Author Topic: Mythic Sagas: Battle Maps  (Read 25882 times)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #60 on: December 17, 2013, 09:46:05 AM »
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Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #61 on: January 17, 2014, 01:40:36 AM »
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Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #62 on: February 26, 2014, 12:59:00 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
Remember, you cannot take 5-foot steps when your movement is hampered.

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Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #63 on: February 26, 2014, 08:08:28 PM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
Remember, you cannot take 5-foot steps when your movement is hampered.

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Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #64 on: February 27, 2014, 01:20:50 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #65 on: March 14, 2014, 09:09:40 PM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

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« Last Edit: March 14, 2014, 09:11:27 PM by ksbsnowowl »

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #66 on: March 14, 2014, 11:59:56 PM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #67 on: March 18, 2014, 12:48:49 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #68 on: March 19, 2014, 08:51:45 PM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #69 on: March 20, 2014, 11:55:19 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #70 on: March 20, 2014, 07:58:52 PM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #71 on: March 22, 2014, 01:00:32 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #72 on: March 23, 2014, 10:24:16 PM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #73 on: March 24, 2014, 08:43:54 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #74 on: March 27, 2014, 10:19:09 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #75 on: March 28, 2014, 09:29:39 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #76 on: March 29, 2014, 11:49:12 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #77 on: March 30, 2014, 01:12:06 PM »

Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #78 on: March 31, 2014, 08:56:40 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #79 on: April 08, 2014, 09:38:33 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)