Author Topic: Bloodstriker [Monster]  (Read 924 times)

Offline Stratovarius

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Bloodstriker [Monster]
« on: November 21, 2019, 06:35:56 AM »
Large Animal
Hit Dice: 9d8+54 (94 hp)
Initiative: +0
Speed: 40 ft. (8 squares), burrow 20 ft.
Armor Class: 19 (–1 size, +10 natural), touch 9, flat-footed 19
Base Attack/Grapple: +6/+16
Attack: Bite +11 melee (1d8+9 plus 1d6 acid or Powerful Charge 1d8+9 plus 2d6 plus 1d6 acid)
Full Attack: Bite +11 melee (1d8+9 plus 1d6 acid)
Space/Reach: 10 ft./5 ft.
Special Attacks: Thunderous Howl
Special Qualities: Caustic blood, low-light vision, spiked skin
Saves: Fort +11, Ref +6, Will +3
Abilities: Str 22, Dex 11, Con 21, Int 2, Wis 10, Cha 9
Skills: Hide +2*, Listen +2, Spot +8
Feats: Alertness, Powerful ChargeB, Toughness (3)
Environment: Temperate deserts
Organization: Solitary, pair, or herd (5–8)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 10–18 HD (Large); 19–27 HD (Huge)
Level Adjustment: —

Thunderous Howl (Ex): Whenever the bloodstriker charges, all enemies within 30 feet must make a Will save (DC equal to 10 + 1/2 hit dice + Strength modifier) or be shaken for 1d4+1 rounds. It can stack with itself.
Caustic Blood (Ex): Any creature successfully striking a bloodstriker with a melee weapon or natural weapon takes 1d6 points of acid damage from the dinosaur’s highly acidic blood. Weapons with exceptional reach, such as longspears, do not endanger their users in this way.
Spiked Skin (Ex): A bloodstriker’s thick skin bristles with defensive spikes. Any creature attacking a bloodstriker with a melee weapon or natural weapon takes 1d8+6 points of piercing and slashing damage from the dinosaur’s barbs. Weapons with exceptional reach, such as longspears, do not endanger their users in this way.
« Last Edit: February 01, 2020, 09:59:54 PM by Stratovarius »