ShadowsAugment ShadowLevel: Shadow 1
Casting Time: 1 increase
Effects: Shadow thresholds
Your shadow creature gains +4 enhancement bonus to Dexterity and Initiative.
Behind the Wall of SleepLevel: Shadow 1
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Wall 5 ft. by 10 ft. by 10 ft.
Effect Duration: 1 round/level
Saving Throw: Will negates, see text
A wall of shadowstuff springs into existence, flickering and dim. It is not a solid wall, but rather a thin impression of one, barely visible in bright daylight. Regardless of brightness, any creature who under 5 HD who approaches within 5 ft. of the wall must succeed at a Will save or fall asleep. At 40% real, the wall can affect creatures of 10 HD or less. At 60% real, the wall becomes solid enough to have a physical presence (treat as
wall of ectoplasm for hardness and hit points). At 100%, treat as a wall of stone for hardness and hit points, and it can affect creatures of any HD. This threshold is 20% real.
Shadowborn ILevel: Shadow 1
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text
Summon one creature from the
summon monster I,
summon desert ally I,
summon undead I, or
summon nature's ally I list. That creature loses any existing templates and gains the
shadow creature template, and is only 20% real. Alternately you may copy an existing creature within range, although that creature gets a will save to resist. If successful, the copy is only 10% real, and gains only half the benefit from any effect that increases realness. All creatures automatically succeed at will saves to disbelieve the summoned creature.
Touch of the DarkLevel: Shadow 1
Casting Time: 1 increase
Effects: Shadow thresholds
Your shadow creature deals 1 point of strength damage on a successful melee attack, and reduce illumination by one step in a 10 ft. radius around it.
Umbral ThickeningLevel: Shadow 1
Casting Time: 1 increase
Effects: Shadow thresholds
Your shadow threshold becomes 10% more real.
Reaching GloomLevel: Shadow 2
Casting Time: 1 increase
Effects: Shadow thresholds
Your shadow threshold doubles in range and lasts for 1 round longer.
Shadowborn IILevel: Shadow 2
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text
As
Shadowborn I, except choose the summoned creature from the
summon monster II,
summon desert ally II,
summon undead II, or
summon nature's ally II list.
Shield of NightLevel: Shadow 2
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text
A shield of twilight binds itself to the target's arm, and disturbing images flow across its surface. The wielder gets a +3 deflection bonus to AC. Any creature who is adjacent to the shield's wielder must make a will save or be shaken. At 50% real, the creatures are frightened. At 100% real, they become panicked. This threshold is 10% real.
Umbral CloudLevel: Shadow 2
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Effect: Fog spreads in 20-ft. radius, 20 ft. high
Effect Duration: 1 round/level
Saving Throw: None
A cloud of darkened, roiling fog spills forth. Treat this as per
fog cloud, except as follows. At 40% real, this also treats the area inside the fog as if it was affected by
darkness. At 60% real, it increases the realness of all shadow thresholds inside of it by 10% (it does not increase itself). At 100% it increases the realness of all thresholds inside of it by 10%. This threshold is 30% real.
Unending TwilightLevel: Shadow 2
Casting Time: 2 increases
Effects: Shadow thresholds
Your shadow threshold becomes 20% less real, but increases its duration one step (rounds -> minutes, minutes -> hours. Hours is the maximum).
Blade of the DarkLevel: Shadow 3
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text
The wielder grasps a blade of nightmares, howling its dismay. The sword does 1d4 fire, 1d4 cold, and 1d4 negative energy damage, and strikes as a touch attack. Any creature who is struck must make a will save or be sickened. At 50% real, the creatures are nauseated. At 100% real, they become paralyzed. This threshold is 10% real.
