Min/Max Boards

Handbooks & Resources => Handbook Discussion => Topic started by: Captnq on May 05, 2012, 07:44:52 PM

Title: Proposed Handbook: THE SPELL BOOK
Post by: Captnq on May 05, 2012, 07:44:52 PM
Now that 3.x has come to a close and WotC has moved onto 5E, no further offical WotC spells for 3.5 are being created. Therefore I propose the creation of THE SPELL BOOK

Mission Statement: To create the definitive work on 3.x spells.

It is to include how they have been used and abused by DMs and Players, how each spell is viewed both RAW, RAI, and TO, and what suggestions can be made on how to use the spell in play. It will contain, every other handbook's notes on every spell. The goal, for this gargantuan undertaking is the complete write up of everything on every 3.x spell...

ONCE AND FOR ALL UNTIL THE END OF TIME.

I have begun my monumental epoch spanning task here (http://www.minmaxboards.com/index.php?topic=4571.0).

I have a massive file from all the other handbooks, both here and elsewhere, including the threads from other major D&D 3.X chatboards, that has all the player comments on various spells, that I am slowly summing up into a single file that I call, THE SPELL BOOK. It has a complete list of every 3.0 and 3.5 unique spell caster list. It also has notes on all the spells. The goal is to have the definitive work on what the players think about the spells.

My Guidelines:
- The Spell must be published by WotC. (I am still up in the air about Dragon Magazine Published Spells. Don't even think about Dungeon magazine or 3rd party, as they lack even the smallest amount of WotC oversight)

- Metamagic feats can alter spells so an appendix shall be included for metamagic feats. Each spell shall have a write up about what metamagic feats work best with them, so shall all the metamagic feats have a list of prefered spells.

-As some feats that are not metamagic feats do influence spells, their shall be a second appendix for them, but they will not be in any spell write up, nor shall they have a list of prefered spells. They are included for information purposes only.

-Shadow metamagic feats suck, but shall be included because someone put metamagic on them. So as to not get any suck on any other feats, they shall be put in a seperate appendix. They shall be shunned for lack of cross game setting playability and shall never be mensioned again.

-Nothing a race, class, or other that has anything to do with spells shall be included. This is about SPELLS. What you can put a spell in, how you can modify them, and what you can do with them.

-Metamagic rods shall be included in the metamagic section. Only published by WotC rods shall be included, and don't you even think about Metamagic Twin rods, or Twin Sudden. I'm looking at YOU Serian's player.  :ahem I'm watching you.

-Each spell shall have a write up of any practical magic items. This shall include Scrolls, Wands, and Potions. It will not list wonderious items made from the spell, for that would take forever and who gives a shit?, It will not include staves, for staves are many spells in one, and if some power gamer wants to make a staff with one spell, I declare it thematically incorrect! I'm not gonna help you twink out a staff of 50 wishes, deal with it. It shall not include any 'alternate' forms for spell containment. While putting a potion in a fruit is kinda cool, I declare that there is no room in THE SPELL BOOK.

-It will not include spell effects, like that spell where you put another spell in a skull and crush it. For that is dumb.

-Oh yeah, THE SPELL BOOK must always be spelled in all caps.

-Magic items will include possible combinations that someone might actually make and use. Silly combos like the Enervate Spell/Energize Spell on any give damage spell is a waste of time, oh verily and it is so. If you wouldn't use it, it ain't going it.

-THE SPELL BOOK is dynamic and flowing. Players and DMs alike are encouraged to comment on their favorate spells, there is room for conflicting view points. Editorials shall be condensed to reflect the majority opinion and the minority opinion. Wacko opinions shall be ignored. Sorry.

-There are other sensitive topics that elect great debate. For example, Chain and Rays/Reach Spells will be treated with kid gloves. Frankly, I don't think they should work together, but some people do. This, and other taboo subjects shall be listed under WARNING: to explain that you really need a DM to Okay this one.


And I'm open to suggestions.

This is the declaration of intent and my methodology this is a multiyear project that I have been working on for a while now.

Step 1: Get complete list of all Spells and Spell Lists. Arrange in alphabetical order (Done)
Step 2: Cross reference all Spells and Spell Lists (Done)
Step 3: Read through all Boards on here, OotS, WotC, and any other Chatboard for Handbooks/discussions on spells and get all comments. (Done-Keep Action Item Open and Check for Updates)
Step 4: Organize comments in alphabetical order and add to complete listing of spells as Editor Comments (Processing)
Step 5: Fully explore all possibilties of any given spell and then post for public review (Processing)
Step 6: Move Spells from public review to THE SPELL BOOK. (Pending)
Step 7: Post Guidlines for THE SPELL BOOK and seek out public review and evaluate suggestions and requests. (Current Action Item)
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: sirpercival on May 05, 2012, 08:24:52 PM
How are you going to handle different versions of the same spell from different books?  Only newest version, or all of them?
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Captnq on May 05, 2012, 11:37:49 PM
How are you going to handle different versions of the same spell from different books?  Only newest version, or all of them?

