Author Topic: Spin-off OOC  (Read 94452 times)

Offline Concerned Ninja Citizen

  • Legendary Member
  • ****
  • Posts: 1578
  • I am Concerned
    • View Profile
Re: Spin-off OOC
« Reply #240 on: May 31, 2013, 11:07:05 PM »
It's also two-handed and thus not eligible for Paragon Finesse, sadly.

Thinblade, then? Only d8, but that's still better than the shortsword. Both Courtblade and Thinblade have 18-20 crit range as well.

Offline Clanjos

  • Sr. Member
  • ***
  • Posts: 319
  • Super Smiting Robot!
    • View Profile
Re: Spin-off OOC
« Reply #241 on: May 31, 2013, 11:21:52 PM »
Character's done, even with really sucky HP.

I intend to make up for this by killing EVERYTHING before it can blink. Because you see, Maurice is too fast for the naked eye. He can really move, and may or may not have an attitude. He is, after all, the fastest thing alive.
Quote from:  a weekly game
"Sometimes, even an adventurer needs a backrub."

Offline Concerned Ninja Citizen

  • Legendary Member
  • ****
  • Posts: 1578
  • I am Concerned
    • View Profile
Re: Spin-off OOC
« Reply #242 on: June 01, 2013, 02:24:42 AM »
You currently have the second highest HP in the party, so I think you're ok on that count.

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: Spin-off OOC
« Reply #243 on: June 01, 2013, 07:16:22 AM »
Huh, I have the most?

Offline ariasderros

  • Epic Member
  • ****
  • Posts: 2507
  • PM me what you're giving Kudos for please.
    • View Profile
Re: Spin-off OOC
« Reply #244 on: June 01, 2013, 02:17:26 PM »
Huh, I have the most?

Yep.
63, 64, 65 for Arthur, Regi, & Alan, respectively.
Then 85 for Maurice.
Then 102 for Myr.
My new Sig
Hi, Welcome

Offline Jackinthegreen

  • DnD Handbook Writer
  • ****
  • Posts: 6176
  • I like green.
    • View Profile
Re: Spin-off OOC
« Reply #245 on: June 01, 2013, 05:43:29 PM »
8 + 7d8 + 56 ends up being 95.5 if using the average of 4.5 for a d8.  Are you sure you got the math right for it, or did you roll?  You've still got the most HP in the party though due to the big Con bonus.

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: Spin-off OOC
« Reply #246 on: June 01, 2013, 05:52:39 PM »
I rolled for it, that's why. Here we are.

Offline ariasderros

  • Epic Member
  • ****
  • Posts: 2507
  • PM me what you're giving Kudos for please.
    • View Profile
Re: Spin-off OOC
« Reply #247 on: June 03, 2013, 12:22:39 AM »
Only thing that bugs me is that you are still limited by size as to what you can grapple.

Quote
You automatically lose an attempt to hold if the target is two or more size categories larger than you are.

Hey! Zargon class gets to ignore that, at level two.

For two levels in Zargon, you'd also get:
Three More Tentacles!
A Gore, with a Horn.... That PnC then changes to More Tentacles!
My new Sig
Hi, Welcome

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: Spin-off OOC
« Reply #248 on: June 03, 2013, 05:06:10 AM »
I think it's easier to to try and find a magical method of size increase than multiclass. I can still outright pummel things with all these tentacle attacks if tentacle rape grappling fails. :p

Offline Jackinthegreen

  • DnD Handbook Writer
  • ****
  • Posts: 6176
  • I like green.
    • View Profile
Re: Spin-off OOC
« Reply #249 on: June 03, 2013, 11:36:12 AM »
There are probably a few things you don't want to try grappling though.  Otyughs come to mind.

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: Spin-off OOC
« Reply #250 on: June 03, 2013, 11:50:47 AM »
Any reason in particular, given that I am a crime against reality?

Offline Jackinthegreen

  • DnD Handbook Writer
  • ****
  • Posts: 6176
  • I like green.
    • View Profile
Re: Spin-off OOC
« Reply #251 on: June 03, 2013, 11:59:37 AM »
Seeing a crime against reality tentacle rape an otyugh would almost certainly force an insanely high sanity check for everything that could observe it.

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: Spin-off OOC
« Reply #252 on: June 03, 2013, 12:29:32 PM »
We'll just have to see. :p

Offline Concerned Ninja Citizen

  • Legendary Member
  • ****
  • Posts: 1578
  • I am Concerned
    • View Profile
Re: Spin-off OOC
« Reply #253 on: June 03, 2013, 12:52:17 PM »
I don't think we're awfully likely to encounter any otyughs in a Nintendo universe campaign. This may be for the best.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Spin-off OOC
« Reply #254 on: June 03, 2013, 01:35:03 PM »
So it seems like we suddenly have 5 players with ready characters here.

I'll see to start making the IC thread then.

ariasderros: You bringing your Dragon, the Titanic Eagle, or both? :p

Offline Concerned Ninja Citizen

  • Legendary Member
  • ****
  • Posts: 1578
  • I am Concerned
    • View Profile
Re: Spin-off OOC
« Reply #255 on: June 03, 2013, 01:37:31 PM »
YAY for suddenly appearing players and IC threads!

Offline ariasderros

  • Epic Member
  • ****
  • Posts: 2507
  • PM me what you're giving Kudos for please.
    • View Profile
Re: Spin-off OOC
« Reply #256 on: June 03, 2013, 02:02:43 PM »
ariasderros: You bringing your Dragon, the Titanic Eagle, or both? :p

Arthur is all for now. 5 people on this team is enough. Unless someone here thinks the group really needs the damage and transport.
My new Sig
Hi, Welcome

Offline Raineh Daze

  • Epic Member
  • ****
  • Posts: 10577
  • hi
    • View Profile
Re: Spin-off OOC
« Reply #257 on: June 04, 2013, 11:07:36 AM »
I'm in favour of heading to AC-27, myself.

Offline Concerned Ninja Citizen

  • Legendary Member
  • ****
  • Posts: 1578
  • I am Concerned
    • View Profile
Re: Spin-off OOC
« Reply #258 on: June 04, 2013, 04:33:24 PM »
We need to gather some intel on the enemy forces. Specifically, it'd be very helpful to know what their average level is. We may be able to do that by finding the answer to that question about our forces and how they compare to Bern's.

We also need to decide how much of the castle garrison we're taking with us.

What's the scale on that map? Is it obvious, or is that something we'd need to ask?

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Spin-off OOC
« Reply #259 on: June 04, 2013, 05:17:46 PM »
We need to gather some intel on the enemy forces. Specifically, it'd be very helpful to know what their average level is. We may be able to do that by finding the answer to that question about our forces and how they compare to Bern's.
I was going to say that "level" is a completely abstract concept from the character's PoV, but then I remembered THIS! IS! NINTENDO! so it may actually make sense for people to have ranking systems. :P

Also be ready to face units/mobs.

We also need to decide how much of the castle garrison we're taking with us.

What's the scale on that map? Is it obvious, or is that something we'd need to ask?
Each square represents roughly 5 miles  per 5 miles.

But again, the map isn't very precise in scale terms. The rivers aren't 5 mile wide for example, but they're quite important landmarks so they stand out on the map.

Castle Etruria however is pretty badass and indeed fills a rough 15 mile per 15 mile area when you include the exterior walls, towers and other extra fortifications added over the centuries. :p