Author Topic: Character Discussion thread  (Read 15649 times)

Offline Drammor

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Character Discussion thread
« on: March 12, 2013, 02:24:30 AM »
A place to talk about prospective characters and interest in joining up.
[20:32] <DonQuixote> A POX UPON YOU ALL!
[20:32] <DonQuixote> YOU, J, FOR STEALING THE PURITY OF NORNS.
[20:32] <DonQuixote> YOU, DRAMMOR, FOR ENSNARING ME IN THIS FIENDISH PRISON.

Offline FireInTheSky

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Re: Character Discussion thread
« Reply #1 on: March 12, 2013, 02:45:38 AM »
Don't forget to post in the general board, so that people know about the game!

Offline Drammor

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Re: Character Discussion thread
« Reply #2 on: March 12, 2013, 02:48:52 AM »
Oh right. I'm not really sure what to say, though.
[20:32] <DonQuixote> A POX UPON YOU ALL!
[20:32] <DonQuixote> YOU, J, FOR STEALING THE PURITY OF NORNS.
[20:32] <DonQuixote> YOU, DRAMMOR, FOR ENSNARING ME IN THIS FIENDISH PRISON.

Offline FireInTheSky

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Re: Character Discussion thread
« Reply #3 on: March 12, 2013, 02:58:06 AM »
Just quote the CharGen post.

Offline Kasz

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Re: Character Discussion thread
« Reply #4 on: March 12, 2013, 09:45:47 AM »
I'd be game to try a "Master of Poisons" focused Commoner. It'll definitely be different from most campaigns.

Offline sirpercival

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Re: Character Discussion thread
« Reply #5 on: March 12, 2013, 09:50:22 AM »
So, I'm going to be playing an Azurin, acquiring soulmelds and martial stuff.

Problem: what homebrew do I pick? My options are x3.
1) Soulmelds from a homebrew class (like warpsoul or extractor)
2) A homebrew discipline for martial stuff
3) One of Welknair's bloodlines.  The right one could grant me martial stuff, so I wouldn't have to spend feats on it and could focus on incarnum that way.

Ack!
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Offline InnaBinder

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Re: Character Discussion thread
« Reply #6 on: March 12, 2013, 11:48:13 AM »
I take it the rules of character creation are set up to disallow Dragonborn of Bahamut?
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Offline Concerned Ninja Citizen

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Re: Character Discussion thread
« Reply #7 on: March 12, 2013, 03:51:31 PM »
Interested and thinking about builds.

Would the Proto Creature template on a Human be acceptable (refluffed as not a frankenstein's monster but a human who happens to have giantism (will probably take the Jotunbrud feat) and be very strong/tough)?

How about the Magical Aptitude and Natural Spell rewrites from this post?

I'm somewhat confused about the bloodline rules for this campaign (I've never really understood bloodlines in general, honestly.) The char gen post mentions minor bloodlines granting abilities at lvs 1 and 4 but the SRD has minor bloodlines granting their first ability and 4 and their second at 8. Will bloodlines be working differently than outlined in the SRD (beyond the XP penalty instead of levels, of course)?

Offline FireInTheSky

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Re: Character Discussion thread
« Reply #8 on: March 12, 2013, 04:16:43 PM »
An IDEA!.   :D  This would clearly be my one thread of homebrew, if allowed.  (specifically: this tree, but I'd like to take others  from the full thread as well, if possible)
« Last Edit: March 12, 2013, 04:27:46 PM by FireInTheSky »

Offline Flay Crimsonwind

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Re: Character Discussion thread
« Reply #9 on: March 12, 2013, 08:07:50 PM »
Tentative interest, if not full (though really how can you have too many commoners?) of a conman working in the community...

I noted regional feats are in; how do you feet about mercantile background?
« Last Edit: March 12, 2013, 09:28:21 PM by Flay Crimsonwind »
I'm here and ready to keep confusing the hell out of everyone I meet.

Offline Drammor

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Re: Character Discussion thread
« Reply #10 on: March 12, 2013, 11:24:47 PM »
I take it the rules of character creation are set up to disallow Dragonborn of Bahamut?

