Dead bodies keep blocking my line of charge! I suppose there are worse problems.
Moving to S-16, right above the Troll and using Improved Trip->free attack (if successful). Power Attack at -2.
I really didn't plan to make it to the giant this turn. That crazy crit! Would've let Einar solo him if it was 1v1, but that's no longer the case.
Attack roll vs. Touch AC 1d20+10 : 19 + 10, total 29
Trip 1d20+17 : 14 + 17, total 31
Improved Trip attack 1d20+14 : 6 + 14, total 20
Improved Trip damage 2d4+12 : 2, 4 + 12, total 18
Raging Stats:
Medium Humanoid
Hit Dice: 6d12+30 (90 hp)
Initiative: +2
Speed: 35 ft (50 ft in no armor)
Armor Class: 16 Touch: 10 Flat-footed: 14
Base Attack/Grapple: +6/+15
Attack: +1 Guisarme +12 (2d4+8) or Trip +12 (+17 on check)
Full Attack: +1 Guisarme +12 (2d4+8) or Trip +12 (+17 on check)
Space/Reach: 5 ft/5 ft (10 ft with Guisarme)
Special Qualities: Fast Movement, Trapfinding, Evasion, Trap Sense+1, Uncanny Dodge, Movement Bonus
Saves: Fort +12, Ref +7, Will +6
Abilities: Str 21 Dex 14 Con 20 Int 10 Wis 14 Cha 10
Skills(*ACP = -4 included): Balance* +5, Intimidate +8, Jump* +11, Listen +11, Move Silently* +5, Search +6, Sense Motive +8, Spot +11, Survival +11(+13 while tracking), Tumble* +8
Feats: Feats: Feats: 1 - Jotunbrud(1), Wolf Berserker(H), Power Attack(FR1), Improved Trip(Totem), Knock-Down(FR2), Combat Reflexes(3), Improved Bull Rush (FR4), Track(Totem), Righteous Wrath (BoED), Leap Attack (Fighter 1)