Source, Page | Type | Name | Benefit |
Champions of Ruin | Spell | Arrowsplit | Each arrow becomes 1d4+1 arrows |
Champions of Ruin | Spell | Shadow Arrow | Each arrow becomes 1d6 Str damage |
Champions of Ruin | Spell | Doublestrike Arrows | Every ranged attack counts twice! |
Champions of Ruin | Prestige Class | Thrall of Eltab | Capstone of 30', DC 20+CHA, Save-or-Die Death attack. Never become immune, never turns off. |
Champions of Ruin (?) | Monster | Dendar the Night Serpent | "One of the most intense monsters." |
Champions of Ruin (?) | Monster | Kezef the Chaos Hound | His tracking "...will never fail..." |
Champions of Ruin (?) | Monster | Ityak the Elf Eater | (Ex) Destruction effect, DR 50/epic, and 40 tentacle attacks, each with a 50' range. |
??? | Race | Aleithian Dwarf | +2 CON/ +2 INT/ -4 CHA |
Champions of Ruin | ??? | Bloodfreeze Arrows | "Champions of Ruin is also really great for..." |
??? | Feat | Chosen of Tem-Et-Nu | Turn / rebuke Hippos |
??? | Race | Mistling Fey | Tons of LA, but able to create living spells. |
??? | Monster | Calzone Golem | Uncapped, temporary +AC when hit with magical fire. |
Dragon Magic | Spell | Ferocity of the Sanguine Rage | +1/2 CL as Morale to damage; end prematurely to gain True Strike. |
??? | Feat | Ring the Golden Bell | 1+WIS/day, unarmed attack at a range of 5'*(1+WIS). |
??? | Prestige Class | Anima Mage | Capstone lets you cast as an immediate action... Control Weather? Apocalypse from the Sky? Distill Joy, anyone? |
Magic of Eberron | Magic Item | Power Crystals | Lets a psionic Warforged manifest a given power 1/day with their own power points. |
Dragonlance: Holy Order of the Stars | Prestige Class | Bright Warden of Palandine | 3/5 divine casting, Divine Grace, free action spend a turn attempt to give CHA to Saves & AC to all allies in 30' for CL rounds. |
Spell Compendium | Spell | Opalescent Glare | "For a 6th-level spell slot, permanently gain a gaze attack." |
??? | Feat | Lingering Breath | Your breath weapon lasts +1 round, dealing 1/2 damage that round. |
??? | Spell | Binding Chain of Fate | ”The ultimate lockdown?” |
??? | Spell | Muritho’s Randomscatter | Decent low-level buff, but lasts only 1 round/level |
??? | Spell | Gaze Screen | ”Troll some Beholders, Basilisks, etc” |
??? | Spell | Nybor’s Joyful Voyage | ”Just a fun trolling spell.” |
??? | Spell | Theller’s Argauneau | 3rd level spell, sacrifice a Red Dragon egg to regain a spell slot of any level. SLA material, anyone? |
Fiendish Codex 2 | Feat | Divine Defiance | Spend a turn attempt to counterspell as an immediate action. |
Magic Item Compendium | Magic Item | Ring of Spellbattle | Counter or redirect a spell 1/day, informs you of casting within 60’, and gives you a free Spellcraft check to ID the spell. |
Magic Item Compendium | Magic Item | Ring of Force Armor | +5 Armor bonus to AC (works v incorporeal); deal 1d4 [Force] damage when you get hit in melee, augments unarmed & natural attacks with 1d4 [Force] damage and Ghost Touch |
??? | Magic Item | Flaming Fists | Unarmed strikes deal +1d6 fire damage for 30 rounds. |
Fiendish Codex 1 | Monster | The Sibiex | Able to be summoned by Greater Planar Binding, willingly gives out 3 Fiendish grafts per day... for free! |
??? | Spell | Fengut | 1st-level Save or Suck, single-target, against living creatures; Nauseate 1d4+1 rounds if they fail a Fort save. |
??? | Power | Deja Vu | 1st-level, force a creature to repeat their previous turn if they fail a Will save. |
Monsters of Faerun | Race | Shalarin | LA+0, waterbreathing, +4 STR, +4 DEX. (Use Amphibious template for -2 DEX, able to breathe air! And then add Dragonborn for +4 STR, +2 CON). Though you don’t have a land movement rate. |
??? | Power | Metaconcert | Use with Mental Pinnacle (spell) to move your pp into the concert; you don’t lose any when the Mental Pinnacle ends (you have no pp to lose, they’re all in the Concert) |
Fiendish Codex 1 | Spell | Extract Gift | Turn it into a (Sp) ability for free Enhancement bonuses to stats. |
Oriental Adventures | Item | Fukimi-Bari | Exotic, 10’ range, 1 damage darts spit from your mouth, up to 3 at a time. |
Spell Compendium | Spell | Holy Transformation | Grants the [Archon] subtype... which gives Greater Teleport at will. |
Tome of Battle | Maneuver | Greater Divine Surge | If you’re immune to CON damage (read: Necropolitan!), the maneuver has no downside and gives massive +hit, +damage. |
??? | Feat | Extra Spell/ Slot | You can grant the spell / slot to a different class than you qualify with. And you get use Heighten Spell shenanigans (highest LEVEL spell you can cast) |
??? | Spell | Blacklight | 3rd level Evocation spell, creates an area of darkness only you can see through. |
??? | Spell | Armor of Darkness | Touch-range Deflection armor bonus, scaling from +4 to +8. |
??? | Spell | Darkbolt | Launch CL/2 (max 7) bolts that do small damage and force a Will save against Daze on a hit. Only against living targets. |
Dragon Compendium, 222 | Template | Unseelie Fey | +0 LA (?). Benefits: ??? |
??? | Magic Item | Amulet of Peace | 5000gp, 2/day use your Diplomacy roll as your AC. “applies against full attacks!” |
