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Gaming Discussion => D&D 3.5 and Pathfinder => Topic started by: RobbyPants on January 06, 2016, 08:26:52 AM

Title: Font of Inspiration grants less points than people think
Post by: RobbyPants on January 06, 2016, 08:26:52 AM
The only time I see this feat mentioned is when someone is building a Factotum and trying to give it as large of a pool of Inspiration Points as possible. Looking at the text, the thought is the first time you take it, you get one point, then the second time, you get two more points (for a total of three), and three more the next, etc.

Quote
Benefits: When you take this feat for the first time, you gain 1 inspiration point.

Special: You can take this multiple times. Each time you take this feat after the first time, the number of inspiration points you gain increases by 1 (for example, you gain 2 inspiration points if you take the feat a second time). The maximum number of times you can take this feat is equal to your Intelligence modifier.

However, those points don't actually stack; the benefits of the feat overlap. So, the first time you take it, you gain 1 IP. The second time, you instead, gain 2 IP (not for a total of 3). This is explained in the "benefit" section where feats are explained (http://www.d20srd.org/srd/feats.htm#featDescriptions) (emphasis mine):

Quote
What the feat enables the character ("you" in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

 In general, having a feat twice is the same as having it once.

Font of Inspiration does not explicitly say that it stacks, ergo, its effects overlap. Compare and contrast to Toughness (http://www.d20srd.org/srd/feats.htm#toughness):

Quote
A character may gain this feat multiple times. Its effects stack.

The stacking is explicit, so it works.


So, basically, the author chose a particularly odd way to simply say "Special: You may take this feat multiple times, and its effects stack. Each additional time you take it grants you an additional Inspiration Point."
Title: Re: Font of Inspiration grants less points than people think
Post by: SorO_Lost on January 06, 2016, 11:41:24 AM
Holy cow I've been replaced!

Seriously through, you went against common forum misconception and read the material and drew your own conclusions, and found appropriate inherited rules to back the interpretation. And then shared it publicly, even knowing it's a nerf which generally less than well reachieved by any user base.

Great job Robby, both on the research and the step forward.
Title: Re: Font of Inspiration grants less points than people think
Post by: Soft Insanity on January 06, 2016, 11:46:56 AM
Except somebody emailed the author and asked him how it works.  Basically, it works like everybody has been using it.  (I'm too lazy to link it because I don't have to, but it's out there)  He then said something along the line of if you don't like it, don't use it.

It's not the only feat that works using the (N^2+N)/2 formula either.

Behold:

Psionic Talent [Psionic]
You gain additional power points to supplement those you already had.

Prerequisite
Having a power point reserve.

Benefit
When you take this feat for the first time, you gain 2 power points.

Special
You can take this feat multiple times. Each time you take the feat after the first time, the number of power points you gain increases by 1.

The difference being the formula is now (N^2+N+2)/2

For some strange reason, that VERY OLD feat has worked the same way and had the same wording and never gets discussed because it's not as important as Font.  I wonder why nobody ever brought it up before font was a thing...I mean there were only years in between.

Oh, yeah "unless indicated otherwise in the description."  Both of them make use of that clause.  Now it all makes sense.
Title: Re: Font of Inspiration grants less points than people think
Post by: Soft Insanity on January 06, 2016, 11:48:48 AM
Holy cow I've been replaced!

Seriously through, you went against common forum misconception and read the material and drew your own conclusions, and found appropriate inherited rules to back the interpretation. And then shared it publicly, even knowing it's a nerf which generally less than well reachieved by any user base.

Great job Robby, both on the research and the step forward.

Except he's wrong.  And therefore you are too.  You're ignoring the "here's the exception" that's in the rule you quoted.  It's a willful ignorance that I find quite charming.
Title: Re: Font of Inspiration grants less points than people think
Post by: Eviltedzies on January 06, 2016, 12:23:51 PM
To try and point out how the feat trumps your general rule about feats not stacking:

The benefit statement of the feat implicitly says "the first time you take this feat, you gain 1 inspiration point". This implies, but does not concretely say, taking the feat successively grants additional points.

This implication is further reinforced by the statement "Each time you take this feat after the first time, the number of inspiration points you gain increases by 1". So reading this directly very easily says taking it a second time grants 1 more inspiration point than taking it the first time; thus, taking it a second time grants 2 points instead of 1. The earlier statement of "after the first" reinforces this concept by informing us that a change of mechanics occurs each time you take the feat again.

Granting only an additional per feat as you are suggesting is in direct conflict to the grammer of the feat. (1+1 /= 1) I can't recall the direct source, but I believe specific text always trumps general rules. (Including the rule your reference about feats not stacking) The failing of the wording of the feat is in that it does not directly say "taking this feat multiple times stacks", but instead says it through the description of granting additional inspiration points per successive selection of the feat.
Title: Re: Font of Inspiration grants less points than people think
Post by: Soft Insanity on January 06, 2016, 12:35:37 PM
The failing of the wording of the feat is in that it does not directly say "taking this feat multiple times stacks", but instead says it through the description of granting additional inspiration points per successive selection of the feat.

The true failing of the feat is that it doesn't increase your refresh-able pool at all.  It just says "have some points" and by the rules once you use them they vanish and all you have to show is an empty feat.  If the OP had said that, I'd have nothing to say.  As it is, and as you further elaborated on, the grammar supports the current handling of the feat the same as it does psionic talent.

So yes, font of inspiration does grant fewer points than people think...because they never refresh after being used.  Only the ones gained through class do. (per the last sentence in the inspiration entry)

Most players take it 4-5 times anyway.  The reality is, factotum is a terrible class once you realize belt of battle can 1. be made with more charges and 2. be made slotless.  That's even before considering that psionic talent is actually a stronger feat capable of giving you more standard actions.
Title: Re: Font of Inspiration grants less points than people think
Post by: RobbyPants on January 06, 2016, 12:53:30 PM
Except somebody emailed the author and asked him how it works.  Basically, it works like everybody has been using it.  (I'm too lazy to link it because I don't have to, but it's out there)  He then said something along the line of if you don't like it, don't use it.
There's a big difference between what the author meant and what the author wrote. If there hasn't been an errata issued, then the author was wrong (at least in how it was written).


It's not the only feat that works using the (N^2+N)/2 formula either.

Behold:

Psionic Talent [Psionic]
You gain additional power points to supplement those you already had.

Prerequisite
Having a power point reserve.

Benefit
When you take this feat for the first time, you gain 2 power points.

Special
You can take this feat multiple times. Each time you take the feat after the first time, the number of power points you gain increases by 1.

The difference being the formula is now (N^2+N+2)/2

For some strange reason, that VERY OLD feat has worked the same way and had the same wording and never gets discussed because it's not as important as Font.  I wonder why nobody ever brought it up before font was a thing...I mean there were only years in between.
That VERY OLD feat also works the same way. There is nothing in there saying it stacks; only that it can be taken multiple times. This feat is not a counter example to what I posted, earlier.


Oh, yeah "unless indicated otherwise in the description."  Both of them make use of that clause.  Now it all makes sense.
...Except that it never states that it stacks. The feat rules say very clearly that they don't unless the feat says. All both of these feats say is that the number you gain is increased once for each additional time you take the feat. If it doesn't stack, it overlaps. So, a gain of +2 overlapping a gain of +1 is still... +2.
Title: Re: Font of Inspiration grants less points than people think
Post by: Eviltedzies on January 06, 2016, 01:08:53 PM
Robby - Your completely ignoring the rule that states specific text trumps general rules in all cases. The non-stacking clause about feats is a general rule whereas the wording of the feat is specific text that overrules.

Either that or your very poorly arguing that the words "they stack" MUST be added to ANY feat regardless of wording or it cannot stack with itself even if the grammatical text indicates otherwise.
Title: Re: Font of Inspiration grants less points than people think
Post by: Soft Insanity on January 06, 2016, 01:38:12 PM
Either that or your very poorly arguing that the words "they stack" MUST be added to ANY feat regardless of wording or it cannot stack with itself even if the grammatical text indicates otherwise.

That's part of why I'm having trouble following his logic.  I've been playing so long that when I look at something that obviously stacks, it never occurs to me that someone would say "it doesn't stack".

The funniest part is, if they don't stack...you can retrain the under font to a top font.  The game never goes back to look because they don't stack, now does it?  That is to say:
Font 1 gives you 1 point
Font 2 gives you 2 points, never cares about Font 1 again
retrain Font 1 to Font 3
Font 3 gives you 3 points, never cares about Font 2 again
retrain Font 2 to Font 4
....
profit.

That's the most obvious reason to me why stacking is important.  It's so devastating that the whole int max font thing has no bearing on it at all.
Title: Re: Font of Inspiration grants less points than people think
Post by: ketaro on January 06, 2016, 02:12:35 PM
Robby - Your completely ignoring the rule that states specific text trumps general rules in all cases. The non-stacking clause about feats is a general rule whereas the wording of the feat is specific text that overrules.

Either that or your very poorly arguing that the words "they stack" MUST be added to ANY feat regardless of wording or it cannot stack with itself even if the grammatical text indicates otherwise.

But there is no specific text in the feat that actually says "this feat stacks with itself", like every other feat that actually stacks with itself includes.
Title: Re: Font of Inspiration grants less points than people think
Post by: RobbyPants on January 06, 2016, 02:21:06 PM
Robby - Your completely ignoring the rule that states specific text trumps general rules in all cases. The non-stacking clause about feats is a general rule whereas the wording of the feat is specific text that overrules.
The general rule is "they don't stack", and this is explicitly stated that this general rule is overcome by explicitly stating they stack. Guess what's lacking from FoI and Psionic Talent? That explicit wording.

Guess what's present in other feats that stack? That explicit wording.


Either that or your very poorly arguing that the words "they stack" MUST be added to ANY feat regardless of wording or it cannot stack with itself even if the grammatical text indicates otherwise.
It's not "very poorly" when the rules state that. Explicitly (http://www.d20srd.org/srd/feats.htm#featDescriptions).

Edit:
The rules say that feats don't stack unless they say they do. We have examples of other feats that do explicitly say they stack. FoI and PT both lack this declaration; what they have is language saying that what you gain increases. Of course, if the feat doesn't stack, then the gain overlaps.

Arguing that it saying that the gain increases each time "counts as an exception to the general rule" is circular reasoning. You have to assume that what would otherwise be a statement of overlap didn't actually mean that... without any reason other than assertion to believe it in the first place.


But there is no specific text in the feat that actually says "this feat stacks with itself", like every other feat that actually stacks with itself includes.
Yes, this. This is what I'm saying.
Title: Re: Font of Inspiration grants less points than people think
Post by: Soft Insanity on January 06, 2016, 03:14:15 PM
What the feat enables the character ("you" in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

"Indicated Otherwise" is not the same as "it says so".  If they want it to be "it says so" they would have wrote that, going along with your whole what the author says and means argument.  See how that turns around on you when pointing to any rule and not just the one you're misinterpreting?

At the end of the day, if you don't like font of inspiration, don't question how people read it...just say "it works this way in my game" and be done with it.  While you're at it I suggest just upping the inspiration points for the factotum to something reasonable, limiting the extra standard actions to 1 per turn, and still telling players it's a complete waste of a class for anything more than 3 levels.  Let's be honest, Brains over Brawn is the real star of the class.
Title: Re: Font of Inspiration grants less points than people think
Post by: IlPazzo on January 06, 2016, 03:56:46 PM
At the end of the day, if you don't like font of inspiration

For the point of this thread, it does not matter how you like it.

RAI it clearly stacks. It makes sense. It's even balanced when not abused.

RAW is a different story.

What FoI says in it's Special section is the feat works differently if you have it multiple times, not that it stacks or any equivalent form.
Title: Re: Font of Inspiration grants less points than people think
Post by: RobbyPants on January 06, 2016, 04:00:03 PM
What the feat enables the character ("you" in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

"Indicated Otherwise" is not the same as "it says so".  If they want it to be "it says so" they would have wrote that, going along with your whole what the author says and means argument.  See how that turns around on you when pointing to any rule and not just the one you're misinterpreting?
Actually, looking back on it, the point I was making about overlapping vs stacking probably isn't as good as I was stating. The overlapping/stacking rules only apply to bonuses/penalties, and IPs/PPs wouldn't count as that. So, I'm going to drop that part of the argument.

While I do think to wording used is rather weird, I do agree that there is no reason to believe that a gain would overlap a previous gain. So, it looks like it does work as previously thought.


At the end of the day, if you don't like font of inspiration, don't question how people read it...just say "it works this way in my game" and be done with it.  While you're at it I suggest just upping the inspiration points for the factotum to something reasonable, limiting the extra standard actions to 1 per turn, and still telling players it's a complete waste of a class for anything more than 3 levels.  Let's be honest, Brains over Brawn is the real star of the class.
Whether or not I like FoI has nothing to do with the basis for my argument. You're deliberately mischaracterizing what I'm saying and questioning my motives in a feeble attempt to dismiss what I'm saying.
Title: Re: Font of Inspiration grants less points than people think
Post by: Eviltedzies on January 06, 2016, 04:16:01 PM
The important thing is all our Factotums are safe.  :clap

As an aside, I can see your original side of the argument Robby, but D&D has never been kind where it comes to grammar and theoretical physics. Oh those poor cat girls....  :bigeyes
Title: Re: Font of Inspiration grants less points than people think
Post by: Soft Insanity on January 06, 2016, 04:28:21 PM
Whether or not I like FoI has nothing to do with the basis for my argument. You're deliberately mischaracterizing what I'm saying and questioning my motives in a feeble attempt to dismiss what I'm saying.

Which is why I was trying to give you an out but you eventually saw the same thread I saw from 2013.  You know, the one where everybody changed their mind like you just did.  Well, imagine that thread from 2013 as it was in 2009, except now imagine someone actual told the truth about what the author said in the email (that it is triangular).  I played alot of factotums back in 2009, and that thread was pretty important due to being timely.

You never bothered to address my prior points because you already dismissed them even tho they are all perfectly valid.  Honestly, would you rather have to remove the retraining rules from your game, or have the feat stack as intended?

If you're running a game with your interpretation, you might as well give up on any sort of fair play once a player realizes you only need 2 fonts, downtime, and a few gold to get as much inspiration as they desire.  My point remains...the system never bothers to go back and check if something overlaps, ONLY IF IT STACKS.
Title: Re: Font of Inspiration grants less points than people think
Post by: SorO_Lost on January 06, 2016, 05:20:59 PM
Except somebody emailed the author and asked him how it works.
Yeah, I did and he said it dosen't stack, he also said that if Soft Insanty ever tried using hearsay and alledged claims to prove a point you should never listen to him. :p

I'll catch up on the rest when I havr more than a 3 inch keyboard.
Title: Re: Font of Inspiration grants less points than people think
Post by: Soft Insanity on January 06, 2016, 05:30:31 PM
Yeah, I did and he said it dosen't stack, he also said that if Soft Insanty ever tried using hearsay and alledged claims to prove a point you should never listen to him. :p

Can't wait to see what wrong conclusion you also jump to.
Title: Re: Font of Inspiration grants less points than people think
Post by: Ice9 on January 06, 2016, 07:53:13 PM
Actually, looking back on it, the point I was making about overlapping vs stacking probably isn't as good as I was stating. The overlapping/stacking rules only apply to bonuses/penalties, and IPs/PPs wouldn't count as that. So, I'm going to drop that part of the argument.
Just to throw fuel on the fire ... the effect of Toughness is also a "gain" rather than a bonus/penalty, so it shouldn't be necessary to say that the effects of taking it multiple times stack.  Unless that rule does apply to gains as well.   ;)

Or ... it could just be less than entirely consistent wording, in one or both cases.  But where's the fun in that?   :tongue
Title: Re: Font of Inspiration grants less points than people think
Post by: Jackinthegreen on January 06, 2016, 08:36:49 PM
Oh the joys of rules lawyering.

General notes about Font of Inspiration (and many other feats, with a few tweaks to the words):  The wording is such that it can be interpreted as to not confer stacking benefits (perhaps as the author originally intended, but we don't have a citation at the moment like we do with the Warlock's Hideous Blow invocation).  If you're a DM who allows this feat, it's your job to make note of the possibilities regarding its wording and intent and decide for yourself how you are going to allow it in the game.

It would be nice to have a link to what the author (looks to be Eytan Bernstein) had to say about it since claiming "so and so said such and such" on the internet doesn't have much meaning without citations.

Hm, perhaps rewriting various D&D things to be technical and crystal clear while still being approachable would be a nice project.
Title: Re: Font of Inspiration grants less points than people think
Post by: SorO_Lost on January 06, 2016, 09:02:14 PM
You never bothered to address my prior points because you already dismissed them even tho they are all perfectly valid.  Honestly, would you rather have to remove the retraining rules from your game, or have the feat stack as intended?
(click to show/hide)

Anyway, on to something that does matter.
"Indicated Otherwise" is not the same as "it says so".  If they want it to be "it says so" they would have wrote that, going along with your whole what the author says and means argument.  See how that turns around on you when pointing to any rule and not just the one you're misinterpreting?

So the debate is centered not around this
Quote from: http://archive.wizards.com/default.asp?x=dnd/frcc/20070606
Special: You can take this multiple times. Each time you take this feat after the first time, the number of inspiration points you gain increases by 1 (for example, you gain 2 inspiration points if you take the feat a second time). The maximum number of times you can take this feat is equal to your Intelligence modifier.
Because both sides are in full agreeance that the 1st time you take the Feat it gives +1 and the second time it gives the Feat you gain +2.

The discrepancy is in weather or not that initial +1 stacks with the second granted +2 and there is nothing in the passage that goes either way. Truly, there isn't. Everything else spoke about that Feat is either a lie or made up through faulty generalization being repeated as fact rather than using the original printing. Like at some point Soft said "It's so devastating that the whole int max font thing has no bearing on it at all." but this is highly incorrect.

Taken as none-stacking x1 Feat grants +1 point, x2 Feats grant a total of +2 point, and x3 Feats grant a total of +3 points and so on. It provides a continued progression that will, most likely, hit it's intended cap. Like the starting example Factotum cannot take it more than twice and it's 6th level version cannot exceed three. The idea the IntMod cap is irrelevant stems from optimizing your character's Intelligence to super high values, which is just yet another fallacy. Maybe it's the Stormwind one, through I don't fully understand that one beyond it's based on using optimization vs standard to make a point. Well the exact name side, the cap has relevance and Soft claiming it don't as a reason to disbelieve it is just another fallacy on his part.

So if things could go either way - Ignoring the fact the burden of proof always lies with the person saying something can and not the one saying you cannot - with no indication one which, how does Robby know he's not misinterpreting?
Quote from: PHB pg89
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description. In general, having a feat twice is the same as having it once.
Well he has a rules quote saying the Feat doesn't stack unless it says otherwise.

