Author Topic: [Skill] Bluff  (Read 1022 times)

Offline Skyrock

  • Honorary Mod
  • *****
  • Posts: 1789
    • View Profile
[Skill] Bluff
« on: November 03, 2018, 04:17:14 PM »
New Use: Telling Fortunes
This is the skill of inventing plausible fortunes from thin air through cold reading. It is the art of picking up clues about a target and telling her  what she wants to hear; it does not include the ability to actually peer into the future. This skill is most commonly the tool of charlatans, false prophets, and Vistani seers who decide not to tax their Sight.

The DM should apply a circumstance modifier based on how far-fetched or specific the prediction is. A vague, common prediction ("You will meet a dark stranger") might carry no modifier to the DC, while the modifier for an outrageous or easily refuted prediction might rise to +10 or even +20. The use of arcane props like a crystal ball or a tarokka deck gives a +2 circumstance bonus to the Bluff check. The glibness spell covers the use of bluff to tell fortunes.

Synergy Bonuses:
  • If you have 5 or more ranks in Sense Motive, you get a +2 bonus on Bluff checks for the purpose of Telling Fortunes.