Dragonmarked | Spell | Spell Haven | Lower-level contingency, spell inside is limited by your Dragonmark level, and doesn’t overwrite actual Contingency. |
Shattered Gates of Slaughterguard | Prestige Class | Serene Guardian | Full-BAB, advances Monk abilities, and at level 9 gains a permanent Moment of Perfect Mind that triggers whenever you fail a Will Save, immune to fear at level 7, and no weekly limit equivalent Quivering Palm. |
Shattered Gates of Slaughterguard | Prestige Class | Dark Scholar | 9/10 casting (miss @ 1); Automatic Silent on stuff 2 levels below your max level of spells. (Ex: Wiz 10/ DS 10 could Silent 0-7.), use Divine scrolls as if a cleric of your arcane CL. |
Eyes of the Lich Queen | Magic Item | Teleport Stone | One-use, attune it to a location (takes 10 minutes), then teleport back to that location with 50 pounds of gear (maximum range of 900 miles). |
Player’s Guide to Faerun | ??? | Weirdstone | Shut down all teleportation, etherealness, extradimensional travel, scrying, and anything that mimics them within a 6-mile radius. |
Tome of Magic | Magic Item | Teeth of Dhalev-Nar | These magic items grant SLA’s. Play a Spellthief for infinite uses! |
Player’s Guide to Eberron | Feat | Mastery of Day and Night | Automatically maximize any Cure or Inflict spell you cast. |
Player’s Guide to Eberron | Feat | Mastery of the Silver Void | 3/day spontaneously Quicken a Conjuration (Teleportation) spell by sacrificing 9 CL for that spell. |
Player’s Guide to Eberron | Feat | Master of Twisted Shadow | When you cast an Illusion spell, you may gain concealment for 1 round/ level of the spell. |
Exemplars of Evil | Spell | Ring of Fire | Create a growing sphere of lava; cools to rock at the end of the spell. |
Fiendish Codex ? | Feat | Abyss-Bound Soul | Choose Baphomet: Double damage on charges. |
Monster Manual 1 | Race | Deep Halfling | Trade athletics bonus for stone sense (like a dwarf) and darkvision. |
??? | Spell | Frost Vortex | Permanent-duration trap spell, deals cold damage and slows on a failed Ref save. |
??? | Magic Item | Doomstrike Weapon | Extra attacks when you sunder. |
Drow of the Underdark | Feat | Despana School | ”It's like Martial Stance (thicket of blades) and Augment Summoning rolled into one. Note that you can use it with familiars and special mounts.” |
Drow of the Underdark | Feat | Eilservs School | ”Put this on a UMD rogue.” |
Drow of the Underdark | Feat | Versatile Combatant | ”Basically Two-Weapon Fighting and Close Combat Shot(!) combined” |
Underdark | Magic Item | Stalactite Weapon | +3 weapon ability that forces a DC 19 save against petrification on a crit. |
??? | Feat | Uncanny Accuracy | This [Epic] feat specifically allows 11th-level or higher rangers to ignore prerequisites. And it lets you ignore miss chance from concealment (even total). |
Bestiary of Krynn | Monster | Shadow Wight | Natural weapon deals d8 CHA damage. A victim brought to 0 CHA is killed beyond reach of Resurrection, and is even forgotten by all those who ever met them. |
Planar Handbook, 170 | ??? | The Metacube | Used with the Touchstone feat; allows you to give things your character level in HP, and is repeatable. |
Eberron Campaign Setting, 112 | Spell | Hero’s Blade | 9th-level spell, but gives a keen effect that stacks with Improved Critical feat. |
Unapproachable East | Template | Telfor | +2 LA, take 1 damage per minute outside of 1 mile from their appearance-spot, but makes you incorporeal, turns your melee attacks into incorporeal touch attacks, and gives you Dex-to-hit. |
Five Nations (Eberron) | Prestige Class | Bone Knight | Easy to enter, and get a whole heap of immunities, Rebuke Undead, and give allied undead Turn Resist. |
Unearthed Arcana | Flaws | Timing | You can take them whenever you want, as long as it’s flavor-appropriate. Nifty for odd feat timings. |
Lost Empires of Faerun | Feat | Spell Reprieve, Item Reprieve, Arcane Transfiguration | Together, the three feats let you essentially un-prohibit a school of magic! Specialized wizards, away! |
The Forge of War | Spell | Swift Ready | Summon your combat equipment from nearby. A wand works essentially like a Ring of Arming or Called armor, but much cheaper. |
Fiendish Codex 2, 108 | Monsters | Alternate Outsider SLA’s | Great for Malconvokers / other summoners. |
Libris Mortis | Template | Lichfiend | Have to be an Outsider, have CL 12 SLA’s instead of 12th-level spellcaster; better DR than standard liches. |
??? | Template | Entomanothropes | +2LA, don’t have to deal with Control Shape, and immunity to all Mind-Affecting as an Extraordinary ability (among other benefits) |
Eberron Campaign Setting | Item | Talenta Sharrash | Exotic weapon; 1d10 damage, 19-20/x2 crit, reach, trip, characters native to the Talenta Plains treat it as martial. |
Magic of Eberron, 37 | Item | Tentacle Whip | Abberations are automatically proficient, better than masterwork (its +1 bonus stacks with enchanting), automatically a “dancing” weapon, deliver touch spells with its attacks, gives a 15’ reach (including the 10’ and 5’, and threatens it). |
Races of the Dragon | Feat | Versatile Spellcaster | Burn 2 spell slots to cast a spell you know that’s one level higher. Early entry, yes, but also lets you burn two 1st-level slots in one class to cast a 2nd-level spell from another (or so on). |