So people like Soft moved to the language debate of what constitutions saying otherwise. Now language debates are about as tasteless as you can go, but this one is fairly special. All known and provable Feats that stack with them selves use the phase "it's effects stack" or something very close to that. So Soft's little debate is also based on all examples confirming the expectation of the default phasing D&D uses cannot be used to prove him wrong. And I believe that is a form of cherry picking.
Cherry picking (suppressed evidence, incomplete evidence) – act of pointing at individual cases or data that seem to confirm a particular position, while ignoring a significant portion of related cases or data that may contradict that position
Title: Re: Font of Inspiration grants less points than people think
Post by: RobbyPants on January 06, 2016, 09:10:07 PM
Which is why I was trying to give you an out but you eventually saw the same thread I saw from 2013.  You know, the one where everybody changed their mind like you just did. 
No, I didn't. I reread the actual rules, and realized that what I was going to cite only applied to bonuses and penalties, and not to what I was talking about. I redacted my own argument by looking at it's merit. I don't know anything about this 2013 thread.


Well, imagine that thread from 2013 as it was in 2009, except now imagine someone actual told the truth about what the author said in the email (that it is triangular). 
It doesn't matter what the author meant if that's not what he wrote. Still, the point is moot, as I realized that's not what the rule says.


You never bothered to address my prior points because you already dismissed them even tho they are all perfectly valid.
 
I didn't address them because they were red herrings. I was able to figure out my argument was bad by sticking to the topic at hand.


Honestly, would you rather have to remove the retraining rules from your game, or have the feat stack as intended?
I don't use the retraining rules, but that's a different topic. The point isn't whether or not rules can be effectively fixed with house rules; it was whether or not a common interpretation was correct. I turned out to be wrong, but this would be a completely different topic.


If you're running a game with your interpretation, you might as well give up on any sort of fair play once a player realizes you only need 2 fonts, downtime, and a few gold to get as much inspiration as they desire.  My point remains...the system never bothers to go back and check if something overlaps, ONLY IF IT STACKS.
No, see, I redacted my point precisely because the stacking/overlapping rules don't apply. Why are you bringing them up again?

I concede my argument, and you're still bickering.
Title: Re: Font of Inspiration grants less points than people think
Post by: SorO_Lost on January 06, 2016, 09:28:31 PM
No, see, I redacted my point precisely because the stacking/overlapping rules don't apply. Why are you bringing them up again?
Doesn't really matter does it? Those are the rules on Magical Effects* and you initially used Feat's rules on Feat stacking. Causation in one doesn't equal causation in the other, that's a fallacy too and a formal one at that (implying it's worse than all the rest Soft did).

* Through in all actuality, RC 137 says stacking rules apply to all alternative power sources. Feats don't make the cut so to speak in it's limited example list. But it does very much lay the law of "the stacking rules for effects and bonuses apply, regardless of an effect’s or bonus’s source." so you can actually quote the rules of stacking magical effects to a massive range of subjects. Including all Martial Powers and they are, unless noted otherwise, none-magical to begin with. So page 137 makes a great RAI point that nothing can stack with it's self unless noted otherwise.
Title: Re: Font of Inspiration grants less points than people think
Post by: RobbyPants on January 06, 2016, 09:40:27 PM
No, see, I redacted my point precisely because the stacking/overlapping rules don't apply. Why are you bringing them up again?
Doesn't really matter does it? Those are the rules on Magical Effects* and you initially used Feat's rules on Feat stacking. Causation in one doesn't equal causation in the other, that's a fallacy too and a formal one at that (implying it's worse than all the rest Soft did).

* Through in all actuality, RC 137 says stacking rules apply to all alternative power sources. Feats don't make the cut so to speak in it's limited example list. But it does very much lay the law of "the stacking rules for effects and bonuses apply, regardless of an effect’s or bonus’s source." so you can actually quote the rules of stacking magical effects to a massive range of subjects. Including all Martial Powers and they are, unless noted otherwise, none-magical to begin with. So page 137 makes a great RAI point that nothing can stack with it's self unless noted otherwise.
What are you citing? The Rules Compendium?
Title: Re: Font of Inspiration grants less points than people think
Post by: SorO_Lost on January 07, 2016, 12:15:32 PM
Quote from: Me
RC 137 says
What are you citing? The Rules Compendium?
Yep. Rules Compendium.

Quote from: Page 137
Other Power Sources
The D&D game includes a wide array of supplements that enable you to incorporate different power sources into your game. Rules Compendium doesn’t include material from all these sources, since you need the supplement the power source appears in to use that power source effectively. Here are some general concepts that apply to these power sources with respect to other effects and abilities in the game.
The list of materials at the bottom of the section "Here’s a list of power sources and where you can find more information about them." includes breath effects (untyped, mods an su), draconic auras (untyped), soulmelds (cast as magic items), infusions (as spells but not a spell), invocations (sla), martial powers (defaults to ex), mysteries (sla/su), psionic powers (pla), Shadow Weave spells (spells), utterances (sla), & vestiges (su).

I suppose paying attention to the bottom part (see italic) there is an argument from ignorance, an informal fallacy, as well as the counter that the top says the RC doesn't include the material from all the sources. But RAI is pointing to anything that could be an alternative power source falls into it's rules, like the Factotum's Inspiration which powers it's literally-casts-spells Arcane Dilettante ability is a very massive candidate for inclusion.

It's easy to lump say Feats & Spells together along with the rules on say Concealment/Cover/DR/SR/etc which all boil down to nonstacking and then later recall from memory that the Spell rules are the prime source since they are more wildly applicable. But Feats as you know already don't stack by default through a separate ruling. The application, or lack of, the Stacking Effects rules are technically a separate argument and really not all that different than claiming DR doesn't stack so Concealment doesn't stack. I mean yeah they don't stack but the reason why is they have their own separate entries that say they don't which is better than a false attribution point even if the end result is the same.
Title: Re: Font of Inspiration grants less points than people think
Post by: RobbyPants on January 07, 2016, 01:33:24 PM
I suppose paying attention to the bottom part (see italic) there is an argument from ignorance, an informal fallacy, as well as the counter that the top says the RC doesn't include the material from all the sources. But RAI is pointing to anything that could be an alternative power source falls into it's rules, like the Factotum's Inspiration which powers it's literally-casts-spells Arcane Dilettante ability is a very massive candidate for inclusion.
What is it applying to those? Stacking/overlapping rules? Do you have a citation for those?

There's a difference between stacking/overlapping bonuses/penalties vs stacking/overlapping quantities. I haven't found a rule for the latter.
Title: Re: Font of Inspiration grants less points than people think
Post by: linklord231 on January 07, 2016, 05:30:07 PM
Oh God, not this thread again.  Oh well, at least it looks like SorO is learning how to debate properly and recognize logical fallacies.  That should make engaging him a lot more entertaining, and I do mean that genuinely  :)

All known and provable Feats that stack with them selves use the phase "it's effects stack" or something very close to that. So Soft's little debate is also based on all examples confirming the expectation of the default phasing D&D uses cannot be used to prove him wrong. And I believe that is a form of cherry picking.

This isn't true.  See Extra Music (http://alcyius.com/dndtools/feats/deities-and-demigods--39/extra-music--1026/index.html), Extra Rage (http://alcyius.com/dndtools/feats/masters-of-the-wild-a-guidebook-to-barbarians-druids-and-rangers--44/extra-rage--1029/index.html), Extra Slot (http://alcyius.com/dndtools/feats/ghostwalk--94/extra-slot--3494/index.html), Epic Essentia (http://alcyius.com/dndtools/feats/magic-of-incarnum--74/epic-essentia-1--913/index.html), Improved Damage Reduction (http://dndtools.pw/feats/eberron-campaign-setting--12/improved-damage-reduction--1464/), Extra Wild Shape (http://alcyius.com/dndtools/feats/underdark--34/extra-wild-shape--1053/index.html), or any of the dare I say dozens more similar feats. 
Title: Re: Font of Inspiration grants less points than people think
Post by: Amechra on January 07, 2016, 06:32:35 PM
Oh God, not this thread again.  Oh well, at least it looks like SorO is learning how to debate properly and recognize logical fallacies. That should make engaging him a lot more entertaining, and I do mean that genuinely  :)

Fastforward a month or two from now, where every one of his posts uses the Socratic Method.

Honestly, reading it the way that RobbyPants does makes a little more sense within the general framework of 3.5. It's a pretty common thing for you to get a frontloaded benefit that then slowly goes up from there - in that context, having a feat give you 1 Inspiration point each time you took it, with a special one-time +1 the first time, would not be out of place.

Now, whether or not trading feats 1-for-1 with Inspiration would be a good idea is a different question - by RobbyPant's interpretation, you basically never want to take it more than twice (so you can pay for Cunning Surge an extra time).

I leave it to the audience to determine which reading I agree with.
Title: Re: Font of Inspiration grants less points than people think
Post by: ketaro on January 07, 2016, 07:42:57 PM
Oh God, not this thread again.  Oh well, at least it looks like SorO is learning how to debate properly and recognize logical fallacies.  That should make engaging him a lot more entertaining, and I do mean that genuinely  :)

All known and provable Feats that stack with them selves use the phase "it's effects stack" or something very close to that. So Soft's little debate is also based on all examples confirming the expectation of the default phasing D&D uses cannot be used to prove him wrong. And I believe that is a form of cherry picking.

This isn't true.  See Extra Music (http://alcyius.com/dndtools/feats/deities-and-demigods--39/extra-music--1026/index.html), Extra Rage (http://alcyius.com/dndtools/feats/masters-of-the-wild-a-guidebook-to-barbarians-druids-and-rangers--44/extra-rage--1029/index.html), Extra Slot (http://alcyius.com/dndtools/feats/ghostwalk--94/extra-slot--3494/index.html), Epic Essentia (http://alcyius.com/dndtools/feats/magic-of-incarnum--74/epic-essentia-1--913/index.html), Improved Damage Reduction (http://dndtools.pw/feats/eberron-campaign-setting--12/improved-damage-reduction--1464/), Extra Wild Shape (http://alcyius.com/dndtools/feats/underdark--34/extra-wild-shape--1053/index.html), or any of the dare I say dozens more similar feats.

Not to nitpick but isn't it cherry picking as well to link 3.0 versions of feats that have updates?

Extra music for examplehttp://alcyius.com/dndtools/feats/complete-adventurer--54/extra-music--1024/index.html
Explicit use of "its effects stack" in most updated version.
Title: Re: Font of Inspiration grants less points than people think
Post by: SorO_Lost on January 07, 2016, 08:00:35 PM
(click to show/hide)

There's a difference between stacking/overlapping bonuses/penalties vs stacking/overlapping quantities. I haven't found a rule for the latter.
Not really, try reading my post, or page 137 like I'd told you several times already. You can also cross reference the FAQ's entry on Improved Unarmed Strike and learn what the difference between a bonus and a benefit is contextually too.

And I'd also like to note that's a dumb way to go about things. You should change your entire method from splitting hairs on language and deciding to find ways to prove it with the current understanding that there is nothing support it. Don't be a Link. Please?
Title: Re: Font of Inspiration grants less points than people think
Post by: RobbyPants on January 08, 2016, 08:01:32 AM
There's a difference between stacking/overlapping bonuses/penalties vs stacking/overlapping quantities. I haven't found a rule for the latter.
Not really, try reading my post, or page 137 like I'd told you several times already. You can also cross reference the FAQ's entry on Improved Unarmed Strike and learn what the difference between a bonus and a benefit is contextually too.

And I'd also like to note that's a dumb way to go about things. You should change your entire method from splitting hairs on language and deciding to find ways to prove it with the current understanding that there is nothing support it. Don't be a Link. Please?
I don't own the RC. Is there more to the rules than what you quoted that you are using?
Title: Re: Font of Inspiration grants less points than people think
Post by: Zionpopsickle on January 08, 2016, 04:53:08 PM
Quote
The D&D game includes a wide array of supplements that enable you to incorporate different power sources into your game. Rules Compendium doesn’t include material from all these sources, since you need the supplement the power source appears in to use that power source effectively. Here are some general concepts that apply to these power sources with respect to other effects and abili- ties in the game.
• If an ability provided by the power source functions like a spell, it follows the rules for spells. For example, a psionic power functions like a spell.
• If an ability has a type—extraordinary, spell-like, or supernatural—it follows the rules that apply to that type of special ability. For instance, a warlock invocation is considered a spell-like ability.
• The stacking rules for effects and bonuses apply, regard- less of an effect’s or bonus’s source.
• In all cases, any specific rules supplied in the power source’s supplement take precedence over these general rules. Here’s a list of power sources and where you can find more information about them.
Breath effects (Dragon Magic); draconic auras (Player’s Handbook II); soulmelds (Magic of Incarnum); infusions (EBERRON Campaign Setting); invocations (Complete Arcane, Dragon Magic); martial powers (Tome of Battle); myster- ies (Tome of Magic); psionic powers (Expanded Psionics Handbook); Shadow Weave spells (FORGOTTEN REALMS Campaign Setting); utterances (Tome of Magic); vestiges (Tome of Magic).

Here's the actual quote of the RC without Soro's editorializing. 

These rules arguments would go a lot more smoothly if you guys could stop taunting each other like a bunch of overgrown children, stop resorting to disingenuousness to "win", and be willing to accept that the rules (both of the game and the English language) are not precise, technical rules.
Title: Re: Font of Inspiration grants less points than people think
Post by: Amechra on January 08, 2016, 05:48:25 PM
These rules arguments would go a lot more smoothly if you guys could stop taunting each other like a bunch of overgrown children, stop resorting to disingenuousness to "win", and be willing to accept that the rules (both of the game and the English language) are not precise, technical rules.

Sadly, I think you're wasting your time.  :(
Title: Re: Font of Inspiration grants less points than people think
Post by: SorO_Lost on January 08, 2016, 05:58:28 PM
Sadly, I think you're wasting your time.  :(
Nah, he's just like everyone one and wants to "win" too. His method however is to play the condescending outsider, show up when a debate is essentially over as not to attract too much confrontation, insult everyone for good measure, and proclaim that the true right way of doing things wasn't even mentioned until he stepped in proving how mature and an out-of-the-box thinker he is.

So he didn't waste his time, I'm sure he felt amazing after his post. And you're totally cheapening it for him  :P
Title: Re: Font of Inspiration grants less points than people think
Post by: Zionpopsickle on January 08, 2016, 06:45:33 PM
Oh grow the fuck up Soro.  It is interesting to read your takes on the game (especially classes and their usefulness) but the fact that you have become such a condescending little shit makes any thread where you have a rules disagreement with anyone, no matter how minor, impossible to read because of your pathetic, self-congratulatory snark and insistence to go down with the ship about how you are right and winning the argument and the others are all stupid illiterate cheaters who want to... something... because frankly I don't know what you and Link and others are so fucking snippy about.

I also love how your response is specifically designed to shield you from criticism, because if I take a position then you claim its a backhanded way to make my way appear correct and if I don't take a position you make it seem like I have no capability to comment about the behavior of various posters in rules debates on this board. 

Frankly, all I was going to do was post a copy-paste of the section on pg. 137 of RC because the literally wording seemed germane to the debate.  It then became clear how much interpretation you actually performed and left out (which leads to me having a suspicion about why you selectively quoted the section) which is very hypocritical given how often you chide others for doing the same thing. 

Basically, every element of this whole thread has been the kind of pathetic bullshittery that has become far too common on this board.  Robby thought he discovered some rule interpretation being off base.  And from there everything descended into the kind of childishness that seems commonplace now when any rules discussion begins. 
Title: Re: Font of Inspiration grants less points than people think
Post by: Satori on January 08, 2016, 07:40:04 PM
Oh, for crying out loud.

The FoI feat was explicitly stated, IIRC to be a sort of patch/fix for Factotum after some dev realized that the class really didn't have enough inspiration points.  And even if I misremember, it's a solid bet that the purpose of the feat is exactly that.

Now which interpretation actually works as a fix?

Use that one. 

Because I'd like to actually have fun playing this game.
Title: Re: Font of Inspiration grants less points than people think
Post by: SorO_Lost on January 08, 2016, 10:57:29 PM
Basically, every element of this whole thread has been the kind of pathetic bullshittery that has become far too common on this board.
"I also love how your response is specifically designed to shield you from criticism but"
Oh grow the fuck up Soro.  It is interesting to read your takes on the game (especially classes and their usefulness) but the fact that you have become such a condescending little shit makes any thread where you have a rules disagreement with anyone, no matter how minor, impossible to read because of your pathetic, self-congratulatory snark and insistence to go down with the ship about how you are right and winning the argument and the others are all stupid illiterate cheaters who want to... something... because frankly I don't know what you and Link and others are so fucking snippy about.
You know, it'd be less common if you didn't contribute to it.
Title: Re: Font of Inspiration grants less points than people think
Post by: linklord231 on January 09, 2016, 01:25:53 AM
Oh God, not this thread again.  Oh well, at least it looks like SorO is learning how to debate properly and recognize logical fallacies.  That should make engaging him a lot more entertaining, and I do mean that genuinely  :)

All known and provable Feats that stack with them selves use the phase "it's effects stack" or something very close to that. So Soft's little debate is also based on all examples confirming the expectation of the default phasing D&D uses cannot be used to prove him wrong. And I believe that is a form of cherry picking.

This isn't true.  See Extra Music (http://alcyius.com/dndtools/feats/deities-and-demigods--39/extra-music--1026/index.html), Extra Rage (http://alcyius.com/dndtools/feats/masters-of-the-wild-a-guidebook-to-barbarians-druids-and-rangers--44/extra-rage--1029/index.html), Extra Slot (http://alcyius.com/dndtools/feats/ghostwalk--94/extra-slot--3494/index.html), Epic Essentia (http://alcyius.com/dndtools/feats/magic-of-incarnum--74/epic-essentia-1--913/index.html), Improved Damage Reduction (http://dndtools.pw/feats/eberron-campaign-setting--12/improved-damage-reduction--1464/), Extra Wild Shape (http://alcyius.com/dndtools/feats/underdark--34/extra-wild-shape--1053/index.html), or any of the dare I say dozens more similar feats.

Not to nitpick but isn't it cherry picking as well to link 3.0 versions of feats that have updates?

Extra music for examplehttp://alcyius.com/dndtools/feats/complete-adventurer--54/extra-music--1024/index.html
Explicit use of "its effects stack" in most updated version.

I will gladly concede the first two, because I didn't realize I was linking the older versions.  Apparently dndtools displays the first printing at the top of its search results, rather than the most recent printing.  However, the others should serve to highlight the absurdity of SorO's claim that an explicit "the effects stack" clause is required, when a callout saying 'here's what happens when you take this feat multiple times' is clearly enough. 
Title: Re: Font of Inspiration grants less points than people think
Post by: Jackinthegreen on January 09, 2016, 01:27:48 AM
You know, it'd be less common if you didn't contribute to it.

You know, it'd be even less common if you weren't such a boneheaded twat in the first place.
Title: Re: Font of Inspiration grants less points than people think
Post by: SorO_Lost on January 09, 2016, 01:47:46 AM
However, the others should serve to highlight the absurdity of SorO's claim that an explicit "the effects stack" clause is required, when a callout saying 'here's what happens when you take this feat multiple times' is clearly enough.
:eh
(click to show/hide)
So I guess that puts you 2~3 days behind this conversion?

