Author Topic: Thresholds [Spells]  (Read 2079 times)

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7678
  • Arhosan Emperor
    • View Profile
Thresholds [Spells]
« on: October 14, 2015, 07:50:39 PM »
Shadows

Level 1 Shadows
  • Augment Shadow - Boost shadow creature's Dex and Initiative
  • Behind the Wall of Sleep - Summon shadow wall that causes sleep
  • Shadowborn I - Summon shadow creature
  • Touch of the Dark - Shadow creatures deal Strength damage and become darker
  • Umbral Thickening - Shadow thresholds become more real
Level 2 Shadows
  • Reaching Gloom - Increase range and duration of shadow thresholds
  • Shadowborn II - Summon shadow creature
  • Shield of Night - Summon frightening shield
  • Umbral Cloud - Fog cloud of darkness and shadow threshold boosting
  • Unending Twilight - Shadow thresholds last much longer
Level 3 Shadows
  • Blade of Night - Summon sickening sword
  • Breath of Night - Shadow creatures gain breath weapon
  • Shadowborn III - Summon shadow creature
  • Swelling Shadows - Apply extra increase to shadows
  • Umber Twin - Create shadowy twin of creatures
Level 4 Shadows
  • Blacken Area - Create area of damage, fatigue
  • Born into Shadow - Become invisible
  • Shadowborn IV - Summon shadow creature
  • Skill of the Darkling - Shadow creatures gain feat
  • Umbral Growth - Shadow creatures grow in size
Level 5 Shadows
  • Encircling Shadows - Grant concealment, energy resist
  • I Am Not Here - Shift area into shadow world
  • Living Dark - Animate shadow objects
  • Morphic Claws - Shadow creatures ignore damage reduction
  • Shadowborn V - Summon shadow creature
Level 6 Shadows
  • Canopy of Night - Create blinding shadow
  • Darkling Masks - Create shadow duplicate
  • Gift of Shadow - Shadow creatures can cast thresholds
  • Penumbral Legion - Create legion of shadowy combatants
  • Shadowborn VI - Summon shadow creature
Level 7 Shadows
  • Darkness's Shadow - Fission shadow creatures
  • Nighttime Cloak - Prevent any attack
  • Shadow Cloud - Fog of unreal cold
  • Shadowborn VII - Summon shadow creature
  • Shifting Light - Increase threshold reality
Level 8 Shadows
  • Darkening Blade - Weapon of unreality
  • Empty Step - Summons can teleport
  • Inverted Reality - Invert reality in area
  • Massing Darkness - Apply extra increases
  • Shadowborn VIII - Summon shadow creature
Level 9 Shadows
  • Become Shadow - Shadow shapechange
  • Shadowborn IX - Summon shadow creature
  • Shadowrealm - Area makes thresholds more real
  • Umbral Rise - Summon shadow army
  • Unbecoming - Shadow creature deals reality damage
Gaps

Level 1 Gaps
  • Armour of Unreality - Remove armour
  • Bolt of Burning Shadow - Bolt of fire, cold, negative damage
  • Reality Fork - Copy spell
  • Thinning Life - Gaps become less real
  • Widen the Tear - Empower gap
Level 2 Gaps
  • Crack in the World - Suffocate, grease
  • Nonexistence - Sickening, nausea, reality damage
  • Nothingness - Reality damage
  • Splinter Twin - Fork gap
  • Weave of Burning Shadows - AoE of fire, cold, negative damage
Level 3 Gaps
  • Multiple Portals - Target multiple creatures with single gap
  • Outside - Timehop to ambush enemies
  • Step Between - Slow motion teleport
  • Sublimation - Damage ability scores
  • Weapons of Unreality - Reduce creature's damage by 50%
Level 4 Gaps
  • Defense Abated - Remove DR, SR
  • Destruction - Remove Ex, Su, Sp abilities
  • Eye of the Storm - Cast two gaps at once
  • There and Not - Turn land into quagmire, deal damage
  • Uncaring Gate - Immediate teleport anyone
Level 9 Gaps
  • Overlapping Reality - Cast two gaps at once
  • World Afire - Burn the world down
Phantasms

Level 1 Phantasms
  • Here and There - Enemy and ally trade places
  • Hideous Nature - Enemy can't attack you
  • Visual Revolt - Sickening area
  • What We Make - Phantasms become more real
  • Whispering Terrain - Terrain becomes distracting
Level 2 Phantasms
  • Expansive Reality - Double area of thresholds
  • Reality Shift - Demoralize opponent
  • Scratches- Ignore damage, panick enemies
  • World Without - Terrain becomes difficult to move in
  • Unknown Ally - Convince enemy you are ally
Level 3 Phantasms
  • Age to Age - Age enemies
  • Bend Reality - Extend threshold duration
  • Known Enemy - Enemies fight one another
  • Phantom Assailant - Strangle enemy
  • See What You See - See through enemy senses
« Last Edit: June 01, 2021, 07:55:04 AM by Stratovarius »

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7678
  • Arhosan Emperor
    • View Profile
Re: Thresholds [Spells]
« Reply #1 on: October 14, 2015, 07:51:24 PM »
Shadows

Augment Shadow
Level: Shadow 1
Casting Time: 1 increase
Effects: Shadow thresholds

Your shadow creature gains +4 enhancement bonus to Dexterity and Initiative.

Behind the Wall of Sleep
Level: Shadow 1
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Wall 5 ft. by 10 ft. by 10 ft.
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

A wall of shadowstuff springs into existence, flickering and dim. It is not a solid wall, but rather a thin impression of one, barely visible in bright daylight. Regardless of brightness, any creature who under 5 HD who approaches within 5 ft. of the wall must succeed at a Will save or fall asleep. At 40% real, the wall can affect creatures of 10 HD or less. At 60% real, the wall becomes solid enough to have a physical presence (treat as wall of ectoplasm for hardness and hit points). At 100%, treat as a wall of stone for hardness and hit points, and it can affect creatures of any HD. This threshold is 20% real.