I thought about including both versions, but the book is already unwieldly as it is. So, for the sake of sanity and to streamline it for use as a reference material, it will only include the 3.5 version that is available in the latest printing. But, for the player's reference, it will include which books had a version of the spell, so if you are curious, you can go look up the older copies yourself, and if you are only playing 3.0 (for some unfathomable reason) you will know which ones had a 3.0 version.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Captnq on May 06, 2012, 06:15:29 PM
Well, with no more comments I move onto the next phase

A RAW/RAI/TO version of the spell casting rules. (Dun Dun DUNNNNNNNN.... *Crash*)

So, I will post sections of the rules, encourage people to make comments about clairifications, questions, and obvious abuses, then Summarize the rules in THE SPELL BOOK.

Does anyone have any particular order by which this should be done? Or does someone know where the complete list of all updated spell rules is? And I mean from every book in one place. Prefereably with editorial and reader comments.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Unbeliever on May 08, 2012, 11:18:26 AM
I haven't commented b/c I wouldn't have approached the situation this way.  I think rather than a giant book of spells, sets of spells organized around a particular theme, archetype, or goal would be both more valuable and less laborious. 

TreantMonk's guides do this to some extent, around a very loose theme, although that guide is also very optimization oriented as well. 
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Nytemare3701 on May 08, 2012, 11:45:10 AM
im
Does anyone have any particular order by which this should be done? Or does someone know where the complete list of all updated spell rules is? And I mean from every book in one place. Prefereably with editorial and reader comments.

www.imarvintpa.com has notes with most of the spells talking about how they were changed by certain books.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Captnq on May 08, 2012, 04:17:50 PM
I haven't commented b/c I wouldn't have approached the situation this way.  I think rather than a giant book of spells, sets of spells organized around a particular theme, archetype, or goal would be both more valuable and less laborious. 

TreantMonk's guides do this to some extent, around a very loose theme, although that guide is also very optimization oriented as well.

I understand, but my problem is, I read one guide, Disintegrate is the bomb. I read another, he's got a bunch of points about how the spell sucks, But Nobody tells me WHY. Heck, nobody tells me what rules they are using. My goal is to build a sort of general reference guide. What Spell Compendium should have been. Notes not just to players on how to OP, but what DM's should look for and why certain spells need to watched.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Captnq on May 08, 2012, 04:18:54 PM
im
Does anyone have any particular order by which this should be done? Or does someone know where the complete list of all updated spell rules is? And I mean from every book in one place. Prefereably with editorial and reader comments.

www.imarvintpa.com has notes with most of the spells talking about how they were changed by certain books.

Ah. Already went through and I'm only using the latest printing of anything.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Captnq on May 10, 2012, 02:05:51 AM
Question:

Should such a hand book include non-metamagic feats?

I'm looking through and finding many useful non-metamagic feats. So many it's maddening.

I mean, technically, any feat that improves your ability to fire ray spells (any of the archery related feats, for example) would modify your ability to use spells. On the other hand, should that not be included?

I've always been wary of Mission Creep on this one. I was thinking of limiting it to:

Metamagic feats
Feats that modify metamagic feats. (meta-metamagic feats)
The few oddball feats that modify spells but aren't called metamagic feats.

The hard part is determining a list of the third grouping. Anyone ever come up with a list of Non-metamagic feats that affect spells? Augment Summoning, for example.

BTW: project update Computer crashed and I lost a day's worth of work. I have to go back to start and re-intergrate the updated FAQ into the Spellcasting rules section. With work picking back up, this is going to set me back.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: zook1shoe on May 10, 2012, 02:56:37 AM
I've been doing something similar for awhile, but it is with all licensed materials and every possible class/prestige class for each spell