Also it's not a theory, an explicit statement is required by the PHB's chapter on Feats. A theory is what you had, and it was a theory based on you finding another Feat that you think stacks without using any explicit wording somehow creates an exception for ALL things to ignore the base/general rules which is highly misguided. Well, no it wouldn't and no it doesn't stack unless you can prove it can, which is obviously done through an explicit statement somewhere for fairly obvious reasons. Obviously. Do you realize the cache-22 you've chosen to set your self up for there?
Title: Re: Font of Inspiration grants less points than people think
Post by: linklord231 on January 09, 2016, 03:10:45 AM
Moving the Goalposts - Similar to "shifting sands" and also known as raising the bar, is an informal fallacy in which evidence presented in response to a specific claim is dismissed and some other (often greater) evidence is demanded.

Your specific claim was "All known and provable Feats that stack with them selves [sic] use the phase 'it's [sic] effects stack'."  I provided examples of feats which do not use that phrase, refuting your claim. 

Quote from: Extra Wild Shape
Special: You can take this feat multiple times, gaining two additional wild shapes of your usual type and one additional elemental wild shape (if you have this capability) each time.
It explicitly states you gain +2/+1 each time you take the Feat.

Quote from: Improved Damage Reduction
Benefit: You gain damage reduction 1/adamantine or improve your existing damage reduction by 1.
It explicitly states you improve your existing value by +1.

Quote from: Extra Spell (the 3.5 version)
Special: You can gain this feat multiple times. Each time, you gain an extra spell slot at any level up to one lower than the highest level of spell you can currently cast.
It explicitly states you gain +1 each time you take the Feat.
Well yes, that's exactly my point.  They obviously stack, but don't use the magic words "its effects stack."  If what you're claiming is true, then Improved Damage Reduction would give you a non-stacking +1 to your DR because it doesn't say "its effects stack." 

(click to show/hide)
Title: Re: Font of Inspiration grants less points than people think
Post by: SorO_Lost on January 09, 2016, 10:20:01 AM
(click to show/hide)

The FoI feat was explicitly stated, IIRC to be a sort of patch/fix for Factotum after some dev realized that the class really didn't have enough inspiration points.
So coming back to fix some wording I realized I missed that post. I just want to add and point out there is a large difference between claiming the author intended some extra points vs a godawful overkill amount of extra points.

Remember, the Factotum only obtains 10 Inspiration over twenty levels. So to scale all seven standard Feat Slots taking FoI means a +70% increase but when deliberately misreading things the +28 points is +280%. Imagine claiming Barbarians are front liners but Breastplate sucks so it should give them a +19 bonus to AC or a Favored Soul's dual score casting sucks so your starting 14s should be flipped to 53s. Maybe a +280% increase would work fine with the Toughness Feat, but the Factotum is a very solid class that does just fine without any terrible logic & bad readings to support it.
Title: Re: Font of Inspiration grants less points than people think
Post by: RobbyPants on January 09, 2016, 08:35:28 PM
Keep the personal insults out of it. Either debate the issue at hand, or don't talk about it.
Title: Re: Font of Inspiration grants less points than people think
Post by: RobbyPants on January 09, 2016, 08:49:53 PM

Quote from: PHB pg89
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description. In general, having a feat twice is the same as having it once.
Well he has a rules quote saying the Feat doesn't stack unless it says otherwise.

So people like Soft moved to the language debate of what constitutions saying otherwise. Now language debates are about as tasteless as you can go, but this one is fairly special. All known and provable Feats that stack with them selves use the phase "it's effects stack" or something very close to that. So Soft's little debate is also based on all examples confirming the expectation of the default phasing D&D uses cannot be used to prove him wrong. And I believe that is a form of cherry picking.
Cherry picking (suppressed evidence, incomplete evidence) – act of pointing at individual cases or data that seem to confirm a particular position, while ignoring a significant portion of related cases or data that may contradict that position

Okay, looking at the text of the RC, I'm seriously not seeing how this applies to quantities. It very specifically says "effects and bonuses"; those aren't quantities.

Quote from: RC p137
OTHER POWER SOURCES
The D&D game includes a wide array of supplements that enable you to incorporate different power sources into your game. Rules Compendium doesn’t include material from all these sources, since you need the supplement the power source appears in to use that power source effectively. Here are some general concepts that apply to these power sources with respect to other effects and abilities in the game.
  • If an ability provided by the power source functions like a spell, it follows the rules for spells. For example, a psionic power functions like a spell.
  • If an ability has a type—extraordinary, spell-like, or supernatural—it follows the rules that apply to that type of special ability. For instance, a warlock invocation is considered a spell-like ability.
  • The stacking rules for effects and bonuses apply, regardless of an effect’s or bonus’s source.
  • In all cases, any specific rules supplied in the power source’s supplement take precedence over these general rules. Here’s a list of power sources and where you can fi nd more information about them. 
Breath effects (Dragon Magic); draconic auras (Player’s Handbook II); soulmelds (Magic of Incarnum); infusions (EBERRON Campaign Setting); invocations (Complete Arcane, Dragon Magic); martial powers (Tome of Battle); mysteries (Tome of Magic); psionic powers (Expanded Psionics Handbook); Shadow Weave spells (FORGOTTEN REALMS Campaign Setting); utterances (Tome of Magic); vestiges (Tome of Magic).
Title: Re: Font of Inspiration grants less points than people think
Post by: linklord231 on January 10, 2016, 01:37:33 AM
All known and provable Feats that stack with them selves use the phase "it's effects stack" or something very close to that.

Now we're getting somewhere!  So we agree that a feat doesn't necessarily have to use the magic words "its effects stack" in order to stack with itself, as long as it gives some kind of indication that it is intended to stack.  The question then becomes, Is the wording on Font of Inspiration enough of an indication that it should stack? 
Title: Re: Font of Inspiration grants less points than people think
Post by: zugschef on January 10, 2016, 09:02:39 AM
There is no such bullshit as quadratic growth of bonuses in 3rd edition. One of the things where the designers really did not fuck it up. Guess why toughness explicitly states that it stacks? Because otherwise it fuckin' wouldn't.
Title: Re: Font of Inspiration grants less points than people think
Post by: PlzBreakMyCampaign on January 10, 2016, 01:06:30 PM
Okay, thanks for that Zug.  :p I much more appreciate very slow and methodical reasoning like Linklord above. Clear text is a godsend in RAW threads.

Happy New Year! I'm just in to see the highlights every 10 days. Rule lawyering rage? Check! I've seen 2 angles of attack interpretation:

1a) RAW: The text needs to specify its 'stackiness'
1b) RAI: The other said it didn't mega-stack.
1c) RAI: Balance analysis shows that we must avoid FoI inflation madness

2a) RAW: Are other feats good enough precedent to include FoI's mega-stacking?
2b) RAI: The other said it did mega-stack
2c) RAW: Do meta-game numerical bonii count as quantities?

* 1c vs 2c seems to be a matter of opinion. This one seems the most "obvious", atleast to me.
* 1b vs 2b seems easiest to resolve. Which did the author say? One or both (and if so which one last)?
* Next seems 1a vs 2a. I'll be back in 10 days to see about this one.
Title: Re: Font of Inspiration grants less points than people think
Post by: SorO_Lost on January 10, 2016, 01:12:33 PM
(click to show/hide)

Okay, looking at the text of the RC, I'm seriously not seeing how this applies to quantities. It very specifically says "effects and bonuses"; those aren't quantities.
:eh

It doesn't really matter if you want to split hairs and think multiple +1s are quantities. Think of it like you have two piles of coins. One of those piles is imaginary and is made out of unattached +1s floating about and if they were real you might be able to stack them and climb out of any hole. The other pile is a bunch of Spells/Feats/Special Abilities/etc that grant the effect of X, in this case a bunch of +1s, except they are all made out of neodymium magnets. Nearly every single time you try to stack these coins to pay for a five cent piece of gum they fly off from each other so you learn how to flip them around applying them in specific orders & amounts.

FoI it's self doesn't stack with another FoI Feat, the better one (the +2 upon taking a second time) prevails.
Title: Re: Font of Inspiration grants less points than people think
Post by: RobbyPants on January 10, 2016, 03:39:02 PM
(click to show/hide)

Okay, looking at the text of the RC, I'm seriously not seeing how this applies to quantities. It very specifically says "effects and bonuses"; those aren't quantities.
:eh

It doesn't really matter if you want to split hairs and think multiple +1s are quantities. Think of it like you have two piles of coins. One of those piles is imaginary and is made out of unattached +1s floating about and if they were real you might be able to stack them and climb out of any hole. The other pile is a bunch of Spells/Feats/Special Abilities/etc that grant the effect of X, in this case a bunch of +1s, except they are all made out of neodymium magnets. Nearly every single time you try to stack these coins to pay for a five cent piece of gum they fly off from each other so you learn how to flip them around applying them in specific orders & amounts.

FoI it's self doesn't stack with another FoI Feat, the better one (the +2 upon taking a second time) prevails.
You're equivocating. Gaining an increase of a quantity is not the same as gaining a bonus to that quantity. The verbiage is specific for a reason.

Also, if you're going to start assuming any type of quantity is fair game, no one can ever gain more money than their single largest treasure, because all of their treasure accumulations would overlap if that were the case.
Title: Re: Font of Inspiration grants less points than people think
Post by: Solo on January 10, 2016, 05:48:58 PM
If I may interrupt for a moment, what is the point of this, amusing as it may be?
Title: Re: Font of Inspiration grants less points than people think
Post by: SorO_Lost on January 10, 2016, 06:26:46 PM
If I may interrupt for a moment, what is the point of this, amusing as it may be?
Which part?

If it's me and Link, it's mostly me wondering how long it'll take for him to catch up.
If it's me and Robby, well *shrugs* I'm mentoring.  :)
If it's me and you, well to give you an opportunity for one liners, but that one isn't as cool/funny as they normally are.
Title: Re: Font of Inspiration grants less points than people think
Post by: linklord231 on January 10, 2016, 11:00:49 PM
I was hoping SorO would answer my question with something like "The wording on FoI is not sufficient cause to believe that multiple instances of the feat should stack, because..." but he didn't.  So, here's my reasoning for why I think it is enough:

The author went out of his way to explain what happens when the feat is gained multiple times.  If he wanted it to stack the way SorO thinks it should, all he had to do is say "Special:  This feat can be taken multiple times, to a maximum number of times equal to your intelligence modifier.  Its effects stack."  That would have been easier to understand, and taken fewer words - significant in a medium where wordcount is a real issue. 
So why didn't he say that?  Because he didn't mean that.  He meant for it to stack triangularly, and believed that phrasing it the way he did was enough to indicate that it should stack that way.
Title: Re: Font of Inspiration grants less points than people think
Post by: faeryn on January 11, 2016, 04:48:05 PM
I remember having this discussion with my DM regarding Psionic Talent a while back... neither FoI nor PT are explicit about their effects stacking, but they are both fairly implicit about it... and the rule only requires an implicit statement of stacking, not an explicit statement...

That said... I do actually see and agree with both sides of the argument both for and against it stacking... Stacking can result in some insane amounts of bonus IP/PP (given the greater versatility of IP, it had an explicit limit applied to attempt to keep it in check). The limit on FoI being taken only a number of times up to your Int Mod is a good idea in theory, but in practice it really is irreverent, it really does not take much to keep your Int Mod up above the total number of feats you can have at any given level, therefore allowing you to take FoI every time you gain a new feat if you really want to.

The argument that "prior instances of the feat are ignored if it doesn't stack" is an absurdity. The very logic that makes up that arguement can be used with stacking as well. If you can retrain an earlier non-stacking FoI to a new FoI building from your later FoI application, then you could do the same thing with a stacking FoI. There is no valid arguement there, if you want to make that argument then you have to accept the ramifications that such an argument would apply to both stacking and non-stacking, there is no validation for it to only affect one type. It simply doesn't work that way. If you retrain your 1st Font you're 2nd Font becomes the 1st Font so you're new "3rd" Font is actually just your 2nd Font again. The Retraining rules support this order of things as well since if you retrain out of a feat that is a prerequisite you must retrain out of the requisite feat/class (if possible) or you lose the benefit of the requisite. Training back into Font would simply put the prerequisite (for the special benefit of the feat) back in place thus giving you back the +2 from the 2nd Font (which would have become a +1 otherwise)
Title: Re: Font of Inspiration grants less points than people think
Post by: Satori on January 14, 2016, 05:15:47 PM
The FoI feat was explicitly stated, IIRC to be a sort of patch/fix for Factotum after some dev realized that the class really didn't have enough inspiration points.
So coming back to fix some wording I realized I missed that post. I just want to add and point out there is a large difference between claiming the author intended some extra points vs a godawful overkill amount of extra points.

Remember, the Factotum only obtains 10 Inspiration over twenty levels. So to scale all seven standard Feat Slots taking FoI means a +70% increase but when deliberately misreading things the +28 points is +280%. Imagine claiming Barbarians are front liners but Breastplate sucks so it should give them a +19 bonus to AC or a Favored Soul's dual score casting sucks so your starting 14s should be flipped to 53s. Maybe a +280% increase would work fine with the Toughness Feat, but the Factotum is a very solid class that does just fine without any terrible logic & bad readings to support it.


Yes, and the Only gets 10 is clearly one of the things that they later realized was a huge error.  Seriously, given the abilities and their costs, ten is piddly.  a 300% increase sounds quite right to me.

Honestly, in actual play i'd swap out the INSP point gain for the table either the totemist or the incarnate uses for Essentia point gain, and let the poor factotum player actually get to use his superpowers.

Because having super powers that you don't get to use is a F-you that makes the game unfun.
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 18, 2016, 09:52:46 PM
Who cares, it's garbage design no matter what he intended to write and no matter what he wrote.

If for some goddawful reason you want to punish yourself/your party/your DM by playing a Factotum in the first place, you have to houserule a bunch of things to make the class even remotely functional and make up completely on your own a definition of encounter (if you aren't smart enough to define encounter out of the Factotum IP descriptions in your necessary houserules).

So if you already have to do all that, you might as well just decide how much IP is appropriate for a Factotum (certainly more than he has at any or every level) and then give him that much IP, and move on with your life letting him actually spend feats on all the other things that will actually make his character interesting instead of brutal IP stacking. (that under the definition that doesn't make the feat useless, makes every other feat worse by comparison, since each new feat of FoI is worth more than the feat before, making it so that you never ever want to stop taking it once you've taken it a few times).
Title: Re: Font of Inspiration grants less points than people think
Post by: PlzBreakMyCampaign on January 19, 2016, 01:08:08 AM
I thought I had asked this before, but what about preparing metamagic on an SLA or other factotum abilities require houserules? Plenty of things basically require 3e to have house rules (thought bottle, incantrix, etc), but I don't think factotum is an offender. I'm interested, though.

Psionic Talent
This needs highlighted. The language is exactly the same. So the question becomes: Is Psionic Talent an even worse feat than we thought before, ie taking it twice only gives 2+1pp rather 2+3pp?

I seem to recall there being very specific language about pp stacking in your pool, but not if pp from the same source stacked. There isn't much precedent for that: 2 of the same class via variants isn't allowed, 2 of the same race removes the previous benefits rather than piling on more (think reincarnation), etc.
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 19, 2016, 07:29:43 AM
I thought I had asked this before, but what about preparing metamagic on an SLA or other factotum abilities require houserules? Plenty of things basically require 3e to have house rules (thought bottle, incantrix, etc), but I don't think factotum is an offender. I'm interested, though.

A cursory search of this thread shows no one talking about metamagic requiring houserules, so I'm going to assume this is directed at me.

I'm not claiming that the metamagic being applied to SLAs requires houserules (it may or may not, but I haven't looked at it).

What I'm saying is that the Factotum's entire inspiration mechanic is garbage writing that requires houserules to function at all, much less in a way that wouldn't cause the entire game to become literally the dumbest thing ever.

I mean, by RAW, you rest for 8 hours and then wake up, and prepare divination, how much IP do you have? And if the answer is "It depends on what you did yesterday afternoon" do you see how incredibly dumb that is?

Next step, you walk up to a locked door, how many IP do you have now by RAW?

Next you find another locked door, how many IP?

Then you leave the town (because you were just wandering around town) and go to a dungeon an the door is locked, IP?

Then you run into a monster, IP? Then the monster getting murdered alerts enemies some of whom run through the complex alerting other enemies and some who come straight into the room and fight you, IP?

Finally, after murdering everything in the complex, the party rests, and you wake up tomorrow, IP?

And how are any of those answers RAW and not "just whatever I feel like, because the Factotum class doesn't give any fucking direction at all on when the Factotum gains IP."

And even if the Factotum class did give any fucking help at all, you'd still have a bunch of Factotums just storing up larger and larger piles of IP and/or bag of rats/locked door tricking themselves into unfathomably huge piles of IP so that they can defeat the BBEG with 847 consecutive standard actions from banked IP.
Title: Re: Font of Inspiration grants less points than people think
Post by: faeryn on January 19, 2016, 03:43:38 PM
I thought I had asked this before, but what about preparing metamagic on an SLA or other factotum abilities require houserules? Plenty of things basically require 3e to have house rules (thought bottle, incantrix, etc), but I don't think factotum is an offender. I'm interested, though.

A cursory search of this thread shows no one talking about metamagic requiring houserules, so I'm going to assume this is directed at me.

I'm not claiming that the metamagic being applied to SLAs requires houserules (it may or may not, but I haven't looked at it).

What I'm saying is that the Factotum's entire inspiration mechanic is garbage writing that requires houserules to function at all, much less in a way that wouldn't cause the entire game to become literally the dumbest thing ever.

I mean, by RAW, you rest for 8 hours and then wake up, and prepare divination, how much IP do you have? And if the answer is "It depends on what you did yesterday afternoon" do you see how incredibly dumb that is?

Next step, you walk up to a locked door, how many IP do you have now by RAW?

Next you find another locked door, how many IP?

Then you leave the town (because you were just wandering around town) and go to a dungeon an the door is locked, IP?

Then you run into a monster, IP? Then the monster getting murdered alerts enemies some of whom run through the complex alerting other enemies and some who come straight into the room and fight you, IP?

Finally, after murdering everything in the complex, the party rests, and you wake up tomorrow, IP?

And how are any of those answers RAW and not "just whatever I feel like, because the Factotum class doesn't give any fucking direction at all on when the Factotum gains IP."

And even if the Factotum class did give any fucking help at all, you'd still have a bunch of Factotums just storing up larger and larger piles of IP and/or bag of rats/locked door tricking themselves into unfathomably huge piles of IP so that they can defeat the BBEG with 847 consecutive standard actions from banked IP.

This makes me question if you've even actually read the factotum's abilities... and upon re-reading it, the factotum is anything but broken... the base amount of IP is perfectly fine as well... Seriously how many of ya'll have been consistently missing this line:

Quote
At the beginning of each encounter, he gains a number of inspiration points determined by his level (see Table 1–1).

10 IP per day at Lv20? I think not... try 10 IP per ENCOUNTER.... suddenly that limited supply has become so much larger... it only seems small if you like abusing extra standard actions... which have a cost of 3IP for balance reasons, you're not supposed to gain extra standard actions every round. Considering the near limitless power a Factotum can have with those IP points, it's only right that they must consider the cost of their actions and spend them sparingly to avoid running out before the end of the encounter. And FoI still would help provide an extra buffer of points for the factotum for the unexpected and mistakes.