Shadowborn I
Level: Shadow 1
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

Summon one creature from the summon monster I, summon desert ally I, summon undead I, or summon nature's ally I list. That creature loses any existing templates and gains the shadow creature template, and is only 20% real. Alternately you may copy an existing creature within range, although that creature gets a will save to resist. If successful, the copy is only 10% real, and gains only half the benefit from any effect that increases realness. All creatures automatically succeed at will saves to disbelieve the summoned creature.

Touch of the Dark
Level: Shadow 1
Casting Time: 1 increase
Effects: Shadow thresholds

Your shadow creature deals 1 point of strength damage on a successful melee attack, and reduce illumination by one step in a 10 ft. radius around it.

Umbral Thickening
Level: Shadow 1
Casting Time: 1 increase
Effects: Shadow thresholds

Your shadow threshold becomes 10% more real.

Reaching Gloom
Level: Shadow 2
Casting Time: 1 increase
Effects: Shadow thresholds

Your shadow threshold doubles in range and lasts for 1 round longer.

Shadowborn II
Level: Shadow 2
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

As Shadowborn I, except choose the summoned creature from the summon monster II, summon desert ally II, summon undead II, or summon nature's ally II list.

Shield of Night
Level: Shadow 2
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

A shield of twilight binds itself to the target's arm, and disturbing images flow across its surface. The wielder gets a +3 deflection bonus to AC. Any creature who is adjacent to the shield's wielder must make a will save or be shaken. At 50% real, the creatures are frightened. At 100% real, they become panicked. This threshold is 10% real.

Umbral Cloud
Level: Shadow 2
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Effect: Fog spreads in 20-ft. radius, 20 ft. high
Effect Duration: 1 round/level
Saving Throw: None

A cloud of darkened, roiling fog spills forth. Treat this as per fog cloud, except as follows. At 40% real, this also treats the area inside the fog as if it was affected by darkness. At 60% real, it increases the realness of all shadow thresholds inside of it by 10% (it does not increase itself). At 100% it increases the realness of all thresholds inside of it by 10%. This threshold is 30% real.

Unending Twilight
Level: Shadow 2
Casting Time: 2 increases
Effects: Shadow thresholds

Your shadow threshold becomes 20% less real, but increases its duration one step (rounds -> minutes, minutes -> hours. Hours is the maximum).

Blade of the Dark
Level: Shadow 3
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

The wielder grasps a blade of nightmares, howling its dismay. The sword does 1d4 fire, 1d4 cold, and 1d4 negative energy damage, and strikes as a touch attack. Any creature who is struck must make a will save or be sickened. At 50% real, the creatures are nauseated. At 100% real, they become paralyzed. This threshold is 10% real.

Breath of Night
Level: Shadow 3
Casting Time: 2 increases
Effects: Shadow thresholds

Your shadow creature gains the following special quality: Breath Weapon (Su): As a standard action once every 1d4+1 rounds, a shadow creature can spew out a 20-foot cone of entangling darkness. The cone deals 1d4 fire, 1d4 cold, and 1d4 negative energy damage for each 2 Hit Dice the creature possesses, and creatures within the area can make Reflex saves for half damage. Creatures who fail the Reflex save are entangled for one round. The save DC is Charisma-based.

Shadowborn III
Level: Shadow 3
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

As Shadowborn I, except choose the summoned creature from the summon monster III, summon desert ally III, summon undead III, or summon nature's ally III list.

Swelling Shadows
Level: Shadow 3
Casting Time: 0 increases
Effects: Shadow thresholds

Your shadow threshold becomes 10% less real, but you can apply 1 increase at no action cost to the threshold.

Umber Twin
Level: Shadow 3
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature/level, no two of which can be more than 30 ft. apart
Effect Duration: 1 round/level
Saving Throw: None

Each creature affected gains a shadow double, indistinguishable from the real creature. Treat these shadows as mirror images. At 30% real, each creature gains a second shadow double. At 60% real, a third. At 100% real, each creature gains only a single shadow double, but treat the shadow as simulacrum. It still disappears at the end of the duration. This threshold is 20% real.

Blacken Area
Level: Shadow 4
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Area: 20-ft. emanation
Effect Duration: 1 round/level
Saving Throw: Fortitude negates, see text

Light is swallowed by the threshold, rendering the area within completely without illumination. All creatures in the area except for shadow creatures and the caster of the threshold are blind unless they have a sense of sight that does not rely on light (such as tremorsense or blindsight). Any living creature (aside from shadow creatures) in the area is clawed at by shadows dealing 1d4 fire, 1d4 cold, and 1d4 negative energy damage per caster level, and must make a fortitude save or be fatigued. At 50% real, creatures instead become exhausted. At 100% real, they become staggered. This threshold is 10% real.

Born into Shadow
Level: Shadow 4
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature/level, no two of which can be more than 30 ft. apart
Effect Duration: 1 minute/level
Saving Throw: None

Affected creatures become invisible, as per the spell. At 30% real, treat as greater invisibility. At 70%, the affected creatures gain resistance to cold, fire and negative energy 15, the evasion ability, and the ability to see in darkness (even magical darkness such as that created by the spell deeper darkness). At 100%, treat as shadow body. This threshold is 20% real.

Shadowborn IV
Level: Shadow 4
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

As Shadowborn I, except choose the summoned creature from the summon monster IV, summon desert ally IV, summon undead IV, or summon nature's ally IV list.

Skill of the Darkling
Level: Shadow 4
Casting Time: 2 increases
Effects: Shadow thresholds

Your shadow creature becomes 10% less real, and gains one feat for which it meets the prequisites.

