Author Topic: Real Pilot and Real Robots  (Read 9343 times)

Offline oslecamo

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Real Pilot and Real Robots
« on: September 13, 2012, 04:20:46 PM »
Real Pilot

You're way out of this league.

Highly trained, talented, or both,  Real Pilots are cold-minded individuals that specialize in shooting down their enemies from afar before they can strike back. They pilot the best military mechas many times customized with powerful prototype weapons and other high-tech extras.

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HD:10
Level BAB Fort Ref Will FeatureManeuvers KnownStances Known
1+1 +0+2 +0 Bonus Feat, Real Robot I, Arsenal, Maneuvers, Spirited01
2+2 +0+3 +0 Favored Feat +111
3+3 +1+3 +1Spirit21
4+4 +1 +4+1 Real Robot II31
5+5 +1 +4 +1Bonus Feat42
6+6 +2+5+2 Spirit52
7+7 +2 +5 +2Real Robot III62
8+8 +2 +6 +2Favored Feat +2/+172
9+9  +3+6 +3Spirit82
10+10 +3+7 +3Real Robot IV92
11+11 +3 +7+3 Bonus Feat103
12+12 +4 +8+4 Spirit113
13+13 +4 +8 +4Real Robot V123
14+14 +4 +9 +4Favored Feat +3/+2/+1133
15+15 +5 +9 +5Spirit144
16+16 +5 +10 +5Real Robot VI154
17+17 +5 +10+5 Bonus Feat164
18+18 +6+11 +6 Favored Feat +4/+3/+2/+1174
19 +19 +6 +11 +6Real Robot VII184
20+20 +6 +12 +6Trump Card, Bonus Feat194
6 Skill points+int per level, quadruple at 1st level. Class skills: Balance, Bluff, Craft(any), Concentration, Climb, Diplomacy, Escape Artist, Jump, Hide, Move Silently, Spot, Listen, Apraise, Intimidate, Knowledge(any), Open Lock, Perform, Profession (Any), Search, Sense Motive, Sleight of Hand, Swim, Tumble

Proficiencies: A Real Pilot is proficient with simple and martial weapons, firearms and mechas.


Features:

Bonus Feat:Whenever this ability shows up, the Real Pilot can pick a feat from the list of pilot feats.

Real Robot I: The real pilot was trained by a powerfull organization (the details of wich should be discussed with the DM), which at 1st level grants him access to a basic real robot. The organization also pledges to repair non-disabling damage and refuel the mecha on any of it's branches for no cost. The organization can be assumed to have such branches in any stable city where the Real Pilot could conduct normal business. If the mecha is reduced to 0 HP the Real Pilot will have to undergo some redeeming quest for a replacement (assuming he makes it back). If the Real Pilot is at least 4th level, he can request a Real Robot one grade lower than he would normally have acess to while on his redeeming quest (including arsenal options).

As the Real Pilot grows in levels he gains access to stronger mechas as shown on the table, but he cannot change his choices on mechas until he levels up. In alternative, at any moment they're allowed to change their arsenal, they may request one of the following "generic" options.
Real Robots A
Real Robots B
Real Robots Curtis
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Arsenal: On top of the mecha the organization also freely supplies an array of basic  swappable  weapons and  accessories  to further customize his mecha. Refer to the Arsenal list for details. Items from the arsenal list can be  swapped  on any organization branch while the mecha undergoes maintenance, and  access  to new ones is granted at the same  rate  as new mechas.

Maneuvers: The Real Pilot learns maneuvers and Stances from the Ace Pilot and Into the Danger Zone schools as shown on the table. To learn a maneuver of  any given  level ,  he needs to have a Pilot Level of  twice the maneuver level, minus one.  His Pilot level is equal to his Real Pilot level plus half his other levels.

Spirited:Each level of Real Pilot increases the max number of spirit points of the player by 6. In  addition  the player learns one spirit, and whenever "Spirit" appears on the table he learns one more.

Spirits can be used as a free action at the  beginning  of your turn by paying their cost in spirit points (before you take any other action). You recover 5 spirit points per round up to your maximum. You can use multiple spirits in a turn, but only once each kind of spirit. Spirits that trigger in a condition , such as valor and alert, last 1 minute and then are lost if they are not triggered by the end of the duration.

Spirit List

Favored Feat At 2nd level the Real Pilot chooses one [Pilot] feat which may be taken multiple times. They gain it as a bonus feat, or in alternative they gain the benefits of having picked that feat one extra time, even if it would go over the number of times they could normally pick it. Each time this appears in the table, they may change their previous Favored Feat choices plus pick another feat to benefit from this as well as increasing the bonus of their other favored feats by 1 step. Favored Feat does not count towards the number of times the feat may be picked by other means.