Magic of Incarnum | Soulmeld | Great Raptor Mask | When bound to your Totem chakra, grants Evasion (with no Encumbrance or Armor limitations) |
??? | Spell | Transference | Move XP from one character to another. |
Magic of Faerun | Material | Hizagkuur | +1500gp to a metal weapon; deal +1 fire damage and +1 electricity damage. |
??? | Class | Illusion Mastery Wizard | Lose spells per day for specializing; gain two extra [Illusion] spells every time you get a new spell level, and treat all [Illusion] spells as if mastered with the Spell Mastery feat. (Uncanny Forethought!) |
Monster Manual 2 | Monster | Dunestalker | 6HD Outsider (lesser planar binding time!) that has a touch-attack SoD (kill on failed save, stun on successful one). |
Monsters of Faerun | Monster | Hairy Spider | Able to be used as a normal familiar... and it has a racial +12 on spot checks. |
??? | Prestige Class | Crystal Master | In 8 levels, you get touchsight 50’, +4 insight to Saves and AC, and an untyped +2 INT while focused, and also get DR 4/-, all for the low low cost of 1 ML. |
Book of Exalted Deeds | Magic Item | Ring of Vengeance | Deals 15d6 damage for only 4500 gold... trick is the wearer has to die. “Put it on a rabbit or something and throw it at the Orc.” |
??? | Combo | Circle Magic & [Reserve] | Use Circle Magic to heighten a spell to 20th level, then power a [Reserve] feat with that spell. |
Fiendish Codex 1 | Feat | Ordered Chaos | Requires being Lawful or Neutral; you’re treated as Chaotic (as well) for spells and effects. |
??? | Feat | Mastery of Chaos and Order | You may add 1d6-3 to your spell DC’s, and “simultaneously lets you choose to set all variable, numeric... stuff to 50% of the maximum” |
Dragon Compendium | Feat | Song of the Dead | Metamagic, +1, allows mind-affecting spells to affect the intelligent undead. Turns them into Necromancy spells, too. |
Arms & Equipment Guide | Magic Item | Guardian Bow | Only the target of your attack may take an AoO for firing in melee. |
??? | Magic Item | Incense of Meditation | 4900gp, divine casters can prepare all of their spells with a free Maximize. |
Planar Handbook | Feat | Stalwart Planar Ally | Any creature summoned from a plane you have a Planar Touchstone to gets +4 AC, +4 Saves, and double duration. If it’s a range of planes (ex: Any good-aligned plane), then it works as long as it doesn’t have a conflicting alignment component. |
Shattered Gates of Slaughterguard | Prestige Class | Solar Channeler | Spend Turn attempts to case Cure X at range or as a swift action; stack you’re your normal turning levels; transform into a combat-oriented Solar. |
Shattered Gates of Slaughterguard | Prestige Class | Twisted Lord | ”Become genan shiranui ... minus the claw gauntlet” |
Underdark | Combo | Stone Metamorphosis & Sickstone | Take a Bullseye lantern, transmute a chunk of granite into sickstone... and you’ve got a 40’ beam of DC 15 Fort save against 1d6 CON damage... and 1 CON damage on a successful save. Every round. No immunity. |
??? | Spell | Phase Door | It lasts until used; pepper your base with them and escape when you get attacked. It’s like a location-locked contingent Ethereal Jaunt with multiple uses, that your friends can also use. |
Player’s Guide to Eberron, 23 | ??? | Bloodtouched Rite | Bonus HP = CHA mod, and +1 CL with Necromancy spells. |
Faiths and Pantheons | Prestige Class | Auspician | The 8th-level ability grants a +1 luck bonus. The ability isn’t a luck bonus, it grants a permanent one. Retraining abuse! |
Faiths and Pantheons, 208 | Prestige Class | Techsmith | Explosive Obsession lets you make renaissance-level bombs; move-action to light, 15’ range, 2d8 damage (DC 15 REF halves), 150gp/each. |
Faiths and Pantheons | Prestige Class | Waveservant | ”Gains tentacles.” |
Faiths and Pantheons | Prestige Class | Rider of Purple | Capstone lets you Rebuke on True Dragons, but the class doesn’t actually advance your Rebuking. Good luck finding something in your HD limit. |
Faiths and Pantheons | Template | Chosen of Bane | +4 CR (no LA in 3.0), Dominate and Geas SLA’s, +10 CHA, CHA/day pseudo-SM IX-effect that summons a CR 13 Undead Beholder. |
Monster Manual 5 | Template | Xorvintaal | Gives True Dragons some cool abilities, but loses Spellcasting and Spell Resistance. (Use on Planar Dragons (Draconomicon); they don’t have Spellcasting, and can take Awaken Spell Resistance feat.) |
Dragon Compendium | Feat | Dead Eye | DEX-to-Damage in 30’. Remember to use the errata; BAB+1 required, not +14. |
Mysteries of the Moonsea, 43 | Magical Location | Cave of Gems | Permanently grants Flaming, Frost, or Shock to a magical weapon for a static 2000gp; doesn’t cost a +1 equivalent. Saves you 4k at the minimum. |
Spell Compendium | Spell | Deadfall | Nice blasting spell; no-hit, no-SR, untyped damage, no save against the damage and Reflex partial (no evasion AND no mettle). Downsides: Druid only, can’t hit things more than 40’ off the ground. |
MoE, 138 | Item | War Spikard | Exotic weapon; load a xbow bolt in as a move action (affected by Rapid Reload), when you hit the xbow bolt shoots into your target, dealing additional damage equal to the War Spikard’s base. |
