1. Candle of Invocation or Shapechange for infinite Wishes to break the economy, game and sanity
: Candle of invocation in for djinni wish multiplication. Alternatively Shapechange allows the character to change his form once per round as a free action. Fiend Folio introduces a monster called Zodar that has Wish once per year as a supernatural ability. This means that once per round you can turn into a Zodar as a free action and cast a Wish, which has multiple uses seeing that there now is no experience cost whatsoever. Rinse and repeatFix: All abilities that cost XP still do no matter the origin of the cast.
This fixes free miracles from Dweomerkeeper too.
2. Genesis lets you set any planar traits you want for your demi-plane
= Make it so on your plane, for every 6 seconds (one round) in the material plane 10 hours goes by in your plane. So, you get into a fight and things aren't going so well. Maybe you're low on spells. Maybe the spells you have prepared suck for this fight. Maybe you aren't as buffed as you want to be. No problem! Simply go to your plane, rest for eight hours, memorize your spells, buff yourself to your heart's content, and go back to the fight. Only one round has gone by in this time. Plus, if you kept a spell in reserve, you can always do this again if you made a mistake. You could have others craft crap for you at lightning speed if you need. You could make planar prisons to "assassinate" people through old age.Fix: The spell version of Genesis should not have the ability to create different 'times,' similar to the psionic version
3. Love's Pain is a spell that makes the love of a person take some damage, no save, unlimited range
. Mindrape a Commoner to love the person you want dead. Cast Love's Pain over and over. Fix: Loves pain needs a standard save and range.
4. Cancer Mage PrC to gets immunity to the negative effects of a diseases while still catching the positive effects
. Follow this up with contracting the disease festering anger (the only explanation in the book involves intense anger for periods of at least a year). Each day, you will get an ever increaseing bonus to your Str score (+2?), but you will never die from the disease. A month later, your Str will be +60! Wait for a year? It's more than +700! Wait for over 4,500 days?Fix: Festering anger needs to only give the positive effect if it successfully lowers your constitution. If that day's con damage is healed, then that day's strength boost is lost.
5. "Shapechange gives spellcasting"
[warning LONG AND RULE LAWYERISH]Fix: ignore that annoying "all unusual abilities are either Ex Su or Sp" line then consider spellcasting in a seperate category. I see this as a simpler solution then adding 'this spell does not grant the ability to cast spells' to a few spells in the alter self, polymorph, and shapechange line of spells. Why all three? This depends on your interpretation of where exactly the spellcasting ability lands in the big three and in what line it appears for various forms. Either will do.
Also see the fix to #1
6. The Haunt Shift Trick
[LONG AND CONFUSING]Fix: ... um the hardness and HP and damage-taking rules seem to be conflicting and unclear. Simply put a round/level restriction on the means of possession to solve all those shenanigans.
7. Shadow Conjuration: Major Creation (for Black Lotus Poison)
= Major Creation can create Black Lotus Poison, but it's too slow and you have to use up a very expensive dose for it to work. Shadow Conjuration heightened high enough removes both those difficulties, so now your opponent is standing in a pool of the stuff and dies if they fail their will save to disbelieve. It's a great AoE killer, and for SCMs it's 100% real whether they pass or fail that save. By the way, 1 cubic foot of the stuff is around 996 doses, so it's MASSIVE overkill and a great AoE attackFix: Remove Lotus poison (honestly what were they thinking?). Im also (eh) about shadow conjuration but its a from a PrC so it can stay...
" = Locate City (RoD) + Snowcasting (FB) + Flash Frost (PHB2) + Energy Substitution (electricity) (CAr) + Born Of Three Thunders (CAr) + Explosive Spell (CAr) + Cast Contingency(teleport when unwillingly moved 10ft. or more) before hand + Cast Locate City and apply said metamagic feats in that order = Everything within (caster level) miles makes a reflex save (DC 11+ability mod) or is blown to outside the spell's effect taking (feet moved / 10)d6 damage.Fix: don't allow diviniation spells to be the target of damage metamagic effects (even after other metamagics)
Or perhaps no fix is needed since "Circles are two-dimensional, so they travel no distance to get to the edge" [Thanks Prime32]
9: Sand Shield, Mr Invincible's 2nd trump card
= craft walls that appear 500 rounds before you wanted themFix: Logic. You can't order something before you wanted it due to causality (at least in the macroscopic realm).
