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The effort of creating a new character in 3e and newer might be an issue for players loathing to have their character die, especially at higher levels. One thing we did to mitigate this issue is to have players build replacement characters beforehand, so that the workload can be put before the session and so that they can be popped in on short notice as soon as it would make sense within the fiction.
Given the nature of the game and your build goals, it might be more appropriate to be posting this over in You Break it You Buy it.
What's the difference exactly? Done anyway.
As aside, in this video Githyanki and Githzerai in Dungeons & Dragons there seems to be many historical facts that are mysteries.
Now I understand the difficulties in predicting future events in D&D. But with spells and powers like Commune, Contact Other Plane, Hypercognition, Legend Lore, Limited Wish, Metafaculty, Miracle, Vision, Wish, in the game how can the historical facts still be unknown? (and that's not even counting magic items/relics and epic level shenanigans)
Further, would/could there be any historical facts (theoretically) that would be left unknown with all those spells and powers available?
Cheer,
Necro
A single creature can have only 5 New Style grafts. A single creature cannot have more than one type of graft (Construct, Deathless, Dragonic, Plant, or Elemental).
The above does not prevent you from mixing different types outright: You can apply Elemental grafts to someone who all ready has an Aboleth graft, provided you do not have more than 5 Elemental grafts, and do not try to apply a Plant, Dragonic, Construct, or Deathless graft later on.
An individual can have a total of fi ve grafts on
his body, and all grafts must be of the same kind. A
single body can support only so many growths before it is
overwhelmed with competing biomagical signals, result-
ing in death or, as is more often the case, utter madness.
No portion of the body (head, skin, fl esh, legs, and arms)
can have more than one graft. Furthermore, no character
can have more than one type of graft—for instance, both
a draconic graft and an undead graft (described on page
70 of Libris Mortis or page 214 of Fiend Folio). Rumors of
attempts to bypass these biological limits abound, but
such monstrosities—for that is what such creatures
become—rarely live long