Lords of Darkness | Item | Rhul / Battlewine | +4 alchemical STR and CON for 1 minute, then fatigues you; taking it more than 1/hour deals 1d4+1 temporary INT/WIS damage. 50gp/dose. |
??? | Prestige Class | Scorpion Wraith | 4th-level ability lets you form 8 5’ squares of Darkness when you cast the spell, starting adjacent to you and snaking out. |
Faiths and Pantheons | Prestige Class | Arachne | Fine spider familiar you can share senses with; immunity to spider(like) poisons; paladin’s special mount (restricted to a giant spider); dominate male drow 1/day; create Zin-Carla (undead that keep class features); become an [Evil], [Chaotic] Outsider; and shapechange into a Yochlol. |
Player’s Guide to Eberron, 126 | Feat | Mastery of Madness | Summon Pseudonatural creatures instead of Celestial or Fiendish ones (with SM). |
Exemplars of Evil | Feat | Divine Defiance | Allows you to make a Will save against no-save divine spells. |
Anauroch, the Empire of Shade, 108 | Item | Thaluud Stone Armor | 2800gp, +12 AC, mDex +0, ACP -8, ASF 40%, speed 30’/20’: 20’/15’, weight 180lbs. |
Dragon 395, 70 | Prestige Class | Primal Rager | Subtract a number of rounds (capped by levels in Primal Rager + Barbarian) from your Rage’s remaining duration; add that bonus to your STR and CON. CON increase doesn’t increase Rage length. |
Exemplars of Evil | Feat | Proteus | Sacrifice a prepared spell to cast any other lower-level Illusion(Glamer) spell; cast a prepared Illusion(Glamer) spell as an immediate action by sacrificing a spell of the same level. |
Exemplars of Evil | Feat | Evil Blessing | Standard action, gain CHA to Saves as a Profane bonus for 5 rounds – if you damage an enemy with the [Good] subtype or aura, then double the bonus. |
??? | Feat | Insane Defiance | Take 1 WIS damage to redirect a Mind-Affecting spell to a new target; they take -4 on their save. |
??? | Rule | Initiative | Creatures with no DEX score use INT instead for initiative. |
Dungeon 116, 90 | Magic Item | Alchemist’s Blessing | Allows a potion to affect three targets. |
Spell Compendium | Combo | Stone Body & Transmute Rock to Mud | Heals you of all hit point damage. |
Fiend Folio | ??? | Soul Tick Symbiote | Empower all of your Evil spells for free. |
??? | Feat | Chaotic Spell Recall | 1/day, recall any Chaotic spell you’ve cast as a swift action. |
Drow of the Underdark | Class | Abyssal Specialist | Specialize in spells that have the Chaos, Compulsion, Darkness, Evil, or Fear descriptors. |
??? | Item | Barbs of Hextor | ”+1 to caster level for all your [what descriptor?] spells” |
Complete Warrior | Item | Pandemonic Silver | Drawing a weapon made of Pandemonic Silver procs an AoE, Mind-Affecting, Fear, Sonic effect (save DC depending on wind strength), or cower for 1d4 rounds. |
Races of Stone | Item | Gnomish Twistcloth | +1 AC armor, but no mDex. |
??? | ??? | Jungle’s Rapture | Pain to dispel, deals 1d6 Dex drain/day, and turns you into a plant (harder to cure than death!)... but you also can’t digest food if you have it. Where’s your Ring of Sustenance, again? |
Rule | Fortress of the Yuan-Ti | Power Attack & Action Points | You can spend 1 action point to double your bonus on damage rolls. |
Races of Eberron | Spell | Unfettered Heroism | Gain 1 action point every round (if you don’t use it, it expires at the end of the round). |
Spectres of Sorrow, 169 | Magic Item | Nail of Iteration | 4000gp, One-use, needs to be a place with a lingering magic aura; reactivate the original Spell / SLA, and get a free Sending to the original caster. |
Complete Arcane | Spell | Spirit Needle | RTA, hits a “spirit creature”; they’re locked in corporeal form, pinned, and can’t change their shape (no Ethereal Jaunt / Gaseous Form, etc). Oh, and a spirit is: Incorporeal Undead, Fey, Elementals, things in Astral Form, anything with the [Spirit] subtype, Spirit Folk / Telthors, and Spirits created by Dream Sight / Wood Wose / etc. |
Rokugan (?), 53 | Feat | The Pincer Holds, the Tail Strikes | If you feint and attack an opponent who is denied DEX-to-AC from that feint, your attack is a critical threat. |
??? | Class | Change Shape Egoist Psion | Give up bonus feat at first level; gain Minor Change Shape (as the changeling ability) |
Planar Handbook | Feat | Acheron Flurry | Restrict your opponent to a Standard or a Move action; must have damaged them and be adjacent. Costs your standard action. |
Eyes of the Lich Queen, 10 | Magical Location | Altar of the Dragon’s Eye | Grants an Aberrant or Least Dragonmark as a bonus feat; even Unmarked races can get the Aberrant. Allows entry into odd things. |
Book of Exalted Deeds | Feat | Servant of the Heavens | Gives you +1 to a roll 1/day... levelup HP rolls are rolls! |
??? | Template | Mulhorandi Divine Minion | +1 LA; wildshape as a free action an infinite number of times per day... and wildhshape heals a few HP every time. Infinite healing! |
Arms & Equipment Guide | Magic Item | Piercing Tongue of Kath Kadan | When you extrapolate it, it’s +1d8 Fire damage for 500gp. |
??? | Spell | Ghostly Tail | Lets you make pseudo-AoO’s without carrying a weapon (stack it with Karmic Strike!) |