10: Salt Cow, and the cow says "moo *zap* ..." (The other assorted strangely priced items)
= Buy a scroll of Flesh to Salt(SS) for 1,125gp and a cow, which would be under 10gp. Cast the spell on the cow. Salt has the value of 10gp per pound. How many pounds does the average cow weigh? 400? 500? Hell if I know but anything over 112lbs is profit.Fix: Salt doesn't have that ridiculous cost! It should cost 1gp or less per pound at the outside, which makes the profit math not work.
Some of the other strangely priced items are ladders and poles which need the prices flipped [Thanks Agita]. I suppose major creation abuse of artificers making precious metals or jewels would fall under this too. Magic-made things aren't sellable so no SLA of true creation for you!
11: The Wire Hanger = Snowcasting(FB), adds the [cold] descriptor + Flash Frost Spell(PHBII) or Energy Substitution(fire) & Blistering Spell (PHBII), adds an extra +2 damage per level of the spell even if the spell don't deal damage + Fell Drain(LM) for coolness + Knowledge of where the target was born + A diamond worth 5,000gp + Cast Hindsight in the target's place of birth and use a Snowcast Energy Substitution(fire) Blistering Fell Drain Detect Magic = You go back in time and deal 2 damage to the baby, they gain a negative level and die.Fix: Same as #8
, but no need [thank you JaronK]
12:Thrallherd + BoVD Religious sacrifice
= infinite Limited Wishes , infinite Dark (evil) Gold and Exp for Item CraftingFix: no benefits other than flavor from religious sacrifice. Comon does evil need another boost?
= Nothing wrong with that logically... but it's sick. Very sick and wrong in so many ways...Fix: Honestly this one is too gross for me... build all NPCs with adamantium butts or something
14: Starmantle Cloak & Improved Evasion
= Take only 50% of incoming attack damage, always.Fix: Add a line that says the cloak doesn't activate on melee damage... but still kinda cool
15: "The 1d2 crusader
" = Aura of Chaos (Devoted Spirit 6) + Imbued Healing FeatFix: That maneuver needs to have a max iteration it can run.
Or for the longer route you can still allow the possibility
of an infinite amount of damage but make this very unlikely be refusing to count the maxed die as a roll [Thanks Agita for keeping the flavor]
16: Spellguard ability + Transcend Mortality spell
= take the Spellguard of Silverymoon Prestige Class and then cast the Wu Jen spell to insta kill opponents.Fix: make the Spellgaurd ability give SR and saves to spells used to touch enemies (this should also be understood for that Complete Champion channeling PrC that allows your DMM cohort to give you persist spells).
or you could keep more RAI and not allow it on enemies at all, instead counting the ability only on friends similar to #19 [thanks Agita]
17: Callix's version of LOP's infinite damage machine
. (Callix do you want to name your monstrousity?)Fix: Don't allow shared spells to reactivate itself
18: The Shaedling's Shadow Gossimer ability
= take a look at how few restrictions there are on it...Fix: The epic restrictions should still hold for a non-epic PC (in my non-epic games the epic rules simple don't exist, after all there are no epic PCs or NPCs...) Furthermore this is only supposed to reproduce weapons and obviously not unique ones (no free WoL for you!) or artifact weapons
[thanks again Agita]. However having any different weapon with any non-epic enchantment is still cool.
19: The Bardic Nuke
[STRANGE]Fix: Someone can only be your friend if they also say they are your friend
20: "Gnomes of Wolverines too
" = Play an awakened wolverine with Instantaneous Rage + Intimidating Rage + Have Greater Bestow Curse for 1 con + Spam rage N times to spam N demoralize rolls.Fix: Zero length never trips the demoralize (afterall no rounds means it never happened)
Also if you have atleast 1 round this is still a fear affect...