Regarding the question about Metamagic on a SLA for factotum, I presume that's in relation to the fact that the Arcane Dilettante ability is a Spell-Like rather than actual spell casting, even though it grants the factotum actual spell casting... the answer is no you do not need houserules for it, the ability provides a specific rule regarding itself and metamagic:

Quote
If you wish to enhance a spell with a metamagic feat, you must apply the feat when you prepare the spell. In addition, you must be capable of using a spell of the modified spell’s level.

Additionally you do not spend IP to prepare your spells, only to cast them.
Title: Re: Font of Inspiration grants less points than people think
Post by: Samwise on January 19, 2016, 04:19:37 PM
What I'm saying is that the Factotum's entire inspiration mechanic is garbage writing that requires houserules to function at all, much less in a way that wouldn't cause the entire game to become literally the dumbest thing ever.

I mean, by RAW, . . .

Do those same questions baffle you when applied to Barbarian rage or Tome of Battle Maneuvers? Skill Tricks must be completely unusable as well.

If by RAW you have THAT much trouble defining an "encounter", then you probably shouldn't be playing this game in the first place, no matter how broadly the term is used without any specific RAW definition.
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 19, 2016, 05:14:20 PM
This makes me question if you've even actually read the factotum's abilities...

So... Look, if it's so easy, then how about you answer my questions. And I'll tell you every time you are definitely wrong based on your own previous answers, and I'll ask you for a rules cite on all the times you say he does and doesn't gain IP.

Just FYI, he wakes up in the morning and prepares Divination because he wants to cast it. So if your answer is "Zero because no encounters yet!" then say that so I can point out how stupid that is. (that that would be the rule, not that that would be your answer, it's as good as the other answers, 10 because he's in the "encounter" of wanting to cast Divination, and 567, because he's been saving up.)

Do those same questions baffle you when applied to Barbarian rage or Tome of Battle Maneuvers? Skill Tricks must be completely unusable as well.

If by RAW you have THAT much trouble defining an "encounter", then you probably shouldn't be playing this game in the first place, no matter how broadly the term is used without any specific RAW definition.

Are the Barbarian's Rage mechanics and the ToB mechanics that also poorly written garbage? Sure. But at least ToB has the two classes that aren't extra stupid always prepare all their maneuvers well before encounters, such that you could play the entire class ignoring the dumb encounter rules completely and never need them. At least the Barbarian usually has a Rage last long enough that it doesn't need to address the dumb encounter rules. Both of those are better than the Factotum which always needs you to decide the start of an encounter (unlike the Barbarian and Warblade and Swordsage) and on top of that needs you to decide if minor things like "wanting to cast Divination right now" and "approaching a door I want to unlock" count as encounters.

And on top of that, neither Barbarians nor ToB classes have the Factotums dumb mechanic of stacking huge piles of IP on top of each other over and over and over until they get to 9000, so if you err on the side of declaring almost everything to be an encounter, swordsages and warblades and barbarians are mildly more powerful, but really not even as powerful as Wizards or worrisome at all, where as every single time you accidentally declare and Encounter when you shouldn't, you add some points to the pool of whoopass he can stockpile for hours, days, adventures, years, or whatever, until he alpha strikes the BBEG with literally the dumbest alphastrike in the entire game.

I mean, think about the last adventure you DMed, how often would you have told a Barbarian he can't rage again (never) how often would you tell a swordsage/warblade that their unprepared maneuvers come back (never, maybe if they literally woke up to the sound of an ally being eaten by a monster) how many times would you would you tell a Factotum that he gains IP (some nonzero number).
Title: Re: Font of Inspiration grants less points than people think
Post by: Ice9 on January 19, 2016, 07:05:38 PM
Do those same questions baffle you when applied to Barbarian rage or Tome of Battle Maneuvers? Skill Tricks must be completely unusable as well.
Does ToB even mention "encounter" as a rules term?  Actual initiator classes don't do anything per-encounter, they have specific amounts of time / actions required to replenish or change their maneuvers.  If you get it from a feat, you have to rest for a certain amount of time - one minute, I think - to recover it. 

Barbarian does mention encounters, and it does lead to some messy situations if you have enemies showing up in waves with gaps between them, but at least it's something that rarely comes up.  And FWIW, I would consider it an improvement if the Barbarian had an actual rules term, like "fatigued for five minutes".

4E has a definition for an encounter (five minutes / until you take a short rest), although IIRC they make it wobbly again with a "but the GM can say otherwise" clause.  But 3E doesn't.
Title: Re: Font of Inspiration grants less points than people think
Post by: faeryn on January 19, 2016, 07:13:09 PM
Encounter does not mean exclusively combat encounters, there are social encounters and varous other miscelaneous encounters. If your in a non-encounter (such as just walking around the town while your party sells stuff) then you have the remainder of your IP from your previous encounter, unless your DM wants to houserule non-encounters to have a conjoined daily total (IE 10 IP at Lv20  throughout the whole day for use in non-encounters).

Performing a single action when an encounter has not begun does not create an encounter for that action. That is a non-encounter. If that action lead to an event that could be considered an encounter then that action would indeed start an encounter. Tell me, why on earth would you allow a player to declair their action of attempting to open a locked chest as an encounter? The only valid answer is if the chest is trapped and will alarm nearby NPCs

You want to wake up in the morning and prepair then cast divinaiton before the first encounter of the day? There is no reason why you shouldn't be able to. You start your day off with a fresh pool of IP via resting for 8 hours (which restores ALL resources, IP and other per-encounter resources are no exception to this). So at the start of the day you have 10 IP you can use as you please before your first encounter, upon entering your first encounter your IP will reset to 10 (it won't add 10 to your remaining IP, you have a MAX on your IP pool defined by your level and the FoI feat). You will NOT stack you iP into 9000. If IP stacked the way you claim it does then the factotum would be absurldy over powered, especially if you misdefined encounters the way you seem to be.


Now to answer your previous questions directly, Assuming Lv20 without FoI for all of these questions:

I mean, by RAW, you rest for 8 hours and then wake up, and prepare divination, how much IP do you have? And if the answer is "It depends on what you did yesterday afternoon" do you see how incredibly dumb that is?
You wake up with a full pool of 10 IP

Quote
Next step, you walk up to a locked door, how many IP do you have now by RAW?
Since you already cast Divination and you havn't yet entered an encounter, you've got 9 IP. If opening this door will trigger an encounter then the DM could rule the act of opening the door as the first action of the encounter thus resetting you to 10 before you pick the lock. There are no rules to say if the act of opening the door is the first action in an encounter or merely a trigger. Generally it's accepted as a trigger though meaning if opening this door triggers an encounter you'll return to 10 IP after you opened it.

Quote
Next you find another locked door, how many IP?
That depends, did you trigger an encounter upon opening the previous locked door? Based on the pattern of your quesions I'll presume no. Did you spend IP to use Cunning Knowledge for a bonus on your skil check to unlock the previous door? Yes, 8 IP. No, 9 IP still. If you triggered an encounter previously then you have the remainder from that encounter.

Quote
Then you leave the town (because you were just wandering around town) and go to a dungeon an the door is locked, IP?
See Above... 7 IP, 8 IP, 9 IP or remainder from prior encounter

Quote
Then you run into a monster, IP?
Start combat encounter, roll initiative and reset IP to 10.

Quote
Then the monster getting murdered alerts enemies some of whom run through the complex alerting other enemies and some who come straight into the room and fight you, IP?
Your still in the same combat encounter, your IP does NOT reset until you roll initiative for the next combat encounter or enter into another encounter. Combat encounters always begin with rolling initiative so you have no excuse for misinterpreting the rules on this one.

Quote
Finally, after murdering everything in the complex, the party rests, and you wake up tomorrow, IP?
Rest for 8hours, all resources are restored, 10 IP.

Could 3rd edition use with a better definition of Encounter? Certainly, but that's no excuse to try and ignore what an encounter is just to claim extra power.
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 19, 2016, 10:12:59 PM
If that action lead to an event that could be considered an encounter then that action would indeed start an encounter. Tell me, why on earth would you allow a player to declair their action of attempting to open a locked chest as an encounter? The only valid answer is if the chest is trapped and will alarm nearby NPCs

So is trying to unlock a door that doesn't belong to you in the middle of town where NPCs might not be happy an encounter or not? You just said yes and no.

You want to wake up in the morning and prepair then cast divinaiton before the first encounter of the day? There is no reason why you shouldn't be able to. You start your day off with a fresh pool of IP via resting for 8 hours (which restores ALL resources, IP and other per-encounter resources are no exception to this).

So you are making up a houserules because the IP rules are dumb. Okay, and this leads you to claim that no houserules are needed why exactly?

upon entering your first encounter your IP will reset to 10 (it won't add 10 to your remaining IP, you have a MAX on your IP pool defined by your level and the FoI feat). You will NOT stack you iP into 9000. If IP stacked the way you claim it does then the factotum would be absurldy over powered, especially if you misdefined encounters the way you seem to be.

So you are making up a houserules because the IP rules are dumb. Okay, and this leads you to claim that no houserules are needed why exactly? Do you have any rules site that you have a max IP. The factotum rules don't have one.

Though I genuinely question how you can claim I "misdefinined" encounter, since I have so far taken no position on anything at all being an encounter.

You wake up with a full pool of 10 IP

Houserule 1

Since you already cast Divination and you havn't yet entered an encounter, you've got 9 IP. If opening this door will trigger an encounter then the DM could rule the act of opening the door as the first action of the encounter thus resetting you to 10 before you pick the lock. There are no rules to say if the act of opening the door is the first action in an encounter or merely a trigger. Generally it's accepted as a trigger though meaning if opening this door triggers an encounter you'll return to 10 IP after you opened it.

So Whatever the DM wants, yes and no both, and also Houserule 2.

Start combat encounter, roll initiative and reset IP to 10.

So Houserule 2 again.

Quote
Then the monster getting murdered alerts enemies some of whom run through the complex alerting other enemies and some who come straight into the room and fight you, IP?
Your still in the same combat encounter, your IP does NOT reset until you roll initiative for the next combat encounter or enter into another encounter. Combat encounters always begin with rolling initiative so you have no excuse for misinterpreting the rules on this one.

So now you are saying that every enemy in the entire dungeon complex is one encounter? Wow, rough on Factotums.

Though once again, your IP doesn't reset, you gain IP. That's what the rule actually says.

So bottom line, you shaft the Factotum over by saying all the enemies alerted by fighting the first enemy, and all the enemies they alert in turn are one big EL 64 encounter instead of a series of encounters, and then you apply two houserules because the Factotum IP rules are dumb, and this is the reason that the IP rules are obvious and simple and you perfectly written and don't need houserules... Yeah, thanks for making my case for me.
Title: Re: Font of Inspiration grants less points than people think
Post by: faeryn on January 19, 2016, 11:57:19 PM
Check again.

First, to adress you absurd misreading about the dungeon complex. If you kill off every enemy that is engaged in combat with you before more reinforcements arive (which odds are you will unless your DM hates you) then you will be rolling initiative again when the next wave of reinforcements find you (which you could potentially avoid by moving to a different location between combat encounters. The act of rolling initiative is done at the begining of each combat encounter. The whole dungeon being alerted will not circumvent this unless you are unlucky enough to have new waves of reinforcements constantly arive before you kill the last enemy (or your DM hates you).

Additionally The ONLY house rule I have outlined in my post, I directly declaired as a house rule.

As for your IP refilling per encounter... this is a RAW vs RAI argument. RAW you add to your remaining pool, RAI you REFILL your pool. If Factotum added IP to their remaining pool at the start of every encounter with no cap, then the class would be banned at nearly every DnD table. Many of the mistakes in RAW have pretty basic common sense RAI corrections. Take some time to browse boards and guides about the Factotum, you'll find that the common sence RAI interpretation is indeed REFILL IP.

Additionally, there is a certain word (or synanomou word/phrase) missing from the RAW that is present in ALL instances of stacking resources in ALL source books, "Additional". Factotum says "gains a number of inspiration points" not "gains an additional number of inspiration points". That small change in the wording may not appear significant, but when you consider that if Factotum's IP did stack per encounter then it would be the only instance where this wording has ever changed, it's pretty clear that something is off.



Starting the day with a full pool of IP is not a houserule, name one resource (besides health) that you do not begin the day with a full pool of after a full 8 hours rest. There are none. Additionally your morning routine can be defined as a Miscelaneous Encounter.

The DM determining if your action counts as triggering an encounter or the first action of an encounter is not a houserule by any stretch of the mind. That is blatently an open rules interpretation, when the rules do not properly define something it is the DMs responsibility to make a call on how to proceed. If you take the time to read you DMG you'll find this is spelled out to you in black and white.

Are you seriously trying to call rolling initiative at the start of a combat encounter a houserule now? How dense can you be to belive that one? When you enter combat, you roll initiative and the encounter begins... look at that an enounter began so YES your IP refills to full. You encountered a monster, you began an encounter at that moment weither the combat started that turn or 2-3 turns later you began the combat encounter when you ENCOUNTERED the foe.

Typically your going to clear the first wave of reinforcements before the next wave arrives. In a properly structured dungeon you will begin a new encounter with each new wave of reinforcements after the first if you managed to alarm the whole dungeon. You should find yourself with on average 2-3 rounds of actions between each wave, which may be enough time to move to a different room, depending on how your party moves you could even extend thhe time between waves or successfully hide from the enemies fooling them into beliving that you may have fled the dungeon. If you find yourself facing seemingly endless waves with no break between them, then you should take the que to flee, in a situation like that the Factotum is not the only one screwed over, ANY CLASS would be screwed over for resources in that situation.
Title: Re: Font of Inspiration grants less points than people think
Post by: Samwise on January 20, 2016, 12:20:38 AM
Just FYI, he wakes up in the morning and prepares Divination because he wants to cast it. So if your answer is "Zero because no encounters yet!" then say that so I can point out how stupid that is. (that that would be the rule, not that that would be your answer, it's as good as the other answers, 10 because he's in the "encounter" of wanting to cast Divination, and 567, because he's been saving up.)

Technically, he wakes up with as many Inspiration Points as he had at the end of his last encounter.
Functionally, the moment he does something that can reasonably be framed as an encounter he gains his full allotment for use.
Is it reasonable to consider that casting a non-combat spell like Divination qualifies as an encounter, allowing a Factotum to have his pool refreshed so he has the Inspiration Point available if he happened to finish his last encounter of the day before with 0 remaining? I'd say so.
More, I'd suggest that angsting over the question is about on the level of DM competence with arranging for every paladin to fall before the second encounter of a new campaign.

Quote
Are the Barbarian's Rage mechanics and the ToB mechanics that also poorly written garbage? Sure.

Not really.
About the only real issue with any of the "encounter" powers in D20 is with "dynamic" dungeons/encounters, where multiple rooms worth of reinforcements can be alerted and join a single battle. Part of this is due to inherent design issues with D20 (which were recognized over time resulting in the "Delve Format" for encounters and products) that wasn't really compatible with such "dynamic" set ups.

Quote
But at least ToB has the two classes that aren't extra stupid always prepare all their maneuvers well before encounters, such that you could play the entire class ignoring the dumb encounter rules completely and never need them.

Or they really aren't that dumb at all.

Quote
At least the Barbarian usually has a Rage last long enough that it doesn't need to address the dumb encounter rules.

No, barbarians just need to worry about spontaneous death because an encounter "ends" at the wrong time:
"Don't finish that guy off until I heal the barbarian!"

Quote
Both of those are better than the Factotum which always needs you to decide the start of an encounter (unlike the Barbarian and Warblade and Swordsage) and on top of that needs you to decide if minor things like "wanting to cast Divination right now" and "approaching a door I want to unlock" count as encounters.

Again, if you really have such serious problems with "deciding" the start of an encounter, perhaps you just aren't playing the right game.

Quote
I mean, think about the last adventure you DMed,

So . . . last night.

Quote
how often would you have told a Barbarian he can't rage again (never)

That depends on how often he raged. As it goes, it didn't come up.

However, I would note that in 16 years of running D20, such a situation has come up precisely once, because of reinforcements.

Quote
how often would you tell a swordsage/warblade that their unprepared maneuvers come back (never, maybe if they literally woke up to the sound of an ally being eaten by a monster)

Haven't had anyone run a ToB character yet.

Quote
how many times would you would you tell a Factotum that he gains IP (some nonzero number).

There is no Factotum in this story, but there was one in the last story arc.
And the player is intelligent enough that I don't have to actually tell him when he regains his IP allotment.

upon entering your first encounter your IP will reset to 10 (it won't add 10 to your remaining IP, you have a MAX on your IP pool defined by your level and the FoI feat). You will NOT stack you iP into 9000. If IP stacked the way you claim it does then the factotum would be absurldy over powered, especially if you misdefined encounters the way you seem to be.

So you are making up a houserules because the IP rules are dumb. Okay, and this leads you to claim that no houserules are needed why exactly?

No need. That clarification appears in the FAQ.

D&D® Frequently Asked Questions
Version 3.5: Date Updated 3/14/08
page 17
Quote
When playing a factotum (Dungeonscape, page 14), what
happens to inspiration points unspent at the end of the
encounter?
Unspent inspiration points are replaced when the factotum
returns to his full number of points once an encounter ends.

Yes, yes, I know that's not RAW in the book, or "official" errata, and what not, but it is actually not "just" someone's houserule, unlike your issues with defining "encounters".
Title: Re: Font of Inspiration grants less points than people think
Post by: faeryn on January 20, 2016, 12:40:34 AM
To give you some rules quotes to mull over... pulling all of these directly out of the Dungeonscape book as well..

Quote
DUNGEONS AS SYSTEMS
Many dungeons consist of rooms that exist in isolation. Even if a few chambers are connected by a theme or a group of
monsters, these are separate areas that happen to be near other, unrelated parts of the dungeon.
Treating a dungeon as a system turns this idea on its head. In this model, you consider an entire level, or even the layers of a multilevel dungeon, as one large connected "encounter" with which the PCs interact. They must solve problems presented by different parts of the dungeon to proceed through it.
According to that definition each level of the dungone is 1 encounter. So... enter dungeon/change dungeon level = refill inspiation points.

Quote
DUNGEON ROOMS
The most basic features of a dungeon are its passages and, above all, its rooms. After spending so much time making the overall theme of your dungeon exciting and unique, don't forget these basic elements. Not every room needs to offer a combat encounter, but a diverse selection of room types helps to illustrate how the dungeon's inhabitants go about their lives, what they value, and how they might be defeated. Linking rooms logically adds internal consistency to the dungeon environment and helps to bring it alive. Each of the following room types provides a general account of the room's purpose and design, as well as how such rooms differ according to a dungeon's overall function. Some entries have additional rules pertinent to the room's contents.
That opens up individual Combat Encounters within the greater Dungeon Encounter. Which in-turn creates 3 possible interpretations of how to handle the Factotum's inspiration between combat encounters. 1) Refill per combat encounter and use remainder outside combat encounters. 2) refill per combat encounter & per return to dungeon encounter. 3) use a seperate pool of IP for combat encounters and dungeon encounter, dungeon encounter refills only upon entering a dungeon level.