??? | Combo | Warlock + Healing Blast + Eldritch Glaive | Declare your “friend” an enemy and hit them with an AoO of Healing! |
Forge of War | Magic Item | Greaves of Aundair | +10’ enhancement to your move speed, and “the wearer can use” lesser Celerity (immediate action -> move action; daze for 1 round) |
Magic of Eberron | Magic Item | Dragonmarked Rod | Allows you to use your Dragonmark’s SLA’s more times per day. You still need the right dragonmark though, and there isn’t an Aberrant one. |
Spell Compendium | Spell | Spell Engine | Burn 250XP in order to reprepare your spells (though Spell Engine is an 8th-level spell). |
??? | Rule | The Sage | The Sage (of answering-question fame) was Andy Collins, who worked on MotP, PlH, A&E, MIC, CAd, CD, CW, Draco, MMIII, FF, FR:MoF, and others. |
Dragonmarked | Spell | Taunt Dragon | If the dragon you target isn’t moving towards you or attacking you, it takes a -5 (Least Dragonmark), -10 (Lesser Dragonmark), or -20 (Greater/ Siberys Dragonmark) penalty on its attacks, skills, and saves. |
??? | Spell | Planar Familiar | It doesn’t have to actually target your familiar. Templates for everyone! |
??? | Power | Anchor Plane | ”Pick and choose a planar trait to stick somewhere else” |
??? | Power | Intensify Manifest Zone, Psionic | Intensify a planar trait (?) |
Planar Handbook | Spell | Planar Bubble | Call forth the planar effects of a creature’s home. |
??? | ??? | Mosslord | Redirect mind-affecting attacks against it back against the attacker. Also 1/round free-action that stuns for 1d6 rounds or dazes for 1 on a successful save. |
??? | Spell | Acorn of Far Travel | ””as always been and always will be the superior cross-plane trait method. It means only you get the benefits, so no-one can try and steal your amazing power.” |
Dungeon Master’s Guide, 76 | Rule | Plants | For the purposes of spells and other special effects, all slimes, molds, and fungi are treated as plants. (Awaken! Entangle! Green Slime EVERYWHERE!) |
Oriental Adventures, 30 | Rule | Sorcerers and Wu Jen | Sorcerers can cast off the Wu Jen spell list! |
Fiend Folio | Monster | Shadow Asp | Things killed by its poison rise as uncontrolled Shadows... but its poison deals STR damage – it can’t kill anything. |
Player's Guide to Faerun | Feat | Insidious Magic | The effects of your non-Evocation, non-Transmutation spells are undetectable to Divination unless the caster succeeds on a CL check, DC 11+your caster level. (Minor/ Major/ True Creation, anyone?) |
??? | Spell | Luminous Assassin | It makes Humanoid, is persistable, is available in E6, and is easily buffable (see: humanoid target). Oh, and INT 14 – it’s not stupid. |
Dragonmarked | Spell | Summon Marked Homunculus | Summon a homunculus based on the level of your Dragonmark of Making, lasting hours/level. |
Shining South | Spell | Rockburst | Cause a rock of at least 8 cubic feet to explode and deal 1d4+CL (max +15) damage. Oh, wait, at least? Goodnight Moon. |
??? | Spell | Painless Death | ”Sleeping creatures are always considered willing, right?” |
Savage Species | Spell | Minor Servitor | Animate Objects, Awaken Construct, and Permanency, all rolled into one for the low cost of 250XP/cubic foot. |
??? | Class | Urban Druid | Wildshape into animated objects. |
Monster Manual 1 | Race | Krenshar | Playable with +2 LA. |
Rokugan Campaign Setting | Skill | Craft (Poisonmaking) | Increase poison save DC by +2/+4 for a craft DC +5/+10 |
Rokugan Campaign Setting | Feat | Ratling Ally | Nezumi Cohort at 5th level. |
Rokugan Campaign Setting | Feat | Shinjo’s Technique | Replace you or your mount’s Reflex save with a Ride check (negating nat 1’s) |
Rokugan Campaign Setting | Feat | Way of the Scorpion | Use your INT mod for initiative |
Rokugan Campaign Setting | Feat | Strike at the Tail | Gain a free attack/round with a successful disarm. |
Rokugan Campaign Setting | Feat | Way of the Wasp | Gain two extra ranged attacks on a full attack; doesn’t stack “with Rapid Shot only” |
Rokugan Campaign Setting | Feat | Master Researcher | Reduce spell research costs by 20% |
Rokugan Campaign Setting | Feat | Final Lesson | Undo a Power Attack penalty if you were going to miss. |
Rokugan Campaign Setting | Feat | One Mind | Gain an extra attack when you miss, by giving all remaining attacks -5. |
Rokugan Campaign Setting | Feat | ??? | Feint as a move action. |
Player’s Handbook | Combo | Detect Evil & Evil Clerics | In the second round of concentrating on Detect Evil, if you see an Overwhelming aura and the source is 2x your level, you’re stunned for one round with no save. A cleric has an Overwhelming aura starting at level 11. Walk into town and watch all the low-level paladins drool. |
Dragon Compendium | Magic Item | Praesidium Luminata | When worn by a paladin, radiates a 30’ aura that combines bless, bane, daylight, invisbility purge, and reveals the true form of shapeshifters. Can be called onto you instantly if wearing the helmet and within 10’. |
??? | Class | Arcane Disciple Cleric | ”Gets any Sorcerer/Wizard or Bard spell as a divine spell at each level. It loses Turn Undead, but their existence could be wonderful for Archivists.” |
Fiend Folio | Race | Selkies | They can turn into seals! LA+1, 3 RHD. |
