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Messages - zook1shoe

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61
Handbook Discussion / Re: X Stat to Y Bonus Discussion Thread
« on: October 11, 2022, 11:44:59 AM »
damn... i hoped i found something new :-p

62
Handbook Discussion / Re: X Stat to Y Bonus Discussion Thread
« on: October 10, 2022, 05:04:26 PM »
from Polyhedron magazine #163 pg 112

Quote
Mantle of Freedom (General) {Polyhedron Magazine 163 112}
Your faith prevents you from being easily restrained or slowed.
Patron: Trithereon
Prerequisites: Iron Will.
Benefit: You add your Charisma bonus to all grapple checks, Escape Artist checks, and Strength checks made to break bonds. You gain a +2 sacred bonus to saving throws against paralysis, petrification, and any effect that hinders movement (such as slow).

63
You Break it You Buy it / Re: [PF] A very simple infinite Limited Wish loop
« on: September 30, 2022, 02:28:49 PM »
Tawil is an Great Old One outsider

64
You Break it You Buy it / Re: [PF] A very simple infinite Limited Wish loop
« on: September 22, 2022, 02:48:08 PM »
Thoughtful Wish-Maker regional trait can be used to fully prevent your wishes from going bad

65
Min/Max 3.x / Re: Fun Finds the 2nd Party Edition
« on: September 21, 2022, 01:04:32 AM »
Dragon Annual VI

pg40 has tiny "house"cats with pounce, improved grab, and rakes... Tiny!
pg45 has 4 snakes w crazy poisons, even Trouserfang would be scared of early in his career.

The section is obnoxious, since they don't clarify which snakes uses which stat block. Only using the poison DC, can u figure out which snake uses which (only the two-step uses the Tiny stat block)

Quote
Mountain King = Fort DC 11; initial 1d6 Dex; secondary death
Hooded Adder = DC 11; initial 2d6 Con; secondary death
Bloodsnake = Fort DC 11; initial 2d6 Dex; secondary death
Two-Step = Fort DC 10; initial 3d6 Con; secondary death

...

Polyhedron 159 (Githyanki Incursion one)

Splitting weapon enhancement (Champions of Ruin) + Githyanki Triple Crossbow = 6 arrows/attack roll at -6

66
Min/Max 3.x / Re: Full spell list
« on: September 19, 2022, 07:44:27 PM »
added another missing spell (Teleport Through Time)

update.... will be adding a couple Ravenloft books i missed

67
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: September 15, 2022, 02:58:26 PM »
not sure if this ever came up...

there's a ton of Time spells in Tower of High Sorcery and Legend of the Twins, several repeats copies.

Timereaver is a true time walking spell, but the price is pretty high (unless you buy an expensive ass scroll). only certain races can actually change things.

Arcane Staff spells are pretty neat from Tower of High Sorcery

(click to show/hide)

(click to show/hide)

This spell was missing from my Spell list, and reminded me of the Time Reaver spell.... Teleport Through Time

68
@Nan, thx.

69
Definitely don't click the Wotcmaniac link

70
D&D 3.5 and Pathfinder / Re: Power's Tier List for Pathfinder
« on: September 08, 2022, 11:48:10 AM »
just curious, any way to get this thread pinned like the 3.x Tier List is?

71
Min/Max 3.x / Re: Fun Pathfinds
« on: July 29, 2022, 01:31:24 AM »
Portable Pit doesn't spit out creatures if you command it to close. sucks for baddies stuck inside if you use the Acid or Hungry Pit

Quote
Creatures that trigger this effect and those adjacent to the portable pit when it transforms must succeed a DC 20 Reflex save or fall into the pit, taking damage and suffering additional effects (see below). The extradimensional pit persists for 1 minute before collapsing (harmlessly expelling any trapped creatures into an adjacent space) and becoming inert for 24 hours. If the command word is spoken a second time, a portable pit transforms back into cloth and can be picked up, moved, or stored.

it also does not spit out items either way, and could be a poor man's Portable Hole (10ft x 10ft x 20ft)

72
Min/Max 3.x / Re: Fun Pathfinds
« on: July 12, 2022, 11:29:03 AM »
damn

they would feel the oppressive heat, but take no damage?

73
Min/Max 3.x / Re: Fun Pathfinds
« on: July 12, 2022, 02:40:07 AM »
since Major Image has thermal effects.... could you burn/freeze the shit out of people who fail their save?

could you engulf them in an illusory blob of lava or sphere of boiling water and have those burning them for 20d6 (failed disbelief obviously)

the Sun is even hotter.... could you Major Image someone's molecules into nothing?

Quote from: Distant Worlds
The sun should be avoided by all but the most powerful
adventurers. In the face of the star’s nuclear fires, spells such
as resist energy, protection from energy, and planetary adaptation
are useless—only complete immunity to fire allows a
creature to survive the immense heat. Any
creatures or items not immune to fire are instantly and
utterly consumed down to the molecular level—only spells
such as wish or true resurrection can bring back such victims.

74
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: July 01, 2022, 12:37:00 PM »
cave anky has a solid natural armor for the HD and being an animal

75
Min/Max 3.x / Re: Full spell list
« on: June 29, 2022, 01:28:56 PM »
probe was already there... but added the others

added the updated files to the 1st post

76
D&D 3.5 and Pathfinder / Re: 3.5 Mage Hunter
« on: June 16, 2022, 06:08:03 PM »
Quote
Spells: Mage hunter spells are divine in nature; characters with this prestige class follow its specific spell progression table (see below). As lawful characters, they may not cast Chaos spells. In addition, mage hunters cannot cast the following: cure light wounds, cure moderate wounds, cure serious wounds, cure critical wounds, healing circle, heal, regenerate, mass heal, and true resurrection. While moon priests worship all three moons, individual priests can pay veneration to particular moons. Spell choice and use should reflect alignment.

i can't tell what the spell list is.... only what it isn't

77
D&D 3.5 and Pathfinder / Re: 3.5 Mage Hunter
« on: June 16, 2022, 11:55:09 AM »
i think you're right! the layout of that is terrible

Quote
Feats: Training for the mage hunter prestige class gives a character the following feats:
- Great Fortitude
- Iron Will
- Leadership

78
D&D 3.5 and Pathfinder / Re: 3.5 Mage Hunter
« on: June 15, 2022, 08:17:42 PM »
found a ton more, but there are a few other online ones that still elude me

Silent One
Purple Dragon Highknight

79
D&D 3.5 and Pathfinder / Re: 3.5 Mage Hunter
« on: June 15, 2022, 04:20:49 PM »
ugh... yeah

regardless, Skyrock, thank you so much!!

80
D&D 3.5 and Pathfinder / 3.5 Mage Hunter
« on: June 15, 2022, 02:41:08 PM »
anyone know what article had the Mage Hunter?

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