Breath of NightLevel: Shadow 3
Casting Time: 2 increases
Effects: Shadow thresholds
Your shadow creature gains the following special quality:
Breath Weapon (Su): As a standard action once every 1d4+1 rounds, a shadow creature can spew out a 20-foot cone of entangling darkness. The cone deals 1d4 fire, 1d4 cold, and 1d4 negative energy damage for each 2 Hit Dice the creature possesses, and creatures within the area can make Reflex saves for half damage. Creatures who fail the Reflex save are entangled for one round. The save DC is Charisma-based.
Shadowborn IIILevel: Shadow 3
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text
As
Shadowborn I, except choose the summoned creature from the
summon monster III,
summon desert ally III,
summon undead III, or
summon nature's ally III list.
Swelling ShadowsLevel: Shadow 3
Casting Time: 0 increases
Effects: Shadow thresholds
Your shadow threshold becomes 10% less real, but you can apply 1 increase at no action cost to the threshold.
Umber TwinLevel: Shadow 3
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature/level, no two of which can be more than 30 ft. apart
Effect Duration: 1 round/level
Saving Throw: None
Each creature affected gains a shadow double, indistinguishable from the real creature. Treat these shadows as
mirror images. At 30% real, each creature gains a second shadow double. At 60% real, a third. At 100% real, each creature gains only a single shadow double, but treat the shadow as
simulacrum. It still disappears at the end of the duration. This threshold is 20% real.
Blacken AreaLevel: Shadow 4
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Area: 20-ft. emanation
Effect Duration: 1 round/level
Saving Throw: Fortitude negates, see text
Light is swallowed by the threshold, rendering the area within completely without illumination. All creatures in the area except for shadow creatures and the caster of the threshold are blind unless they have a sense of sight that does not rely on light (such as tremorsense or blindsight). Any living creature (aside from shadow creatures) in the area is clawed at by shadows dealing 1d4 fire, 1d4 cold, and 1d4 negative energy damage per caster level, and must make a fortitude save or be fatigued. At 50% real, creatures instead become exhausted. At 100% real, they become staggered. This threshold is 10% real.
Born into ShadowLevel: Shadow 4
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature/level, no two of which can be more than 30 ft. apart
Effect Duration: 1 minute/level
Saving Throw: None
Affected creatures become invisible, as per the spell. At 30% real, treat as greater invisibility. At 70%, the affected creatures gain resistance to cold, fire and negative energy 15, the evasion ability, and the ability to see in darkness (even magical darkness such as that created by the spell deeper darkness). At 100%, treat as
shadow body. This threshold is 20% real.
Shadowborn IVLevel: Shadow 4
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text
As
Shadowborn I, except choose the summoned creature from the
summon monster IV,
summon desert ally IV,
summon undead IV, or
summon nature's ally IV list.
Skill of the DarklingLevel: Shadow 4
Casting Time: 2 increases
Effects: Shadow thresholds
Your shadow creature becomes 10% less real, and gains one feat for which it meets the prequisites.
Umbral GrowthLevel: Shadow 4
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Targets: Up to one shadow creature (Gargantuan or smaller) per two levels, no two of which can be more than 30 ft. apart
Effect Duration: 1 minute/level
Saving Throw: Fortitude negates
A number of shadow creatures swell in size, increasing their size category to the next largest, grants it a +8 size bonus to Strength and a +4 size bonus to Constitution (and thus an extra 2 hit points per HD), and imposes a -2 size penalty to Dexterity. The creature’s existing natural armor bonus increases by 2. The size change also affects the shadow creature’s modifier to AC and attack rolls and its base damage. The shadow’s space and reach change as appropriate to the new size, but its speed does not change. At 50% real, the shadow creatures increase their damage reduction to 10/magic and cold iron, and gain an additional +4 bonus on saving throws. At 100% real, all shadow creatures affected by this threshold become 100% real. This threshold is 20% real.