21: Gate allows you to call up uber epic level creatures (infinite HD and CR)Fix: Don't play epic. If you really have to, institute a spellcraft check depending on the power level (over 9000!) of the creatures you summon.
22: Heward's Handy Haversack + Deck of Many Things
= Pick any card you wantFix: The deck auto-shuffles the drawn cards back in after they are drawn unless they are jokers. Also the artifact has more power than the sack so the sack can't override the artifact (What you want is some way to be a supergenious and logically deduce where the card you want is in the deck
See my CoDzilla build.)
23: Font of power + Linked Power = 10 levels in metamind and good power selection can give infinite PPFix: the metamind ability can't be linked. Whoever reads it like that is a sad, sad person.
But see #27
24: The "Unconscious creatures are automatically considered willing
"Fix: Okay just ew, get rid of that damn rule.
Yes it means what you think
25: Troll blooded feat + acid and fire immunity + nonlethal damage immunity
= Never take any damage.Fix = the acid and fire immunity makes that damage a higher priority nonlethal damage that bypasses your immunity or just ban Troll-blooded since it already gets so much hate.
26: Shadow craft mage for pre-epic, epic castingFix: don't play epic (again). Otherwise count 10th level spells epic as different than 10th level spells pre-epic.
27: Font of Power + Temporal Reiteration
= infinite PP so long as you are able to manifest. Combine this with Timeless Body and you are invincible for as long as you need to little else. Grab quicken power and the ability to not need to eat, sleep, or age and you are invincible FOREVER. [Thanks to Agita for the inspiration]Fix: Do not allow Temporal reiteration for effects that generate or negate PP.
Also I feel sorry to any DM that considers Timeless Body a valid power. It is the only non-ascending ability I can think of that actually beats out RAW Shapechange...
28: Dust of sneezing and chokingFix: Needs a (weak) DC15 reflex save to hold one's breath.
29: The Shadow Pounce AbilityFix: Make that ability require a swift action to use (unless you are comfortable with characters pulling 6 full round attacks in a round...)
30: Shun and Embrace the Dark Chaos
= (Remember the 504 feats thread from 339) Fix: No more than 1 legacy weapon and armor and do not count weapon proficiencies as 'shadow feats'.
Also I would not allow cohorts to take the XP hit for you (unless you pay for the XP part). As a mean DM I would force a player to use the Variant Deck of Many things rather than these spells (cuz its funnier when they suddenly become half-dragon). Note: feats with dependencies (can't be used for pre-reqs, only when your familiar is within 5', etc) should retain those 'attached strings' to their new feat to avoid NI feats.
31: Distant Shot
= Can allow interstellar travel for big and bright enough objectsFix: Just no to epic feats, period.
32: Age Category Loopholes or Loredrake Kobolds
= Dragonwrought Kobalds will be considered great wryms and therefore automatically epic characters if you use the usual, lazy interpretation on creatures age categories and HD advancement.Fix: Either keep the "normal" age category understandings and throw out epic rules intirely (via DM fiat) or try the more reasoned interpretation...The More Reasoned Interpretation
HD-advancing age categories are first and foremost brought on by HD and not age. After all its assumed that dragons get bigger and tougher as they age because they are eating properly, adventuring, etc, not simply
because they age.
I would assume an old but poorly fed, barely allowed to sleep, caged dragon would simply not be as buff as its 'age' category should automatically it. Basically it is the getting bigger and buffer that advances the age category, not the other way around.
With dragon supermounts this interpretation leads to some interesting outcomes (but not broken) sans epic, for which this interpretation is used
33: Time stop on a timeless plain like the Astral Plane
= Planes with the timeless trait allow non-instantaneous spell effect durations to never, ever run out, so long as you don't dismiss them or leave the plane. Since time stop has a non-instantaneous duration (regardless of whether it's variable or not), you're in your own little bubble of infinite time until you leave the plane. [Thanks Lycanthromancer]Fix: Do not allow the timeless trait in your DnD cosmology. If you must, be mean and make infinite time pass in the Prime, making the PC fail any and all quests he should have done.
