I think I'm suffering from creation withdraws.
So on the Succibus I dropped Lucid Dreaming since it's banned for Iaijutsu Focus if that works. Thinking of doing a Nymph too, then both of them will have the day job of assisting the other followers allowing them to delegate out tasks that they can perform. And speaking of, you know the campaign is a pretty technologically advanced game world. Are there skill checks with computers? Like does Modern's "Computer Use" exist? Should Kenny have a Craft[electronics], how much do cellphones cost, does the candy crush "malware" exist in the game world and what is the Will DC to avoid playing if it you ever download it?
I also realized "Baldy" should be 5th level too but Ghost/Shadow are limits already so I was thinking of Warlock but Beguiling Influence is Bluff/Dipo/Intim, how about a homebrew "Captivating Delight" Invocation, as Beguiling but Gather Information instead of Intimidate? Yeah, pretty much after increasing his Gather Info check
Still not sure what to do with the rest but I'm currently more distracted on the concepts of the Helsiana family. Is your God class banned? Thinking of a whole primordial energy harnessing divine energy stealing family trying to replace the none-existent deities. Most of the levels are arbitrary here but...
Main Branch
Shinryu (25): Force Dragon 20 / God 5
Leviathan (22): Styx Dragon 8 / Pseudonatural Creature 1 / Elder Eidolon 10 / God 3
Tiamat (20): Hellfire Dragon 12 / Fiendish Creature 2 / Multiheaded 4 / God 2
Shinryu was a brute force to live as long as he did and discovered the whole immortality deal late in his life. Leviathan mastered it to the point where he is his own Lovecraftian horror. And Tiamat is the lovable five-headed dragon god we all know and love. All of them have already progressed enough to hold considerable power in their own right, enough to convince the entire Federation to be lax in some of their law keeping when it comes to them. Like no Helsiana has ever applied for an Esper license. Shinryu was feeling creative one day and sent the Federation's envoy, ship, crew, and all, back to the perfectly inside out (and somehow still alive). Since then the Federation simply had a secretary fill out their 'lost in transit' licensees for them a so the Federation can keep their paperwork nice and tidy.
Yiazmat (17): Obsidian Dragon 12 / Boss 4 / God 1
Dheed (14): Battle Dragon 10 / Barbarian 2 / Rage Mage 2
Aeronites (11): Song Dragon 11
Aeros (10): Song Dragon 10
1st branch is held together by Yiazmat's leadership and is the only psionic dragon in the family. Dheed is the big scary bouncer smart enough to combine his draconic strength with with esperic casting, which btw doesn't sound as cool as "mystic casting". And the Twins are both Song Dragons through their PrCing will probably take different bardic-themed paths later on.
Kusariqqu (13): Red Dragon 8 / Ur Priest 5
Lamashtu (12): Blue Dragon 8 / Divine Champion 4
Mushussu (12): Green Dragon 3 / Druid 5 / Blighter 4
Nidhogg (10): Black Dragon 5 / Dracolich 3 / Pale Master 2
Vouivre (9): Sand Dragon 5 / Dustform Creature 2 / Awakened Zombie 1 / Unkillable Zombie 1
All the competing heads use accelerated casting classes on purpose, Kusariqqu is of course technically the most powerful and he also happens to "steal" his spells from the main branch. Behind the scenes, Tiamat grants them. The other two follow suit and are divine corrupted. As previously mentioned Nidhogg is the oddball choosing not to follow suit and be the "same" like them making it a four way deal and he aimed for pure arcane might as a more traditional necromancer. He raised Vouivre, a terraian dragon for symbology, who was killed off by one of his older brothers.
Nepto (8): Tome Dragon 8
The last but not least Nepto is who far from the throne and considered the weakest. The lack of attention has allowed him to focus on learning how to be better than all the rest and specially loves new books from Bahamut.