Encircling ShadowsLevel: Shadow 5
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Target: One creature/level, no two of which can be more than 30 ft. apart
Effect Duration: 1 minute/level
Saving Throw: None
Shadows enfold the allies of the thresholder, the darkness between the worlds wrapping about them as a protective cloak. Affected creatures gain fire, cold, and negative energy resistance of 10, and concealment. At 30% real, the resistance increases to 20. At 50% real, it becomes total concealment. At 70% real, the resistances become immunities. At 100% real, the creatures become incorporeal, and can change from incorporeal to material as a move action. All great transfers with them and functions normally. This threshold is 20% real.
I Am Not HereLevel: Shadow 5
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Shadow spreads in 40-ft. radius, 20 ft. high
Effect Duration: 1 round/level
Saving Throw: See text
An ugly mass of shadows envelopes the area, shifting it entirely into a pocket plane of shadow beings, cut off from the world of Arhosa. Anyone within the cloud cannot use magic (including runecarving, chronomancy, etc.), and any ongoing magical effects are suppressed. Magical items are unaffected. At 40% real, those inside the cloud are assaulted by visions and nightmares, images flashing before their eyes. They must save or be confused. At 80% real, anyone who fails the saved is cursed, as per
insanity. At 100% real, the thresholder can choose to dismiss the cloud of shadows as a free action. Anyone who fails a reflex save to dodge clear is permanently sucked into the realm of the shadow beings. This threshold is 10% real.
Living DarkLevel: Shadow 5
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Targets: One Small object per caster level; see text
Effect Duration: 1 round/level
Saving Throw: None
This threshold functions like the spell
animate objects, but the items grow dark and warped, becoming more sharp-edged and appearing slightly worn or decayed for the duration of the effect. In addition, objects animated by this threshold benefit from concealment. At 30% realness, the objects gain full concealment. At 60% realness, the objects gain sneak attack 3d6. At 100% realness, each object is affected as if by a 20% real
Umber Twin. This threshold is 20% real.
Morphic ClawsLevel: Shadow 5
Casting Time: 2 increases
Effects: Shadow thresholds
Your shadow creature ignores all damage reduction based on material or alignment components.
Shadowborn VLevel: Shadow 5
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text
As
Shadowborn I, except choose the summoned creature from the
summon monster V,
summon desert ally V,
summon undead V, or
summon nature's ally V list.
Canopy of NightLevel: Shadow 6
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Effect: Dome 25 ft. high, diameter 100 ft. + 50 ft./level
Effect Duration: 1 minute/level
Saving Throw: None
A great dome of shadow is birthed over the land, swallowing it and choking the life beneath. The interior of the dome casts a deep shadow on everything within, reducing the range of normal vision to 5 feet; creatures with darkvision can see normally within the dome. Light, including sunlight, cannot penetrate the dome, and all Light descriptor spells fail inside the dome. Shadow creatures are entirely at home within the spell, and affected as if by a bard's inspire greatness. At 40% real, shadow creatures can relocate themselves within the dome. Once every five rounds they can cast
dimension leap as a swift action at your caster level. They must stay within the dome, however. At 60% real, the diameter doubles. At 80% real, shadow creatures inside the dome are affected by
haste. At 100% real, any spell or ability targeting a shadow creature has a 50% chance to fail. This threshold is 30% real.
Darkling MasksLevel: Shadow 6
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Effect: Shadow duplicate
Effect Duration: 1 round/level
Saving Throw: Will disbelief, if interacted with
As
Triple Mask, except that you only gain one shadow duplicate. At 30%, 60%, and 90% real, you gain another shadow duplicate. At 100% realness, all shadow duplicates cannot be disbelieved. This threshold is 10% real.
Gift of ShadowLevel: Shadow 6
Casting Time: 2 increases
Effects: Shadow thresholds
Your shadow creature can now cast a single 1st or 2nd level threshold, chosen when the creature is created. The creature can cast it once, and for all variable effects, it is treated as if you cast the threshold.
Shadowborn VILevel: Shadow 6
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text
As
Shadowborn I, except choose the summoned creature from the
summon monster VI,
summon desert ally VI,
summon undead VI, or
summon nature's ally VI list.
