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Meta Board => Retired PbP Games => Archive => [D&D 3.5] Shattered Gates of Slaughtergarde => Topic started by: Stratovarius on July 04, 2017, 09:48:43 PM

Title: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 04, 2017, 09:48:43 PM
Since I've not run this adventure before (and am attempting not to spoil it by looking ahead), what's the reason for all of us to get together? And what's the starting area look like? Are we in an inn? :P
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: sirpercival on July 04, 2017, 10:32:45 PM
Inns are for losers. Let's be in a tapestry store.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on July 05, 2017, 12:35:32 AM
For one reason or another, you find yourselves within Sumberton, the city of bridges (or the city of ale, depending on who you ask). The Valley of Obelisks, while peaceful, always has work of some sort or another. Sumberton, sitting on the Marrilach River in the middle of the valley, is a center of local trade. Trade routes from Kovakk to the north and Liir-Hra to the east meet in Sumberton, from which goods are shipped downriver to the Sivar Lowlands, Elsir Vale, and beyond the kingdom of Marrilach. It can be hard not to want a piece of those riches, and there is no shortage of scurrilous individuals seeking a share of the profit at blade point. A good sword hand is always in demand to keep not-so-good men honest and secure the coin in the purse it belongs to. A skilled hunter can make a solid living from the bounties posted on brigands and pirates, assuming he can catch more criminals than arrows.

For those that seek a little more excitement than the boredom of escorting caravans and river barges, the valley's wildlife can always keep life interesting. The Marrilach River's banks are filled with farmland, orchards, and pastures out to twenty miles. But the further one goes from the river, the wilder the land and its inhabitants get. Pick a forest, or a canyon, or a mountain range, and you'll find all of the adventure you could want as it swoops down on you with sharpened claws. There's always one outlying village or another that needs a hand with monsters expanding their hunting grounds onto their doorsteps, and they always ask for aid in Sumberton. Even if the royal army can't or won't lend assistance, there's always someone brave enough, greedy enough, or dumb enough to try.

And so you find yourselves (alone or together) approached by a young messenger wearing the insignia of the Chicane Guild, one of Sumberton's largest guilds of river merchants. His master is looking for hired hands to complete a task of some danger. You seem a capable sort to the youth's allegedly well-trained eye, and he assures you that you will be well paid for your efforts. You doubt he is quite as skilled at appraisal as he makes himself out to be, but the promise of good payment does match the guild's reputation. If you are interested, he tells you, head to the Chicane Guild offices, just south of Sumberton Keep on the east bank of the river, and ask for Vintra Marktunsel. It's first come, first served, so be sure to arrive promptly. Before you can ask any more questions, the messenger dashes off, disappearing into the crowd, likely seeking out your competition for the very job offer you just received.

You make your way over to the Chicane Guildhouse, pausing momentarily to admire the fine tapestries being unloaded from a wagon around the building's side. At your request, a clerk glances at your peace bonded weapons before directing you to wait outside master Marktunsel's offices on the third floor. There, you spy a motley collection of sellswords and adventurers waiting with you in the hall. A hard-faced human man looks you up and down, evaluating your every motion, as his obvious subordinate fidgets uncomfortably, uncertain as to what he should be doing. Another man mills about, his confidence plainly written on his face and etched into his sharp grin, while a wispy dragon coils and scrambles up and down him. A fourth individual, features concealed beneath a face plate, idly fidgets with a piece of Dwegsho technosorcery. The aasimar sitting calmly next to him, however, radiates a regal sense of ease. The last of your ersatz group is difficult to describe, on account of me knowing only FireInTheSky's class, and I've already done the hidden features thing with Nanshork's character. As you wait, conversations break out among yourselves, and before you know it you are being called in to meet your soon-to-be employer.

The office is well appointed in the local halfling style, filled with masterful woodcrafts and warm colors. A large window provides a stunning view across the Marrilach. The large room focuses your attention on the female halfling sitting behind the desk in front of you, guiding you to the realization that you speak with someone of importance, a mover and shaker in the world that is Sumberton. This is Vintra Marktunsel, senior guildmaster of the Chicane River Merchants Guild. She looks each and every one of you in the eye as you file into the room, and wastes no time as soon as you have settled yourselves.

"Two days ago, goblin and hobgoblin bandits raided a Chicane Guild caravan carrying fruit and spices to Sumberton. The spices in particular are key to us meeting a quota set by our business partners in the southern cities. We need them back. My guild is willing to pay you 50 gold for this recovery operation for each complete crate you can retrieve, with a 200 gold bonus for retrieving eight of the crates and another 100 for all ten," she says. "The Chicane Guild isn't the first merchant company to be raided by these bandits, but it will be the last. If you can see to it that their operations are disrupted, permanently, we can offer you an additional 200 gold for your services."

Vintra looks at you, awaiting your response with a master negotiator's patience. The ball, it seems, is in your court.



The opening will be along those lines, modified, of course, in accordance with the actual characters you wind up playing and anything else that might come up. You can start off separate or together or whatever you want. Also, that's intentional introduce-yourself-to-the-party time in the middle there.

Anything else I can help with to get your character development flowing?

Inns are for losers. Let's be in a tapestry store.

Close enough for you?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 05, 2017, 01:07:15 AM
My character isn't going to be able to be started until tomorrow after work because I have to look at my old sheet and the new one I made for the temporary boards and see if I want to move any of the changes/guesses back to the sheet on this board before I can start work.

I'm just like that.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 05, 2017, 07:04:06 AM
I suppose a guild house is a step up from an inn. At least they pay you there.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 05, 2017, 05:25:54 PM
It looks like I'm going to have four knowledge skills because I don't have much else to do with my skill points.

Are there any knowledges we need?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 05, 2017, 05:48:08 PM
Based on the campaign description, I'm going to assume Local, The Planes, Nature, and Religion, just to cover most of the monster bases.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 06, 2017, 11:31:52 AM
Garryl, where are healing surges posted on this board?  I can only find them on the other board.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 06, 2017, 11:41:18 AM
Going to assume with +2 base fort and +2 Con, I get 4 healing surges?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on July 06, 2017, 12:21:51 PM
Garryl, where are healing surges posted on this board?  I can only find them on the other board.