Umbral Growth
Level: Shadow 4
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Targets: Up to one shadow creature (Gargantuan or smaller) per two levels, no two of which can be more than 30 ft. apart
Effect Duration: 1 minute/level
Saving Throw: Fortitude negates

A number of shadow creatures swell in size, increasing their size category to the next largest, grants it a +8 size bonus to Strength and a +4 size bonus to Constitution (and thus an extra 2 hit points per HD), and imposes a -2 size penalty to Dexterity. The creature’s existing natural armor bonus increases by 2. The size change also affects the shadow creature’s modifier to AC and attack rolls and its base damage. The shadow’s space and reach change as appropriate to the new size, but its speed does not change. At 50% real, the shadow creatures increase their damage reduction to 10/magic and cold iron, and gain an additional +4 bonus on saving throws. At 100% real, all shadow creatures affected by this threshold become 100% real. This threshold is 20% real.

Encircling Shadows
Level: Shadow 5
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature/level, no two of which can be more than 30 ft. apart
Effect Duration: 1 minute/level
Saving Throw: None

Shadows enfold the allies of the thresholder, the darkness between the worlds wrapping about them as a protective cloak. Affected creatures gain fire, cold, and negative energy resistance of 10, and concealment. At 30% real, the resistance increases to 20. At 50% real, it becomes total concealment. At 70% real, the resistances become immunities. At 100% real, the creatures become incorporeal, and can change from incorporeal to material as a move action. All great transfers with them and functions normally. This threshold is 20% real.

I Am Not Here
Level: Shadow 5
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Shadow spreads in 40-ft. radius, 20 ft. high
Effect Duration: 1 round/level
Saving Throw: See text

An ugly mass of shadows envelopes the area, shifting it entirely into a pocket plane of shadow beings, cut off from the world of Arhosa. Anyone within the cloud cannot use magic (including runecarving, chronomancy, etc.), and any ongoing magical effects are suppressed. Magical items are unaffected. At 40% real, those inside the cloud are assaulted by visions and nightmares, images flashing before their eyes. They must save or be confused. At 80% real, anyone who fails the saved is cursed, as per insanity. At 100% real, the thresholder can choose to dismiss the cloud of shadows as a free action. Anyone who fails a reflex save to dodge clear is permanently sucked into the realm of the shadow beings. This threshold is 10% real.

Living Dark
Level: Shadow 5
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Targets: One Small object per caster level; see text
Effect Duration: 1 round/level
Saving Throw: None

This threshold functions like the spell animate objects, but the items grow dark and warped, becoming more sharp-edged and appearing slightly worn or decayed for the duration of the effect. In addition, objects animated by this threshold benefit from concealment. At 30% realness, the objects gain full concealment. At 60% realness, the objects gain sneak attack 3d6. At 100% realness, each object is affected as if by a 20% real Umber Twin. This threshold is 20% real.

Morphic Claws
Level: Shadow 5
Casting Time: 2 increases
Effects: Shadow thresholds

Your shadow creature ignores all damage reduction based on material or alignment components.

Shadowborn V
Level: Shadow 5
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

As Shadowborn I, except choose the summoned creature from the summon monster V, summon desert ally V, summon undead V, or summon nature's ally V list.

Canopy of Night
Level: Shadow 6
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Effect: Dome 25 ft. high, diameter 100 ft. + 50 ft./level
Effect Duration: 1 minute/level
Saving Throw: None

A great dome of shadow is birthed over the land, swallowing it and choking the life beneath. The interior of the dome casts a deep shadow on everything within, reducing the range of normal vision to 5 feet; creatures with darkvision can see normally within the dome. Light, including sunlight, cannot penetrate the dome, and all Light descriptor spells fail inside the dome. Shadow creatures are entirely at home within the spell, and affected as if by a bard's inspire greatness. At 40% real, shadow creatures can relocate themselves within the dome. Once every five rounds they can cast dimension leap as a swift action at your caster level. They must stay within the dome, however. At 60% real, the diameter doubles. At 80% real, shadow creatures inside the dome are affected by haste. At 100% real, any spell or ability targeting a shadow creature has a 50% chance to fail. This threshold is 30% real.

Darkling Masks
Level: Shadow 6
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Effect: Shadow duplicate
Effect Duration: 1 round/level
Saving Throw: Will disbelief, if interacted with

As Triple Mask, except that you only gain one shadow duplicate. At 30%, 60%, and 90% real, you gain another shadow duplicate. At 100% realness, all shadow duplicates cannot be disbelieved. This threshold is 10% real.

Gift of Shadow
Level: Shadow 6
Casting Time: 2 increases
Effects: Shadow thresholds

Your shadow creature can now cast a single 1st or 2nd level threshold, chosen when the creature is created. The creature can cast it once, and for all variable effects, it is treated as if you cast the threshold.

Shadowborn VI
Level: Shadow 6
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

As Shadowborn I, except choose the summoned creature from the summon monster VI, summon desert ally VI, summon undead VI, or summon nature's ally VI list.

Penumbral Legion
Level: Shadow 6
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 40-ft.-radius emanation centered on a point in space
Effect Duration: 1 round/level
Saving Throw: None

A phalanx of spectral swordfighters appears, weapons drawn and raised to strike. A ghostly, incorporeal swordfighter appears in each square covered by this spell's area. A swordfighter can share a space with another creature or object. Each swordfighter threatens the squares adjacent to it and can make one attack of opportunity per round. The swordfighters do not hinder movement, block terrain, or block line of effect. They can flank an opponent with each other and with your allies. Each swordfighter has hit points equal to twice your caster level and an Armor Class of 25. It makes saving throws or checks with a bonus equal to your caster level.
The swordsmen's attacks are at a bonus equal to your caster level, they threaten critical hits on a 19 or 20, and they deal 1d8 points of untyped damage with a +1 bonus per three caster levels (max +5). They only make attacks of opportunity and cannot move. At 50% real, they can attack once a round in addition to the attack of opportunity. At 80% real, they increase their damage bonus to +1 per caster level. At 100% real, they count as shadow creatures for the purpose of effects. This threshold is 10% real.