Penumbral LegionLevel: Shadow 6
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 40-ft.-radius emanation centered on a point in space
Effect Duration: 1 round/level
Saving Throw: None
A phalanx of spectral swordfighters appears, weapons drawn and raised to strike. A ghostly, incorporeal swordfighter appears in each square covered by this spell's area. A swordfighter can share a space with another creature or object. Each swordfighter threatens the squares adjacent to it and can make one attack of opportunity per round. The swordfighters do not hinder movement, block terrain, or block line of effect. They can flank an opponent with each other and with your allies. Each swordfighter has hit points equal to twice your caster level and an Armor Class of 25. It makes saving throws or checks with a bonus equal to your caster level.
The swordsmen's attacks are at a bonus equal to your caster level, they threaten critical hits on a 19 or 20, and they deal 1d8 points of untyped damage with a +1 bonus per three caster levels (max +5). They only make attacks of opportunity and cannot move. At 50% real, they can attack once a round in addition to the attack of opportunity. At 80% real, they increase their damage bonus to +1 per caster level. At 100% real, they count as shadow creatures for the purpose of effects. This threshold is 10% real.
Darkness's ShadowLevel: Shadow 7
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Targets: Up to one shadow creature (Gargantuan or smaller) per two levels, no two of which can be more than 30 ft. apart
Effect Duration: 1 minute/level
Saving Throw: None
A number of shadow creatures split, small copies of themselves stepping out from behind their greater cousins. Each shadow creature is affected as if by
fission, except that the duplicate takes negative levels equal to half its total hit dice. At 50% real, the duplicates reduce the negative level penalty to -2 levels. At 70% real, there is no negative level penalty. At 100% real, each shadow creature receives two duplicates instead of one. This threshold is 20% real.
Nighttime CloakLevel: Shadow 7
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Effect Duration: 1 round/level
Saving Throw: None
A cloak of twilight wraps about the target, shielding it from all reality. Any spell, effect, or attack has a chance not to affect the target equal to this threshold's reality percentage. This threshold is 10% real.
Shadow CloudLevel: Shadow 7
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Effect: Fog spreads in 20-ft. radius, 20 ft. high
Effect Duration: 1 round/level
Saving Throw: Will negates, see text
The world becomes a bleak, blank place for those caught within the fog. Treat this as per
solid fog, except as follows. At 40% real, every creature inside of it must succeed on a save each round or be confused until they leave the cloud. At 60% real, the fog becomes full of demonic creatures and visions. Failing the saving throw means the creature takes 4d6+4 cold damage. At 100% those who fail a saving throw fall into a permanent state of catatonia. The subject’s senses are all completely fabricated from within its own mind, though it may not realize this. In reality, the subject sprawls limply, drooling and mewling, and eventually dies of thirst and starvation without care. The subject lives within its own made-up world until the time of its actual death. This threshold is 30% real.
Shadowborn VIILevel: Shadow 7
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text
As
Shadowborn I, except choose the summoned creature from the
summon monster VII,
summon desert ally VII,
summon undead VII, or
summon nature's ally VII list.
Shifting LightLevel: Shadow 7
Casting Time: 1 increase
Effects: Shadow thresholds
All existing shadow thresholds you have created become 10% less real, while the threshold you create becomes 30% more real.
Darkening BladeLevel: Shadow 8
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Effect Duration: 1 round/level
Saving Throw: None
A weapon of the caster's choice springs forth in the target's hand (they are automatically proficient). Treat that weapon as a +5 enchanted version. At 40% real, the caster may add any +1 enchantment to the weapon. At 60% any +2. At 80% any +3. At 100%, any critical hit from this weapon forces a Fortitude save or permanent discorporation of the struck creature (the creature is dead beyond everything except Wish or similar). This threshold is 20% real.
Empty StepLevel: Shadow 8
Casting Time: 1 increase
Effects: Shadow thresholds
Your shadow creature can teleport up to their speed as a swift action.