I only finished them on the storm shelter board. I had a mostly complete version in 1001 ideas, but it's gone through some changes since then. I'll let you know when I move it over here.

Going to assume with +2 base fort and +2 Con, I get 4 healing surges?

Correct.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 06, 2017, 01:26:56 PM
Updated char sheet.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: sirpercival on July 07, 2017, 09:17:12 AM
Can we get a Campaign Setting Info thread in here (currently it would just be a repost of your info from the interest check thread, I think)? Everything in one place is good :D

EDIT: Setting questions!

1. How much of the history of the Valley of Obelisks (i.e., the stuff here (http://hearnsdb.wixsite.com/shattered-gates/page2)) do we know?

2. How does the "multiple star systems" stuff interact with the Planes? It seems like the backstory of the Valley of Obelisks implies a Great Wheel-style cosmology, but multiple star systems implies something else, maybe? Unless you're talking about Spelljammer stuff?

3. What races/monsters/etc. are native to Solak, and what came from Irim Dwegsho? Does it matter anymore? Or are the settlers/survivors a separate culture?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on July 07, 2017, 10:51:20 AM
Can we get a Campaign Setting Info thread in here (currently it would just be a repost of your info from the interest check thread, I think)? Everything in one place is good :D

EDIT: Setting questions!

1. How much of the history of the Valley of Obelisks (i.e., the stuff here (http://hearnsdb.wixsite.com/shattered-gates/page2)) do we know?

You would know, or be able to know with a little research, most everything on that site.
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2. How does the "multiple star systems" stuff interact with the Planes? It seems like the backstory of the Valley of Obelisks implies a Great Wheel-style cosmology, but multiple star systems implies something else, maybe? Unless you're talking about Spelljammer stuff?

The material plane is a whole universe, not just a single planet. The standard Great Wheel cosmology applies for the most part, although the outer planes start to change as one goes further and further from Solak. A few star systems out, and some of the outer planes seem to disappear or be inaccessible, while others that are unheard of on Solak "come into view", so to speak. One species that arrived with the Irim Dwegsho-in-exile was even native to a world whose elemental planes were of gravity, electromagnetism, strong, and weak.

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3. What races/monsters/etc. are native to Solak, and what came from Irim Dwegsho? Does it matter anymore? Or are the settlers/survivors a separate culture?

Most of your standard D&D fantasy fare is native to Solak. Antares and Arnos are much more limited, but Anshar's got almost everything somewhere. The Dwegsho exiles only brought a little of their fauna with them; it's mostly just the sentient alien races (http://minmaxforum.com/index.php?topic=10158.0).
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: sirpercival on July 07, 2017, 11:02:48 AM
1. How much of the history of the Valley of Obelisks (i.e., the stuff here (http://hearnsdb.wixsite.com/shattered-gates/page2)) do we know?

You would know, or be able to know with a little research, most everything on that site.
  • A Short History (http://hearnsdb.wixsite.com/shattered-gates/page2): Most of Slaughtergarde's history is forgotten or muddled. It's been a long, long time since Mutton Lamb (wait, that doesn't *hic* sound right... Ah, *hic* whatever) tried to invade, and the history has just been lost over the centuries and millenia. If you're a native of the valley, you might have heard one of the many variants of the story as a child. If you're not, you might still have heard it from a fellow traveller over a campfire, or in a bar from a tipsy patron. The Luminous Order and few of the more sagacious individuals and groups in the valley have more accurate records, similar to what's on the site, but even they are missing actually detailed information.
  • Player Maps (http://hearnsdb.wixsite.com/shattered-gates/page3): Public information.
  • Races (http://hearnsdb.wixsite.com/shattered-gates/page42) and Classes (http://hearnsdb.wixsite.com/shattered-gates/page43) of the valley: Public information.
  • The Luminous Order (http://hearnsdb.wixsite.com/shattered-gates/page5): The Luminous Order is a public organization. Nothing about them on the site is hidden information, although if you're a newcomer to the valley you might only have just heard of them.
  • The Ebon Cabal (http://hearnsdb.wixsite.com/shattered-gates/page6): The Ebon Cabal, on the other hand, is significantly more mysterious. They keep a low profile and are fairly insular. Anything you may have heard about them is likely to be rumor, conjecture, or fanciful storytelling, rather than actual fact. If you were to actually, deeply investigate the cabal, you'd have to trawl through a lot of bad or misinformation, but you could eventually piece together most of what the site has.
Awesome, this is very helpful.

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2. How does the "multiple star systems" stuff interact with the Planes? It seems like the backstory of the Valley of Obelisks implies a Great Wheel-style cosmology, but multiple star systems implies something else, maybe? Unless you're talking about Spelljammer stuff?

The material plane is a whole universe, not just a single planet. The standard Great Wheel cosmology applies for the most part, although the outer planes start to change as one goes further and further from Solak. A few star systems out, and some of the outer planes seem to disappear or be inaccessible, while others that are unheard of on Solak "come into view", so to speak. One species that arrived with the Irim Dwegsho-in-exile was even native to a world whose elemental planes were of gravity, electromagnetism, strong, and weak.
Ooh that sounds awesome. Okie dokes.

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3. What races/monsters/etc. are native to Solak, and what came from Irim Dwegsho? Does it matter anymore? Or are the settlers/survivors a separate culture?

Most of your standard D&D fantasy fare is native to Solak. Antares and Arnos are much more limited, but Anshar's got almost everything somewhere. The Dwegsho exiles only brought a little of their fauna with them; it's mostly just the sentient alien races (http://minmaxforum.com/index.php?topic=10158.0).
Ah ok. This probably won't be relevant to my character background, but I'm curious how much people are aware of the Dwegsho exile culture. Is it widely known that there are aliens walking around?