It's all Microsoft office documents, just the 's' section is 180 pages long!
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Talore on May 10, 2012, 04:13:13 PM
There really needs to be a handbook for gish spells. There are a ton of them scattered through sourcebooks and handbooks but nobody has bothered to compile a master list...
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: lieronet on May 20, 2012, 08:50:23 AM
Your persistent spell writeup in the metamagic section should probably discuss its abusability with Divine Metamagic and Wraithstrike. DMM Persist is fucking mean, and persistent wraithstrike on a gish build is definitely worth the feat slot, something to think about.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: sirpercival on May 22, 2012, 11:11:06 AM
You may have an issue in terms of logistics.  I think you HAVE to put more than one spell per post, because threads are limited to 1000 posts.  Luckily the character limit on posts is 40k, so you should definitely have the room to combine things.  Judicious use of spoilers is going to be your friend.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Captnq on May 22, 2012, 12:14:30 PM
You may have an issue in terms of logistics.  I think you HAVE to put more than one spell per post, because threads are limited to 1000 posts.  Luckily the character limit on posts is 40k, so you should definitely have the room to combine things.  Judicious use of spoilers is going to be your friend.

You have a point. Maybe I'll combine all the boring spells into one paragraph write ups and all the interesting ones into full length write ups that get their own post.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Halinn on May 22, 2012, 03:35:30 PM
You may have an issue in terms of logistics.  I think you HAVE to put more than one spell per post, because threads are limited to 1000 posts.  Luckily the character limit on posts is 40k, so you should definitely have the room to combine things.  Judicious use of spoilers is going to be your friend.
Could be worse. It could be like a "real" spellbook, and he'd have to use one post per spell level :p
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Captnq on May 26, 2012, 12:21:40 AM
Finished adding the new info to the rules section. SSI 2.01 is now available HERE (http://www.minmaxboards.com/index.php?topic=5044.msg72093#msg72093)
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Sirdanile on May 31, 2012, 01:34:41 PM
Are you planning on including any rules involving your actual in-game spell book, such as traps or separate materials?
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Captnq on May 31, 2012, 06:22:34 PM
Are you planning on including any rules involving your actual in-game spell book, such as traps or separate materials?

Uh, Section 1 has all the rules. Do you think any are missing? I don't understand Traps/seperate materials. Do you have an example?
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Halinn on June 02, 2012, 03:17:20 PM
Are you planning on including any rules involving your actual in-game spell book, such as traps or separate materials?

Uh, Section 1 has all the rules. Do you think any are missing? I don't understand Traps/seperate materials. Do you have an example?
I think he was meaning in terms of methods to safeguard the spell book itself.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Captnq on June 02, 2012, 09:28:46 PM
I think he was meaning in terms of methods to safeguard the spell book itself.

Ah.

I thought of that, and indeed have a half finished file on that. However, I'm trying to avoid mission creep. So, unless someone else wants to write all the enchantments you can put in a book and all the possible ways to booby trap a spell book and send me the file, no.

I will include it, if someone else finishes the legwork, however.


Speaking of...

Is there any call for keeping track of 3rd party metamagic feats? I've come across some that were just plain nifty, but they aren't official by any stretch of the imagination. Personally, the metamagic feat that lets you exchange any Ability listing in a spell for any other ability listing seemed like it was way overdue. But it's third party. Thoughts?

Actually, ya know what. I'm gonna open this up in a new thread.
Title: Handbook Hiatus Notification
Post by: Captnq on July 18, 2012, 11:14:08 PM
I've forwarded two other threads here for the reason that I only wish to post this once.

Unfortunately, Real Life has intruded into my personal projects and is demanding more and more of my time. I primarily get most of my writing done at night, but the number of overnight shifts has dried up. On top of that, I have to get back to making adoption videos for the cat shelter I volunteer at. Add in the fact that my lawn is dying and I am falling further and further behind on home maintience, I have to prioritize.

For now, The Spellbook is on Hiatus for an undetermined amount of time.

Now, I'm sure a number of you are saying, "great, another handbook started and abandoned." For you, I've only been working on this for a few months. Personally, I've been working on this since they discontinued 3.5. I've put months into this project only to shelve it then start it up again once everything else calmed down. So I will be back. If you want a specific date, I'm sure I'll be back by October. As time permits, I'll work a little here or there. For now, I need to focus on more important things.

That said, I wish to go out with a bang.

I've finished fixing what a number of you have pointed out. From the update to the Initiate Feats, to missing a few sorcerer spells, I truly believe that I have the complete list of all the (official WotC Published) spells, and all the spell lists. I've updated the spell rules sections to include player input, suggestions, and observations. I've put some finishing touches on the Metamagic feats section, so in my opinion, I have the most up to date collection of information on D20 3.5 spells available.


What The Future Holds:

1) I have scavenged all the websites and put together every other handbook's comments on spells. It's a big list. I have not finished updating all the editorials on each individual spell, alas, but I've put a big dent in it. I hope to have every other handbook summarized and added to each spell as an editorial entry. Eventually I hope to color code the spells so you can easily see which ones are hot, and which ones are not.

