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Messages - Bozwevial

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1
[D&D 5e] The Brightest Light / Re: Dramatis Personae (Character sheets)
« on: October 23, 2016, 04:55:06 PM »
Miriana Nemetz


(Source: http://luuuuucyart.deviantart.com/art/blue-561501161)

N Half-Elf Warlock 4 (5000/6500 XP)

Characteristics:
-Personality: I like to keep trinkets and reminders of my past.
-Personality: Only my friends have the privilege of insulting me.
-Passion: I will find a cure for Camelia's illness, whatever it takes.
-Bond: Livest is an intriguing place, full of secrets just waiting for me.
-Flaw: When I'm searching for knowledge, I rarely stop to consider the costs to myself.

Inspiration: No
Initiative: +2
AC: 13 (11+Dex 2)
Saves: Str -1, Dex +2, Con +1, Int +3, Wis +2, Cha +5
HP: 14/27 (4d8+4)
Hit Dice: 4/4
Resistances: -; Immunities: -
Senses: Perception +2 (passive 12), Insight +0 (passive 10), Investigation +5 (passive 15), darkvision 60 ft., telepathy 30 ft.
Speed: 30 ft.
Attacks:
-Eldritch blast: +5, 1d10+3 force damage (120 ft.)
-Light crossbow: +4, 1d8+2 piercing damage (80 ft./230 ft.)
-Dagger: +4, 1d6+2 slashing damage (20 ft./60 ft.)
-Quarterstaff (with Shillelagh): +5, 1d8+3 magical bludgeoning damage

Ability Scores: Str 8 (-1), Dex 14 (+2), Con 12 (+1), Int 16 (+3), Wis 10 (+0), Cha 16 (+3)
Proficiency Bonus: +2
Proficiencies:
-Armor and weapons: Light armor, simple weapons
-Languages: Common, Elvish, Dwarvish, Celestial, Sylvan
-Saves: Wisdom, Charisma
-Skills: Arcana (+5), Deception (+5), History (+5), Investigation (+5), Nature (+5), Perception (+2), Persuasion (+5), Stealth (+4)
-Tools: Thieves' tools (+4)

Background (Sage)
-Researcher: When attempting to learn/recall a piece of lore, often know where it can be found or obtained.
-Proficiencies: Arcana, History, Celestial, Sylvan.

Racial Features
-Ability Score Increase: +2 Charisma, +1 Dexterity, +1 Intelligence.
-Darkvision: See in dim light out to 60 feet as though bright light and in darkness as though dim light.
-Fey Ancestry: Advantage on saving throws against charm effects, and can't be put to sleep by magic.
-Skill Versatility: Proficiency in Perception and Stealth.
-Languages: Common, Elvish, Dwarvish.

Class Features
-Otherworldly Patron: Great Old One (the peony star).
-Pact Magic: See the Spells section below.
-Expanded Spell List: Add additional spells to the warlock list.
-Awakened Mind: Communicate telepathically with any visible creature within 30 feet, provided it understands at least one language.
-Eldritch Invocations: Agonizing Blast (add +Cha. mod to Eldritch Blast damage), Book of Ancient Secrets (can add ritual spells to the pact tome).
-Pact of the Tome: Receive a grimoire that adds three cantrips known while it's kept around; can perform an hour-long ceremony during a rest to receive a replacement.
-Ability Score Improvement: Took the Skilled feat.

Feats
-Skilled: Proficiency in Persuasion, Nature, and thieves' tools.
-Skulker (plot bonus): May attempt to hide when lightly obscured from the observing creature; a miss on a ranged attack made from stealth does not reveal the attacking position, and dim light does not impose disadvantage on Wisdom (Perception) checks relying on sight.