EDIT: And is it ok if I make up locations & setting material for my backstory? I'm guessing it is, but I wanted to verify :D
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 07, 2017, 11:24:19 AM
How do you want to do my character?  Am I actually technological?  Am I from another planet?  (I haven't looked at any of the setting stuff yet.)
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: sirpercival on July 07, 2017, 11:25:42 AM
How do you want to do my character?  Am I actually technological?  Am I from another planet?  (I haven't looked at any of the setting stuff yet.)
In the Info Dump thread, check out the section Irim Dwegsho-in-exile.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on July 07, 2017, 11:49:13 AM
3. What races/monsters/etc. are native to Solak, and what came from Irim Dwegsho? Does it matter anymore? Or are the settlers/survivors a separate culture?

Most of your standard D&D fantasy fare is native to Solak. Antares and Arnos are much more limited, but Anshar's got almost everything somewhere. The Dwegsho exiles only brought a little of their fauna with them; it's mostly just the sentient alien races (http://minmaxforum.com/index.php?topic=10158.0).
Ah ok. This probably won't be relevant to my character background, but I'm curious how much people are aware of the Dwegsho exile culture. Is it widely known that there are aliens walking around?

Yes, but it doesn't matter as much in Anshar. The more isolationist cultures (and individuals) distrust everything that isn't them, and the more worldly are used to others being different. A few valleys over, the primary sentient species is a fungus that looks the one growing under your barn (http://minmaxforum.com/index.php?topic=6223.msg92498#msg92498) (not to be confused with the other sentient fungus another few valleys over that looks like a giant mushroom (https://www.google.ca/search?q=myconid&ie=utf-8&oe=utf-8&gws_rd=cr&ei=_aZfWYiiJeSMjwTy-oToCg)). Every few decades, someone stumbles across a new valley filled with living magic or something equally alien. In short, the Irimites' "otherness" doesn't really register as different from the "otherness" of everybody else.

How do you want to do my character?  Am I actually technological?  Am I from another planet?  (I haven't looked at any of the setting stuff yet.)

What Sirpercival said. The Irim Dwegsho-in-exile is this section of the setting's resident source of sci-fi (not the only one on the planet, but the only one relevant to this campaign). Unless you want to refluff PoC to magic like in Magipunk (http://minmaxforum.com/index.php?board=80.0), you'll probably either be from there or have gotten the technology from them.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 07, 2017, 12:02:20 PM
Irim Dwegsho-in-exile works!  I can actually make a backstory out of that.  :p

Edit: Will the Computer Use skill be used or should I skip it?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on July 07, 2017, 12:11:11 PM
Computer Use exists, but will not come up in this campaign except for the parts where it directly interacts with PoC mechanics, like identifying active modules. Even then, that's probably only going to be your character using the system, so you can safely skip it if you want to save the skill points.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 07, 2017, 12:40:35 PM
That's what I figured, thanks.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 08, 2017, 04:26:55 PM
Garryl, I was re-reading the PbP thread when I saw you asked for some ideas about mapping. Have you tried this (http://beta.ditzie.com/64700/59613fb77cb3b)? It lets anyone quickly move characters around (drag and drop) and then just hit enter to update the URL, each one being unique.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on July 08, 2017, 05:58:02 PM
I remembered seeing you use Ditzie for one of your PbP games, but I hadn't gotten around to looking into it myself. It certainly looks like it should work for a game. I just don't know how to set it up with images and maps. Any chance you could walk me through it? Thanks.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 08, 2017, 08:43:15 PM
Would Knowledge Geography let me know about space (not that it will probably matter)?

Edit: Are your PoC weapons allowed?

Edit edit: Are you going to put a racial restriction on Cyberneticist?  I'm fine if so, I just need to know.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on July 08, 2017, 09:06:13 PM
Would Knowledge Geography let me know about space (not that it will probably matter)?

Yes. Knowledge (the planes) also works, albeit not as broadly.

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Edit: Are your PoC weapons allowed?

Yes.

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Edit edit: Are you going to put a racial restriction on Cyberneticist?  I'm fine if so, I just need to know.

No racial restrictions. Even if you're not from the original Irim Dwegsho, you might be an immigrant, or have traded for the technology and training, or have acquired it some other way. They've been on Solak for around three centuries. Things get around in that time.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 10, 2017, 06:51:39 AM
I remembered seeing you use Ditzie for one of your PbP games, but I hadn't gotten around to looking into it myself. It certainly looks like it should work for a game. I just don't know how to set it up with images and maps. Any chance you could walk me through it? Thanks.

So, I signed up for an account here (http://beta.ditzie.com/gallery/main.php), uploaded a few very tiny icons of the PCs, and then uploaded that basic white grid. All I do now is quickly sketch out an area with barriers marking the playable surface and details on it, and then add the PCs to it. It's mostly either shift clicking to reshape an object or drag and drop or double clicking on it.

The most complex map I've made is probably this guy (http://beta.ditzie.com/64700/56303a5b15fb9) which was a boss fight in Arhosa.

I can probably just set you up with a basic template under my account though, since you never need to log in to manipulate it. Anyone can make a change, hit enter, and link the new URL generated. That gives players the ability to quickly update the map with their actions.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on July 10, 2017, 07:33:54 AM
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Beta

As of Dec 7, 2016 registration is closed. A major rewrite of ditzie is in progress, and the gallery is scheduled to be replaced or removed. If you really need to create a new account, please contact me at siege (at) siege (dot) org.

Looks like registration isn't working any more. That just means that I can't upload my own images, right? I can still make maps out of what's already there?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 10, 2017, 07:44:07 AM
I missed that. That's annoying. Well, I can upload anything you need.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 10, 2017, 11:44:18 AM
Alright, it looks like I'll be taking Activate Module: Power Suit as a feat so I've always got armor all the time, and I'll be doing autoturrets for combat.  I'm still sorting out my third module.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on July 10, 2017, 12:04:55 PM
I missed that. That's annoying. Well, I can upload anything you need.