34: The Ultra-shifter = changeling wizard substitution levels (Races of Eberron) + High One Warrior-Wizard racial substitution level 5 (Champions of Valour Web Enhancement) + Leadership feat for treating a cohort as his special mount for +2 LA (DMG)
= your familiar can now turn into any character four levels below you at will.Fix: the 'lets you shift your familiar between all its possible forms' should be instead 'lets you shift your familiar between all its possible base familiar forms.'
However I would count the Improved Familiar swappage as a base familiar form so long as the feat was actually taken ;)
35: Roundhouse kicking for [possibly] infinite attacks
= [Confusing and Math-ish] (the build would be helpful also please)Fix: Only allow roundhouse kick to activate a finite number of times. In order to make it non-arbitrary, make it only fire once for each other iteration that you have.
36: White Raven Tactics Abuse
= Make your party into a 1 man band. Who needs to learn how to optimize if you can just give your precious turn over the the caster?Fix: If you don't want to ban it at least put a 1/day limit on this thing. This is THE reason why so many DMs ban an otherwise wonderful splat book.
37: Various Experience Farming Methods
= Purposely stay a level or to behind to craft or magic your way into not only having extra goodies but also having extra experience due to the fact that lower-leveled PC's unfairly suck up more XP than the higher level PCs (who probably are the ones doing the heavy lifting)Fix: Either don't allow the players to hold back like this (and make your life easier) or be more flexible by allowing them to, but still give xp based on what level they should be at given their experience point total.
Why thought bottle when being behind on xp or levels is good! Of course ban thought bottle outright anyways.
38: Restoration + Crafting
= ni-infinite xp (in groups of up to the largest XP hit you can take). As soon as you level get level drained and fail the save. Then go craft before using Restoration to get back your xp!Fix: Make restoration give back the xp lost from the level drain only or the lowest needed for your old level, whichever is lower.
They tried to CYA by setting it to the minimum from the old level... but just like in programming setting to an absolute value can be tricky (relative changes are usually less buggy in my experience).
39: Amulet of Second Chances Abuse
= This item allows redoing your turn as many times as you wish because its time resetting resets its own use - meaning its usable again after your next try. You essentially have total luck manipulation by not 'keeping' your turn until you roll 20's on everything and your enemies roll 1's.Fix: Obviously this item's "1/day" entry means that it is not supposed to reset itself. This makes it a steal at 40k rather than a game-breaker
40: Pounce versions stacking: Pouncing Charge maneuver + Psionic Lion's Pounce power + Linked Power + Pounce + Lion's Charge feat
= more Multipouncing than shadow pounce... enough saidFix: Obviously things that give you a mechanically identical ability to pounce and are suspiciously named like 'Lion Charging' are 'pounce' and shouldn't stack.
Duh? Technically you could invoke the similiarly named source BS ruling, if you are going for technical rather than common sense.
41: Lightning maces (possibly with aptitude silliness) + Aura of Perfect Order + any number of methods to gain atleast 11-20 crit range
= infinite attacks. Congrats the universe explodes.Fix: The stance and the crit expansion methods are fine. But lightning maces should be banned probably with snap kick also so as to avoid the extra attack build ups.
42: War domain power via Catalogues of Enlightenment for EWP and WF (only costs 1 feat) + DCFS or Psychic Reformation
= NI featsFix: DCFS is about as dirty as it gets but the problem is that Catalogues of Englightenment can be taken again after it is swapped out. Don't allow that.
43: Cooking with Gas (fly speed+DFA+fly by breath feat = infinite damage at ECL1)Fix: Make fly by breath a swift, not free action. Done
44: Call of the Twilight Defender Spell = NI hp forever...Fix: make it give temporary HP. This is just a typo, honestly...
