FU-M8 Knockoff Astromech
small droid (second degree)
HP = 7
DT = 8
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Move (1 swift action, 2/turn)
FU-M8 can move 6 squares walking (magnetic)
Improve Access (2 swift actions, 1/turn)
The astromech makes a Use Computer check against the target computer's WILL defense to improve the computer's attitude toward it.
Issue Routine Command (1 swift action, 1/turn)
The astromech issues a routine command to a computer friendly towards it.
Disable Device (2 swift actions, 1/turn)
The astromech may disarm a security device, defeat locks or a trap, or rig a device to fail when used. Takes a full round action. Tool kit required. Fail by 5 or more and a mishap occurs. The astromech to tamper with the disabled device so that the next time it is used it explodes. For every 1d4 damage add 5 to the disable DC.
Jury Rig (2 swift actions, 1/turn)
The astromech may make temporary repairs to a disabled device. It moves +2 steps on the condition track and at the end of the encounter moves -5 steps again to disabled. Gain a +5 on the check when using a tool kit.
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Skills Deception +6, Knowledge (Galactic Lore) +9, Mechanics +14, Perception +7, Pilot +9, Use Computer +9
Vital Systems Two arm appendages hands, Walking Locomotion (extra legs and magnetic feet), Survival Kit, Radiant Heating Element, Hidden Core, Two quick release tool appendanges, Scomp Link, Internal Storage (Tool Kit), Audio Recorder, Internal Defense (Shoddy Wiring), Second Battery