Silten does not find anything else ominous on the box and proceeds with working on the lock. It does not take long for someone with his skill to short out the electronics on the lock and cause a reset and after punching in a few manufacturer preset codes the lock eventually pops open.
Again, careful not to set off any traps in opening it, Silten takes great care and precautions in just opening the top. After several painstaking minutes of inspection, he feels it is safe to open. The lid comes completely off, which he sets aside. There is a tray in the top which contains the contents of a makeup and disguise kit including lenses that allow for various shifts of eye coloration. Also in the tray is an encrypted communicator, two slicer data spikes, an imperial credit chip, and a pair of access code cylinders.
Pulling the tray up and out, Silten finds cash, different denomination from different sectors or planets. There are also multiple pouches containing different sets of identification in each, every one is for a bothan, and each depicting an image of Orsk.
At the very bottom of the box is a blaster pistol and a fully charged power pack and a virbo-knife.
To save some of the back and forth on opening the box, I took the liberty of just going through the whole thing above to save some time using just the rolls you made last post.