Spells
-Spell save DC: 13 (8+2 proficiency+3 Charisma)
-Spell attack bonus: +5 (2 proficiency+3 Charisma)
-Spell slots: 0/2 (cast at 2nd level; refreshed after short or long rest)
-Cantrips: Eldritch Blast, Minor Illusion, Mage Hand, PrestidigitationB, ShillelaghB, MendingB
-1st: Hex, Tasha's Hideous Laughter, Detect MagicR, Find FamiliarR, Speak with AnimalsR
-2nd: Invisibility, Suggestion, Mirror Image
B: Pact of the Tome bonus cantrip; R: Book of Ancient Secrets ritual spell

Equipment (33.5/120 lbs)
-Light crossbow and 20 bolts (loading, two-handed, 80/230) (6.5 lbs).
-Arcane focus (wand) (1 lb).
-Scholar's pack: Backpack, book of lore, bottle of ink, ink pen, 10 sheets of parchment, small bag of sand, small knife (10 lbs).
-Leather armor (AC 11+Dexterity modifier) (10 lbs).
-Three daggers (1d4 slashing, finesse, light, thrown 20/60) (3 lbs).
-Quarterstaff (1d6 bludgeoning, versatile (1d8)) (4 lbs).
-Bottle of black ink.
-Quill.
-Small knife.
-Letter from a dead colleague posing a question I haven't yet been able to answer.
-Common clothes (3 lbs).
-14 gp, 3 sp in a belt pouch.
-A little black book that records my dreams when I sleep.
-Dried love-lies-bleeding flower.
-Tiny piece broken off of an armillary sphere.
-Damaged painting of a wedding, cut from the frame and rolled up.
-5 platinum pieces, for returning Lord Baehr's wedding ring.
-One of two companion stones.
(click to show/hide)

Soot
Tiny celestial, unaligned
AC: 12
HP: 2/2
Speed: 40 ft., climb 30 ft.
Senses: Perception +3 (passive 13, or 18 for checks relying on smell)
Ability Scores: Str 3 (-4), Dex 15 (+2), Con 10 (+0), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)
Skills: Perception +3, Stealth +4
Abilities:
-Keen Smell: Advantage on Wisdom (Perception) checks that rely on smell.
-Familiar: Cannot attack. Disappears at 0 hit points and can be resummoned later. May communicate with its master telepathically while within 100 feet.
-Share Senses: As an action, the master can look through the familiar's senses until the start of their next turn, benefiting from the familiar's special senses but being blind and deaf with regard to their own.
-Dismissal: As an action, the master can dismiss the familiar to a pocket dimension, dismiss it forever, or cause it to reappear within an unoccupied space within 30 feet.
-Deliver Spell: Upon its master casting a touch spell, the familiar can deliver the spell as though it had cast the spell if within 100 feet by using its reaction, borrowing the master's attack modifier for any necessary attack rolls.

2
[FATE]/golden entelechia / Re: Status Menu
« on: May 11, 2016, 09:20:54 PM »
Saber

Class: Saber
Master: ???
True Name: Lucía de Vega/???
Keywords: Transfer Student, Fleet-Footed, Double-Edged Sword
Noble Phantasm: ???

Skills:

Mana Burst: A

A general-purpose skill that enhances one's physical performance by charging and then releasing large amounts of magical energy. At this level, its inefficiency is made up for by its excellent power.

Magic Resistance: B

Cancels spells of three verses or fewer in length. At this rank, even rituals and High Thaumaturgy have difficulty affecting the target.

Presence Concealment: E

An atypical skill for a Saber. Lucía does not enjoy a notable bonus to stealth from her rank in this skill; it is merely sufficient to conceal her status as a Servant from all but the most dedicated scrutiny.

Further skills remain hidden.

Noble Phantasm(s):

All Noble Phantasms remain hidden.

3
[FATE]/golden entelechia / Re: Status Menu
« on: May 11, 2016, 09:19:29 PM »
Archer

Class: Archer
Master: ???
True Name: ???
Keywords: Gold, Too Many Noble Phantasms, Arrogant
Noble Phantasm: Gate of Babylon

Strength: B
Endurance: C
Agility: C
Mana: B
Luck: A

Skills:

Independent Action: A+

A level of the skill previously considered impossible. Archer can act nigh-indefinitely without a Master, even while expending large amounts of mana. Theoretically still capable of vanishing if he expends too much mana, although this would require exceptional effort.

