Standard Action: Spirit Sign "Abundant Floating Spirits"
Make a Scythe attack against the tougher looking enemy within melee reach after exchanging position. Critical threat range is increased by 10.
Attack
Rolled 1d20+13 : 11 + 13, total 24
Damage
Rolled 2d4+4 : 3, 4 + 4, total 11
If it hit, I create two spirits adjacent to the target or myself. I'll spend 160 ghost money to create another two regardless of hitting with the scythe or no.
After which move action for Slave Spirits tactical feat option. Technically I would need to roll a check here to pull them closer, but I don't want to do that. I'll make them explode. Each spirit deals damage equal to half a profession ferrymen check to adjacent creatures except Morte herself. I want to position the spirits (two of which must be adjacent to me or the target hit by my scythe, and the other two can be positioned anywhere within 100 feet) to cover as many weakened enemies as possible.
Blast 1 (damage equals half the result)
Rolled 1d20+20 : 8 + 20, total 28
Blast 2(damage equals half the result)
Rolled 1d20+20 : 1 + 20, total 21
Blast 3(damage equals half the result)
Rolled 1d20+20 : 20 + 20, total 40
Blast 4(damage equals half the result)
Rolled 1d20+20 : 17 + 20, total 37
Each blast allows a DC 21 Reflex save to negate.