??? | Rule | Plants | They’re living objects (or at least some, like Ivy, are)... so cover your fortress in Ivy – disintegrate does nothing to it. (Also Livewood) |
??? | Prestige Class | Thayan Slayer | Deal 1 WIS damage to a target they demoralize and succeed by 10 or more on. |
Cityscape | Prestige Class | Crimson Scourge | 7th level, +2 intimidate to demoralize, demoralize as a move action, and they stay demoralized for STR rounds! |
??? | Prestige Class | Dread Pirate | 5th level; demoralize everyone within 30’ and it lasts for CHA rounds. |
??? | Prestige Class | Scarlet Corsair | 5th level; demoralize everyone within 30’ and it lasts for CHA rounds. |
Drow of the Underdark | Magic Item | Fearsome Armor | Demoralize as a move action. |
??? | Feat | Imperious Command | People you demoralize cower for 1 round. |
??? | ??? | Haunting Melody | Mentioned with demoralizing tricks. |
??? | ??? | Requiem | Mentioned with demoralizing tricks. |
??? | ??? | Initiate of Hextor | Add STR to Intimidate! (Doesn’t replace CHA) |
Champions of Valor | Spell | Golden Dragonmail | ”11.5k armor for a 3rd-level spell slot”. Wiz/Sorc only, but if you can get it on a cleric, you can ignore ASF and DMM Persist it. |
??? | Rule | Magic Pants | There’s no “pants” slot for magic items. Many people neglect buying an outfit above first level... so depending on armor, there’s a lot of pantsless adventurers. |
Player’s Handbook, 113 | Rule | Inappropriately Sized Weapons | A cumulative -2 penalty applies to weapons of a different size, and the handedness changes. So hoplites are possible – with small versions of standard Reach weapons. |
Song and Silence | Item | Alphorn | Bardic Music affects everyone within 1d10 miles. |
Urban Arcana [D20 MODERN] | Feat | Supernatural Strike | Crit uncrittable things. As a (Su) ability... and it’s on the SRD? Apparently? |
??? | Magic Weapon | Dissipater Weapon | Automatically crit ectoplasmic creatures and objects... all of the examples are immune to crits. |
??? | Feat | Steadfast Determination | Use CON for Will saves, and don’t fail Fort on nat 1’s. (I think? Guessing, here.) |
??? | Magic Items | Moving Portal Frames | Throw one in your Portable Hole! Fast access to your home base! |
??? | Rule | Earth | Earth is part of Greyhawk! ... according to Gygax, at least. |
Heroes of Horror | Prestige Class | Purifier of the Hallowed Doctrine | At 5th level, you can turn anything with a Taint score as if it was an undead with +4 Turn Resistance. It is REALLY easy to give things taint. |
Forgotten Realms Campaign Setting | Spell | Moon Blade | Counts as any kind of sword! Swordsages (Discipline weapon), Monks (Whirling Steel Strike -> Monk Weapon), Champions of Corellon Latherian (gain Dex to Damage!) would love this spell. |
??? | Magic Item | Book of Blood | Waterproof, fireproof, lockable, 45-spell-spellbook, 1/day use SM IV (Yeth Hound), 1/day permanently lose 1 HP to cast Finger of Death (Temp HP, anyone?). |
Arms and Equipment Guide | Item | Thunder Arrow | It’s an arrow, tipped with a Thunderstone (10’ burst of DC 15 Fort of deaf 1 hour). |
Magic of Faerun | Magic Item | Laeral’s Storm Armor | Nonmetallic full plate, prevents wearer from being “hindered or moved against her will by strong winds” |
Magic of Faerun | Magic Item | Spectral Dagger | 20000gp, wielded as if a dagger (including iteratives), but cast Chill Touch at will. Can’t be thrown though (disappears when it leaves your hand). |
Player’s Guide to Eberron | Class | Artificer | ”An artificer gains every item creation feat at or near the level at which it becomes available to spellcasters”... RAW, that’s everything. Text trumps table, right? Attune Gem, Craft Dorje, etc... |
Races of Stone | Skill | Heckling (Bluff) | Roll against Concentration with Bluff; they have to reroll their perform check with a penalty from how much they lost their Concentration by. |
??? | Prestige Class | Thayan Slayer | At level 2, succeeding on Intimidate by 10 or more deals 1 Wisdom damage. |
Cityscape | Prestige Class | Crimson Scourge | At level 7, Threaten: +2 Intimidate to demoralize, and you can do so as a move action. They stay demoralized for 1 round per point of STR bonus. |
??? | Prestige Class | Dread Pirate | At level 5, intimidate everyone within 30' and it lasts for CHA mod rounds. |
??? | Prestige Class | Scarlet Corsair | At level 5, intimidate everyone within 30' and it lasts for CHA mod rounds. |
Drow of the Underdark (?) | Magic Item | Fearsome Armor | Intimidate as a move action. |
??? | ??? | Imperious Command | Intimidate makes people cower. |
Dragon Magic | Variant Class | Inspire Awe Bard | Use Perform to make people shaken. (Will Save v Perform Check) |
??? | Prestige Class (?) | Initiate of Hextor | Add STR to Intimidate |
??? | Rules Quirk | No Magic Pants | Most people forget to buy outfits, and there is no slot for magic pants. |
Underdark | Magic Item | Everchanging | 13,000gp; weapon can become any single weapon the wielder desires (except ammunition). |
Song and Silence | Item | Alphorn | Baric Music range becomes 1d10 miles |
SRD (XPH?) | Magic Item | Dissipater Weapon | +1 Bonus; ignore DR & hardness against creatures and objects made of ectoplasm, and treat all successful hits as critical hits against them. |