Magic Resistance: E

At this rank, not even a spell cast without incantations can be negated. Archer merely enjoys a reduction of all magical damage dealt to him.

Further skills remain hidden.

Noble Phantasm(s):

Gate of Babylon: E-A++

Less of a weapon than a Reality Marble that acts as a vault, storing all of Archer's treasures. Archer may access the extradimensional space by creating a portal, and uses it as a way of solving his problems by firing weapons out of the aperture, akin to throwing money at a problem until it goes away. The rank of this Noble Phantasm scales to match Archer's treasure stores; it would be useless in the hands of a pauper.

Further Noble Phantasms remain hidden.

4
[FATE]/golden entelechia / Re: Status Menu
« on: May 11, 2016, 09:18:19 PM »
False Caster

Class: Caster
Master: Dutty Boukman/Baron Samedi
True Name: Se-Osiris
Keywords: Child Magician, Death, Birds, False Servant
Noble Phantasm: Book of Thoth - See the Sealed Words

Strength: E-
Endurance: E-
Agility: D-
Mana: B
Luck: C

Skills:

Divinity: E

No true divine spirit, nor of godly blood, Se-Osiris nevertheless retains this skill by virtue of his high standing with Thoth and status as the greatest magician in Egyptian history, even as a child.

Clairvoyance: C --> E

A skill which grants remarkable awareness of one's surroundings. At this rank, Se-Osiris' perceptive abilities are limited to a mere ten meter radius. Its true rank is unsealed when Se-Osiris is in spiritual form.

Unfettered Spirit: C

As a False Servant, Se-Osiris cannot naturally dematerialize. His aptitude for the magics contained in the Book of Thoth allow him to circumvent this shortcoming, projecting his Ka out of his body to roam freely. By leaving his physical vessel behind, Se-Osiris can take spiritual form at night and enjoys a rank-up to his Clairvoyance; however, he is as vulnerable as any dematerialized Servant in this form, and his body is left defenseless. He must also ensure he returns to his body before sunrise, or be permanently trapped in his dematerialized state.

Item Construction: D

An aptitude for creating magical items. Relatively weak for a Caster, but Se-Osiris is capable of assisting Samedi.

Witchcraft: C

A practice of magic highly distinct in technique from magecraft; equal parts prayer and art. Se-Osiris learned this skill from a young age by reading Setna's Book of Thoth, and retains sufficient magical prowess to be favorably comparable to a modern magus, bolstered by his Master's magical energy.

Noble Phantasm(s):

Book of Thoth - See the Sealed Words: C+

A common magical technique magnified to the level of a Noble Phantasm by Se-Osiris' legend; the combination of understanding of an opponent's magic and the knowledge needed to destroy it, instilled by his studies of the Book of Thoth. With sufficient warning, Se-Osiris may negate a magical working or spell with a single syllable's incantation, seeking out its flaws and unraveling them so the spell 'dies'. Similar in theory to Mystic Eyes of Death Perception, although much more limited in scope. Even Noble Phantasms which are expressions of magical skill may be negated this way; however, the greater the effect, the more magical energy Se-Osiris must spend to bring about its death.

5
[FATE]/golden entelechia / Re: Status Menu
« on: May 11, 2016, 09:16:20 PM »
Caster

Class: Caster
Master: ???
True Name: Dutty Boukman/Baron Samedi
Keywords: Zombies, Life of the Party, Blood Magic
Noble Phantasm: Loa Invocation - Ride the Bokor/Sanguine Hex - Blood Calls to Blood

Strength: D
Endurance: C
Agility: D
Mana: A
Luck: B

Skills:

Territory Creation: B --> A

A skill belonging to the Caster class enabling the creation of personal domains. Enhanced by his possession, Boukman can create a temple in place of his usual workshops, suitable to maintain a sympathetic link with an entire city and greatly enhance his magical reach.