2) I hope to have a complete, individual analysis of the important spells. I won't do EVERY spell, but I will get the ones that a player or DM is most likely to use.

3) I hope to have a complete list of every possible scroll, potion, and wand. I want a random table made up, or at the very least, I want to make up a file for CrystalBall.

4) I want to add two new sections to the Feat section. Feats that help with spell casting, but aren't actually metamagic feats. Feats that are used with Spell-Like abilities.

5) I wish to add a monster section. This will contain every monster that is mentioned in every spell. I know some spells are "Turn Into Any Monster". But some spells summon very specific monsters. I want to have an appendix where you can look up those monsters so you don't have to go hunting for them.

6) I Hope to add in other spells, like spells from WotC On Line, Dragon Magazine, Dungeon Magazine, Ebberon, and Dragon Lance, but keep those in a separate section.

7) Finally, I hope to hypertext the whole thing. If you see a spell mentioned, you can click on it and it goes to that spell. If the spell can be modified by a metamagic feat, You should be able to jump to it. If the spell mentions a condition, you should have the condition in front of you. If it can turn you into a given monster, that should be a click away.

Basically, I want to make The Spell Compendium the way the spell compendium SHOULD have been made.

I like said in the past, I dream big. I knew this was going to take years, so I'm gonna have to take a break now and again. But, I won't leave empty handed. Here is the first rough draft. It's available in PDF. In and of itself, it should be useful. I would like to point out that everything in this file is available on line elsewhere or is of my own creation. I'm not expecting anything out of this, not even credit. It's a tool, nothing more. This is just a summary of other people's work, but in a much more user friendly format.

I do ask, if you have any comments, suggestions, and/or wish to add some editorials of your own, just indicate where you think it should be stuck in and post it here (http://www.minmaxboards.com/index.php?topic=4957.0). Eventually I'll get around to updating this monster again, and when I do, I'll look here first for what to update and what to improve. Although if its a spell analysis, take it to this (http://www.minmaxboards.com/index.php?topic=4571.0) thread, instead.

So, without further ado, Here (http://www.minmaxboards.com/index.php?topic=5044.msg72093#msg72093) it is. See you in a few months.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: nijineko on July 19, 2012, 01:15:33 AM
may your hiatus go well. =D

if you have not already done so, i would like to provide for you to include all the official material from the websites who caretake the 3.x versions of the various campaign settings. once you return, that is. i downloaded the pdf so i will look through it and see.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: kitep on August 24, 2012, 10:29:06 PM
Hope your hiatus is going well.

But when you return....

Your wonderful book lists the spell "Transference" as being in the PHB2.  Actually, it's a web enhancement to PHB2 and is not in the book itself.  You can find it at http://www.wizards.com/default.asp?x=dnd/we/20060526a

Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: kitep on September 10, 2012, 02:37:18 PM
Found another one.

Under "Pact Domain" you list the 9 spells associated with the domain.

But under the spells themselves, you miss saying that the pact domain also grants them.  Eg

Quote
SPEAK WITH DEAD
- PLAYER’S HANDBOOK (3.0)
- PLAYER’S HANDBOOK 1 (3.5)
Necromancy [Language-Dependent]
Level: Ancestor Domain 2, Cleric 3, Corrupt Avenger 3, Death Delver 3, Dread Necromancer 3, Hunter of
the Dead 3, Maho-Tsukai (3.0) 3, Repose Domain 3, Retribution Domain 3, Shaman 3, Slayer of
Domiel 3, Wu Jen 6

Should also have "Pact Domain 3" in the list.  You missed 8 out of 9 of the pact domain spells.

Still loving the book!
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: littha on September 10, 2012, 08:04:58 PM
I have a list of the vast majority of spells you can emulate with shadow evocation/conjuration if that is of any interest to you in my Shadowcraft Mage Spellbook. Otherwise all I can do is wish you good luck with this monster of a project.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Captnq on September 30, 2012, 01:53:55 PM
To those who gave me editorial comments, Thank you.

I am currently working on consolidating four other Spell Handbooks into the THE SPELLBOOK. As it stands, I am on track for a release of TSB 3.01 on 10/31. Yes, I'm hoping for a Halloween release. After that I'm slowing it down. As far as I'm concerned, after I get the last of these comments consolidated then I'll have gotten the majority of the work done. I'll still have a few things to work on, but I'm going to slowly work on then as the mood strikes me. I still want to have every possible single scroll, potion, and wand. So, I will instead revive my "What can you do with..." Thread and post something about once a week or so.