Darkness's Shadow
Level: Shadow 7
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Targets: Up to one shadow creature (Gargantuan or smaller) per two levels, no two of which can be more than 30 ft. apart
Effect Duration: 1 minute/level
Saving Throw: None

A number of shadow creatures split, small copies of themselves stepping out from behind their greater cousins. Each shadow creature is affected as if by fission, except that the duplicate takes negative levels equal to half its total hit dice. At 50% real, the duplicates reduce the negative level penalty to -2 levels. At 70% real, there is no negative level penalty. At 100% real, each shadow creature receives two duplicates instead of one. This threshold is 20% real.

Nighttime Cloak
Level: Shadow 7
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Effect Duration: 1 round/level
Saving Throw: None

A cloak of twilight wraps about the target, shielding it from all reality. Any spell, effect, or attack has a chance not to affect the target equal to this threshold's reality percentage. This threshold is 10% real.

Shadow Cloud
Level: Shadow 7
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Effect: Fog spreads in 20-ft. radius, 20 ft. high
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

The world becomes a bleak, blank place for those caught within the fog. Treat this as per solid fog, except as follows. At 40% real, every creature inside of it must succeed on a save each round or be confused until they leave the cloud. At 60% real, the fog becomes full of demonic creatures and visions. Failing the saving throw means the creature takes 4d6+4 cold damage. At 100% those who fail a saving throw fall into a permanent state of catatonia. The subject’s senses are all completely fabricated from within its own mind, though it may not realize this. In reality, the subject sprawls limply, drooling and mewling, and eventually dies of thirst and starvation without care. The subject lives within its own made-up world until the time of its actual death. This threshold is 30% real.

Shadowborn VII
Level: Shadow 7
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

As Shadowborn I, except choose the summoned creature from the summon monster VII, summon desert ally VII, summon undead VII, or summon nature's ally VII list.

Shifting Light
Level: Shadow 7
Casting Time: 1 increase
Effects: Shadow thresholds

All existing shadow thresholds you have created become 10% less real, while the threshold you create becomes 30% more real.

Darkening Blade
Level: Shadow 8
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Effect Duration: 1 round/level
Saving Throw: None

A weapon of the caster's choice springs forth in the target's hand (they are automatically proficient). Treat that weapon as a +5 enchanted version. At 40% real, the caster may add any +1 enchantment to the weapon. At 60% any +2. At 80% any +3. At 100%, any critical hit from this weapon forces a Fortitude save or permanent discorporation of the struck creature (the creature is dead beyond everything except Wish or similar). This threshold is 20% real.

Empty Step
Level: Shadow 8
Casting Time: 1 increase
Effects: Shadow thresholds

Your shadow creature can teleport up to their speed as a swift action.

Inverted Reality
Level: Shadow 8
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Effect: Dome 25 ft. high, diameter 100 ft. + 50 ft./level
Effect Duration: 1 minute/level
Saving Throw: Fortitude negates, see text

What is real is not, and what is not is real. Invert the reality percentage of everything (creatures, active thresholds, etc.) within the affected area, unless it succeeds at a fortitude save. Those who have succeeded do not need to succeed again unless they exit and re-enter the area. A normal creature is 100% real, and thus becomes 0% real and dies instantly if it fails the save. The thresholder is immune to the effects. This does not affect the reality percentage of thresholds as they are being cast, only after they are active.

Massing Darkness
Level: Shadow 8
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Effect Duration: 1 round/level
Saving Throw: None

The shadows enfold themselves around the thresholder, granting him ever greater prowess. He can apply one extra increase to a threshold he casts each round massing darkness is active. At 40% real, he may add a second increase. At 60%, three. At 80%, four. At 100%, five. This threshold is 10% real.

Shadowborn VIII
Level: Shadow 8
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

As Shadowborn I, except choose the summoned creature from the summon monster VIII, summon desert ally VIII, summon undead VIII, or summon nature's ally VIII list.

Become Shadow
Level: Shadow 9
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One willing creature
Effect Duration: 1 round/level
Saving Throw: None

The target shifts and morphs into a shadowy being. Treat this as per shapechange, except that the target becomes 30% real. In addition, any spell, effect, or attack has a chance not to affect the target equal to the ivnerse threshold's reality percentage. Thus, if this threshold is 60% real, a given attack has a 40% chance of not affecting him. This threshold is 30% real.

Shadowborn IX
Level: Shadow 9
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

As Shadowborn I, except choose the summoned creature from the summon monster IX, summon desert ally IX, summon undead IX, or summon nature's ally IX list.

Shadowrealm
Level: Shadow 9
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Effect: Dome 25 ft. high, diameter 100 ft. + 50 ft./level
Effect Duration: 1 hour/level
Saving Throw: Fortitude negates, see text

The world changes in a way that is entirely suitable for the creation of shadow thresholds. While within the area of effect, all shadow thresholds (yours and others) are 30% more real. Those that leave the area or target a space outside the area do not get the benefit. Creatures aside from the caster or his allies must make a Fortitude save each round or lose 10% of their reality. If they reach 0% reality, they are lost and gone forever, never to exist.

Umbral Rise
Level: Shadow 9
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One willing thresholder
Effect Duration: 1 round/level
Saving Throw: None

A legion of shadows spill forth at the thresholder's command, overwhelming his foes. The thresholder summons one shadow creature (he cannot copy) as per Shadowborn VII. At 40% real, he summons two shadow creatures (no copies) as per Shadowborn VI. At 50% real, he summons three shadow creatures (no copies) as per Shadowborn V. At 60% real, he summons four shadow creatures (no copies) as per Shadowborn IV. At 70% real, he summons five shadow creatures (no copies) as per Shadowborn III. At 80% real, he summons six shadow creatures (no copies) as per Shadowborn II. At 90% real, he summons seven shadow creatures (no copies) as per Shadowborn I. At 100% real, shadow creatures summoned by this spell gain a bonus on attack rolls equal to his threshold modifier. This threshold is 10% real.