Inverted RealityLevel: Shadow 8
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Effect: Dome 25 ft. high, diameter 100 ft. + 50 ft./level
Effect Duration: 1 minute/level
Saving Throw: Fortitude negates, see text
What is real is not, and what is not is real. Invert the reality percentage of everything (creatures, active thresholds, etc.) within the affected area, unless it succeeds at a fortitude save. Those who have succeeded do not need to succeed again unless they exit and re-enter the area. A normal creature is 100% real, and thus becomes 0% real and dies instantly if it fails the save. The thresholder is immune to the effects. This does not affect the reality percentage of thresholds as they are being cast, only after they are active.
Massing DarknessLevel: Shadow 8
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One Creature
Effect Duration: 1 round/level
Saving Throw: None
The shadows enfold themselves around the thresholder, granting him ever greater prowess. He can apply one extra increase to a threshold he casts each round massing darkness is active. At 40% real, he may add a second increase. At 60%, three. At 80%, four. At 100%, five. This threshold is 10% real.
Shadowborn VIIILevel: Shadow 8
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text
As
Shadowborn I, except choose the summoned creature from the
summon monster VIII,
summon desert ally VIII,
summon undead VIII, or
summon nature's ally VIII list.
Become ShadowLevel: Shadow 9
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One willing creature
Effect Duration: 1 round/level
Saving Throw: None
The target shifts and morphs into a shadowy being. Treat this as per shapechange, except that the target becomes 30% real. In addition, any spell, effect, or attack has a chance not to affect the target equal to the ivnerse threshold's reality percentage. Thus, if this threshold is 60% real, a given attack has a 40% chance of not affecting him. This threshold is 30% real.
Shadowborn IXLevel: Shadow 9
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Summoned Creature
Effect Duration: 1 round/level
Saving Throw: Will negates, see text
As
Shadowborn I, except choose the summoned creature from the
summon monster IX,
summon desert ally IX,
summon undead IX, or
summon nature's ally IX list.
ShadowrealmLevel: Shadow 9
Casting Time: 1 move action
Range: Medium (100 ft. + 10 ft. level)
Effect: Dome 25 ft. high, diameter 100 ft. + 50 ft./level
Effect Duration: 1 hour/level
Saving Throw: Fortitude negates, see text
The world changes in a way that is entirely suitable for the creation of shadow thresholds. While within the area of effect, all shadow thresholds (yours and others) are 30% more real. Those that leave the area or target a space outside the area do not get the benefit. Creatures aside from the caster or his allies must make a Fortitude save each round or lose 10% of their reality. If they reach 0% reality, they are lost and gone forever, never to exist.
Umbral RiseLevel: Shadow 9
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One willing thresholder
Effect Duration: 1 round/level
Saving Throw: None
A legion of shadows spill forth at the thresholder's command, overwhelming his foes. The thresholder summons one shadow creature (he cannot copy) as per Shadowborn VII. At 40% real, he summons two shadow creatures (no copies) as per Shadowborn VI. At 50% real, he summons three shadow creatures (no copies) as per Shadowborn V. At 60% real, he summons four shadow creatures (no copies) as per Shadowborn IV. At 70% real, he summons five shadow creatures (no copies) as per Shadowborn III. At 80% real, he summons six shadow creatures (no copies) as per Shadowborn II. At 90% real, he summons seven shadow creatures (no copies) as per Shadowborn I. At 100% real, shadow creatures summoned by this spell gain a bonus on attack rolls equal to his threshold modifier. This threshold is 10% real.
UnbecomingLevel: Shadow 9
Casting Time: 2 increases
Effects: Shadow thresholds
Your shadow creature's natural attacks force the struck creature to make a Fortitude save on each successful attack (normal DC for a threshold of 9th level) or lose 10% of their reality. If they reach 0% reality, they are lost and gone forever, never to exist.