Instead, I will turning my attention to working on my next project:

Encyclopedia Tertius Vinculum Draconis

Really Bad Latin for, everything you wanted to know about D&D 3e.

So, that said, I'm trying to figure out what to focus on next:
Classes, Monsters, Feats, or Items.

Eventually I'll Consolidate them all, but in the meantime, which one do you think needs more focus? If I finish making wands, scrolls, and potions for ever spell, then that would naturally lead to completing the complete Item PDF. But frankly, I find classes hold more of an interest to me. Feats strike me as much easier and won't require as much work. Thoughts?
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: nijineko on September 30, 2012, 05:09:58 PM
i have a friend who has a start on a master feat list. that might jump start your efforts in that direction.

the consolidated lists would get you started on the classes and prestige.

i would vote items next, but classes would be very useful as well. will you be including all sources considered official by wotc?
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Captnq on October 05, 2012, 04:56:00 PM
I would vote items next, but classes would be very useful as well. will you be including all sources considered official by wotc?

That would be the goal, yes. Understand, this is a way's off, but I should take to that fellow abut his feat list.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: nijineko on October 09, 2012, 12:25:39 AM
i have a copy of as far as he got. not finished, mind you, but a lot in there.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Captnq on October 31, 2012, 01:08:20 AM
Psst...

Version 3.01 now available.
I updated the link HERE (http://www.minmaxboards.com/index.php?topic=5044.msg72093#msg72093).
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: nijineko on October 31, 2012, 01:11:24 AM
let me know if/when you want the feat list.

thanks for the update!
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Captnq on October 31, 2012, 01:26:18 AM
let me know if/when you want the feat list.

One of my players has talked the others into playing a new group of PCs where everyone is a mystic ranger. So I'm working on writing up a Mystic Ranger rulebook/handbook, kinda. It'll be nice to scale down the campaign from 30th to 5th level for a while so I'm encouraging this. I think when I'm done with that, I might move onto feats.

thanks for the update!

Yer welcome :)
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Maat Mons on November 22, 2012, 11:27:34 PM
What are you using to generate the PDF?  LaTeX (http://www.latex-project.org/) has the ability to auto-generate a table of contents and bookmarks.  It also allows for internal and external links. 
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Captnq on November 24, 2012, 09:45:47 PM
What are you using to generate the PDF?  LaTeX (http://www.latex-project.org/) has the ability to auto-generate a table of contents and bookmarks.  It also allows for internal and external links.

I dunno. My wife does the tech support. I am confused by your website. Do I download load something or do I make a text file or something?

Hey, so ya know, Tis the season for gaming so I'm catching up on FPS games. Not to mension I wanna get around the The Walking dead. If you want another format, or to make a different format, just let me know and I'll link to it. My next project is an in depth look at shields.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: kitep on June 19, 2013, 12:39:09 AM
Under "2nd-level duskblade spells" you have "Striking Fist", but everywhere else it's refered to as "Bigby's Striking Fist"
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: kitep on June 19, 2013, 02:33:15 PM
Your full description of Celestial Aspect (BOED-93) stops short.  You have the first paragraph, but then don't describe the 4 aspects.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Skevvix on October 17, 2013, 02:32:06 AM
A little necromany here, but...

I'm trying to print this sucker so I can have a copy wherever I may go.  I only have Adobe Reader so I can't adjust the scaling at all, and I was wondering if there was another version that either has the text fit the pages or if there is one with two pages per landscape orientation.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Captnq on October 19, 2013, 06:40:15 PM
A little necromany here, but...

I'm trying to print this sucker so I can have a copy wherever I may go.  I only have Adobe Reader so I can't adjust the scaling at all, and I was wondering if there was another version that either has the text fit the pages or if there is one with two pages per landscape orientation.

Actually, I made some gramatical errors, so If you'll give me a few days, I'll upload the new copy. And I'll include a word file version in the zip file.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Captnq on October 20, 2013, 12:47:09 AM
Okay, Version 4.20131020 is now availible with PDF/DOCX/TXT formats for your reformating pleasure.

Feel free to check it out HERE (http://www.minmaxboards.com/index.php?topic=5044.msg72093#msg72093)
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: awaken_D_M_golem on October 20, 2013, 03:13:06 PM

... I made some gramatical errors ...

English majors of the world, collectively curse the ground you've walked on and
then go back to defending their turf against each other, circular firing squad.
 ;) :D
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Captnq on October 22, 2013, 09:53:31 PM
If anyone cares, I've begun work on a master list of every spellcaster class. I figure if I'm going to have a spellbook, I need what you can cast those spells with, ya know?