Unbecoming
Level: Shadow 9
Casting Time: 2 increases
Effects: Shadow thresholds

Your shadow creature's natural attacks force the struck creature to make a Fortitude save on each successful attack (normal DC for a threshold of 9th level) or lose 10% of their reality. If they reach 0% reality, they are lost and gone forever, never to exist.
« Last Edit: November 16, 2020, 10:50:22 AM by Stratovarius »

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7678
  • Arhosan Emperor
    • View Profile
Re: Thresholds [Spells]
« Reply #2 on: October 14, 2015, 07:51:43 PM »
Gaps

Armour of Unreality
Level: Gap 1
Casting Time: 1 swift action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Effect Duration: 1 round/level
Saving Throw: Fortitude negates

A creature's armour or natural armour bonuses is reduced by 50% of its normal value. For every 10% more real this threshold becomes, the target creature loses 10% more of its armour or natural armour. This threshold is 50% real.

Bolt of Burning Shadows
Level: Gap 1
Casting Time: 1 swift action
Range: Medium (100 ft. + 10 ft. level)
Target: One Creature
Effect Duration: Instantaneous
Saving Throw: Fortitude half

The target takes 1d4 fire, 1d4 cold, and 1d4 negative energy damage per caster level. At 40% real, if the target failed its save, it catches fire. At 70% real, the target is slowed for one round. At 100% real, if the target failed its save, it takes a -6 penalty to strength. This threshold is 20% real.

Reality Fork
Level: Gap 1
Casting Time: 1 immediate action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Copied Threshold
Effect Duration: Instantaneous
Saving Throw: See text

Copy one threshold, spell, or similar as it is being cast. Choose a second target within the range of the copied threshold. Both the original target and your target are struck by versions of that threshold that are half as real as the copied threshold (40% if the ability was not a threshold). For every 10% more real this threshold becomes, increase the realness of both spells by 10%. This threshold is 40% real.

Thinning Life
Level: Gap 1
Casting Time: 1 increase
Effects: Gap thresholds

Your gap threshold becomes 10% more real.

Widen the Tear
Level: Gap 1
Casting Time: 1 increase
Effects: Gap thresholds

Your gap threshold becomes 20% less real and deals 50% more damage.

Crack in the World
Level: Gap 2
Casting Time: 1 swift action
Range: Medium (100 ft. + 10 ft. level)
Effect: Cylinder (20-ft. radius, 20 ft. high)
Effect Duration: 1 round/level
Saving Throw: See text

The ground and air suddenly cease to exist in the affected area. Any creatures in the area have no air to breathe and must hold their breath (Suffocation, DMG p304). The ground becomes slick and uncertain, parts of it disappearing into nothingness and returning even as the creatures move across it. Any creature entering the area or caught in it when the threshold is created must make a successful DC 10 Acrobatics check or slip, skid, and fall. Those that succeed on the skill check can move at half speed across the surface. However, those that remain in the area must each make a new skill check every round to avoid falling and be able to move.

Nonexistence
Level: Gap 2
Casting Time: 1 swift action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature/level, no two of which can be more than 60 ft. apart
Effect Duration: 1 round/level
Saving Throw: Fortitude negates

Portions of the creatures simply cease to exist, making them reel with the sudden loss. Creatures that fail their save are sickened. At 40% real, creatures that failed their save become nauseated. At 70% real, creatures that failed their save become 20% less real. At 100% real, creatures that failed their save become 40% less real. This threshold is 20% real.

Nothingness
Level: Gap 2
Casting Time: 1 swift action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature
Effect Duration: 1 round/level
Saving Throw: Fortitude negates

The target simply ceases to be. Reduce the target's reality by the reality percentage of this threshold. This threshold is 40% real.

Splinter Twin
Level: Gap 2
Casting Time: 1 increase
Effects: Gap thresholds

Your gap threshold becomes 20% less real and strikes a different target the next round. This echoed threshold has a further -20% penalty to reality.

Weave of Burning Shadows
Level: Gap 2
Casting Time: 1 swift action
Range: Medium (100 ft. + 10 ft. level)
Effect: 20-ft.-radius spread
Effect Duration: Instantaneous
Saving Throw: Reflex half

A burning vacuum opens up across the area as reality cracks under the will of the thresholder. All creatures in the area take 1d3 fire, 1d3 cold, and 1d3 negative energy damage per caster level. At 40% real,  creatures that failed their save catch fire. At 70% real, creatures that failed their save are slowed for one round. At 100% real, creatures that failed their save take a -6 penalty to strength. This threshold is 20% real.

Multiple Portals
Level: Gap 3
Casting Time: No increase
Effects: Gap thresholds

Whenever you bring into being a single-target gap with a reality percentage, you may instead apply it to as many targets within range as you wish, dividing the reality percentage as you choose among all targets, rounding down to the nearest 5% in each case. Otherwise, apply the gap normally.
Example: Umachys brings Armour of Unreality into being, targeting three trolls. He decides to reduce one troll's natural armour by 30%, and the other two by 10% each. Each troll gets a save at the normal DC to resist.

Outside
Level: Gap 3
Casting Time: 1 swift action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature/level, no two of which can be more than 60 ft. apart
Effect Duration: 1 round/level
Saving Throw: Fortitude negates

One can be inside the world, as those who live normally experience it, or one can be outside the world. Affected creatures disappear into a space between the worlds (as per time hop), except they leave open a tiny hole, and can see, hear, and sense normally, as if they were standing in the position they had occupied when this power affected them. The caster can dismiss this spell (affecting all creatures involved) as an immediate action.

Step Between
Level: Gap 3
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Target: One willing creature
Effect Duration: 1 round/level
Saving Throw: None

The gaps between the shadow and the light are there, if one knows how to step into them. Each round, as a move action, the affected creature can phase out, disappearing entirely from the world (treat as per time hop). At the beginning of their next round, they can reappear anywhere 10 ft. of where they left for every 10% reality of this threshold. They do not generate AoO for movement of this sort. This threshold is 30% real.