Thank you. That would be very helpful.

I can't seem to figure out how to add/remove images from the top bar, though. I've figured out how to change out one image on the toolbar for another, just not how to change how many total images are available. Is that part of the gallery stuff?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 10, 2017, 12:12:06 PM
Yes - it's pulling from a particular gallery. You can double click on any image and go hunting through items you have linked to get more options. Generally I just grab something that looks roughly appropriate and go with that rather than trying to be perfect every time out.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: sirpercival on July 10, 2017, 01:25:29 PM
OK, Janks now has a background and some gear. Fun.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on July 11, 2017, 10:25:44 AM
Has anyone seen FireInTheSky around online? His last post relating to the game was in the interest check thread a week ago. I'm going to PM him.

Garryl, I was thinking of getting a breath weapon and going wild on social skills by dipping Dragonfire adept for the +6 to social invocation and UMD to still be useful with low physical stats.

Dragonfire Adept (http://archive.wizards.com/default.asp?x=dnd/ex/20060912a&page=2) is online, so that's fine. I found Beguiling Influence (http://therafimrpg.wikidot.com/beguiling-influence), so that's good too.

You're welcome to multiclass as you see fit. Obviously, there's not much of that going on at 1st level, but it's an option at 2nd-level and beyond.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: sirpercival on July 11, 2017, 10:47:37 AM
Has anyone seen FireInTheSky around online? His last post relating to the game was in the interest check thread a week ago. I'm going to PM him.

Garryl, I was thinking of getting a breath weapon and going wild on social skills by dipping Dragonfire adept for the +6 to social invocation and UMD to still be useful with low physical stats.

Dragonfire Adept (http://archive.wizards.com/default.asp?x=dnd/ex/20060912a&page=2) is online, so that's fine. I found Beguiling Influence (http://therafimrpg.wikidot.com/beguiling-influence), so that's good too.

You're welcome to multiclass as you see fit. Obviously, there's not much of that going on at 1st level, but it's an option at 2nd-level and beyond.
Note that I have a breath weapon (whenever I'm not expressing Fang Ideal). And I took Entangling Exhalation.

EDIT: FitS has been away for work this week, IIRC.

EDIT 2: Garryl, any issues with the liberties I took (re: worldbuilding) for Janks's background?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on July 11, 2017, 11:11:27 AM
EDIT 2: Garryl, any issues with the liberties I took (re: worldbuilding) for Janks's background?

Nope. I like to leave some blank canvas in a campaign setting for exactly that sort of thing.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 11, 2017, 12:31:43 PM
Cleaned up my character, since I had a few minor issues left over from being level 2 previously. Think I'm good to go.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 11, 2017, 12:55:04 PM
I'm still sorting out my modules.  Race is most likely going to be human for that bonus feat.  Then it's just the fluff.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on July 11, 2017, 03:55:57 PM
I'm still figuring out play by post. Thanks for your patience, guys, and thanks for the edit, Garryl. I figured I'd slop some stuff down to keep the ball rolling.  Would it be too cheesy to dip Dragonfire adept?

I've been flirting with the idea of playing a pacifist, but I know that might be extra annoying on top of being an evangelist so maybe not...

Any ideas on last major aura?
 +1 attack is simple and good for combat,
+1 AC is the same,
Resist energy 5 is circumstantial but also very good at level 1,
-1 AC is great if Strat takes +1 attack,
miss chance is interesting

If I'm meta gaming too much let me know.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 11, 2017, 04:03:21 PM
You can see the auras I have right now here (http://minmaxforum.com/index.php?topic=18024.msg325499#msg325499). They're a little more focused on reactive damage and AoOs than previously.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 11, 2017, 06:16:29 PM
Modules are chosen.

I now have to decide if I want a higher armor class or to be able to run away from melee combat better (so far speed is winning).
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on July 11, 2017, 06:24:26 PM
Is a Guard Trained Mule too cheesy?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on July 11, 2017, 07:20:08 PM
Is a Guard Trained Mule too cheesy?

Yeah, kind of. It's not so much that I'm afraid of you training your pack mules to kick anybody that hassles them when you leave them behind at the dungeon entrance (that's fine), I'm just afraid that it might be a prelude to taking a bunch of attack mules into battle with you. That way lies madness.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: sirpercival on July 11, 2017, 07:23:07 PM
Is a Guard Trained Mule too cheesy?

Yeah, kind of. It's not so much that I'm afraid of you training your pack mules to kick anybody that hassles them when you leave them behind at the dungeon entrance (that's fine), I'm just afraid that it might be a prelude to taking a bunch of attack mules into battle with you. That way lies madness.
Oh, are we using a Madness mechanic? What about a bunch of peace mules? Or, maybe some mules with Wisps of Creation, because creation is the opposite of war? Would that reduce our Madness score?

 :lmao
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: FireInTheSky on July 11, 2017, 08:50:09 PM
Hey peeps. Sorry about the absence. WIP sheet is posted.

As far as invocations go, what do we need? BFC / Buffing? I was thinking something like Barkskin and Entangle.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: sirpercival on July 11, 2017, 09:04:18 PM
Hey peeps. Sorry about the absence. WIP sheet is posted.

As far as invocations go, what do we need? BFC / Buffing? I was thinking something like Barkskin and Entangle.
I have entangling exhalation and color spray. Do you have other options for bfc?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: FireInTheSky on July 11, 2017, 09:28:40 PM
Hey peeps. Sorry about the absence. WIP sheet is posted.

As far as invocations go, what do we need? BFC / Buffing? I was thinking something like Barkskin and Entangle.
I have entangling exhalation and color spray. Do you have other options for bfc?

Fog Cloud is the other BFC option on this list. Could also go with a utility invocation. Woodworking (Warp Wood + Wood Shape)? Endure Elements? Hidden From Nature (basically pass w/o trace, and undetectable to a nature-themed creature type)?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on July 11, 2017, 10:05:49 PM
Quote
Yeah, kind of. It's not so much that I'm afraid of you training your pack mules to kick anybody that hassles them when you leave them behind at the dungeon entrance (that's fine), I'm just afraid that it might be a prelude to taking a bunch of attack mules into battle with you. That way lies madness.