Anyrate, free free to review the rough draft HERE (http://www.minmaxboards.com/index.php?topic=5044.msg73050#msg73050).
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: zook1shoe on October 23, 2013, 11:44:17 AM
i care... that takes a ridiculous amount of time!
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: nijineko on October 25, 2013, 03:31:17 PM
awesome! thank you.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: zook1shoe on October 25, 2013, 04:06:07 PM
yw :)
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Foo123 on November 02, 2013, 11:15:04 AM
Hey, Captnq, I really appreciate what you're doing here... it really helps my game. I've got some time and would love to contribute but don't want to duplicate what you're already doing.  If you want to suggest something that you need done, I can go scour the books (PDFs) and boards to compile stuff for you.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: kitep on November 02, 2013, 05:21:36 PM
@Captnq - I've noticed you've split The Spell Book into 4 seperate parts.  Any chance you could give them names that all start out the same so they sort together in a list of books?  Maybe add "TSB" to the start of each file name?

Still loving 'em!
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Captnq on November 04, 2013, 11:24:02 AM
Hey, Captnq, I really appreciate what you're doing here... it really helps my game. I've got some time and would love to contribute but don't want to duplicate what you're already doing.  If you want to suggest something that you need done, I can go scour the books (PDFs) and boards to compile stuff for you.

What I need most is write ups. Just pick any spell that doesn't have a color and write up whatever you want about it. In fact, if you see a spell I already wrote up, pick that and write something up and as long as you aren't clearly wrong (ie, I can fly by shooting magic missiles and grabbing them and hanging on!) I'll be more then happy to add it. I've added very little since the last release, and what I did add is a few corrections, updated a few spell lists, and did spell corrections.

However, some other people did some spell threads elsewhere and I just copy and pasted the interesting ones into the Spellbook. So if you see a thread that looks like, "Hey, now that's kinda cool." Just post a link here. If you want to write up your own stuff, just pick a spell and PM me if you want to avoid spam.

@Captnq - I've noticed you've split The Spell Book into 4 seperate parts.  Any chance you could give them names that all start out the same so they sort together in a list of books?  Maybe add "TSB" to the start of each file name?

Still loving 'em!


Okay. Note, currently the Armor Handbook (Which is turning into the Combat Equipment Handbook) is occupying most of my time currently. I do not look forward to bookmarking everything all over again. :tongue The file names were originally... well, An old file system that I've discarded since the EVD has come one step closer to realization. I would say when I finally get the CEH and the Spellbook and the Rods, Rings, Staffs, and Wonderous Items done, then I will declare it the first Rough Draft of the Encyclopedia Vinculum Draconis. The classes will have to wait, I think.

bBut the armor section is coming along nicely.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: PlzBreakMyCampaign on March 09, 2014, 06:48:25 PM
Uh. So no one is going through the posts on the main handbook page thoroughly, I see.

Animal Lord (CAdv25) does not progress spellcasting. Thanks for creating a list I could check mine off of. I added a few
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: Captnq on March 10, 2014, 03:49:54 PM
Uh. So no one is going through the posts on the main handbook page thoroughly, I see.

Animal Lord (CAdv25) does not progress spellcasting. Thanks for creating a list I could check mine off of. I added a few

Oh! Thanks!

AH! I had a 3rd edition Animal Lord in there. 3.5 animal lord has no spells. Gotcha.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: The_Laughing_Man on March 21, 2014, 05:01:25 PM
Here are spelling mistakes I noticed, you may want to fix them. Some lines have trailing whitespace characters, like Eberron Campaign Setting.

----------

 CREATE DEATHLESS
-- EBERRON CAMPAIGN SETTING (3.5)
+- EBERRON CAMPAIGN SETTING (3.5)
 Necromancy [Good]
 Level: Deathless Domain 6
----------

 CREATE GREATER DEATHLESS
-- EBERRON CAMPAIGN SETTING (3.5)
+- EBERRON CAMPAIGN SETTING (3.5)
 Necromancy [Good]
 Level: Deathless Domain 8
----------

 DETOXIFY
-- EBERRON CAMPAIGN SETTING (3.5)
+- EBERRON CAMPAIGN SETTING (3.5)
 Conjuration (Healing)
 Level: Feast Domain 8
----------