Quote
ENCOUNTER RANGE
In a wilderness encounter, combat can begin whenever one side becomes aware of the other. Battles between forces that are more than 100 feet apart are common, and long-range spells such as fireball (PH 231) allow engagements to begin at a distance of 600 feet. But in a dungeon, encounters
begin at whatever distance the current room or corridor allows. Low ceilings can prevent adventurers and monsters from flying out of range. Furthermore, the lack of visibility limits the functional range of most encounters. Lanterns throw clear light only 30 feet and shadowy light only 60 feet, and darkvision extends farther only rarely. As a result, most dungeon encounters begin with less than 100 feet between the PCs and their enemies.
This closeness does not mean that ranged attacks are useless; it is always nice to be able to attack from afar. But melee does become far more likely, which places more of a spot light on barbarians, monks, and other classes that might otherwise feel left out when a battle turns into a long-distance sniper fight. In addition, many melee-oriented monsters become viable threats to high-level parties, who normally might fly up and out of range to rain death from above. And as the DM, you gain more control over how the battle begins and how it can (and cannot) proceed.
There's a pretty solid definition for encounters. So if you kill everything in the room you've successfully ended an enounter, if another enemy enters the room after that then you will at that point begin a new encounter.
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 20, 2016, 12:50:18 AM
First, to adress you absurd misreading about the dungeon complex. If you kill off every enemy that is engaged in combat with you before more reinforcements arive (which odds are you will unless your DM hates you) then you will be rolling initiative again when the next wave of reinforcements find you (which you could potentially avoid by moving to a different location between combat encounters. The act of rolling initiative is done at the begining of each combat encounter. The whole dungeon being alerted will not circumvent this unless you are unlucky enough to have new waves of reinforcements constantly arive before you kill the last enemy (or your DM hates you).

...

Typically your going to clear the first wave of reinforcements before the next wave arrives. In a properly structured dungeon you will begin a new encounter with each new wave of reinforcements after the first if you managed to alarm the whole dungeon. You should find yourself with on average 2-3 rounds of actions between each wave, which may be enough time to move to a different room, depending on how your party moves you could even extend thhe time between waves or successfully hide from the enemies fooling them into beliving that you may have fled the dungeon. If you find yourself facing seemingly endless waves with no break between them, then you should take the que to flee, in a situation like that the Factotum is not the only one screwed over, ANY CLASS would be screwed over for resources in that situation.

Or you know, if the Dungeon is properly designed, and the enemies are alerted, then whether or not they zerg rush you or build a barricade is their choice, and if they zerg rush you there is no reason to expect you to be able to kill everything before anything else can get there.

But hey, and class would be screwed under those circumstances! Except classes with at will abilities like Rogues, and classes with daily abilities like Wizards and Clerics and Druids and Beguilers and Dread Necros, and classes with encounter abilities that resetable with some kind of action like Warblades and Swordsages... So yeah, just everyone except Barbarians and Factotums is just fine.

As for your IP refilling per encounter... this is a RAW vs RAI argument. RAW you add to your remaining pool, RAI you REFILL your pool. If Factotum added IP to their remaining pool at the start of every encounter with no cap, then the class would be banned at nearly every DnD table. Many of the mistakes in RAW have pretty basic common sense RAI corrections. Take some time to browse boards and guides about the Factotum, you'll find that the common sence RAI interpretation is indeed REFILL IP.

So what you are saying is "The rule is obviously terrible, so obviously terrible that everyone knows you have to houserule it, and that's why it's a perfect rule that doesn't need houseruling!" Well I agree with some of that, specifically everything before the comma. And nothing after it. Again, if the rule is so garbage that it is not functional without houserule, then I'm right when I say that it's garbage you have to houserule.

Starting the day with a full pool of IP is not a houserule, name one resource (besides health) that you do not begin the day with a full pool of after a full 8 hours rest. There are none. Additionally your morning routine can be defined as a Miscelaneous Encounter.

Inspiration Points!

Beginning the day doesn't give you full of any resources except Barbarian Rage and Paladin Remove Disease. You don't have full spells when you wake up, you have the ability to prepare spells under the spell rules for your class. You don't have full Warblade manuevers, you have the ability to prepare manuevers under the Warblade rules. When you wake up in the morning as a Factotum you have the ability to gain IP as per the Factotum Rules, which is to say, when you have an encounter.

Look, I agree that the Factotum would be a much better class if they could just take 3 full round actions to restore their IP to whatever their max was (and their max was some much larger number, and they had any non shit class abilities) but that doesn't mean that they actually can.

The DM determining if your action counts as triggering an encounter or the first action of an encounter is not a houserule by any stretch of the mind. That is blatently an open rules interpretation, when the rules do not properly define something it is the DMs responsibility to make a call on how to proceed. If you take the time to read you DMG you'll find this is spelled out to you in black and white.

"also Houserule 2" means both go back to houserule 2, and that it is a different statement separate from the thing before also. I'm not calling DMs deciding what are encounter a houserule, but I am pointing out, (in the first part, before the "also") that if the answer to the question "is this and encounter" is "Yes and No, Both Neither, Whatever the DM decides" that the rules are vague and unhelpful, and you could totally write better rules by just not being an idiot, like this:

"A Factotum can refresh his IP pool to his maximum based on level by spending 3 consecutive full round actions doing nothing else." Then the answer is never yesno, it's just yes or no.

Are you seriously trying to call rolling initiative at the start of a combat encounter a houserule now? How dense can you be to belive that one? When you enter combat, you roll initiative and the encounter begins... look at that an enounter began so YES your IP refills to full. You encountered a monster, you began an encounter at that moment weither the combat started that turn or 2-3 turns later you began the combat encounter when you ENCOUNTERED the foe.

Look, if you can't read, that's really not my fault, take it up with your elementary school teachers. I never claimed that rolling init was a houserule, I said "Houserule 2 again" Which even if the fact that I'm specifically numbering the houserules didn't tell you that I was referring to the same houserule I had already labeled as 2, the part where I said "again" should have triggered some basic level of reading competence to figure out that I was referring to something I had previously called a houserule.

upon entering your first encounter your IP will reset to 10 (it won't add 10 to your remaining IP, you have a MAX on your IP pool defined by your level and the FoI feat). You will NOT stack you iP into 9000. If IP stacked the way you claim it does then the factotum would be absurldy over powered, especially if you misdefined encounters the way you seem to be.

So you are making up a houserules because the IP rules are dumb. Okay, and this leads you to claim that no houserules are needed why exactly?

No need. That clarification appears in the FAQ.

D&D® Frequently Asked Questions
Version 3.5: Date Updated 3/14/08
page 17
Quote
When playing a factotum (Dungeonscape, page 14), what
happens to inspiration points unspent at the end of the
encounter?
Unspent inspiration points are replaced when the factotum
returns to his full number of points once an encounter ends.

Yes, yes, I know that's not RAW in the book, or "official" errata, and what not, but it is actually not "just" someone's houserule, unlike your issues with defining "encounters".
So the rules are so bad that the designers had to pretend errata because they refuse to ever correct anything with errata and this means the rules are perfect? Yeah, spoiler alert, that means the rules are garbage and need to be houseruled.

"I can totally go online and find a non rules sources that tells me to ignore all the actual rules and use something else because the rules are ass, therefore the rules are perfect" wasn't true the last 400 times people pulled out WotC dumb attempts at stealth errata in the FAQ to defend the rules in the books, why would it now?
Title: Re: Font of Inspiration grants less points than people think
Post by: Samwise on January 20, 2016, 01:30:37 AM
So the rules are so bad that the designers had to pretend errata because they refuse to ever correct anything with errata and this means the rules are perfect? Yeah, spoiler alert, that means the rules are garbage and need to be houseruled.

No.
It means the writing and editing are so bad, combined with the corporate environment and publishing limits being so bad, that the company has a whole has to pretend errata because they are terrified of an out of control customer with an over-developed sense of entitlement having conniptions because they released too much actual errata.
Yeah, spoiler alert, people have known that about "Dungeons and Dragons" when it was TSR, and they recognized that WotC was continuing the tradition about 4 products into the D20 production line. That is quite different from the rules being garbage and needing to be houseruled for basic play.

Quote
"I can totally go online and find a non rules sources that tells me to ignore all the actual rules and use something else because the rules are ass, therefore the rules are perfect" wasn't true the last 400 times people pulled out WotC dumb attempts at stealth errata in the FAQ to defend the rules in the books, why would it now?

See, that might be relevant from someone who wasn't so lost they angsted over houseruling a definition for "encounter".
Of course then it would still only be relevant if someone didn't know how much everyone here loves to get into fantabulous pissing contests over what books, errata, and FAQs from WotC actually count.
Since you fail the first and I don't fail the second, that means it is your complaint about not liking the rules because they hurt your sense of grammar that comes up short.

That is to say:
I'm less impressed by your houserules and your dismissal of WotC's houserules than you are of WotC's rules and houserules.
Title: Re: Font of Inspiration grants less points than people think
Post by: faeryn on January 20, 2016, 02:23:33 AM
"also Houserule 2" means both go back to houserule 2, and that it is a different statement separate from the thing before also. I'm not calling DMs deciding what are encounter a houserule, but I am pointing out, (in the first part, before the "also") that if the answer to the question "is this and encounter" is "Yes and No, Both Neither, Whatever the DM decides" that the rules are vague and unhelpful, and you could totally write better rules by just not being an idiot, like this:

"A Factotum can refresh his IP pool to his maximum based on level by spending 3 consecutive full round actions doing nothing else." Then the answer is never yesno, it's just yes or no.

Are you seriously trying to call rolling initiative at the start of a combat encounter a houserule now? How dense can you be to belive that one? When you enter combat, you roll initiative and the encounter begins... look at that an enounter began so YES your IP refills to full. You encountered a monster, you began an encounter at that moment weither the combat started that turn or 2-3 turns later you began the combat encounter when you ENCOUNTERED the foe.

Look, if you can't read, that's really not my fault, take it up with your elementary school teachers. I never claimed that rolling init was a houserule, I said "Houserule 2 again" Which even if the fact that I'm specifically numbering the houserules didn't tell you that I was referring to the same houserule I had already labeled as 2, the part where I said "again" should have triggered some basic level of reading competence to figure out that I was referring to something I had previously called a houserule.

I have just re-read the entire thread and at no point in it did you EVER define a "houserule 1" or a "houserule 2". If I assume you're defining them as the first and second houserules you suggested then that comes back as a reading comprehension problem on your part since your second houserule has absolutely nothing to do with what I posted. If you are defining houserules 1 and 2 as what I posted then you are sadly mistaken... and my second statement still stands either way. There is zero houseruling involved in determining the start of a combat encounter.

At this point, i'm done dealing with you, lets agree to disagree
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 20, 2016, 09:19:42 AM
There is zero houseruling involved in determining the start of a combat encounter.

And I want to reiterate that blue is an entirely different color than red and why do you keep saying that red and blue are the same color!

Please learn to read sometime in the future, please.
Title: Re: Font of Inspiration grants less points than people think
Post by: Jackinthegreen on January 20, 2016, 01:00:21 PM
Which encounter rules are we going with?  For example, there are these lines on page 22 of the DMG:

STARTING AN ENCOUNTER
An encounter can begin in one of three situations.
• One side becomes aware of the other and thus can act first.
• Both sides become aware of each other at the same time.
• Some, but not all, creatures on one or
both sides become aware of the
other side.

Okay, what defines a "side" then?  Clearly a creature can be a side, but what else?  Looking later through the book, it's quite clear that traps are also given as encounters.

Per DMG page 43 first paragraph:

"A well-honed encounter—whether it’s a monster, a trap, or an NPC who must be reasoned with—can be a thing of beauty."

That lays the foundation for both a trap being an encounter as well as a non-combat encounter.

Here's the fourth paragraph on page 43:

"Adventures are broken down into encounters. Encounters are typically keyed to areas on a map that you have prepared. Encounters can also be designed in the form of if/then statements: “If the PCs wait outside the druid’s grove for more than an hour, then his three trained dire bears attack.” The encounters of an adventure are all linked in some way, whether in theme (all the encounters that occur as they travel from the City of Greyhawk to the Crystalmist Mountains), location (all the encounters in the ruins of Castle Temerity), or events (all the encounters that occur as the PCs attempt to rescue the mayor’s son from Rahurg the ogre king)."

Emphasis mine.  Then there is this paragraph on page 45:

"Different Sorts of Encounters: A good adventure should provide a number of different experiences—attack, defense, problem-solving, roleplaying, and investigation. Make sure you vary the kinds of encounters the adventure provides (see Encounters, page 48)."

Here's the first part of the Encounter section starting on page 48:

"As interesting as it is to talk about adventures (and the stories behind them), the game is really composed of encounters. Each individual encounter is like its own game—with a beginning, a middle, an end, and victory conditions to determine a winner and a loser."

And then it goes on about how to design...  Combat encounters.  Until page 50 that is, and then it finally gets into some pretty meaty stuff that should illuminate this discussion.

Starting on DMG page 50:

"REWARDS AND BEHAVIOR
Encounters, either individually or strung together, reward certain types of behavior whether you are conscious of it or not. Encounters that can or must be won by killing the opponents reward aggression and fighting prowess. If you set up your encounters like this, expect wizards and priests to soon go into every adventure with only combat spells prepared. The PCs will learn to use tactics to find the best way to kill the enemy quickly. By contrast, encounters that can be won by diplomacy encourage the PCs to talk to everyone and everything they meet. Encounters that reward subterfuge and prowling encourage sneakiness. Encounters that reward boldness speed up the game, while those that reward caution slow it down."

Then it has a paragraph about rewards and making sure to offer a variety of encounters, and an example list of encounters:

Combat: Combat encounters can be divided into two groups: attack and defense. Typically, the PCs are on the attack, invading monsters’ lairs and exploring dungeons. A defense encounter, in which the PCs must keep an area, an object, or a person safe from the enemy, can be a nice change of pace.
Negotiation: Although threats can often be involved, a negotiation encounter involves less swordplay and more wordplay. Convincing NPCs to do what the PCs want them to is challenging for both players and DM—quick thinking and good roleplaying are the keys here. Don’t be afraid to play an NPC appropriately (stupid or intelligent, generous or selfish), as long as it fits. But don’t make an NPC so predictable that the PCs can always tell exactly what he or she will do in any given circumstance. Consistent, yes; one-dimensional, no.
Environmental: Weather, earthquakes, landslides, fast-moving rivers, and fires are just some of the environmental conditions that can challenge even mid- to high-level PCs.
Problem-Solving: Mysteries, puzzles, riddles, or anything that requires the players to use logic and reason to try to overcome the challenge counts as a problem-solving encounter.
Judgment Calls: “Do we help the prisoner here in the dungeon, even though it might be a trap?” Rather than depending on logic, these encounters usually involve inclination and gut instinct.
Investigation: This is a long-term sort of encounter involving some negotiation and some problem-solving. An investigation may be called for to solve a mystery or to learn something new.

That ought to be enough to chew on for a while.

In the context of a Factotum, the investigation type of encounter doesn't seem like it'd work out so well because there are bound to be many other encounters within that investigation.  To have the class actually be functional would require the IP pool be refreshed at the beginning of each of those encounters.
Title: Re: Font of Inspiration grants less points than people think
Post by: faeryn on January 20, 2016, 02:32:51 PM
Then you run into a monster, IP?
Start combat encounter, roll initiative and reset IP to 10.
So Houserule 2 again.

Red indeed does not equal blue... but what you replied to as "so houserule 2 again" is black and white start of combat encounter. Stop trying to strawman me, when you were the one who made this blatant error. Perhaps you meant to quote a different part of my post, if so you may wish you may wish to try to correct that mistake. In what way does "so houserule 2 again" have any baring on the FACT that you began an encounter and thus regain your IP? (seriously, answer this question)

You asked "Then you run into a monster, IP?" the answer is black and white, you encountered a monster thus an encounter began so you do indeed get your IP refreshed. And Jack so kindly provided the rules quote from the DMG that backs me on this one as well:
For example, there are these lines on page 22 of the DMG:

STARTING AN ENCOUNTER
An encounter can begin in one of three situations.
• One side becomes aware of the other and thus can act first.
• Both sides become aware of each other at the same time.
• Some, but not all, creatures on one or
both sides become aware of the
other side.
You ran into a monster, atleast one (you or the monster) is at this point aware of the other, thus the conditions to begin a combat encounter are met. If you were not arguing against this then either A) correct your mistake or B) properly explain your standing on the quote in question. As it stands you are making an argument where there was none and attempting to strawman your way out of it upon being corrected.
Title: Re: Font of Inspiration grants less points than people think
Post by: Jackinthegreen on January 20, 2016, 02:58:54 PM
The only thing that might be house-ruling I can see is if one takes this part of the Factotum's Inspiration ability as gaining IP on top of what was already there instead of resetting it to that number or having the IP reset to 0 between encounters then gaining that number when an encounter starts.

Dungeonscape page 16, bottom left:
"At the beginning of each encounter, he gains a number of inspiration points determined by his level (see Table 1–1)."

So at 1st level if the Factotum got into an encounter but didn't use any IP, then got into a second encounter, they would have 4 IP.

That way of going about it is nonsensical in practice because it incentivizes the player to get the character into as many encounters as possible while using as little of the IP in order to eventually pool it up to whatever arbitrary amount they want.  It's also a pain in the ass to track including the possibility of being lied to about how many IP the character currently has.

Hm, an idea I just had while thinking about the Factotum:  Make each of the abilities a card, and then have a deck of IP cards equal to the IP they "gain" at the start of each encounter.  Spending the IP is then easily tracked through using said cards.
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 20, 2016, 03:21:59 PM
Red indeed does not equal blue... but what you replied to as "so houserule 2 again" is black and white start of combat encounter. Stop trying to strawman me, when you were the one who made this blatant error. Perhaps you meant to quote a different part of my post, if so you may wish you may wish to try to correct that mistake. In what way does "so houserule 2 again" have any baring on the FACT that you began an encounter and thus regain your IP? (seriously, answer this question)

You are a fucking idiot. You are a fucking idiot. You are a fucking idiot. You are a fucking idiot. You are a fucking idiot. You are a fucking idiot. You are a fucking idiot. You are a fucking idiot. You are a fucking idiot. You are a fucking idiot.

You are the one sitting here strawmanning me over and over, you can't possibly be this dumb? Are you? Are you really this dumb? Oh my god, please tell me you aren't really this dumb. I pointed out as a houserule like 18 times and you are now telling me you can't see what I was talking about? Please please tell me this is an elaborate troll, I'd rather believe malice than this intense level of stupidity.

Quote from: Me
upon entering your first encounter your IP will reset to 10 (it won't add 10 to your remaining IP, you have a MAX on your IP pool defined by your level and the FoI feat). You will NOT stack you iP into 9000. If IP stacked the way you claim it does then the factotum would be absurldy over powered, especially if you misdefined encounters the way you seem to be.

So you are making up a houserules because the IP rules are dumb. Okay, and this leads you to claim that no houserules are needed why exactly? Do you have any rules site that you have a max IP. The factotum rules don't have one.

