I've been working for a while with the DM on a new setting for our next campaign. One of the staple of most races is "what if the fantasy races actually used magic (plus magic-based tech and other resources avaiabile) in everyday life just as we use technology". While this is not true for all races and depends on the area, the main races, especially dwarves, are like that.
Most street illumination is magical in nature, aqueducts water is purified with continuos food purification items, at least one race uses slimes to eat up waste, and even the lowest farming family has a magic trinket or two. Magic items are just something you can buy, you just might have to go to bigger shops in the capitals for higher level ones or need a license to own and carry "military grade" (aka damaging) ones. Hospitals and such are manned by level 1-4 healers, dwarf's fav class is artificier, etc.
This create issues tho... I'm sure there's a LOT of level 0-2 spells that could just wreck any semblance of economy apart if they became common use. And any number of level 3-4 that would do that even if they were less common (like Create Food and Water).
Can anyone think of some that might cause problems?