 FEAST OF CHAMPIONS
-- EBERRON CAMPAIGN SETTING (3.5)
+- EBERRON CAMPAIGN SETTING (3.5)
 Conjuration (Creation)
 Level: Cleric 9, Feast Domain 9
----------
 HARDENING
 - DEITIES AND DEMIGODS (3.0)
-- EBERRON CAMPAIGN SETTING (3.5)
+- EBERRON CAMPAIGN SETTING (3.5)
 - MAGIC OF FAERÛN (3.0)
 - SPELL COMPENDIUM (3.5)
----------

 HERO’S BLADE
-- EBERRON CAMPAIGN SETTING (3.5)
+- EBERRON CAMPAIGN SETTING (3.5)
 Necromancy
 Level: Deathless Domain 9, Revered Ancestor Domain 9
----------

 MAGECRAFT
-- EBERRON CAMPAIGN SETTING (3.5)
+- EBERRON CAMPAIGN SETTING (3.5)
 Divination
 Level: Magewright 1, Sorcerer/Wizard 1
----------

 NATURE’S WRATH
-- EBERRON CAMPAIGN SETTING (3.5)
+- EBERRON CAMPAIGN SETTING (3.5)
 Evocation
 Level: Gatekeeper Initiate 4, Impure Prince 4
----------

 RETURN TO NATURE
-- EBERRON CAMPAIGN SETTING (3.5)
+- EBERRON CAMPAIGN SETTING (3.5)
 Transmutation
 Level: Gatekeeper Initiate 7
----------

 SPIRIT STEED
-- EBERRON CAMPAIGN SETTING (3.5)
+- EBERRON CAMPAIGN SETTING (3.5)
 Necromancy
 Level: Deathless Domain 4, Revered Ancestor Domain 4
----------
 STATUS, GREATER
 - HEROES OF BATTLE (3.5)
-- EBERRON CAMPAIGN SETTING (3.5)
+- EBERRON CAMPAIGN SETTING (3.5)
 Divination
 Level: Apostle of Peace 4, Cleric 5, Community (Eberron) Domain 4, Healer 6
----------
 WITHERING PALM
 - COMPLETE ARCANE (3.5)
-- EBERRON CAMPAIGN SETTING (3.5)
+- EBERRON CAMPAIGN SETTING (3.5)
 - ORIENTAL ADVENTURES (3.0)
 - SPELL COMPENDIUM (3.5)
----------

 ZONE OF NATURAL PURITY
-- EBERRON CAMPAIGN SETTING (3.5)
+- EBERRON CAMPAIGN SETTING (3.5)
 Evocation
 Level: Gatekeeper Initiate 2, Impure Prince 2


----------

 HARMONY
-- PLAYER’S GUIDE TO FAERUN (3.5)
+- PLAYER’S GUIDE TO FAERÛN (3.5)
 Enchantment (Compulsion) [Mind-Affecting, Sonic]
 Level: Bard 1, Initiate of Milil 1
----------

 HONORABLE WEAPON
-- ORIENTAL ADVENTURES 3.5 UPDATE (3.5)
+- ORIENTAL ADVENTURES (3.0) (3.5 UPDATE)
 Transmutation [Good]
 Level: Shaman 2, Sohei 2
----------

 MYSTIC LASH
-- PLAYER’S GUIDE TO FAERUN (3.5)
+- PLAYER’S GUIDE TO FAERÛN (3.5)
 Evocation [Electricity, Evil
 Level: Initiate of Bane 3, Initiate of Loviatar 3
----------

 NYBOR’S MILD ADMONISHMENT
-- PLAYER’S GUIDE TO FAERUN (3.5)
+- PLAYER’S GUIDE TO FAERÛN (3.5)
 Enchantment (Compulsion) [Mind-Affecting]
 Level: Sorcerer/Wizard 3


----------

 OTTO’S RESISTIBLE DANCE
-- SONG AND SILENxdaCE (3.0)
+- SONG AND SILENCE (3.0)
 Enchantment (Compulsion) [Mind-Affecting]
 Level: Bard 5


----------

 RESISTANCE, GREATER
-- SAVAGE SPECIES (3.5)
+- SAVAGE SPECIES (3.0)
 - SPELL COMPENDIUM (3.5)
 Abjuration
----------

 RESISTANCE, SUPERIOR
-- SAVAGE SPECIES (3.5)
+- SAVAGE SPECIES (3.0)
 - SPELL COMPENDIUM (3.5)
 Abjuration


----------

 AZUTH’S SPELL SHIELD
-- MAGIC OF FAERUN (3.0)
+- MAGIC OF FAERÛN (3.0)
 Abjuration
 Level: Cleric 7


----------

 CLAWS OF THE BEAR
-- SPELL COMPENDIUM (3.5)
+- SPELL COMPENDIUM (3.5)
 Transmutation
 Level: Druid 1, Ranger 1


----------

 YARI OF AIR
-- ORIENTAL ADVENTURES (3.0) (3.5 UPDATE0
+- ORIENTAL ADVENTURES (3.0) (3.5 UPDATE)
 Evocation [Air]
 Level: Shugenja 2
----------

Also Savage Species has "Major Resistance" and Spell Compendium has "Resistance, Greater". But for some reason you have dropped Major Resistance and put Savage Species under Resistance, Greater eventhough Savage Species does not have it. The spells look identical though.

