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Handbook Discussion / Re: X Stat to Y Bonus Discussion Thread
« on: October 11, 2022, 11:44:59 AM »
damn... i hoped i found something new :-p
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Mantle of Freedom (General) {Polyhedron Magazine 163 112}
Your faith prevents you from being easily restrained or slowed.
Patron: Trithereon
Prerequisites: Iron Will.
Benefit: You add your Charisma bonus to all grapple checks, Escape Artist checks, and Strength checks made to break bonds. You gain a +2 sacred bonus to saving throws against paralysis, petrification, and any effect that hinders movement (such as slow).
Mountain King = Fort DC 11; initial 1d6 Dex; secondary death
Hooded Adder = DC 11; initial 2d6 Con; secondary death
Bloodsnake = Fort DC 11; initial 2d6 Dex; secondary death
Two-Step = Fort DC 10; initial 3d6 Con; secondary death
Creatures that trigger this effect and those adjacent to the portable pit when it transforms must succeed a DC 20 Reflex save or fall into the pit, taking damage and suffering additional effects (see below). The extradimensional pit persists for 1 minute before collapsing (harmlessly expelling any trapped creatures into an adjacent space) and becoming inert for 24 hours. If the command word is spoken a second time, a portable pit transforms back into cloth and can be picked up, moved, or stored.
The sun should be avoided by all but the most powerful
adventurers. In the face of the star’s nuclear fires, spells such
as resist energy, protection from energy, and planetary adaptation
are useless—only complete immunity to fire allows a
creature to survive the immense heat. Any
creatures or items not immune to fire are instantly and
utterly consumed down to the molecular level—only spells
such as wish or true resurrection can bring back such victims.
Spells: Mage hunter spells are divine in nature; characters with this prestige class follow its specific spell progression table (see below). As lawful characters, they may not cast Chaos spells. In addition, mage hunters cannot cast the following: cure light wounds, cure moderate wounds, cure serious wounds, cure critical wounds, healing circle, heal, regenerate, mass heal, and true resurrection. While moon priests worship all three moons, individual priests can pay veneration to particular moons. Spell choice and use should reflect alignment.
Feats: Training for the mage hunter prestige class gives a character the following feats:
- Great Fortitude
- Iron Will
- Leadership