Oriental Adventures | Prestige Class | Shapechanger | Wild Shape 3/day at first level, no Wild Shape prerequisite, keys HD limit off of character level. Updated to 3.5 in Dragon 318. |
??? | Feat | Steadfast Determination | Assumedly, use CON for WILL saves. Not sure; dndtools.eu links are all dead. |
Web article (broken link) | Magic Item | Moving Portals | You can make portals with moving frames. |
Heroes of Horror | Prestige Class | Purifier of the Hallowed Doctrine | At 5th level, you can turn anything with at least 1 corruption/depravity as if it was undead with +4 Turn Resistance |
Heroes of Horror | Feat | Pure Soul | You're immune to Taint (corruption/depravity) |
Heroes of Horror | Feat | Touch of Taint | Any natural weapon that deals ability damage (explicitly including poison) also deals 1 corruption or depravity. |
??? | Prestige Class | Nentyar Hunter | At 3rd level, grants access to the Moon Blade spell, which can be treated as any kind of sword for abilities which rely on that kind of sword. |
??? | Magic Item | Book of Blood | Spellbook that can hold any 45 spells. 1/day, cast Summon Monster IV to summon a Yeth Hound, and 1/day can permanently sacrifice 1 HP to cast Finger of Death. |
Arms & Equipment Guide | Item | Thunder Arrow | 2GP: Acts like a thunderstone when it hits; creatures in a 10' radius spread must DC 15 Fort or be deafened for 1 hour (can't hear, -4 initiative, 20% spell failure on verbal components) |
Magic of Faerun | Magic Item | Laeral's Storm Armor | Nonmetallic full plate, prevents the wearer from being hindered or moved against their will by strong winds. |
Magic Item Compendium | Magic Item | Spectral Dagger | 6400gp: Lets you use Chill Touch at-will, including iterative attacks. Disappears if it leaves your hand. |
Eberron Campaign Setting | Artificer | Bonus Feats | "gains every item creation feat"... really open to RAW abuse. |
Player's Guide to Faerun | Feat | Touch of Hate | You can convert animals into evil servants. I'll let Kasz explain. |
??? | Feat | Improved Sigil (Krau) | Together with Earth & Heighten Spell, preparing a chosen spell at +1 level gives it +3 levels! |
Monster Manual 2, p127 | Monster | Immoth (CR9) | Any spell the Immoth has prepared can be inscribed on an ice rune. They remain magical until triggered, and can trigger the spell as a free action. Each immoth has at least3d4+12 ice runes embedded on its body. |
Web Article (dead link) | Race | Brownies (LA+4) | -6 STR, +10DEX, +2 CON/INT/WIS/CHA, Tiny, Darkvision 30', calm animal at will (single target) (DC 14+CHA); 1/day confusion, dancing lights, daylight, dimension door, protection from evil, ventriloquism (DC 10+ spell level+ CHA; CL 7+ character level); Evasion, Hide in Plain Sight (Dim light, tall grass, heavy undergrowth), Uncanny Dodge, Wild Empathy (7+CHA bonus, stacking with class), +2 on Craft. |
Player's Handbook | Spells | Pattern subschool | "A pattern also affects the minds of those who see it or are caught in it. All patterns are mind-affecting spells." Color Spray, Hypnotic Pattern, Rainbow Pattern, Scintillating Pattern all have 'Range: Line of Sight', effectively. |
Arms & Equipment Guide | Item | Stump Knife | Exotic, 1d4, 19-20/x2, Piercing. Can't be Disarmed, and "against foes to whom you have dealt damage during a continuous melee, the stump knife's threat range is doubled (17-20)" |
Arms & Equipment Guide | Item | Sprayer | Turn a liquid/oil into a 5'x10' dense cloud of vapor. (Suggested uses: water, oil, holy water; acid eats the tank away in a few rounds) |
Complete Mage | Item | Screaming Flask | 40gp; 15' cone of 1d8 Sonic damage and DC 15 Fort or deafened for 1 minute (-4 initiative, can't hear, 20% failure on verbal spell components) |
Planeswalker (is this 2p?) | Feat | Grab Magic | Touch someone & steal spell effect if you have a high enough CHA to "cast" the spell and they fail a DC 10 + 1/2 HD + CHA Will save. |
??? | Feat | Annihilation Spell | +3 level metamagic, single-target damaging only, deals CON damage equal to spell's level. Fort (original DC) half, minimum 1 damage. |
??? | Spell | Kauper's Quickblast | Single target, REF half, 1 damage/level (max 5), but is automatically quickened. |
Magic of Incarnum | Prestige Class | Umbral Disciple | Embrace of Shadows (3rd level) gives untyped miss chance of 10% * essentia invested. If you have 2+ invested, gain Hide in Plain Sight. |
Magic of Incarnum | Prestige Class | Incandescent Champion | 1/day add your CHA mod to your Essentia capacity. |
Magic Item Compendium, p210 | Magic Item | Raptor's Mask | 3500gp: Immune to effects that would leave you Dazzled or Blinded. Not the conditions, effects that cause the conditions. (Holy Word/ Blasphemy, anyone?) |
Magic Item Compendium | Magic Item | Phoenix Cloak | Perfect maneuverability flight. |
Magic Item Compendium | Magic Item | Shirt of Wraith Stalking | 6000gp: At-will, saveless Hide from Undead. |
Eberron Campaign Setting | Magic Item | Power Repository Shard | Kalashtar or Inspired only, costs 1 hp per grafted crystal, and only 1 crystal/ML, but get any level 1-4 power as a known power. |