That's why I only asked for one.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on July 11, 2017, 10:08:24 PM
A war mule is so much more cost effective than buying a guard dog...or hiring a 3rd level warrior and it can carry all of your stuff.

Could you kindly suggest a fair use of Handle Animal +1 skill +5 Cha +5 minor aura +1 major aura at first level?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 11, 2017, 10:19:14 PM
On the BFC front, although it's not quite as widespread as fog, both myself and my cohort are specced with reach weapons and combat reflexes. Between us, we have 4 AoOs a round and the ability to swap places with enemies we hit. And one person in melee range of the AoO generating creature gets a free attack against it as well, potentially. That should be enough to keep most frontliners a little worried.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 11, 2017, 10:34:41 PM
I have no BFC.  I have pew-pew and random utility.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on July 12, 2017, 01:07:54 AM
FITS,

Go enrage animal, so we can realize our army of raging barbarian peace mules! :lol

Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 12, 2017, 01:26:02 PM
Are there any languages common to the Irim Dwegsho-in-exile that would actually be used in the game?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: sirpercival on July 12, 2017, 01:32:09 PM
Are there any languages common to the Irim Dwegsho-in-exile that would actually be used in the game?
Semaphore
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on July 12, 2017, 05:01:19 PM
Baby hippogriff?
Tamed wolf?
Celestial badger?
Celestial dog?
Dog with elite array?
Badger with elite array?
Free guard dog?
Full price dog?
A smelly rat?

Some level appropriate creature unique to your world?





Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 12, 2017, 05:19:48 PM
Are there any languages common to the Irim Dwegsho-in-exile that would actually be used in the game?
Semaphore

that would actually be used in the game
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: sirpercival on July 12, 2017, 05:39:38 PM
Are there any languages common to the Irim Dwegsho-in-exile that would actually be used in the game?
Semaphore

that would actually be used in the game
Honestly, any language would be used in the game if you make a point to use it in the game :D
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 12, 2017, 06:18:51 PM
Are there any languages common to the Irim Dwegsho-in-exile that would actually be used in the game?
Semaphore

that would actually be used in the game
Honestly, any language would be used in the game if you make a point to use it in the game :D

I'm not going to run around waving flags in the air hoping that someone will wave flags back.   :P
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 12, 2017, 07:04:33 PM
I'm not going to run around waving flags in the air hoping that someone will wave flags back.   :P

I'll wear one on my head so it looks like I care? :P
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on July 12, 2017, 08:03:10 PM
Are there any languages common to the Irim Dwegsho-in-exile that would actually be used in the game?

Not really. You might occasionally run across some technical manuals or literature in Engi, Urtragian, Old Irit, or Galactic Standard, but those aren't exactly frequent outside the Dwegsho. Most everyone educated or who travels or deals with travellers knows Anshari Common (which evolved from the drow trade language in ages past). In short: No, it is very unlikely.

That said, this discussion on languages has got me thinking about giving everyone a free language corresponding to their place of origin, for flavor/worldbuilding purposes. Anshar's isolated valleys does produce a greater diversity of cultures than D&D's standard language system assumes. It's not something I expect or intend to come up, and I definitely don't want to play the translator game, but it's the sort of thing that would happen in a world like this.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on July 13, 2017, 12:40:40 AM
Quote
On the BFC front, although it's not quite as widespread as fog, both myself and my cohort are specced with reach weapons and combat reflexes. Between us, we have 4 AoOs a round and the ability to swap places with enemies we hit. And one person in melee range of the AoO generating creature gets a free attack against it as well, potentially. That should be enough to keep most frontliners a little worried.

I'll have a bit of tripability as well and everyone can get +5 to trips with strength aura, so we should be pretty effective at knocking guys down.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 13, 2017, 06:48:02 AM
Quote
On the BFC front, although it's not quite as widespread as fog, both myself and my cohort are specced with reach weapons and combat reflexes. Between us, we have 4 AoOs a round and the ability to swap places with enemies we hit. And one person in melee range of the AoO generating creature gets a free attack against it as well, potentially. That should be enough to keep most frontliners a little worried.

I'll have a bit of tripability as well and everyone can get +5 to trips with strength aura, so we should be pretty effective at knocking guys down.

Might have to switch back to the Guisarme then. Because that bonus would mean there's a decent chance for it to work.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on July 13, 2017, 08:47:18 AM
I took minor auras to motivate every base stat, so we can get +5 to all skill/ability checks related to one stat at any given time. I think I'm going with the major aura that gives a +1 insight bonus to attack/skill/ability check of your choice once per round.

We are all skill monkeys!
If we aid another on checks there's very little that we can't achieve together.  ;)
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 13, 2017, 08:55:58 AM
I took minor auras to motivate every base stat, so we can get +5 to all skill/ability checks related to one stat at any given time. I think I'm going with the major aura that gives a +1 insight bonus to attack/skill/ability check of your choice once per round.

We are all skill monkeys!
If we aid another on checks there's very little that we can't achieve together.  ;)

Back to the Guisarme it is. So, I have 37 gp, 7sp spare. Thoughts on use?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: sirpercival on July 13, 2017, 10:56:59 AM
I took minor auras to motivate every base stat, so we can get +5 to all skill/ability checks related to one stat at any given time. I think I'm going with the major aura that gives a +1 insight bonus to attack/skill/ability check of your choice once per round.

We are all skill monkeys!
If we aid another on checks there's very little that we can't achieve together.  ;)

Back to the Guisarme it is. So, I have 37 gp, 7sp spare. Thoughts on use?
SEMAPHORE FLAGS
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 13, 2017, 11:01:23 AM
SEMAPHORE FLAGS

Useful thoughts...
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 13, 2017, 11:13:48 AM
I took minor auras to motivate every base stat, so we can get +5 to all skill/ability checks related to one stat at any given time. I think I'm going with the major aura that gives a +1 insight bonus to attack/skill/ability check of your choice once per round.