Anyway thanks for the handbook. It's a great compilation! :)

EDIT: Floating Disk, Greater from SpC seems to be missing. There is Tenser's Floating Disk, Greater which was renamed.

EDIT2: Easy trail is listed twice and the first should have SpC as the source and second one should not. Also Cloak of Bravery, Greater is listed twice. The first entry should have CW as the source and the second one should not.

EDIT3:
--
 FLAMEBOUND WEAPON
 - FIVE NATIONS (3.5)
+Transmutation
 Level: Silver Flame (Paladin) 1
 Components: V, S
 Casting Time: 1 swift action
--
 IRON BONES
 - GHOSTWALK (3.0)
 - SPELL COMPENDIUM (3.5)
+Transmutation
 Level: Cleric 4, Sorcerer/Wizard 4
--
 PLANAR TOLERANCE
 - PLANAR HANDBOOK (3.5)
 - SPELL COMPENDIUM (3.5)
+Abjuration
 Level: Cleric 4, Druid 4, Elysium Domain 2, Ranger 4, Sorcerer/Wizard 5
 Duration: 1 hour/level

EDIT4: PRONOUNCEMENT OF FATE: Spell Resistace and description should be new line separated.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: kitep on April 07, 2014, 02:37:39 PM
For the spell Combined Talent, you have some extra text at the end.  (Spell Book v4.07)
Quote
You allow one of the subjects to make use of the skill ranks of the other subject, in place of her own, up to a value equal to your caster level (maximum 10 ranks). You must decide which skill is affected when you cast the spell, and the spell lasts for long enough to attempt a single use of that skill, up to a maximum of 10 minutes. The beneficiary of the spell uses the other subject’s skill ranks in place of her own but applies her own ability, racial, and other modifiers. The second subject does not lose access to his skill ranks while under the effect of this spell.
another Reflex save (DC 15) to avoid catching fire.
Material Component: A drop of oil and a piece of flint.

The text seems to come from the next spell in the book, Combust.
I looked up Combined Talent, and there is no MC for the spell.  It should end right after "while under the effect of this spell."
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: kitep on April 07, 2014, 03:26:33 PM
Confusion, Lesser
Quote
Editor (Save-or-Suck): Cort of like command, except that you’re rolling the dice and taking your chances as to the outcome. An enemy who attacks his allies is more useful the an enemy who just stands there.

You have "Cort" instead of "Sort"
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: kitep on April 07, 2014, 09:38:21 PM
In the Spell List, under Bard second level, you have Catapult and Opportune Dodge on the same line

Quote
Catapult: Magically propel an object from your hand. Opportune Dodge: Subject can avoid a single attack of opportunity.

Opportune Dodge should be on its own line and moved into correct alphabetical order.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: The_Laughing_Man on April 21, 2014, 04:37:51 PM
http://www.uploadmb.com/dw.php?id=1398113177

I updated THE SPELL BOOK.
- Added missing spell (improved invisibility)
- made few editorial changes
- fixed all errors related to domains
- converted the text to ascii
- created .csv version
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: sollyus on October 24, 2017, 01:05:40 PM
This spell book is an awesome idea!

Does anyone have a version of this spell book with only the spells in it, without the editor comments and potion/scroll/etc values?

My intention is to create a database for the spells using an automated script.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: awaken_D_M_golem on October 24, 2017, 06:05:13 PM
Zookshoe did one here, perhaps it's more to your liking.

http://minmaxforum.com/index.php?topic=9784.0

Redundancy is a good thing, we've found out the hard way, multiple times.



retrodiction --->  :lmao FireInTheSky
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: FireInTheSky on October 24, 2017, 07:21:17 PM
Redundancy is a good thing, we've found out the hard way, multiple times.

Redundancy is a good thing, we've found out the hard way, multiple times.
Title: Re: Proposed Handbook: THE SPELL BOOK
Post by: sollyus on October 27, 2017, 02:21:09 PM
Thank you, that's exactly what I need!  :clap