Sublimation
Level: Gap 3
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature
Effect Duration: 1 round/level
Saving Throw: Fortitude negates, see text

Little pieces of the target drift away, never to be seen again. Each round the target takes damage to a random ability score equal to the reality percentage of this threshold divided by 10. They get a Fortitude save to resist the damage for that round. This threshold is 20% real.

Weapons of Unreality
Level: Gap 3
Casting Time: 1 swift action
Range: Medium (100 ft. + 10 ft. level)
Effect: 20-ft.-radius spread
Effect Duration: Instantaneous
Saving Throw: Fortitude negates

A weapon that does not exist has no purpose and deals no damage. A creature's damage is reduced to 50% of its normal value (after all modifiers are applied). For every 10% more real this threshold becomes, the target creature loses 10% more of damage output. This threshold is 50% real.

Defense Abated
Level: Gap 4
Casting Time: 1 swift action
Range: Medium (100 ft. + 10 ft. level)
Targets: One creature/level, no two of which can be more than 60 ft. apart
Effect Duration: Instantaneous
Saving Throw: None

Just because something is there one moment does not mean that it needs to be there the next. Affected creatures lose 5 damage resistance and spell resistance to all damage types for every 10% reality of this threshold. This does not affect immunities. This threshold is 30% real.

Destruction
Level: Gap 4
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature
Effect Duration: 1 round/level
Saving Throw: Fortitude negates, see text

What is there and not there become twisted and intertwined. Each round, the target loses access to one extraordinary, supernatural, or spell-like ability, chosen randomly. It remains lost for one round and is restored at the beginning of the next round. Spellcasting and similar abilities are considered a valid ability for this threshold. The target gets a Fortitude save to resist for that round. For every 20% reality of this threshold, the target loses another ability for the round. This threshold is 20% real.

Eye of the Storm
Level: Gap 4
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Target: Self
Effect Duration: 1 round/level
Saving Throw: None

Whenever you cast your first gap in a round, you may cast a second gap of lower level and lower action cost as part of the action of casting the first gap. The gap can be of a level equal to the reality of this threshold divided by ten (thus, if this threshold is 10% real, the maximum gap level that can be created is 1st level). This threshold is 10% real.

There and Not
Level: Gap 4
Casting Time: 1 swift action
Range: Medium (100 ft. + 10 ft. level)
Effect: 20-ft.-radius spread
Effect Duration: Instantaneous
Saving Throw: Reflex partial, see text

Solid ground becomes a quagmire as parts of it appear and disappear, shimmering in and out of existence. A creature unable to levitate, fly, or otherwise free itself from the warped ground sinks until hip- or chest-deep, reducing its speed to 5 feet and causing a -2 penalty on attack rolls and AC. At 60% real, all creatures trapped in the mire in the area take 1d3 fire, 1d3 cold, and 1d3 negative energy damage per caster level. At 100% real, creatures in the area must save against the unreality affecting them, destroying their person entirely. A Reflex save negates this. This threshold is 30% real.

Uncaring Gate
Level: Gap 4
Casting Time: 1 immediate action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature
Effect Duration: Instantaneous
Saving Throw: None

To a thresholder, every point is connected to every other. It just takes knowledge of how to walk the path that connects them. The thresholder can move one creature anywhere 10 ft. of their starting location for every 10% reality of this threshold. They do not generate AoO for movement of this sort, and the creature does not need to arrive in a safe location. If this was used in response to an attack, the attack has a 50% chance of failing. This threshold is 20% real.

Burning Shadow Shield
Level: Gap 5
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Target: Self
Effect Duration: 1 round/level
Saving Throw: None

The nullity of the void surrounds the thresholder, promising unreality to those who would strike him. Any creature who strikes the thresholder in melee combat takes 1d4 fire, 1d4 cold, and 1d4 negative energy damage per caster level. At 40% real, the striking creature catches fire. At 70% real, the striking creature is slowed for one round. At 100% real, the striking creature takes a -6 penalty to strength. This threshold is 20% real.

Infusion of Burning Shadow
Level: Gap 5
Casting Time: 1 increase
Effects: Gap thresholds

Your gap threshold becomes 20% less real and any creature affected by the threshold takes 1d3 fire, 1d3 cold, and 1d3 negative energy damage per two caster levels.

Nothingness, Mass
Level: Gap 5
Casting Time: 1 swift action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature/level, no two of which can be more than 60 ft. apart
Effect Duration: 1 round/level
Saving Throw: Fortitude negates

As per Nothingness, except as given above.

Nudge
Level: Gap 5
Casting Time: 1 increase
Effects: Gap thresholds

Any creature affected by the threshold is moved 5 ft for every 10% reality of the threshold in a direction of the thresholder's choice. This movement is considered a teleportation effect and does not generate attacks of opportunity.

Returned Message
Level: Gap 5
Casting Time: 1 immediate action
Range: Medium (100 ft. + 10 ft. level)
Target: One spell, threshold, or similar
Effect Duration: Instantaneous
Saving Throw: None

The spell unravels as it approaches the thresholder, becoming tattered and spent. Moments later, it reforms headed towards the one who cast it originally. When used in response to the thresholder being the target of a spell, threshold, or similar, the affected spell does not affect the thresholder and instead rebounds on its caster. This can affect a spell whose level is equal to the reality percentage divided by 10. At 100% real, it affects all spells, thresholds, and similar that target the thresholder for the next round. This threshold is 40% real.

Discorporation
Level: Gap 6
Casting Time: 1 immediate action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature
Effect Duration: Instantaneous
Saving Throw: None

Being can become what the thresholder wants, stepping athwart the boundary for a time, then choosing to step back out as desired. Any damage that would reduce the target to 0 hit points or lower instead causes the affected creature to break apart into dozens of flitting tongues of burning shadows and vanish, along with all his gear and anything he is holding or carrying. A thresholder can target himself with this if he is the subject of an attack that would reduce his hit points to 0 or lower. The target returns one round later with his hit points at 1. For every 10% more real this threshold becomes, the target arrives one round later, up to a maximum of ten rounds later at 100% reality. This threshold is 10% real.

