Author Topic: Interesting stuff in Pathfinder  (Read 372329 times)

Offline deadkitten

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Re: Interesting stuff in Pathfinder
« Reply #420 on: March 19, 2015, 02:54:43 PM »
Quote
What makes something a fear effect? What about a morale effect?
Fear effects include spells with the fear descriptor, anything explicitly called out as a fear effect, anything that causes the shaken, frightened, or panicked condition, and all uses of the Intimidate skill. Intimidate, in particular, is a mind-affecting fear effect, so fearless and mindless creatures are immune to all uses of Intimidate.

Morale effects, unlike fear effects, so far have not had a descriptor or a call-out. Anything that grants a morale bonus is a morale effect. For example, the rage spell grants a morale bonus, so a creature immune to morale effects would be immune to the entire spell, including the –2 penalty to AC.
.

Pathfinder recently clarified what fear and morale effects are to them.

So its interesting to not that it seems that if it grants a morale bonus of any kind, whatever source that you use for it will be lengthened in its entirety.

Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #421 on: March 19, 2015, 03:05:05 PM »
Threnodic Spell could help with that
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Offline Unbeliever

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Re: Interesting stuff in Pathfinder
« Reply #422 on: March 20, 2015, 01:44:56 PM »
If it gives you a morale bonus, it automatically gets the +1d4 round duration boost.
Yes, but if the duration is already "as long as this fight's going to be anyway" then it's not worth investing in the trait.  Just trying to figure out what arbitrage the trait offers.
« Last Edit: March 20, 2015, 02:35:25 PM by Unbeliever »

Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #423 on: March 20, 2015, 01:55:32 PM »
very true
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Offline Mithril Leaf

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Re: Interesting stuff in Pathfinder
« Reply #424 on: March 21, 2015, 03:39:26 PM »
Boots of the Earth give you out of combat Fast Healing 1 for 5k on any character.

Offline UserShadow7989

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Re: Interesting stuff in Pathfinder
« Reply #425 on: March 22, 2015, 01:14:53 AM »
http://www.d20pfsrd.com/feats/racial-feats/hydraulic-maneuver-undine

Hydraulic Push uses Caster Level + Casting Attribute Modifier for checks instead of the usual BAB + Strength Modifier; with the laundry list of ways Pathfinder gives a caster to treat their Caster Level as higher for various effects (especially in regards to specifically chosen spells), it'd be pretty easy to turn any first level spell slot into a multi-tool using this feat.

Not that that's especially impressive compared to everything else Pathfinder gives casters or even the majority of things brought up in this thread, but it's about the only way I know of in 3.Xe to have multiple different types of combat maneuvers as viable options at the same time. I schemed up a Magus Undine once with this that I sadly never got to test out, but Cleric, Druid, or Sorcerer would probably be better in terms of min/maxing that up (I used Magus solely because it fit the character idea I had upon seeing this).

Offline Libertad

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Re: Interesting stuff in Pathfinder
« Reply #426 on: March 22, 2015, 02:19:49 AM »
Does this list included 3rd Party material?

Because there's a nifty Variant Adept which can be found in the Gauntlet of Spiragos, a free adventure.

Basically it makes the NPC Class more versatile beyond the "village folk shaman" archetype to include things such as druidic initiates and dabbling arcanists.

And yes it's OGL, so I'm reprinting it here:

Optional Rule: Variant Adepts

These variant rules can make the adept NPC class much more versatile, representing anything from a simple apprentice wizard to a strange prophet, or even a druidic cultist who worships some primordial titanic power.

Spellcasting: An adept can cast either arcane or divine spells (choose one; this cannot be changed once decided), which are drawn from the adept spell list in either case. Like a cleric or wizard, an adept must choose and prepare her spells in advance. An adept cannot spontaneously cast cure or inflict spells.

To prepare or cast a spell, an arcane adept must have an Intelligence or Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an adept’s spell is 10 + the spell level + the adept’s Intelligence or Charisma modifier.

A divine adept must have a Wisdom or Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an adept’s spell is 10 + the spell level + the adept’s Wisdom or Charisma modifier.

Arcane adepts acquire their spells from books or scrolls and prepare them through study. The arcane adept keeps a spellbook just like a wizard, and uses it in exactly the same way that a wizard does.

Divine adepts must meditate or pray for their spells, in the fashion of a cleric or druid.

Where the adept class table indicates that the adept gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Intelligence, Wisdom, or Charisma score for that spell level.

