Author Topic: Varag [Race]  (Read 636 times)

Offline Stratovarius

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Varag [Race]
« on: March 14, 2021, 10:18:06 AM »
See MM IV p168 for flavor text.

Varag Racial Traits
+4 Strength, +4 Dexterity, +2 Constitution, –4 Intelligence (to a minimum of 3): Varags are tough and tremendously strong, but are insular and do not have the reasoning capacities of other races.
Humanoid (Goblinoid)
Medium-size.
Land speed 60 feet
Racial Hit Dice: A Varag begins with two levels of humanoid. This provides 2d8 Hit Dice, a base attack bonus of +1, and base saving throws of Fort +0, Ref +3, and Will +0. When he takes a level in a class, he does not replace his racial hit dice. Thus a Varag with a level in Barbarian would be a Varag 2/Barbarian 1 for an ECL of 3.
Racial Skills: A varag's humanoid levels give it skill points equal to 5 × (6 + Int modifier, minimum 1). Its class skills are Hide, Jump, Move Silently, and Survival. Varags gain a +8 racial bonus on Move Silently checks and a +4 racial bonus on Survival checks when tracking by scent. A varag can always choose to take 10 on Move Silently checks, even if rushed or threatened.
Racial Feats: A Varag’s humanoid levels give him one feat.
Darkvision: Varags can see in the dark up to 60 feet.
Racial Feats: A varag's humanoid levels give it two feats. A varag gains Run and Spring Attack as bonus feats.
Weapon and Armor Proficiency: A varag is automatically proficient with simple weapons, martial weapons, light armor, and shields.
+3 natural armor.
Scent.
Automatic Languages: Goblin. Bonus Languages: Common, Draconic, Dwarven, Infernal, Giant, Orc.
Favored Class: Scout.

Varag

This is a two level racial class that lets players start as a Lesser Varag.

Table 1: The Varag

Level  BAB   Ref   Fort  Will  Abilities                               
-------------------------------––––––––––––––––––––––––––––––––––––––––––––––––
1      +0    +0    +2    +0    Natural Power, Natural Armor, Scent, Run
2      +0    +0    +3    +0    Natural Power, Natural Armor, Natural Speed, Stealth, Spring Attack


Game Rule Information
Varag have the following game statistics.

Alignment: Any
Race: Lesser Varag
Hit Die: d8
Starting Gold: As Scout
Starting Age: As Scout

Class skills
Hide, Jump, Move Silently, and Survival
Skill Points at 1st level: (6 + Int modifier) x 4
Skill Points at Each Additional Level: 6 + Int modifier

Class Features
All the following are class features of the Varag.
  • Weapon and Armour Proficiency: A varag is automatically proficient with simple weapons, martial weapons, light armor, and shields.
  • Natural Power (Ex): At 1st level, the Varag increases his Constitution by +2. At 2nd level, his Dexterity and his Strength by +2.
  • Natural Armor (Ex): At 1st level, the Varag gains a +1 natural armor bonus. At 2nd level, the Varag gains a +2 natural armor bonus, for a total of +3.
  • Scent (Ex): The Varag gains the scent special quality, with a +4 racial bonus on Survival checks when tracking by scent.
  • Run (Ex): The Varag gains Run as a bonus feat
  • Natural Speed (Ex): The Varag's movement speed increases by +20 ft to 60 ft total.
  • Stealth (Ex): Varags gain a +8 racial bonus on Move Silently checks.
  • Spring Attack (Ex): The Varag gains Spring Attack as a bonus feat
Lesser Varag Racial Traits
+2 Strength, +2 Dexterity, –4 Intelligence (to a minimum of 3): Varags are tough and tremendously strong, but are insular and do not have the reasoning capacities of other races.
Humanoid (Goblinoid)
Medium-size.
Land speed 40 feet
Darkvision: Varags can see in the dark up to 60 feet.
Automatic Languages: Goblin. Bonus Languages: Common, Draconic, Dwarven, Infernal, Giant, Orc.
Favored Class: Scout.
« Last Edit: March 14, 2021, 04:31:45 PM by Stratovarius »