We are all skill monkeys!
If we aid another on checks there's very little that we can't achieve together.  ;)

Back to the Guisarme it is. So, I have 37 gp, 7sp spare. Thoughts on use?
SEMAPHORE FLAGS

What is up with you and Semaphore?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 13, 2017, 11:34:38 AM
On languages that aren't Semaphore: are there any races that the Irim Dwegsho-in-exile trade with more than others?  Are there any that are interested in technology more than normal (just from a fluff perspective)?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 13, 2017, 11:56:38 AM
What is up with you and Semaphore?

He's broken.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: sirpercival on July 13, 2017, 12:35:15 PM
What is up with you and Semaphore?

He's broken.
Nah, just running with the joke.

I MEAN, UM... I'M TRYING TO FIND WAYS TO MAKE NANS'S LANGUAGE CHOICE USEFUL.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 13, 2017, 05:07:44 PM
 :P

My character is done once I do languages, gear, and backstory.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on July 14, 2017, 12:03:37 AM
I took minor auras to motivate every base stat, so we can get +5 to all skill/ability checks related to one stat at any given time. I think I'm going with the major aura that gives a +1 insight bonus to attack/skill/ability check of your choice once per round.

We are all skill monkeys!
If we aid another on checks there's very little that we can't achieve together.  ;)

Back to the Guisarme it is. So, I have 37 gp, 7sp spare. Thoughts on use?

Invest in real estate!  Or perhaps a spare weapon.  I have always wanted to try bolas for coolness reasons.  I hear dates are tasty and good for killing monkeys. A mule is only 8gp which is worth it even if we can't raise an army of war-trained peace horrid magebred warbeast celestial half-dragon half-minotaur feral raging barbarian mules.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on July 14, 2017, 04:46:52 PM
I'm going to be out of town for the weekend, so my internet access may be limited. I won't really know until I get there.

Edit: Never mind. Travel plans got cancelled.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on July 14, 2017, 09:53:09 PM
Everyone has really great characters! As a party do we want to talk about tactics?

Do we need a meet up story first?

I'm new to PBP and would appreciate any tips. 
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 14, 2017, 09:56:57 PM
On languages that aren't Semaphore: are there any races that the Irim Dwegsho-in-exile trade with more than others?  Are there any that are interested in technology more than normal (just from a fluff perspective)?

This question hasn't been answered with anything that doesn't involve Semaphore.  :p
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on July 14, 2017, 10:21:29 PM
On languages that aren't Semaphore: are there any races that the Irim Dwegsho-in-exile trade with more than others?  Are there any that are interested in technology more than normal (just from a fluff perspective)?

This question hasn't been answered with anything that doesn't involve Semaphore.  :p

A number of lanius, Urtragian, and Zebesian communities within the Dwegsho reverted to old habits/cultural norms during/after the exile. A lot of lanius went wandering/scavenging, while several groups of space pirates took to land and sea piracy, banditry, organized crime, and other criminal activities.

Most of the Phrygisians weren't actually part of the Irim Dwegsho when it was conquered by Vanda. Most of the communities that arrived with the Irit refugees were themselves refugees displaced by Vanda's conquering on other fronts. Consequently, they have weaker ties to the Irim Dwegsho-in-exile, and tended to spread out more. Many of them wound up as travellers and traders as the new Phrygisian communities spread.

During the Irim Dwegsho's height, engi and zoltan cultures placed a greater emphasis on higher education that many other cultures within the Dwegsho. Although that has waned somewhat, in no small part due to the entire infrastructure of education being blasted back by at least centuries due to the exile, the cultural emphasis is still there. Consequently, engi and zoltan tend to be the most represented in the higher technological fields.

There are other, nebulously defined races in the Irim Dwegsho-in-exile, but since that's all the ones that have been statted up, assume the rest are your background alien races that will never come up except as extras and the occasional guest star on an episode, who primarily serve to make a scene look more diverse and to ensure the makeup department doesn't get bored.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 14, 2017, 10:40:00 PM
I meant "normal" races that they interact with.  My character is all about the technology, so if anyone in particular really likes trading with the Imim Dwegsho or has tried to develop technology for themselves I'd pick their languages.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on July 14, 2017, 10:52:33 PM
Oh. Nobody in particular more than others. There was a fair bit of interest a couple centuries ago from the drow, but their societal withdrawal means that interaction is solely in the past. There were a few groups working on it from Antares, mostly in Menthyl Vare and Iber, but the recent war also put a damper on that.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 15, 2017, 12:43:06 AM
Don't worry, your explanation helps me with some backstory.

I can work with that.  Languages picked, although they might never come up.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 17, 2017, 02:25:50 PM
Everyone has really great characters! As a party do we want to talk about tactics?

Do we need a meet up story first?

I'm new to PBP and would appreciate any tips.

Garryl gave us one (http://minmaxforum.com/index.php?topic=18028.msg325538#msg325538). We're really just waiting on sheets to be ready to start negotiating, I think.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on July 17, 2017, 03:17:21 PM
Everyone has really great characters! As a party do we want to talk about tactics?

Do we need a meet up story first?

I'm new to PBP and would appreciate any tips.

Garryl gave us one (http://minmaxforum.com/index.php?topic=18028.msg325538#msg325538). We're really just waiting on sheets to be ready to start negotiating, I think.

Yep. Just waiting on FITS and Nanshork to finish up. I'm going to throw up the IC thread (http://minmaxforum.com/index.php?topic=18077.0) now, though, give you a chance to chat and get into character before anything happens.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 17, 2017, 05:31:27 PM
Sorry, got food poisoning yesterday and am not sure what to do about gear.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on July 17, 2017, 06:14:01 PM
Sorry, got food poisoning yesterday and am not sure what to do about gear.

Ouch. Feel better soon.