Not specifically, no, but it does violate the age clause.

An IDEA!.   :D  This would clearly be my one thread of homebrew, if allowed.  (specifically: this tree, but I'd like to take others  from the full thread as well, if possible)

I will allow this with a single feat tree + closely supporting material.

Tentative interest, if not full (though really how can you have too many commoners?) of a conman working in the community...

I noted regional feats are in; how do you feet about mercantile background?

Mercantile background is fine, as is apprentice (criminal).
« Last Edit: March 12, 2013, 11:29:55 PM by Drammor »
[20:32] <DonQuixote> A POX UPON YOU ALL!
[20:32] <DonQuixote> YOU, J, FOR STEALING THE PURITY OF NORNS.
[20:32] <DonQuixote> YOU, DRAMMOR, FOR ENSNARING ME IN THIS FIENDISH PRISON.

Offline Concerned Ninja Citizen

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Re: Character Discussion thread
« Reply #11 on: March 13, 2013, 02:41:53 AM »
Interested and thinking about builds.

Would the Proto Creature template on a Human be acceptable (refluffed as not a frankenstein's monster but a human who happens to have giantism (will probably take the Jotunbrud feat) and be very strong/tough)?

How about the Magical Aptitude and Natural Spell rewrites from this post?

I'm somewhat confused about the bloodline rules for this campaign (I've never really understood bloodlines in general, honestly.) The char gen post mentions minor bloodlines granting abilities at lvs 1 and 4 but the SRD has minor bloodlines granting their first ability and 4 and their second at 8. Will bloodlines be working differently than outlined in the SRD (beyond the XP penalty instead of levels, of course)?

?

Offline Drammor

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Re: Character Discussion thread
« Reply #12 on: March 13, 2013, 03:31:41 AM »
Oh blar. Sorry, I had somehow missed that.

First, and I apologize for missing this earlier, but I would prefer not to see templates on these characters. I'll edit the starting point to suit.

The feats from that post are fine, but since Magical Aptitude and Natural Spell don't belong to the same "tree," it would be one or the other. Speaking of which, and I'll get to this after I come home from work tomorrow, there are a few houserules on some of the feats which provide spell-like abilities. For now, I'll say that they give you spells known, and expand on that tomorrow.

If you have two minor bloodlines, the abilities you would regularly gain at levels 4 and 8 on one bloodline are gained at levels 1 and 4, instead and; the abilities you would regularly gain at level 4 and 8 on a different bloodline are gained at level 2 and 6, instead. Other than making them not have levels (and therefore not give pseudolevels, either), they function mostly the same. What's going on here is that having two minor bloodlines was designed to replace having a major bloodline, since those exceed the intended power scale for the campaign.
« Last Edit: March 13, 2013, 03:38:02 AM by Drammor »
[20:32] <DonQuixote> A POX UPON YOU ALL!
[20:32] <DonQuixote> YOU, J, FOR STEALING THE PURITY OF NORNS.
[20:32] <DonQuixote> YOU, DRAMMOR, FOR ENSNARING ME IN THIS FIENDISH PRISON.

Offline Concerned Ninja Citizen

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Re: Character Discussion thread
« Reply #13 on: March 13, 2013, 04:08:59 AM »
How about Intermediate Bloodlines? When do you gain those benefits?

Taking Natural Spell and Magical Aptitude together wouldn't make any sense anyway. It would definitely be one or the other.

Is the Hidden Talent Upgrade to Wild Talent allowed?

Is the Pathfinder version of Human allowed?

Thinking about Battle Jump + Up the Walls via Wild/Hidden Talent
« Last Edit: March 13, 2013, 04:19:01 AM by Concerned Ninja Citizen »

Offline Flay Crimsonwind

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Re: Character Discussion thread
« Reply #14 on: March 13, 2013, 05:33:58 AM »
Since it's uncertain what combat if any we will be forced to endure, I started off making the merchant:

Morro Sire. He's a worrisome little man, whose father has instructed him in his (often considered highly illicit or at least illicitly supported) business methods. Most of this seems to be in shipment, money-loaning, and merchant activities, but there has always been talk of extortion, hired banditry, and smuggling. Nothing able to be pinned on the senior Sire, and so far junior Sire's hands have been kept clean. He is second in command of his father's business operations, and is definitely the wealthiest of the bunch.