Since you already cast Divination and you havn't yet entered an encounter, you've got 9 IP. If opening this door will trigger an encounter then the DM could rule the act of opening the door as the first action of the encounter thus resetting you to 10 before you pick the lock. There are no rules to say if the act of opening the door is the first action in an encounter or merely a trigger. Generally it's accepted as a trigger though meaning if opening this door triggers an encounter you'll return to 10 IP after you opened it.

So Whatever the DM wants, yes and no both, and also Houserule 2.

Start combat encounter, roll initiative and reset IP to 10.

So Houserule 2 again.

Seriously, please learn how to read. Please, pretty please. I only said like 47 goddam times that reseting IP was a houserule, I don't know how I could have possibly made that more clear. How could you possibly be so stupid as to think that I was saying that something you said for the first time was houserule 2, even though I had already called something else houserule 2? How is it even possible to make that mistake?

You asked "Then you run into a monster, IP?" the answer is black and white, you encountered a monster thus an encounter began so you do indeed get your IP refreshed.

Except for the whole thing were your IP doesn't refresh, you gain IP, and the part, where that was a set up question that was required for the later question about how the entire dungeon complex gets alerted, and could be between 0 and 468 encounters depending on how you use the 8 different definitions of encounter.

If you were not arguing against this then either A) correct your mistake or B) properly explain your standing on the quote in question. As it stands you are making an argument where there was none and attempting to strawman your way out of it upon being corrected.

I choose option C) You learn how to read.

That way of going about it is nonsensical in practice because it incentivizes the player to get the character into as many encounters as possible while using as little of the IP in order to eventually pool it up to whatever arbitrary amount they want.  It's also a pain in the ass to track including the possibility of being lied to about how many IP the character currently has.

Yeah, almost like it's a bad rule that incentivizes dumb behavior and also creates different results based on differently equally valid claims about what an encounter is, and that it would be much better if it was houseruled to almost anything else... or you know, the explicit thing I've been arguing.

Wholly shit, it's 2016, I thought we were done with this crap in 2002. Why are people still arguing the rules are great because you can ignore them and make up your own rules?
Title: Re: Font of Inspiration grants less points than people think
Post by: Libertad on January 20, 2016, 03:29:52 PM
Friendly reminder that the only time I've ever seen Kaelik come to post here is to act abusively to others, and that it's a pattern. (http://www.minmaxboards.com/index.php?topic=16607.msg291947#msg291947)
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 20, 2016, 03:31:25 PM
Friendly reminder that the only time I've ever seen Kaelik come to post here is to act abusively to others.

Friendly reminder that I wasn't acting abusively to anyone until they started abusing my sanity by trolling me by pretending they can't read so they could accuse me of strawmanning while strawmanning, and you were explicitly warned by a mod to stop doing this last time you did it you troll.
Title: Re: Font of Inspiration grants less points than people think
Post by: faeryn on January 20, 2016, 03:34:34 PM
I have not been trolling you and as I and others have already said multiple times now, Resetting IP is not a houserule it is RAI.
Title: Re: Font of Inspiration grants less points than people think
Post by: Libertad on January 20, 2016, 03:36:21 PM
Friendly reminder that I wasn't acting abusively to anyone until they started abusing my sanity by trolling me by pretending they can't read so they could accuse me of strawmanning while strawmanning, and you were explicitly warned by a mod to stop doing this last time you did it you troll.

And yet it's a pattern that keeps on happening, and Gaming Den regulars have a proven track record of phrasing things in the most inflammatory manner possible just to get on people's cases, and you do it infrequently enough with different posters by rarely posting for weeks at a time so that you can repeat the cycle so it can gradually fade away from recent memory.  Considering that back in the day I've seen you, Frank Trollman, and others ruin threads time and time again in so many places I don't see what's wrong with warning others.

And while it's old and unrelated news, the mods of Min-Max Boards' "rule lightly" operandi hasn't always been the best case for addressing abusive posters here in other circumstances.  So you're pretty much exploiting a loophole in the system/forum culture.
Title: Re: Font of Inspiration grants less points than people think
Post by: Agita on January 20, 2016, 03:45:30 PM
Kaelik: Stop. Right now. I do not give a fuck who started trolling who. You're not in kindergarten. If you think someone is trolling, acting worse than them is not the answer.

Libertad: Posting for the sole purpose of calling someone out for being an asshat is not the answer, either.

I am not in the mood for arguing who is the worse shitposter here. Moderation on this board is largely private; if we think you crossed a line, you're going to get a message about it. If you can get valuable discussion out of this thread yet, do so; otherwise, I'm going to lock it if this shit starts again.
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 20, 2016, 03:55:46 PM
I have not been trolling you and as I and others have already said multiple times now, Resetting IP is not a houserule it is RAI.

The Color Red isn't a Color, it's a Colour. How many legs does a cow have if you call a tail a leg?

So, let's try one more time, when I said "So Houserule 2 Again" what was I calling a houserule, and how wrong/arguing against a strawman on scale from 1-10 does that make your "arguments" against me:

The DM determining if your action counts as triggering an encounter or the first action of an encounter is not a houserule by any stretch of the mind. That is blatently an open rules interpretation, when the rules do not properly define something it is the DMs responsibility to make a call on how to proceed. If you take the time to read you DMG you'll find this is spelled out to you in black and white.

Are you seriously trying to call rolling initiative at the start of a combat encounter a houserule now? How dense can you be to belive that one? When you enter combat, you roll initiative and the encounter begins... look at that an enounter began so YES your IP refills to full. You encountered a monster, you began an encounter at that moment weither the combat started that turn or 2-3 turns later you began the combat encounter when you ENCOUNTERED the foe.

There is zero houseruling involved in determining the start of a combat encounter.

but what you replied to as "so houserule 2 again" is black and white start of combat encounter. Stop trying to strawman me, when you were the one who made this blatant error. Perhaps you meant to quote a different part of my post, if so you may wish you may wish to try to correct that mistake. In what way does "so houserule 2 again" have any baring on the FACT that you began an encounter and thus regain your IP?
Title: Re: Font of Inspiration grants less points than people think
Post by: RobbyPants on January 20, 2016, 04:19:18 PM
I have not been trolling you and as I and others have already said multiple times now, Resetting IP is not a houserule it is RAI.
Is it also RAW? Something that is RAI but not RAW is exactly a houserule.
Title: Re: Font of Inspiration grants less points than people think
Post by: awaken_D_M_golem on January 20, 2016, 04:37:37 PM
At it's most extreme definition , "Encounter" would allow a FoI Nova per skill check.


I figure between 4e using the word encounter so much, and the obvious handwave 3e definiton in use for so long ... this ain't gonna be that easy to tease out.


Encounter: The Definition
 http://brilliantgameologists.com/boards/index.php?topic=11923


... and the spawning thread for that, editted to 3 posts.
(click to show/hide)
Title: Re: Font of Inspiration grants less points than people think
Post by: SorO_Lost on January 20, 2016, 04:57:48 PM
I have not been trolling you and as I and others have already said multiple times now, Resetting IP is not a houserule it is RAI.
Is it also RAW? Something that is RAI but not RAW is exactly a houserule.
Not at all Robby, words are a means to encode an idea and transmit it to another, whom in turn must decipher the words back into an idea. RAI is truly the purest form of interpretation, but people like you and Kelik use what I like call "RAW". And yes those quotation marks are intentional, I rarely ever dignify a fallacy or incorrect opinion as RAW nor do I wish to insult the rulebook's RAW text by assuming they were written with such a unique IQ level.

So as a little background for you, a definitional retreat is a logical fallacy based on changing the meaning of a word to deal with an objection raised against the original wording. An equivocation is another one based on the misleading use of a term with more than one meaning by glossing over which meaning is intended at a particular time. And you can never forget the fallacy of accent, it's a specific type of ambiguity that arises when the meaning of a sentence is changed by placing an unusual prosodic stress, or when, in a written passage, it's left unclear which word the emphasis was supposed to fall on.

For example, "I didn't say you were wrong" vs "I didn't say you were wrong". Two very same sentences with two very different meanings and both of those are fallacies unless you can prove which word , if any, is supposed to be stressed. How many times in the last year have you seen that come up in a pointless language debate? And how many times have I popped in telling you are stupid it is? And how many times must I do so again before people finally learn to grasp the concept?

No one really knows the answers to those questions, but I suspect you'll want to refute this entire post huh?  :eh
Title: Re: Font of Inspiration grants less points than people think
Post by: Jackinthegreen on January 20, 2016, 06:24:31 PM
I have not been trolling you and as I and others have already said multiple times now, Resetting IP is not a houserule it is RAI.
Is it also RAW? Something that is RAI but not RAW is exactly a houserule.

The exact rule quote in Dungeonscape page 16 bottom left is as follows:

"At the beginning of each encounter, he gains a number of inspiration points determined by his level (see Table 1–1)."

It comes down to how one interprets the "RAW" of this (and pray to Gygax that people can debate it civilly.)  The rules don't actually say what happens to unspent inspiration points at the end of an encounter, though the FAQ did attempt to clarify it by saying:

"When playing a factotum (Du 14), what happens to
inspiration points unspent at the end of the encounter?

Unspent inspiration points are replaced when the factotum
returns to his full number of points once an encounter ends."

I say "attempt to clarify" because what they wrote doesn't make sense in the context of the factotum rules, or at the very least they're shifting stuff around.  It's at the beginning of an encounter, not at the end, that the factotum gains inspiration points.  "Replaced" is assumed to mean "overwritten" from the looks of it.  So if a level 20 factotum had 4 points at the end of the encounter then they'd be replaced by the 10 the factotum is normally allotted when encounters begin.  Or end.  Or something.

This is one of the ones I'm calling "They fucked up the editing badly enough that making the mechanic functional and reasonable requires putting the rules in a context different from what just the book itself can strictly convey."  Which is probably one of the reasons Rule 0 is around; to try to cover for poor editing.
Title: Re: Font of Inspiration grants less points than people think
Post by: Ice9 on January 20, 2016, 07:13:44 PM
You know, I hadn't looked that carefully at the Factotum before, so I hadn't realized that it wasn't just a 4E style encounter mechanic - ie., you can recharge IP with a few minutes rest.  If encounter is supposed to be meta, like an entire day of investigating crime in a city might be a single encounter, then ugh, that's terrible, it encourages stupid tricks to recharge.

Wizard: "I can't read this note, it must be in code.  Hey Factotum, do that skill mojo you do."
Factotum: "Can't, I ran out of inspiration back at noon."
Wizard: "Oh ... well, I'm just going to go have a smoke.  Wait here a minute."
* Wizard walks around corner, summons a Fiendish Badger, tells it to go attack the Factotum. *
* Factotum regains IP!  And easily defeats the badger. *
* Wizard walks back around corner. *  "How about now?"
Factotum: "Yup, I can decode it now.  Some random wildlife bit me and it really sparked my creativity!"

I mean yes, that example is blatant, but where do you draw the line?  There might be a legitimate reason that the PCs want to go investigate the shady bar (where they'll probably get into a brawl) before continuing the research they're doing.  Still dumb to make that the best course of action.
Title: Re: Font of Inspiration grants less points than people think
Post by: Samwise on January 20, 2016, 08:50:32 PM
Is it also RAW? Something that is RAI but not RAW is exactly a houserule.

Not at all.
By that standard, every non-combat encounter is a houserule, even though by RAW you can have non-combat encounters. Actual creativity rates even worse.
Go down that path too far and you wind up with 4E's attempt at mathematical perfection of combat, encounter and monster design, and treasure assignment by lots.
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 20, 2016, 09:01:40 PM
You know, I hadn't looked that carefully at the Factotum before, so I hadn't realized that it wasn't just a 4E style encounter mechanic - ie., you can recharge IP with a few minutes rest.  If encounter is supposed to be meta, like an entire day of investigating crime in a city might be a single encounter, then ugh, that's terrible, it encourages stupid tricks to recharge.

Indeed, one of the many many many many problems with the Factotum Class is that unlike even most other encounter based classes, it doesn't lay out a non-encounter system for controlling resources. Something as simple as an action cost to refresh IP, or specific period of rest, could vastly improve the class by negating 70-80% of the times DMs would even have to come up with an answer to whether or not an encounter is occurring, and the resulting class would be nearly identical in power (except for the inability to store up IP from previous encounters, but again, that's a bug not a feature).

Not at all Robby, words are a means to encode an idea and transmit it to another, whom in turn must decipher the words back into an idea. RAI is truly the purest form of interpretation, but people like you and Kelik use what I like call "RAW". And yes those quotation marks are intentional, I rarely ever dignify a fallacy or incorrect opinion as RAW nor do I wish to insult the rulebook's RAW text by assuming they were written with such a unique IQ level.

This is basically nonsense. You are claiming that it is literally impossible for any person to ever even conceive of a class that can save up points between encounters, but that's silly. It's not a very good design, but the idea that no one could ever even conceive of it, such that when someone writes rules that do that you have to "not speak english" to believe that the words mean what they actually mean, instead of some completely different thing they don't mean is just crazy talk.

Far more likely, the words mean what they mean in natural english, and the person either did or didn't make a mistake, but finding that out would require asking them.

How many times in the last year have you seen that come up in a pointless language debate? And how many times have I popped in telling you are stupid it is? And how many times must I do so again before people finally learn to grasp the concept?

And there's the rub, it's not actually about whether or not the rules do or don't say X, it's about you thinking that when there is any question at all about what the rules mean, that anyone who thinks differently than you is an idiot who is incapable of reading, because only your personal conception of what was meant could ever be right.

Yeah, most people who spend any serious amount of their time professionally reading or writing quickly learn that this is nonsense, there are often multiple possible interpretations to something written, and to claim that yours is always write and that anyone who disagrees with you is an idiot basically just proves that you are rejecting what is actually said in favor of your conception of it.
Title: Re: Font of Inspiration grants less points than people think
Post by: faeryn on January 20, 2016, 11:33:26 PM
Yeah, most people who spend any serious amount of their time professionally reading or writing quickly learn that this is nonsense, there are often multiple possible interpretations to something written, and to claim that yours is always write and that anyone who disagrees with you is an idiot basically just proves that you are rejecting what is actually said in favor of your conception of it.

I don't mean any offense by this, but do you not see how you are doing this exact same thing right now? All of us have admitted that by RAW the rule is non-sense, but your the only one rejecting the RAI, or well not really rejecting it but insisting that it's not RAI but instead a houserule. When everyone is aginst you it's time to swallow your pride and aaccept it or agree to disaagree insteaad of constantly rejecting the notion.
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 20, 2016, 11:42:24 PM
Yeah, most people who spend any serious amount of their time professionally reading or writing quickly learn that this is nonsense, there are often multiple possible interpretations to something written, and to claim that yours is always write and that anyone who disagrees with you is an idiot basically just proves that you are rejecting what is actually said in favor of your conception of it.

I don't mean any offense by this, but do you not see how you are doing this exact same thing right now? All of us have admitted that by RAW the rule is non-sense, but your the only one rejecting the RAI, or well not really rejecting it but insisting that it's not RAI but instead a houserule. When everyone is aginst you it's time to swallow your pride and aaccept it or agree to disaagree insteaad of constantly rejecting the notion.

The RAI is a houserule. Rules as Intended really just means "whatever I think it should be" sometimes what you think it should be is the rule that actually exists, sometimes it isn't. But in this case the RAW says something, and you are making up some completely different rule and saying "this is what they meant!" and they probably did mean that, but they didn't say that.

Understanding that written words can have different interpretations doesn't mean that anything you make up is a valid interpretation.

There are like, 3-4 interpretations of what Font of Inspiration does. It's super shittily written, so it could be any of those different things, because "gains X" can mean a lot of different things, especially the way the special section is written, and it's made even worse by using the same language as the rule that absolutely has to be houseruled to function, the regular Inspiration gain mechanic.

But that doesn't mean that you would be correct if you claimed that Font of Inspiration really grants 10 points of inspiration when you take the feat the first time, because even though what it does say is unclear, that's clearly not what it says.

Likewise, the actual rules for Factotum clearly don't say anything about losing IP when you gain IP, or a maximum IP, or a refresh. They may have meant to write something like that, but they clearly didn't.

Saying that something is "RAI not a houserule" is repeating that red isn't a color, it's a colour, over and over. It doesn't stop being literally nonsensical no matter how many times you say it.
Title: Re: Font of Inspiration grants less points than people think
Post by: faeryn on January 21, 2016, 12:23:43 AM
Given the fact that it was addressed in the FAQ, there is some pretty solid evidence that it is infact RAI to reset your IP per incounter not stack it... Sure the FAQ may not be considered an official rules source, and I'd have to call my self a hypocrit to ever claim otherwise given how many times I've argued against FAQ rulings on some things. But when the FAQ makes a much needed clarification about something that was poorly defined it tends to stand as the only rule source that can keep some broken mechanics in check or functional. My main issue with the FAQ is when an FAQ answer does a complete 180 from what is written in multiple rules quotes or turns a useful and functional ability into complete garbage.

Since the Dungeonscape book was never errata'd or udated for 3.5 the FAQ is regretably the only source of information we will ever have on clarifications and corrections to the material from that book.

Here's a complete record of everything in the FAQ about the Factotum & Inspiration Points

Quote
Factotum
When playing a factotum (Du 14), what happens to
inspiration points unspent at the end of the encounter?

 Unspent inspiration points are replaced when the factotum
returns to his full number of points once an encounter ends.
 Does the factotum (Du 14) meet the requirements for
activating spell trigger or spell completion items, such as
wands and scrolls?

The factotum lacks a spell list. While he chooses spells
from the sorcerer/wizard lists, this is not the same as having a
true class spell list. Thus, a factotum cannot use spell trigger or
spell completion items without Use Magic Device or some
similar ability.
Can a factotum (Du 14) use his “cunning insight” to
boost his save outside of combat (for example, against a
poison trap)?

 Yes, you can use such abilities outside of combat. An
“encounter” is more than a combat, but it also includes any
other significant event in the game such as stopping to bash
down a door, navigating a rickety bridge, or dealing with a trap.
If the characters have a minute or two to catch their breath and
rest, assume that the last encounter has ended and all per
encounter abilities refresh.
 I have two questions related to the factotum (Du 14) and
sneak attack:
 1. Can a factotum spend more than one inspiration
point on cunning strike to gain more than 1d6 points of
sneak attack damage?
 2. Can a factotum of 19th level use cunning brilliance to
emulate a rogue’s sneak attack ability?

 Answering your questions in order:
 1. Yes, you can use multiple inspiration points to gain
additional sneak attack damage.
 2. It’s reasonable to assume that sneak attack is an
extraordinary ability. When in doubt, the DM should decide if
an unmarked ability qualifies. Anything that lacks a clear,
supernatural element should be fair play.
How many spells does the factotum (Du 14) get per day?
The table seems to list just the maximum spell level he can
prepare/cast, but not the number of spells that can be
prepared or cast per day.
 The wording of text for arcane dilettante seems to imply
that the factotum can prepare and cast each spell chosen no
more than once per day but that he gets to use the spell as a
spell-like ability if he chooses to use 1 inspiration point. Is this
correct?
 The factotum gains 1 spell per day at 2nd level, 2 at 4th,
and so on. The number of spells is hidden under the Special
header of table 1-1, page 15 of Du. The arcane dilettante ability
is listed again each time the factotum gains another spell.
 To use a spell, you must spend 1 inspiration point. Once
you use a spell in this manner, you cannot use it again for the
day. A factotum always uses his spells granted by arcane
dilettante as spell-like abilities.
Can a character with spell-like abilities, such as a
warlock or factotum, craft alchemical items as if they were
a spellcaster?