It's first level and you're replacing your armor with a module, so the usual needs are halfway met already. Grab a weapon, maybe a masterwork tool or something. I don't really know either. I usually do weapon, armor, backup weapon, then assume the rest is going into whatever miscellaneous adventuring equipment I could want (and I don't bother with the details of that if I can help it any more).
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 17, 2017, 06:40:33 PM
Generally, once you have the absolute basics done, it's not going to affect performance much. If there's a particular skill you need I'd get a tool of it, otherwise just grab the weapon and some gear and call it good.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 17, 2017, 07:18:51 PM
Buy random junk, got it.  :P
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on July 19, 2017, 12:49:39 PM

I rolled checks in the roleplaying thread. Then I realized we have a die roll thread and did it in the die roll thread...
Now I'm wondering...how do you link a die roll post to a roleplaying post?

Is it just roll it in the die roll thread and then copy paste?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on July 19, 2017, 12:52:47 PM
While we're at it. How do you label spoilers?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 19, 2017, 04:24:52 PM
This thread should help. (http://minmaxforum.com/index.php?topic=7290.0)
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on July 19, 2017, 06:11:20 PM
I get the rollers, spoilers, tables and such, but I'm still a bit confused on how to communicate between the die roller thread and the RP thread.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 19, 2017, 06:16:31 PM
What I do is just directly to the post that contains the dice rolls.  Clicking on the title of a post takes you directly to that post, which you can then use the url to link to it.

For example, you rolled listen and spot.  I'd do this:

(click to show/hide)

Code: [Select]
[spoiler]
[url=http://minmaxforum.com/index.php?topic=18031.msg326807#msg326807]Listen: 18
Spot: 13[/url]
[/spoiler]
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 19, 2017, 10:04:02 PM
Aaaaaaand done!
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on July 19, 2017, 11:32:06 PM
Thanks!

Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 19, 2017, 11:44:44 PM
Thanks!

You're welcome.   :)
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on July 21, 2017, 01:50:04 PM
I've been reading over some of your guys' homebrew while waiting for people to post. I'm really impressed with the breadth and quality of it.  Garryl, your monster classes are cool. There are so many interesting options to try. I really enjoyed the gargoyle class. It makes me want to go back and watch the animated series from the 90s.

Hope you guys get some time to post.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 21, 2017, 01:57:59 PM
I'm deliberately delaying posting to give someone else a chance to respond to my character so I'm not having a conversation with dman alone.  If no one else does I'll post this afternoon.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on July 21, 2017, 06:17:10 PM
I'm going to be out of town this weekend (assuming nothing interferes again). My internet access may be spotty or nonexistent, so I might not be able to respond until Monday.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: FireInTheSky on July 22, 2017, 11:23:46 PM
Garryl, you ok with Shape Soulmeld: Conjurant Conduction (http://minmaxforum.com/index.php?topic=15015.msg264858#msg264858)?
(click to show/hide)

For the party: I did end up taking Barkskin as one of my invocations, so with a 20min. duration, it's essentially trivial to continuously maintain it for everyone.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: sirpercival on July 23, 2017, 01:23:34 PM
Lol Strat you just asked him "what have you got in your pocketses"
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 23, 2017, 01:32:04 PM
Lol Strat you just asked him "what have you got in your pocketses"

As long as it's something useful... Karlat doesn't really care beyond that.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 23, 2017, 08:54:50 PM
Quote from: dman
I'm sure developing our mutual acquaintance would be quite efficacious for a man of your interests

 :lol

Bravo!
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on July 25, 2017, 01:02:30 AM
I'm back. It was a very nice weekend.

So, now that we're all here, are we ready to get this show on the road? I'll post an update tomorrow.

Garryl, you ok with Shape Soulmeld: Conjurant Conduction (http://minmaxforum.com/index.php?topic=15015.msg264858#msg264858)?
(click to show/hide)

For the party: I did end up taking Barkskin as one of my invocations, so with a 20min. duration, it's essentially trivial to continuously maintain it for everyone.

Yeah, that soulmeld's fine.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 25, 2017, 07:07:34 AM
Think so, we've pretty much introduced ourselves to death  :beathorse
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on July 25, 2017, 06:31:13 PM
Thanks for the edit, Garryl.  I'm not sure how to link my specific post from my phone.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on July 25, 2017, 09:41:29 PM
Strat, did you mean to drop the price/crate from 50 to 30 or increase it from 50 to 80?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: FireInTheSky on July 25, 2017, 09:43:26 PM
He lowered the price/crate, but potentially significantly upped the price for taking out the bandits. At least, that's how I took it.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on July 25, 2017, 10:46:07 PM
That's what I thought. I just wanted to make sure I read it correctly.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on July 25, 2017, 11:03:19 PM
Boils down to this as a price quote -
30 per chest
Bonuses for 8 & 10 found
50 per bandit

Give up a little on the chests (200), to hopefully get a ton on the bandits.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on July 26, 2017, 11:22:15 PM
It's a good strategy. I like how you said retired, so we don't actually HAVE to kill them all.   ;) I'm going to be out of town until Monday so if I'm not on you guys have permission to use Kairon for skill checks to keep things moving. His diplomacy is +12+5 minor aura +1 major aura + whatever circumstance or aid anothers you want to try.