45: Dominant Ideal+Synchronicity Nova = extra standard actions for only 1 pp.Fix: Substitute Powers should never be allowed on anything remotely useful; its basically like lowering the level of a spell so you can abuse it. Also see D) above for how temporal acceleration should be nerfed. Not sure about the exponential application without a PP recharge setup.
Or just ban synchronicity
46: the phasm's borked alter self = turn into ANY not huge, gargantuan or collossal monster. anyFix: make it have the alter self's 5HD restriction.
Keep the whole any type thing.
47: Firre eladrin's (BoED) + Lyric Spell = infinite spellsFix: The can use bardic music "just as a bard can" but with unlimited uses as a (Su) should explicitly neither provides nor consumes bardic music daily uses.
[credit to Benly]
48: Psionic Lion's Charge or Opalescent Glare SpC150 or any other mislabeled instantaneous power that should have a duration = infinite power/spell ability, in this case infinite pounce or gaze attack after just one castingFix: change the typo. Spells and powers suffer sloppy editing.
49: Elemental Weird = infinite divinationsFix: Make them a require the normal 10 minutes. I would say remove Contact Other Plane but that's a drastic measure so long as it can't stack like Augury and Divination. I maintain they simply forgot to stick that in core.
50: Factotum 8 = as many actions as you have feats, enough to make a psion green with envyFix: Make Cunning Surge function only once per turn
Thralls of demogorgon will still envy you, but c'est la vie.
51: Psy Reformation + Temporary HD = Doc Roc's Dusk Giant quickstep, or a lame version via inspire greatnessFix: Add a small "check" to the max skill point determination so that if your temporary HD go away, the old skillpoint max is no re-enforced and feats - whether they have been turned into something else by psychic reformation or not - also disappear (similar to the non-RAW attempts at alertness feat shuffling via familiar and DCFS)
52: It has Dweomer in the name - of course its broken.
= Poor man's magic immunity. It's the best buff a gish will ever have. No save, SR no non-targeted spell that should one shot a balor? Meh I can take it.Fix: The "any spells cast at the subject don’t have their usual effect" should be "any spells you cast at the subject don’t have their usual effect." Add "spells cast by another other than the caster have their usual effect," if you want to be clear.
53: The one thing that makes clerics, well... cleric-y? Quick! Give it to the druid! Let's hope he doesn't get ni-infinite spells from it...: Bone Talisman+Divine Siphon=all your level 2 slots become 9th at Druid 20 thanks to bootstrapping. One turn attempt? Fine. Sounds 8th level spell to me, because you really should dip for that CoDzilla. And it fuels divine feats. And there are divine feats which give you more spells!Fix: Remove that entire option for turning undead. The EClericL equal to CL means he can command your BBEG with only minor CL shenanigans and without a build that makes him a one trick pony. Besides, if your druid already has a domain, now all he'd missing is some more slots and an aura.
54: Base and PrC CL shenanigans (with greater consumptive field for extra lols) = caster levels in the tens of thousands. Its like mini ascension for each of your CL-dependent spells.All base and casting advancing PrCs give a max of +2 each level, like say Ur Priest. Ban GCF while you are at it.
55: Cannnibalistic Illithid Savants (with greater dopple gangers for extra cheese) = infinite abilities.Invoke stacking rules so no new abilities are gained. After all you already have the consume x ability you are now getting... Greater Doppleganger needs to not include "abilities" in its consume identity since it is infinite IS in a can.
56: Spell Engine [SpC198] goof + circle magic + 9th level spells = all slots can prepare 9th level spells!Spell compendium made a linguistic goof here. First it references 'prepared spells' then it says 'empty slots from a spell cast earlier' as if the previous prepared spells entry had referenced 'spell slots' instead, which it should. Now you can only swap equal slots despite free heightens.
57. Imp of Cania: The Greatest Truespeaker
. Use at at-will SLA with a save + Mark of Cana to almost ascend. Truenamer is for a damaging ability.Mark of Cana need to have a cap. Suggested minimum AC of 10. Stacking up to only 10 times for those worried about high-AC characters.