But if this is intended to be more combat based.... and if you don't like the idea of him hiring mercenaries...

I was very much trying to think of Tyrion Lannister or the Illusive Man while making this guy. He's rich, and that's his claim to fame. But he's going to grow into his empire as a leader and brilliant mind, albeit not behind a sword. Still, push comes to shove he could definitely do well with splash weapons, and his operations could always shift to alchemy and crafting/distributions...
I'm here and ready to keep confusing the hell out of everyone I meet.

Offline InnaBinder

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Re: Character Discussion thread
« Reply #15 on: March 13, 2013, 07:59:34 AM »
Thoughts on this homebrew Sublime Way Discipline?
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Offline Drammor

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Re: Character Discussion thread
« Reply #16 on: March 13, 2013, 11:28:22 AM »
How about Intermediate Bloodlines? When do you gain those benefits?

Taking Natural Spell and Magical Aptitude together wouldn't make any sense anyway. It would definitely be one or the other.

Is the Hidden Talent Upgrade to Wild Talent allowed?

Is the Pathfinder version of Human allowed?

Thinking about Battle Jump + Up the Walls via Wild/Hidden Talent

Intermediate benefits are gained normally. Wild Talent is allowed. That's a no on the PF human. That combination sounds fine.

Since it's uncertain what combat if any we will be forced to endure, I started off making the merchant:

Morro Sire. He's a worrisome little man, whose father has instructed him in his (often considered highly illicit or at least illicitly supported) business methods. Most of this seems to be in shipment, money-loaning, and merchant activities, but there has always been talk of extortion, hired banditry, and smuggling. Nothing able to be pinned on the senior Sire, and so far junior Sire's hands have been kept clean. He is second in command of his father's business operations, and is definitely the wealthiest of the bunch.

But if this is intended to be more combat based.... and if you don't like the idea of him hiring mercenaries...

I was very much trying to think of Tyrion Lannister or the Illusive Man while making this guy. He's rich, and that's his claim to fame. But he's going to grow into his empire as a leader and brilliant mind, albeit not behind a sword. Still, push comes to shove he could definitely do well with splash weapons, and his operations could always shift to alchemy and crafting/distributions...

Sounds mostly good, but as I stated in the starting point, you're a long way from real civilization. Your access to competent mercenaries may be limited; the idea is that your group is the combat-capable in the village by the time you reach adulthood.

Thoughts on this homebrew Sublime Way Discipline?

Chtonic Serpent is fine.
[20:32] <DonQuixote> A POX UPON YOU ALL!
[20:32] <DonQuixote> YOU, J, FOR STEALING THE PURITY OF NORNS.
[20:32] <DonQuixote> YOU, DRAMMOR, FOR ENSNARING ME IN THIS FIENDISH PRISON.

Offline Concerned Ninja Citizen

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Re: Character Discussion thread
« Reply #17 on: March 13, 2013, 02:14:58 PM »
Intermediate benefits are gained normally. Wild Talent is allowed.

So you get intermediate benefits at 2/4/6 but minor at 1/4?

Wild Talent but no Hidden Talent?

Offline InnaBinder

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Re: Character Discussion thread
« Reply #18 on: March 13, 2013, 03:37:10 PM »
Thoughts on this homebrew Sublime Way Discipline?

Chtonic Serpent is fine.
Tentative interest in a Mongrelfolk Chthonic Serpent (forsaking Tiger Claw) Swordsage.
Arguing on the internet is like running in the Special Olympics.  Even if you win, you're still retarded.

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Offline sirpercival

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Re: Character Discussion thread
« Reply #19 on: March 13, 2013, 03:41:30 PM »
Thoughts on this homebrew Sublime Way Discipline?

Chtonic Serpent is fine.
Tentative interest in a Mongrelfolk Chthonic Serpent (forsaking Tiger Claw) Swordsage.
Commoner only, remember.
I am the assassin of productivity

(member in good standing of the troll-feeders guild)

It's begun — my things have overgrown the previous sig.