Diplo +18 + circumstance + aid
Or Fascinate/fear DC 15
Or +5 morale +1 insight to checks

If you wonder what he would do just keep in mind that "This world is made for love and peace!"
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 28, 2017, 11:38:00 PM
Is it bad that it's actually really easy for me to talk like Novak?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: FireInTheSky on July 29, 2017, 12:16:14 AM
Is it bad that it's actually really easy for me to talk like Novak?
:lol

I have been informed that the explanation of a joke can render it no longer amusing
I don't know what you're talking about. I find that explaining a joke always improves it. :P
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on July 29, 2017, 12:39:58 AM
 :p
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on July 29, 2017, 11:02:15 AM
Wax eloquent.... Roll a 1....   :lol. Maybe I should roll first and put in rp effort after the fact.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on August 02, 2017, 08:43:11 PM
I deserve it for the Charlie's Angels joke.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on August 04, 2017, 12:25:09 AM
Let me know if this is going on too long and you just want to skip ahead to adventuring.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on August 04, 2017, 12:56:49 AM
I like the social roleplaying. That said I think we're ready for some adventure.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on August 04, 2017, 12:59:56 AM
Can we get a package deal on transport. 8 (future war) mules, two carts, and supplies for 60gp?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: sirpercival on August 04, 2017, 11:09:35 AM
Sorry guys, I've been swamped at work. I'll try and catch up over the weekend.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on August 04, 2017, 12:20:52 PM
Can we get a package deal on transport. 8 (future war) mules, two carts, and supplies for 60gp?

I don't think we're going to be allowed to abuse the D&D rules by spamming cheap combat animals. Don't think we're going to need the help, either.

Let me know if this is going on too long and you just want to skip ahead to adventuring.

I can skip ahead whenever we want.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on August 06, 2017, 07:08:35 PM
I'm just being playful. I have no need of war beast mules, but I do enjoy exploring the fringes of the system as long as it's fun for everyone. It is one of the reasons why min max boards are so much fun.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on August 07, 2017, 05:32:04 PM
I'm just being playful. I have no need of war beast mules, but I do enjoy exploring the fringes of the system as long as it's fun for everyone. It is one of the reasons why min max boards are so much fun.

You'd think that, but most of the players here actually use their skills to make very odd builds viable, rather than go over-the-top on power. Generally, most games are a "Tier 3" optimization level, rather than the Tier 1 we're famous for.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on August 07, 2017, 07:36:57 PM
You're deliberately antagonizing me aren't you Strat?   :shakefist
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on August 07, 2017, 09:25:35 PM
You're deliberately antagonizing me aren't you Strat?   :shakefist

I haven't said anything IC here recently?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on August 07, 2017, 10:15:00 PM
Sorry, I have to yell at you in a different OOC thread for a game that you're running.   :blush
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on August 09, 2017, 02:58:40 AM
Sorry for the delayed update. Path of Exile just released acts 5 through 10 and I've been binging on that the past few days.

Is there anything else you want to do in town? You've got 200 gold burning a hole in your pocket. If you want to purchase a horse and wagon, the Chicane guild will give you a 25% discount (or a similar discount if you want something else of that ilk).
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on August 10, 2017, 09:34:57 AM
2 light horses (150) + wagon (35) + 2 military saddles (20) + 20 days feed(1gp) = 206
206*.75 = 154.5 gp

We could ride in the wagon. Does that sound good?

I mean it's neither as cheap nor as elegant as a howling hoard of mules, but it's twice as fast and at least we avoid breaking the campaign this way.   ;)


http://www.enworld.org/forum/showthread.php?277240-Why-is-the-Mule-considered-a-Game-Breaker (http://www.enworld.org/forum/showthread.php?277240-Why-is-the-Mule-considered-a-Game-Breaker)

Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on August 10, 2017, 09:43:44 AM
Could I start training my dog for the warbeast template? It takes 2 months by which time I'm sure it would be level appropriate...assuming we survive of course.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on August 15, 2017, 06:14:31 PM
Sorry for the delayed update. Path of Exile just released acts 5 through 10 and I've been binging on that the past few days.

Is there anything else you want to do in town? You've got 200 gold burning a hole in your pocket. If you want to purchase a horse and wagon, the Chicane guild will give you a 25% discount (or a similar discount if you want something else of that ilk).

There's nothing my character needs, aside from traveling supplies, despite the strong words.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on August 15, 2017, 06:23:41 PM
I don't need anything at all.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: FireInTheSky on August 15, 2017, 09:21:22 PM
I didn't actually put any equipment down besides armor and shield. But I'm not really sure if there's anything in particular I really need. So I could contribute some of my remaining gp towards a party cart and/or pack animal.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on August 16, 2017, 08:55:48 PM
Do we need more than the light horses and wagon?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on August 20, 2017, 01:30:28 PM
If you'd like, we can move on and assume that you bought whatever was necessary (to be determined later when it's relevant) with your funds.

Do we need more than the light horses and wagon?

If you're talking about transporting the goods, that's plenty.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on August 20, 2017, 01:51:09 PM
If you'd like, we can move on and assume that you bought whatever was necessary (to be determined later when it's relevant) with your funds.

Do we need more than the light horses and wagon?

If you're talking about transporting the goods, that's plenty.

To the encounters!
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: sirpercival on August 29, 2017, 11:41:57 AM
OK I'm back from vacation, so LET'S DO THIS.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on September 02, 2017, 03:37:23 PM
Yeah. I'm up for jumping into the action.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on September 03, 2017, 06:25:27 PM
I'm sorry for taking so long to respond to anything. I won't be able to continue this game.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Nanshork on September 03, 2017, 07:45:10 PM
I'm sorry for taking so long to respond to anything. I won't be able to continue this game.

Are you doing alright?
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Garryl on September 04, 2017, 11:55:14 AM
Thanks for your concern, but yes, I'm alright. I'm just dealing with a number of stressors IRL that limit the amount of effort I'm willing to put into online activities. Included in that is that I'm still having trouble getting Ditzie to work for me and I don't have any other convenient methods of providing the relevant information online.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on September 04, 2017, 12:00:51 PM
If that's one of the problems, I can take care of it. Not that I'm the most expert user of the service, but I can at least get by. And that lets you focus on more important parts of the DM role.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on September 11, 2017, 11:06:31 PM
If there's anything else I or the rest of us can do to help you out please let us know.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: dman on October 13, 2017, 10:50:48 PM
Hope you guys are doing well.
Title: Re: Mutterings Beyond The Gate [OOC]
Post by: Stratovarius on October 13, 2017, 10:52:11 PM
Well, Garryl keeps checking in on the forum, but hasn't posted since his last message. I assume unfortunately that this game is likely DOA.