 The rules are a bit vague on this point, but it’s easiest to
treat a character with spell-like abilities as a spellcaster for this
purpose.

That is litterally all we've ever been given to in any simi-official statement to correct the errors in the Factotum's class description. I may not agree witht he FAQ very often, but this is one of the few times where I do agree with it. If you want to claim that as houserules that's your perogative, but to the rest of us, that is not a houserule but RAI, and any arguments about that point are futile. If you want to call it a houserule thats up to you, just don't insist that we all are wrong for calling it RAI when the only source we have for corrections on the book's mistakes outlines it as RAI.
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 21, 2016, 01:05:58 AM
It's not a COLOR it's a COLOUR!!!!!!!!!!!!!!!!!!!!

You... Like.... WTF?

Look, the rule is stupid. The factotum is poorly written garbage for a number of reasons. You obviously have to houserule it's basic fucking mechanic to be functional at all.

It doesn't matter that you and some other people agree on your favorite houserule. It really doesn't. That doesn't make any of the other things said less true. They all still remain true no matter how much you and other people agree on the "best" houserule. No one ever said it was hard to fix this one specific aspect of the Factotum with a houserule. Of course it's easy. The fact that it is so easy is part of the reason the Factotum is poorly written garbage. (Other issues include, daily limits on a bunch of abilities, and not being able to do anything level appropriate in combat at basically any level, and having way too few IP at every level). But the fact that you can come up with a fix doesn't make the problem not exist. That was established in 2002. I have no idea how you time traveled from 15 years in the past to the present day and read the Factotum class before reading about the Oberini Fallacy, but your ability to fix a problem by ignoring the rules and making up your own, no matter how many people agree that your new rules are better than the old ones, doesn't make the old rules not shit.

Also, your agreed upon best houserule is less good than other houserules which take like 30 seconds to think of any type, since they already exist in other classes.
Title: Re: Font of Inspiration grants less points than people think
Post by: faeryn on January 21, 2016, 02:25:33 AM
Did you even read any of my previous post? You calling it a house rule does not change anything. It is RAI and arguing over that is pointless. Just because there wasn't an official Errata for it and the only source of correction we have in any even remotely offiicial form is the FAQ does not lead to dismissal.

Yes, the original printed rule is poorly written. No one is arguing over that. The RAI for how Inspriation is meant to work has been around for years via the FAQ, as disliked as the FAQ may be. It's still the only source we have for corrections on Dungeonscape material.

If you wish to repeat "it's a colour not a color" try looking at your own argument through that lense. I've said it multiple times in various ways now as well. We are NOT going to agree on this so agree to disagree. If you wish to continue down this road then I may as well respond to your posts with a carbon copy of your very argument, but I won't instead I am ending this argument right here. Do NOT continue this argument, there will be no conclusion or consensus between us. We WILL disagree and that's all there ever will be between us on this. So rather than continue to argue in circles for pages lets once again agree to disagree and move on. Any further attempt to continue this argument will be responded with "Agree to disagree" and that is all.
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 21, 2016, 04:44:49 AM
Yes, the original printed rule is poorly written. No one is arguing over that.

Except all the people who started and then kept doing exactly that. Like you, up until at least yesterday:

Resetting IP is not a houserule it is RAI.

Look, am I happy that you have now backed 1000000% of your previous completely wrong claims? Sure. But let's not pick any bones about this, you started by contradicting my claim that the Factotum needed to be houseruled to function by questioning whether I had ever even read the factotum's abilities.

If you now admit that you do and have to houserule the factotum to function, that's great, but that also makes me right and you wrong from two pages ago, so don't start whining about how no one ever said the things you said yesterday.
Title: Re: Font of Inspiration grants less points than people think
Post by: faeryn on January 21, 2016, 06:12:38 PM
Agree to disagree
Title: Re: Font of Inspiration grants less points than people think
Post by: Zionpopsickle on January 21, 2016, 06:37:34 PM

If you now admit that you do and have to houserule the factotum to function, that's great, but that also makes me right and you wrong from two pages ago, so don't start whining about how no one ever said the things you said yesterday.

You know, this is the thing that really pisses me off about rules arguments like this.  The bolded section is what you actually care about.  Its not about the rules or the game or the hobby.  Its about being right in the rules argument and the other person being wrong.  Its the kind of pathetically juvenile form I would expect from teenagers arguing about Call of Duty, not grown men and women arguing about the rules to a game that has been old for nearly a decade now. 

Really, looking through the rules of DnD, they are so complex with so many self contradictions that everyone is playing with some houserules, period.  So pretending that a player using an interpretation of badly written rules to play a specific class is somehow an inferior method of play is literally just pointless confrontation. 

The rules of 3.5 had poor technical writing but were written in a way that implied that they were a technical ruleset and the playerbase liked this idea because it felt "hard" and compared to 2nd it was.  But compare it to a real technical ruleset, even a week technical ruleset and you will see how poorly written and reliant on player interpretation the 3.5 rule set really is.  Pretending that RAW is some grand arbiter of rules righteousness is just silly because so much of RAW is a fiction, a set of interpretations with broad agreement, because there are major elements that are serious lacking in the foundational rules.
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 21, 2016, 07:23:27 PM

If you now admit that you do and have to houserule the factotum to function, that's great, but that also makes me right and you wrong from two pages ago, so don't start whining about how no one ever said the things you said yesterday.

You know, this is the thing that really pisses me off about rules arguments like this.  The bolded section is what you actually care about.  Its not about the rules or the game or the hobby.  Its about being right in the rules argument and the other person being wrong.

No, the thing I care about is the thing I said two pages ago: "The Factotum is a garbagely designed class that is garbagely written too, and since you already have to houserule it to make it even remotely functional, you might as well houserule the IP to be whatever number you think is correct, instead of worrying about how much IP a Factotum can or cannot get by taking an also poorly written bandaid web feat."

So you know, it's actually about the rules and the hobby. If I just wanted to "win an internet argument" I would just come in on the side that everyone already agrees with, and then I'd have won! The reason I'm arguing in favor of a specific side is because I think that side is fucking right.
Title: Re: Font of Inspiration grants less points than people think
Post by: SorO_Lost on January 21, 2016, 08:14:02 PM
The bolded section is what you actually care about.
I honestly doubt Kaelik really cares about what or who is right or wrong. For him, it's purely about the pointless arguing.

Consider a tangent observation of Minecraft, some online FPSes, or probably the single largest example Ultima Online. The ability to grief people, to bully with the dual excuse of anonymity to both prevent reprisals (you don't know me!) and to argue you're better than that (I'm not picking on you, I do this to all), is the driving force of those games. Like it or not, people are addicted to the emotions they feel from those games. Like they'll rage quit when losing not because they are losing but because they need to exaggerate the emotion because their rage feels like an amazing upper and when winning tell you it's the best game ever because they genuinely feel like they are winning at something, even if it's an fabricated reality of their situation. And since they can't experience these feelings in any other way in life so they indulge in it again and again like any other form of addiction.

Tl;dr: Kaelik wants you to feed the troll, but you should just give him a pity hug.
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 21, 2016, 08:28:38 PM
The bolded section is what you actually care about.
I honestly doubt Kaelik really cares about what or who is right or wrong. For him, it's purely about the pointless arguing.

Consider a tangent observation of Minecraft, some online FPSes, or probably the single largest example Ultima Online. The ability to grief people, to bully with the dual excuse of anonymity to both prevent reprisals (you don't know me!) and to argue you're better than that (I'm not picking on you, I do this to all), is the driving force of those games. Like it or not, people are addicted to the emotions they feel from those games. Like they'll rage quit when losing not because they are losing but because they need to exaggerate the emotion because their rage feels like an amazing upper and when winning tell you it's the best game ever because they genuinely feel like they are winning at something, even if it's an fabricated reality of their situation. And since they can't experience these feelings in any other way in life so they indulge in it again and again like any other form of addiction.

Tl;dr: Kaelik wants you to feed the troll, but you should just give him a pity hug.

Oh goody, another person who posts an entire paragraph of amateur psychology explaining their totally sensible and not at all pathetic belief that everyone who disagrees with them about RPG rules is a mentally unhealthy loser. Because remember kids, arguing about RPG rules on an RPG rules forum makes you a pathetic bully, but passive aggressive screeds about other people is the height of civil intelligent discourse, and the only way to prove you are above petty insults!
Title: Re: Font of Inspiration grants less points than people think
Post by: faeryn on January 21, 2016, 10:19:34 PM
Everyone drop the argument already... I already told him that if he attempts to continue it I will reply with only "Agree to disagree" and I have done exactly that... It's clear neither of us will agree on anything and that this argument will continue to just go in circles endlessly so any attempt to continue it is futile and pointless. Rather than exasperate the topic I've offered an option to end the argument peacefully with no resolution and just move on. That is what I plan to do and I would hope the rest of ya'll will as well.
Title: Re: Font of Inspiration grants less points than people think
Post by: Amechra on January 22, 2016, 12:33:18 AM
You know, the weird thing is that I think this is the first large-ish, virulent argument we've had on these boards in... I dunno, a year or two?

I just thought I'd bring that up.
Title: Re: Font of Inspiration grants less points than people think
Post by: RobbyPants on January 22, 2016, 08:14:04 AM
Is it also RAW? Something that is RAI but not RAW is exactly a houserule.

Not at all.
By that standard, every non-combat encounter is a houserule, even though by RAW you can have non-combat encounters. Actual creativity rates even worse.
Go down that path too far and you wind up with 4E's attempt at mathematical perfection of combat, encounter and monster design, and treasure assignment by lots.
I'm not talking about in context of what is or isn't a round. I'm talking about those two terms specifically, in any context. I'm not talking about whether or not we can unambiguously interpret RAI or even RAW.

I'm talking about if people can agree what RAW says and what RAI is, and those two differ, then RAI, by definition, isn't the rules as written. So, using RAI would, by definition, be a houserule. I'm not saying no one does it, and I'm not saying this isn't the symptom of poorly written rules making it into the final publication. We all know this is the case (see the shittastic hiding or illusion rules in 3E; everyone houserules those, even if they don't know they're doing it.).


You know, the weird thing is that I think this is the first large-ish, virulent argument we've had on these boards in... I dunno, a year or two?

I just thought I'd bring that up.
You're welcome. :p

I didn't actually think it'd be so contentious. I ultimately dropped my original stance, but this thing kind of evolved into several separate conversations.
Title: Re: Font of Inspiration grants less points than people think
Post by: oslecamo on January 22, 2016, 08:33:51 AM
Is it also RAW? Something that is RAI but not RAW is exactly a houserule.

Not at all.
By that standard, every non-combat encounter is a houserule, even though by RAW you can have non-combat encounters. Actual creativity rates even worse.
Go down that path too far and you wind up with 4E's attempt at mathematical perfection of combat, encounter and monster design, and treasure assignment by lots.
I'm not talking about in context of what is or isn't a round. I'm talking about those two terms specifically, in any context. I'm not talking about whether or not we can unambiguously interpret RAI or even RAW.

I'm talking about if people can agree what RAW says and what RAI is, and those two differ, then RAI, by definition, isn't the rules as written. So, using RAI would, by definition, be a houserule.

But the FAQ are a rules interpretation that are also written.

"Player asks: Hey, rule X is not very clear to me, can you explain it up wotc?
Wotc writes: What rule X means is Y and Z."

This is, it seems completely pointless to me to ask a question if you won't consider the answer valid for anything. And it's not something written in somebody's house, it's something written by the company itself.

If you grant yourself the power to selectively ignore the written bits you don't like, then you're most definetely not following RAW.
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 22, 2016, 09:25:26 AM
If you grant yourself the power to selectively ignore the written bits you don't like, then you're most definetely not following RAW.

And what if WotC specifically grants you the power to selectively ignore "the written bits" by declaring that the actual rules in the actual books supersede them completely and that they can't possibly modify or overwrite the actual rules?

Like if hypothetically they said "When you find a disagreement between two D&D® rules sources, unless an official errata file says otherwise, the primary source is correct."

And then the primary source rules indicated that Dungeonscape is the primary source. (Arguably, the FAW isn't even a rules source at all, but that hardly helps your argument that it overrides actual rules).
Title: Re: Font of Inspiration grants less points than people think
Post by: RobbyPants on January 22, 2016, 11:21:41 AM
But the FAQ are a rules interpretation that are also written.

...

If you grant yourself the power to selectively ignore the written bits you don't like, then you're most definetely not following RAW.
Two things:

1) You're shifting the goal posts. I didn't mention the FAQ at all, so it's possible they could be taken into account.

2) FAQ rulings have a habit of being flat-out wrong, and they aren't considered errata. How are we to consider them when in direct contradiction of the texts? If they take precedent, then they would be the new RAW (and my point stands). If they do not supersede the rules texts and can only further explain, the old RAW is still the official rules (and my point stands).
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 22, 2016, 12:13:21 PM
I, for one, can't wait for our FAQ is the new RAW overlords.

"you only gain the benefits of the feat or prestige class as long as you continue to meet its requirements."

Down With Dragon Disciples and Ur-Priests!

"You can sunder a magic item with any kind of weapon; you don’t need something with an equal or higher enhancement bonus. Text to the contrary (found on page 222 of the DMG) is erroneous."

Back to enemies breaking your 200k weapons with a club!

"[Add facing back in for Tower Shields!] and also the total cover doesn't apply to spells!"

"You can't coup de grace with nonlethal damage, unless you want to, in which case you can."

"EBT can't be cast underwater!"

"Freedom of movement doesn't work on Hold Person because Hold Person takes away all your actions... What, you've read the rules for Paralysis and it doesn't take away actions? And Freedom of Movement specifically calls out Paralysis as a thing it negates? FUCK OFF!"
Title: Re: Font of Inspiration grants less points than people think
Post by: SorO_Lost on January 22, 2016, 01:55:20 PM
2) FAQ rulings have a habit of being flat-out wrong,
Having a habit of disagreeing with you doesn't mean something is wrong.
Title: Re: Font of Inspiration grants less points than people think
Post by: Samwise on January 22, 2016, 02:06:35 PM
I was going to say exactly what Oslecamo said in response.
From there:

Two things:

1) You're shifting the goal posts. I didn't mention the FAQ at all, so it's possible they could be taken into account.

Actually that is you trying to impose a limit after the fact.
You want to limit RAI to only what players think.
There are several sources of RAI for what the writers meant, one of them being the FAQ.
Granted, many of them are limited access, or even lost with the WotC forums gone, but they really are what the writers intended, and have at least a modicum more legitimacy than the random ramblings of a bunch of players with their own optimization exploits to promote.
And,

Quote
2) FAQ rulings have a habit of being flat-out wrong, and they aren't considered errata. How are we to consider them when in direct contradiction of the texts? If they take precedent, then they would be the new RAW (and my point stands). If they do not supersede the rules texts and can only further explain, the old RAW is still the official rules (and my point stands).

Which can be said to be the same problem with the RAW in the rules books.
If one rule book is in direct contradiction of another, which takes precedence as the new RAW?
Aren't there a multitude of screaming matches about that all over these forums?
Isn't that the core (as it were) of all the Core Books versus Splat Books versus Rules Compendium versus Errata arguments?

And above all that, you are still left with dealing with those elements of RAW that pretty much just say "make it up yourself", creating something between a Catch-22 and a zen koan:
"If it is RAW to houserule it, is your version a houserule or RAW?"
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 22, 2016, 02:20:16 PM
2) FAQ rulings have a habit of being flat-out wrong,
Having a habit of disagreeing with you doesn't mean something is wrong.

So what you are saying is that Hold Person prevents you from taking actions and Freedom of Movement doesn't work on it?

Sure, I'll keep that in mind for the future.

I was going to say exactly what Oslecamo said in response.
From there:

Two things:

1) You're shifting the goal posts. I didn't mention the FAQ at all, so it's possible they could be taken into account.

Actually that is you trying to impose a limit after the fact.
You want to limit RAI to only what players think.
There are several sources of RAI for what the writers meant, one of them being the FAQ.

Actually he specifically said "Is it RAI that isn't RAW? Then it's a houserule." So if FAQs are RAW, then he's not saying they are houserules, and if they aren't RAW, then he's saying they are houserules.

Or you know, exactly what he said in the post you are now claiming is a goal shift.
Title: Re: Font of Inspiration grants less points than people think
Post by: RobbyPants on January 22, 2016, 02:23:47 PM
2) FAQ rulings have a habit of being flat-out wrong,
Having a habit of disagreeing with you doesn't mean something is wrong.
...and you left out all the relevant parts of what I said in the rest of the post.


Actually that is you trying to impose a limit after the fact.
You want to limit RAI to only what players think.
Where did I say that RAI is only limited to player interpretation?


There are several sources of RAI for what the writers meant, one of them being the FAQ.
Granted, many of them are limited access, or even lost with the WotC forums gone, but they really are what the writers intended, and have at least a modicum more legitimacy than the random ramblings of a bunch of players with their own optimization exploits to promote.
And,
That is true... and none of those would be RAW. RAW would only be the actual texts and any official errata. The fact that RAI can come from any number of different sources is in no way a contradiction of what I said.


Which can be said to be the same problem with the RAW in the rules books.
If one rule book is in direct contradiction of another, which takes precedence as the new RAW?
Again, this in no way contradicts what I originally said. I never said that RAW was always in agreement with itself. All I said is that if RAW and RAI aren't in agreement, then that makes RAI a houserule, by definition. You haven't refuted that. You've just said that RAI can come from a number of places and that RAW isn't always non-contradictory.


Aren't there a multitude of screaming matches about that all over these forums?
Isn't that the core (as it were) of all the Core Books versus Splat Books versus Rules Compendium versus Errata arguments?

And above all that, you are still left with dealing with those elements of RAW that pretty much just say "make it up yourself", creating something between a Catch-22 and a zen koan:
"If it is RAW to houserule it, is your version a houserule or RAW?"
This is true. I already noted that we all play houseruled D&D in some way or another.

The entire context of what I said was pointing out to someone who claimed that RAI isn't houserules. I said that when it doesn't agree with RAW, that is exactly what it is...

...and now I have three different people telling me that RAI comes from different places, and that RAW doesn't always agree with itself, and that just because the FAQ can be wrong doesn't mean it always is. I never argued against any of those points.
Title: Re: Font of Inspiration grants less points than people think
Post by: SorO_Lost on January 22, 2016, 05:56:08 PM
...and you left out all the relevant parts of what I said in the rest of the post.
Yeah, but that's pretty much you on the rules in the first place so meh.

That is true... and none of those would be RAW. RAW would only be the actual texts and any official errata. The fact that RAI can come from any number of different sources is in no way a contradiction of what I said.
No, RAW would be when the official rules say. Your false premise of only certain sources are allowed is why your a failure.