Summoning: C --> B++

The knowledge to summon and bind spiritual entities. Boukman's Noble Phantasm would normally render this skill irrelevant with Samedi's own command of the Guédé, but in the case of those spirits with an affinity for Death, it enhances the skill to a degree necessary to summon a weaker False Servant.

Item Construction: C --> B+

The skill to manufacture magical items. Boukman's own rank in this skill is enhanced by Baron Samedi's knowledge, particularly in the area of spiritual conduits, allowing his Guédé to possess and bolster the wearers of items he manufactures.

Battle Continuation: D --> C

The capability to continue to fight unhindered even with multiple injuries. Partially derived from Boukman's natural physique and fervor, this skill is bolstered by Samedi's command over the grave, refusing to let his vessel perish easily.

Divinity: X --> D-

Not a skill normally possessed by Boukman, but an artifact of Baron Samedi's personal status granted to his vessel while the possession lasts. Samedi is not a true divine spirit himself, but the worship he receives qualifies him for this skill by the Grail's reckoning.

Charisma: D --> B+

A natural talent for leadership. Boukman was inspiring enough to spark a revolt among the slaves of Saint-Domingue, and his own presence is magnified by the rough charm of the Baron.

Noble Phantasm(s):

Loa Invocation - Ride the Bokor: C+ --> X

Part of the source of Boukman's success in leading a revolt against the plantation owners he fought - a sacrificial ritual in which the caster invites spiritual possession. As a Noble Phantasm, it allows Boukman to 'cheat' and summon a semi-divine entity, the Baron Samedi, to share his spiritual container. Naturally, it is sealed while Samedi remains, but Samedi's own magic replaces it.

Sanguine Hex - Blood Calls to Blood: C++

An extension of the magics Baron Samedi is linked to, made especially powerful by the parameters of the Holy Grail War. It uses a familiar as a conduit between Samedi and his target, inflicting damage on the familiar's master and Samedi in equal measure. While Samedi's Servant physique generally outstrips that of a mortal magus, there is great risk if Samedi's vessel cannot pay the blood price asked by the magic, and should the hex fail, the damage to Samedi remains.

6
[FATE]/golden entelechia / Re: Status Menu
« on: May 11, 2016, 09:15:12 PM »
Caster?

Class: Caster?
Master: ???
True Name: ???
Keywords: Atlantis, Cataclysms, Oceans
Noble Phantasm: Titanic Deluge - Twilight of Civilization

Skills:

High-Speed Divine Words: B

A language originating in the Age of the Gods, lost to humanity long ago. Caster may cast spells requiring three verses with a single word of incantation.

Further skills remain hidden.

Noble Phantasm(s):

Titanic Deluge - Twilight of Civilization: A++ --> A

A legendary tsunami that scoured Atlantis clean of life and dragged it down into the depths. Caster's usage of this Noble Phantasm is weakened for some reason, but even in a weakened form those without sufficient Agility or Luck to escape the wave's path are drowned and crushed as though they were at the bottom of the ocean. Manmade structures provide no protection.

7
September 1776 / Re: Talkin' like it's 1759! (OoC chat)
« on: May 01, 2016, 11:58:18 PM »
are u perchance comin' back?
Unfortunately I won't be with graduate school still sucking the fun out of my soul.

8
September 1776 / Re: Talkin' like it's 1759! (OoC chat)
« on: April 27, 2016, 03:10:37 PM »
Hoo boy.

Yeah, in retrospect, the sensible thing for me to do would have been to have bowed out earlier due to graduate school. I'd like to apologize for not explicitly doing that.

That said, this game has been a great ride all the way through, and it's something I'll remember fondly. Thanks, bhu, for all the hard work you've put into making this a fun and memorable campaign, and further thanks to everyone else who played alongside me. I hope your reboot is as much fun for everyone as the original.

9
September 1776 / Re: Chapter 3: Chaos Reigns
« on: January 13, 2016, 03:05:42 PM »
Robert moves along in the others' wake, treading carefully to keep from stepping on the noisiest of the floorboards.