Remake
Level: Gap 6
Casting Time: 1 swift action
Range: Medium (100 ft. + 10 ft. level)
Area: Up to one 10-ft. cube per two levels (S)
Effect Duration: 1 round/level
Saving Throw: None, see text

The world twists about itself, losing all sense of what is up, what is down, what is left, and what is right. This threshold reverses gravity in an area, causing all unattached objects and creatures within that area to fall upward and reach the top of the area in 1 round. If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it in the same manner as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, until the threshold ends. At the end of the threshold duration, affected objects and creatures fall downward.
Provided it has something to hold onto, a creature caught in the area can attempt a Reflex save to secure itself when the threshold strikes. Creatures who can fly or levitate can keep themselves from falling. At 50% real, creatures in the area must make a Fortitude save or be blinded by the flashing of lights and the imposition of sudden darkness. At 100% real, creatures in the area must make a Will save or be stunned constant batter of real and unreal twisting through one another. This threshold is 40% real.

Sublimation, Mass
Level: Gap 6
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature/level, no two of which can be more than 60 ft. apart
Effect Duration: 1 round/level
Saving Throw: Fortitude negates, see text

As per Sublimation, except as given above.

Uncertainty
Level: Gap 6
Casting Time: 1 increase
Effects: Gap thresholds

Gaps appear in the mind of the creature, places that once held knowledge and personality twisted away and replaced by things from somewhere else. Any creature affected by the threshold is confused for one round, and has its personal reality lowered by 20%.

Wall of Burning Shadow
Level: Gap 6
Casting Time: 1 swift action
Range: Medium (100 ft. + 10 ft. level)
Effect: Opaque sheet of blackened flame up to 20 ft. long/level or a ring of fire with a radius of up to 5 ft. per two levels; either form 20 ft. high
Effect Duration: 1 round/level
Saving Throw: None

A void in the world springs into being, a crevasse ripped between what is and what could be. The wall sends forth waves of nullity, dealing 1d4 fire, 1d4 cold, and 1d4 negative energy damage per caster level to creatures within 10 feet. The wall deals this damage when it appears and on your turn each round to all creatures in the area. At 40% real, a creature damaged by the wall catches fire. At 70% real, a creature damaged by the wall is slowed for one round. At 100% real, a creature damaged by the wall takes a -6 penalty to strength. This threshold is 20% real.

Destruction, Mass
Level: Gap 7
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature/level, no two of which can be more than 60 ft. apart
Effect Duration: 1 round/level
Saving Throw: Fortitude negates, see text

As per Destruction, except as given above.

Overlapping Reality
Level: Gap 9
Casting Time: Two increases
Effects: Gap thresholds

When you cast a gap threshold, you may have a second gap threshold of two or more threshold levels lower affect all targets struck by the first threshold. Both thresholds are 40% less real.

World Afire
Level: Gap 9
Casting Time: 1 swift action
Range: Personal
Area: 1 mile-radius spread/level
Effect Duration: Instantaneous
Saving Throw: Reflex half

The world tears, twisting and writhing as what is real and unreal merge and blend. All creatures in the area take 1d3 fire, 1d3 cold, and 1d3 negative energy damage per caster level. At 40% real, creatures that failed their save catch fire. At 70% real, creatures that failed their save are slowed for one round. At 100% real, creatures that failed their save take a -6 penalty to strength. This threshold is 20% real.
« Last Edit: June 10, 2021, 09:33:44 PM by Stratovarius »

Offline Stratovarius

  • Forum Host
  • Administrator
  • *****
  • Posts: 7678
  • Arhosan Emperor
    • View Profile
Re: Thresholds [Spells]
« Reply #3 on: October 14, 2015, 07:51:59 PM »
Phantasms

Here and There
Level: Phantasm 1
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Effect Duration: 1 round/level
Saving Throw: Will negates

By casting this threshold, you cause the subject to believe that one ally and one enemy have traded places. The ally physically closest to the subject now seems to have the appearance, voice, clothing, and gear of its nearest enemy, and that enemy looks and sounds exactly like the subject's nearest ally. Both the ally and the enemy must be within the threshold's range, and the effect ends immediately if either moves out of its range from you. The illusion affects only the subject. At 40% real, this threshold affects all enemies adjacent to the target. At 80%, it affects all enemies within 20 ft. of the target. At 100%, it affects all enemies within 40 ft. of the target. This threshold is 20% real.

Hideous Nature
Level: Phantasm 1
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text

An illusionary mask of appalling form drops over the face of the target, terrifying all those who see it. Any enemy attempting to attack the target of this threshold must succeed on a Will save or be unable to attack this creature. Once an enemy has succeed on the saving throw, they do not need to roll again for this casting of the threshold. Regardless of successful or failure, all enemies attacking the affected creature take a -1 penalty to their attack roll for every 10% realness of the threshold. This threshold is 10% real.

Visual Revolt
Level: Phantasm 1
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Effect Duration: 1 round/level
Saving Throw: Will negates

This threshold makes the world appear to be tossing and rippling in a nauseating manner. The subject is sickened for the duration of the threshold and must make a Fortitude save or be nauseated. This saving throw must be repeated each round. At 40% real, this threshold affects all enemies adjacent to the target. At 80%, it affects all enemies within 20 ft. of the target. At 100%, it affects all enemies within 40 ft. of the target. This threshold is 20% real.

What We Make
Level: Phantasm 1
Casting Time: 1 increase
Effects: Phantasm thresholds

Your phantasm thresholds become 10% more real.