Trump Card:At 20th level, as an immediate action 1/hour the Real Pilot can reveal a secret custom system installed in his mecha. This can be any weapon or acessory from the Arsenal list, going over the normal Arsenal limit of the Pilot, but it only remains useable for 1 minute, then it overheats/is discarded/runs out of power.



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« Last Edit: February 25, 2019, 11:58:32 PM by oslecamo »

Offline oslecamo

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Re: Real Pilot
« Reply #1 on: July 20, 2013, 02:29:47 PM »
Real Robot List
Mecha(lv) Size Save Bonus Nat Armor/DR HP/Energy Dodge BonusArsenal Space/HardpointsSpeed
Gespent(I) Medium +0+1/515/100+125/330 mu
Lion(I)Small+0+0/110/100+025/110 mu, Fly 30 mu  (good)
Guarlion(II)Small +1+3/530/110+525/320 mu, fly 40 mu (good)
Huckbein MK II (II)Medium+1 +6/1060/100+225/340 mu
Alteisen (III) Medium +3 +12/15120/80-225/460 mu
WeissWriter (III)Medium +2 +2/160/120+825/420 mu, fly 50 mu (perfect)
Astelion (IV)Medium+3+3/580/125+1130/220 mu, fly 75 mu (perfect)
Huckebein MK III Boxer (IV) Large +4+10/20160/100+430/265 mu
WildWurger (V)Medium+5 +12/25150/100+425/350 mu, fly 50 mu (good)
Wild Falken (V)Medium+4+5/10120/115+1125/340 mu, fly 65 mu (good)
AshSaber (VI)Medium+5+7/20180/100+1325/565 mu
RapieCage (VI)Large +6+15/30240/130+510/250 mu, fly 50 mu(good)
Alteisen Riese(VII)Large+7+22/40400/100+025/3125 mu
Alegrias (VII)Medium +6+8/25200/135+1430/250 mu, fly 90 mu (perfect)



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Gespent

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Lion

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Guarlion

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Huckbein MK II


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Alteisen

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WeissWritter



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Astelion


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Huckbein MK III Boxer


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Wild Wurger


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Wild Falken

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AshSaber


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RapieCage


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Alteisen Riese


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Alegrias


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« Last Edit: November 12, 2018, 10:15:42 PM by oslecamo »

Offline oslecamo

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Re: Real Pilot
« Reply #2 on: July 20, 2013, 02:31:00 PM »
Real Robots List Expanded

Mecha(lv) Size Save Bonus Nat Armor/DR HP/Energy Dodge BonusArsenal Space/HardpointsSpeed
Meggilot(I) Small +1+1/010/75+225/230 mu, Fly 30 mu (good)
Barrelion(I)Medium-1+5/520/50-30/110 mu, Fly 20 mu  (good)
R-1(I)Medium+0+0/515/110+015/330 mu, Fly 15 mu(poor)
Scutzwald(II)Medium+1+7/1040/95+125/325 mu
Wildraubtier (II)Medium+1 +2/125/115+625/340 mu
Habakkuk (III) Medium+3 +10/10130/60+025/330 mu
Wildschwein (III)Medium+2 +7/1080/100+325/450 mu
Valhwak (III)Large+2+4/570/110+615/250 mu, Fly 45 mu (average)
Randgriz (IV)Medium+5+12/15120/85+225/420 mu
Bellzelute (IV)Medium+3+7/10100/145+725/370 mu, fly 70 mu (good)
R-Blade Custom (V)Small+3+6/15200/80+1020/260 mu, fly 40 mu (average)
Armorlion (V)Small+6+8/20135/100+820/215 mu, fly 75 mu (average)
Wildraubtier Schnabel (V)Medium+5+6/15125/110+1020/330 mu, fly 30 mu (good)
Soulgain (VI)Huge+6+12/25230/100+815/160 mu, fly 50 mu (average)
Angelg  (VI)Huge+4+10/15150/120+1015/330 mu, fly 70 mu (good)
ART-1  (VI)Medium+4+6/5135/115+1420/440 mu
Banpreios (VII)Gargantuan+5+20/35300/105+210/240 mu, fly 40 mu (Clumsy)
Astranagant (VII)Huge+6+11/30250/160+1110/280 mu, fly 60 mu (good)

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Meggilot

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Barrelion


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R-1

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Schutzwald

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Wildraubtier


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Habakkuk

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Wildschwein

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Valhwak

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Randgriz


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Bellzelute


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R-Blade Custom

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Armorlion

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Wildraubtier Schnabel

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Soulgain

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Angelg


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ART-1

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Banpreios

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Astranagant

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More to come in a near future.
« Last Edit: November 13, 2018, 12:40:11 AM by oslecamo »

Offline oslecamo

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Re: Real Pilot and Real Robots
« Reply #3 on: March 07, 2017, 09:01:29 PM »
Reserved.

Offline oslecamo

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Re: Real Pilot and Real Robots
« Reply #4 on: March 08, 2017, 02:02:31 AM »
Reserved.