Move Silently 1d20+2 : 15 + 2, total 17

10
September 1776 / Re: Chapter 3: Chaos Reigns
« on: November 30, 2015, 03:06:24 AM »
"Let's continue. We're making little progress otherwise, and we have little time."

11
[M&M 3e] Millennial Miracles / Re: 2000/1/08-09 Poison Pen Weekend
« on: November 19, 2015, 09:40:32 AM »
Horizon develops a quiet coughing fit and turns his head away from the villain while she 'changes.' She hasn't attacked him yet, at least, though that'd probably change if she knew he was there. Best to slip away while she's distracted and go find something less volatile to do.

12
September 1776 / Re: Chapter 3: Chaos Reigns
« on: November 17, 2015, 12:44:59 PM »
Hide 1d20+2 : 15 + 2, total 17
Move Silently 1d20+2 : 19 + 2, total 21

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September 1776 / Re: Talkin' like it's 1759! (OoC chat)
« on: November 17, 2015, 12:44:11 PM »
All dicebots are powered by the suffering of the user.

14
September 1776 / Re: Chapter 3: Chaos Reigns
« on: November 07, 2015, 09:50:08 PM »
Around seems like the best way not to get gnawed on.

15
[D&D 5e] Crack of Dawn / Re: OOC Blather
« on: October 30, 2015, 11:30:04 PM »
Might as well post them for the records. Spending my free item choice on gauntlets of ogre power, then swapping the ring of spell storing for a belt of hill giant strength and while I'm at it, the bracers of archery for an adamantine chain shirt.

[14:50:42] <Moirai> Gauntlets of Ogre Power: Fiend, Bane, Unbreakable, Repulsive
[14:53:29] <Moirai> Belt of Whatever Strength: Giant, Symbol of Power, Guardian, Slothful
[15:02:02] <Moirai> gauntlets are dark steel with  spiky bits, become bloody in the presence of angels, and feels vaguely gross
[15:04:46] <Moirai> the belt is bigass, has a giant gold buckle with a worn castle on it and makes you as sleepy as lien

16
September 1776 / Re: Chapter 3: Chaos Reigns
« on: October 29, 2015, 10:28:47 AM »
Robert might as well take a stab at sneaking.

Hide 1d20+2 : 8 + 2, total 10

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[M&M 3e] Millennial Miracles / Re: 2000/1/08-09 Poison Pen Weekend
« on: October 23, 2015, 01:11:52 PM »
Well, as long as she doesn't start trying to take his costume apart, Horizon doesn't much care. It's not like he's a hero, despite all the dinosaur-punching he just did to save Streak's neck.

...oh damn, he probably went flying, didn't he? Whoops. He's probably fine.

Horizon settles down to rest for a little bit, keeping an eye on Whipcord in case she tries anything funny before he moves on.

18
[M&M 3e] Millennial Miracles / Re: 2000/1/08-09 Poison Pen Weekend
« on: October 22, 2015, 11:40:15 AM »
That's lucky. Sort of. Lucky by today's standards, anyway. Horizon moves off the tracks and makes for the roofs. Time to find somewhere with a good view and take a breather.

19
[M&M 3e] Millennial Miracles / Re: 2000/1/08-09 Poison Pen Weekend
« on: October 22, 2015, 11:35:25 AM »
Horizon runs for it. One of the dinosaurs wrenched something earlier and it's slowing him down, but propelling himself forward with gravity pulses is still enough to keep him ahead of the flock long enough to hit the treetops, crouch, and leap skyward in a high arc.

Hopefully he comes out somewhere a little safer than this, and not, say, in front of an oncoming train.

20
[M&M 3e] Millennial Miracles / Re: 2000/1/08-09 Poison Pen Weekend
« on: October 22, 2015, 11:26:02 AM »
Horizon winces as the dinosaur bites down, though luckily the bite isn't as bad as it could be. "Hey! Be ready to move, got it?" Without waiting for a response, he bursts into a slightly slower run than usual, slapping Yellow Streak on the back in passing to hurl the hero away from the birds mobbing him.

(click to show/hide)

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