Adept Talent: At 2nd level, an adept can choose any one of the following options:

Arcane bond: As the wizard class feature of the same name (either a familiar or a bonded object).

Bloodline: As the sorcerer class feature of the same name. She gains the bloodline arcana and bloodline powers for that bloodline as a sorcerer of the same level, along with any bonus skills. The adept may add the bonus spells for that bloodline to her spell list, but does not gain the bloodline’s bonus feats.

Cleric domain: As appropriate for the adept’s god, philosophy, or religion; she gains a bonus domain spell of each level she can cast, as a cleric, along with any domain powers. She uses her adept level as her cleric level for this purpose.

Nature bond: As the druid class feature of the same name. If she chooses an animal companion, the adept treats her druid level as half her adept level for that purpose; if she chooses a cleric domain, she gains a bonus domain spell of each level she can cast, along with any domain powers. She uses her adept level as her druid level for this purpose.

This ability replaces summon familiar.

Favored Class Benefit: At 1st level, the adept may choose cleric, druid, or sorcerer/wizard; once chosen, this class cannot be changed. For each favored class level in adept, the adept can effectively add one spell of any level she can cast from the chosen class’s spell list to the adept spell list.

Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #427 on: March 22, 2015, 02:31:52 AM »
Mammoth Hide is a +3 hide that grants +4d6 to your charge attack For 11k.

Did someone say pounce?

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Offline phaedrusxy

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Re: Interesting stuff in Pathfinder
« Reply #428 on: March 22, 2015, 03:21:01 PM »
Boots of the Earth give you out of combat Fast Healing 1 for 5k on any character.
Wow... that's really good for the price. Unlimited healing seems a bit harder to come by in PF than 3.5, also.
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Offline deadkitten

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Re: Interesting stuff in Pathfinder
« Reply #429 on: March 24, 2015, 03:21:51 AM »
Quote
Weaponwand

School transmutation; Level bard 1, cleric 1, inquisitor 1, magus 1

CASTING
Casting Time 1 round
Components V, S, F (a magic wand)

EFFECT
Range touch
Target one weapon
Duration 1 minute/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

DESCRIPTION
When you cast this spell on a weapon, you cause a portion of the weapon to open like the skin of a partially peeled apple, revealing a space large enough to insert a single wand within. As part of the spell’s casting, you can insert a single wand into the weapon, at which point the weapon returns to its original form with the wand held inside of it without negatively impacting the weapon’s integrity. For the spell’s duration, a character who wields the transmuted weapon is also considered to be wielding the wand as well. You can attack normally with the weapon or use the weapon as if it were the encased wand. If the effect created by the wand requires an attack roll to successfully strike a foe, you may make the attack roll as if you were making an attack with the weapon at its highest bonus (including any bonuses the weapon would normally receive) rather than just a normal attack with the wand—doing so does not allow you to add the weapon’s damage to the wand’s attack roll, but instead allows you to use your skill with the weapon to boost your chance of hitting with the spell.

At the end of the spell’s duration, the encased wand is ejected from the weapon. If you have a free hand, you may catch the weapon as a free action; otherwise, the wand drops to the ground. If the weapon housing the wand is broken or destroyed during the duration of weaponwand, the encased wand is similarly broken or destroyed.


So this can probably be interpreted in a few weird ways:

Does it turn a ranged touch spell into a melee attack, and does it turn a melee touch spell into a ranged attack?

Since you apparently strike with the wand as if it were the melee weapon that it is wielded in, does that mean a melee touch or ranged touch spell is no longer touch and you can use power attack or deadly aim?

There is probably more that I cannot think about at the moment.

Time to go post this on the Paizo forums and see people scream BADWRONGFUN. :plotting :banghead

Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #430 on: March 24, 2015, 04:19:45 AM »
Could you use a gunslinger's Dead eye Shot To make ranged touch attacks w the spell? would a pistol Eros Up Close still trigger a 'wand hit' on a miss? (Prob not)

A great way to wield a bunch of wands simultaneously... Cast it on Boulder Helmet, Armor Spikes, Shield Spikes, Shield Bash, Ward Cestus, Brass Knuckles, and several other items.

Yeah good point, what happens to non-weapon based damage, like Power Attack, etc. What about things like Cleave... get spells to affect several?

You can hide wands in super small items, like pixie arrows and bullets.