Savage Species | Item | Delver Slime | 150gp: Deals 2d6 acid to organic creatures/objects, 4d8 versus metallic, and 8d10 against stony. Any creature within 5' takes 1d6 acid from the splash. |
Planescape (is this 2p?) | ??? | The Stuff of Legends | "get your Con mod to Str mod for carrying capacity!" |
??? | Magic Item | Chronocharms | You can wear any number of them as one neck-slot item; put a different type of AC/ save/ etc bonus on each one. (Also works with Psionatrices) |
Fiendish Codex II | Magical Location | Shriver | 30000gp, but can grant Regeneration/Good&Chaotic. |
Magic of Eberron, p122 | Magic Item | Minor Schema | Reusable 1/day scrolls of up to 6th level, essentially. |
Ravenloft Player's Handbook | Domain | Mists Domain | Domain Power: 1/day, get: LG: DR 25/Magic against metal weapons; LN: DR 15/magic against all physical attacks; TN: +10 Fort/Ref against damaging spells; LE: +10 Will against mind-affecting spells/effects. |
Web article (dead link) | ??? | Usunag | Gas Mantle (Ex): An Usunag adds their CON modifier as a deflection bonus to AC. |
Ghostwalk | Feat | Corrupt Arcane Studies | -2 Wisdom, and +1 DC and penetrating spell resistance with Sor/Wiz spells as long as 3/4 of your clothing is black or gray. Also have nightmares if you fail a daily WIS check that prevent you from preparing arcane spells. |
Champions of Valor | Feat | Broken One's Sacrifice | As an immediate action, switch spaces with an ally (of your size or smaller) who is under attack. It automatically hits you, and you become fatigued. |
??? | Monster | Vampire | Blood Drain applies when you pin a target... use "the telekinetic maneuver power" to drain blood from a distance. |
Magic of Eberron | Spell | Dimension Leap | Bard 2, Sor/Wiz 2; teleports you 10'/caster level. If you have Mark of Passage or Favored in House (Orien) feats, distance is based on character level. If you dip Blade of Orien, use it as a move action. |
Tome of Battle | Prestige Class | Bloodstorm Blade | Use Setting Sun maneuvers at range; specifically, tornado throw is based on end position of enemies relative to you. |
Savage Species | Magic Item | Horseshoes of Flame | 30240gp: Grants a horse (hello, UMD): 90' fly (good), +1d4 fire damage to hoof attacks, +2 Dex, +10 Int, +6 Cha. |
Dragon Magazine Compendium | Magic Item | Spybuttons | Varied effects triggered by "rip[ping]it free from the article of clothing to which it is attached as a free action and throw[ing] it against a hard surface". YMMV, but possibly free-action effects. |
??? | ??? | Ability Rip | Remove troublesome (su) effects. Like a Lycanthrope's ability to make more lycanthropes, or the Elder Evil Shothragot's permanent Freedom of Movement. |
Champions of Valor | Feat | Sun Soul Monk | Effects based on patron deity of your monastery; Lathander lets you Turn Undead instead of using stunning fist. Selane (Selune?) makes your unarmed strikes deal +1 Cold damage and count as silvered weapons. |
Sword and Fist | Combat | Grappling | "At the DM's option", creatures get +4 grapple for each pair of arms past the first that they're using. |
SRD | Monster | Spider Eater | Their poison paralyzes for 1d8+5 weeks. RAW you can buy an egg for 2000gp, or a young one for 3000gp. |
Magic of Faerun | Spell | Seek Eternal Rest | Increase paladin level by 2 for the purposes of Turn Undead. |
Oriental Adventures | Item | Eggshell Grenade, Dust | RTA blinds the target for 1d4 rounds (no save), and everyone within 5' for 1 round (Fort DC 10 negates). |
Lords of Madness | Spell | Permeable Form | Sor/Wiz 3, cast as an immediate action and makes you incorporeal for 1 round. |
Lords of Madness | Spell | Whispercast | Sor/Wiz 2, cast as a swift, makes your next cast of a level 5 or lower spell a purely mental action as long as you can whisper. |
??? | Skill Trick | Social Recovery | If your diplomacy check fails, take a full round action to replace it with Bluff at -10. (But you can't get more than 1 level of improvement) |
Dragon Magazine Compendium | Magic Item | Shell of Amplification | Use Fascinate in a 200' radius. |
??? | Skill Trick | Nimble Charge | Run or charge across a difficult surface without a balance check (see: Epic Rules, for running across clouds) |
??? | Feat | Silver Tongue | Intentionally fail checks to make people's friends hostile against them. |
Faiths and Pantheons, p90 | God(dess) | Akadi | One of her favored weapons is a whirlwind. |
??? | Power | Schism | Can cast purely mental spells... Which would be those without components, and without the -4 ML penalty (because it's not a CL penalty) |
??? | God(dess) | Ulutiu | Favored weapon is a harpoon. |
??? | God(dess) | Loviatar | Favored weapon is a 9-tailed barbed whip. |
??? | God(dess) | Ilsensine | Favored weapon is a tentacle. |
??? | God(dess) | Valarian | Favored weapon is a unicorn. |
Complete Psionic | Feat | Psymbiot | +2 untyped on all ability checks, skill checks, and saving throws, as long as you're psionically focuses, and there's another ML 3+ creature you didn't shape/ summon/ craft within 10' of you. |
Forge of War | Magic Item | Intercepting Weapon | RAI, you get an attack when someone charges, bull rushes, overruns, or grapples you. RAW, you get one extra attack every round. |