PM »
ooc: Ward doesnt work on ability damage, I need to fix that.
No, I meant that the rules say you take one point of ability damage per 1d6 of temp HP rolled. I wanted to only gain 2d6 temp HP and take 2 ability damage rather than get 18d6 for 18 points of ability damage.


How many men are assisting with the spell and how many are standing guard?  You've got a dozem.
I didn't realize non-casters could assist in the magic. What does each do? Increase the DC?

Assistants add 1 to the Save DC if they know the spell ritual (they don't necessarily know how to cast it).  You, and each of the participants take 1 point of ability damage of your choice.  You also take sanity and humanity.  I'll revise the cost on PW, that's prolly too much.  Since the spells have no levels I need to make rules for the Save DC.

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8182
    • View Profile
Re: Chapter 1: A New Beginning
« Reply #922 on: October 23, 2019, 08:28:48 AM »
Assistants add 1 to the Save DC if they know the spell ritual (they don't necessarily know how to cast it).  You, and each of the participants take 1 point of ability damage of your choice.  You also take sanity and humanity.  I'll revise the cost on PW, that's prolly too much.  Since the spells have no levels I need to make rules for the Save DC.

So, I'd say six help with the spell and six stand guard. I want our best marksmen standing guard.

If the cost on Personal Ward isn't too high, I'd like to cast it ahead of time.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16075
  • Fnord bitches
    • View Profile
Re: Chapter 1: A New Beginning
« Reply #923 on: November 25, 2019, 03:43:27 AM »
How is everyone spaced?

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8182
    • View Profile
Re: Chapter 1: A New Beginning
« Reply #924 on: November 25, 2019, 09:07:37 AM »
Are we supposed to be in a circle or touching, or anything?
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16075
  • Fnord bitches
    • View Profile
Re: Chapter 1: A New Beginning
« Reply #925 on: November 26, 2019, 10:02:14 PM »
Participants need to be inside a circle of ground minerals big enough to contain them and a fire.  Non participants should probably be in it as well yoou're thinkinh

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8182
    • View Profile
Re: Chapter 1: A New Beginning
« Reply #926 on: November 27, 2019, 01:13:28 PM »
Does the circle keep them safe if they're not participating?

I'd like to position them so that they will hopefully not be firing in the direction of the participants.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16075
  • Fnord bitches
    • View Profile
Re: Chapter 1: A New Beginning
« Reply #927 on: November 27, 2019, 07:04:53 PM »
Insofar as you know yes, but if anyone breaks the circle the spell ends

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8182
    • View Profile
Re: Chapter 1: A New Beginning
« Reply #928 on: November 27, 2019, 09:40:21 PM »
I guess we'll try it, but Elizabeth stresses the importance of staying the course. Prior to this, she'll cast Personal Ward for 12d6 temp HP, and 3 ability damage (to Cha). She has her pistol loaded, of course.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16075
  • Fnord bitches
    • View Profile
Re: Chapter 1: A New Beginning
« Reply #929 on: December 04, 2019, 08:44:09 PM »
how many ranks in banish you got?

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8182
    • View Profile
Re: Chapter 1: A New Beginning
« Reply #930 on: December 04, 2019, 11:16:21 PM »
how many ranks in banish you got?

2

At the time I selected that, I didn't see a reason to put more than that in:

Banish
Banish attempts to send a creature from another world or plane of existence back where it came from.  This does not work versus Summoned or Called beings but only entities capable of traveling to our realm of their own volition.  The caster(s) must build a circle of ground minerals and herbs big enough to contain themselves and a fire.  They then begin a chant that requires them to remain within the circle until it is finished, after which they burn whatever object links to the entity to be banished.  If it fails a Willpower save, the entity immediately appears, regardless of where it currently is, and begins to fade away over the course of 3-30 rounds.  At the end of this time it is gone, and the fire may be extinguished and the circle broken.  Unlike most spells, anyone who knows this spell can contribute to it, adding +1 to the spells Save DC.  If the circle is broken before the being disappears the spell ends. 
Costs: Sanity and Humanity, 1 point of temporary Ability damage from each participant.
Requirements: Must be held in the last known place the entity appeared, it's lair, or some place with a connection to it.  Must be at least 3 participants.
Components: V, S, M (ground minerals and herbs to make the circle, and something that links to the creature to be banished)
Learning Time: 2 weeks (DC 16)
Casting Time: 1 hour ritual.
Range: n/a
Target: 1 creature.
Duration: Instantaneous.
Saving Throw: Willpower negates.
Adverse Effects: Side effects for long ritual spells that are cast incorrectly or interrupted (or for failing to learn the spell).
Spellcrafting: Prerequisites needed to craft a spell on your own, usually including time, Knowledge (Arcane) Check DC, and other components.
« Last Edit: December 04, 2019, 11:18:00 PM by RobbyPants »
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16075
  • Fnord bitches
    • View Profile
Re: Chapter 1: A New Beginning
« Reply #931 on: December 05, 2019, 12:00:05 AM »
you've got 2 in ward as well yes?

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8182
    • View Profile
Re: Chapter 1: A New Beginning
« Reply #932 on: December 05, 2019, 01:23:30 PM »
you've got 2 in ward as well yes?
Yes. The only two I have 6 in is Glamer and Burn.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16075
  • Fnord bitches
    • View Profile
Re: Chapter 1: A New Beginning
« Reply #933 on: December 11, 2019, 02:23:24 AM »
ok you also take 2 San/Hum damage. 

Rolled 1d20+7 : 4 + 7, total 11

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16075
  • Fnord bitches
    • View Profile
Re: Chapter 1: A New Beginning
« Reply #934 on: December 11, 2019, 02:25:37 AM »
(Wow I did not expect her to fubar that roll).  IIt's several tense moments as the vision oof a massive, bloated spiderlike being pops into view and slowly fades out.

It iis done.  You hope.

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8182
    • View Profile
Re: Chapter 1: A New Beginning
« Reply #935 on: December 11, 2019, 08:22:45 AM »
Once she feels the ritual is complete, Elizabeth sighs and sits on the floor.

"Thank you. I think that it's done. I know that wasn't easy for you."


OOC: are there any saves I have to make for the San/Hum damage? I'm currently at 55/60 San and 34/40 Hum.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16075
  • Fnord bitches
    • View Profile
Re: Chapter 1: A New Beginning
« Reply #936 on: December 18, 2019, 06:35:03 PM »
Nope,  You get 6 san back actually.  Whats next on the agenda?

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8182
    • View Profile
Re: Chapter 1: A New Beginning
« Reply #937 on: December 19, 2019, 09:39:06 AM »
Whats next on the agenda?
Elizabeth wants information. She'll make sure things are going well in the city as far as food and defenses go. She'll scout around as a hawk to see if there are any signs of danger. She wants to check on the trog cave to look for signs of activity.

If all that comes back fine, she is thinking of going to Philadelphia to see how things are going.
My creations

Please direct moderation-related PMs to Forum Staff.

Offline bhu

  • Uncle Kittie
  • Honorary Mod
  • *****
  • Posts: 16075
  • Fnord bitches
    • View Profile
Re: Chapter 1: A New Beginning
« Reply #938 on: December 25, 2019, 05:52:24 PM »
The city progresses well.  The trogs have not.  There is black blood on the snow surrounding their caves, and you recall they dissolve into a tarlike substance when they die.

Offline RobbyPants

  • Female rat ninja
  • Moderator
  • *****
  • Posts: 8182
    • View Profile
Re: Chapter 1: A New Beginning
« Reply #939 on: December 26, 2019, 09:40:52 AM »
How far of a flight is it to Philadelphia?
My creations

Please direct moderation-related PMs to Forum Staff.