What happened s when you attack with wanded trip arrows? Still get your trip and trigger the wand? What about weapons that hit multiple creatures,.like splinter cloud arrows or flamethrowers?
« Last Edit: March 24, 2015, 04:28:50 AM by zook1shoe »
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Offline Chemus

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Re: Interesting stuff in Pathfinder
« Reply #431 on: March 24, 2015, 04:57:37 AM »
You can attack normally with the weapon or use the weapon as if it were the encased wand. If the effect created by the wand requires an attack roll to successfully strike a foe, you may make the attack roll as if you were making an attack with the weapon at its highest bonus (including any bonuses the weapon would normally receive) rather than just a normal attack with the wand—doing so does not allow you to add the weapon’s damage to the wand’s attack roll, but instead allows you to use your skill with the weapon to boost your chance of hitting with the spell.

If the attack roll would be modified by something, then the spell attack is similarly modified, but the damage effect of the spell is unchanged. PA would be useless, even detrimental, but improved precise shot would function to negate cover bonuses.

Could you use a gunslinger's Dead eye Shot To make ranged touch attacks w the spell? would a (Pistolero's) Up Close still trigger a 'wand hit' on a miss? (Prob not)
If it affects the weapon's hit probability, it should work for the wand's spell in the same fashion. Remember, you're attacking with the spell in the wand, but modifying the attack as if you're attacking with the bound weapon. You're not actually attacking with the weapon, just modifying a spell attack with weapon attack modifiers.
Quote
A great way to wield a bunch of wands simultaneously... Cast it on Boulder Helmet, Armor Spikes, Shield Spikes, Shield Bash, Ward Cestus, Brass Knuckles, and several other items.

Yeah good point, what happens to non-weapon based damage, like Power Attack, etc. What about things like Cleave... get spells to affect several?
Damage is unaffected; no PA, since it's not a weapon dealing the damage, but a spell. Cleave might just trigger off of a spell anyway; you kill a critter, you get 1 melee attack against a creature you can reach. Says nothing about it being adjacent to the creature killed, or that you must have used a melee attack to drop it.
Quote
You can hide wands in super small items, like pixie arrows and bullets.
Missiles are destroyed on a hit, so you should only use the wand strike and not fire them, lest you destroy the wand as well as the weapon.
Quote
What happen(s) when you attack with wanded trip arrows? Still get your trip and trigger the wand? What about weapons that hit multiple creatures,.like splinter cloud arrows or flamethrowers?
The weapon is not making the attack; you merely get the same attack modifiers on spells from the wand as fot the weapon. You can't AoE with the flamethrower, just target the same way the spell in the wand targets, and get the weapon's attack (but not damage) modifiers.
« Last Edit: March 24, 2015, 05:01:02 AM by Chemus »
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Offline Maat Mons

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Re: Interesting stuff in Pathfinder
« Reply #432 on: March 24, 2015, 04:00:24 PM »
So, let's say you use weaponwand to stick a wand of some touch spell or another into a whip.  Can you use the touch spell on anyone within the 15 feet a whip can attack into?  Do you provoke an attack of opportunity like you would when normally attacking with a whip?  (For an opponent with combat reflexes, would this be considered a separate opportunity from the attack of opportunity you provoke for activating a wand?)  A whip normally can't deal damage to an armored foe, but can the spell from the wand deal damage to an armored foe when delivered through a whip? 

Touch spells can critically hit.  If I use weaponwand with a kukri, does the touch spell get the 18-20 critical threat range? 

In 3.5, you could choose to deliver a touch spell with a punch.  It ceased to be a touch attack, but you also dealt unarmed damage.  Does Pathfinder allow this too?  If so, how about a similar option for weaponwand?  You'd deal the weapon's damage on top of delivering the spell, but the whole thing would become a regular attack roll. 

Offline Frogman55

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Re: Interesting stuff in Pathfinder
« Reply #433 on: March 24, 2015, 04:14:31 PM »
So, let's say you use weaponwand to stick a wand of some touch spell or another into a whip.  Can you use the touch spell on anyone within the 15 feet a whip can attack into?
Yes - the attack action is the same.
Quote
  Do you provoke an attack of opportunity like you would when normally attacking with a whip?
Yes, again the attack action is the same.
Quote
(For an opponent with combat reflexes, would this be considered a separate opportunity from the attack of opportunity you provoke for activating a wand?)
No, a single action can only provoke one AoO (like how moving through multiple threatened squares will only provoke once).
Quote
  A whip normally can't deal damage to an armored foe, but can the spell from the wand deal damage to an armored foe when delivered through a whip?
No, the spell effect replaces the weapon effect.
Quote
Touch spells can critically hit.  If I use weaponwand with a kukri, does the touch spell get the 18-20 critical threat range? 
Again, the only change is the bonuses of the attack, not the damage. You get to apply weapon finesse, weapon focus, dex or str, enhancement bonuses, etc. to the attack roll. Once the attack lands, it behaves just like the spell. (This is assuming that the spell in question uses an attack roll; if you're casting fireball or whatever then it works just like you were holding the wand normally).

