Gaming Discussion > Gaming Advice
Whole House Trap? (D&D 3.5)
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Necrosnoop110:
D&D 3.5
Party 4th Level
Looking for a setup where the heroes will get delayed or otherwise stalled by being trapped inside a house. They are tracking down a traitor and the first stop is naturally his house. He is not home but they will investigate. I want to them to be held up not by monsters but by traps. Thinking that it would be cool for the entire house to be a trap. Suggestions?
Thanks,
Necro
Nytemare3701:
Guards and Wards is stupidly good. Seriously, this spell does it all. Fog? Arcane Locks? Unmappable terrain? Hidden doors? spooky magic mouths and dancing lights?
Even better: Dispel magic only hits ONE instance of the effects, so they can't just dispel it.
Alternatively, the house is a very large mimic. Omnomnom.
"The door is stuck. The windows are stuck. In fact, upon further examination the doors and windows now seem to be just a textured wall...also, it's leaking acid"
Necrosnoop110:
Excellent suggestions. Many thanks. Who knew Guards and Wards was so robust, except Trump ... maybe.
wotmaniac:
[thread necro]
probably not relevant anymore; but it's good to have a book of ideas in your hip pocket:
there was an adventure printed sometime somewhere (probably an old Dungeon mag) that involved a mansion where each door within acted as a different card from the Deck of Many Things, opening the door activated it.
I'm super hazy on the details; but I remember adapting that idea for an adventure one time for a high-ish level party. I seem to remember that I put (un)hallow on the site, with a dimension lock rider.
it was fun.
/2cp
Solo:
Train tickets to a town in the complete opposite direction.
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