Whispering Terrain
Level: Phantasm 1
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft./level)
Area: 40-ft.-radius spread
Effect Duration: 1 round/level
Saving Throw: Will negates

The affected terrain begins to whisper, brief nothings that crawl into the ear and distract the affected creatures. Affected creatures within the threshold's area take a -1 penalty on Listen checks for every 10% whispering terrain is real. At 50% real, affected creatures cannot make attacks of opportunity. At 80%, they are considered flanked. At 100%, spellcasters are distracted and must make a Concentration check to cast any spell (DC equals this threshold's DC + the level of the spell being cast). This threshold is 40% real.

Expansive Reality
Level: Phantasm 2
Casting Time: 2 increases
Effects: Phantasm thresholds

Your phantasm thresholds become 20% less real, but double in area.

Reality Shift
Level: Phantasm 2
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Effect Duration: 1 round/level
Saving Throw: Will negates

The next time the subject of this threshold attempts an action that requires a die roll to determine success, the action fails. However, the threshold creates the phantasmal image in the subject's mind that the action succeeded. The subject behaves accordingly for 1 round. During the next round, the phantasm fades and the subject now realizes that he was fooled. He then takes a morale penalty on attack rolls, saves, and checks for 1d6+1 rounds equal to -1 for every 10% realness of the threshold. This threshold is 40% real.

Scratches
Level: Phantasm 2
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft./level)
Area: 40-ft.-radius spread
Effect Duration: 1 round/level
Saving Throw: Will negates (enemies only)

The thresholder projects a field that makes his allies seem more competent and his enemies less so. Allies add 5 ft to their base speed and ignore the first 2 points of damage each round for every 10% reality of this threshold. Affected enemies reduce their movement speed by 10 ft and must make a Will save or become panicked every time they are struck for damage. This threshold is 10% real.

World Without
Level: Phantasm 2
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft./level)
Area: 40-ft.-radius spread
Effect Duration: 1 round/level
Saving Throw: Will negates

The affected terrain shimmers and twisted, becoming inhospitable and dangerous. Affected creatures within the threshold's area treat the area as difficult terrain. At 50% real, affected creatures are entangled. At 80%, they are must succeed at a DC 15 Acrobatics check every round they are in the area or fall prone. At 100%, they take 2d6 cold damage every round they are in the area from imaginary lava. This threshold is 30% real.

Unknown Ally
Level: Phantasm 2
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Effect Duration: 1 minute/level
Saving Throw: Will negates

The thresholder and all of his allies within 20 ft. of him appear to the affected creature as a known ally. The affected creature treats you and your party as that ally, with the spell adjusting your words and actions so their are appropriate. The enemy gets a +5 bonus on his saving throw against this threshold. Reduce this bonus by 1 for every 10% reality of this threshold. This threshold is 10% real.

Age to Age
Level: Phantasm 3
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft./level)
Area: 40-ft.-radius spread
Effect Duration: 1 round/level
Saving Throw: Will negates, Fort negates (see text)

The ravages of time fall heavily upon those in the area. Affected creatures within the threshold's area treat themselves as venerable (-6 to all physical stats, +3 to all mental stats, generally). At 40% real, affected creatures become deaf. At 80%, they become confused. At 100%, they must succeed on a Fortitude save or collapse unconscious and dying at -1 hit points. This threshold is 30% real.

Bend Reality
Level: Phantasm 3
Casting Time: 2 increases
Effects: Phantasm thresholds

Your phantasm thresholds become 10% less real, but double in duration.

Known Enemy
Level: Phantasm 3
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Effect Duration: 1 round/level
Saving Throw: Will negates

You overlay phantasmal images over your enemies, making them appear to each other as loathsome and despicable, implanting an urge to kill and destroy the object of their ire. Each individual failing its save turns on the closest ally and attacks until the first time it deals damage, which causes the threshold to end for that attacker. For every 10% real, this threshold affects another target within range. This threshold is 20% real.

Phantom Assailant
Level: Phantasm 3
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Effect Duration: 1 round/level
Saving Throw: Will negates

You fashion a nightmare creature from the subject's mind. Only the subject can sense the assailant, which exists only in the subject's mind. When you cast the threshold, the subject gets an immediate Will save to recognize the attacker as unreal, which ends the threshold. If that save fails, the subject is treated as if it were grappling the phantom assailant. Each round on your turn, a phantom assailant deals 2d6 points of damage to the subject. Each round on the subject's turn, it can attempt any of the actions normally allowed to a grappling character. Treat a phantom assailants's grapple modifier as equal to that of the subject (including modifiers for Strength, size, and all other factors), then increase that grapple modifier by +2 for every 10% realness of this threshold. A phantom assailant can't be damaged, nor can it be pinned. If the subject escapes from the phantom assailant's grasp, the threshold ends. This threshold is 30% real.

See What You See
Level: Phantasm 3
Casting Time: 1 increase
Effects: Phantasm thresholds

Your phantasm thresholds become 10% less real, but you can use the senses of any creature who fails a saving throw against your thresholds, exactly as if you were standing in their location and had their abilities. This does not give you access to their thoughts, or any control over them.

Become Multitudes
Level: Phantasm 4
Casting Time: 1 increase
Effects: Phantasm thresholds

Any creature affected by the threshold splits into many different parts, or seems to. For the next round, the creature is treated as if it also occupied every square adjacent to its normal space. If the movement of any of those spaces would cause an attack of opportunity, it does. Any combatant that threatens those spaces is treated as if it threatens the creature affected by the threshold. Affect creatures take 50% extra damage from area thresholds, spells, and other abilities.

Snap Back
Level: Phantasm 4
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature/level, no two of which can be more than 60 ft. apart
Effect Duration: 1 round/level
Saving Throw: Will negates

The thresholder locks creatures in the precipice of a choice, that moment before reality changes forever. At the end of their turn, affected creatures teleport back to their starting location. At 50% real, affected creatures also regain any hit points lost during the round when they teleport back to their starting location. At 100% real, affected creatures are staggered for one round whenever they teleport back to their starting location. This threshold is 40% real.
« Last Edit: June 10, 2021, 05:45:21 PM by Stratovarius »