[/quote]In 3.5, you could choose to deliver a touch spell with a punch.  It ceased to be a touch attack, but you also dealt unarmed damage.  Does Pathfinder allow this too?[/quote]
It does not, though it is an incredibly common houserule. You are considered 'armed' while holding a charge - the touch attack part of the spell does not provoke an AoO (though casting it does). You can cast a spell, move, then deliver the touch attack in the same round.

Quote
If so, how about a similar option for weaponwand?  You'd deal the weapon's damage on top of delivering the spell, but the whole thing would become a regular attack roll.
The option does exist. It is called a Magus. It requires the Wand Wielder arcana to work with wands though.

Offline deadkitten

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Re: Interesting stuff in Pathfinder
« Reply #434 on: March 24, 2015, 07:31:05 PM »
Do you guys think that weaponwand would let you use class features and feats that rely on attacking with a specific weapon?

like for example:

1:Cast weaponwand on a monks unarmed strike.
2: Insert wand of say... Produce Flame into monk.  (be mature here guys..  ;) )
3: Standard action activate wand.
4: the following round attack with all of produce flame while flurrying, since you are now kinda considered to be attacking with an unarmed strike?

Offline Frogman55

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Re: Interesting stuff in Pathfinder
« Reply #435 on: March 24, 2015, 08:15:41 PM »
Do you guys think that weaponwand would let you use class features and feats that rely on attacking with a specific weapon?

like for example:

1:Cast weaponwand on a monks unarmed strike.
2: Insert wand of say... Produce Flame into monk.  (be mature here guys..  ;) )
3: Standard action activate wand.
4: the following round attack with all of produce flame while flurrying, since you are now kinda considered to be attacking with an unarmed strike?
So... lets leave aside the question of whether or not the Monk's unarmed strike is a valid target of the weaponwand spell. (Probably not, but if I was GM in a non-PFS game I'd let it slide, it's not as though Monks don't need some help). We can pretend you cast it on nunchucks or something.

Actually, it's the same whether its a flurry or a full attack.

Quote
You can attack normally with the weapon or use the weapon as if it were the encased wand.
So, you can flurry, or full attack, or whatever, or you can take a standard action to use the wand as part of the weapon. If you take that standard action then you can use whatever modifiers would have ordinarily applied to the attack - but it won't affect action economy at all.

In other words - a rogue could still get SA from using the wand in an attack (assuming the attack otherwise qualified for SA), weapon focus applies, point blank shot applies, things that affect the attack roll.

Think about it this way when wondering whether an affect applies: Does it apply to the attack roll? If yes, it applies. Does it apply to damage, action economy, or some other part of the attack (like the crit modifier, damage type, etc.)? If yes, it does not apply.

So... no spell combat, no full attacks, flurry, or two-weapon-attacks. No power attack (though the penalty could still apply, in case you activated it for AoOs or something). No damage bonus/penalty from size changes (though the attack roll and ability changes would apply to the attack roll). Critical focus, weapon specialization, and rapid shot don't do anything.

Charging, flanking, high ground all work.

Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #436 on: March 28, 2015, 06:09:23 PM »
Totally new movement type.... toboggan

The penguin in the Familiar Folio has it
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Offline Snowbluff

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Re: Interesting stuff in Pathfinder
« Reply #437 on: March 29, 2015, 01:23:09 AM »
Bladebound Arcanist + Spell Strike + Sacred Geo (Quicken) = Spell Combat but Nah. Extra attack with a swift.
That + Cantrip = Free extra attack.

The same applies to arcane archer.
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Offline zook1shoe

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Re: Interesting stuff in Pathfinder
« Reply #438 on: March 29, 2015, 03:55:56 AM »
Is it just me or is the Kraken Throttle too powerful?

Suffocating kills creatures in 3 rounds.
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Offline Snowbluff

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Re: Interesting stuff in Pathfinder
« Reply #439 on: April 02, 2015, 09:08:17 AM »
The Soundstriker has been FAQed to 4d6+CHa sonic per 4 levels. Less Cha scaling, but no save allowed. With aasimar bards, that's 7 hits for 4d6 + Cha*7.
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