Like what does RAW say? RAW says this.
Quote
ORDER OF RULES APPLICATION
The D&D game assumes a specific order of rules application: General to specific to exception. A general rule is a basic guideline, but a more specific rule takes precedence when applied to the same activity. For instance, a monster description is more specific than any general rule about monsters, so the description takes precedence. An exception is a particular kind of specific rule that contradicts or breaks another rule (general or specific). The Improved Disarm feat, for instance, provides an exception to the rule that an attacker provokes an attack of opportunity from the defender he’s trying to disarm (see Disarm, page 45).
So if A says B, C says D, and E says B interacts with D as F, it doesn't even matter what the A or C says to being with.

That is the Rules As Written, and branching form that point is a subjective opinion on the matter.

...and now I have three different people telling me that RAI comes from different places, and that RAW doesn't always agree with itself, and that just because the FAQ can be wrong doesn't mean it always is. I never argued against any of those points.
Sure you did, you just suck at it.
Title: Re: Font of Inspiration grants less points than people think
Post by: RobbyPants on January 22, 2016, 06:28:56 PM
Yeah, but that's pretty much you on the rules in the first place so meh.
...


That is true... and none of those would be RAW. RAW would only be the actual texts and any official errata. The fact that RAI can come from any number of different sources is in no way a contradiction of what I said.
No, RAW would be when the official rules say. Your false premise of only certain sources are allowed is why your a failure.
You mean "you're"?

Also... what sources did I say don't count as RAW? Please quote me on this before you put words in my mouth, because I think you're yet another person arguing against a stance I didn't make. I never said FAQ can't be RAW. If you feel this is in error... quote me on it.


Like what does RAW say? RAW says this.
Quote
ORDER OF RULES APPLICATION
The D&D game assumes a specific order of rules application: General to specific to exception. A general rule is a basic guideline, but a more specific rule takes precedence when applied to the same activity. For instance, a monster description is more specific than any general rule about monsters, so the description takes precedence. An exception is a particular kind of specific rule that contradicts or breaks another rule (general or specific). The Improved Disarm feat, for instance, provides an exception to the rule that an attacker provokes an attack of opportunity from the defender he’s trying to disarm (see Disarm, page 45).
So if A says B, C says D, and E says B interacts with D as F, it doesn't even matter what the A or C says to being with.

That is the Rules As Written, and branching form that point is a subjective opinion on the matter.
You're at least explaining yourself here, rather than insulting, so that's a plus...

...but you're responding to a strawman.


...and now I have three different people telling me that RAI comes from different places, and that RAW doesn't always agree with itself, and that just because the FAQ can be wrong doesn't mean it always is. I never argued against any of those points.
Sure you did, you just suck at it.
...



If you want to be taken seriously, respond to what I say and not your version of what you want me to say. I don't defend strawmen.
Title: Re: Font of Inspiration grants less points than people think
Post by: oslecamo on January 22, 2016, 06:54:32 PM
But the FAQ are a rules interpretation that are also written.

...

If you grant yourself the power to selectively ignore the written bits you don't like, then you're most definetely not following RAW.
Two things:

1) You're shifting the goal posts. I didn't mention the FAQ at all, so it's possible they could be taken into account.
The FAQ has been mentioned multiple times in this thread, and you'll mention it again right away. Just as planned.

2) FAQ rulings have a habit of being flat-out wrong, and they aren't considered errata. How are we to consider them when in direct contradiction of the texts? If they take precedent, then they would be the new RAW (and my point stands). If they do not supersede the rules texts and can only further explain, the old RAW is still the official rules (and my point stands).

You seem to be implying that the rules on the printed books never seem to contradict themselves in several places already. But they do, so that's not an obstacle for RAW.

The FAQ is still a list of answers. You may not like those answers and prefer your personal interpretation of the rules (and with enough english butchering, you can argue that anything actually means something else, like how several people argue that something being "familiar" means "something you've never met or heard or about before, I'm totally familiar with it, ignore the definition of familiar in other parts of the book"). But they're still wotc's official written answers. Again, you cannot cherry pick the bits you like and throw away the others without calling them houserules. Just like I said you would try to do.

Errata is for when you want to drastically change something that was pretty clear before, like time stop changing from an effect with a duration to an instantaneous effect so it wouldn't work with persist metamagic (and then plenty of players still ignore said errata anyway).
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 22, 2016, 06:59:04 PM
Hey Robby Pants, I think I figured it out.

You have a technical glitch in the system that displays all my posts as having been posted by you to everyone but you and me.

That's the only reason I can possibly imagine why so many people would continue stupidly lying about what you said again and again.

Or you know, they are lying dicks. But it's definitely one of those.
Title: Re: Font of Inspiration grants less points than people think
Post by: faeryn on January 22, 2016, 08:32:41 PM
Actually he specifically said "Is it RAI that isn't RAW? Then it's a houserule." So if FAQs are RAW, then he's not saying they aren't houserules, and if they aren't RAW, then he's saying they are houserules.

Am I the only one who caught this? You just literally claimed "If FAQ is RAW it's a houserule, and if FAQ isn't RAW it's a houserule."

"not saying they aren't houserules" is a double negative, you've literally just said "saying they are houserules"... I'll give you the benefit of the doubt on an honest typing error... if that really is what it was... but that's honestly a bit suspicious... I really would hope your not trying to claim that it's a houserule regardless of if FAQ can or can't be considered RAW.

FAQ is a collection of rules clarifications and answers to questions left unanswered in the official rules. The FAQ is supposed to be RAI, though there are errors even in it. With how many sources of rules and rules conflicts there are within the official DnD sourcebooks it's to be expected that there will be mistakes and miscommunications on various rules even within WotC.
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 22, 2016, 09:09:56 PM
Actually he specifically said "Is it RAI that isn't RAW? Then it's a houserule." So if FAQs are RAW, then he's not saying they aren't houserules, and if they aren't RAW, then he's saying they are houserules.

Am I the only one who caught this? You just literally claimed "If FAQ is RAW it's a houserule, and if FAQ isn't RAW it's a houserule."

"not saying they aren't houserules" is a double negative, you've literally just said "saying they are houserules"... I'll give you the benefit of the doubt on an honest typing error... if that really is what it was... but that's honestly a bit suspicious... I really would hope your not trying to claim that it's a houserule regardless of if FAQ can or can't be considered RAW.

Yeah it's really suspicious that my evidence completely contradicts the entire point of the post I made... Or you know, in the alternative, it is a typo, and you are a fucking troll who is doing that stupid "I'll give you the benefit of the doubt, then immediately say that I really think you are being deceptive on purpose in the same post!" bullshit.
Title: Re: Font of Inspiration grants less points than people think
Post by: faeryn on January 22, 2016, 09:24:48 PM
Actually he specifically said "Is it RAI that isn't RAW? Then it's a houserule." So if FAQs are RAW, then he's not saying they aren't houserules, and if they aren't RAW, then he's saying they are houserules.

Am I the only one who caught this? You just literally claimed "If FAQ is RAW it's a houserule, and if FAQ isn't RAW it's a houserule."

"not saying they aren't houserules" is a double negative, you've literally just said "saying they are houserules"... I'll give you the benefit of the doubt on an honest typing error... if that really is what it was... but that's honestly a bit suspicious... I really would hope your not trying to claim that it's a houserule regardless of if FAQ can or can't be considered RAW.

Yeah it's really suspicious that my evidence completely contradicts the entire point of the post I made... Or you know, in the alternative, it is a typo, and you are a fucking troll who is doing that stupid "I'll give you the benefit of the doubt, then immediately say that I really think you are being deceptive on purpose in the same post!" bullshit.

No I said I hope that you are NOT trying to be deceptive on purpose. Do not misquote me, and I'm not trolling. All you needed to do was simply say "yes it was a typo" but instead of just doing that you continue to try and twist my words.
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 22, 2016, 09:28:37 PM
No I said I hope that you are NOT trying to be deceptive on purpose. Do not misquote me, and I'm not trolling. All you needed to do was simply say "yes it was a typo" but instead of just doing that you continue to try and twist my words.

You did exactly what I said you did:

1) Say you believed it was a typo.
2) Implied that it wasn't and I was being deceptive in the very next sentence.

That's not giving the benefit of the doubt, that's claiming to, and then making the accusation with deniability so that you can get all the character assassination with none of the work, like this:

"I'm giving you the benefit of the doubt that you aren't a stupid fucking idiot and that it was just an honest mistake, if that really is what it was... but that's honestly a bit suspicious...  that you repeatedly fail to understand what I'm saying."
Title: Re: Font of Inspiration grants less points than people think
Post by: faeryn on January 22, 2016, 09:48:18 PM
I said and I quote:
"not saying they aren't houserules" is a double negative, you've literally just said "saying they are houserules"... I'll give you the benefit of the doubt on an honest typing error... if that really is what it was... but that's honestly a bit suspicious... I really would hope your not trying to claim that it's a houserule regardless of if FAQ can or can't be considered RAW.

Notice the last part... If I were to have said what you are claiming I said, then that would not be there... Yes I said it's suspicious, because it is given the arguments you have made prior. But I did state very clearly that I do honestly hope that it truly was just a typo and not an attempt at being deceptive.

Now please calm down and stop attacking me. I have approached this whole situation as a mature adult and would appreciate it if you would act in kind rather than attacking me and spewing profanity at me. I have not made any direct attacks against you, I have not insulted your intelligence (which you have done to me multiple times now), I have not trolled you in any way shape or form. I have stated my views, which happen to not agree with yours and attempted to have a mature debate despite your attacks against me.
Title: Re: Font of Inspiration grants less points than people think
Post by: Kaelik on January 22, 2016, 11:04:30 PM
I said and I quote:
"not saying they aren't houserules" is a double negative, you've literally just said "saying they are houserules"... I'll give you the benefit of the doubt on an honest typing error... if that really is what it was... but that's honestly a bit suspicious... I really would hope your not trying to claim that it's a houserule regardless of if FAQ can or can't be considered RAW.

Notice the last part... If I were to have said what you are claiming I said, then that would not be there... Yes I said it's suspicious, because it is given the arguments you have made prior. But I did state very clearly that I do honestly hope that it truly was just a typo and not an attempt at being deceptive.

Is English not your first language? Maybe that would explain? I don't know man, it's just really weird that you would say literally the exact words in that exact order with the exact punctuation that you would use to disingenuously imply that I did it on purpose, including, yes, those bolded words you used there, those bolded words which could not more clearly mean that you don't think it was a typo if you tried... if that really is what it was... but that's honestly a bit suspicious...
Title: Re: Font of Inspiration grants less points than people think
Post by: Samwise on January 22, 2016, 11:28:15 PM
Where did I say that RAI is only limited to player interpretation?

When you tried to exclude including the FAQ as a source.

Quote
That is true... and none of those would be RAW. RAW would only be the actual texts and any official errata. The fact that RAI can come from any number of different sources is in no way a contradiction of what I said.

Well . . . no.
They are the rules as written, just presented in a different, clearer, way.
Well, theoretically at least.
That people didn't "understand" the original text does not automatically mean that the original text does not mean precisely what the later clarification says it meants.

Quote
Again, this in no way contradicts what I originally said. I never said that RAW was always in agreement with itself. All I said is that if RAW and RAI aren't in agreement, then that makes RAI a houserule, by definition. You haven't refuted that. You've just said that RAI can come from a number of places and that RAW isn't always non-contradictory.

And that's the problem.
IF RAI is what the RAW should have been so everyone could have clearly understood it the first time, THEN it isn't really RAI at all, but RAW.
IF RAI isn't, but is instead some kludge because someone polled didn't actually like the original rule and decided to just make something up on his own, THEN it isn't actually RAI at all, but purely a houserule.

The problem in that case is that what people call RAI is really a conglomeration of "What I Think Is The RAI" (WITITRAI), "What The Writer/Editor Said Is The Rule As Intended" (WTW/ESAITRAI), and "What Someone Else Wants The Rule To Be So He Can Get Over" (WSEWTRTBSHCGO).

Quote
This is true. I already noted that we all play houseruled D&D in some way or another.

That ultimately means declaring what someone else presents is "just" RAI is really trying to reduce it to WSEWTRTBSHCGO, while reserving the houserules you present as WITITRAI, even if that means tossing WTW/ESAITRAI, and even RAW itself, out in the process.
That such declarations have no factual value themselves in resolving a disagreement means that even bringing it up is pretty much a fallacy in and of itself, and thus of no worth to the topic at hand.
Title: Re: Font of Inspiration grants less points than people think
Post by: faeryn on January 23, 2016, 02:13:10 AM
And that's the problem.
IF RAI is what the RAW should have been so everyone could have clearly understood it the first time, THEN it isn't really RAI at all, but RAW.
IF RAI isn't, but is instead some kludge because someone polled didn't actually like the original rule and decided to just make something up on his own, THEN it isn't actually RAI at all, but purely a houserule.

The problem in that case is that what people call RAI is really a conglomeration of "What I Think Is The RAI" (WITITRAI), "What The Writer/Editor Said Is The Rule As Intended" (WTW/ESAITRAI), and "What Someone Else Wants The Rule To Be So He Can Get Over" (WSEWTRTBSHCGO).

That really does seem to be the main problem at the heart of every RAW vs RAI argument... Because one person's understanding of RAI  isn't the same as someone elses then it must be a houserule and not actually RAI... or because RAI isn't RAW it must be a houserule... or because the RAI came from the much hated FAQ rather than an Errata it must not actually be RAI... or because the RAI in an official source such as an Errata doesn't agree 100% with the RAW it must be wrong... There are so many arguments over what is and what isn't RAI and whether RAW or RAI supersedes the other when the RAI doesn't support the RAW 100%.

If the RAW says 1 & 2 = 3 but the RAI says 1 & 2 = 2 which rule takes precedence? It seems to me that the RAW vs RAI arguments usually occur when RAI says your weaker than RAW said you were. Or when RAI makes something functional that RAW said wasn't functional. Oddly enough many of the people who argue that RAW supersedes RAI when RAI makes you weaker will flip sides and argue that RAI supersedes RAW when RAI makes something work that otherwise wouldn't...

Is it RAW that factotum resets IP every encounter? No, but it certainly is RAI. Hell using Samwise's extended RAI acronym base it's even WTW/ESAITRAI due to the FAQ. Sure the FAQ says it resets after the encounter which is clearly erroneous but the question asked was pertaining to what happens after an encounter when you leave an encounter and return to non-encounter status... which if it resets upon not being in an encounter, then it would also reset upon starting an encounter rather than stack.

This actually gives factotums far more use from Inspiration than the erroneous stacking mechanic many read from RAW. If you read RAW as stacking IP then you're encouraged to NOT use your IP and try to trigger as many encounters as you can just to stockpile IP for an upcoming encounter where you will abuse it, vs. knowing you will have X IP per encounter (how the system is meant to work) and expending your IP in the most beneficial way in every encounter. Yes the RAW was worded poorly, but it doesn't ever actually say you're IP stacks per encounter...
Title: Re: Font of Inspiration grants less points than people think
Post by: Jackinthegreen on January 23, 2016, 03:31:20 AM
"At the beginning of each encounter, he gains a number of inspiration points determined by his level (see Table 1–1)."

True, it doesn't strictly say the IP stacks though a case can be made the wording strongly implies it even if that's not the author's intent.


I still don't understand why RAW is so meaningful to people.  Are the rules as presented functional and reasonable given whatever context you'll be using them with?  If yes, use them, if that strikes your fancy for a given game session or campaign.  If not, try going through some simple changes to see if those would make things functional and satisfy you.  Maybe see what others have done to try and fix it.  Either way, document it and refine it so other people who are looking at the rules can see what you've done and either use it or draw inspiration from it.

If the rules analysis isn't in the context of a specific game session then gather your thoughts on the rules and contemplate whether they're good and useful for the game in general.  Allow others to be constructive with it so you can all build up thoughts and experiences to see where the rules work and where they don't.
Title: Re: Font of Inspiration grants less points than people think
Post by: RobbyPants on January 23, 2016, 08:30:53 AM
The FAQ has been mentioned multiple times in this thread, and you'll mention it again right away. Just as planned.

You mentioned the FAQ in post 101 and I replied in post 103. I never mentioned it prior to post 103, so stop lying.

...or is that your "just as planned"? Lying about what people say and hoping they can't just read back half a page and prove you wrong.


You seem to be implying that the rules on the printed books never seem to contradict themselves in several places already. But they do, so that's not an obstacle for RAW.
I never said that. I can't help what intent you read into my posts. I will not respond to strawmen.
Title: Re: Font of Inspiration grants less points than people think
Post by: RobbyPants on January 23, 2016, 08:34:14 AM
Where did I say that RAI is only limited to player interpretation?

When you tried to exclude including the FAQ as a source.

That was one of the two things I said in my post. I also left the option that it could supersede the rules texts... in which case it'd be RAW. My post totally left the posibilty open that FAQ can count as RAW and that it wouldn't contradict my stance.

2) FAQ rulings have a habit of being flat-out wrong, and they aren't considered errata. How are we to consider them when in direct contradiction of the texts? If they take precedent, then they would be the new RAW (and my point stands). If they do not supersede the rules texts and can only further explain, the old RAW is still the official rules (and my point stands).
Title: Re: Font of Inspiration grants less points than people think
Post by: SorO_Lost on January 23, 2016, 10:23:04 AM
That is true... and none of those would be RAW. RAW would only be the actual texts and any official errata. The fact that RAI can come from any number of different sources is in no way a contradiction of what I said.
No, RAW would be when the official rules say. Your false premise of only certain sources are allowed is why you're a failure.
Also... what sources did I say don't count as RAW? Please quote me on this before you put words in my mouth, because I think you're yet another person arguing against a stance I didn't make. I never said FAQ can't be RAW. If you feel this is in error... quote me on it.
And that'd be the second time I quoted you. Like I said, you suck at this.

You say one thing, like "actual texts"+Errata, then argue the semantics about how it may not mean what everyone is taking it as, the exclusion of the FAQ. And then if someone corrects you on an aspect of it then it's instantly a strawman and you need to correct their grammar because they are not communicating clear enough for you.

Did you ever stop and think you're not communicating clear enough your self?
Title: Re: Font of Inspiration grants less points than people think
Post by: Samwise on January 23, 2016, 01:44:21 PM
That was one of the two things I said in my post.

Right - so you did do it.

Quote
I also left the option that it could supersede the rules texts... in which case it'd be RAW. My post totally left the posibilty open that FAQ can count as RAW and that it wouldn't contradict my stance.

So then . . . what - it is okay for you to introduce the FAQ but not for me to introduce the FAQ?
If that isn't what you meant then why would you have brought up that first point if you promptly dismissed it?
Which . . . leads into what I then said what RAW fights are really all about.
Title: Re: Font of Inspiration grants less points than people think
Post by: RobbyPants on January 23, 2016, 03:51:01 PM
I'm locking this thread because it's devolved into a combination of unwarranted insults, assumptions, and pedantry for the sake of "being right" with exclusion to any context. This thread has long since run it's course, and there is no more actual discussion happening here. Do not open another RAW vs RAI or similar Font if Inspiration thread.